Difference between revisions of "Tough Break Update"

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{{patch info|12|17|2015}}
 
{{patch info|12|17|2015}}
[[File:Tough Break Update.png|frameless|right|290px|link=http://www.teamfortress.com/toughbreak/]]
+
[[File:Tough Break Update.png |frameless|right|380px]]
The '''Tough Break Update''' was a major update that introduced 4 new weapon collections, 4 [[Steam workshop|community-created]] new maps, and 3 new taunts. It introduced the Tough Break Campaign, a three-month event which allows players to complete 26 skill-based challenges to unlock one-of-a-kind weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Update, you must purchase the Tough Break Campaign Pass.
+
 
 +
{{Quotation|Tough Break Update publicity blurb|The New Mexico Department of Labor has found the Administrator in violation of every safety law they have, including 106 violations of the Employee Electroshock ''(Face, Trunk and Genital)'' Protection Act and 496 unexplained workplace disappearances. This means Miss Pauling has been state-mandated to take her first vacation in... well, ever. It also means she'll still be working round the clock, since those kill-contracts won't assign themselves.}}
 +
 
 +
The '''<span class="plainlinks">[http://www.teamfortress.com/toughbreak/ Tough Break Update]</span>''' was a [[Patches#Major updates|major seasonal update]] added in the 2015 Smissmas season that spanned from December 17, 2015 to April 11, 2016.
 +
 
 +
The update introduced 4 new weapon collections, 15 [[Steam Workshop|community-created]] new cosmetics, 4 community-created new maps, and 3 new taunts. It also added the [[Tough Break Campaign]], a three-month contract campaign which allows players to complete 26 skill-based challenges to unlock [[Decorated|one-of-a-kind]] weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Campaign, players had to obtain the [[Tough Break Campaign Pass]], which was available for purchase in the [[Mann Co. Store]]. Players were invited to fulfill [[contracts]] ostensibly handed out by [[Miss Pauling]] via postcards on her state-mandated vacation.
 +
 
 +
Additional content was further added in the {{Patch name|12|22|2015}}, such as the [[Festivizer]].
  
 
== Additions ==
 
== Additions ==
 
=== Maps ===
 
=== Maps ===
 +
{{main|List of maps}}
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
|- style="height: 20px;"
 
|- style="height: 20px;"
! class="header" style="background-color:#987432;" |Name
+
! class="header" style="background-color:#DBA901;" | <span style="color:white;"> Name
! class="header" style="background-color:#987432;" |Picture
+
! class="header" style="background-color:#DBA901;" | <span style="color:white;"> Picture
! class="header" style="background-color:#987432;" |Game&nbsp;mode
+
! class="header" style="background-color:#DBA901;" | <span style="color:white;"> Game mode
! class="header" style="background-color:#987432;" |File&nbsp;name
+
! class="header" style="background-color:#DBA901;" | <span style="color:white;"> File name
 
|-
 
|-
|style="background-color:#F2D9AD;" |'''[[Highpass]]'''
+
| width="90px" style="background:#F2D9AD;" | '''[[Highpass]]'''
| width="100px"  |[[File:KOTH Highpass.jpg|160px|link=Highpass]]
+
| [[File:KOTH Highpass.jpg|160px|link=Highpass]]
| align="center" |'''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]]
+
| '''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]]
| width="60px"  |{{code|koth_highpass}}
+
| {{code|koth_highpass}}
 
|-
 
|-
|style="background-color:#F2D9AD;" |'''[[Landfall]]'''
+
| style="background:#F2D9AD;" | '''[[Landfall]]'''
| width="100px"  |[[File:Ctf landfall rc0005.jpg|160px|link=Landfall]]
+
| [[File:Ctf landfall rc0005.jpg|160px|link=Landfall]]
| align="center" |'''[[Capture the Flag]]'''<br>[[File:Intel blu idle.png|50px|link=Capture the Flag]]
+
| '''[[Capture the Flag]]'''<br>[[File:Intel blu idle.png|50px|link=Capture the Flag]]
| width="60px"  |{{code|ctf_landfall}}
+
| {{code|ctf_landfall}}
 
|-
 
|-
|style="background-color:#F2D9AD;" |'''[[Snowycoast]]'''
+
| style="background:#F2D9AD;" | '''[[Snowycoast]]'''
| width="100px"  | [[File:pl_snowycoast_b1.jpg|160px|link=Snowycoast]]
+
| [[File:Pl_snowycoast.jpg|160px|link=Snowycoast]]
| align="center" | '''[[Payload]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload]]
+
| '''[[Payload]]'''<br>[[File:BLU_Snowycoast_Bombcart.png|50px|link=Payload]]
| width="60px"  | {{code|pl_snowycoast}}
+
| {{code|pl_snowycoast}}
 
|-
 
|-
|style="background-color:#F2D9AD;" |'''[[Vanguard]]'''
+
| style="background:#F2D9AD;" |'''[[Vanguard]]'''
| width="100px"  |[[File:Cp vanguard.png|160px|link=Vanguard]]
+
| [[File:Cp vanguard.png|160px|link=Vanguard]]
| align="center" |'''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
+
| '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
| width="60px"  |{{code|cp_vanguard}}
+
| {{code|cp_vanguard}}
 
|}
 
|}
  
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{{main|Cosmetic items}}
 
{{main|Cosmetic items}}
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
| width="90px" style="background:#F2D9AD;" rowspan="2" | '''{{class link|Scout|br=yes}}'''
 +
| style="background:#8847FF;" | {{Icon item|Bonk Batter's Backup|75px}}
 +
| style="background:#FFFCF7;" | '''{{item link|Bonk Batter's Backup}}'''
 
|-
 
|-
| style="background: #F2D9AD; width:90px;" rowspan="2" | {{icon class|Scout}}<br/>'''[[Scout{{if lang}}|Scout]]'''
+
| style="background:#4B69FF;" | {{Icon item|Hot Heels|75px}}
| align="center" style="background: #FFFCF7 " | {{Icon item|Bonk Batter's Backup|75px}}
+
| style="background:#FFFCF7;" | '''{{item link|Hot Heels}}'''
| style="background: #FFFCF7 "| '''{{item link|Bonk Batter's Backup}}'''
 
 
|-
 
|-
| align="center" style="background: #FFFCF7 " | {{Icon item|Hot Heels|75px}}
+
| style="background:#F2D9AD;" rowspan="1" | '''{{class link|Soldier|br=yes}}'''
| style="background: #FFFCF7 "| '''{{item link|Hot Heels}}'''
+
| style="background:#4B69FF;" | {{Icon item|Diplomat|75px}}
 +
| style="background:#FFFCF7;" | '''{{item link|Diplomat}}'''
 
|-
 
|-
| style="background: #F2D9AD; width:90px;" rowspan="3" | {{icon class|Soldier}}<br/>'''[[Soldier{{if lang}}|Soldier]]'''
+
| style="background:#F2D9AD;" rowspan="1" | '''{{class link|Demoman|br=yes}}'''
| align="center" style="background: #FFFCF7 " | {{Icon item|Diplomat|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Shin Shredders|75px}}
| style="background: #FFFCF7 "| '''{{item link|Diplomat}}'''
+
| style="background:#FFFCF7;" | '''{{item link|Shin Shredders}}'''
 
