Difference between revisions of "Buildings/da"
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{{DISPLAYTITLE:Bygninger}} | {{DISPLAYTITLE:Bygninger}} | ||
− | + | {{Quotation|'''Engineeren''' om hans bygninger|Jeg byggede det.|sound=Engineer specialcompleted06.wav|en-sound=yes}} | |
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− | + | '''Bygninger''' er maskiner, som kan konstrueres af [[Engineer/da|Engineeren]] ved hjælp af hans [[PDA/da|konstruktionsværktøj]]. De fem tilgængelige bygninger er: [[Sentry Gun/da|Sentry Gun]], [[Sentry Gun/da#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]], [[Dispenser/da|Dispenser]] og [[Teleporters/da|Teleporter]]. | |
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− | + | [[File:Engiwithdispenser.png|300px|right|Engineer og Dispenser]] | |
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− | {{Quotation|''' | ||
− | '''Bygninger''' er maskiner | ||
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== Bygninger == | == Bygninger == | ||
− | Engineers har brug for [[Metal/da| | + | Engineers har brug for [[Metal/da|metal]] til at bygge, opgradere og reparere bygninger. |
− | Ligesom spillere, bygninger har [[health/da|livspoint], og ødelægges når deres livspoint reduceres til nul (se [[Destruktion/da| | + | Ligesom spillere, bygninger har [[health/da|livspoint]], og ødelægges når deres livspoint reduceres til nul (se [[Destruktion/da|destruktion]] længere nede). En bygning kan med vilje ødelægges ved at bruge [[PDA/da|nedrivningsværktøjet]]. Bygninger, der kan opgraderes modtager yderligere 20% til deres livspoint hver gang de opgraderes. [[Critical hits/da|Kritisk skade]] gør ikke ekstra skade mod bygninger. Våben får heller ikke af reduceret skade på afstand; Uanset afstanden, gør hvert angreb samme skade (bortset fra splash damage). Bygninger har visuelle effekter til at vise deres skade; let skadede bygninger vil udsende røg og gnister, og svært beskadigede vil se ud som om, de står i brand. [[Spy/da|Spyen]] can desarmere og langsomt skade bygninger over tid med hans {{item link|Sapper}}. Nedrivningsværktøjet can ikke bruges til at ødelægge bygninger der er ved at blive sappet. |
− | Bygninger opføres automatisk når de indsættes, men kan blive bygget dobbelt så hurtigt ved at slå dem gentagne gange med | + | Bygninger opføres automatisk når de indsættes, men kan blive bygget dobbelt så hurtigt ved at slå dem gentagne gange med Engineerens [[Wrench/da|Skruenøgle]] under konstruktionen og yderligere 30% hurtigere ved at bruge [[Jag/da|Jaguaren]]. At have mere end én Engineer til at slå bygningen stabler effekten. Nedrivning af ubrugte bygninger er brugbart til at genskaffe metal, da de vil eksplodere og efterlade ødelagte metalstykker når de ødelægges. |
− | Når en standard [[Sentry Gun/da|Sentry Gun]], | + | Når en standard [[Sentry Gun/da|Sentry Gun]], [[Dispenser/da|Dispenser]] eller [[Teleporters/da|Teleporter]] er blevet færdigbygget, kan Engineeren bruge metal til at reparere, resupplere eller opgradere dem ved at slå på dem igen med Skruenøglen. Metal-prioritiering går til at reparere først, så resupplere og til sidst opgradere, med grænser på hvor meget metal der kan bruges per slag med Skruenøglen. Du kan også bruge Skruenøglen til at fjerne [[Electro Sapper/da|Electro-sappere]]; det kræver to slag for at fjerne dem. Venlige [[Pyro/da|Pyros]] der bruger [[Homewrecker/da|Hjerteknuseren]] eller [[Maul/da|Muggerten]] can fjerne Sappers med et enkelt slag. |
− | Alle bygninger can gås igennem af | + | Alle bygninger can gås igennem af Engineerens holdkammerater, men de vil virke solide overfor Engineeren selv, hvilket tillader ham at stå oven på sine egne bygninger. Bygninger er også solide over for fjender, inklusiv fjendtlige [[Spy/da|Spies]]. I [[water/da|vand]] fungerer bygniner normalt; men en Sentry Gun fuldt omgivet af vand vil ikke angribe fjender over vandet, og omvendt. |
=== Specifikationer === | === Specifikationer === | ||
− | { | + | {{Building Specifications}} |
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=== HUD === | === HUD === | ||
− | [[Image:BuildingHUD.png|thumb|right|Bygnings HUD'en er lokaliseret øverst | + | [[Image:BuildingHUD.png|thumb|right|Bygnings-HUD'en er lokaliseret øverst i det venstre hjørne på skærmen.]] |
− | {{main|Head-up display}} | + | {{main|Head-up display/da|l1= Heads-Up Display}} |
− | + | Bygnings-HUD'et giver overblik omkring Engineer'ens bygninger og en fjendtlig Spy's Electro-sappere, såfremt der en på Engineer'ens bygning. Status på andre aspekter af en bygning indikeres af et ikon. | |
{| class="wikitable grid" width="65%" | {| class="wikitable grid" width="65%" | ||
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|- | |- | ||
| align="center" | [[File:Building icon Kills.png|48px]] | | align="center" | [[File:Building icon Kills.png|48px]] | ||
− | | Et nummer indikerer en Sentry | + | | Et nummer indikerer en Sentry Guns antal af dræb efterfulgt at antallet af assisteringer i parantes (kun for Sentry Guns). |
|- | |- | ||
| align="center" | [[File:Building icon Ammo.png|48px]] | | align="center" | [[File:Building icon Ammo.png|48px]] | ||
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|- | |- | ||
| align="center" | [[File:Building icon Metal.png|48px]] | | align="center" | [[File:Building icon Metal.png|48px]] | ||
− | | En indikator bar der repræsenterer hvor langt bygningen er i en | + | | En indikator bar der repræsenterer hvor langt bygningen er i en opgraderingsprocess (kun Niveau 1 og 2 bygninger). |
|- | |- | ||
| align="center" | [[File:Building icon Rockets.png|48px]] | | align="center" | [[File:Building icon Rockets.png|48px]] | ||
