Difference between revisions of "Meet Your Match Update"
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== Heavy vs. Pyro == | == Heavy vs. Pyro == | ||
− | Announced with the Meet Your Match Update was the Heavy vs. Pyro war. As mentioned on [http://www.teamfortress.com/meetyourmatch/war.php Page 2] of the update, [[Heavy]] and [[Pyro]] were fighting for a class pack | + | Announced with the Meet Your Match Update was the Heavy vs. Pyro war. As mentioned on [http://www.teamfortress.com/meetyourmatch/war.php Page 2] of the update, [[Heavy]] and [[Pyro]] were fighting for which class would be the first to receive a class-specific pack in a future update that would bring new rebalances, weapons, achievements, and more. Upon launching the game after the July 7th, 2016 Patch, players were able to pick a side in the main menu. Scoring points as any class in either [[Casual Mode]] or [[Competitive Mode]] would count towards the player's "vote", whose total accumulation represented by a percentage for each side. The event started on July 7th, and concluded on August 14th 11:59 PM. |
− | + | At the conclusion of the event, Team Pyro won with 56% of the total votes while Team Heavy received 44%, thus guaranteeing the first class pack to pertain to Pyro. | |
==Achievements== | ==Achievements== |
Revision as of 02:42, 20 September 2016
The Meet Your Match Update is a major update that brought Competitive Mode matchmaking and as well as PASS Time out of beta, introduced Casual Mode matchmaking, four new maps, three of them community-created, eight new cosmetics, an all class weapon, four new taunts, two achievements, and two startup themes.
Contents
Video
Additions
Cosmetics
All Classes |
Altruist's Adornment | |
Civilian Grade JACK Hat | ||
Military Grade JACK Hat | ||
PASS Time Early Participation Pin | ||
PASS Time Miniature Half JACK | ||
TF2Maps 72hr TF2Jam Summer Participant |
Disgaea promotional items
All Classes |
Prinny Hat | |
Prinny Pouch | ||
All Classes |
Prinny Machete |
These items are given to those who purchase Disgaea PC.
Taunts
Scout |
Carlton | |
Soldier |
Fubar Fanfare | |
Pyro |
Balloonibouncer | |
Spy |
Disco Fever |
Tools
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
District | PASS Time |
pass_district
| |
Metalworks | Control Point |
cp_metalworks
| |
Sunshine | 160px | Control Point |
cp_sunshine
|
Swiftwater | Payload |
pl_swiftwater
|
Tweaked Classes
Class | Changes |
---|---|
Pyro |
Added: All flamethrowers' direct damage reduces Medi Gun healing and resist shield effects by 25% |
Demoman |
Changed: All boots now require a shield to activate any move speed bonus listed on the item |
Engineer |
Changed: Level 1 teleporters now cost 50 metal (from 125) |
Medic |
Changed: All Mediguns allow the Medic to match the speed of their heal target (Previously only available on the Quick Fix) |
Changed: Stored ÜberCharge begins to decay over time after coming to rest | |
Spy |
Changed: Max speed increased to 320 HU/s (from 300 HU/s) |
Tweaked Weapons
Class | Weapon | Changes |
---|---|---|
Scout |
Shortstop |
Added: Added Alt-fire attack: reach out and shove someone! |
Changed: Reduced pushback vulnerability to +20% (from +40%) | ||
Removed: Removed +20% bonus healing from all sources | ||
Soda Popper |
Added: Added On hit: build Hype | |
Removed: Removed Builds Hype as you run | ||
Crit-a-Cola |
Added: Added Marked-for-Death debuff for 2 seconds after the buff effect expires | |
Sun-on-a-Stick |
Added: Take 25% less damage from fire while deployed | |
Soldier |
Righteous Bison |
Changed: Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly |
Changed: Per-shot damage has been increased to compensate, resulting in slightly more damage on average | ||
Changed: Slowed projectile by 30% | ||
Changed: Projectile damage reduced by 25% for each enemy penetrated | ||
Disciplinary Action |
Changed: Reduced duration of speed bonus on teammates to 2 seconds (from 3) | |
Pyro |
Manmelter |
Removed: Removed hidden 20% fire rate penalty |
Demoman |
Iron Bomber |
Changed: Decreased the fuse time to 1.4 seconds (from 2.0) |
Quickiebomb Launcher |
Changed: Increased charge time reduction to -70% (from -50%) | |
Changed: Increased damage bonus for max charged shots to +35% (from +25%) | ||
Changed: Increased clip size penalty to -50% (from -25%) | ||
Removed: Removed Stickybombs fizzle 4 seconds after landing | ||
Heavy |
Natascha |
Changed: 20% damage resistance now only applies when spun up and below 50% max health |
Brass Beast |
Changed: 20% damage resistance now only applies when spun up and below 50% max health | |
Huo-Long Heater |
Added: Added +25% increased damage vs. burning players | |
Added: Added -10% damage | ||
Changed: Reduced ammo drain to -4/sec (from -6) | ||
Changed: Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning | ||
Engineer |
Widowmaker |
Added: Damage increased +10% when attacking the same target as your sentry |
Pomson 6000 |
Changed: Increased close-range damage to 72 (from 62) | |
Changed: Reduced long-range damage to 32 (from 42) | ||
Short Circuit |
Changed: Base projectile attack is -10 metal (hit or miss) and consume -5 metal for each projectile destroyed | |
Eureka Effect |
Added: Added "Teleporters cost 50% less metal" | |
Changed: Reduced "50% less metal from Dispensers and Pickups" to 20% | ||
Medic |
Overdose |
Changed: Increased movement speed bonus to +20% (from +10%) |
Changed: Increased damage penalty to -15% (from -10%) | ||
Quick-Fix |
Changed: ÜberCharge rate reduced to +10% (from +25%) | |
Sniper |
Sydney Sleeper |
Added: Scoped shots now extinguish teammates |
Changed: When fully charged, or when making a headshot, now applies Jarate in a radius | ||
Cozy Camper |
Changed: Now requires a full charge to gain flinch resistance | |
Spy |
Enforcer |
Added: Attacks pierce resist and absorb effects from all sources |
Heavy vs. Pyro
Announced with the Meet Your Match Update was the Heavy vs. Pyro war. As mentioned on Page 2 of the update, Heavy and Pyro were fighting for which class would be the first to receive a class-specific pack in a future update that would bring new rebalances, weapons, achievements, and more. Upon launching the game after the July 7th, 2016 Patch, players were able to pick a side in the main menu. Scoring points as any class in either Casual Mode or Competitive Mode would count towards the player's "vote", whose total accumulation represented by a percentage for each side. The event started on July 7th, and concluded on August 14th 11:59 PM.
At the conclusion of the event, Team Pyro won with 56% of the total votes while Team Heavy received 44%, thus guaranteeing the first class pack to pertain to Pyro.
Achievements
Two new achievements were introduced in this update.
|
|
Gallery
Screenshot of the update page of day 1.
Screenshot of the update page of day 2 (excluding patch notes).
External links
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