Difference between revisions of "User:Washys/Trespasser (mission)"
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== Notes == | == Notes == | ||
* Respawn is disabled. | * Respawn is disabled. | ||
+ | * If all players are dead, the wave is failed. | ||
* Players respawn at checkpoints throughout the wave. | * Players respawn at checkpoints throughout the wave. | ||
* Reanimators are disabled. | * Reanimators are disabled. | ||
Line 33: | Line 34: | ||
* Players must escape at the ending of the mission to win. | * Players must escape at the ending of the mission to win. | ||
* If only one player is alive, that player gains 100% critical hits, 300% damage bonus vs tanks, and reduced movement speed. The movement speed debuff is removed after Wave 4. | * If only one player is alive, that player gains 100% critical hits, 300% damage bonus vs tanks, and reduced movement speed. The movement speed debuff is removed after Wave 4. | ||
+ | * Extra weapons are available for players and can be accessed by equipping them at the Upgrade Station. Use the med cabinet to refresh your loadout. | ||
== Waves == | == Waves == | ||
== Modified upgrades == | == Modified upgrades == | ||
− | {{Mvm upgrades trespasser}} | + | {{User:Washys/Mvm upgrades trespasser}} |
== Stat changes == | == Stat changes == | ||
Line 43: | Line 45: | ||
== Extra weapons == | == Extra weapons == | ||
− | {{Trespasser extra loadout}} | + | {{User:Washys/Trespasser extra loadout}} |
{{User:Washys/Template:Hexadecimal Horrors nav}} | {{User:Washys/Template:Hexadecimal Horrors nav}} | ||
− | [[Category:Operation Hexadecimal Horrors missions]] | + | [[:Category:Operation Hexadecimal Horrors missions]] |
Latest revision as of 00:09, 14 October 2023
“I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Trespasser | |
---|---|
Basic Information | |
Name: | Trespasser |
File name: |
mvm_condemned_b3_exp_trespasser
|
Developer(s): | Hell-met |
Map: | Condemned |
Mission type: | Endurance |
Waves: | 1 |
Difficulty: | Expert |
Starting credits: | 500 |
Maximum possible credits: | 11800 |
Minimum respawn wave time: | N/A |
Maximum respawn wave time: | N/A |
Fixed respawn time: | N/A |
Tour: | Hexadecimal Horrors |
Sentry Buster spawn time: | N/A |
Sentry Buster respawn time: | N/A |
Trespasser is an expert endurance mission made by Hell-met. It is available on the custom Condemned map.
Notes
- Respawn is disabled.
- If all players are dead, the wave is failed.
- Players respawn at checkpoints throughout the wave.
- Reanimators are disabled.
- Canteens are blacklisted.
- Most primary weapons are blacklisted.
- A penalty of $250 credits is deducted per death.
- Players must escape at the ending of the mission to win.
- If only one player is alive, that player gains 100% critical hits, 300% damage bonus vs tanks, and reduced movement speed. The movement speed debuff is removed after Wave 4.
- Extra weapons are available for players and can be accessed by equipping them at the Upgrade Station. Use the med cabinet to refresh your loadout.
Waves
Modified upgrades
Modified classes' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Classes | Cost | Level | Notes | |
+25% Blast Resistance | All classes | 150 | 3 | Take less damage from explosions, including rocket jumps and sticky jumps. Cost reduced to 150. | |
+25% Bullet Resistance | 150 | 3 | Take less damage from hitscan weapons and taunt attacks. Cost reduced to 150. | ||
+10% Movement Speed | 500 | 3 | Adds 10% to movement speed. Cost increased to 500. | ||
+2 Health Regen | 500 | 5 | Regenerates health every second. Cost increased to 500. | ||
+10% Jump Height | 250 | 6 | Jump higher. Jump height per upgrade decreased to +10%. Cost increased to 250. Maximum jump height remains at +60% | ||
+5 Metal Regen | Engineer | 125 | 5 | Metal is regenerated every 5 seconds. Cost decreased to 125. |
Modified primary weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
+25% Damage | Scout | 500 | 2 | Maximum damage bonus decreased to +50%. Cost increased to 500. | |
+2 Clip Size | Medic | 500 | 4 | Cost increased to 500. | |
+50% Clip Size | Scout | Medic | 500 | 4 | Cost increased to 500. |
Engineer | 125 | Cost decreased to 125. | |||
Projectile Penetration | Scout | Medic | 99999 | 1 | Projectiles penetrate enemy players. Upgrade is prohibited. |
Engineer | 49999 | ||||
+10% Firing Speed | Scout | Medic | 250 | 4 | Cost increased to 250. |
Engineer | 125 | Cost decreased to 125. | |||
+25 Health On Kill | All classes
|
500, 250 | 4 | Cost increased to 500, 250 for Engineer | |
