Difference between revisions of "Community Rotunda strategy"
GrampaSwood (talk | contribs) (Overwritten with Start map strategy, the additions will follow in the next edit) (Tag: Replaced) |
GrampaSwood (talk | contribs) (Additions from User:Scunt2345 + reword) |
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{{Community strategy stub}} | {{Community strategy stub}} | ||
{{Map infobox | {{Map infobox | ||
+ | | map-status = community | ||
+ | | map-game-type = King of the Hill | ||
+ | | map-name = Rotunda | ||
+ | | map-file-name = koth_rotunda | ||
+ | | map-image = Koth_rotunda.png | ||
+ | | map-released = {{Patch name|7|12|2023}} | ||
+ | | map-released-major = Summer 2023 Update | ||
+ | | map-environment = Alpine, industrial | ||
+ | | map-setting = Daylight, sunny | ||
+ | | map-hazards = [[Environmental death#Trains|Trains]], [[Environmental death#Crushing|crushing]] | ||
+ | | map-pickups-health-small = 2 | ||
+ | | map-pickups-health-medium = 12 | ||
+ | | map-pickups-ammo-small = 4 | ||
+ | | map-pickups-ammo-medium = 10 | ||
| map-strategy = yes | | map-strategy = yes | ||
}} | }} | ||
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== General Strategy (All Classes) == | == General Strategy (All Classes) == | ||
{{See also|Community King of the Hill strategy}} | {{See also|Community King of the Hill strategy}} | ||
+ | * Each team has a train at their spawn that can be jumped on to get a speed boost when getting to the [[Control Point (objective)|control point]]. | ||
+ | * There is an extensive tunnel network under and around the control point, containing a small [[Health#Health kits|health kit]] and a medium ammo pack. These routes can help flanking classes get behind the enemy lines quicker and safer, especially as they can be accessed from spawn. | ||
==Class-specific strategy== | ==Class-specific strategy== | ||
Line 26: | Line 42: | ||
=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
+ | * Not many players will be in the tunnels around the point, making it an ideal spot for a [[Teleporters|teleporter]]. It allows your team to get directly behind the enemy team or in front of their spawn. The [[Eureka Effect]]'s ability to teleport to your own Teleporter exit and reduced Teleporter cost is a great choice for this strategy. | ||
=== {{class link|Medic}} === | === {{class link|Medic}} === | ||
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=== {{class link|Spy}} === | === {{class link|Spy}} === | ||
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− | |||
{{Map Strategy Nav}} | {{Map Strategy Nav}} |
Revision as of 19:20, 9 December 2024
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. |
Rotunda | |
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Basic Information | |
Map type: | King of the Hill |
File name: | koth_rotunda
|
Released: | July 12, 2023 Patch (Summer 2023 Update) |
Developer(s): | Paul "Brokk" Clausen Rhafael "Rhamkin" Oliveira Alex "FGD5" Stewart Roman "FanCyy" Malashkevich Bertrand "Tails8521" Penguilly Louie "bakscratch" Turner Christoph "Gadget" Manschitz Kevin "Ravidge" Brook Aeon "Void" Bollig Juniper Jesse "Custard1" Budd |
Map Info | |
Environment: | Alpine, industrial |
Setting: | Daylight, sunny |
Hazards: | Trains, crushing |
Map Items | |
Health Kits: | ×2 • ×12 |
Ammo Boxes: | ×4 • ×10 |
Map Photos | |
Map Overview | |
This article is about Community Rotunda strategy.
Note: It is recommended to read the main Rotunda article first to become familiar with the names of key map locations used in this article.
General Strategy (All Classes)
See also: Community King of the Hill strategy
- Each team has a train at their spawn that can be jumped on to get a speed boost when getting to the control point.
- There is an extensive tunnel network under and around the control point, containing a small health kit and a medium ammo pack. These routes can help flanking classes get behind the enemy lines quicker and safer, especially as they can be accessed from spawn.
Class-specific strategy
Scout
Soldier
Pyro
Demoman
Heavy
Engineer
- Not many players will be in the tunnels around the point, making it an ideal spot for a teleporter. It allows your team to get directly behind the enemy team or in front of their spawn. The Eureka Effect's ability to teleport to your own Teleporter exit and reduced Teleporter cost is a great choice for this strategy.