Difference between revisions of "Obtaining Sniper achievements"

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(Earned it this way in a game, i don't remember if i clipped it)
 
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<onlyinclude>{{Show achievement|Sniper|Australian Rules
{|
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| obtain-level = Medium
|[[Image:tf sniper australian rules.png|64px]]
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| obtain-text = Killing enemy Snipers is generally at the top of your priority list. To win repeated encounters against an enemy Sniper, snipe from unexpected places and always try to land [[headshot]]s.
|'''Australian Rules'''
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}}
Dominate an enemy Sniper.
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{{Show achievement|Sniper|Beaux and Arrows
 
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| obtain-level = Hard
'''Difficulty''': Medium
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| obtain-text = Although you have the [[Huntsman]] equipped, continue to keep a moderate distance from the pair. It is recommended that you kill the Medic first, as he will likely be in the rear and more difficult to hit than the Heavy.
 
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}}
'''How to''': Try to go for Snipers that are unaware of you. Sniping from places that aren't considered the "norm" can greatly help this. Just remember, you are also a target. The best way to hit other Snipers is to run from your cover, zoom in, and headshot as quickly as possible with the Sniper Rifle, a task made even easier if they are wielding the Huntsman a long distance away from you, as it will be much more difficult for them to hit you. Don't bother charging up, as any headshot will kill a Sniper that is not overhealed.
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{{Show achievement|Sniper|Be Efficient
|}
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| obtain-level = Medium
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| obtain-text = The kills do not have to be attained in just one life, so take your time to aim and charge your shot. Slower classes, such as [[Heavy|Heavies]] and [[Soldier]]s, make good targets; there is no need to risk missing by trying to shoot a [[Scout]].
{|
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}}
|[[Image:tf sniper beaux and arrows.png|64px]]
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{{Show achievement|Sniper|Be Polite
|'''Beaux and Arrows'''
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| obtain-level = Very Easy
Kill a Heavy & Medic pair with the bow.  
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| obtain-text = Taunt with your melee weapon equipped immediately upon killing an enemy.  
 
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}}
'''Difficulty''': Hard
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{{Show achievement|Sniper|Consolation Prize
 
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| obtain-level = Very Easy
'''How to:''' Since you are using the bow, you will in general have to be closer to the pair. Since the Medic is in the back, kill him first. Hopefully the Heavy won't notice, and even if he does, Heavies are easy to hit. The Heavy will be harder to kill because he is likely to be overhealed.  Keep your distance and the spread of his Minigun will do minimal damage.  If possible, use your Jarate on the pair to increase the damage from body shots, and get a friendly Pyro to give you fire arrows. A Jarate-coated Medic hit by a fire arrow will almost certainly die, and even with overhealing a fully-charged fire arrow headshot should finish the Heavy, if not from the arrow itself then from the Mini-Crit afterburn damage. Going for the Heavy first has the advantage of finishing off the higher health target first.  Since a Medic can be taken down with one good arrow, this can actually be a surer way of completing this achievement, but keep in mind a dodging Medic is hard to hit.  As with all sniping, your targets will generally be easier to take out if they aren't aware of you specifically until it's too late. 
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| obtain-text = [[Spies]] are always looking to backstab unaware [[Snipers]]. If you really want to help with the progress of this achievement, don’t use the [[Razorback]].
|}
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}}
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{{Show achievement|Sniper|Dead Reckoning
{|
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| obtain-level = Medium-Hard
|[[Image:tf sniper be efficient.png|64px]]
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| obtain-text = Arrows take time to travel through the air, allowing you to obtain kills while dead. If consciously attempting this, engage enemies who are close enough to fight back; fire right before you die, or keep the arrow nocked to automatically fire upon dying. [[Afterburn]] kills from lit arrows also count towards to this achievement.
|'''Be Efficient'''
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}}
Get 3 kills with the Sniper Rifle without missing a shot.
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{{Show achievement|Sniper|De-sentry-lized
 
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| obtain-level = Medium
'''Difficulty''': Easy/Medium
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| obtain-text = One fully charged shot from the [[Sniper Rifle]] will destroy a Level 1 Sentry Gun, while two fully charged shots will destroy any unshielded Sentry Gun. If an Engineer is repairing the Sentry Gun or shielding it with the [[Wrangler]], kill him first.
 
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}}
'''How to''': Be on RED on a CP map, and await people when you zoom in. Heavies that are firing are a good bet for this. Those don't have to be done in one life, just without missing, so just take time to aim for head/charge.
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{{Show achievement|Sniper|Dropped Dead
|}
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| obtain-level = Medium
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| obtain-text = While Scouts aren't the easiest targets to hit, you can predict when they'll jump, either in combat or while travelling, in order to land a midair shot.
{|
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}}
|[[Image:tf sniper be polite.png|64px]]
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{{Show achievement|Sniper|Eagle Eye
|'''Be Polite'''
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| obtain-level = Hard
Provide an enemy with a freezecam shot of you doffing your hat.
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| obtain-text = Enemies will be easier to [[headshot]] at the apex of their jump. Easier yet is to headshot a [[Base Jumper|parachuting]] enemy.
 
