Difference between revisions of "October 25, 2007 Patch"

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m (Bug fixes: replaced: uber → Über)
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== Changes ==
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{{Patch layout
 +
| notes =
 +
=== Changes ===
 
* Improved compatibility for direct sound
 
* Improved compatibility for direct sound
 
* [[Deathcam]] screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
 
* [[Deathcam]] screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
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* Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed
 
* Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed
  
== Bug fixes ==
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=== Bug fixes ===
 
* Fixed a crash during level init related to model loading
 
* Fixed a crash during level init related to model loading
 
* Fixed issues on [[Dustbowl]] and [[Hydro]] that could occur when a server emptied in the middle of a round
 
* Fixed issues on [[Dustbowl]] and [[Hydro]] that could occur when a server emptied in the middle of a round
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* The [[Engineer]]'s "<tt>build X</tt>" commands will now behave properly when bound directly to keys
 
* The [[Engineer]]'s "<tt>build X</tt>" commands will now behave properly when bound directly to keys
  
{{Patch|SOURCE=http://store.steampowered.com/news/1270/}}
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| source = http://store.steampowered.com/news/1270/
  
{{Succession box
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| before = [[October 09, 2007 Patch]]
|before= [[October 09, 2007 Patch]]
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| after = [[October 31, 2007 Patch]]
|title= Patches
 
|after= [[October 31, 2007 Patch]]
 
 
}}
 
}}
 
{{Languages}}
 
{{Languages}}

Revision as of 08:11, 21 August 2010

Patch notes

Changes

  • Improved compatibility for direct sound
  • Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
  • Improved autobalance calculation code when determining who to switch
  • Improved networking compatibility for some routers
  • Re-added class count numbers above class buttons for non-zero classes, in addition to the class images
  • Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed

Bug fixes

  • Fixed a crash during level init related to model loading
  • Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round
  • Fixed a bug in the clientside player avoidance code, and smoothed it a little more
  • Further crash fixes related to paged pool memory usage
  • Fixed scoreboard team scores label getting cut off
  • Engineer buildings now explode when the Engineer dies during sudden death
  • Fixed a spy backstab exploit where you could stab a player who was not facing away from you
  • Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically
  • Fixed texture detail level setting "Very high" not being preserved
  • Improved various error messages, and added links to steampowered support pages
  • Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score
  • Fixed honeypot server problems
  • Fixed a rare crash caused by a medigun losing its owner
  • Fixed an exploit that allowed disconnected medics to continue Übercharging their target until they timed out
  • TeamMenu now disables the spectate button if mp_allowspectators is zero
  • Added a missing "cannot_be_spectator" localization string
  • Fixed some edge cases where grenades could go through player or buildings
  • Fixed rocket/grenade explosions being able to impart damage through thin ceilings
  • The Engineer's "build X" commands will now behave properly when bound directly to keys