Difference between revisions of "Community Zombie Infection strategy"

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(Just a quick tip for Heavy.)
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* The [[Force-A-Nature]]'s knockback can help keep dangerous Zombies at bay, such as Heavy Zombies, as well as potentially save a teammate by knocking the Zombie back when they're about to hit your teammates.
 
* The [[Force-A-Nature]]'s knockback can help keep dangerous Zombies at bay, such as Heavy Zombies, as well as potentially save a teammate by knocking the Zombie back when they're about to hit your teammates.
 
* On more open maps, the [[Shortstop]] is an excellent choice, allowing you to keep your distance while still being lethal.
 
* On more open maps, the [[Shortstop]] is an excellent choice, allowing you to keep your distance while still being lethal.
 +
* The ability of the [[Candy Cane]] to cause a small health packs to drop stacks with the small health pack already dropped by the Zombies, resulting in 2 small health packs. Zombies are unable to heal themselves using these health packs, which means that all the health drops can benefit your team. Additionally, the only source of explosive damage is the Demoman Zombie.
  
 
==== {{class link|Soldier}} ====
 
==== {{class link|Soldier}} ====
 
* Engineer Zombies cannot build any buildings making the [[Cow Mangler 5000]] an excellent choice of primary. The downside of less building damage does not come into play while still keeping the infinite reserve ammo. Be sure to check which Medi Gun your Medic is running, the [[Kritzkrieg]]'s Critical Hits from the ÜberCharge turn into Mini-Crits instead!
 
* Engineer Zombies cannot build any buildings making the [[Cow Mangler 5000]] an excellent choice of primary. The downside of less building damage does not come into play while still keeping the infinite reserve ammo. Be sure to check which Medi Gun your Medic is running, the [[Kritzkrieg]]'s Critical Hits from the ÜberCharge turn into Mini-Crits instead!
 
* The [[Concheror]] can be a good supportive secondary, as the passive regeneration along with the healing when it's activated makes you hard to kill. Compared to the other banners, the Concheror requires less damage to be fully charged, allowing for more banners to be deployed. The healing can be of great use to slow classes that are prone to being targeted such as the Heavy or Soldier.
 
* The [[Concheror]] can be a good supportive secondary, as the passive regeneration along with the healing when it's activated makes you hard to kill. Compared to the other banners, the Concheror requires less damage to be fully charged, allowing for more banners to be deployed. The healing can be of great use to slow classes that are prone to being targeted such as the Heavy or Soldier.
 +
* The [[Pain Train]] has very few disadvantages, as the only source of bullet damage comes from a Heavy Zombie taunt kill. However, there is no advantage to using it either, as there is nothing to capture.
  
 
==== {{class link|Pyro}} ====
 
==== {{class link|Pyro}} ====

Revision as of 07:07, 13 October 2023

This article is about Community Zombie Infection strategy.

General strategy

Humans

  • Prioritise shooting Medic Zombies, their healing can undo a lot of the damage done and heals incredibly fast.

Zombies

Class-specific strategy

Humans

Leaderboard class scout.png Scout

  • Due to Scout's mobility and unlocks, Scout can easily fullfil different roles, from an aggressive damage-oriented class to a more support-oriented playstyle.
  • The Baby Face's Blaster gives you much more speed, but reduces your vertical mobility. With a max speed boost, you are the same speed as a Scout Zombie, allowing you to keep your distance much easier.
  • The Bonk! Atomic Punch can save yourself from a tricky situation, but it can also be used as a distraction for your teammates or to block the Zombies from reaching them. Be careful of the movement speed penalty after using it, however.
  • The Force-A-Nature's knockback can help keep dangerous Zombies at bay, such as Heavy Zombies, as well as potentially save a teammate by knocking the Zombie back when they're about to hit your teammates.
  • On more open maps, the Shortstop is an excellent choice, allowing you to keep your distance while still being lethal.
  • The ability of the Candy Cane to cause a small health packs to drop stacks with the small health pack already dropped by the Zombies, resulting in 2 small health packs. Zombies are unable to heal themselves using these health packs, which means that all the health drops can benefit your team. Additionally, the only source of explosive damage is the Demoman Zombie.

Leaderboard class soldier.png Soldier

  • Engineer Zombies cannot build any buildings making the Cow Mangler 5000 an excellent choice of primary. The downside of less building damage does not come into play while still keeping the infinite reserve ammo. Be sure to check which Medi Gun your Medic is running, the Kritzkrieg's Critical Hits from the ÜberCharge turn into Mini-Crits instead!
  • The Concheror can be a good supportive secondary, as the passive regeneration along with the healing when it's activated makes you hard to kill. Compared to the other banners, the Concheror requires less damage to be fully charged, allowing for more banners to be deployed. The healing can be of great use to slow classes that are prone to being targeted such as the Heavy or Soldier.
  • The Pain Train has very few disadvantages, as the only source of bullet damage comes from a Heavy Zombie taunt kill. However, there is no advantage to using it either, as there is nothing to capture.

Leaderboard class pyro.png Pyro

  • The Reserve Shooter can be very effective against pouncing Soldier Zombies. Pyro Zombies are immune to flames, making a bullet-based secondary an ideal choice.

Leaderboard class demoman.png Demoman

  • Consider equipping a shield, as it blocks 50% of the damage from direct Zombie attacks. The infinite Zombie hordes will quickly chew through your secondary ammo and will likely not leave you enough time to set up traps, making a shield a good choice.

Leaderboard class heavy.png Heavy

  • Consider using yourself as a human shield for your fellow survivors if you have full health and have a healing source nearby, as you can tank multiple hits from Zombies. As a result, you make it easier for your teammates to dispatch the Zombies, as they will have their attention directed at you.

Leaderboard class engineer.png Engineer

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

Leaderboard class spy.png Spy

Zombies

Voodoo-Cursed Scout Soul Scout

Voodoo-Cursed Soldier Soul Soldier

  • When using your ability, try to jump at the same time. This will greaty increase the height gained and will allow you to deal more stomp damage or get to higher places.

Voodoo-Cursed Pyro Soul Pyro

  • Although you cannot set them on fire and deal less damage, if a Human Pyro has a Flare Gun equipped they will be unable to deal significant damage to you, making them an easy target.

Voodoo-Cursed Demoman Soul Demoman

Voodoo-Cursed Heavy Soul Heavy

Voodoo-Cursed Engineer Soul Engineer

Voodoo-Cursed Medic Soul Medic

  • Your ability makes you temporarily invincible, but still allows you to attack, use this to your advantage. Remember that your ability also heals those around you.

Voodoo-Cursed Sniper Soul Sniper

  • You can use your spit ability to deny Humans from walking in an area, rather than damaging them, possibly forcing them into an unfavourable situation.

Voodoo-Cursed Spy Soul Spy