Difference between revisions of "Tough Break Update/tr"
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{{DISPLAYTITLE:Sıkı Mola Güncellemesi}} | {{DISPLAYTITLE:Sıkı Mola Güncellemesi}} | ||
{{patch info|12|17|2015}} | {{patch info|12|17|2015}} | ||
− | + | {{Infobox | |
+ | | title = {{update name|Tough Break Update}}<br>Smissmas 2015 | ||
+ | | image = Tough Break Update.png | ||
+ | | imagewidth = 380px | ||
+ | }} | ||
+ | <!-- | ||
+ | {{Quotation|Tough Break Update publicity blurb|The New Mexico Department of Labor has found the Administrator in violation of every safety law they have, including 106 violations of the Employee Electroshock ''(Face, Trunk and Genital)'' Protection Act and 496 unexplained workplace disappearances. This means Miss Pauling has been state-mandated to take her first vacation in... well, ever. It also means she'll still be working round the clock, since those kill-contracts won't assign themselves.}} | ||
+ | --> | ||
'''Sıkı Mola Güncellemesi''' 7 Aralık 2015'den 11 Nisan 2016 arasındaki yılbaşı sezonunda oyuna eklenmiş [[Patches/tr#Major updates|büyük güncellemedir]]. | '''Sıkı Mola Güncellemesi''' 7 Aralık 2015'den 11 Nisan 2016 arasındaki yılbaşı sezonunda oyuna eklenmiş [[Patches/tr#Major updates|büyük güncellemedir]]. | ||
− | Güncelleme ile oyuna 4 yeni silah koleksiyonu, 15 yeni [[Steam workshop/tr|topluluk yapımı]] kozmetik, 4 yeni [[Steam workshop/tr|topluluk yapımı]] harita ve 3 adet alay hareketi eklendi. Ayrıca oyuna [[Tough Break Campaign/tr | Sıkı Mola Seferi]]'nide getirerek 3 ay boyunca oyunculara yetenek bazlı görevleri tamamlayarak özel silahlar ve silah kasaları kazanmalarını sağlamıştır. Sıkı Mola Seferi'ne katılmak için oyuncuların [[Mann Co. Store/tr | Mann Co. Mağzasından]] [[Tough Break Campaign Pass/tr | Sıkı Mola Seferi Bileti]] alması gerekmektedir. | + | Güncelleme ile oyuna 4 yeni silah koleksiyonu, 15 yeni [[Steam workshop/tr|topluluk yapımı]] kozmetik, 4 yeni [[Steam workshop/tr|topluluk yapımı]] harita ve 3 adet alay hareketi eklendi. Ayrıca oyuna [[Tough Break Campaign/tr|Sıkı Mola Seferi]]'nide getirerek 3 ay boyunca oyunculara yetenek bazlı görevleri tamamlayarak özel silahlar ve silah kasaları kazanmalarını sağlamıştır. Sıkı Mola Seferi'ne katılmak için oyuncuların [[Mann Co. Store/tr|Mann Co. Mağzasından]] [[Tough Break Campaign Pass/tr|Sıkı Mola Seferi Bileti]] alması gerekmektedir.<!-- Players were invited to fulfill [[contracts]] ostensibly handed out by [[Miss Pauling]] via postcards on her state-mandated vacation.--> |
− | Ekstra içerik olan | + | Ekstra içerik olan {{item link|Gun Mettle and Tough Break Festivizer}}, {{Patch name|12|22|2015}} ile oyuna eklenmiştir. |
== Ekleenler == | == Ekleenler == | ||
=== Kozmetikler === | === Kozmetikler === | ||
− | {{main|Cosmetic items}} | + | {{main|Cosmetic items/tr|l1=Kosmetiska föremål}} |
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
|- | |- | ||
− | | style="background: #F2D9AD; width:90px;" rowspan="2" | {{icon class|Scout}}<br/>'''[[Scout{{if lang}}|Scout]]''' | + | | style="background: #F2D9AD; width:90px;" rowspan="2" | {{icon class|Scout}}<br/>'''[[Scout{{if lang}}|{{class name|Scout}}]]''' |
