Difference between revisions of "Community PASS Time strategy"
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=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
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+ | Usually a class that can both act defensively and offensively, the Engineer mostly sets up a [[sentry gun]] near the goal. Depending on the map (pass_warehouse or pass_warehouse_goal2) the sentry can be setup further or closer to the goal. | ||
=== {{class link|Medic}} === | === {{class link|Medic}} === |
Revision as of 22:01, 14 November 2015
This article is about Community PASS Time strategy.
Contents
General strategy
Class-specific strategy
Scout
This gameplay is best suited for the Scout. His speed (plus the added speed the Jack gives him) makes him incredibly valuable to the team. Each team should have at least one scout (more allows quick passing of the Jack to faster scoring). He can use the side of the map thru small corridors to avoid any dangers. His weakness is his health.
Soldier
Pyro
Demoman
Heavy
Engineer
Usually a class that can both act defensively and offensively, the Engineer mostly sets up a sentry gun near the goal. Depending on the map (pass_warehouse or pass_warehouse_goal2) the sentry can be setup further or closer to the goal.