|-
 
|-
| align="center" style="background: #FFFCF7 " | {{Icon item|Gift Bringer|75px}}
+
| style="background:#F2D9AD;" rowspan="1" | '''{{class link|Heavy|br=yes}}'''
| style="background: #FFFCF7 "| '''{{item link|Gift Bringer}}'''
+
| style="background:#4B69FF;" | {{Icon item|Siberian Sweater|75px}}
 +
| style="background:#FFFCF7;" | '''{{item link|Siberian Sweater}}'''
 
|-
 
|-
| align="center" style="background: #FFFCF7 " | {{Icon item|Patriot Peak|75px}}
+
| style="background:#F2D9AD;" rowspan="1" | '''{{class link|Engineer|br=yes}}'''
| style="background: #FFFCF7 "| '''{{item link|Patriot Peak}}'''
+
| style="background:#8847FF;" | {{Icon item|Winter Backup|75px}}
 +
| style="background:#FFFCF7;" | '''{{item link|Winter Backup}}'''
 
|-
 
|-
| style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|Demoman]]'''
+
| style="background:#F2D9AD;" rowspan="3" | '''{{class link|Medic|br=yes}}'''
| align="center" style="background: #FFFCF7 " | {{Icon item|Shin Shredders|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Berlin Brain Bowl|75px}}
| style="background: #FFFCF7 "| '''{{item link|Shin Shredders}}'''
+
| style="background:#FFFCF7;" | '''{{item link|Berlin Brain Bowl}}'''
 
|-
 
|-
| style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|Heavy]]'''
+
| style="background:#4B69FF;" | {{Icon item|Bunnyhopper's Ballistics Vest|75px}}
| align="center" style="background: #FFFCF7 " | {{Icon item|Siberian Sweater|75px}}
+
| style="background:#FFFCF7;" | '''{{item link|Bunnyhopper's Ballistics Vest}}'''
| style="background: #FFFCF7 "| '''{{item link|Siberian Sweater}}'''
 
 
|-
 
|-
| style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|Engineer]]'''
+
| style="background:#4B69FF;" | {{Icon item|Medical Monarch|75px}}
| align="center" style="background: #FFFCF7 " | {{Icon item|Winter Backup|75px}}
+
| style="background:#FFFCF7;" | '''{{item link|Medical Monarch}}'''
| style="background: #FFFCF7 "| '''{{item link|Winter Backup}}'''
 
 
|-
 
|-
| style="background: #F2D9AD; width:90px;" rowspan="3" | {{icon class|Medic}}<br/>'''[[Medic{{if lang}}|Medic]]'''
+
| style="background:#F2D9AD;" rowspan="2" | '''{{class link|Spy|br=yes}}'''
| align="center" style="background: #FFFCF7 " | {{Icon item|Berlin Brain Bowl|75px}}
+
| style="background:#4B69FF;" | {{Icon item|A Hat to Kill For|75px}}
| style="background: #FFFCF7 "| '''{{item link|Berlin Brain Bowl}}'''
+
| style="background:#FFFCF7;" | '''{{item link|A Hat to Kill For}}'''
 
|-
 
|-
| align="center" style="background: #FFFCF7 " | {{Icon item|Bunnyhopper's Ballistics Vest|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Chicago Overcoat|75px}}
| style="background: #FFFCF7 "| '''{{item link|Bunnyhopper's Ballistics Vest}}'''
+
| style="background:#FFFCF7;" | '''{{item link|Chicago Overcoat}}'''
 
|-
 
|-
| align="center" style="background: #FFFCF7 " | {{Icon item|Medical Monarch|75px}}
+
| style="background:#F2D9AD; " rowspan="1" | '''{{class link|Soldier}}<br>{{class link|Heavy}}'''
| style="background: #FFFCF7 "| '''{{item link|Medical Monarch}}'''
+
| style="background:#8847FF;" | {{Icon item|Gift Bringer|75px}}
 +
| style="background:#FFFCF7;" | '''{{item link|Gift Bringer}}'''
 
|-
 
|-
| style="background: #F2D9AD; width:90px;" rowspan="2" | {{icon class|Spy}}<br/>'''[[Spy{{if lang}}|Spy]]'''
+
| style="background:#F2D9AD;" rowspan="3" | '''{{class link|All Classes|br=yes}}'''
| align="center" style="background: #FFFCF7 " | {{Icon item|A Hat to Kill For|75px}}
+
| style="background:#D32CE6;" | {{Icon item|A Well Wrapped Hat|75px}}
| style="background: #FFFCF7 "| '''{{item link|A Hat to Kill For}}'''
+
| style="background:#FFFCF7;" | '''{{item link|A Well Wrapped Hat}}'''
 
|-
 
|-
| align="center" style="background: #FFFCF7 " | {{Icon item|Chicago Overcoat|75px}}
+
| style="background:#8847FF;" | {{Icon item|Chill Chullo|75px}}
| style="background: #FFFCF7 "| '''{{item link|Chicago Overcoat}}'''
+
| style="background:#FFFCF7;" | '''{{item link|Chill Chullo}}'''
|-
 
| style="background: #F2D9AD; width:90px;" rowspan="2" | {{icon class|All classes}}<br/>'''[[Classes{{if lang}}|All classes]]'''
 
| align="center" style="background: #FFFCF7 " | {{Icon item|A Well Wrapped Hat|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|A Well Wrapped Hat}}'''
 
|-
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Chill Chullo|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Chill Chullo}}'''
 
 
|-
 
|-
 +
| style="background:#4B69FF;" | {{Icon item|Patriot Peak|75px}}
 +
| style="background:#FFFCF7;" | '''{{item link|Patriot Peak}}'''
 
|}
 
|}
  
 +
=== Weapon skins ===
 +
{{hatnote|Weapon skins feature randomly positioned patterns and randomly generated stickers. Only one of the possible placements is shown below.}}
 +
===={{decorated name|Harvest Collection}}====
 +
{{Decorated collection/Harvest}}
 +
===={{decorated name|Gentlemanne's Collection}}====
 +
{{Decorated collection/Gentlemanne's}}
 +
===={{decorated name|Pyroland Collection}}====
 +
{{Decorated collection/Pyroland}}
 +
===={{decorated name|Warbird Collection}}====
 +
{{Decorated collection/Warbird}}
 
=== Taunts ===
 
=== Taunts ===
 +
{{main|Taunts}}
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
| width="90px" style="background:#F2D9AD;" rowspan="1" | '''{{class link|Demoman|br=yes}}'''
 +
| style="background:#FFFCF7;" | {{Icon item|Bad Pipes|75px}}
 +
| style="background:#FFFCF7;" | '''{{item link|Bad Pipes}}'''
 
|-
 
|-
| style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|Demoman]]'''
+
| style="background:#F2D9AD;" rowspan="1" | '''{{class link|Engineer|br=yes}}'''
| align="center" style="background: #FFFCF7 " | {{Icon item|Bad Pipes|75px}}
+
| style="background:#FFFCF7;" | {{Icon item|Bucking Bronco|75px}}
| style="background: #FFFCF7 "| '''{{item link|Bad Pipes}}'''
+
| style="background:#FFFCF7;" | '''{{item link|Bucking Bronco}}'''
 
