Difference between revisions of "Tough Break Update"
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The '''Tough Break Update''' was a [[Patches#Major updates|major update]] added in the 2015 Smissmas season that spanned from December 17, 2015 to April 11, 2016. | The '''Tough Break Update''' was a [[Patches#Major updates|major update]] added in the 2015 Smissmas season that spanned from December 17, 2015 to April 11, 2016. | ||
− | The update introduced 4 new weapon collections, 15 [[Steam workshop|community-created]] new cosmetics, 4 community-created new maps, and 3 new taunts. It also added the [[Tough Break Campaign]], a three-month contract campaign which allows players to complete 26 skill-based challenges to unlock [[Decorated|one-of-a-kind]] weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Campaign, players | + | The update introduced 4 new weapon collections, 15 [[Steam workshop|community-created]] new cosmetics, 4 community-created new maps, and 3 new taunts. It also added the [[Tough Break Campaign]], a three-month contract campaign which allows players to complete 26 skill-based challenges to unlock [[Decorated|one-of-a-kind]] weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Campaign, players had to obtain the [[Tough Break Campaign Pass]], which was available for purchase in the [[Mann Co. Store]]. |
Additional content was further added in the {{Patch name|12|22|2015}}, introducing the [[Gun Mettle and Tough Break Festivizer]]. | Additional content was further added in the {{Patch name|12|22|2015}}, introducing the [[Gun Mettle and Tough Break Festivizer]]. |
Revision as of 01:53, 3 July 2016
This article is for content released in the update. For the patch itself, see December 17, 2015 Patch.
The Tough Break Update was a major update added in the 2015 Smissmas season that spanned from December 17, 2015 to April 11, 2016.
The update introduced 4 new weapon collections, 15 community-created new cosmetics, 4 community-created new maps, and 3 new taunts. It also added the Tough Break Campaign, a three-month contract campaign which allows players to complete 26 skill-based challenges to unlock one-of-a-kind weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Campaign, players had to obtain the Tough Break Campaign Pass, which was available for purchase in the Mann Co. Store.
Additional content was further added in the December 22, 2015 Patch, introducing the Gun Mettle and Tough Break Festivizer.
Contents
Additions
Cosmetics
Main article: Cosmetic items
Taunts
Demoman |
Bad Pipes | |
Engineer |
Bucking Bronco | |
All classes |
Mannrobics |
Tools
Main article: Tools
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Highpass | King of the Hill |
koth_highpass
| |
Landfall | Capture the Flag |
ctf_landfall
| |
Snowycoast | Payload |
pl_snowycoast
| |
Vanguard | Control Point |
cp_vanguard
|
Tweaked Classes
Class | Changes |
---|---|
Pyro |
Added: Extinguishing a teammate will now return 20 health to the Pyro. |
Changed: Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground | |
Changed: The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range | |
Demoman |
Changed: Shield bash now deals damage at all ranges, scaled by distance |
Changed: Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted. | |
Added: Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate) | |
Changed: All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range | |
Engineer |
Added: After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again |
Changed: Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine | |
Medic |
Added: Medics now have slightly higher health regeneration when healing a hurt patient |
Changed: During setup time, ÜberCharge build rate is now increased by 3x | |
Spy |
Added: The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively |
All classes |
Changed: Base weapon switch speed changed from 0.67 seconds to 0.5 seconds |
Added: Upon spawning, friendly players (including disguised spies) will show an outline for 10 seconds |
Tweaked Weapons
Class | Weapon | Changes |
---|---|---|
Scout |
Pretty Boy's Pocket Pistol |
Changed: Increased health recovered on hit from +3 to +5 |
Mad Milk |
Added: Extinguishing an ally will now reduce the cool down by 20% | |
Wrap Assassin |
Changed: Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly. | |
Changed: Ball recharge rate increased by 25% | ||
Changed: Damage penalty reduced from -70% to -65% | ||
Soldier |
Beggar's Bazooka |
Changed: Decreased blast radius by 20% |
Concheror |
Changed: Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | |
B.A.S.E. Jumper |
Removed: Removed hidden property of up draft when on fire | |
Market Gardener |
Added: Added 20% Attack Speed penalty | |