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| align="center" | [[File:Building icon Teleports.png|48px]] | | align="center" | [[File:Building icon Teleports.png|48px]] | ||
− | | Et nummer indikerer antallet af teleporteringer en Teleporter | + | | Et nummer indikerer antallet af teleporteringer en Teleporter Indgang har lavet. Omdannes til en genopladningsfremskridtsbar efter en teleportering. |
|} | |} | ||
− | == | + | == Flytning == |
[[File:Building ready haul.png|70px|right]] | [[File:Building ready haul.png|70px|right]] | ||
[[File:Engineer haul.png|thumb|180px|right|En Engineer bærer en bygning.]] | [[File:Engineer haul.png|thumb|180px|right|En Engineer bærer en bygning.]] | ||
− | Bygniner kan pakkes of flyttes af deres ejere ved at presse den alternative ild-knap mens man kigger på og står tæt på dem. Selve operationen er øjeblikkelig, og Engineer'en vil fremstå bærende på bygningens værkstøjkasse på hans skulder til andre spillere, mens han fra en tredje-persons perspektiv stadig vil bære værktøjskassen som en normal bygnings-opførelse. Beskadigede bygninger kan pakkes op, men ikke dem der lider aktivt under en Electro Sappers effekt. En bygning er i stand til at blive flyttet når et gråt faneblad vises ved siden af bygnings navn på interfacet (se til højre). | + | Bygniner kan pakkes of flyttes af deres ejere ved at presse den alternative ild-knap mens man kigger på og står tæt på dem. Selve operationen er øjeblikkelig, og Engineer'en vil fremstå bærende på bygningens værkstøjkasse på hans skulder til andre spillere, mens han fra en tredje-persons perspektiv stadig vil bære værktøjskassen som en normal bygnings-opførelse. Beskadigede bygninger kan pakkes op, men ikke dem der lider aktivt under en Electro-Sappers effekt. En bygning er i stand til at blive flyttet når et gråt faneblad vises ved siden af bygnings navn på interfacet (se til højre). En bygning kan samles op og flyttes når en grå fane med en bygning og en hånd er synlig, og viser også hvilken tast eller museknap, som er nødvendig. |
− | Det er muligt at flytte højst en bygning ad gangen, og ved at gøre det reduceres Engineer'ens hastighed til 75% (225v), en anelse [[Speed/da|langsommere]] end en [[Heavy/da|Heavy]], uanset hvilken type eller niveau bygningen har. Engineers vil heller ikke kunne skifte til nogle våben eller ting indtil bygningen er genopført. Det er stadig muligt at benytte hans egne Teleportere under flytning ( | + | Det er muligt at flytte højst en bygning ad gangen, og ved at gøre det reduceres Engineer'ens hastighed til 75% (225v), en anelse [[Speed/da|langsommere]] end en [[Heavy/da|Heavy]], uanset hvilken type eller niveau bygningen har. Engineers vil heller ikke kunne skifte til nogle våben eller ting indtil bygningen er genopført. Det er stadig muligt at benytte hans egne Teleportere under flytning (medmindre han flytter Indgangen eller Udgangen til en af hans Teleportere) og andre venlige Engineers Teleportere. |
− | Bliver en Engineer dræbt under flytningen ødelægges bygningen sammen med ham. Et specielt [[kill icon/da| | + | Bliver en Engineer dræbt under flytningen ødelægges bygningen sammen med ham. Et specielt [[kill icon/da|drabsikon]], som repræstenrer en værkstøjskasse vil blive vist sammen med Engineer'ens. |
− | Genopførelse af en bygning er svarende til en normal konstruktion, bortset fra at bygningen vil opføre sig selv dobbelt så hurtigt som normalt, og Engineer'en kan få processen til at gå endnu hurtigere. Bygninger på højere niveauer will blive nødt til at gå igennem alle deres | + | Genopførelse af en bygning er svarende til en normal konstruktion, bortset fra at bygningen vil opføre sig selv dobbelt så hurtigt som normalt, og Engineer'en kan få processen til at gå endnu hurtigere. Bygninger på højere niveauer will blive nødt til at gå igennem alle deres opgraderingsanimationer før de bliver funktionelle, og kan heller ikke samles op igen før de er klar. Beskadigede bygninger beholder deres liv så snart de pakkes, og kan heller ikke repareres før de bliver funktionelle igen. |
− | De tre faser i | + | De tre faser i bygningsgenopførelsen (pakning, flytning og genopførelse) er ledsaget af specifikke [[Engineer responses/da#Packing Up A Building|svar]]. |
Denne mekanik tillader for genopførelsen uden at være nodt til at rekonstruere bygningen, hvilket sparer tid og penge, mens den også bevarer hvilken som helst score en bygning må have. | Denne mekanik tillader for genopførelsen uden at være nodt til at rekonstruere bygningen, hvilket sparer tid og penge, mens den også bevarer hvilken som helst score en bygning må have. | ||
+ | == Destruktion == | ||
+ | En bygning can ødelægges af sin ejer ved brug af [[PDA/da|nedrivningsværktøjet]] eller en fjende ved brug af et hvilket som helst våben, inklusiv Electro-sapperen. En bygning kan også blive ødelagt hvis en [[Engineer/da|Engineer]] bærer på en bygning og en spiller dræber [[Engineer/da|Engineer'en]]. Destruktion er et point værd til ødelæggeren og optages på scoreboardet. En desktruktion kan ikke assisteres, medmindre bygning er tidligere blevet sappet af en [[Spy/da|Spy]]; den Spy vil så få pointet for assist. | ||
− | + | Destruktionspoint kan ikke blive tildelt Engineers, som ødelægger deres egne bygninger. Destruktioner vil heller ikke tælle under Setup-fasen. Men destruktionen sker stadig i spillet, og alle tilknyttede effekter, såsom [[Frontier Justice/da|Præriens Hævns]] hævn-krits, går i effekt. Skulle en Engineer beslutte sig for at ændre sin Skruenøgle via sit [[Loadout/da|udstyr]], vil alle hans bygninger destrueres det sekund den nye Skruenøgle andvendes på (enten ved at tilbagevende eller ved at nå et [[Resupply Locker/da|genforsyningskabinet]]). En Engineer's bygninger ødelægges også når en spiller skifter fra Engineer til en anden klasse. | |