|-
 
|-
| style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|Engineer]]'''
+
| style="background:#F2D9AD;" rowspan="1" | '''{{class link|All Classes|br=yes}}'''
| align="center" style="background: #FFFCF7 " | {{Icon item|Bucking Bronco|75px}}
+
| style="background:#FFFCF7" | {{Icon item|Mannrobics|75px}}
| style="background: #FFFCF7 "| '''{{item link|Bucking Bronco}}'''
+
| style="background:#FFFCF7" | '''{{item link|Mannrobics}}'''
|-
 
| style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|All classes]]'''
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Mannrobics|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Mannrobics}}'''
 
 
|}
 
|}
  
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{{main|Tools}}
 
{{main|Tools}}
 
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
| align="center" style="background: #FFFCF7 " | {{Icon item|Pyroland Weapons Case|75px}}
+
| width="90px" style="background:#F2D9AD" | {{Icon item|Pyroland Weapons Case|75px}}
| style="background: #FFFCF7 "| '''{{item link|Pyroland Weapons Case}}'''
+
| style="background:#FFFCF7" | '''{{item link|Pyroland Weapons Case}}'''
 
|-
 
|-
| align="center" style="background: #FFFCF7 " | {{Icon item|Smissmas 2015 Mystery Gift|75px}}
+
| style="background:#F2D9AD" | {{Icon item| Smissmas 2015 Festive Gift|75px}}
| style="background: #FFFCF7 "| '''{{item link|Smissmas 2015 Mystery Gift}}'''
+
| style="background:#FFFCF7" | '''{{item link|Smissmas 2015 Festive Gift}}'''
 
|-
 
|-
| align="center" style="background: #FFFCF7 " | {{Icon item|Strange Count Transfer Tool|75px}}
+
| style="background:#F2D9AD" | {{Icon item|Strange Count Transfer Tool|75px}}
| style="background: #FFFCF7 "| '''{{item link|Strange Count Transfer Tool}}'''
+
| style="background:#FFFCF7" | '''{{item link|Strange Count Transfer Tool}}'''
 
|-
 
|-
| align="center" style="background: #FFFCF7 " | {{Icon item|Tough Break Campaign Pass|75px}}
+
| style="background:#F2D9AD" | {{Icon item|Tough Break Campaign Pass|75px}}
| style="background: #FFFCF7 "| '''{{item link|Tough Break Campaign Pass}}'''
+
| style="background:#FFFCF7" | '''{{item link|Tough Break Campaign Pass}}'''
 
|-
 
|-
| align="center" style="background: #FFFCF7 " | {{Icon item|Tough Break Cosmetic Case|75px}}
+
| style="background:#F2D9AD" | {{Icon item|Tough Break Cosmetic Case|75px}}
| style="background: #FFFCF7 "| '''{{item link|Tough Break Cosmetic Case}}'''
+
| style="background:#FFFCF7" | '''{{item link|Tough Break Cosmetic Case}}'''
 
|-
 
|-
| aling="center" style="background: #FFFCF7 " | {{Icon item|Tough Break Cosmetic Key|75px}}
+
| style="background:#F2D9AD" | {{Icon item|Tough Break Cosmetic Key|75px}}
| style="background: #FFFCF7 "| '''{{item link|Tough Break Cosmetic Key}}'''
+
| style="background:#FFFCF7" | '''{{item link|Tough Break Cosmetic Key}}'''
 
|-
 
|-
| aling="center" style="background: #FFFCF7 " | {{Icon item|Tough Break Key|75px}}
+
| style="background:#F2D9AD" | {{Icon item|Tough Break Key|75px}}
| style="background: #FFFCF7 "| '''{{item link|Tough Break Key}}'''
+
| style="background:#FFFCF7" | '''{{item link|Tough Break Key}}'''
 
|-
 
|-
| aling="center" style="background: #FFFCF7 " | {{Icon item|Warbird Weapons Case|75px}}
+
| style="background:#F2D9AD" | {{Icon item|Warbird Weapons Case|75px}}
| style="background: #FFFCF7 "| '''{{item link|Warbird Weapons Case}}'''
+
| style="background:#FFFCF7" | '''{{item link|Warbird Weapons Case}}'''
 +
|-
 +
| style="background:#F2D9AD" | {{Icon item|Festivizer|75px}}
 +
| style="background:#FFFCF7" | '''{{item link|Festivizer}}'''<sup>†</sup>
 +
|-
 +
| style="background:#F2D9AD" | '''Notes'''
 +
| style="background:#FFFCF7" | <sup>†</sup>&nbsp;Added in the {{Patch name|12|22|2015}}.
 
|}
 
|}
  
===Tweaked Classes===
+
=== Tweaked Classes ===
 
{| class="wikitable"
 
{| class="wikitable"
! style="background: #987432;" class="header" | <span style="color: white;"> Class
+
! style="background:#DBA901;" class="header" | <span style="color: white;"> Class
! style="background: #987432;" class="header" | <span style="color: white;"> Changes
+
! style="background:#DBA901;" class="header" | <span style="color: white;"> Changes
 
|-
 
|-
! style="background: #F2D9AD;" rowspan="3" | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
+
! width="90px" style="background:#F2D9AD;" rowspan="3" | {{class link|Pyro|br=yes}}
 
| {{c|+|Added:}}  Extinguishing a teammate will now return 20 health to the Pyro.
 
| {{c|+|Added:}}  Extinguishing a teammate will now return 20 health to the Pyro.
 
|-
 
|-
| {{c|=|Changed:}} Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground
+
| {{c|+|Changed:}} The base Flame Thrower's damage fall off over distance has been decreased, resulting in higher damage output at range
 +
|-
 +
| {{c|-|Changed:}} Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground
 +
|-
 +
! style="background:#F2D9AD;" rowspan="4" | {{class link|Demoman|br=yes}}
 +
| {{c|+|Added:}} Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate)
 
|-
 
|-
| {{c|+|Changed:}} The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range
+
| {{c|+|Changed:}} Shield bash now deals damage at all ranges, scaled by distance
|-
 
! style="background: #F2D9AD;" rowspan="4" | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
 
| {{c|=|Changed:}} Shield bash now deals damage at all ranges, scaled by distance
 
 
|-
 
|-
 
| {{c|=|Changed:}} Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
 
| {{c|=|Changed:}} Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
 
|-
 
|-
| {{c|+|Added:}} Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate)
+
| {{c|-|Changed:}} All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
|-
 
| {{c|=|Changed:}} All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
 
 
|-
 
|-
! style="background: #F2D9AD;" rowspan="2" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
+
! style="background:#F2D9AD;" rowspan="2" | {{class link|Engineer|br=yes}}
| {{c|-|Added:}} After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again
+
| {{c|+|Changed:}} Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine
 
|-
 
|-
| {{c|+|Changed:}} Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine
+
| {{c|-|Added:}} After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again
 
|-
 
|-
! style="background: #F2D9AD;" rowspan="2" | {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]]
+
! style="background:#F2D9AD;" rowspan="2" | {{class link|Medic|br=yes}}
 
| {{c|+|Added:}} Medics now have slightly higher health regeneration when healing a hurt patient
 
| {{c|+|Added:}} Medics now have slightly higher health regeneration when healing a hurt patient
 
|-
 
|-
 
| {{c|+|Changed:}} During setup time, ÜberCharge build rate is now increased by 3x
 
| {{c|+|Changed:}} During setup time, ÜberCharge build rate is now increased by 3x
 
|-
 
|-
! style="background: #F2D9AD;" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]]
+
! style="background:#F2D9AD;" | {{class link|Spy|br=yes}}
 
| {{c|=|Added:}} The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
 
| {{c|=|Added:}} The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
 
|-
 
|-
! style="background: #F2D9AD;" rowspan="2" | {{icon class|All classes}}<br/>[[Classes{{if lang}}|{{class name|all classes}}]]
+
! style="background:#F2D9AD;" rowspan="2" | {{class link|All Classes|br=yes}}
 +
| {{c|+|Added:}} Upon spawning, friendly players (including [[disguise]]d Spies) will show an outline for 10 seconds
 +
|-
 
| {{c|+|Changed:}} Base weapon switch speed changed from 0.67 seconds to 0.5 seconds
 
| {{c|+|Changed:}} Base weapon switch speed changed from 0.67 seconds to 0.5 seconds
|-
 
| {{c|+|Added:}} Upon spawning, friendly players will show an outline for 10 seconds
 
 
|}
 
|}
  
 
=== Tweaked Weapons ===
 
=== Tweaked Weapons ===
 
{| class="wikitable"
 