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}}
'''Difficulty''': Easy
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{{Show achievement|Sniper|Enemy at the Gate
 
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| obtain-level = Easy
'''How to:''' Attack any Spies that you see lurking around your spawn, and if you kill them with your Kukri, taunt as soon as you kill them. Just be wary of other enemies.
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| obtain-text = On any map with [[Setup time]], charge your shot and fire at a target immediately after the gates drop. In [[King of the Hill]], you are able to accomplish this anytime before the [[control point (objective)|control point]] is initially captured.
|}
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}}
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{{Show achievement|Sniper|Flight Cancelled
{|
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| obtain-level = Hard
|[[Image:tf sniper consolation prize.png|64px]]
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|obtain-text = When an enemy propels himself into the air, focus on predicting his trajectory and target his flight path. Wide-open maps that promote explosive jumping, such as [[Hightower]], are good places to practice headshotting airborne targets.  
|'''Consolation Prize'''
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}}
Get backstabbed 50 times.  
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{{Show achievement|Sniper|Friendship is Golden
 
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| obtain-level = Very Easy
'''Difficulty''': Easy
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| obtain-text = Throw your [[Jarate]] at a teammate who is on [[fire]] to extinguish them.
 
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}}
'''How to:''' Spies are always looking to backstab unaware Snipers. If you want to help this achievement along, don't use the Razorback if you have it. Otherwise, you'll get this with enough time playing Sniper.  On the flip side, you can view the real "achievement" in this as trying NOT to get it for as long as possible.  Challenge yourself to see how long you can avoid racking up backstabbing deaths.
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{{Show achievement|Sniper|Have a Plan
|}
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| obtain-level = Easy-Medium
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| obtain-text = Snipers don't excel at flag running. However, if an opportunity presents itself, take the [[Capture the Flag#Intelligence|Intelligence]] and run, using your [[Submachine Gun]] or uncharged shots from your primary weapon to defend yourself.
{|
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}}
|[[Image:tf sniper dead reckoning.png|64px]]
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{{Show achievement|Sniper|Hipshot
|'''Dead Reckoning'''
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| obtain-level = Medium
Kill an enemy with an arrow while you're dead.
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| obtain-text = Fully charging up the [[Classic]] will bring your own [[speed]] to a crawl. To avoid being an easy target, charge your shot as you come out of cover while scanning the area for enemies. Because the achievement requires you to not use the scope, you might want to position yourself a little closer to the frontlines.
 
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}}
'''Difficulty''': Easy/Hard
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{{Show achievement|Sniper|Jarate Chop
 
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| obtain-level = Hard
'''How to:''': This achievement requires either good timing or good luck to get. An easy way is to find an enemy Heavy and get him to shoot at you with his Minigun.  While he does this, charge up your shot, aim for his head, and get ready to shoot when you are almost dead.  If done right, you should shoot the arrow just before dying, and kill the Heavy with a headshot soon after your death, getting this achievement. An alternate way to achieve this is to bind a key to "explode" or "kill" and press it after you fire an arrow, but before it hits. The greater the distance separation between yourself and your target, the better your chances. Another way to do this is with the [[Tribalman's Shiv]]; You can get a couple hits and wait for the player to bleed to death. 
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| obtain-text = You must use the [[Kukri]], [[Conscientious Objector]], [[Saxxy]], [[Tribalman's Shiv]], [[Bushwacka]], or [[Shahanshah]] to kill three players that you doused with a single Jarate. Your best bet is to enlist a [[Pocket Medic]] on a game mode where players gather in one place, such as [[5CP]] or [[Payload]]
|}
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}}
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{{Show achievement|Sniper|Jarring Transition
{|
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| obtain-level = Easy
|[[Image:tf sniper de-sentry-lized.png|64px]]
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| obtain-text = If you bump into a cloaked Spy, throw Jarate at his predicted path. Use your Jarate to check corners and recesses where Spies using the [[Cloak and Dagger]] may hide. This achievement can also be accomplished by using the [[Scout]]'s [[Mad Milk]] or [[Compression blast|reflecting]] Jarate as the [[Pyro]].
|'''De-Sentry Gun-lized'''
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}}
Destroy 3 Engineer Sentry Guns.
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{{Show achievement|Sniper|Jumper Stumper
 
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| obtain-level = Medium
'''Difficulty''': Easy/Medium.
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| obtain-text = Keep an eye on areas that require a rocket or sticky jump to access. Keep in mind that those who rocket or sticky jump probably are already damaged; a fully charged bodyshot should suffice.
 
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}}
'''How to:''' A fully charged Sniper shot will destroy a level 1 Sentry Gun in a single shot, and do incredible damage to a level 2 or 3 Sentry Gun. A great way to rack up Sentry Gun destructions is to work in tandem with another Sniper, and fire as soon as your partner fires. 2 fully charged shots will destroy any level building if done fast enough to avoid the Engineer repairing them. Headshot the Engineer first to get him out of the way if you need to.  
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{{Show achievement|Sniper|Kill Everyone You Meet
|}
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| obtain-level = Medium
----
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| obtain-text = This achievement will be obtained naturally after a decent amount of time playing as the [[Sniper]].
{|
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}}
|[[Image:tf sniper drop dead.png|64px]]
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{{Show achievement|Sniper|Kook the Spook
|'''Dropped Dead'''
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| obtain-level = Easy
Kill a Scout in midair with your Sniper Rifle or the Huntsman.  
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| obtain-text = The Kukri is your natural defense against Spies. Turn around and Spy-check nearby teammates whenever you hear the Spy's decloaking sound.
 