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− | + | Når en bygning ødelægges af en fjende, reagerer en Engineer med en af tre [[Engineer responses/da#Dispenser destroyed|svar]] til at alarmere holdkammerater i nærheden. | |
=== Demonsterering === | === Demonsterering === | ||
{{youtube|FYSWMMaYHSw}} | {{youtube|FYSWMMaYHSw}} | ||
− | == | + | == Relatede præstatiner == |
− | === | + | === {{Achiev type link|general}} === |
{{Achievement table | {{Achievement table | ||
| {{Show achievement|General|Sentry Gunner}} | | {{Show achievement|General|Sentry Gunner}} | ||
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}} | }} | ||
− | == | + | == Opdateringshistorik == |
− | + | {{update history| | |
− | + | '''{{Patch name|9|20|2007}}''' | |
− | ''' | ||
* Fixed Sentry muzzleflashes not drawing unless sentry was near the map origin. | * Fixed Sentry muzzleflashes not drawing unless sentry was near the map origin. | ||
− | ''' | + | '''{{Patch name|9|26|2007}}''' |
* Fixed bug with placement of Teleporters that could result in players being unable to move. | * Fixed bug with placement of Teleporters that could result in players being unable to move. | ||
− | ''' | + | '''{{Patch name|10|5|2007}}''' |
− | * Fixed teleporter/[[spawn]] doorway [[exploit]]. | + | * Fixed teleporter/[[spawn/da|spawn]] doorway [[exploit/da|exploit]]. |
− | ''' | + | '''{{Patch name|10|9|2007}}''' |
* Demomen grenades now collide with players and Engineer buildings after the first bounce, but still won't explode on contact | * Demomen grenades now collide with players and Engineer buildings after the first bounce, but still won't explode on contact | ||
− | ''' | + | '''{{Patch name|10|25|2007}}''' |
− | * Engineer buildings now explode when the Engineer dies during [[sudden death]]. | + | * Engineer buildings now explode when the Engineer dies during [[sudden death/da|sudden death]]. |
* Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score | * Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score | ||
* Fixed some edge cases where grenades could go through player or buildings | * Fixed some edge cases where grenades could go through player or buildings | ||
* The Engineer's "build X" commands will now behave properly when bound directly to keys | * The Engineer's "build X" commands will now behave properly when bound directly to keys | ||
− | ''' | + | '''{{Patch name|11|7|2007}}''' |
* Fixed a bug in scoring Engineer building destruction. | * Fixed a bug in scoring Engineer building destruction. | ||
* Engineers no longer earn points for using their own Teleporters | * Engineers no longer earn points for using their own Teleporters | ||
* Fixed exploit that allowed players to teleport with the intelligence | * Fixed exploit that allowed players to teleport with the intelligence | ||
− | ''' | + | '''{{Patch name|11|21|2007}}''' |
* Fixed building bone merge cache from dormant entities. Fixes weapons in SourceTV attached to wrong bones | * Fixed building bone merge cache from dormant entities. Fixes weapons in SourceTV attached to wrong bones | ||
− | ''' | + | '''{{Patch name|12|20|2007}}''' |
* Sapped buildings now take slightly less damage from the Spy who sapped them. | * Sapped buildings now take slightly less damage from the Spy who sapped them. | ||
* Fixed the teleporter's player shaped particles not drawing. | * Fixed the teleporter's player shaped particles not drawing. | ||
− | ''' | + | '''{{Patch name|2|14|2008}}''' |
* Added server log entry for buildings destroyed by their owner | * Added server log entry for buildings destroyed by their owner | ||
* Fixed Sentry Gun shadows being clipped | * Fixed Sentry Gun shadows being clipped | ||
− | ''' | + | '''{{Patch name|2|28|2008}}''' |
* Changed Engineer buildings to detonate when a player disconnects instead of blinking out. | * Changed Engineer buildings to detonate when a player disconnects instead of blinking out. | ||
* Fixed Engineer being able to detonate buildings that are being sapped. | * Fixed Engineer being able to detonate buildings that are being sapped. | ||
* Fixed potential client crash for players being healed by a Medic or Dispenser | * Fixed potential client crash for players being healed by a Medic or Dispenser | ||
− | ''' | + | '''{{Patch name|4|29|2008}}''' ([[Gold Rush Update/da|Gold Rush-opdateringen]]) |
* Teleporter effect no longer shows up on invisible or disguised Spies. | * Teleporter effect no longer shows up on invisible or disguised Spies. | ||
* Fixed "times used" entry in Teleporters maxing out at 32. | * Fixed "times used" entry in Teleporters maxing out at 32. | ||
* Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable | * Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable | ||
− | ''' | + | '''{{Patch name|12|11|2008}}''' |
* Teleporters can now be upgraded to level three. It will recharge faster the higher level it is. | * Teleporters can now be upgraded to level three. It will recharge faster the higher level it is. | ||
* The Engineer's Dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded | * The Engineer's Dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded | ||
− | ''' | + | '''{{Patch name|12|15|2008}}''' |
* Added teleporter sounds for level 2 and 3 Teleporters. | * Added teleporter sounds for level 2 and 3 Teleporters. | ||
− | ''' | + | '''{{Patch name|1|28|2009}}''' |
* Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit. | * Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit. | ||
