Difference between revisions of "October 25, 2007 Patch"
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{{Patch layout | {{Patch layout | ||
− | | | + | | before = {{Patch name|10|9|2007}} |
− | = | + | | day = 25 |
− | + | | month = october | |
− | + | | year = 2007 | |
− | + | | after = {{Patch name|10|31|2007}} | |
− | + | | source-title = Team Fortress 2 Update Released | |
− | + | | source = http://store.steampowered.com/news/1270/ | |
− | + | | notes = ===Team Fortress 2=== | |
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− | + | * Improved compatibility for direct sound | |
− | | | + | * [[Deathcam]] screenshots now move the player id panel to the lower right, and hide other [[hud]] elements until the freezecam fades |
+ | * Improved [[autobalance]] calculation code when determining who to switch | ||
+ | * Improved networking compatibility for some routers | ||
+ | * Fixed a crash during level init related to model loading | ||
+ | * Fixed issues on [[Dustbowl]] and [[Hydro]] that could occur when a [[server]] emptied in the middle of a round | ||
+ | * Fixed a bug in the clientside player avoidance code, and smoothed it a little more | ||
+ | * Further crash fixes related to paged pool memory usage | ||
+ | * Fixed [[scoreboard]] team scores label getting cut off | ||
+ | * [[Engineer]] [[buildings]] now explode when the Engineer dies during [[sudden death]] | ||
+ | * Fixed a [[Spy]] [[backstab]] [[exploit]] where you could stab a player who was not facing away from you | ||
+ | * Fixed flailing at the low end of the cloak meter when the player gets [[uncloaked]] automatically | ||
+ | * Fixed texture detail level setting "Very high" not being preserved | ||
+ | * Improved various error messages, and added links to steampowered support pages | ||
+ | * Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in the total score | ||
+ | * Fixed honeypot server problems | ||
+ | * Fixed a rare crash caused by a [[Medi Gun]] losing its owner | ||
+ | * Fixed an exploit that allowed disconnected [[Medic|Medics]] to continue [[ÜberCharge|Übercharging]] their target until they timed out | ||
+ | * TeamMenu now disables the spectate button if <tt>mp_allowspectators</tt> is zero | ||
+ | * Added a missing "cannot_be_spectator" localization string | ||
+ | * Re-added class count numbers above class buttons for non-zero classes, in addition to the class images | ||
+ | * Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed | ||
+ | * Fixed some edge cases where [[Grenade Launcher|grenades]] could go through player or buildings | ||
+ | * Fixed [[Projectiles#Projectiles|rocket]]/grenade explosions being able to impart damage through thin ceilings | ||
+ | * The Engineer's "<tt>build X</tt>" commands will now behave properly when bound directly to keys | ||
}} | }} |
Latest revision as of 20:32, 22 February 2024
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Improved compatibility for direct sound
- Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
- Improved autobalance calculation code when determining who to switch
- Improved networking compatibility for some routers
- Fixed a crash during level init related to model loading
- Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round
- Fixed a bug in the clientside player avoidance code, and smoothed it a little more
- Further crash fixes related to paged pool memory usage
- Fixed scoreboard team scores label getting cut off
- Engineer buildings now explode when the Engineer dies during sudden death
- Fixed a Spy backstab exploit where you could stab a player who was not facing away from you
- Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically
- Fixed texture detail level setting "Very high" not being preserved
- Improved various error messages, and added links to steampowered support pages
- Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in the total score
- Fixed honeypot server problems
- Fixed a rare crash caused by a Medi Gun losing its owner
- Fixed an exploit that allowed disconnected Medics to continue Übercharging their target until they timed out
- TeamMenu now disables the spectate button if mp_allowspectators is zero
- Added a missing "cannot_be_spectator" localization string
- Re-added class count numbers above class buttons for non-zero classes, in addition to the class images
- Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed
- Fixed some edge cases where grenades could go through player or buildings
- Fixed rocket/grenade explosions being able to impart damage through thin ceilings
- The Engineer's "build X" commands will now behave properly when bound directly to keys