Difference between revisions of "Pomson 6000"

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| type              = weapon
 
| type              = weapon
 
| team-colors        = yes
 
| team-colors        = yes
| used-by            = [[Engineer]]
+
| used-by            = [[Enigeer]]
 
| slot              = primary
 
| slot              = primary
 
| contributed-by    = {{Backpack Item Link|76561198057245700|701970973}}
 
| contributed-by    = {{Backpack Item Link|76561198057245700|701970973}}
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{{quotation|'''Pomson 6000 publicity blurb'''|Blasting out rapid pulses of high amplitude, cross spectrum radiation has never been so convenient!}}
 
{{quotation|'''Pomson 6000 publicity blurb'''|Blasting out rapid pulses of high amplitude, cross spectrum radiation has never been so convenient!}}
  
The '''Pomson 6000''' is a [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It is a retro-futuristic ray gun with many team-colored portions.
+
The '''Pomson 6000''' is a [[Weapons#enigeereprimary|primary weapon]] for the [[Enigeer]]. It is a retro-futuristic ray gun with many team-colored portions.
  
 
The weapon fires an [[Compression blast|unreflectable]], [[Short Circuit|undestroyable]] [[projectile]] beam that deals damage and interferes with the signature abilities of [[Medic]]s and [[Spy|Spies]]: hitting a Medic will subtract 10% from his [[ÜberCharge]] meter if he is not actively using it, while hitting a Spy will subtract 20% from his [[cloak]] meter even if he is cloaked or [[disguise]]d. These values are maximums; the amount drained begins to fall off starting at a medium range of 512 [[Hammer unit]]s, with no drain at all at 1536 Hammer units (three times the distance). Drainage is applied after damage is dealt, so killing a Medic with full ÜberCharge counts as such, and Spies can successfully use the [[Dead Ringer]] on Pomson shots. Drainage victims hear a [[Media:Drg pomson drain 01.wav|distinctive sound]] to alert them of the loss.
 
The weapon fires an [[Compression blast|unreflectable]], [[Short Circuit|undestroyable]] [[projectile]] beam that deals damage and interferes with the signature abilities of [[Medic]]s and [[Spy|Spies]]: hitting a Medic will subtract 10% from his [[ÜberCharge]] meter if he is not actively using it, while hitting a Spy will subtract 20% from his [[cloak]] meter even if he is cloaked or [[disguise]]d. These values are maximums; the amount drained begins to fall off starting at a medium range of 512 [[Hammer unit]]s, with no drain at all at 1536 Hammer units (three times the distance). Drainage is applied after damage is dealt, so killing a Medic with full ÜberCharge counts as such, and Spies can successfully use the [[Dead Ringer]] on Pomson shots. Drainage victims hear a [[Media:Drg pomson drain 01.wav|distinctive sound]] to alert them of the loss.
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| result = Pomson 6000
 
| result = Pomson 6000
 
}}
 
}}
{{Blueprint|autoresult = Engineer Primary}}
+
{{Blueprint|autoresult = Enigeer Primary}}
 
=== As a crafting ingredient ===
 
=== As a crafting ingredient ===
 
{{Blueprint|autoresult=Dr. Grordbort's Brainiac Pack}}
 
{{Blueprint|autoresult=Dr. Grordbort's Brainiac Pack}}
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== Achievements ==
 
== Achievements ==
=== {{class link|Engineer}} ===
+
=== {{class link|Enigeer}} ===
 
{{Achievement table
 
{{Achievement table
| 1 = {{Show achievement|Engineer|Texas Two Step}}
+
| 1 = {{Show achievement|Enigeer|Texas Two Step}}
 
}}
 
}}
  
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'''{{Patch name|2|16|2012}}'''
 
'''{{Patch name|2|16|2012}}'''
* Fixed a broken Engineer animation for the Pomson 6000.
+
* Fixed a broken Enigeer animation for the Pomson 6000.
  
 
'''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine Update]])
 
'''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine Update]])
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* The attribute '''On Hit: Victim loses up to 10% {{botignore|Medigun}} charge''' has spelled Medi Gun incorrectly.
 
