Difference between revisions of "October 21, 2016 Patch/fr"

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(Created page with "{{Patch layout | before = {{Patch name|10|12|2016}} | day = 21 | month = october | year = 2016 | after = {{Patch name|10|25|2016}} | sourc...")
 
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* Added the [[AsiaFortress Cup Season 10 tournament medals]]
 
* Added the [[AsiaFortress Cup Season 10 tournament medals]]
 
* Added [[LBTF2 6v6 Season 13 tournament medals]]
 
* Added [[LBTF2 6v6 Season 13 tournament medals]]
* Improved several aspects of [[VDC:texture|texture]] handling for OS X and Linux clients
+
* Importante amélioration du support des [[VDC:texture|textures]] pour les clients utilisant OS X et Linus.
** This should reduce the rate of "Out of memory" errors for players on high texture settings, especially on level change
+
** Ceci devrait réduire la fréquence d'erreurs de type "Out of memory" pour les joueurs utilisant des options graphiques élevées, se produisant plus particulièrement durant un changement de carte.
** Players still encountering this error can reduce texture quality to medium or lower to greatly improve stability pending further improvements
+
** Les joueurs qui font toujours face à cette erreur peuvent réduire leurs options graphiques à médium ou moindre pour grandement améliorer la stabilité en attendant de nouvelles mises à jour.
* Fixed a missing material issue on {{code|[[cp_sunshine]]}}
+
* Correction de matériaux manquants sur {{code|[[cp_sunshine/fr|cp_sunshine]]}}
* Fixed players not taking damage when exploding as a bombhead without stunning [[Merasmus]]
+
* Correction de la bombe du sort "Tête de Bombe" qui disparaissait au moment de l'explosion
* Fixed Mann vs. Machine zombies not using the correct skin in [[Ghost Town]] outside of the Halloween event
+
* Correction des zombies du mode Mann vs. Machine sur [[Ghost Town/fr|Ghost Town]] qui n'utilisaient pas le skin approprié en dehors des évènements d'Halloween
* Fixed a bug with the vote-kick timer in Mann vs. Machine mode
+
* Correction d'un bug avec le chronomètre de la fenêtre du vote d'expulsion dans Mann vs. Machine
* Fixed taunts not restoring the proper weapon when the taunts are finished
+
* Correction des railleries qui ne restauraient pas l'arme correctement lorsque terminées
* Fixed the [[Pomson 6000]] playing the shotgun reload sound
+
* Correction du [[Pomson 6000/fr|Pomson 6000]] qui émettait le son de rechargement du fusil à pompe
* Updated the sounds made when the Scout shoves someone while using the [[Shortstop]]
+
* Mise à jours des effets sonores du Scout lorsqu'il pousse un ennemi avec l'[[Shortstop/fr|Arrêt-Court]]
* Updated some Merasmus audio files that weren't playing properly
+
* Mise à jour de certains fichiers sonores de Merasmus qui ne se jouaient pas correctement
* Updated the localization files
+
* Mise à jour des fichiers de localisation
  
 
=== Modifications non-documentées ===
 
=== Modifications non-documentées ===

Revision as of 03:22, 29 December 2016

Notes de mise à jour

Victory line 01.png

Patch 1

Scream Fortress VIII est arrivé !

  • 3 nouvelles cartes communautaires dont : Brimstone, Pit of Death et Maple Ridge Event
  • Ajout de la caisse arachnéenne
    • Contenant 21 nouveaux objets communautaires qui composent la collection Arachnéenne [1]
    • Has a chance to give one of 3 community-created Halloween-restricted items as a bonus item[2]
    • Has a chance to give a taunt Unusualifier as a bonus item
  • Added a taunt Unusualifier
    • A new tool that will Unusualify the specified taunt with the Unusual effect listed in the tool's description
    • Can be found as a random bonus item when opening a Creepy Crawly Case
  • Ajout de deux nouvelles railleries au Magasin Mann Co.
  • Added 8 new community-created Unusual effects
    • 4 new effects for Unusual hats
    • 4 new effects for Unusual taunts
  • Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
  • Join Halloween matches by selecting the "Halloween" category in Casual
  • Scream Fortress VIII runs through November 9th, 2016

Pendant le Scream Fortress VIII

  • Tous les joueurs qui lancent le jeu recevront un Gargouille d'Âme s'ils ne l'ont pas reçu l'année dernière
    • Grants access to Merasmissions and Halloween item transmutations
    • Tracks Merasmissions completed and souls collected
  • Ajout de 3 nouvelles Merasmissions pour les cartes ajoutées
    • Completing a Merasmission will give players a classic Halloween item and the chance for a Creepy Crawly Case
  • The chance to receive an Unusual item from a case opening has been increased during the event
  • All cases and Mann Co. Supply Crates will grant Halloween 2016 Unusual effects instead of their normal Unusual effects

Matchmaking

  • The Competitive maps list has been updated
  • Added "Load Saved Settings" and "Save Current Settings" buttons to the Casual Mode Map Selection menu
    • Search criteria is now manually saved to give players more control over the default settings when the game is launched
  • XP earned in Casual matches has been adjusted to reward players more for their personal contribution to the match
    • XP per point has returned to 6.5 XP per point
    • XP earned for match completion and objective completion now scales based on your score relative to total amount of points scored by everyone in the match
  • Increased the matchmaker's priority of matches with imbalanced teams
    • This should reduce the occurrence of extended imbalanced matches when multiple players leave