{| class="wikitable"
! style="background: #987432;" class="header" | <span style="color: white;"> Class
+
! style="background:#DBA901;" class="header" | <span style="color: white;"> Class
! style="background: #987432;" class="header" | <span style="color: white;"> Weapon
+
! style="background:#DBA901;" class="header" | <span style="color: white;"> Weapon
! style="background: #987432;" class="header" | <span style="color: white;"> Changes
+
! style="background:#DBA901;" class="header" | <span style="color: white;"> Changes
|-
 
! style="background: #F2D9AD;" rowspan=5| {{icon class|Scout}}<br/>[[Scout{{if lang}}|{{class name|scout}}]]
 
! rowspan=1 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
 
| {{c|+|Changed:}} Increased health recovered on hit from +3 to +5
 
 
|-
 
|-
 +
! width="90px" style="background:#F2D9AD;" rowspan=5 | {{class link|Scout|br=yes}}
 
! rowspan=1 | {{Icon item|Mad Milk|icon-size=75px}} <br /> {{item link|Mad Milk}}
 
! rowspan=1 | {{Icon item|Mad Milk|icon-size=75px}} <br /> {{item link|Mad Milk}}
 
| {{c|+|Added:}} Extinguishing an ally will now reduce the cool down by 20%
 
| {{c|+|Added:}} Extinguishing an ally will now reduce the cool down by 20%
 +
|-
 +
! rowspan=1 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
 +
| {{c|+|Changed:}} Increased health recovered on hit to +5 (from +3)
 
|-
 
|-
 
! rowspan=3 | {{Icon item|Wrap Assassin|icon-size=75px}} <br /> {{item link|Wrap Assassin}}
 
! rowspan=3 | {{Icon item|Wrap Assassin|icon-size=75px}} <br /> {{item link|Wrap Assassin}}
 +
| {{c|+|Added:}} +25% increase in recharge rate
 +
|-
 
| {{c|+|Changed:}} Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
 
| {{c|+|Changed:}} Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
 
|-
 
|-
| {{c|+|Changed:}} Ball recharge rate increased by 25%
+
| {{c|+|Changed:}} Reduced damage penalty to 65% (from 70%)
 
|-
 
|-
| {{c|+|Changed:}} Damage penalty reduced from -70% to -65%
+
! style="background:#F2D9AD;" rowspan=5 | {{class link|Soldier|br=yes}}
 +
! rowspan=1 | {{Icon item|Beggar's Bazooka|icon-size=75px}} <br /> {{item link|Beggar's Bazooka}}
 +
| {{c|-|Added:}} -20% blast radius penalty
 
|-
 
|-
! style="background: #F2D9AD;" rowspan=5 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]]
+
! rowspan=1 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}}
! rowspan=1 | {{Icon item|Beggar's Bazooka|icon-size=75px}} <br /> {{item link|Beggar's Bazooka}}
+
| {{c|-|Changed:}} Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
| {{c|-|Changed:}} Decreased blast radius by 20%
 
 
|-
 
|-
 
! rowspan=1 | {{Icon item|Concheror|icon-size=75px}} <br /> {{item link|Concheror}}
 
! rowspan=1 | {{Icon item|Concheror|icon-size=75px}} <br /> {{item link|Concheror}}
| {{c|=|Changed:}} Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
+
| {{c|+|Changed:}} Increased health regeneration rate to 4 (from 2). Regeneration rate is now decreased if player has been recently damaged.
 
|-
 
|-
 
! rowspan=1 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}} <br /> {{item link|B.A.S.E. Jumper}}
 
! rowspan=1 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}} <br /> {{item link|B.A.S.E. Jumper}}
| {{c|-|Removed:}} Removed hidden property of up draft when on fire
+
| {{c|-|Removed:}} Hidden property of up draft when on fire
 
|-
 
|-
 
! rowspan=1 | {{Icon item|Market Gardener|icon-size=75px}} <br /> {{item link|Market Gardener}}
 
! rowspan=1 | {{Icon item|Market Gardener|icon-size=75px}} <br /> {{item link|Market Gardener}}
| {{c|-|Added:}} Added 20% Attack Speed penalty
+
| {{c|-|Added:}} 20% slower firing speed
 
|-
 
|-
! rowspan=1 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}}
+
! style="background:#F2D9AD;" rowspan=10 | {{class link|Pyro|br=yes}}
| {{c|-|Changed:}} Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
 
|-
 
! style="background: #F2D9AD;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
 
 
! rowspan=4 | {{Icon item|Degreaser|icon-size=75px}} <br /> {{item link|Degreaser}}
 
! rowspan=4 | {{Icon item|Degreaser|icon-size=75px}} <br /> {{item link|Degreaser}}
| {{c|=|Changed:}} No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
+
| {{c|+|Removed:}} 10% damage penalty
 
|-
 
|-
| {{c|+|Removed:}} Removed damage penalty
+
| {{c|-|Added:}} +25% airblast cost
 
|-
 
|-
| {{c|-|Changed:}} Increased Airblast cost by 25%
+
| {{c|-|Changed:}} No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
 
|-
 
|-
| {{c|-|Changed:}} Increased afterburn penalty to from 25% to 66%
+
| {{c|-|Changed:}} Increased afterburn penalty to 66% (from 25%)
 
|-
 
|-
 
! rowspan=2 | {{Icon item|Phlogistinator|icon-size=75px}} <br /> {{item link|Phlogistinator}}
 
