Difference between revisions of "Splendid Screen"

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| loadout            = yes
 
| loadout            = yes
 
   | level            = Level 10 Shield
 
   | level            = Level 10 Shield
   | item-description  = Alt-Fire: Charge toward your enemies. Gain a critical melee strike after impacting an enemy.
+
   | item-description  = Alt-Fire: Charge toward your enemies and remove debuff. Gain a critical melee strike after impacting an enemy.
 
   | att-1-positive    = +20% fire damage resistance on wearer
 
   | att-1-positive    = +20% fire damage resistance on wearer
 
   | att-2-positive    = +20% explosive damage resistance on wearer
 
   | att-2-positive    = +20% explosive damage resistance on wearer
   | att-4-positive    = +70% increase in charge impact damage
+
   | att-3-positive    = +70% increase in charge impact damage
   | att-5-positive    = +50% recharge rate
+
   | att-4-positive    = +50% increase in charge recharge rate
 
}}
 
}}
 
{{Quotation|'''The Demoman'''|Time to get bluttered!|sound=Demoman_autocappedintelligence02.wav}}
 
{{Quotation|'''The Demoman'''|Time to get bluttered!|sound=Demoman_autocappedintelligence02.wav}}
 
The '''Splendid Screen''' is a [[Steam Workshop|community-created]] [[Weapons#demomansecondary|secondary weapon]] for the [[Demoman]]. It is an iron shield spattered with blood, with four bosses in the cardinal directions and a larger boss in the middle.
 
The '''Splendid Screen''' is a [[Steam Workshop|community-created]] [[Weapons#demomansecondary|secondary weapon]] for the [[Demoman]]. It is an iron shield spattered with blood, with four bosses in the cardinal directions and a larger boss in the middle.
  
The Splendid Screen's charge ability is more potent than the [[Chargin' Targe]]'s; there is no minimum distance required to deliver damage with a shield bash, and a successful charge bash delivers 70% more damage, or 85 damage. Like the Targe, heads gathered by the [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]] or [[Nessie's Nine Iron]] will increase the damage of the bash, at a maximum of 5 heads to an additional 85 damage, or 170 damage total. However, the Splendid Screen only offers +20% fire resistance and +15% explosive resistance, instead of the Targe's +50% fire resistance and +40% explosive resistance. Additionally, the Screen does not share the afterburn immunity of the Chargin' Targe.
+
The Splendid Screen's charge ability is more potent than the [[Chargin' Targe]]'s; a successful charge bash delivers 70% more damage. Like the Targe, heads gathered by the [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]] or [[Nessie's Nine Iron]] will increase the damage of the bash, at a maximum of 5 heads to an additional 85 damage, or 170 damage total. However, the Splendid Screen only offers +20% fire resistance and +15% explosive resistance, instead of the Targe's +50% fire resistance and +30% explosive resistance.
  
The strength of the charge is indicated in a meter in the [[HUD]] which changes color as it depletes. Using a melee weapon in conjunction with the charge will provide extra damage potential. For example, when the meter is white or green, a melee attack will only do normal damage. At the yellow color, essentially half of the charge distance, striking will add [[mini-crit]] damage. Finally, moving the full distance and attacking at red will give it a full-power [[Critical hits|critical hit]]. Additionally, disregarding distance charged, you still get a melee crit swing immediately after bashing into a player. While charging, any enemy in the direct path will be bashed by the Splendid Screen provided the player does not end the charge prematurely by attacking.  
+
The strength of the charge is indicated in a meter in the [[HUD]] which changes color as it depletes. Using a melee weapon in conjunction with the charge will provide extra damage potential. For example, when the meter is white or green, a melee attack will only do normal damage. At the yellow color, essentially half of the charge distance, striking will add [[Critical hits#Mini-crits|mini-crit]] damage. Finally, moving the full distance and attacking at red will give it a full-power [[Critical hits|critical hit]]. Additionally, the player get a melee mini-crit or crits swing immediately after bashing into a player depend on charge depleted, mini-crits occur at less 25% charge meter depleted and crits occur at less 65%. While charging, any enemy in the direct path will be bashed by the Splendid Screen provided the player does not end the charge prematurely by attacking. The shield bashed damage scales over distance.
  