− | | align="center" style="background: # | + | | align="center" style="background: #8847FF" | {{Icon item|Bonk Batter's Backup|75px}} |
| style="background: #FFFCF7 "| '''{{item link|Bonk Batter's Backup}}''' | | style="background: #FFFCF7 "| '''{{item link|Bonk Batter's Backup}}''' | ||
|- | |- | ||
− | | align="center" style="background: # | + | | align="center" style="background: #4B69FF" | {{Icon item|Hot Heels|75px}} |
| style="background: #FFFCF7 "| '''{{item link|Hot Heels}}''' | | style="background: #FFFCF7 "| '''{{item link|Hot Heels}}''' | ||
|- | |- | ||
− | | style="background: #F2D9AD; width:90px;" | {{icon class|Soldier}}<br/>'''[[Soldier{{if lang}}|Soldier]]''' | + | | style="background: #F2D9AD; width:90px;" | {{icon class|Soldier}}<br/>'''[[Soldier{{if lang}}|{{class name|Soldier}}]]''' |
− | | align="center" style="background: # | + | | align="center" style="background: #4B69FF" | {{Icon item|Diplomat|75px}} |
| style="background: #FFFCF7 "| '''{{item link|Diplomat}}''' | | style="background: #FFFCF7 "| '''{{item link|Diplomat}}''' | ||
|- | |- | ||
− | | style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|Demoman]]''' | + | | style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|{{class name|Demoman}}]]''' |
− | | align="center" style="background: # | + | | align="center" style="background: #4B69FF" | {{Icon item|Shin Shredders|75px}} |
| style="background: #FFFCF7 "| '''{{item link|Shin Shredders}}''' | | style="background: #FFFCF7 "| '''{{item link|Shin Shredders}}''' | ||
|- | |- | ||
− | | style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|Heavy]]''' | + | | style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|{{class name|Heavy}}]]''' |
− | | align="center" style="background: # | + | | align="center" style="background: #4B69FF" | {{Icon item|Siberian Sweater|75px}} |
| style="background: #FFFCF7 "| '''{{item link|Siberian Sweater}}''' | | style="background: #FFFCF7 "| '''{{item link|Siberian Sweater}}''' | ||
|- | |- | ||
− | | style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|Engineer]]''' | + | | style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|{{class name|Engineer}}]]''' |
− | | align="center" style="background: # | + | | align="center" style="background: #8847FF" | {{Icon item|Winter Backup|75px}} |
| style="background: #FFFCF7 "| '''{{item link|Winter Backup}}''' | | style="background: #FFFCF7 "| '''{{item link|Winter Backup}}''' | ||
|- | |- | ||
− | | style="background: #F2D9AD; width:90px;" rowspan="3" | {{icon class|Medic}}<br/>'''[[Medic{{if lang}}|Medic]]''' | + | | style="background: #F2D9AD; width:90px;" rowspan="3" | {{icon class|Medic}}<br/>'''[[Medic{{if lang}}|{{class name|Medic}}]]''' |
− | | align="center" style="background: # | + | | align="center" style="background: #4B69FF" | {{Icon item|Berlin Brain Bowl|75px}} |
| style="background: #FFFCF7 "| '''{{item link|Berlin Brain Bowl}}''' | | style="background: #FFFCF7 "| '''{{item link|Berlin Brain Bowl}}''' | ||
|- | |- | ||
− | | align="center" style="background: # | + | | align="center" style="background: #4B69FF" | {{Icon item|Bunnyhopper's Ballistics Vest|75px}} |