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}}
'''Difficulty''': Medium/Hard
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{{Show achievement|Sniper|My Brilliant Career
 
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| obtain-level = Medium
'''How to:''' Scouts aren't the Sniper's natural target, but are still a target. This is done easiest on 2fort. Be on the Sniper deck, and wait for Scouts to jump across the bridge, and try to pick them off in the air. Be ready to be a easy kill for enemy Snipers, however.
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| obtain-text = [[Snipers]] earn 1.5 points per [[headshot]], allowing them to quickly climb the scoreboard. If you are having problems accumulating points, play as a different class before switching to Sniper again. [[Medics]], for example, tend to accumulate a disproportionate amount of points per life compared to their teammates. Once you've attained a sizable lead, switch to Sniper and finish the round.
|}
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}}
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{{Show achievement|Sniper|Not a Crazed Gunman, Dad
{|
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| obtain-level = Medium
|[[Image:tf sniper enemy at the gate.png|64px]]
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| obtain-text = Wait to kill your target until they are on top of the [[control point (objective)|control point]] or [[Payload#Carts|Payload cart]].
|'''Enemy at the Gate'''
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}}
Kill an opponent within the first second of the round.  
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{{Show achievement|Sniper|Number One Assistant
 
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| obtain-level = Easy
'''Difficulty''': Very Easy
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| obtain-text = The description is misleading; for this achievement, you must get five assists in a single life. Throw your Jarate where players tend to congregate, such as around chokepoints, [[control point (objective)|control point]]s, and the setup gates at the start of a round. Using the [[Sydney Sleeper]] allows you to inflict Jarate at longer ranges.
 
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}}
'''How to:''' Charge your shot before the setup gates drop, and as soon as they drop, fire at someone with a headshot. Your fully charged shot will kill any class without an ÜberCharge. Enemy Snipers trying the same thing are a good target, as they'll be standing still waiting for the gates to drop just like you are. Just be sure to fire first. A safer method is to look for a Sniper that isn't looking at you, and then take him out.
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{{Show achievement|Sniper|Parting Shot
Note-this can be achieved any time in the match as long as you're in your spawn room.
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| obtain-level = Easy-Medium
|}
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| obtain-text = Invulnerable enemies include a Medic's ÜberCharge patient or a Pyro taunting with a fully charged [[Phlogistinator]]. Keep your crosshair on their head until the invulnerability wears off, then fire.
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}}
{|
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{{Show achievement|Sniper|Pincushion
|[[Image:Tf sniper friendship is golden.png|64px]]
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| obtain-level = Easy-Medium
|'''Friendship is Golden'''
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| obtain-text = To avoid accidentally killing your foe, do not aim for the head or charge your shots. Attacking a bulky target like the [[Soldier]] or [[Heavy]] might be easiest. This achievement can be accomplished while playing as the [[Medic]] with the [[Crusader's Crossbow]].
Extinguish a burning teammate with your [[Jarate]].
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}}
 
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{{Show achievement|Sniper|Prime Cuts
'''Difficulty''': Very Easy
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| obtain-level = Hard
 
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| obtain-text = Playing on modes which are prone to [[stalemate]]s, such as [[Capture the Flag]], will give you much longer rounds and more time to earn this achievement. Like normal weapons, the [[Classic]] gibs when the finishing blow's damage is greater than or equal to the target's remaining health plus 10, or when the damage dealt is mini-crits or crits (including headshots); this does not depend on if the player is scoped in or not.
'''How to:''' Simply throw your Jarate at a teammate who's on fire. This can also be achieved by extinguishing yourself, by throwing your Jarate at the ground while on fire.
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}}
|}
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{{Show achievement|Sniper|Rain on Their Parade
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| obtain-level = Very Easy
{|
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| obtain-text = Medics are usually found healing another teammate, so aim your Jarate between him and his patient.
|[[Image:tf sniper have a plan.png|64px]]
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}}
|'''Have a Plan'''
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{{Show achievement|Sniper|Robbin' Hood
Capture the flag in CTF.
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| obtain-level = Medium
 
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| obtain-text = Snipe from a place that has a direct line of sight to the paths that lead to your Intelligence. Scouts will often try to take your Intelligence, so pick them off as they return to their base. Another way is to kill an enemy with the [[Arrow Stab]] [[Taunt]].
'''Difficulty''': Easy/Medium
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}}
 
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{{Show achievement|Sniper|Rode Hard, Put Away Wet
'''How to:''' Snipers don't excel at flag running. Make sure you have your SMG to defend yourself, as the Razorback and Jarate can't help you. Also make sure to equip the Huntsman, as it provides you much more mobility. You can get this easily by asking a teammate to drop the flag near your flag, and run it the last few feet. It's also possible to do this by creating your own server and simply carrying the flag to your base.
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| obtain-level = Medium
|}
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| obtain-text = Take note of the class of the player you're dominating so that you can target him with Jarate. If you need to approach the frontlines, stay flanked by teammates to avoid being singled out by your victim.
----
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}}
{|
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{{Show achievement|Sniper|Saturation Bombing
|[[Image:tf sniper jarate chop.png|64px]]
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| obtain-level = Easy
|'''Jarate Chop'''
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| obtain-text = Throw your Jarate into a crowd and hope it hits four people. This is best done where players tend to congregate, such as around control points, the payload cart, and the setup gates at the start of a round.
Jarate and then kill 3 enemies with your Kukri.
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}}
 
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{{Show achievement|Sniper|Self-destruct Sequence
'''Difficulty''': Very Hard
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| obtain-level = Easy
 
