Difference between revisions of "Badlands (Capture the Flag)"
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| map-environment = Desert | | map-environment = Desert | ||
| map-setting = Daylight, sunny | | map-setting = Daylight, sunny | ||
− | | developer = Valve | + | | developer = Valve |
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Badlands (Capture the Flag) was the version of [[Badlands (Control Point)|Badlands]] that was being developed before both the release of ''Team Fortress 2'' and Badlands from 2006 <ref>[https://www.behance.net/gallery/894384/Valve-Software-Sr-Environment-Artist-2005-2011 Gallery] showing various Valve games, ''TF2'' is second.</ref>. It eventually became the Badlands that is currently in the game. | Badlands (Capture the Flag) was the version of [[Badlands (Control Point)|Badlands]] that was being developed before both the release of ''Team Fortress 2'' and Badlands from 2006 <ref>[https://www.behance.net/gallery/894384/Valve-Software-Sr-Environment-Artist-2005-2011 Gallery] showing various Valve games, ''TF2'' is second.</ref>. It eventually became the Badlands that is currently in the game. | ||
− | In 2016, former Valve employee Stéphane Gaudette would go on to publicly release screenshots he had taken of the map during his time at Valve.<ref>[https://www.artstation.com/artwork/KzvBB Gallery] of artwork.</ref> | + | In 2016, former Valve employee Stéphane Gaudette would go on to publicly release screenshots he had taken of the map during his time at Valve.<ref>[https://www.artstation.com/artwork/KzvBB Gallery] of artwork.</ref> Besides the screenshots taken by Gaudette, there remained some textures relating to the map included in the game files and some of the models inside a build of [[Source Filmmaker]]. These models are misplaced, so they spawn at their original positions on the map. With this method, the geometry of the map can be roughly recreated.<ref>[https://web.archive.org/web/20200612004510/http://www.404unf.ca/scc/badlands.php Compilation] of props.</ref> |
− | Besides the screenshots taken by Gaudette, there remained some textures relating to the map included in the game files and some of the models inside a build of [[Source Filmmaker]]. These models are misplaced, so they spawn at their original positions on the map. With this method, the geometry of the map can be roughly recreated.<ref>[https://web.archive.org/web/20200612004510/http://www.404unf.ca/scc/badlands.php Compilation] of props.</ref> | + | |
+ | The layout of the map is shown to be similar to the ''[[Team Fortress Classic]]'' version of [[Badlands (Classic)|Badlands]], with the same desert environment the released maps had. The layout of the interior is speculated to also follow the ''Team Fortress Classic'' layout, as evidenced by concept art. | ||
− | |||
== Gallery == | == Gallery == | ||
− | === Concept | + | === Concept art === |
<gallery> | <gallery> | ||
File:Badlandsconcept bluspire.jpg|Concept of BLU spire | File:Badlandsconcept bluspire.jpg|Concept of BLU spire | ||
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File:Computers 2.jpg|Concept of the interior | File:Computers 2.jpg|Concept of the interior | ||
</gallery> | </gallery> | ||
+ | |||
=== Pre-release === | === Pre-release === | ||
<gallery> | <gallery> | ||
− | File:Stephane-gaudette-ctf-badlands-redbase010001.jpg|RED spire | + | File:Stephane-gaudette-ctf-badlands-redbase010001.jpg|RED spire |
− | File:Stephane-gaudette-ctf-badlands-bluebase010035.jpg|BLU spire | + | File:Stephane-gaudette-ctf-badlands-bluebase010035.jpg|BLU spire |
File:Stephane-gaudette-ctf-badlands-bluebase010002.jpg|View of BLU base from outside the map | File:Stephane-gaudette-ctf-badlands-bluebase010002.jpg|View of BLU base from outside the map | ||
− | File:Stephane-gaudette-ctf-badlands-redbase010033.jpg|View of RED base from outside the map | + | File:Stephane-gaudette-ctf-badlands-redbase010033.jpg|View of RED base from outside the map |
File:Stephane-gaudette-ctf-badlands-redbase010002.jpg|Section of the ravine near RED base | File:Stephane-gaudette-ctf-badlands-redbase010002.jpg|Section of the ravine near RED base | ||
File:Stephane-gaudette-ctf-badlands-redbase010003.jpg|Ditto, view from the other side | File:Stephane-gaudette-ctf-badlands-redbase010003.jpg|Ditto, view from the other side | ||
Line 32: | Line 33: | ||
File:Stephane-gaudette-ctf-badlands-blubase010088.jpg|Overview of BLU base's front | File:Stephane-gaudette-ctf-badlands-blubase010088.jpg|Overview of BLU base's front | ||
File:Stephane-gaudette-ctf-badlands-bluebase010031.jpg|Ditto | File:Stephane-gaudette-ctf-badlands-bluebase010031.jpg|Ditto | ||
− | File:Stephane-gaudette-ctf-badlands-redbase010088.jpg|Overview of RED base's front | + | File:Stephane-gaudette-ctf-badlands-redbase010088.jpg|Overview of RED base's front |
File:CTFBadlands laserandbridge.jpg|View of laser and bridge<ref>[https://valvearchive.com/archive/Team%20Fortress/Team%20Fortress%202/Screenshots/Map%20Development%20Screenshots/cp_badlands/laser.jpg]</ref> | File:CTFBadlands laserandbridge.jpg|View of laser and bridge<ref>[https://valvearchive.com/archive/Team%20Fortress/Team%20Fortress%202/Screenshots/Map%20Development%20Screenshots/cp_badlands/laser.jpg]</ref> | ||
</gallery> | </gallery> | ||
+ | |||
== References == | == References == | ||
<references/> | <references/> | ||
{{Unused Content Nav}} | {{Unused Content Nav}} |
Revision as of 16:15, 13 August 2022
“Ok guys, bad news: we lost that last one.” This article documents beta/cut/unused/experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
Badlands (Capture the Flag) | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Desert |
Setting: | Daylight, sunny |
Badlands (Capture the Flag) was the version of Badlands that was being developed before both the release of Team Fortress 2 and Badlands from 2006 [1]. It eventually became the Badlands that is currently in the game.
In 2016, former Valve employee Stéphane Gaudette would go on to publicly release screenshots he had taken of the map during his time at Valve.[2] Besides the screenshots taken by Gaudette, there remained some textures relating to the map included in the game files and some of the models inside a build of Source Filmmaker. These models are misplaced, so they spawn at their original positions on the map. With this method, the geometry of the map can be roughly recreated.[3]
The layout of the map is shown to be similar to the Team Fortress Classic version of Badlands, with the same desert environment the released maps had. The layout of the interior is speculated to also follow the Team Fortress Classic layout, as evidenced by concept art.
Gallery
Concept art
Pre-release
View of laser and bridge[4]
References
|