Difference between revisions of "User:Washys/Descent (mission)"
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== Waves == | == Waves == | ||
+ | |||
+ | == Stat changes == | ||
+ | {{User:Washys/Template:Dismal_Devilry_stats_change}} | ||
{{User:Washys/Template:Hexadecimal Horrors nav}} | {{User:Washys/Template:Hexadecimal Horrors nav}} | ||
[[Category:Operation Hexadecimal Horrors missions]] | [[Category:Operation Hexadecimal Horrors missions]] |
Revision as of 22:36, 31 October 2021
“I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Descent | |
---|---|
Basic Information | |
Name: | Descent |
File name: |
mvm_whitecliff_event_rc2_exp_descent
|
Developer(s): | Jurrell |
Map: | Whitecliff Event |
Mission type: | Invasion |
Waves: | 5 |
Difficulty: | Expert |
Starting credits: | 450 |
Maximum possible credits: | 6650 |
Minimum respawn wave time: | 5 |
Maximum respawn wave time: | 10 |
Fixed respawn time: | No |
Tour: | Hexadecimal Horrors |
Sentry Buster spawn time: | 30 seconds |
Sentry Buster respawn time: | 45 seconds |
Descent is an expert invasion mission made by Jurrell. It is available on the custom Whitecliff Event map.
Contents
Notes
Waves
Stat changes
Weapon/Class | New Stats/Stats Change |
---|---|
Baby Face's Blaster |
Changed: Reduced boost loss on air jumps and damage Added: +20% more accurate Removed: -34% clip size |
Pistol |
Added: +25 max health on wearer Added: On Kill: 3 seconds of 100% critical chance Added: +50% max metal on wearer |
Flying Guillotine |
Added: On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Added: Crits whenever it would normally mini-crit |
Liberty Launcher |
Added: Projectiles are guided by crosshair Changed: +100% damage bonus Changed: +10% projectile speed Changed: -75% clip size |
Shotgun |
Added: +25 max health on wearer Added: On Kill: Gain Mini-crits for 5 seconds |
Gunboats |
Added: +25 max health on wearer Added: +35% faster weapon switch Added: Wearer never takes falling damage Changed: -50% blast damage from rocket jumps |
B.A.S.E. Jumper |
Added: +35% explosive damage resistance on wearer Added: +300% increased air control |
Panic Attack |
Added: +25 max health on wearer Added: On Kill: Gain Mini-crits for 5 seconds |
Pain Train |
New stats: On Hit: Bleed for 5 seconds On Kill: A small health pack is dropped -60% damage to self On Miss: Hit yourself. Idiot. Additional +50% damage bonus if a shield is equipped Additional +50% damage bonus if boots or B.A.S.E. Jumper is equipped |
Family Business |
Added: 2 health regenerated per second on wearer Added: On Hit: 25 health Added: This weapon holsters 70% faster Added: This weapon deploys 40% faster |
Gunslinger |
New stats: Replaces Sentry with an allied RED Robot +85% damage bonus to primary weapons and Short Circuit on wearer +100% damage bonus to melee weapons on wearer +25 max health on wearer +50% dispenser health and ammo regeneration +50% faster teleporter recharge +50% faster build speed 100% faster upgrade rate Third successful punch in a row always crits No random critical hits +50% increased metal cost to construct robots |
SMG |
Added: Crits on headshot Added: +30% damage bonus Added: Attacks pierce damage resistance effects and bonuses Added: +25 max health on wearer Added: On Kill: Gain Mini-crits for 5 seconds |
Amputator |
Added: Alt-Fire: Provides mini-crits to nearby team members Added: +100% critical hit chance |
All Revolvers |
Added: +150% damage bonus vs gray robots Added: +150% damage bonus vs tanks |
Enforcer |
Added: Shoots explosive bullets Added: +50% damage bonus Added: -40% damage to self Added: -40% slower reload time Changed: 100% slower firing speed Added: 60% self damage force Added: Cannot blast jump while disguised |
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