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| obtain-text = Aim for the head and don't bother to charge, as a headshot will kill any [[Sniper]] that is not overhealed. Don't use the [[Sydney Sleeper]] while trying to complete this achievement, as headshots deal much less damage with this weapon.
'''How to:''' This one is tough. You have to throw Jarate that hits three enemy players, and then kill them all with your Kukri. It is definitely a situational achievement. It can be made easier if you have a Medic Über/Kritz you, or if you do it while you have the Crit buff from your team capturing the intelligence.  Remember, it cannot be three separate players, but all in the same group, all hit with the same Jarate. Further, the jar itself must directly hit one of your three targets. If it hits the ground and splashes on them, it won't count for the achievement.  The Tribalman's Shiv unlock can also be used to get this achievement and may be more useful due to the "bleed" damage that will also Mini-Crit on opponents hit by Jarate.  If you are using it, try to hit each opponent in turn once so that you can get them all bleeding first, then go for the finishing blows.  As with most melee combos, it is important to try to ambush your quarry.
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}}
|}
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{{Show achievement|Sniper|Shafted
----
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| obtain-level = Medium-Hard
{|
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| obtain-text = Find an unaware enemy, such a busy enemy [[Sniper]], and kill him with the [[Huntsman]]'s taunt. This is somewhat easier than other taunt attacks, as it only takes one second to thrust the silent arrow that [[stun]]s your target.
|[[Image:tf sniper jarring transition.png|64px]]
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}}
|'''Jarring Transition'''
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{{Show achievement|Sniper|Shock Treatment
Use Jarate to reveal a cloaked Spy.
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| obtain-level = Medium-Hard
 
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| obtain-text = Once your shield is destroyed, pounce on the Spy with the [[Kukri]]. Unfortunately, if a Spy sees your Razorback, they probably won't try to backstab you, switching instead to their [[Revolver]]. You may have better luck against inexperienced Spies or an enemy Spy intentionally trying to achieve the ''Die Another Way'' achievement.
'''Difficulty''': Medium
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}}
 
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{{Show achievement|Sniper|Shoot the Breeze
'''How to:''' If you ever bump into a cloaked Spy, quickly switch to your Jarate and throw it at the floor. You may have to guess at his path after bumping into you. Alternatively, you may spot a cloaked Spy while waiting to respawn, since at the time you can see through other people's views and spot any enemy Spies cloaking or being bumped and revealed. If so, when you do respawn, throw your Jarate at the spot where you saw the enemy Spy. If you're lucky, he may still be there. Cloaked Spies, especially those who have the Cloak & Dagger, may also be found on control points past the one currently in play, hoping for a quick capture after the previous point is captured. Try throwing your Jarate on these control points as well.
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| obtain-level = Hard
 
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| obtain-text = You can obtain this achievement by using any method capable of killing a Spy in one hit, including charged shots, headshots, or critical hits from your melee weapon.  If you know a Spy is in an area, look for shimmers of [[cloak]] and shoot where you think he will go.
'''Note:''' Throwing Jarate on a cloaked Spy on fire will trigger this achievement as well.
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}}
|}
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{{Show achievement|Sniper|Socket to Him
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| obtain-level = Very Easy
{|
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| obtain-text = Try to headshot any Demoman that you see. A Demoman will often stand still while laying sticky traps and will usually pay little attention to you when locked in a melee battle.
|[[Image:tf sniper jumper stumper.png|64px]]
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}}
|'''Jumper Stumper'''
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{{Show achievement|Sniper|The Last Wave
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.
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| obtain-level = Very Easy
 
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| obtain-text = [[Taunt]] with any primary weapon except for the [[Huntsman]] equipped immediately upon killing an enemy.
'''Difficulty''': Hard
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}}
 
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{{Show achievement|Sniper|Triple Prey
'''How to:''' Position yourself across from a high ledge that requires a rocket jump, such as the bridge on 2fort, and hope a Soldier or Demoman comes by eventually. Don't try for a headshot; if your rifle is fully charged, you should kill him anyway, since the jump will already have done him some damage.
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| obtain-level = Easy
 
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| obtain-text = The three kills do not have to be done on the same enemy or in a single life. You can change your loadout at any time during the round, so it is possible to perform this with three different melee weapons, for example.
'''Note:''' It is possible to get this achievement if you shoot a Demoman or Soldier if he has stickyjumped or rocketjumped straight into water.  
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}}
|}
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{{Show achievement|Sniper|Trust Your Feelings
----
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| obtain-level = Easy-Medium
{|
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| obtain-text = A no-scoped shot will only deal 50 damage. If need be, weaken your target with a [[headshot]], [[Submachine Gun]] fire, or [[Jarate]] first.
|[[Image:tf sniper kill everyone you meet.png|64px]]
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}}
|'''Kill Everyone You Meet'''
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{{Show achievement|Sniper|Überectomy
Kill 1000 enemies.
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| obtain-level = Medium-Hard
 
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| obtain-text = Killing enemy Medics is one of your highest priorities. Keep in mind that Medics will actively avoid wide, open areas to avoid being sniped, so hit them from an unexpected angle.
'''Difficulty''': Medium
+
}}
 
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{{Show achievement|Sniper|William Tell Overkill
'''How to:''' This is a basic grind achievement, and while it will take some time, it's an easy one to get.
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| obtain-level = Easy-Medium
|}
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| obtain-text = A fully charged headshot from the Huntsman will kill any Heavy that is not overhealed, so aim at him when he ventures close to a wall.
----
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}}
{|
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</onlyinclude>
|[[Image:tf sniper kook the spook.png|64px]]
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<br>
|'''Kook the Spook'''
 
Kill 10 Spies with your Kukri.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Your Kukri is your natural defense against Spies, so this will easily start to add up as you play. Turn around and Spy-check nearby teammates with your Kukri whenever you hear the Spy's de-cloaking sound.
 
|}
 
----
 
{|
 
|[[Image:tf sniper my brilliant career.png|64px]]
 
|'''My Brilliant Career'''
 