General

  • Added the AsiaFortress Cup Season 10 tournament medals
  • Added LBTF2 6v6 Season 13 tournament medals
  • Importante amélioration du support des textures pour les clients utilisant OS X et Linus.
    • Ceci devrait réduire la fréquence d'erreurs de type "Out of memory" pour les joueurs utilisant des options graphiques élevées, se produisant plus particulièrement durant un changement de carte.
    • Les joueurs qui font toujours face à cette erreur peuvent réduire leurs options graphiques à médium ou moindre pour grandement améliorer la stabilité en attendant de nouvelles mises à jour.
  • Correction de matériaux manquants sur cp_sunshine
  • Correction de la bombe du sort "Tête de Bombe" qui disparaissait au moment de l'explosion
  • Correction des zombies du mode Mann vs. Machine sur Ghost Town qui n'utilisaient pas le skin approprié en dehors des évènements d'Halloween
  • Correction d'un bug avec le chronomètre de la fenêtre du vote d'expulsion dans Mann vs. Machine
  • Correction des railleries qui ne restauraient pas l'arme correctement lorsque terminées
  • Correction du Pomson 6000 qui émettait le son de rechargement du fusil à pompe
  • Mise à jours des effets sonores du Scout lorsqu'il pousse un ennemi avec l'Arrêt-Court
  • Mise à jour de certains fichiers sonores de Merasmus qui ne se jouaient pas correctement
  • Mise à jour des fichiers de localisation

Modifications non-documentées

  • Mise à jour de la description de la Gargouille d'Âme.

Patch 2

  • Fixed spooky OS X crash upon joining a server
  • Fixed not being able to gain progress on Merasmissions[3]

Notes

Fichiers modifiés

Note: Le journal des modifications ci-dessous est généré à partir des différences entre deux révisions du jeu. Ces données peuvent être incomplètes ou incohérentes.
Changements de la révision
Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_sunshine.bsp
Added: tf/maps/koth_maple_ridge_event.bsp
Modified: tf/maps/mvm_ghost_town.bsp
Added: tf/maps/pd_pit_of_death_event.bsp
Modified: tf/maps/pl_badwater.bsp
Added: tf/maps/pl_fifthcurve_event.bsp
Modified: tf/maps/tr_dustbowl.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_dir.vpk/maps/cp_sunshine.nav
Modified: tf/tf2_misc_dir.vpk/maps/mvm_ghost_town.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_badwater.nav
Modified: tf/tf2_misc_dir.vpk/maps/tr_dustbowl.nav
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/halloween_case.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/halloween_case.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/halloween_case.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/halloween_case.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/halloween_case.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_engineer_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_soldier_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/demo_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/engineer_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/heavy_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/medic_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/pyro_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/scout_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/sniper_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/soldier_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/spy_workshop_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_sniper.dx90.vtx
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_heavy_tourism/hwn2016_heavy_tourism_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_heavy_tourism/hwn2016_heavy_tourism_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_heavy_tourism/hwn2016_heavy_tourism_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_heavy_tourism/hwn2016_heavy_tourism_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_mad_mask/hwn2016_mad_mask_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_mad_mask/hwn2016_mad_mask_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_mo_horn/hwn2016_mo_horn_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_burly_beast/hwn2016_burly_beast_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_burly_beast/hwn2016_burly_beast_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_colossal_cranium_2/hwn2016_colossal_cranium_2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_colossal_cranium_2/hwn2016_colossal_cranium_2_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_surgeons_sidearms/hwn2016_surgeons_sidearms_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_surgeons_sidearms/hwn2016_surgeons_sidearms_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_surgeons_sidearms/hwn2016_surgeons_sidearms_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_surgeons_sidearms/hwn2016_surgeons_sidearms_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_surgeons_sidearms/hwn2016_surgeons_sidearms_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_combustible_cutie/hwn2016_combustible_cutie_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_combustible_cutie/hwn2016_combustible_cutie_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_combustible_cutie/hwn2016_combustible_cutie_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_hovering_hotshot/hwn2016_hovering_hotshot_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_hovering_hotshot/hwn2016_hovering_hotshot_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_hovering_hotshot/hwn2016_hovering_hotshot_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_hovering_hotshot/hwn2016_hovering_hotshot_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_pyro_shark/hwn2016_pyro_shark_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_pyro_shark/hwn2016_pyro_shark_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/hwn2016_wing_mann/hwn2016_wing_mann_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/hwn2016_improv_coonskin_cap/hwn2016_improv_coonskin_cap_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_big_topper/hwn2016_big_topper_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_big_topper/hwn2016_big_topper_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_big_topper/hwn2016_big_topper_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_showstopper/hwn2016_showstopper_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_showstopper/hwn2016_showstopper_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_showstopper/hwn2016_showstopper_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_showstopper/hwn2016_showstopper_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_showstopper/hwn2016_showstopper_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_showstopper/hwn2016_showstopper_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/button_load.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/button_save.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/casual/gametype_halloween.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_koth_maple_ridge_event.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_pd_pit_of_death.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_pl_fifthcurve_event.vtf