Air Strike |
Changed: Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock) | |
Pyro |
Degreaser |
Changed: No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%. |
Removed: Removed damage penalty | ||
Changed: Increased Airblast cost by 25% | ||
Changed: Increased afterburn penalty to from 25% to 66% | ||
Phlogistinator |
Removed: Removed 10% damage penalty. | |
Added: When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects | ||
Axtinguisher |
Added: Properties changed | |
100% Chance to crit against burning targets | ||
33% Damage penalty | ||
20% Slower attack speed | ||
75% Slower switch-to speed | ||
Demoman |
Splendid Screen |
Removed: Removed the ability to deal charge impact damage at any range (now native to all shields) |
Added: Now increases recharge rate by 50% | ||
Changed: Increased blast resistance from 15% to 20% | ||
Tide Turner |
Changed: Now grants mini-crit instead of full-crit on charge bash | |
Changed: Reduced resistances to 15% | ||
Chargin' Targe |
Changed: Reduced blast resistance from 40% to 30% | |
Removed: Removed fire immunity | ||
Claidheamh Mòr |
Removed: Removed charge duration bonus | |
Added: Now restores 25 health on kill | ||
Removed: Removed health penalty | ||
Added: Now increases damage taken while active by 15% | ||
Persian Persuader |
Removed: Removed ammo pickups granting health instead of ammo | |
Added: Added penalties of reduced primary and secondary ammo | ||
Added: Ammo pickups now replenish charge | ||
Added: Now gains charge meter on hit | ||
Quickiebomb Launcher |
Changed: Fizzle time increased from 2 seconds to 4 seconds | |
Ullapool Caber |
Changed: Base melee damage increased from 35 to 55 | |
Added: Added 20% fire rate penalty | ||
Added: Added 100% switch-to time penalty | ||
Loose Cannon |
Changed: Reduced projectile speed (now a visible attribute) | |
Changed: Reduced cannon impact damage from 60 to 50. Damage also scales with distance. | ||
Changed: Reduced knockback from cannon hit. Knockback strength is now similar to airblast. | ||
Heavy |
Fists of Steel |
Removed: Removed deploy time penalty |
Added: Added penalty of increased holster time by 100% | ||
Gloves of Running Urgently |
Added: Added 50% holster time penalty | |
Warrior's Spirit |
Changed: Now heals 50 health on kill | |
Changed: Damage received and dealt increased by 30% | ||
Removed: Removed health penalty | ||
Eviction Notice |
Added: Now provides 15% move speed bonus | |
Added: Now increases damage taken by 20% | ||
Changed: Firing speed decreased from 50% to 40% | ||
Engineer |
Jag |
Added: Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper. |
Rescue Ranger |
Changed: Healing per bolt reduced from 75 to 60 | |
Medic |
Amputator |
Changed: Taunt can now be activated by alt-fire |
Added: Healing done with the taunt now grants small amounts of ÜberCharge | ||
Vaccinator |
Removed: Removed 10% health regeneration on proper resist | |
Added: Added slight ÜberCharge build on proper resist | ||
Changed: Increased ÜberCharge rate from +50% to +67% | ||
Changed: Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective. | ||
Crusader's Crossbow |
Added: Healing a player with a syringe now grants a small amount of ÜberCharge | |
Quick-Fix |
Changed: Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects | |
Added: Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge | ||
Sniper |
Huntsman |
Changed: Can be fired while off the ground |
Cleaner's Carbine |
Changed: Reduced firing rate penalty from 35% to 20% | |
Added: Added 'CRIKEY' meter which is filled by dealing damage | ||
Changed: Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled | ||
Cozy Camper |
Changed: Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | |
Jarate |
Added: Extinguishing an ally now reduces the cooldown by 20% | |
Spy |
Dead Ringer |
Changed: Initial damage reduction when feigning death increased to 75% from 50% |
Spy-cicle |
Changed: Fire immunity shield no longer appears when fire immunity is triggered | |
Soldier Pyro Heavy Engineer |
Panic Attack |
Changed: No longer auto-fires when fully loaded. Shots can be held and released at will. |
Soldier Pyro |
Reserve Shooter |
Changed: No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15% |
Changed: No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple. | ||
Soldier Demoman |
Half-Zatoichi |
Changed: Now considered a sword (increased holster and deploy time and increased range) |
Changed: Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made. | ||
Changed: 100% life restore on kill changed to 50% health gain on kill that can result in overheal | ||
Added: No random crits |
Gallery
See Also
External Links
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