Top the scoreboard 10 times on teams of 6 or more players.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Due to Snipers earning 1.5 points per headshot, Snipers will quickly climb the scoreboard. Your biggest competition is other Snipers, so try to play on servers with class restrictions on Sniper. This is also possible on Arena if you are leading as a different class. Switch to Sniper, rush in, and get some assists if possible.
 
|}
 
----
 
{|
 
|[[Image:tf sniper not a crazed gunman dad.png|64px]]
 
|'''Not a Crazed Gunman, Dad'''
 
In a single life, kill 3 enemies while they achieving an objective.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Position yourself near a capture point or Payload cart, and wait to snipe your target until he is on top of it. After you do, other targets on the point may scramble, so be prepared to retreat and try again once you're repositioned. You may be lucky enough to see someone standing still on a point, or crouch-walking near a cart. Take advantage of this. Alternatively, try to search for Spies trying to capture a control point or move the Payload, unaware of any dangers nearby. Then get up close and chop him into pieces with the Kukri (this can also apply to Scouts)!
 
|}
 
----
 
{|
 
|[[Image:tf sniper number one assistant.png|64px]]
 
|'''Number One Assistant'''
 
Score 5 Assists with the Jarate in a single round.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Throwing your Jarate into a crowd will rack up assists, so launch your Jarate at the enemy spawn when the setup gates open to cover a wide range of people, and let your team do the rest. You can also try to douse the Payload cart or a capture point.
 
|}
 
----
 
{|
 
|[[Image:tf sniper parting shot.png|64px]]
 
|'''Parting Shot'''
 
Headshot an enemy player the moment his invulnerability wears off.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' If you're far enough away from an invulnerable target, they will likely not be paying attention to you. Slowly follow them until their charge wears off and fire. Heavies work best for this. Don't try to shoot the quick Medic unless his overconfidence in his ÜberCharge leaves him standing still the whole time.
 
|}
 
----
 
{|
 
|[[Image:tf sniper pincushion.png|64px]]
 
|'''Pincushion'''
 
Hit an enemy with 3 arrows, without killing them.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Spam arrows at an unaware Heavy, especially one who is overhealed, and you should get this achievement.
 
|}
 
----
 
{|
 
|[[Image:tf sniper rain on their parade.png|64px]]
 
|'''Rain on Their Parade'''
 
Jarate an enemy and the Medic healing him.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Find a Medic hanging around the Payload cart or a capture point, and aim your Jarate directly at him. They're always healing somebody, so as long as you hit the Medic, you should hit his target as well.
 
|}
 
----
 
{|
 
|[[Image:tf sniper robbin hood.png|64px]]
 
|'''Robbin' Hood'''
 
Take down an intelligence carrier with a single arrow.
 
 
 
'''Difficulty''': Medium/Hard
 
 
 
'''How to:''' On [[Turbine]], hang around your flag area and snipe them with the Huntsman as soon as they take the intelligence. Or simply aim across the open expanse in the middle and try to hit them as they run back inside. Keep in mind that you can kill 125&nbsp;hp classes with a single charged arrow.
 
|}
 
----
 
{|
 
|[[Image:tf sniper rode hard put away wet.png|64px]]
 
|'''Rode Hard, Put Away Wet'''
 
Jarate an enemy that you're dominating.
 
 
 
'''Difficulty''': Hard
 
 
 
'''How to:''' Get a domination on a slow-moving Heavy or a less skilled Sniper. Once you do, add insult to injury with the Jarate. You can tell who you are dominating by the target symbol next to enemies in the scoreboard.
 
|}
 
----
 
{|
 
|[[Image:tf sniper saturation bombing.png|64px]]
 
|'''Saturation Bombing'''
 
Jarate 4 enemy players with a single throw.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Throw your Jarate into a crowd and hope it hits 4 people. This is best done at the start of a CP map when you are on RED, when all of BLU tend to congregate around the setup gates. Capture points and Payload carts are also good choices. If one of the enemies is a Medic, you will most likely get the "Rain on Their Parade" achievement as well.
 
|}
 
----
 
{|
 
|[[Image:tf sniper selfdestruct sequence.png|64px]]
 
|'''Self-destruct Sequence'''
 
Headshot 10 enemy Snipers.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Easily earned after a reasonable amount of time playing Sniper. Aim for the head and don't bother to charge, as any headshot will kill a non-overhealed Sniper. If you find yourself getting killed a lot, move to a different location, or try killing more Snipers again later.
 
|}
 
----
 
{|
 
|[[Image:tf sniper shafted.png|64px]]
 
|'''Shafted'''
 
Stab an enemy with an arrow.
 
 
 
'''Difficulty''': Easy to Hard
 
 
 
'''How to:''' Find an unaware enemy and kill him with your Huntsman taunt. Depending on their cooperation or lack thereof, this could be easy or difficult. This is somewhat easier than other taunt kills, as it only takes one second for the arrow thrust, and as long as your target's momentum doesn't carry him out of the kill zone before you pull out the arrow, you'll get the kill. An overhealed Heavy may survive if he has over 375 HP. Another method is to simply hide around a corner and try to time a withdrawal just as an enemy approaches, which will instantly kill your target. This is the fastest taunt kill, so use it on busy Snipers that stands still, or any other unaware players like that does a taunt.
 
|}
 
----
 
{|
 
|[[Image:tf sniper shock treatment.png|64px]]
 
|'''Shock Treatment'''
 
Kill a Spy whose backstab attempt was blocked by your Razorback.
 