! rowspan=2 | {{Icon item|Phlogistinator|icon-size=75px}} <br /> {{item link|Phlogistinator}}
| {{c|+|Removed:}} Removed 10% damage penalty.
+
| {{c|+|Removed:}} 10% damage penalty
 
|-
 
|-
 
| {{c|+|Added:}} When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects
 
| {{c|+|Added:}} When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects
 
|-
 
|-
! rowspan=5 | {{Icon item|Axtinguisher|icon-size=75px}} <br /> {{item link|Axtinguisher}}
+
! rowspan=4 | {{Icon item|Axtinguisher|icon-size=75px}} <br /> {{item link|Axtinguisher}}
| {{c|=|Added:}} Properties changed
+
| {{c|+|Changed}} Now crits all burning enemies (Previous version could only crit from behind and mini-crit from the front)
 +
|-
 +
| {{c|=|Changed}} Reduced damage penalty to 33% (from 50%) and now applies to all enemies, not just non-burning ones
 +
|-
 +
| {{c|-|Added}} 20% slower firing speed
 +
|-
 +
| {{c|-|Added}} 75% slower deploy speed
 +
|-
 +
! style="background:#F2D9AD;" rowspan=22 | {{class link|Demoman|br=yes}}
 +
! rowspan=4 | {{Icon item|Loose Cannon|icon-size=75px}} <br /> {{item link|Loose Cannon}}
 +
| {{c|-|Changed:}} Reduced projectile speed (now a visible attribute)
 
|-
 
|-
| 100% Chance to crit against burning targets
+
| {{c|-|Changed:}} Reduced cannon impact damage to 50 (from 60)
 
|-
 
|-
| 33% Damage penalty
+
| {{c|-|Changed:}} Damage now scales with distance
 
|-
 
|-
| 20% Slower attack speed
+
| {{c|-|Changed:}} Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
 
|-
 
|-
| 75% Slower switch-to speed
+
! rowspan=2 | {{Icon item|Chargin' Targe|icon-size=75px}} <br /> {{item link|Chargin' Targe}}
 +
| {{c|-|Changed:}} Reduced blast resistance to 30% (from 40%)
 
|-
 
|-
! style="background: #F2D9AD;" rowspan=22 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
+
| {{c|-|Removed:}} Afterburn immunity
! rowspan=3 | {{Icon item|Splendid Screen|icon-size=75px}} <br /> {{item link|Splendid Screen}}
 
| {{c|=|Removed:}} Removed the ability to deal charge impact damage at any range (now native to all shields)
 
 
|-
 
|-
| {{c|+|Added:}} Now increases recharge rate by 50%
+
! rowspan=2 | {{Icon item|Splendid Screen|icon-size=75px}} <br /> {{item link|Splendid Screen}}
 +
| {{c|+|Added:}} +50% faster charge recharge rate
 
|-
 
|-
| {{c|+|Changed:}} Increased blast resistance from 15% to 20%
+
| {{c|+|Changed:}} Increased blast resistance to 20% (from 15%)
 
|-
 
|-
 
! rowspan=2 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}}
 
! rowspan=2 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}}
 
| {{c|-|Changed:}} Now grants mini-crit instead of full-crit on charge bash
 
| {{c|-|Changed:}} Now grants mini-crit instead of full-crit on charge bash
 
|-
 
|-
| {{c|-|Changed:}} Reduced resistances to 15%
+
| {{c|-|Changed:}} Reduced all resistances to 15% (from 25%)
 +
|-
 +
! rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}}
 +
| {{c|+|Changed:}} Increased fizzle time to 4 seconds (from 2)
 
|-
 
|-
! rowspan=2 | {{Icon item|Chargin' Targe|icon-size=75px}} <br /> {{item link|Chargin' Targe}}
+
! rowspan=3 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}}
| {{c|-|Changed:}} Reduced blast resistance from 40% to 30%
+
| {{c|+|Changed:}} Increased base melee damage to 55 (from 35)
 +
|-
 +
| {{c|-|Added:}} 20% slower firing speed
 
|-
 
|-
| {{c|-|Removed:}} Removed fire immunity
+
| {{c|-|Added:}} 100% slower deploy speed
 
|-
 
|-
 
! rowspan=4 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
 
! rowspan=4 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
| {{c|-|Removed:}} Removed charge duration bonus
+
| {{c|+|Added:}} +25 health on kill
 
|-
 
|-
| {{c|+|Added:}} Now restores 25 health on kill
+
| {{c|+|Removed:}} -15 health penalty on wearer
 
|-
 
|-
| {{c|+|Removed:}} Removed health penalty
+
| {{c|-|Added:}} 15% damage vulnerability on wearer while weapon is active
 
|-
 
|-
| {{c|-|Added:}} Now increases damage taken while active by 15%
+
| {{c|-|Removed:}} 0.5 second longer charge duration
 
|-
 
|-
 
! rowspan=4 | {{Icon item|Persian Persuader|icon-size=75px}} <br /> {{item link|Persian Persuader}}
 
! rowspan=4 | {{Icon item|Persian Persuader|icon-size=75px}} <br /> {{item link|Persian Persuader}}
| {{c|=|Removed:}} Removed ammo pickups granting health instead of ammo
+
| {{c|+|Added:}} Ammo pickups now replenish charge
 
|-
 
|-
| {{c|-|Added:}} Added penalties of reduced primary and secondary ammo
+
| {{c|+|Added:}} Melee hits replenish 20% of your charge meter
 
|-
 
|-
| {{c|=|Added:}} Ammo pickups now replenish charge
+
| {{c|-|Added:}} 80% reduced primary and secondary ammo on wearer
 
|-
 
|-
| {{c|+|Added:}} Now gains charge meter on hit
+
| {{c|-|Removed:}} Ammo pickups granting health instead of ammo
 
|-
 
|-
! rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}}
+
! style="background:#F2D9AD;" rowspan=10 | {{class link|Heavy|br=yes}}
| {{c|+|Changed:}} Fizzle time increased from 2 seconds to 4 seconds
+
! rowspan=1 | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}}
 +
| {{c|-|Added:}} 50% slower holster speed
 +
|-
 +
! rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}}
 +
| {{c|+|Removed:}} 20% slower deploy speed
 
|-
 
|-
! rowspan=3 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}}
+
| {{c|-|Added:}} 100% slower holster speed
| {{c|+|Changed:}} Base melee damage increased from 35 to 55
 
 
|-
 
|-
| {{c|-|Added:}} Added 20% fire rate penalty
+
! rowspan=4 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}}
 +
| {{c|+|Added:}} +30% damage bonus
 
|-
 
|-
| {{c|-|Added:}} Added 100% switch-to time penalty
+
| {{c|+|Removed:}} -20 max health on wearer
 
|-
 
|-
! rowspan=3 | {{Icon item|Loose Cannon|icon-size=75px}} <br /> {{item link|Loose Cannon}}
+
| {{c|=|Changed:}} +10 health on hit to +50 health on kill
| {{c|-|Changed:}} Reduced projectile speed (now a visible attribute)
 
 
|-
 
|-
| {{c|-|Changed:}} Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
+
| {{c|-|Added:}} 30% damage vulnerability on wearer while weapon is active
 
|-
 
|-
| {{c|-|Changed:}} Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
+
! rowspan=3 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
 +
| {{c|+|Added:}} 15% faster movement speed on wearer while weapon is active
 
|-
 
|-
! style="background: #F2D9AD;" rowspan=8| {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]]
+
| {{c|-|Added:}} 20% damage vulnerability on wearer while weapon is active
! rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}}
 
| {{c|+|Removed:}} Removed deploy time penalty
 
 
|-
 
|-
| {{c|-|Added:}} Added penalty of increased holster time by 100%
+
| {{c|-|Changed:}} Reduced faster firing speed bonus to 40% (from 50%)
 
|-
 
|-
! rowspan=1 | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}}
+
! style="background:#F2D9AD;" rowspan=2 | {{class link|Engineer|br=yes}}
| {{c|-|Changed:}} Increased holster time penalty
+
! rowspan=1 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}}
 +
| {{c|-|Changed:}} Reduced healing per bolt to 60 (from 75)
 
|-
 
|-
! rowspan=3 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}}
+
! rowspan=1 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}}
| {{c|+|Changed:}} Now heals 50 health on kill
+
| {{c|-|Added:}} -33% damage penalty against buildings (Now takes 3 hits to destroy a Sapper)
 