− | ''' | + | '''{{Patch name|2|24|2009}}''' ({{update link|Scout Update}}) |
− | * | + | * Tilføjede nye lyde til opgraderede Teleportere. |
− | ''' | + | '''{{Patch name|5|21|2009}}''' ({{update link|Sniper vs. Spy Update}}) |
− | * Spies | + | * Spies kan nu bruge Teleportere. |
− | ''' | + | '''{{Patch name|5|29|2009}}''' |
* Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled. | * Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled. | ||
− | ''' | + | '''{{Patch name|6|23|2009}}''' |
* Fixed Teleporters not being buildable in some places where they should be (such as within the pit at the end of Badwater Basin). | * Fixed Teleporters not being buildable in some places where they should be (such as within the pit at the end of Badwater Basin). | ||
− | ''' | + | '''{{Patch name|8|13|2009}}''' ({{update link|Classless Update}}) |
* Fixed Sentry Guns firing at a fully cloaked Spy if they're still the closest target. | * Fixed Sentry Guns firing at a fully cloaked Spy if they're still the closest target. | ||
* Engineers wrenching a teleporter will repair the other pdend as well, and remove Sappers from both if they exist. | * Engineers wrenching a teleporter will repair the other pdend as well, and remove Sappers from both if they exist. | ||
− | ''' | + | '''{{Patch name|8|31|2009}}''' |
* Fixed being able to burn buildings that are in the water while standing outside the water. | * Fixed being able to burn buildings that are in the water while standing outside the water. | ||
* Fixed teleporting Spies getting stuck in enemy players standing on the exit. | * Fixed teleporting Spies getting stuck in enemy players standing on the exit. | ||
* Fixed server log not listing telefrag kills as weapon "telefrag". | * Fixed server log not listing telefrag kills as weapon "telefrag". | ||
− | ''' | + | '''{{Patch name|4|28|2010}}''' |
* Killing yourself with your own Sentry Gun no longer increments the Sentry Gun's kill counter. | * Killing yourself with your own Sentry Gun no longer increments the Sentry Gun's kill counter. | ||
− | ''' | + | '''{{Patch name|4|29|2010}}''' ({{update link|119th Update}}) |
* Fixed Teleporters not reverting to level 1 when their other side is destroyed. | * Fixed Teleporters not reverting to level 1 when their other side is destroyed. | ||
* Fixed Teleporter exit using the wrong particle effect. | * Fixed Teleporter exit using the wrong particle effect. | ||
− | ''' | + | '''{{Patch name|4|30|2010}}''' |
* Fixed the Engineer being able to build more than 1 of each type of building. | * Fixed the Engineer being able to build more than 1 of each type of building. | ||
− | ''' | + | '''{{Patch name|7|8|2010}}''' ({{update link|Engineer Update}}) |
* Engineers can now pickup & move their buildings. | * Engineers can now pickup & move their buildings. | ||
* Fixed a server crash related to carrying buildings. | * Fixed a server crash related to carrying buildings. | ||
* 'Wrenching' a Sentry Gun now upgrades, repairs and restores ammunition all at once per Wrench hit, prioritizing repairs and upgrading if not in possession of enough metal. | * 'Wrenching' a Sentry Gun now upgrades, repairs and restores ammunition all at once per Wrench hit, prioritizing repairs and upgrading if not in possession of enough metal. | ||
− | ''' | + | '''{{Patch name|7|9|2010}}''' |
* Fixed an exploit that allowed Engineers to build level 2/3 mini Sentry Guns. | * Fixed an exploit that allowed Engineers to build level 2/3 mini Sentry Guns. | ||
* Fixed a bug that allowed sapped buildings to be picked up by the Engineer | * Fixed a bug that allowed sapped buildings to be picked up by the Engineer | ||
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* Fixed a server crash in the player death code, related to building carrying. | * Fixed a server crash in the player death code, related to building carrying. | ||
− | ''' | + | '''{{Patch name|7|13|2010}}''' |
* Fixed a server crash related to carrying buildings at round start. | * Fixed a server crash related to carrying buildings at round start. | ||
* Fixed players picking up buildings before a round has started. | * Fixed players picking up buildings before a round has started. | ||
* Fixed an exploit where Engineers could create level 3 Mini-Sentry Guns. | * Fixed an exploit where Engineers could create level 3 Mini-Sentry Guns. | ||
− | ''' | + | '''{{Patch name|7|19|2010}}''' |
− | * Fixed a problem with not being able to pick-up buildings in [[Arena|Arena mode]]. | + | * Fixed a problem with not being able to pick-up buildings in [[Arena/da|Arena mode]]. |
* Fixed an exploit that allowed team kills with Wrangled Sentry Guns. | * Fixed an exploit that allowed team kills with Wrangled Sentry Guns. | ||
* Fixed a bug where Teleporters could be given more than their normal amount of health. | * Fixed a bug where Teleporters could be given more than their normal amount of health. | ||
− | ''' | + | '''{{Patch name|10|18|2010}}''' |
* Fixed a Sentry Gun exploit that let Engineers build multiple Sentry Guns. | * Fixed a Sentry Gun exploit that let Engineers build multiple Sentry Guns. | ||
* Fixed Engineers being able to build level 3 mini-Sentry Guns using the Wrangler. | * Fixed Engineers being able to build level 3 mini-Sentry Guns using the Wrangler. | ||
− | ''' | + | '''{{Patch name|10|19|2010}}''' |
* Fixed another Sentry Gun exploit that let Engineers build multiple Sentry Guns. | * Fixed another Sentry Gun exploit that let Engineers build multiple Sentry Guns. | ||
* Fixed Engineers being able to build level 3 Mini-Sentry Guns using the Wrangler for real this time. | * Fixed Engineers being able to build level 3 Mini-Sentry Guns using the Wrangler for real this time. | ||
