Difference between revisions of "Community Wutville strategy"
GrampaSwood (talk | contribs) m (Undo edit by The Fiend (Talk) All of these are very generic strategies that can be used on any map. This adds further to the problem outlined in the stub template. Removed some other strats) (Tag: Undo) |
(Wow, thanks, GP, for getting me to remove my bad grammar from the stub tag. (In the overview, the Smissmas trees look like COVID virons.) |
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== General Strategy == | == General Strategy == | ||
− | Wutville's layout is | + | *Wutville's layout is exceptionally dominated by long corridors with long sight lines. While there are flanks, they are mostly narrow paths that parallel the main route. |
+ | ** Due to this narrowness of the map, Sentry Guns and Sticky Traps are all great tools for the defending team. | ||
+ | ** In place of wide flanks, there are several cul-de-sacs to the sides of the route, each sheltering pickups or Spawns, that are large enough for several players and nests to be hidden from the main sight lines. | ||
− | The final point | + | * The final point lies below high ground that has plenty of Health and Ammo packs to the attacking team, should they push up the left flank ramp, securing this route can easily turn the tide. |
== Class-specific strategy == | == Class-specific strategy == |
Revision as of 21:11, 3 October 2021
“Gotta move that gear up!” This article may contain content that is out of date. You can help improve this article by updating the content as necessary. See the wiki style guide. Notes: Incomplete |
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. |
Community Wutville strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Smissmas |
Setting: | Night, Town |
Hazards: | Pitfalls, Payload Cart explosion |
Map Photos | |
This article is about Community Wutville strategy.
Contents
General Strategy
- Wutville's layout is exceptionally dominated by long corridors with long sight lines. While there are flanks, they are mostly narrow paths that parallel the main route.
- Due to this narrowness of the map, Sentry Guns and Sticky Traps are all great tools for the defending team.
- In place of wide flanks, there are several cul-de-sacs to the sides of the route, each sheltering pickups or Spawns, that are large enough for several players and nests to be hidden from the main sight lines.
- The final point lies below high ground that has plenty of Health and Ammo packs to the attacking team, should they push up the left flank ramp, securing this route can easily turn the tide.
Class-specific strategy
Scout
Soldier
Pyro
Demoman
- The many long and straight angles available between chokes can be exploited by Demoknights.