 
This item has four different [[styles]]. These styles, titled "Classic", "Spike", "Arrow", and "Spike and Arrow", allow the Splendid Screen to bear a spike, an arrow, neither, or both, embedded in its face.
 
This item has four different [[styles]]. These styles, titled "Classic", "Spike", "Arrow", and "Spike and Arrow", allow the Splendid Screen to bear a spike, an arrow, neither, or both, embedded in its face.
Line 96: Line 96:
 
  | item-type = Shield
 
  | item-type = Shield
 
  | rankson = kills
 
  | rankson = kills
   | item-description  = Alt-Fire: Charge toward your enemies. Gain a critical melee strike after impacting an enemy.
+
   | item-description  = Alt-Fire: Charge toward your enemies and remove debuff. Gain a critical melee strike after impacting an enemy.
 
   | att-1-positive    = +20% fire damage resistance on wearer
 
   | att-1-positive    = +20% fire damage resistance on wearer
   | att-2-positive    = +15% explosive damage resistance on wearer
+
   | att-2-positive    = +20% explosive damage resistance on wearer
   | att-3-positive    = Can deal charge impact damage at any range
+
   | att-3-positive    = +70% increase in charge impact damage
   | att-4-positive    = +70% increase in charge impact damage
+
   | att-4-positive    = +50% increase in charge recharge rate
 
  | can deal building damage = no
 
  | can deal building damage = no
 
  | can deal critical damage = no
 
  | can deal critical damage = no

Revision as of 02:50, 20 December 2015

Time to get bluttered!
The Demoman

The Splendid Screen is a community-created secondary weapon for the Demoman. It is an iron shield spattered with blood, with four bosses in the cardinal directions and a larger boss in the middle.

The Splendid Screen's charge ability is more potent than the Chargin' Targe's; a successful charge bash delivers 70% more damage. Like the Targe, heads gathered by the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron will increase the damage of the bash, at a maximum of 5 heads to an additional 85 damage, or 170 damage total. However, the Splendid Screen only offers +20% fire resistance and +15% explosive resistance, instead of the Targe's +50% fire resistance and +30% explosive resistance.

The strength of the charge is indicated in a meter in the HUD which changes color as it depletes. Using a melee weapon in conjunction with the charge will provide extra damage potential. For example, when the meter is white or green, a melee attack will only do normal damage. At the yellow color, essentially half of the charge distance, striking will add mini-crit damage. Finally, moving the full distance and attacking at red will give it a full-power critical hit. Additionally, the player get a melee mini-crit or crits swing immediately after bashing into a player depend on charge depleted, mini-crits occur at less 25% charge meter depleted and crits occur at less 65%. While charging, any enemy in the direct path will be bashed by the Splendid Screen provided the player does not end the charge prematurely by attacking. The shield bashed damage scales over distance.

This item has four different styles. These styles, titled "Classic", "Spike", "Arrow", and "Spike and Arrow", allow the Splendid Screen to bear a spike, an arrow, neither, or both, embedded in its face.

Damage

See also: Damage

Alternate fire initiates a charge attack, which deals damage on its own, or may be used in conjunction with another weapon.

  • Charge damage: 85 melee damage (if shield connects with enemy) + 17 per head (up to 5 heads).
  • Mini-crit charge damage: 115 (if shield connects with enemy) + 23 per head (up to 5 heads)
    • Both the shield regular and mini-crit damage are affected by weapon damage spread, meaning it is not a constant number.
  • Charge Speed

Function times

  • Charge Interval: 12 seconds
    • Charge Interval: 9 seconds when a melee kill with the Claidheamh Mòr is made
    • Charge Interval: 9 seconds when a melee kill is made while the Ali Baba's Wee Booties or Bootlegger is equipped
      • Charge Interval: 6 seconds when a melee kill with the Claidheamh Mòr is made, as well as having the Ali Baba's Wee Booties or Bootlegger equipped
    • Charge Interval: 6 seconds with the Persian Persuader equipped
      • Charge Interval: 4.5 seconds when a melee kill is made while the Ali Baba's Wee Booties or Bootlegger is, as well as having the Persian Persuader equipped

Times are approximate and determined by community testing.

