Difference between revisions of "Community PASS Time strategy"

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({{class link|Scout}})
(Class-specific strategy)
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=== {{class link|Engineer}} ===
 
=== {{class link|Engineer}} ===
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Usually a class that can both act defensively and offensively, the Engineer mostly sets up a [[sentry gun]] near the goal. Depending on the map (pass_warehouse or pass_warehouse_goal2) the sentry can be setup further or closer to the goal.
  
 
=== {{class link|Medic}} ===
 
=== {{class link|Medic}} ===

Revision as of 22:01, 14 November 2015

This article is about Community PASS Time strategy.

General strategy

Class-specific strategy

Leaderboard class scout.png Scout

This gameplay is best suited for the Scout. His speed (plus the added speed the Jack gives him) makes him incredibly valuable to the team. Each team should have at least one scout (more allows quick passing of the Jack to faster scoring). He can use the side of the map thru small corridors to avoid any dangers. His weakness is his health.

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

Usually a class that can both act defensively and offensively, the Engineer mostly sets up a sentry gun near the goal. Depending on the map (pass_warehouse or pass_warehouse_goal2) the sentry can be setup further or closer to the goal.

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

Leaderboard class spy.png Spy