− | ''' | + | '''{{Patch name|12|2|2010}}''' |
* Fixed Engineers being able to destroy sapped buildings by issuing the command directly in the console. | * Fixed Engineers being able to destroy sapped buildings by issuing the command directly in the console. | ||
− | ''' | + | '''{{Patch name|1|10|2011}}''' |
* Added the mini-sentry kill icon. | * Added the mini-sentry kill icon. | ||
− | ''' | + | '''{{Patch name|2|22|2011}}''' |
* {{Undocumented}} Several particle effects, including critical rockets, pipes, and stickies, were altered to appear brighter. These changes do not apply to ATi graphics card users and some others. | * {{Undocumented}} Several particle effects, including critical rockets, pipes, and stickies, were altered to appear brighter. These changes do not apply to ATi graphics card users and some others. | ||
− | ''' | + | '''{{Patch name|3|10|2011}}''' |
* Fixed the '''Best Little Slaughterhouse in Texas''' achievement not counting Wrangler and Mini-Sentry kills. | * Fixed the '''Best Little Slaughterhouse in Texas''' achievement not counting Wrangler and Mini-Sentry kills. | ||
− | + | '''{{Patch name|4|17|2012}}''' | |
− | * | + | * Fixed being able to place buildings in nobuild zones |
− | * | + | |
+ | '''{{Patch name|5|10|2012}}''' | ||
+ | * Fixed a bug that allowed buildings to be built in nobuild/respawn volumes | ||
+ | |||
+ | '''{{Patch name|10|17|2012}}''' | ||
+ | * Fixed floating arrows on carried objects. | ||
+ | |||
+ | '''{{Patch name|12|12|2012}}''' | ||
+ | * Fixed missing HUD sounds for Engineer building status panel. | ||
+ | |||
+ | '''{{Patch name|2|22|2013}}''' | ||
+ | * Fixed buildings not always being downgraded at the same rate by the Red-Tape Recorder. | ||
+ | |||
+ | '''{{Patch name|4|3|2013}}''' | ||
+ | * Fixed buildings destroyed by the Red-Tape Recorder not always displaying a death notice. | ||
+ | |||
+ | '''{{Patch name|1|7|2015}}''' | ||
+ | * Fixed [[Grenade Launcher|grenades]] not dealing consistent damage against buildings and [[Mann vs. Machine]] tanks. | ||
+ | |||
+ | '''{{Patch name|1|15|2015}} #1''' | ||
+ | * Fixed being able to pick-up buildings while reloading the [[Panic Attack]]. | ||
+ | |||
+ | '''{{Patch name|7|2|2015}}''' ([[Gun Mettle Update]]) | ||
+ | *Teleporters and Dispensers redeploy +50% faster (2.5x without Wrench boost, 5.5x with Wrench boost). | ||
+ | *Building pick up speed penalty reduced from 25% to 10%. | ||
+ | *Building repair costs increased from 20 metal to 33 metal to repair 100hp per Wrench hit (from 5HP per metal to 3HP per metal). | ||
+ | *Level 2 and Level 3 Sentry Guns have less passive damage resistance against Heavy miniguns. Level 2 Sentry Minigun resistance changed from 20% to 15% and Level 3 Changed from 33% to 20%. | ||
+ | |||
+ | '''{{Patch name|7|23|2015}}''' | ||
+ | * Fixed a case where buildings would not go active if they were [[Sapper|sapped]] while being built. | ||
+ | |||
+ | '''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]]) | ||
+ | * Level 1 Teleporters now cost 50 metal (previously 125). | ||
+ | |||
+ | '''{{Patch name|7|28|2016}}''' | ||
+ | * Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry. | ||
+ | |||
+ | '''{{Patch name|8|16|2016}}''' | ||
+ | * Fixed a display issue with combat text damage numbers against Engineer buildings sometimes being incorrect (such as with weapons that do reduced damage against buildings). | ||
+ | |||
+ | '''{{Patch name|9|14|2016}}''' | ||
+ | * Fixed an exploit related to placing buildings outside of the playable space. | ||
+ | |||
+ | '''{{Patch name|9|15|2016}}''' | ||
+ | * Fixed regression that prevented valid building placements. | ||
+ | |||
+ | '''{{Patch name|3|28|2018}} #1''' | ||
+ | * Fixed a case where Engineer buildings could be placed such that players would become stuck when exiting a teleporter (a.k.a. "teleporter trap"). | ||
+ | |||
+ | '''March 28, 2018 Patch #2''' | ||
+ | * Fixed the Engineer not being able to build after rotating the placement hologram. | ||
+ | }} | ||
+ | |||
+ | == Fejl == | ||
+ | * En genopført niveau 2 eller 3 Sentry Gun vil prøve at angribe fjentlige fjeder i det korte tidsrum mellem at nå et niveau og begynde opgraderingsanimationen. | ||
+ | * Engineers, som håner foran bygningen og hurtigt samler den op vil være i stand til at gå rundt med en usynlig værktøjskasse. Når det gør det, er de i stand til at angribe med deres nuværende nærkampsvåben. | ||
== Trivia == | == Trivia == | ||
− | * | + | * [[Repair Node/da|Reparationsknuden]] var en bygning, som blev overvejet om at blive tilføjet til {{update link|Engineer Update}} men blev skrottet under udviklingen. |
− | == | + | == Galleri == |
{{Related images|Building images}} | {{Related images|Building images}} | ||
<gallery> | <gallery> | ||
− | + | File:Lvl1sentry.png|[[Sentry Gun/da|Sentry Gun]] (Niveau 1) | |
− | + | File:Lvl2sentry.png|Sentry Gun (Niveau 2) | |
− | + | File:Lvl3sentry.png|Sentry Gun (Niveau 3) | |
− | + | File:Red Mini Sentry.png|[[Combat Mini-Sentry Gun/da|Combat Mini-Sentry Gun]] | |
− | + | File:Lvl1dispenser.png|[[Dispenser/da|Dispenser]] (Niveau 1) | |
− | + | File:Lvl2dispenser.png|Dispenser (Niveau 2) | |
− | + | File:Lvl3dispenser.png|Dispenser (Niveau 3) | |
− | + | File:Telespin.jpg|[[Teleporters/da|Teleporter]] | |
− | + | File:RED Teleporter.png|Teleporter: Set fra siden | |
− | + | File:Engineer Update Teaser New_Map.jpg|Flytning af en bygning | |
</gallery> | </gallery> | ||
− | |||
{{Engineer Nav}} | {{Engineer Nav}} |
Latest revision as of 22:55, 31 July 2022
“ | Jeg byggede det.