Demonstration

Item set

Main article: Item sets
One Thousand and One Demoknights
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Chargin' Targe Splendid Screen
Item icon Reclaimed Metal.pngx2 + Item icon Chargin' Targe.png = Item icon Splendid Screen.png
Class Token - Demoman Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Scottish Resistance.png Item icon Chargin' Targe.png Item icon Sticky Jumper.png Item icon Splendid Screen.png
Item icon Tide Turner.png Item icon Quickiebomb Launcher.png Item icon B.A.S.E. Jumper.png

As a crafting ingredient

Refined Metal 1,001 Demoknights weapon Sultan's Ceremonial
Item icon Refined Metal.pngx4 + Item icon Ali Baba's Wee Booties.pngItem icon Splendid Screen.pngItem icon Persian Persuader.png = Item icon Sultan's Ceremonial.png

Styles

Main article: Styles
Styles
Splendid Screen.PNG
Splendid Screen with spike.png
Splendid Screen with arrow.png
Splendid Screen with arrow and spike.png
Classic Spike Arrow Spike And Arrow

The Splendid Screen's appearance can differ through the use of styles. This, however, has no bearing on the kill icon. The style shows up in both the world and client view.

Strange variant


Related achievements

Achieved.png General

Emergency Brake
Emergency Brake
Kill a charging Demoman.


Leaderboard class demoman.png Demoman

Beat Me Up, Scotty
Beat Me Up, Scotty
Use a critical swing with the Eyelander to kill 5 enemy players.


The Targe Charge
The Targe Charge
Charge and kill someone with your shield bash.
U-Turn
U-Turn
Kill an enemy that you couldn't see at the beginning of your charge.

Update history

June 23, 2011 Patch (Über Update)
  • The Splendid Screen was added to the game.

June 27, 2011 Patch

June 28, 2011 Patch

  • Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges. (The player still keeps leftovers when stopped by enemy airblasts.)

June 29, 2011 [Item schema update]

  • Fire and Explosive resistance were reduced by 5%.

August 2, 2011 Patch

  • [Undocumented] Changed the style name on the Splendid Screen from "Spike & Arrow" to "Spike And Arrow".

September 15, 2011 Patch

  • [Undocumented] The physics of charging with a shield as a Demoman have been altered.

September 16, 2011 Patch

  • Fixed the Demoman not being able to charge while in the air.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Fixed Demoman weapons primary/secondary being backwards in the loadout screen.

September 21, 2012 Patch

  • Fixed the Demoman shields not saving their upgrades upon round reset in Mann vs. Machine.

September 27, 2012 Patch

  • Fixed Demoman shields not reducing explosive damage in non-MvM games.

March 12, 2013 Patch

  • [Undocumented] Added Strange quality.

November 12, 2013 Patch

December 20, 2013 Patch

  • Professional killstreak Splendid Screen now generates proper effects when on a killstreak. These effects do not stack if another killstreak effect weapon is active.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

December 17, 2015 Patch (Tough Break Update)

  • Removed the ability to deal charge impact damage at any range (now native to all shields).
  • Now increases recharge rate by 50%.
  • Increased blast resistance from 15% to 20%.

Bugs

  • This weapon does not glow in the world view when crit boosted.

Gallery

Eyelander

Scotsman's Skullcutter

Horseless Headless Horsemann's Headtaker

Claidheamh Mòr

Half-Zatoichi

Persian Persuader

Nessie's Nine Iron

See also