 
 
'''Difficulty''': Hard
 
 
 
'''How to:''' If your shield is destroyed, pounce on the Spy with your Kukri. Make sure not to show him your back, in case he recovers before you kill him. Most decent Spies will not try to backstab you if you have a Razorback, however; they will merely pump you full of [[Revolver]] shots or shoot you in the head with the [[Ambassador]]. Therefore this is a difficult achievement to obtain.
 
|}
 
----
 
{|
 
|[[Image:tf sniper shoot the breeze.png|64px]]
 
|'''Shoot the Breeze'''
 
Kill a fully invisible Spy in a single hit.
 
 
 
'''Difficulty''': Hard
 
 
 
'''How to:''' Sniping a fully cloaked Spy is generally pure luck. If you want to try to get this one on purpose, try to look for tell-tale shimmers of Cloak, and shoot where you think the Spy will head. Aiming for ammo pick-ups is a good bet (only if the Spy is using default Cloak device, and not the Cloak & Dagger). Charge your shots to increase the chance that you will kill the Spy if you don't hit his head, which you probably won't. Also try shooting at control points past the one currently in play, as Spies tend to try and grab control points as soon as the previous ones are captured. 
 
|}
 
----
 
{|
 
|[[Image:tf sniper socket to him.png|64px]]
 
|'''Socket to Him'''
 
Headshot an enemy Demoman.
 
 
 
'''Difficulty''': Very Easy
 
 
 
'''How to:''' As long as you do indeed kill everyone you meet, eventually one of them will be a Demoman. If you're having trouble with this, try to find one standing still near a group of sticky bombs and take him out from a direction he isn't looking.
 
|}
 
----
 
{|
 
|[[Image:tf sniper the last wave.png|64px]]
 
|'''The Last Wave'''
 
Provide an enemy with a freezecam shot of you waving to them.
 
 
 
'''Difficulty''': Very Easy
 
 
 
'''How to:''' Kill someone with your Sniper Rifle and taunt. Simple.
 
|}
 
----
 
{|
 
|[[Image:tf sniper triple prey.png|64px]]
 
|'''Triple Prey'''
 
In a single round, kill the same enemy with 3 different weapons.
 
 
 
'''Difficulty''': Hard
 
 
 
'''How to:''' Make sure you have the SMG equipped, or this will be extremely difficult to get (you would have to kill an enemy Spy with your Razorback, which would only happen if the Spy attempts to backstab you with low health). Try to appear as though you're sniping, but don't zoom in. When a Spy approaches you, kill him. Then repeat with two other weapons. 
 
 
 
Note: This achievement can also be obtained by assisting other players. For example, if you have wounded an enemy Heavy with your [[Sniper Rifle]] and friendly Spy [[backstab]]s that very Heavy right after you hit him, you will get 1/3 of the achievement, but the weapon that you killed the Heavy with will be the Butterfly Knife. The same goes for other classes, as long as you get the assist.
 
 
 
Attacking a player that ends up suiciding (e.g.: splash damage, typing 'kill' in console) also counts as a separate weapon towards this goal.
 
|}
 
----
 
{|
 
|[[Image:tf sniper trust your feelings.png|64px]]
 
|'''Trust Your Feelings'''
 
Get 5 kills with the Sniper Rifle without your scope.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' A no scope shot will do 43-57 damage, so it's best to only use it if you're sure it will kill your target. Since you don't have to do all five kills in one life, just take any opportunity you can to kill while unscoped, and eventually you will get the achievement. Don't bother aiming for the head; that only increases damage while scoped.
 
|}
 
----
 
{|
 
|[[Image:tf sniper uberectomy.png|64px]]
 
|'''Überectomy'''
 
Kill a Medic that is ready to deploy an ÜberCharge.
 
 
 
'''Difficulty''': Hard
 
 
 
'''How to:''' Once Medics get a charge, they tend to deploy them at the first chance they get. Join the RED team on a Payload map and find a Medic at the gate. Most of them will have a charge ready when the round starts, so once the gates open, kill him before he can deploy it. Despite the logo for this achievement, you are not required to use the Huntsman.
 
|}
 
----
 
{|
 
|[[Image:tf sniper william tell overkill.png|64px]]
 
|'''William Tell Overkill'''
 
Pin an enemy Heavy to the wall via his head.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Make sure your Huntsman is fully drawn, and aim for the head of every Heavy you see, especially if said Heavy is standing near a wall. Eventually, you will kill one and pin him to it, earning you the achievement.  
 
|}
 
 
 
----
 
 
 
 
 
 
{{Achievements}}
 
{{Achievements}}
 +
<br>
 
{{Sniper Nav}}
 
{{Sniper Nav}}
  
 
[[Category:Achievements]]
 
[[Category:Achievements]]
 
[[Category:Strategy]]
 
[[Category:Strategy]]
[[Category:Sniper]]
+
[[Category:Community strategy]]
[[Category:Lists]]
 
{{Languages}}
 

Latest revision as of 21:45, 20 December 2022

Australian Rules
Australian Rules
Dominate an enemy Sniper.
Difficulty: Medium
How to obtain: Killing enemy Snipers is generally at the top of your priority list. To win repeated encounters against an enemy Sniper, snipe from unexpected places and always try to land headshots.


Beaux and Arrows
Beaux and Arrows
Kill a Heavy & Medic pair with the bow.
Difficulty: Hard
How to obtain: Although you have the Huntsman equipped, continue to keep a moderate distance from the pair. It is recommended that you kill the Medic first, as he will likely be in the rear and more difficult to hit than the Heavy.


