Difference between revisions of "Antiquity/ru"

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'''Antiquity''' is a [[List of game modes#standard control point|standard Control Point]] map.  Set in Cambodian ruins similar to those of [[Wikipedia:Angkor Wat|Angkor Wat]], BLU and RED fight for control of the crumbling remains as well as the secret bases hidden within. The map consists of a base with a giant drill for each team, an open second point, and a center point inside a temple structure.
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'''Antiquity''' — карта режима Захват контрольных точек, установленных в камбоджийских руинах, аналогичные [[Wikipedia:ru:Ангкор-Ват|Ангкор-Ват]], [[BLU/ru|(BLU)]] и [[RED/ru|(RED)]] ведут борьбу за контроль местности в разрушенных останках, наполненными секретными местами, скрытыми внутри. Карта состоит из базы с гигантским буравом у каждой команды, с открытой второй точкой, и центральной точкой внутри храма.
  
The objective is to capture all five Control points. Each team starts with their second and final Control points locked, leaving only the middle point available.
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Чтобы победить Antiquity, команды должны захватить все пять доступных контрольных точек. Обе команды начинаются с двумя пунктами каждый со срединной точкой, нейтральной в начале игры.  
  
 
== Места ==
 
== Места ==
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По всей карте, Есть много высоких участков для [[Scout/ru|разведчиков]], [[Soldier/ru|солдатам]] и [[Demoman/ru|подрывникам]]. Уголки, руины и колонки [[Spy/ru|шпионам]], [[Pyro/ru|поджигателям]], [[Heavy/ru|пулеметчикам]] и [[Engineer/ru|инженерам]] с отличными местами для засады. Каждая из контрольных точек также имеет выгодные места [[Sniper/ru|снайперам]] и [[Medic/ru|медикам]].
 
По всей карте, Есть много высоких участков для [[Scout/ru|разведчиков]], [[Soldier/ru|солдатам]] и [[Demoman/ru|подрывникам]]. Уголки, руины и колонки [[Spy/ru|шпионам]], [[Pyro/ru|поджигателям]], [[Heavy/ru|пулеметчикам]] и [[Engineer/ru|инженерам]] с отличными местами для засады. Каждая из контрольных точек также имеет выгодные места [[Sniper/ru|снайперам]] и [[Medic/ru|медикам]].
  
=== Control Point 3 (The Temple) ===
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=== Контрольная точка 3 (Храм) ===
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
File:antiquity1.png| Central Point (The Temple)
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File:antiquity1.png| Центральная точка (Храм)
File:antiquity2.png| Temple Overlook
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File:antiquity2.png| Окрестности храма
File:antiquity3.png| Small Archway
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File:antiquity3.png| Малая арка
File:antiquity4.png| Garden
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File:antiquity4.png| Парк
 
</gallery>
 
</gallery>
 
The central control point is partially enclosed within the ruins of an old Cambodian temple.
 
The central control point is partially enclosed within the ruins of an old Cambodian temple.
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*'''Garden:''' An open intermediate area between CP2 and CP3, seperated from the middle point by a large archway.
 
*'''Garden:''' An open intermediate area between CP2 and CP3, seperated from the middle point by a large archway.
  
=== Control Points 2 & 4 (Excavation Site) ===
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=== Контрольная точка 2 и 4 (Раскопки) ===
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
File:antiquity5.png| Entry to BLU's ruins
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File:antiquity5.png| Вступление в руины BLU
File:antiquity6.png| BLU's second point
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File:antiquity6.png| Вторая точка у BLU
File:antiquity7.png| Broken Patio
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File:antiquity7.png| Разрушенный патио
File:antiquity8.png| Freestanding Arch
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File:antiquity8.png| Корпусная арка
 
</gallery>
 
</gallery>
 
The secondary control points are located on raised stone structures flanked by wooden platforms and broken walls.
 
The secondary control points are located on raised stone structures flanked by wooden platforms and broken walls.
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*'''Broken Patio:''' A common spot for Snipers.  The area below is dark and makes an interesting spot for Engineers to place a hidden teleporter.
 
