Difference between revisions of "Revolver Sniper Rifle"

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(Swood - I want to hear at least two other unbiased people say this "isn't trivia" before you undo this. The trivia rules say it must be "interesting" and one mod's opinion isn't enough to prove that it isn't.)
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| image          = Unknownweapon.png
 
| image          = Unknownweapon.png
 
| hide-kill-icon = yes
 
| hide-kill-icon = yes
| used-by        = [[Sniper]]
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| used-by        = {{used by|Sniper}}
 
| slot          = primary
 
| slot          = primary
 
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The '''Revolver Sniper Rifle''' is an experimental [[Weapons#Sniper|primary weapon]] for the [[Sniper]] that was being play-tested by [[Valve]]. The existence of this weapon was first discovered in the form of VTF filename strings found in the {{code|texture_preload_list.txt}} file that had been added to the game as part of the {{Patch name|10|28|2015}}.
 
The '''Revolver Sniper Rifle''' is an experimental [[Weapons#Sniper|primary weapon]] for the [[Sniper]] that was being play-tested by [[Valve]]. The existence of this weapon was first discovered in the form of VTF filename strings found in the {{code|texture_preload_list.txt}} file that had been added to the game as part of the {{Patch name|10|28|2015}}.
  
Furthermore, when the game's source code was leaked, code was found pertaining to this weapon that showed it would have fired an actual physical [[projectile]] bullet, instead of the traditional [[hitscan]] method common to other guns in ''Team Fortress 2''.
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Furthermore, when the game's source code was leaked, code was found pertaining to this weapon that showed it would have fired an actual physical [[Projectiles|projectile]] bullet moving at 4900 [[Hammer unit]]s/s and with a gravity of 0.1, instead of the traditional [[hitscan]] method common to other bullet guns in ''Team Fortress 2''.<ref name="projectile">game\shared\tf\tf_weapon_sniperrifle.cpp:L2256-2268</ref> If the weapon is fully charged it would increase the firing rate to firing one shot every 0.3 seconds.<ref name="primaryfire">game\shared\tf\tf_weapon_sniperrifle.cpp:L2058-2085</ref> With every shot, the Sniper flinches as if hit by an enemy, however, some commented out code suggests this would only apply while zoomed; crouching reduces the flinching.<ref name="primaryfire" />. If the Sniper isn't zoomed in, the weapon deals 20% less damage (dealing 40 damage instead of 50), but if the Sniper is zoomed in shots deal 50% more damage (dealing 75 instead of 50).<ref>game\shared\tf\tf_weapon_sniperrifle.cpp:L2089-2102</ref>  Unlike other Sniper Rifles, the Revolver Sniper Rifle would have to reload.<ref>game\shared\tf\tf_weapon_sniperrifle.cpp:L2104-2124</ref>
  
 
== Update history ==
 
== Update history ==
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* {{Undocumented}} VTF filename strings for the Revolver Sniper Rifle were added.
 
* {{Undocumented}} VTF filename strings for the Revolver Sniper Rifle were added.
  
== Trivia ==
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== References ==
* The Revolver Sniper Rifle appears as a weapon in [[[i]Team Fortress 2 Classic[/i]]], a fan-made game that includes many of [i]Team Fortress 2[/i]'s scrapped weapons.
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<references/>
  
 
{{Unused Content Nav}}
 
{{Unused Content Nav}}

Latest revision as of 07:31, 27 September 2023

This article is about the scrapped weapon known as the Revolver Sniper Rifle. For the other in-game weapons, see Revolver, Sniper Rifle, or Ambassador.

The Revolver Sniper Rifle is an experimental primary weapon for the Sniper that was being play-tested by Valve. The existence of this weapon was first discovered in the form of VTF filename strings found in the texture_preload_list.txt file that had been added to the game as part of the October 28, 2015 Patch.

Furthermore, when the game's source code was leaked, code was found pertaining to this weapon that showed it would have fired an actual physical projectile bullet moving at 4900 Hammer units/s and with a gravity of 0.1, instead of the traditional hitscan method common to other bullet guns in Team Fortress 2.[1] If the weapon is fully charged it would increase the firing rate to firing one shot every 0.3 seconds.[2] With every shot, the Sniper flinches as if hit by an enemy, however, some commented out code suggests this would only apply while zoomed; crouching reduces the flinching.[2]. If the Sniper isn't zoomed in, the weapon deals 20% less damage (dealing 40 damage instead of 50), but if the Sniper is zoomed in shots deal 50% more damage (dealing 75 instead of 50).[3] Unlike other Sniper Rifles, the Revolver Sniper Rifle would have to reload.[4]

Update history

October 28, 2015 Patch

  • [Undocumented] VTF filename strings for the Revolver Sniper Rifle were added.

References

  1. game\shared\tf\tf_weapon_sniperrifle.cpp:L2256-2268
  2. a b game\shared\tf\tf_weapon_sniperrifle.cpp:L2058-2085
  3. game\shared\tf\tf_weapon_sniperrifle.cpp:L2089-2102
  4. game\shared\tf\tf_weapon_sniperrifle.cpp:L2104-2124