Be Efficient
Be Efficient
Get 3 kills with the Sniper Rifle without missing a shot.
Difficulty: Medium
How to obtain: The kills do not have to be attained in just one life, so take your time to aim and charge your shot. Slower classes, such as Heavies and Soldiers, make good targets; there is no need to risk missing by trying to shoot a Scout.


Be Polite
Be Polite
Provide an enemy with a freezecam shot of you doffing your hat.
Difficulty: Very Easy
How to obtain: Taunt with your melee weapon equipped immediately upon killing an enemy.


Consolation Prize
Consolation Prize
Get backstabbed 50 times.
Difficulty: Very Easy
How to obtain: Spies are always looking to backstab unaware Snipers. If you really want to help with the progress of this achievement, don’t use the Razorback.


Dead Reckoning
Dead Reckoning
Kill an enemy with an arrow while you're dead.
Difficulty: Medium-Hard
How to obtain: Arrows take time to travel through the air, allowing you to obtain kills while dead. If consciously attempting this, engage enemies who are close enough to fight back; fire right before you die, or keep the arrow nocked to automatically fire upon dying. Afterburn kills from lit arrows also count towards to this achievement.


De-sentry-lized
De-sentry-lized
Destroy 3 Engineer sentry guns.
Difficulty: Medium
How to obtain: One fully charged shot from the Sniper Rifle will destroy a Level 1 Sentry Gun, while two fully charged shots will destroy any unshielded Sentry Gun. If an Engineer is repairing the Sentry Gun or shielding it with the Wrangler, kill him first.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.
Difficulty: Medium
How to obtain: While Scouts aren't the easiest targets to hit, you can predict when they'll jump, either in combat or while travelling, in order to land a midair shot.


Eagle Eye
Eagle Eye
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope headshot.
Difficulty: Hard
How to obtain: Enemies will be easier to headshot at the apex of their jump. Easier yet is to headshot a parachuting enemy.


Enemy at the Gate
Enemy at the Gate
Kill an opponent within the first second of the round.
Difficulty: Easy
How to obtain: On any map with Setup time, charge your shot and fire at a target immediately after the gates drop. In King of the Hill, you are able to accomplish this anytime before the control point is initially captured.


Flight Cancelled
Flight Cancelled
Kill 25 parachuting players with a critical headshot.
Difficulty: Hard
How to obtain: When an enemy propels himself into the air, focus on predicting his trajectory and target his flight path. Wide-open maps that promote explosive jumping, such as Hightower, are good places to practice headshotting airborne targets.


Friendship is Golden
Friendship is Golden
Extinguish a burning teammate with your Jarate.
Difficulty: Very Easy
How to obtain: Throw your Jarate at a teammate who is on fire to extinguish them.


Have a Plan
Have a Plan
Capture the flag in CTF.
Difficulty: Easy-Medium
How to obtain: Snipers don't excel at flag running. However, if an opportunity presents itself, take the Intelligence and run, using your Submachine Gun or uncharged shots from your primary weapon to defend yourself.


Hipshot
Hipshot
While using The Classic, kill 10 enemies with a full charge, no-scope headshot.
Difficulty: Medium
How to obtain: Fully charging up the Classic will bring your own speed to a crawl. To avoid being an easy target, charge your shot as you come out of cover while scanning the area for enemies. Because the achievement requires you to not use the scope, you might want to position yourself a little closer to the frontlines.


Jarate Chop
Jarate Chop
Jarate and then kill 3 enemies with your Kukri.
Difficulty: Hard
How to obtain: You must use the Kukri, Conscientious Objector, Saxxy, Tribalman's Shiv, Bushwacka, or Shahanshah to kill three players that you doused with a single Jarate. Your best bet is to enlist a Pocket Medic on a game mode where players gather in one place, such as 5CP or Payload


Jarring Transition
Jarring Transition
Use Jarate to reveal a cloaked Spy.
Difficulty: Easy
How to obtain: If you bump into a cloaked Spy, throw Jarate at his predicted path. Use your Jarate to check corners and recesses where Spies using the Cloak and Dagger may hide. This achievement can also be accomplished by using the Scout's Mad Milk or reflecting Jarate as the Pyro.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.
Difficulty: Medium
How to obtain: Keep an eye on areas that require a rocket or sticky jump to access. Keep in mind that those who rocket or sticky jump probably are already damaged; a fully charged bodyshot should suffice.


Kill Everyone You Meet
Kill Everyone You Meet
Kill 1000 enemies.
Difficulty: Medium
How to obtain: This achievement will be obtained naturally after a decent amount of time playing as the Sniper.


Kook the Spook
Kook the Spook
Kill 10 Spies with your Kukri.
Difficulty: Easy
How to obtain: The Kukri is your natural defense against Spies. Turn around and Spy-check nearby teammates whenever you hear the Spy's decloaking sound.


My Brilliant Career
My Brilliant Career
Top the scoreboard 10 times on teams of 6 or more players.
Difficulty: Medium
How to obtain: Snipers earn 1.5 points per headshot, allowing them to quickly climb the scoreboard. If you are having problems accumulating points, play as a different class before switching to Sniper again. Medics, for example, tend to accumulate a disproportionate amount of points per life compared to their teammates. Once you've attained a sizable lead, switch to Sniper and finish the round.


Not a Crazed Gunman, Dad
Not a Crazed Gunman, Dad
In a single life, kill 3 enemies while they are achieving an objective.
Difficulty: Medium
How to obtain: Wait to kill your target until they are on top of the control point or Payload cart.