|-
 
|-
| {{c|=|Changed:}} Damage received and dealt increased by 30%
+
! style="background:#F2D9AD;" rowspan=8 | {{class link|Medic|br=yes}}
 +
! rowspan=1 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}}
 +
| {{c|+|Added:}} Healing a player with a syringe now grants a small amount of ÜberCharge
 
|-
 
|-
| {{c|+|Removed:}} Removed health penalty
+
! rowspan=2 | {{Icon item|Quick-Fix|icon-size=75px}} <br /> {{item link|Quick-Fix}}
 +
| {{c|-|Added:}} Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
 
|-
 
|-
! rowspan=2 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
+
| {{c|=|Changed:}} Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
| {{c|+|Added:}} Now provides 15% move speed bonus
 
 
|-
 
|-
| {{c|-|Added:}} Now increases damage taken by 20%
+
! rowspan=3 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}}
 +
| {{c|+|Changed:}} Increased faster ÜberCharge build rate to 67% (from 50%)
 
|-
 
|-
! style="background: #F2D9AD;" rowspan=2| {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
+
| {{c|+|Changed:}} Reduced overhealed ÜberCharge build rate penalty to 33% (from 66%) (As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective)
! rowspan=1 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}}
 
| {{c|-|Added:}} Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
 
 
|-
 
|-
! rowspan=1 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}}
+
| {{c|-|Removed:}} +10% health regeneration on proper resist
| {{c|-|Changed:}} Healing per bolt reduced from 75 to 60
 
 
|-
 
|-
! style="background: #F2D9AD;" rowspan=9| {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]]
 
 
! rowspan=2 | {{Icon item|Amputator|icon-size=75px}} <br /> {{item link|Amputator}}
 
! rowspan=2 | {{Icon item|Amputator|icon-size=75px}} <br /> {{item link|Amputator}}
| {{c|=|Changed:}} Taunt can now be activated by alt-fire
 
|-
 
 
| {{c|+|Added:}} Healing done with the taunt now grants small amounts of ÜberCharge
 
| {{c|+|Added:}} Healing done with the taunt now grants small amounts of ÜberCharge
 
|-
 
|-
! rowspan=4 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}}
+
| {{c|=|Changed:}} Taunt can now be activated by alt-fire
| {{c|-|Removed:}} Removed 10% health regeneration on proper resist
 
 
|-
 
|-
| {{c|+|Added:}} Added slight ÜberCharge build on proper resist
+
! style="background:#F2D9AD;" rowspan=6 | {{class link|Sniper|br=yes}}
 +
! rowspan=1 | {{Icon item|Huntsman|icon-size=75px}} <br /> {{item link|Huntsman}}
 +
| {{c|+|Changed:}} Can be fired while off the ground
 
|-
 
|-
| {{c|+|Changed:}} Increased ÜberCharge rate from +50% to +67%
+
! rowspan=1 | {{Icon item|Jarate|icon-size=75px}} <br /> {{item link|Jarate}}
 +
| {{c|+|Added:}} Extinguishing an ally now reduces the cooldown by 20%
 
|-
 
|-
| {{c|+|Changed:}} Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
+
! rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}}
|-
+
| {{c|+|Changed:}} Increased health regeneration rate to 4 (from 1). Regeneration rate is now decreased if player has been recently damaged.
! rowspan=1 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}}
 
| {{c|+|Added:}} Healing a player with an arrow now grants a small amount of ÜberCharge
 
|-
 
! rowspan=2 | {{Icon item|Quick-Fix|icon-size=75px}} <br /> {{item link|Quick-Fix}}
 
| {{c|=|Changed:}} Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
 
|-
 
| {{c|-|Added:}} Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
 
 
|-
 
|-
! style="background: #F2D9AD;" rowspan=5| {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|{{class name|sniper}}]]
 
 
! rowspan=3 | {{Icon item|Cleaner's Carbine|icon-size=75px}} <br /> {{item link|Cleaner's Carbine}}
 
! rowspan=3 | {{Icon item|Cleaner's Carbine|icon-size=75px}} <br /> {{item link|Cleaner's Carbine}}
| {{c|+|Changed:}} Reduced firing rate penalty from 35% to 20%
 
|-
 
 
| {{c|=|Added:}} Added 'CRIKEY' meter which is filled by dealing damage
 
| {{c|=|Added:}} Added 'CRIKEY' meter which is filled by dealing damage
 
|-
 
|-
 
| {{c|=|Changed:}} Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
 
| {{c|=|Changed:}} Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
 
|-
 
|-
! rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}}
+
| {{c|+|Changed:}} Reduced slower firing speed penalty to 20% (from 35%)
| {{c|=|Changed:}} Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
 
 
|-
 
|-
! rowspan=1 | {{Icon item|Jarate|icon-size=75px}} <br /> {{item link|Jarate}}
+
! style="background:#F2D9AD;" rowspan=2 | {{class link|Spy|br=yes}}
| {{c|+|Added:}} Extinguishing an ally now reduces the cooldown by 20%
+
! rowspan=1 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}}
 +
| {{c|+|Changed:}} Fire immunity shield no longer appears when fire immunity is triggered
 
|-
 
|-
! style="background: #F2D9AD;" rowspan=2| {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]]
 
 
! rowspan=1 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
 
! rowspan=1 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
| {{c|+|Changed:}} Initial damage reduction when feigning death increased to 75% from 50%
+
| {{c|+|Changed:}} Increased initial damage reduction when feigning death to 75% (from 50%)
|-
 
! rowspan=1 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}}
 
| {{c|=|Changed:}} Fire immunity shield no longer appears when fire immunity is triggered
 
|-
 
! style="background: #F2D9AD;" rowspan=1| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
 
! rowspan=1 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
 
| {{c|+|Changed:}} No longer auto-fires when fully loaded. Shots can be held and released at will.
 
 
|-
 
|-
! style="background: #F2D9AD;" rowspan=2| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
+
| style="background:#F2D9AD; text-align:left;" rowspan=2 | '''{{class link|Soldier}}<br />{{class link|Pyro}}'''
 
! rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}}
 
! rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}}
| {{c|=|Changed:}} No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
+
| {{c|=|Changed:}} No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15% (Faster switch-from speed is hidden)
 
|-
 
|-
 
| {{c|-|Changed:}} No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
 
| {{c|-|Changed:}} No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
 
|-
 
|-
! style="background: #F2D9AD;" rowspan=4| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
+
| style="background:#F2D9AD; text-align:left;" rowspan=4 | '''{{class link|Soldier}}<br />{{class link|Demoman}}'''
 
! rowspan=4 | {{Icon item|Half-Zatoichi|icon-size=75px}} <br /> {{item link|Half-Zatoichi}}
 