| style="background: #FFFCF7 "| '''{{item link|Bunnyhopper's Ballistics Vest}}''' | | style="background: #FFFCF7 "| '''{{item link|Bunnyhopper's Ballistics Vest}}''' | ||
|- | |- | ||
− | | align="center" style="background: # | + | | align="center" style="background: #4B69FF" | {{Icon item|Medical Monarch|75px}} |
| style="background: #FFFCF7 "| '''{{item link|Medical Monarch}}''' | | style="background: #FFFCF7 "| '''{{item link|Medical Monarch}}''' | ||
|- | |- | ||
− | | style="background: #F2D9AD; width:90px;" rowspan="2" | {{icon class|Spy}}<br/>'''[[Spy{{if lang}}|Spy]]''' | + | | style="background: #F2D9AD; width:90px;" rowspan="2" | {{icon class|Spy}}<br/>'''[[Spy{{if lang}}|{{class name|Spy}}]]''' |
− | | align="center" style="background: # | + | | align="center" style="background: #4B69FF" | {{Icon item|A Hat to Kill For|75px}} |
| style="background: #FFFCF7 "| '''{{item link|A Hat to Kill For}}''' | | style="background: #FFFCF7 "| '''{{item link|A Hat to Kill For}}''' | ||
|- | |- | ||
− | | align="center" style="background: # | + | | align="center" style="background: #4B69FF" | {{Icon item|Chicago Overcoat|75px}} |
| style="background: #FFFCF7 "| '''{{item link|Chicago Overcoat}}''' | | style="background: #FFFCF7 "| '''{{item link|Chicago Overcoat}}''' | ||
|- | |- | ||
− | | style="background: #F2D9AD; width:90px;" | {{icon class|Soldier}}<br />'''[[Soldier{{if lang}}|Soldier]]'''<br />{{icon class|Heavy}}<br />'''[[Heavy{{if lang}}|Heavy]]''' | + | | style="background: #F2D9AD; width:90px;" | {{icon class|Soldier}}<br />'''[[Soldier{{if lang}}|{{class name|Soldier}}]]'''<br />{{icon class|Heavy}}<br />'''[[Heavy{{if lang}}|{{class name|Heavy}}]]''' |
− | | align="center" style="background: # | + | | align="center" style="background: #8847FF" | {{Icon item|Gift Bringer|75px}} |
| style="background: #FFFCF7 "| '''{{item link|Gift Bringer}}''' | | style="background: #FFFCF7 "| '''{{item link|Gift Bringer}}''' | ||
|- | |- | ||
− | | style="background: #F2D9AD; width:90px;" rowspan="3" | {{icon class|All classes}}<br/>'''[[Classes{{if lang}}|All | + | | style="background: #F2D9AD; width:90px;" rowspan="3" | {{icon class|All classes}}<br/>'''[[Classes{{if lang}}|{{class name|All Classes}}]]''' |
− | | align="center" style="background: # | + | | align="center" style="background: #D32CE6" | {{Icon item|A Well Wrapped Hat|75px}} |
| style="background: #FFFCF7 "| '''{{item link|A Well Wrapped Hat}}''' | | style="background: #FFFCF7 "| '''{{item link|A Well Wrapped Hat}}''' | ||
|- | |- | ||
− | | align="center" style="background: # | + | | align="center" style="background: #8847FF" | {{Icon item|Chill Chullo|75px}} |
| style="background: #FFFCF7 "| '''{{item link|Chill Chullo}}''' | | style="background: #FFFCF7 "| '''{{item link|Chill Chullo}}''' | ||
|- | |- | ||
− | | align="center" style="background: # | + | | align="center" style="background: #4B69FF" | {{Icon item|Patriot Peak|75px}} |
| style="background: #FFFCF7 "| '''{{item link|Patriot Peak}}''' | | style="background: #FFFCF7 "| '''{{item link|Patriot Peak}}''' | ||
− | |||
|} | |} | ||
=== Alay Hareketleri === | === Alay Hareketleri === | ||
+ | {{main|Taunts{{if lang}}|l1={{common string|Taunts}}}} | ||
