Difference between revisions of "Crowbar"

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(A change to the critical hit stuff and.. The Replay... Where? I don't see it anywhere, if you don't say WHERE or in which part it is featured you should AVOID mentioning it)
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==Trivia==
 
==Trivia==
*Unused sounds can be found in the game files, including one for a [[Critical hit]].
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*The Crowbar's sounds are re-used for many of the weapons, including the [[Critical hit]].
 
*The Crowbar uses the same textures as the Crowbar in [http://half-life.wikia.com/wiki/Half-Life ''Half-Life''].
 
*The Crowbar uses the same textures as the Crowbar in [http://half-life.wikia.com/wiki/Half-Life ''Half-Life''].
 
*This Weapon also was featured in the Replay walkthrough
 
*This Weapon also was featured in the Replay walkthrough

Revision as of 17:07, 20 June 2011

The Crowbar was a scrapped melee weapon for Team Fortress 2. It is likely that it was intended to be the standard melee weapon for all classes, just as in Team Fortress Classic, but was scrapped upon deciding each class should possess unique melee weapons. This hypothesis is reinforced by the model's quality and polygon count, indicating it was scrapped early on, before the developers started working with a higher polygon allowance.

Trivia

  • The Crowbar's sounds are re-used for many of the weapons, including the Critical hit.
  • The Crowbar uses the same textures as the Crowbar in Half-Life.
  • This Weapon also was featured in the Replay walkthrough

See also