! rowspan=4 | {{Icon item|Half-Zatoichi|icon-size=75px}} <br /> {{item link|Half-Zatoichi}}
 +
| {{c|+|Changed:}} Honorbound deals 50 self-damage when holstered before it kills (Before, the weapon would be unable to be holstered if it didn't kill)
 +
|-
 +
| {{c|-|Added:}} No random critical hits
 +
|-
 
| {{c|=|Changed:}} Now considered a sword (increased holster and deploy time and increased range)
 
| {{c|=|Changed:}} Now considered a sword (increased holster and deploy time and increased range)
|-
 
| {{c|+|Changed:}} Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
 
 
|-
 
|-
 
| {{c|=|Changed:}} 100% life restore on kill changed to 50% health gain on kill that can result in overheal
 
| {{c|=|Changed:}} 100% life restore on kill changed to 50% health gain on kill that can result in overheal
 
|-
 
|-
| {{c|-|Added:}} No random crits
+
| style="background:#F2D9AD; text-align:left;" rowspan=1 | '''{{class link|Soldier}}<br />{{class link|Pyro}}<br />{{class link|Heavy}}<br />{{class link|Engineer}}'''
 +
! rowspan=1 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
 +
| {{c|+|Changed:}} No longer auto-fires when fully loaded. Shots can be held and released at will.
 
|}
 
|}
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Postcard alamo.png
+
File:News item 2015-12-17 Tough Break Update.png| In-game notification.
File:Postcard beach.png
+
File:Tough Break Update Artwork.png|Screenshot of the [http://www.teamfortress.com/toughbreak/ Tough Break Update].
File:Postcard merasmus.png
+
File:Postcard alamo.png|"New! The Alamo in Scenic Teufort, New Mexico"
File:Postcard outletmall.png
+
File:Postcard beach.png|"Greetings from Slurry Beach"
File:Postcard poopyjoe.png
+
File:Postcard bombshop.png|"Bombs delivered by cart, the way they were meant to be, at...Granny's World Headquarters"
 +
File:Postcard library.png|"Visit the Teufort Public Library - Home of the World's Largest Continuously Burning Book Fire!"
 +
File:Postcard merasmus.png|"Merasmus's Ancient Sumerian Carnival"
 +
File:Postcard outletmall.png|"Mann Co. Recalled Product Outlet Mall"
 +
File:Postcard poopyjoe.png|"Poopy Joe's Rapid Descent"
 +
File:Postcard raccoon.png|"The John Doe Raccoon Sanctuary"
 +
File:Postcard tomjones.png|"Hey Dummy! Visit The Tom Jones Museum"
 
</gallery>
 
</gallery>
  
== External Links ==
+
== See also ==
*[http://www.teamfortress.com/post.php?id=19745 Tough Break update]
+
* [[Tough Break Campaign]]
*[http://www.teamfortress.com/toughbreak/ Update page]
+
 
 +
== External links ==
 +
* [http://www.teamfortress.com/toughbreak/ The Tough Break Update]
  
 
{{Tough Break Update Nav}}
 
{{Tough Break Update Nav}}
 +
{{Smissmas Events Nav}}
 
{{Major Updates Nav}}
 
{{Major Updates Nav}}
 +
 +
[[Category:Events]]

Latest revision as of 15:02, 28 October 2024

This article is for content released in the update. For the patch itself, see December 17, 2015 Patch.
Tough Break Update.png
The New Mexico Department of Labor has found the Administrator in violation of every safety law they have, including 106 violations of the Employee Electroshock (Face, Trunk and Genital) Protection Act and 496 unexplained workplace disappearances. This means Miss Pauling has been state-mandated to take her first vacation in... well, ever. It also means she'll still be working round the clock, since those kill-contracts won't assign themselves.
— Tough Break Update publicity blurb

The Tough Break Update was a major seasonal update added in the 2015 Smissmas season that spanned from December 17, 2015 to April 11, 2016.

The update introduced 4 new weapon collections, 15 community-created new cosmetics, 4 community-created new maps, and 3 new taunts. It also added the Tough Break Campaign, a three-month contract campaign which allows players to complete 26 skill-based challenges to unlock one-of-a-kind weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Campaign, players had to obtain the Tough Break Campaign Pass, which was available for purchase in the Mann Co. Store. Players were invited to fulfill contracts ostensibly handed out by Miss Pauling via postcards on her state-mandated vacation.

Additional content was further added in the December 22, 2015 Patch, such as the Festivizer.

Additions

Maps

Main article: List of maps
Name Picture Game mode File name
Highpass KOTH Highpass.jpg King of the Hill
Controlpoint.png
koth_highpass
Landfall Ctf landfall rc0005.jpg Capture the Flag
Intel blu idle.png
ctf_landfall
Snowycoast Pl snowycoast.jpg Payload
BLU Snowycoast Bombcart.png
pl_snowycoast
Vanguard Cp vanguard.png Control Point
Controlpoint.png
cp_vanguard

Cosmetics

Main article: Cosmetic items
Bonk Batter's Backup Bonk Batter's Backup
Hot Heels Hot Heels
Diplomat Diplomat
Shin Shredders Shin Shredders
Siberian Sweater Siberian Sweater
Winter Backup Winter Backup
Berlin Brain Bowl Berlin Brain Bowl
Bunnyhopper's Ballistics Vest Bunnyhopper's Ballistics Vest
Medical Monarch Medical Monarch
A Hat to Kill For A Hat to Kill For
Chicago Overcoat Chicago Overcoat
Leaderboard class soldier.png Soldier
Leaderboard class heavy.png Heavy
Gift Bringer Gift Bringer
A Well Wrapped Hat A Well Wrapped Hat
Chill Chullo Chill Chullo
Patriot Peak Patriot Peak

Weapon skins

Weapon skins feature randomly positioned patterns and randomly generated stickers. Only one of the possible placements is shown below.

Harvest Collection

Gentlemanne's Collection

Pyroland Collection

Warbird Collection

Taunts

Main article: Taunts
Bad Pipes Bad Pipes
Bucking Bronco Bucking Bronco
Mannrobics Mannrobics

Tools

Main article: Tools
Pyroland Weapons Case Pyroland Weapons Case
Smissmas 2015 Festive Gift Smissmas 2015 Festive Gift
Strange Count Transfer Tool Strange Count Transfer Tool
Tough Break Campaign Pass Tough Break Campaign Pass
Tough Break Cosmetic Case Tough Break Cosmetic Case
Tough Break Cosmetic Key Tough Break Cosmetic Key
Tough Break Key Tough Break Key
Warbird Weapons Case Warbird Weapons Case
Festivizer Festivizer
Notes  Added in the December 22, 2015 Patch.

Tweaked Classes

Class Changes
Pictogram plus.png Added: Extinguishing a teammate will now return 20 health to the Pyro.
Pictogram plus.png Changed: The base Flame Thrower's damage fall off over distance has been decreased, resulting in higher damage output at range
Pictogram minus.png Changed: Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground
Pictogram plus.png Added: Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate)
Pictogram plus.png Changed: Shield bash now deals damage at all ranges, scaled by distance
Pictogram comment.png Changed: Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
Pictogram minus.png Changed: All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
Pictogram plus.png Changed: Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine
Pictogram minus.png Added: After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again
Pictogram plus.png Added: Medics now have slightly higher health regeneration when healing a hurt patient
Pictogram plus.png Changed: During setup time, ÜberCharge build rate is now increased by 3x
Pictogram comment.png Added: The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
Pictogram plus.png Added: Upon spawning, friendly players (including disguised Spies) will show an outline for 10 seconds
Pictogram plus.png Changed: Base weapon switch speed changed from 0.67 seconds to 0.5 seconds