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
|- | |- | ||
Line 87: | Line 94: | ||
=== Araçlar === | === Araçlar === | ||
− | {{main|Tools}} | + | {{main|Tools{{if lang}}|l1={{common string|Tools}}}} |
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;" | {| class="wikitable collapsible" cellpadding="3" style="text-align:center;" | ||
| align="center" style="background: #F2D9AD " | {{Icon item|Pyroland Weapons Case|75px}} | | align="center" style="background: #F2D9AD " | {{Icon item|Pyroland Weapons Case|75px}} | ||
Line 121: | Line 128: | ||
=== Haritalar === | === Haritalar === | ||
+ | {{main|List of maps{{if lang}}|l1={{common string|List of maps}}}} | ||
{| class="wikitable" cellpadding=2 style="text-align:center;" | {| class="wikitable" cellpadding=2 style="text-align:center;" | ||
|- style="height: 20px;" | |- style="height: 20px;" | ||
Line 128: | Line 136: | ||
! class="header" style="background-color:#DBA901;" |Dosya Adı | ! class="header" style="background-color:#DBA901;" |Dosya Adı | ||
|- | |- | ||
− | |style="background-color:#F2D9AD;" |'''[[Highpass/tr | Highpass]]''' | + | |style="background-color:#F2D9AD;" |'''[[Highpass/tr|Highpass]]''' |
− | | width="100px" |[[File:KOTH Highpass.jpg|160px|link=Highpass]] | + | | width="100px" |[[File:KOTH Highpass.jpg|160px|link=Highpass/tr]] |
− | | align="center" |'''[[King of the Hill/tr | Tepenin Hakimi]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]] | + | | align="center" |'''[[King of the Hill/tr|Tepenin Hakimi]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill/tr]] |
| width="60px" |{{code|koth_highpass}} | | width="60px" |{{code|koth_highpass}} | ||
|- | |- | ||
− | |style="background-color:#F2D9AD;" |'''[[Landfall/tr | Landfall]]''' | + | |style="background-color:#F2D9AD;" |'''[[Landfall/tr|Landfall]]''' |
− | | width="100px" |[[File:Ctf landfall rc0005.jpg|160px|link=Landfall]] | + | | width="100px" |[[File:Ctf landfall rc0005.jpg|160px|link=Landfall/tr]] |
− | | align="center" |'''[[Capture the Flag/tr | Bayrak Kapmaca]]'''<br>[[File:Intel blu idle.png|50px|link=Capture the Flag]] | + | | align="center" |'''[[Capture the Flag/tr|Bayrak Kapmaca]]'''<br>[[File:Intel blu idle.png|50px|link=Capture the Flag/tr]] |
| width="60px" |{{code|ctf_landfall}} | | width="60px" |{{code|ctf_landfall}} | ||
|- | |- | ||
− | |style="background-color:#F2D9AD;" |'''[[Snowycoast/tr | Snowycoast]]''' | + | |style="background-color:#F2D9AD;" |'''[[Snowycoast/tr|Snowycoast]]''' |
− | | width="100px" | [[File:Pl_snowycoast.jpg|160px|link=Snowycoast]] | + | | width="100px" | [[File:Pl_snowycoast.jpg|160px|link=Snowycoast/tr]] |
− | | align="center" | '''[[Payload/tr | Yük Vagonu]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload]] | + | | align="center" | '''[[Payload/tr|Yük Vagonu]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload/tr]] |
| width="60px" | {{code|pl_snowycoast}} | | width="60px" | {{code|pl_snowycoast}} | ||
|- | |- | ||
− | |style="background-color:#F2D9AD;" |'''[[Vanguard/tr | Vanguard]]''' | + | |style="background-color:#F2D9AD;" |'''[[Vanguard/tr|Vanguard]]''' |
− | | width="100px" |[[File:Cp vanguard.png|160px|link=Vanguard]] | + | | width="100px" |[[File:Cp vanguard.png|160px|link=Vanguard/tr]] |