Klik for at høre (På engelsk)
— Engineeren om hans bygninger
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” |
Bygninger er maskiner, som kan konstrueres af Engineeren ved hjælp af hans konstruktionsværktøj. De fem tilgængelige bygninger er: Sentry Gun, Combat Mini-Sentry Gun, Dispenser og Teleporter.
Indholdsfortegnelse
Bygninger
Engineers har brug for metal til at bygge, opgradere og reparere bygninger.
Ligesom spillere, bygninger har livspoint, og ødelægges når deres livspoint reduceres til nul (se destruktion længere nede). En bygning kan med vilje ødelægges ved at bruge nedrivningsværktøjet. Bygninger, der kan opgraderes modtager yderligere 20% til deres livspoint hver gang de opgraderes. Kritisk skade gør ikke ekstra skade mod bygninger. Våben får heller ikke af reduceret skade på afstand; Uanset afstanden, gør hvert angreb samme skade (bortset fra splash damage). Bygninger har visuelle effekter til at vise deres skade; let skadede bygninger vil udsende røg og gnister, og svært beskadigede vil se ud som om, de står i brand. Spyen can desarmere og langsomt skade bygninger over tid med hans Sapper. Nedrivningsværktøjet can ikke bruges til at ødelægge bygninger der er ved at blive sappet.
Bygninger opføres automatisk når de indsættes, men kan blive bygget dobbelt så hurtigt ved at slå dem gentagne gange med Engineerens Skruenøgle under konstruktionen og yderligere 30% hurtigere ved at bruge Jaguaren. At have mere end én Engineer til at slå bygningen stabler effekten. Nedrivning af ubrugte bygninger er brugbart til at genskaffe metal, da de vil eksplodere og efterlade ødelagte metalstykker når de ødelægges.
Når en standard Sentry Gun, Dispenser eller Teleporter er blevet færdigbygget, kan Engineeren bruge metal til at reparere, resupplere eller opgradere dem ved at slå på dem igen med Skruenøglen. Metal-prioritiering går til at reparere først, så resupplere og til sidst opgradere, med grænser på hvor meget metal der kan bruges per slag med Skruenøglen. Du kan også bruge Skruenøglen til at fjerne Electro-sappere; det kræver to slag for at fjerne dem. Venlige Pyros der bruger Hjerteknuseren eller Muggerten can fjerne Sappers med et enkelt slag.
Alle bygninger can gås igennem af Engineerens holdkammerater, men de vil virke solide overfor Engineeren selv, hvilket tillader ham at stå oven på sine egne bygninger. Bygninger er også solide over for fjender, inklusiv fjendtlige Spies. I vand fungerer bygniner normalt; men en Sentry Gun fuldt omgivet af vand vil ikke angribe fjender over vandet, og omvendt.
Specifikationer
Building type | Cost in metal | Health points | Scrap Metal when destroyed | ||||
---|---|---|---|---|---|---|---|
Build | Upgrade | Level 1 | Level 2 | Level 3 | |||
Sentry | Stock | 130 | 200 | 150 (450) | 180 (212) (540) | 216 (270) (648) | 15 x 4 (60) |
Combat Mini-Sentry Gun | 100 | Ugyldig | 100 (300) | Ugyldig | 0 x 4 (0) | ||
Dispenser | 100 | 200 | 150 | 180 | 216 | 10 x 5 (50) | |
Teleportere | 50 | 200 | 150 | 180 | 216 | 6.25 x 4 (25) Entry 6.25 x 4 (25) Exit |
Building construction speed = Default construction speed / (1 + sum of all boosts)
- Default construction speed (Sentry Guns): 10.5
- Default construction speed (Dispensers and Teleporters): Sentry Gun speed x 2 = 21.0
- Redeployment boost (Sentry Guns): 2.0
- Redeployment boost (Dispensers and Teleporters): 3.0
- Mini-Sentry boost: 1.5
- Stock wrench boost: 1.5
- Jag boost: 1.5 + 0.3 = 1.8
- Eureka Effect boost: 1.5 / 2 = 0.75
- The first and second hits on a stock sentry gun will save 1.5 seconds, while all others will save 1 second. On dispensers, the first hit will save 2 seconds and all others will save 1 second.
Times assume wrench boosting is in constant effect. As the builder cannot swing their wrench until their weapon switch delay wears off, these values will be slightly slower in practice. Each additional Engineer adds their own personal wrench boost to the formula.