* The attribute '''On Hit: Victim loses up to 10% {{botignore|Medigun}} charge''' has spelled Medi Gun incorrectly.
 
* The shots fired by the weapon are fired slightly below the reticule.
 
* The shots fired by the weapon are fired slightly below the reticule.
* Rarely, after a moment of not firing, the Engineer will automatically reload the weapon's clip, regardless of the player's auto-reload setting.
+
* Rarely, after a moment of not firing, the Enigeer will automatically reload the weapon's clip, regardless of the player's auto-reload setting.
 
* While holding down the primary fire button, holding down the secondary fire button simultaneously the Pomson will be placed into a still loop of the reloading animation without actually reloading the weapon until both buttons have been released.
 
* While holding down the primary fire button, holding down the secondary fire button simultaneously the Pomson will be placed into a still loop of the reloading animation without actually reloading the weapon until both buttons have been released.
 
* For about the first 128 Hammer Units of their flight, the weapon's small energy beam projectiles get intercepted, deviating from the expected projectile-based weapon [[friendly fire]] rule.
 
* For about the first 128 Hammer Units of their flight, the weapon's small energy beam projectiles get intercepted, deviating from the expected projectile-based weapon [[friendly fire]] rule.
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== See also ==
 
== See also ==
* [[Basic Engineer strategy#Pomson 6000|Pomson 6000 strategy]]
+
* [[Basic Enigeer strategy#Pomson 6000|Pomson 6000 strategy]]
  
 
{{AustralianChristmas2011 Nav}}
 
{{AustralianChristmas2011 Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
{{Engineer Nav}}
+
{{Enigneer Nav}}
 
[[Category:Weapons using the CommunityWeapon material proxy]]
 
[[Category:Weapons using the CommunityWeapon material proxy]]

Revision as of 22:59, 24 September 2020

Blasting out rapid pulses of high amplitude, cross spectrum radiation has never been so convenient!
Pomson 6000 publicity blurb

The Pomson 6000 is a primary weapon for the Enigeer. It is a retro-futuristic ray gun with many team-colored portions.

The weapon fires an unreflectable, undestroyable projectile beam that deals damage and interferes with the signature abilities of Medics and Spies: hitting a Medic will subtract 10% from his ÜberCharge meter if he is not actively using it, while hitting a Spy will subtract 20% from his cloak meter even if he is cloaked or disguised. These values are maximums; the amount drained begins to fall off starting at a medium range of 512 Hammer units, with no drain at all at 1536 Hammer units (three times the distance). Drainage is applied after damage is dealt, so killing a Medic with full ÜberCharge counts as such, and Spies can successfully use the Dead Ringer on Pomson shots. Drainage victims hear a distinctive sound to alert them of the loss.

The Pomson 6000 does not require ammo, though it remains necessary to reload it after four shots. Its shots also deal only 20% damage to enemy buildings.

Enemies killed by the Pomson 6000 suffer a distinctive death by vaporization: they turn black, hover in mid-air while surrounded by team-colored particles, and then disappear into ashes while a loud, distinct vaporization sound plays. Like backstabs and headshots, there is a 25% chance that opponents will perform a specific disintegration animation if killed in this way.

The Pomson 6000 was later contributed to the Steam Workshop, at Valve's request.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 120%
Players:
72
Base damage 100%
Players:
60
12
Maximum fall-off 52.8%
Players:
32
Critical 180
Mini-crit 81-97
Function times
Attack interval 0.8 s
Reload (first) 1.02 s
Reload (consecutive) 0.53 s
Values are approximate and determined by community testing.