− | | align="center" |'''[[Control Point (game mode)/tr | Kontrol Noktaları]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]] | + | | align="center" |'''[[Control Point (game mode)/tr|Kontrol Noktaları]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)/tr]] |
| width="60px" |{{code|cp_vanguard}} | | width="60px" |{{code|cp_vanguard}} | ||
|} | |} | ||
Line 405: | Line 413: | ||
<gallery> | <gallery> | ||
File:News item 2015-12-17 Tough Break Update.png| Oyun Içi Uyarı. | File:News item 2015-12-17 Tough Break Update.png| Oyun Içi Uyarı. | ||
− | File:Tough Break Update Artwork.png|[http://www.teamfortress.com/toughbreak/ Sıkı Mola Güncellemesinden] bir ekran görüntüsü. | + | File:Tough Break Update Artwork.png|[http://www.teamfortress.com/toughbreak/ Sıkı Mola Güncellemesinden] bir ekran görüntüsü.<!-- |
+ | File:Postcard alamo.png|"New! The Alamo in Scenic Teufort, New Mexico" | ||
+ | File:Postcard beach.png|"Greetings from Slurry Beach" | ||
+ | File:Postcard bombshop.png|"Bombs delivered by cart, the way they were meant to be, at...Granny's World Headquarters" | ||
+ | File:Postcard library.png|"Visit the Teufort Public Library - Home of the World's Largest Continuously Burning Book Fire!" | ||
+ | File:Postcard merasmus.png|"Merasmus's Ancient Sumerican Carnival" | ||
+ | File:Postcard outletmall.png|"Mann Co. Recalled Product Outlet Mall" | ||
+ | File:Postcard poopyjoe.png|"Poopy Joe's Rapid Descent" | ||
+ | File:Postcard raccoon.png|"The John Doe Raccoon Sanctuary" | ||
+ | File:Postcard tomjones.png|"Hey Dummy! Visit The Tom Jones Museum"--> | ||
</gallery> | </gallery> | ||
== Ayrıca Bakınız == | == Ayrıca Bakınız == | ||
− | * [[Tough Break Campaign/tr | Sıkı Mola Seferi]] | + | * [[Tough Break Campaign/tr|Sıkı Mola Seferi]] |
== Dış Linkler == | == Dış Linkler == | ||
− | * [http://www.teamfortress.com/toughbreak/ | + | * [http://www.teamfortress.com/toughbreak/ The Tough Break Update] {{lang icon|en}} |
{{Tough Break Update Nav}} | {{Tough Break Update Nav}} | ||
+ | {{Smissmas Events Nav}} | ||
{{Major Updates Nav}} | {{Major Updates Nav}} | ||
[[Category:Events/tr]] | [[Category:Events/tr]] |
Latest revision as of 06:35, 14 March 2022
Bu sayfa şu anda Türkçeye tercüme edilme aşamasında. Eğer Türkçe biliyorsanız, konuşma sayfasına yazın ya da daha önceden sayfaya katkıda bulunanlarla konuşun (sayfa geçmişinden isimlerini bularak). |
Bu madde güncelleme ile gelen içerik içindir. Güncellemenin kendisi için 17 Aralık 2015 Yaması sayfasına bakınız.
|
Sıkı Mola Güncellemesi 7 Aralık 2015'den 11 Nisan 2016 arasındaki yılbaşı sezonunda oyuna eklenmiş büyük güncellemedir.
Güncelleme ile oyuna 4 yeni silah koleksiyonu, 15 yeni topluluk yapımı kozmetik, 4 yeni topluluk yapımı harita ve 3 adet alay hareketi eklendi. Ayrıca oyuna Sıkı Mola Seferi'nide getirerek 3 ay boyunca oyunculara yetenek bazlı görevleri tamamlayarak özel silahlar ve silah kasaları kazanmalarını sağlamıştır. Sıkı Mola Seferi'ne katılmak için oyuncuların Mann Co. Mağzasından Sıkı Mola Seferi Bileti alması gerekmektedir.
Ekstra içerik olan Şenlendirici, 22 Aralık 2015 Yaması ile oyuna eklenmiştir.