HUD
Bygnings-HUD'et giver overblik omkring Engineer'ens bygninger og en fjendtlig Spy's Electro-sappere, såfremt der en på Engineer'ens bygning. Status på andre aspekter af en bygning indikeres af et ikon.
Flytning
Bygniner kan pakkes of flyttes af deres ejere ved at presse den alternative ild-knap mens man kigger på og står tæt på dem. Selve operationen er øjeblikkelig, og Engineer'en vil fremstå bærende på bygningens værkstøjkasse på hans skulder til andre spillere, mens han fra en tredje-persons perspektiv stadig vil bære værktøjskassen som en normal bygnings-opførelse. Beskadigede bygninger kan pakkes op, men ikke dem der lider aktivt under en Electro-Sappers effekt. En bygning er i stand til at blive flyttet når et gråt faneblad vises ved siden af bygnings navn på interfacet (se til højre). En bygning kan samles op og flyttes når en grå fane med en bygning og en hånd er synlig, og viser også hvilken tast eller museknap, som er nødvendig.
Det er muligt at flytte højst en bygning ad gangen, og ved at gøre det reduceres Engineer'ens hastighed til 75% (225v), en anelse langsommere end en Heavy, uanset hvilken type eller niveau bygningen har. Engineers vil heller ikke kunne skifte til nogle våben eller ting indtil bygningen er genopført. Det er stadig muligt at benytte hans egne Teleportere under flytning (medmindre han flytter Indgangen eller Udgangen til en af hans Teleportere) og andre venlige Engineers Teleportere.
Bliver en Engineer dræbt under flytningen ødelægges bygningen sammen med ham. Et specielt drabsikon, som repræstenrer en værkstøjskasse vil blive vist sammen med Engineer'ens.
Genopførelse af en bygning er svarende til en normal konstruktion, bortset fra at bygningen vil opføre sig selv dobbelt så hurtigt som normalt, og Engineer'en kan få processen til at gå endnu hurtigere. Bygninger på højere niveauer will blive nødt til at gå igennem alle deres opgraderingsanimationer før de bliver funktionelle, og kan heller ikke samles op igen før de er klar. Beskadigede bygninger beholder deres liv så snart de pakkes, og kan heller ikke repareres før de bliver funktionelle igen.
De tre faser i bygningsgenopførelsen (pakning, flytning og genopførelse) er ledsaget af specifikke svar.
Denne mekanik tillader for genopførelsen uden at være nodt til at rekonstruere bygningen, hvilket sparer tid og penge, mens den også bevarer hvilken som helst score en bygning må have.
Destruktion
En bygning can ødelægges af sin ejer ved brug af nedrivningsværktøjet eller en fjende ved brug af et hvilket som helst våben, inklusiv Electro-sapperen. En bygning kan også blive ødelagt hvis en Engineer bærer på en bygning og en spiller dræber Engineer'en. Destruktion er et point værd til ødelæggeren og optages på scoreboardet. En desktruktion kan ikke assisteres, medmindre bygning er tidligere blevet sappet af en Spy; den Spy vil så få pointet for assist.
Destruktionspoint kan ikke blive tildelt Engineers, som ødelægger deres egne bygninger. Destruktioner vil heller ikke tælle under Setup-fasen. Men destruktionen sker stadig i spillet, og alle tilknyttede effekter, såsom Præriens Hævns hævn-krits, går i effekt. Skulle en Engineer beslutte sig for at ændre sin Skruenøgle via sit udstyr, vil alle hans bygninger destrueres det sekund den nye Skruenøgle andvendes på (enten ved at tilbagevende eller ved at nå et genforsyningskabinet). En Engineer's bygninger ødelægges også når en spiller skifter fra Engineer til en anden klasse.
Når en bygning ødelægges af en fjende, reagerer en Engineer med en af tre svar til at alarmere holdkammerater i nærheden.
Demonsterering
Relatede præstatiner
Generelle præstationer
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Scout
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Soldier
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Pyro
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Demoman
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Heavy
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Engineer
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Medic
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Sniper
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Spy
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Opdateringshistorik
- Fixed Sentry muzzleflashes not drawing unless sentry was near the map origin.
26. september 2007-opdateringen
- Fixed bug with placement of Teleporters that could result in players being unable to move.
- Demomen grenades now collide with players and Engineer buildings after the first bounce, but still won't explode on contact
- Engineer buildings now explode when the Engineer dies during sudden death.
- Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score
- Fixed some edge cases where grenades could go through player or buildings
- The Engineer's "build X" commands will now behave properly when bound directly to keys
- Fixed a bug in scoring Engineer building destruction.
- Engineers no longer earn points for using their own Teleporters
- Fixed exploit that allowed players to teleport with the intelligence
21. november 2007-opdateringen
- Fixed building bone merge cache from dormant entities. Fixes weapons in SourceTV attached to wrong bones
20. december 2007-opdateringen
- Sapped buildings now take slightly less damage from the Spy who sapped them.
- Fixed the teleporter's player shaped particles not drawing.
- Added server log entry for buildings destroyed by their owner
- Fixed Sentry Gun shadows being clipped
- Changed Engineer buildings to detonate when a player disconnects instead of blinking out.
- Fixed Engineer being able to detonate buildings that are being sapped.
- Fixed potential client crash for players being healed by a Medic or Dispenser
29. april 2008-opdateringen (Gold Rush-opdateringen)
- Teleporter effect no longer shows up on invisible or disguised Spies.
- Fixed "times used" entry in Teleporters maxing out at 32.
- Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
11. december 2008-opdateringen
- Teleporters can now be upgraded to level three. It will recharge faster the higher level it is.
- The Engineer's Dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
15. december 2008-opdateringen
- Added teleporter sounds for level 2 and 3 Teleporters.
- Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit.
24. februar 2009-opdateringen (Scout-opdateringen)
- Tilføjede nye lyde til opgraderede Teleportere.