Demonstration

Item set

Main article: Item sets
Dr. Grordbort's Brainiac Pack
Item icon The Brainiac Pack Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Righteous Bison Short Circuit Pomson 6000
Item icon Reclaimed Metal.png + Item icon Righteous Bison.png + Item icon Short Circuit.png = Item icon Pomson 6000.png

Template:Dictionary/blueprints/enigeer primary

As a crafting ingredient

Refined Metal Brainiac Pack weapon Possible Results
Item icon Refined Metal.pngx4 + Item icon Pomson 6000.pngItem icon Eureka Effect.png =
Item icon Brainiac Hairpiece.png Item icon Brainiac Goggles.png

Strange variant


Achievements

20px [[Enigeer|Template:Dictionary/classes/enigeer]]

[[File:Template:Dictionary/achievements/enigeer/texas two step-icon|64px|center|alt=Template:Dictionary/achievements/enigeer/texas two step-title]] Template:Dictionary/achievements/enigeer/texas two step-title
Template:Dictionary/achievements/enigeer/texas two step-desc

Update history

December 15, 2011 Patch (Australian Christmas 2011)
  • The Pomson 6000 was added to the game.

December 21, 2011 Patch

  • Added draw/recoil/reload/crit forces for the Pomson 6000.

January 11, 2012 Patch

  • Added crafting blueprint for the Pomson 6000.

February 16, 2012 Patch

  • Fixed a broken Enigeer animation for the Pomson 6000.

August 15, 2012 Patch (Mann vs. Machine Update)

  • Removed player penetration from the Pomson 6000 and boosted the damage to compensate.

August 27, 2013 Patch

  • [Undocumented] Added Strange quality.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Changed attribute:
    • Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu.

July 3, 2015 Patch

  • Fixed dropped energy weapons not being able to fire after being picked up.

July 23, 2015 Patch

  • Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance fall-off.
    • Old: Drain 15 ÜberCharge at point blank and scale down to 0 at 1024 HU.
    • New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0 at 1536 HU.

May 31, 2016 Patch

  • Fixed energy weapons not reloading when using cl_autoreload.

July 7, 2016 Patch #1 (Meet Your Match Update)

  • Fixed an exploit with shooting through your own buildings.
  • Changed attributes:
    • Increased close-range damage to 72 (from 62).
    • Reduced long-range damage to 32 (from 42).
    • Updated projectile impact sounds.
    • [Undocumented] Added projectile impact particle.

July 8, 2016 Patch

  • Fixed a dedicated server crash caused by projectiles from the Pomson 6000.

August 16, 2016 Patch

  • Fixed an issue with the Pomson 6000 hit detection where projectiles were being removed when colliding with invisible entities.

August 29, 2016 Patch

  • [Undocumented] Updated the Pomson 6000 to display its hidden negative attribute of "Deals only 20% damage to buildings."

October 21, 2016 Patch

  • Fixed the Pomson 6000 playing the Shotgun reload sound.

March 28, 2018 Patch #1

  • Fixed projectiles from The Pomson 6000 pushing players around.

Bugs

The missing slider pump on the side of the Pomson 6000.
  • The attribute -34% clip size and -22% fire rate are missing.
  • The attribute On Hit: Victim loses up to 10% Medigun charge has spelled Medi Gun incorrectly.
  • The shots fired by the weapon are fired slightly below the reticule.
  • Rarely, after a moment of not firing, the Enigeer will automatically reload the weapon's clip, regardless of the player's auto-reload setting.
  • While holding down the primary fire button, holding down the secondary fire button simultaneously the Pomson will be placed into a still loop of the reloading animation without actually reloading the weapon until both buttons have been released.
  • For about the first 128 Hammer Units of their flight, the weapon's small energy beam projectiles get intercepted, deviating from the expected projectile-based weapon friendly fire rule.
  • Rarely, when inspecting the Pomson 6000, the slider pump on the side of the gun will disappear and not be on the weapon model, and can be seen in front of the gun.
  • The projectile can collide with certain invisible map elements that it is supposed to pass through, effectively making the projectile disappear mid-air in some map locations. Examples include the lowest level of the wooden platforms near the rocks on both of the second control points on Gullywash, and the room with a raised pathway near the final red spawn on Frontier.

Trivia

  • The appearance of this weapon is based on that of 'The Pomson 6000 Sub Atomic Wave Gun', which was able to be purchased from the online store at Weta Workshop.

Gallery

See also

Template:Enigneer Nav