Konu başlıkları
Ekleenler
Kozmetikler
Ana madde: Kosmetiska föremål
Alay Hareketleri
Ana madde: Alaylar
Demoman |
Kötü Borular | |
Engineer |
Tepinen Boğa | |
All classes |
Mannrobikler |
Araçlar
Ana madde: Araçlar
Haritalar
Ana madde: Haritalar listesi
Ad | Resim | Oyun Modu | Dosya Adı |
---|---|---|---|
Highpass | Tepenin Hakimi |
koth_highpass
| |
Landfall | Bayrak Kapmaca |
ctf_landfall
| |
Snowycoast | Yük Vagonu |
pl_snowycoast
| |
Vanguard | Kontrol Noktaları |
cp_vanguard
|
Sınıf Ayarlamaları
Class | Changes |
---|---|
Pyro |
Added: Takım Arkadaşlarını Söndürmek, Pyro'ya 20 Can Kazandırıyor. |
Changed: Artık Basınçlı Hava Patlamaları oyuncuları havadayken yürümelerine engel olamayacak. | |
Changed: Alev Silahının uzaklaştıkça hasarının düşme oranı düşürüldü, sonucunda menzile daha çok hasar verecek. | |
Demoman |
Changed: Kalkan darbesi artık her uzaklıktan hasar verecek, hasarlar uzaklığa göre ayarlanacak. |
Changed: Yakın Dövüş hasar yükselmesi kullanılan şarja göre belli oluyor. %60'a kadar Kritik %25e kadar Mini-Kritik hasar sağlıyor. | |
Added: Şarjlama Arıtk Tüm Demoşovalyelerden güçsüzleştiren nedenleri kaldırıyor. (Kanama, Yangın, Bozuk Süt, Kavate) | |
Changed: Tüm kılıçların ana yakın dövüş silahına göre daha yavaş çekme ve ateşleme hızı olacak, ancak menzilleri daha fazla olacak. | |
Engineer |
Added: Taretteki bir bozucuyu kırdıktan sonra taret artık yeniden aktifleşmeden önce 0.5 saniye bekleyecek. |
Changed: Yeniden canlanma odalarına getirilen taretler Mann Vs. Makine modu dışında kendini yok etmeyecek. | |
Medic |
Added: Medic'lerin artık yaralı hastalarını iyileştirirken daha yüksek can yenilenmesi olacak. |
Changed: Hazırlık Süresinde, Uberşarj dolma süresi 3 katı olacak. | |
Spy |
Added: Arayüzdeki 'Pelerin' ölçer Kusursuz Kopya ve Pelerin ve Hançer kuşanıldığında 'HAREKET' ve 'NUMARA SÜRESİ' nide gösterecek. |
Tüm sınıflar |
Changed: Ana Silahların Çekiş Hızları 0.67 saniyeden 0.5 saniyeye düşürüldü. |
Added: Doğulduğunda tüm dost oyuncularda ( Kılık Değiştirmiş Spy'lar da Dahil) dışında 10 saniyelik bir çizgi gözükecek. |
Silah Ayarlamaları
Class | Weapon | Changes |
---|---|---|
Scout |
Tatlı Oğlanın Cep Tabancası |
Changed: Increased health recovered on hit from +3 to +5 |
Bozuk Süt |
Added: Extinguishing an ally will now reduce the cool down by 20% | |
Paketleyici Süikastçi |
Changed: Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly. | |
Changed: Ball recharge rate increased by 25% | ||
Changed: Damage penalty reduced from -70% to -65% | ||
Soldier |
Keratanın Roketatarı |
Changed: Decreased blast radius by 20% |
Fatih |
Changed: Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | |
S.E.R.B.E.S.T. Atlayıcı |
Removed: Removed hidden property of up draft when on fire | |
Bostancı |
Added: Added 20% Attack Speed penalty | |
Hava Saldırısı |
Changed: Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock) | |
Pyro |
Yağyakar |
Changed: No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%. |
Removed: Removed damage penalty | ||
Changed: Increased Airblast cost by 25% | ||
Changed: Increased afterburn penalty to from 25% to 66% | ||
Flojistonatör |
Removed: Removed 10% damage penalty. | |
Added: When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects | ||
Yangın Baltası |
Added: Properties changed | |
100% Chance to crit against burning targets | ||
33% Damage penalty | ||
20% Slower attack speed | ||
75% Slower switch-to speed | ||
Demoman |
Görkemli Kalkan |
Removed: Removed the ability to deal charge impact damage at any range (now native to all shields) |
Added: Now increases recharge rate by 50% | ||
Changed: Increased blast resistance from 15% to 20% | ||
Dalgakıran |
Changed: Now grants mini-crit instead of full-crit on charge bash | |
Changed: Reduced resistances to 15% | ||
Hücum Kalkanı |