21. maj 2009-opdateringen (Sniper vs. Spy-opdateringen)
- Spies kan nu bruge Teleportere.
- Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled.
- Fixed Teleporters not being buildable in some places where they should be (such as within the pit at the end of Badwater Basin).
13. august 2009-opdateringen (Den klasseløse opdatering)
- Fixed Sentry Guns firing at a fully cloaked Spy if they're still the closest target.
- Engineers wrenching a teleporter will repair the other pdend as well, and remove Sappers from both if they exist.
- Fixed being able to burn buildings that are in the water while standing outside the water.
- Fixed teleporting Spies getting stuck in enemy players standing on the exit.
- Fixed server log not listing telefrag kills as weapon "telefrag".
- Killing yourself with your own Sentry Gun no longer increments the Sentry Gun's kill counter.
29. april 2010-opdateringen (Den 119. opdatering)
- Fixed Teleporters not reverting to level 1 when their other side is destroyed.
- Fixed Teleporter exit using the wrong particle effect.
- Fixed the Engineer being able to build more than 1 of each type of building.
8. juli 2010-opdateringen (Engineer-opdateringen)
- Engineers can now pickup & move their buildings.
- Fixed a server crash related to carrying buildings.
- 'Wrenching' a Sentry Gun now upgrades, repairs and restores ammunition all at once per Wrench hit, prioritizing repairs and upgrading if not in possession of enough metal.
- Fixed an exploit that allowed Engineers to build level 2/3 mini Sentry Guns.
- Fixed a bug that allowed sapped buildings to be picked up by the Engineer
- Fixed a bug where Wrangled level 3 Sentry Guns would still fire rockets when they were out of ammo.
- Fixed a bug where players would go into reference poses when switching classes while carrying a building.
- Engineers can no longer pick up buildings while stunned or in loser state.
- Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun.
- Fixed a server crash in the player death code, related to building carrying.
- Fixed a server crash related to carrying buildings at round start.
- Fixed players picking up buildings before a round has started.
- Fixed an exploit where Engineers could create level 3 Mini-Sentry Guns.
- Fixed a problem with not being able to pick-up buildings in Arena mode.
- Fixed an exploit that allowed team kills with Wrangled Sentry Guns.
- Fixed a bug where Teleporters could be given more than their normal amount of health.
- Fixed a Sentry Gun exploit that let Engineers build multiple Sentry Guns.
- Fixed Engineers being able to build level 3 mini-Sentry Guns using the Wrangler.
- Fixed another Sentry Gun exploit that let Engineers build multiple Sentry Guns.
- Fixed Engineers being able to build level 3 Mini-Sentry Guns using the Wrangler for real this time.
- Fixed Engineers being able to destroy sapped buildings by issuing the command directly in the console.
- Added the mini-sentry kill icon.
- [Udokumenteret] Several particle effects, including critical rockets, pipes, and stickies, were altered to appear brighter. These changes do not apply to ATi graphics card users and some others.
- Fixed the Best Little Slaughterhouse in Texas achievement not counting Wrangler and Mini-Sentry kills.
- Fixed being able to place buildings in nobuild zones
- Fixed a bug that allowed buildings to be built in nobuild/respawn volumes
- Fixed floating arrows on carried objects.
12. december 2012-opdateringen
- Fixed missing HUD sounds for Engineer building status panel.
- Fixed buildings not always being downgraded at the same rate by the Red-Tape Recorder.
- Fixed buildings destroyed by the Red-Tape Recorder not always displaying a death notice.
- Fixed grenades not dealing consistent damage against buildings and Mann vs. Machine tanks.
15. januar 2015-opdateringen #1
- Fixed being able to pick-up buildings while reloading the Panic Attack.
2. juli 2015-opdateringen (Gun Mettle Update)
- Teleporters and Dispensers redeploy +50% faster (2.5x without Wrench boost, 5.5x with Wrench boost).
- Building pick up speed penalty reduced from 25% to 10%.
- Building repair costs increased from 20 metal to 33 metal to repair 100hp per Wrench hit (from 5HP per metal to 3HP per metal).
- Level 2 and Level 3 Sentry Guns have less passive damage resistance against Heavy miniguns. Level 2 Sentry Minigun resistance changed from 20% to 15% and Level 3 Changed from 33% to 20%.
- Fixed a case where buildings would not go active if they were sapped while being built.
7. juli 2016-opdateringen (Meet Your Match Update)
- Level 1 Teleporters now cost 50 metal (previously 125).
- Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry.
- Fixed a display issue with combat text damage numbers against Engineer buildings sometimes being incorrect (such as with weapons that do reduced damage against buildings).
14. september 2016-opdateringen
- Fixed an exploit related to placing buildings outside of the playable space.
15. september 2016-opdateringen
- Fixed regression that prevented valid building placements.
28. marts 2018-opdateringen #1
- Fixed a case where Engineer buildings could be placed such that players would become stuck when exiting a teleporter (a.k.a. "teleporter trap").
March 28, 2018 Patch #2
- Fixed the Engineer not being able to build after rotating the placement hologram.
Fejl
- En genopført niveau 2 eller 3 Sentry Gun vil prøve at angribe fjentlige fjeder i det korte tidsrum mellem at nå et niveau og begynde opgraderingsanimationen.
- Engineers, som håner foran bygningen og hurtigt samler den op vil være i stand til at gå rundt med en usynlig værktøjskasse. Når det gør det, er de i stand til at angribe med deres nuværende nærkampsvåben.
Trivia
- Reparationsknuden var en bygning, som blev overvejet om at blive tilføjet til Engineer-opdateringen men blev skrottet under udviklingen.
Galleri
Related images: |
Sentry Gun (Niveau 1)
Dispenser (Niveau 1)