*'''Broken Patio:''' A common spot for Snipers.  The area below is dark and makes an interesting spot for Engineers to place a hidden teleporter.
  
=== Control Points 1 & 5 (Doomsday Drill) ===
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=== Контрольная точка 1 и 5 (Бурав) ===
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
File:antiquity13.png| Foyer between CP2 and CP1
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File:antiquity13.png| Фойе между cp2 и cp1
File:antiquity9.png| Side entrance to the final point
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File:antiquity9.png| Боковой вход к финальной точке
File:antiquity10.png| BLU's Final Point
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File:antiquity10.png| BLU финальная точка
File:antiquity11.png| BLU's Upper Walkway
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File:antiquity11.png| BLU верхняя дорожка
File:antiquity12.png| BLU's spawn room.
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File:antiquity12.png| BLU спаун комната.
 
</gallery>
 
</gallery>
 
The final control points are nestled beneath a giant drill which itself is supported by giant metal girders.
 
The final control points are nestled beneath a giant drill which itself is supported by giant metal girders.

Revision as of 12:19, 11 June 2011

Antiquity
Antiquity1.png
Информация
Автор(-ы): Неизвестно
Информация о карте
Окружение: Камбоджийский (Измененный Египет)
Условия: День, солнечно
Вид на карту сверху
Antiquity overview.png

Antiquity — карта режима Захват контрольных точек, установленных в камбоджийских руинах, аналогичные Ангкор-Ват, (BLU) и (RED) ведут борьбу за контроль местности в разрушенных останках, наполненными секретными местами, скрытыми внутри. Карта состоит из базы с гигантским буравом у каждой команды, с открытой второй точкой, и центральной точкой внутри храма.

Чтобы победить Antiquity, команды должны захватить все пять доступных контрольных точек. Обе команды начинаются с двумя пунктами каждый со срединной точкой, нейтральной в начале игры.

Места

Overview of the map.(Large file)

По всей карте, Есть много высоких участков для разведчиков, солдатам и подрывникам. Уголки, руины и колонки шпионам, поджигателям, пулеметчикам и инженерам с отличными местами для засады. Каждая из контрольных точек также имеет выгодные места снайперам и медикам.

Контрольная точка 3 (Храм)

The central control point is partially enclosed within the ruins of an old Cambodian temple.

  • Entrances: There are four total paths to the central control point, paired in twos. Two paths come through the interior ruins via both upper and lower routes, or a large and small arch provide a more open entry to the temple area.
  • Temple Overlook: A stone deck that overlooks the control point. Any class can jump up a series of crates on one side to access this from the garden, and leap to the stone decor to traverse mid with a height advantage.
  • Small Archway: A common location to stage attacks on mid due to cover, ammo, and health.
  • Garden: An open intermediate area between CP2 and CP3, seperated from the middle point by a large archway.

Контрольная точка 2 и 4 (Раскопки)

The secondary control points are located on raised stone structures flanked by wooden platforms and broken walls.

  • Stone House: Provides health, ammo, and a place for Engineers to set up a defensive Sentry Gun. All classes can also use the crates and barrels to access the roof of the stone house.
  • The Cave: A narrow, winding cave that leads beneath the control point structure. Useful for Spies, Pyros and Scouts to flank defenders from either team.
  • Freestanding Arch: Placed between the interior ruins leading to the middle control point and CP2, it provides some needed cover to attackers attempting to flank Sentry Guns on the point itself.
  • Broken Patio: A common spot for Snipers. The area below is dark and makes an interesting spot for Engineers to place a hidden teleporter.

Контрольная точка 1 и 5 (Бурав)

The final control points are nestled beneath a giant drill which itself is supported by giant metal girders.

  • Foyer: A large set of rooms from which attackers can prepare either an assault on the final point or an assault on CP2.
  • Computer Room: A side entrance to the final point with small ammo and health.
  • Upper Walkway: Overlooks the final point. Controling this area is of great importance for the defenders, since attackers can easily swarm the point from here.
  • The Doomsday Drill: This giant structure blocks line of sight and makes rocket and sticky jumps difficult but not impossible. Sentry locations must be carefully chosen since the girders can create many blindspots.

Ссылки