Number One Assistant
Number One Assistant
Score 5 Assists with the Jarate in a single round.
Difficulty: Easy
How to obtain: The description is misleading; for this achievement, you must get five assists in a single life. Throw your Jarate where players tend to congregate, such as around chokepoints, control points, and the setup gates at the start of a round. Using the Sydney Sleeper allows you to inflict Jarate at longer ranges.


Parting Shot
Parting Shot
Headshot an enemy player the moment his invulnerability wears off.
Difficulty: Easy-Medium
How to obtain: Invulnerable enemies include a Medic's ÜberCharge patient or a Pyro taunting with a fully charged Phlogistinator. Keep your crosshair on their head until the invulnerability wears off, then fire.


Pincushion
Pincushion
Hit an enemy with 3 arrows, without killing them.
Difficulty: Easy-Medium
How to obtain: To avoid accidentally killing your foe, do not aim for the head or charge your shots. Attacking a bulky target like the Soldier or Heavy might be easiest. This achievement can be accomplished while playing as the Medic with the Crusader's Crossbow.


Prime Cuts
Prime Cuts
While using The Classic, gib all 9 classes during a single round.
Difficulty: Hard
How to obtain: Playing on modes which are prone to stalemates, such as Capture the Flag, will give you much longer rounds and more time to earn this achievement. Like normal weapons, the Classic gibs when the finishing blow's damage is greater than or equal to the target's remaining health plus 10, or when the damage dealt is mini-crits or crits (including headshots); this does not depend on if the player is scoped in or not.


Rain on Their Parade
Rain on Their Parade
Jarate an enemy and the Medic healing him.
Difficulty: Very Easy
How to obtain: Medics are usually found healing another teammate, so aim your Jarate between him and his patient.


Robbin' Hood
Robbin' Hood
Take down an intelligence carrier with a single arrow.
Difficulty: Medium
How to obtain: Snipe from a place that has a direct line of sight to the paths that lead to your Intelligence. Scouts will often try to take your Intelligence, so pick them off as they return to their base. Another way is to kill an enemy with the Arrow Stab Taunt.


Rode Hard, Put Away Wet
Rode Hard, Put Away Wet
Jarate an enemy that you're dominating.
Difficulty: Medium
How to obtain: Take note of the class of the player you're dominating so that you can target him with Jarate. If you need to approach the frontlines, stay flanked by teammates to avoid being singled out by your victim.


Saturation Bombing
Saturation Bombing
Jarate 4 enemy players with a single throw.
Difficulty: Easy
How to obtain: Throw your Jarate into a crowd and hope it hits four people. This is best done where players tend to congregate, such as around control points, the payload cart, and the setup gates at the start of a round.


Self-destruct Sequence
Self-destruct Sequence
Headshot 10 enemy Snipers.
Difficulty: Easy
How to obtain: Aim for the head and don't bother to charge, as a headshot will kill any Sniper that is not overhealed. Don't use the Sydney Sleeper while trying to complete this achievement, as headshots deal much less damage with this weapon.


Shafted
Shafted
Stab an enemy with an arrow.
Difficulty: Medium-Hard
How to obtain: Find an unaware enemy, such a busy enemy Sniper, and kill him with the Huntsman's taunt. This is somewhat easier than other taunt attacks, as it only takes one second to thrust the silent arrow that stuns your target.


Shock Treatment
Shock Treatment
Kill a spy whose backstab attempt was blocked by your Razorback.
Difficulty: Medium-Hard
How to obtain: Once your shield is destroyed, pounce on the Spy with the Kukri. Unfortunately, if a Spy sees your Razorback, they probably won't try to backstab you, switching instead to their Revolver. You may have better luck against inexperienced Spies or an enemy Spy intentionally trying to achieve the Die Another Way achievement.


Shoot the Breeze
Shoot the Breeze
Kill a fully invisible Spy in a single hit.
Difficulty: Hard
How to obtain: You can obtain this achievement by using any method capable of killing a Spy in one hit, including charged shots, headshots, or critical hits from your melee weapon. If you know a Spy is in an area, look for shimmers of cloak and shoot where you think he will go.


Socket to Him
Socket to Him
Headshot an enemy Demoman.
Difficulty: Very Easy
How to obtain: Try to headshot any Demoman that you see. A Demoman will often stand still while laying sticky traps and will usually pay little attention to you when locked in a melee battle.


The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.
Difficulty: Very Easy
How to obtain: Taunt with any primary weapon except for the Huntsman equipped immediately upon killing an enemy.


Triple Prey
Triple Prey
In a single round, get a kill with 3 different weapons.
Difficulty: Easy
How to obtain: The three kills do not have to be done on the same enemy or in a single life. You can change your loadout at any time during the round, so it is possible to perform this with three different melee weapons, for example.


Trust Your Feelings
Trust Your Feelings
Get 5 kills with the Sniper Rifle without your scope.
Difficulty: Easy-Medium
How to obtain: A no-scoped shot will only deal 50 damage. If need be, weaken your target with a headshot, Submachine Gun fire, or Jarate first.


Überectomy
Überectomy
Kill a Medic that is ready to deploy an ÜberCharge.
Difficulty: Medium-Hard
How to obtain: Killing enemy Medics is one of your highest priorities. Keep in mind that Medics will actively avoid wide, open areas to avoid being sniped, so hit them from an unexpected angle.


William Tell Overkill
William Tell Overkill
Pin an enemy Heavy to the wall via his head.
Difficulty: Easy-Medium
How to obtain: A fully charged headshot from the Huntsman will kill any Heavy that is not overhealed, so aim at him when he ventures close to a wall.