Mad Milk Syringes | Medic | 1000 | 1 | Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max at 4 seconds. Cost increased to 1000. |
Modified secondary weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
+25% Damage | Demoman | 500 | 2 | Damage bonus per upgrade increased to +25% (+1% damage per $20) Maximum damage bonus per upgrade decreased to +50% | |
+50% Clip Size | Scout | Soldier | 125, 250 | 4 | Cost decreased to 125, 250 for Demoman |
Pyro | Demoman | ||||
Heavy | Engineer | ||||
Sniper | Spy | ||||
Projectile Penetration | Scout | Soldier | 49999 | 1 | Projectiles penetrate enemy players. Upgrade is prohibited. |
Pyro | Heavy | ||||
Engineer | Sniper | ||||
Spy | |||||
+25 Health On Kill | All classes
|
250, 500 | 4 | Cost increased to 250, 500 for Demoman | |
+15% Recharge Rate | Scout | Pyro | 125 | 4 | Cost decreased to 125. |
Heavy | Sniper | ||||
+10% Firing Speed | Scout | Soldier | 125, 250 | 4, 2, 1 | Cost increased to 125, 250 for Demoman. |
Pyro | Demoman | ||||
Heavy | Engineer | ||||
Sniper | Spy | ||||
-35% Speed On Target | Scout | Sniper | 99999 | 1 | Does not stack. Upgrade is prohibited. |
+100% Charge Recharge Rate | Demoman | 125 | 4 | Cost decreased to 125. | |
-30% Push Force On Wearer | 100 | 3 | Reduced the push force from enemies attack Cost increased to 125. | ||
+25% Burn Damage | Pyro | 125 | 4 | Afterburn damage bonus. Cost decreased to 125. | |
+25% Burn Time | 125 | 4 | Afterburn duration. Cost decreased to 125. | ||
Able to re-launch while already in-flight | Pyro | 125 | 1 | Cost decreased to 125 | |
Stun enemies when you land | 99999 | 1 | Upgrade is prohibited. |
Modified melee weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
+10% Attack Speed | All classes
except for Scout |
250 | 4 | Increasing the Engineer's melee speed allows him to build, upgrade, resupply, and repair buildings faster. Cost increased to 250 | |
+25 Health On Kill | All classes
|
250, 500 | 4, 3, 2 | Health from robot kills can overheal players. Cost increasd to 250, 500 for Engineer and Spy. | |
+25% Damage | Demoman | 500 | 2, 1 | Upgrade will only appear if Demoman equips a Shield. If Demoman equips any Stickybomb Launcher, this upgrade will no longer appear; any previously purchased levels will still apply, however. Maximum damage bonus decreased to +50%. Cost increased to 500 | |
Armor Penetration | Spy | All classes3 | 500 | 2 | Allows backstabs against giant robots at X% (out of 750) damage. Maximum backstab damage decreased to 562.5 Cost increased to 500 |
+2s Crits On Kill | Demoman | Spy | 99999 | 2 | 2 seconds of 100% Critical hit chance per level; switching weapons retains critical hits. Upgrade is prohibited. |
All classes3,4 | |||||
+15% Recharge Rate | Scout | 125 | 4, 2 | Faster baseball/bauble recharge rate. Template:Nuff | |
+100% Max Misc Ammo | 125 | 6 | Gives the Scout one extra baseball/bauble per level. Cost increased to 125 | ||
Ball Marks Target | Scout | 1000 | 1 | Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will be reduced to 7 seconds if the target is a giant robot. Cost increased to 1000 | |
Notes | |||||
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Stat changes
Weapon/Class | New Stats/Stats Change | ||||
---|---|---|---|---|---|
Force-a-Nature |
Added: -25% damage penalty Removed: Knockback on the target and shooter Removed: +20% bullets per shot |
Shortstop |
Removed: Hidden reload penalty Added: -25% damage penalty |
Pretty Boy's Pocket Pistol |
Added: 3 health drained per second on wearer |
Bonk! Atomic Punch |
Added: +25 max health on wearer Changed: Gives Battalion's Backup effect instead of invulnerability |
Crit-a-Cola |
Added: +25 max health on wearer Changed: No longer sets Mark-For-Death after drinking |
Flying Guillotine |
Added: +100% critical hit chance |
Mad Milk |
Added: -50% effect duration | Boston Basher |
Added: When weapon is active: Added: +8 health regenerated per second on wearer |
Gunboats |
Added: Immune to slow effect |
Battalion's Backup |
Removed: +20 max health on wearer | Concheror |
Removed: +4 health regenerated per second on wearer | Mantreads |
Added: +50 max health |
B.A.S.E. Jumper |
Added: +300% increased air control | Market Gardener |
Added: Always critical hit from behind Added: +25% greater jump height when active |
Manmelter |
Added: +100% damage bonus Added: +100% afterburn damage |
Thermal Thruster |
Added: Immune to slow effect | Gas Passer |
Changed: Now recharges normally like Mad Milk and Jarate | Stickybomb Launcher |