Changed: Reduced blast resistance from 40% to 30% | |
Removed: Removed fire immunity | ||
Meşhur İskoç Kılıcı |
Removed: Removed charge duration bonus | |
Added: Now restores 25 health on kill | ||
Removed: Removed health penalty | ||
Added: Now increases damage taken while active by 15% | ||
Pers Caydırıcı |
Removed: Removed ammo pickups granting health instead of ammo | |
Added: Added penalties of reduced primary and secondary ammo | ||
Added: Ammo pickups now replenish charge | ||
Added: Now gains charge meter on hit | ||
Hızlı-Bomba Atıcı |
Changed: Fizzle time increased from 2 seconds to 4 seconds | |
Ullapool Oyun Sırığı |
Changed: Base melee damage increased from 35 to 55 | |
Added: Added 20% fire rate penalty | ||
Added: Added 100% switch-to time penalty | ||
Delifişek |
Changed: Reduced projectile speed (now a visible attribute) | |
Changed: Reduced cannon impact damage from 60 to 50. Damage also scales with distance. | ||
Changed: Reduced knockback from cannon hit. Knockback strength is now similar to airblast. | ||
Heavy |
Çelik Yumruk |
Removed: Removed deploy time penalty |
Added: Added penalty of increased holster time by 100% | ||
Gerçek Randımana Ulaştırıcılar |
Added: Added 50% holster time penalty | |
Savaşçının Ruhu |
Changed: Now heals 50 health on kill | |
Changed: Damage received and dealt increased by 30% | ||
Removed: Removed health penalty | ||
Tahliye İhbarı |
Added: Now provides 15% move speed bonus | |
Added: Now increases damage taken by 20% | ||
Changed: Firing speed decreased from 50% to 40% | ||
Engineer |
Çentik |
Added: Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper. |
Hızır Polis |
Changed: Healing per bolt reduced from 75 to 60 | |
Medic |
Cerrah |
Changed: Taunt can now be activated by alt-fire |
Added: Healing done with the taunt now grants small amounts of ÜberCharge | ||
Aşı Aleti |
Removed: Removed 10% health regeneration on proper resist | |
Added: Added slight ÜberCharge build on proper resist | ||
Changed: Increased ÜberCharge rate from +50% to +67% | ||
Changed: Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective. | ||
Akıncının Arbaleti |
Added: Healing a player with a syringe now grants a small amount of ÜberCharge | |
Hızlı Çözüm |
Changed: Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects | |
Added: Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge | ||
Sniper |
Avcı |
Changed: Can be fired while off the ground |
Temizleyicinin Kısa Tüfeği |
Changed: Reduced firing rate penalty from 35% to 20% | |
Added: Added 'CRIKEY' meter which is filled by dealing damage | ||
Changed: Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled | ||
Miskin Kampçı |
Changed: Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | |
Kavate |
Added: Extinguishing an ally now reduces the cooldown by 20% | |
Spy |
Kusursuz Kopya |
Changed: Initial damage reduction when feigning death increased to 75% from 50% |
Buz Salkımı |
Changed: Fire immunity shield no longer appears when fire immunity is triggered | |
Soldier Pyro Heavy Engineer |
Panik Atak |
Changed: No longer auto-fires when fully loaded. Shots can be held and released at will. |
Soldier Pyro |
Yedek Atışçı |
Changed: No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15% |
Changed: No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple. | ||
Soldier Demoman |
Yarım Zatoichi |
Changed: Now considered a sword (increased holster and deploy time and increased range) |
Changed: Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made. | ||
Changed: 100% life restore on kill changed to 50% health gain on kill that can result in overheal | ||
Added: No random crits |
Galeri
Sıkı Mola Güncellemesinden bir ekran görüntüsü.
Ayrıca Bakınız
Dış Linkler
- The Tough Break Update (İngilizce)
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