Tweaked Weapons

Class Weapon Changes
Mad Milk
Mad Milk
Pictogram plus.png Added: Extinguishing an ally will now reduce the cool down by 20%
Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram plus.png Changed: Increased health recovered on hit to +5 (from +3)
Wrap Assassin
Wrap Assassin
Pictogram plus.png Added: +25% increase in recharge rate
Pictogram plus.png Changed: Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
Pictogram plus.png Changed: Reduced damage penalty to 65% (from 70%)
Beggar's Bazooka
Beggar's Bazooka
Pictogram minus.png Added: -20% blast radius penalty
Air Strike
Air Strike
Pictogram minus.png Changed: Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
Concheror
Concheror
Pictogram plus.png Changed: Increased health regeneration rate to 4 (from 2). Regeneration rate is now decreased if player has been recently damaged.
B.A.S.E. Jumper
B.A.S.E. Jumper
Pictogram minus.png Removed: Hidden property of up draft when on fire
Market Gardener
Market Gardener
Pictogram minus.png Added: 20% slower firing speed
Degreaser
Degreaser
Pictogram plus.png Removed: 10% damage penalty
Pictogram minus.png Added: +25% airblast cost
Pictogram minus.png Changed: No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
Pictogram minus.png Changed: Increased afterburn penalty to 66% (from 25%)
Phlogistinator
Phlogistinator
Pictogram plus.png Removed: 10% damage penalty
Pictogram plus.png Added: When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects
Axtinguisher
Axtinguisher
Pictogram plus.png Changed Now crits all burning enemies (Previous version could only crit from behind and mini-crit from the front)
Pictogram comment.png Changed Reduced damage penalty to 33% (from 50%) and now applies to all enemies, not just non-burning ones
Pictogram minus.png Added 20% slower firing speed
Pictogram minus.png Added 75% slower deploy speed
Loose Cannon
Loose Cannon
Pictogram minus.png Changed: Reduced projectile speed (now a visible attribute)
Pictogram minus.png Changed: Reduced cannon impact damage to 50 (from 60)
Pictogram minus.png Changed: Damage now scales with distance
Pictogram minus.png Changed: Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
Chargin' Targe
Chargin' Targe
Pictogram minus.png Changed: Reduced blast resistance to 30% (from 40%)
Pictogram minus.png Removed: Afterburn immunity
Splendid Screen
Splendid Screen
Pictogram plus.png Added: +50% faster charge recharge rate
Pictogram plus.png Changed: Increased blast resistance to 20% (from 15%)
Tide Turner
Tide Turner
Pictogram minus.png Changed: Now grants mini-crit instead of full-crit on charge bash
Pictogram minus.png Changed: Reduced all resistances to 15% (from 25%)
Quickiebomb Launcher
Quickiebomb Launcher
Pictogram plus.png Changed: Increased fizzle time to 4 seconds (from 2)
Ullapool Caber
Ullapool Caber
Pictogram plus.png Changed: Increased base melee damage to 55 (from 35)
Pictogram minus.png Added: 20% slower firing speed
Pictogram minus.png Added: 100% slower deploy speed
Claidheamh Mòr
Claidheamh Mòr
Pictogram plus.png Added: +25 health on kill
Pictogram plus.png Removed: -15 health penalty on wearer
Pictogram minus.png Added: 15% damage vulnerability on wearer while weapon is active
Pictogram minus.png Removed: 0.5 second longer charge duration
Persian Persuader
Persian Persuader
Pictogram plus.png Added: Ammo pickups now replenish charge
Pictogram plus.png Added: Melee hits replenish 20% of your charge meter
Pictogram minus.png Added: 80% reduced primary and secondary ammo on wearer
Pictogram minus.png Removed: Ammo pickups granting health instead of ammo
Gloves of Running Urgently
Gloves of Running Urgently
Pictogram minus.png Added: 50% slower holster speed
Fists of Steel
Fists of Steel
Pictogram plus.png Removed: 20% slower deploy speed
Pictogram minus.png Added: 100% slower holster speed
Warrior's Spirit
Warrior's Spirit
Pictogram plus.png Added: +30% damage bonus
Pictogram plus.png Removed: -20 max health on wearer
Pictogram comment.png Changed: +10 health on hit to +50 health on kill
Pictogram minus.png Added: 30% damage vulnerability on wearer while weapon is active
Eviction Notice
Eviction Notice
Pictogram plus.png Added: 15% faster movement speed on wearer while weapon is active
Pictogram minus.png Added: 20% damage vulnerability on wearer while weapon is active
Pictogram minus.png Changed: Reduced faster firing speed bonus to 40% (from 50%)
Rescue Ranger
Rescue Ranger
Pictogram minus.png Changed: Reduced healing per bolt to 60 (from 75)
Jag
Jag
Pictogram minus.png Added: -33% damage penalty against buildings (Now takes 3 hits to destroy a Sapper)
Crusader's Crossbow
Crusader's Crossbow
Pictogram plus.png Added: Healing a player with a syringe now grants a small amount of ÜberCharge
Quick-Fix
Quick-Fix
Pictogram minus.png Added: Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
Pictogram comment.png Changed: Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
Vaccinator
Vaccinator
Pictogram plus.png Changed: Increased faster ÜberCharge build rate to 67% (from 50%)
Pictogram plus.png Changed: Reduced overhealed ÜberCharge build rate penalty to 33% (from 66%) (As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective)
Pictogram minus.png Removed: +10% health regeneration on proper resist
Amputator
Amputator
Pictogram plus.png Added: Healing done with the taunt now grants small amounts of ÜberCharge
Pictogram comment.png Changed: Taunt can now be activated by alt-fire
Huntsman
Huntsman
Pictogram plus.png Changed: Can be fired while off the ground
Jarate
Jarate
Pictogram plus.png Added: Extinguishing an ally now reduces the cooldown by 20%
Cozy Camper
Cozy Camper
Pictogram plus.png Changed: Increased health regeneration rate to 4 (from 1). Regeneration rate is now decreased if player has been recently damaged.
Cleaner's Carbine
Cleaner's Carbine
Pictogram comment.png Added: Added 'CRIKEY' meter which is filled by dealing damage
Pictogram comment.png Changed: Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
Pictogram plus.png Changed: Reduced slower firing speed penalty to 20% (from 35%)
Spy-cicle
Spy-cicle
Pictogram plus.png Changed: Fire immunity shield no longer appears when fire immunity is triggered
Dead Ringer
Dead Ringer
Pictogram plus.png Changed: Increased initial damage reduction when feigning death to 75% (from 50%)
Leaderboard class soldier.png Soldier
Leaderboard class pyro.png Pyro
Reserve Shooter
Reserve Shooter
Pictogram comment.png Changed: No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15% (Faster switch-from speed is hidden)
Pictogram minus.png Changed: No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
Leaderboard class soldier.png Soldier
Leaderboard class demoman.png Demoman
Half-Zatoichi
Half-Zatoichi
Pictogram plus.png Changed: Honorbound deals 50 self-damage when holstered before it kills (Before, the weapon would be unable to be holstered if it didn't kill)
Pictogram minus.png Added: No random critical hits
Pictogram comment.png Changed: Now considered a sword (increased holster and deploy time and increased range)
Pictogram comment.png Changed: 100% life restore on kill changed to 50% health gain on kill that can result in overheal
Leaderboard class soldier.png Soldier
Leaderboard class pyro.png Pyro
Leaderboard class heavy.png Heavy
Leaderboard class engineer.png Engineer
Panic Attack
Panic Attack
Pictogram plus.png Changed: No longer auto-fires when fully loaded. Shots can be held and released at will.

Gallery

See also

External links