Added: -65% damage penalty Added: -4 max stickybombs out Added: 25% self damage force |
Scottish Resistance |
Added: -65% damage penalty Added: -4 max stickybombs out Added: 25% self damage force |
Quickiebomb Launcher |
Added: -65% damage penalty Added: -4 max stickybombs out Added: 25% self damage force |
Eyelander |
Removed: -25 max health on wearer Removed: Increase max health and movement speed on kill Added: 15% damage vulnerability on wearer |
Half-Zatoichi |
Removed: Gain 50% of base health on kill Added: 15% damage vulnerability on wearer |
Ullapool Caber |
Added: Attacks pierce damage resistance effects and bonuses Added: -48% damage to self Added: Caber regenerates after exploding Added: 25% self damage force |
Scotsman's Skullcutter |
Added: 15% damage vulnerability on wearer |
Persian Persuader |
Added: 15% damage vulnerability on wearer | Killing Gloves of Boxing |
Added: Melee attack all enemy in range Removed: On Kill: 5 seconds of 100% critical chance |
Fists of Steel |
Added: When the weapon is active: Added: Immune to slow effect |
Holiday Punch |
Removed: Critical hits do no damage Added: On Kill: Victim turns to ice |
Widowmaker |
Changed: Per Shot: -65 ammo | Wrangler |
Equips the Pretty Boy's Pocket Pistol Weapon is unupgradable |
Festive Wrangler |
Equips the Family Business Weapon is unupgradable |
Giger Counter |
Equips the Reserve Shooter Weapon is unupgradable |
Gunslinger |
Added: 15% slower move speed on wearer |
Blutsauger |
Changed: 6 health drained per second on wearer | Overdose |
New stats Hold Fire to load up to six syringes Release Fire to unleash the barrage +1000% firing speed -86% clip size -52% max primary ammo +3 degree projectile spread Uses Panic Attack model |
Razorback |
Replaced with Grappling Hook |
Darwin's Danger Shield |
Replaced with Grappling Hook | Cozy Camper |
Replaced with Grappling Hook | Grappling Hook |
Added: +25 max health on wearer Added: On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits |
Ambassador |
Added: Attacks pierce damage resistance effects and bonuses Removed: Critical damage is affected by range |
L'Etranger |
Added: +85% faster firing speed Added: 200% less accurate Added: 100% slower reload speed McCringe's own! |
Your Eternal Reward |
Removed: Upon a successful backstab against a human target, you rapidly disguise as your victim |
Engineer |
-75% teleporter cooldown Teleporter grants user speed boost -50% sentry ammo Cannot upgrade buildings -82% max secondary ammo 400% slower sentry firing speed Sentry does not block enemies |
All Classes |
Players can taunt in mid-air No random critical hits |
---|
Extra weapons
Weapon | New Stats | ||
---|---|---|---|
Hand Cannon |
Secondary weapon for Scout and Engineer Crits on headshot 200% damage bonus Attacks pierce damage resistance effects and bonuses 100% slower firing speed -50% clip size 68% secondary ammo on wearer Cannot be upgraded |
Slug Rifle |
Secondary weapon for Soldier Crits on headshot On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Attacks pierce damage resistance effects and bonuses +50% more accurate Cannot be upgraded |
Incendiary Rifle |
Secondary weapon for Pyro On Hit: Target is engulfed in flames 100% minicrits vs burning players Attacks pierce damage resistance effects and bonuses +50% more accurate Cannot be upgraded |
Riot Rifle |
Secondary weapon for Heavy Shoots an explosive bullet Direct hits deal 100 damage Attacks pierce damage resistance effects and bonuses Attacks deflect projectiles No reload necessary 150% slower firing speed Minicrits whenever it would normally crit 25% self damage force 61% max secondary ammo on wearer Cannot be upgraded |
Heavy Machine Gun |
Secondary weapon for Sniper Crits on headshot 50% damage bonus +100% clip size Attacks pierce damage resistance effects and bonuses +100% max secondary ammo on wearer 100% slower reload time Cannot be upgraded |
Bludgeoner |
Melee weapon for Scout This weapon has a large melee range and deploys and holsters slower 85.7% damage bonus 60% slower firing speed |
Mann-conomy 2010 GRU |
Melee weapon for Heavy +30% faster move speed on wearer -6 health drained per second on wearer -50% damage penalty Stats borrowed from the Mann-Conomy Update version of GRU |
Frontier Justice |
Secondary weapon for Soldier 100% critical hit chance +2 capture rate on wearer -50% clip size Cannot be upgraded Can only be accessed by picking up a dropped weapon from the Corrupted Not equippable by Engineer |
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