Difference between revisions of "Community Eyeaduct strategy"
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This page lists '''community [[strategy]]''' related to the [[Halloween]] map '''[[Eyeaduct]]'''. | This page lists '''community [[strategy]]''' related to the [[Halloween]] map '''[[Eyeaduct]]'''. | ||
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+ | '''General Strategy:''' | ||
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{| class="wikitable grid" cellpadding="0" cellspacing="0" | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Scout.png|100x100px|link=Scout]]<br>[[Scout]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Scout.png|100x100px|link=Scout]]<br>[[Scout]] | ||
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus Normal.png|100x100px|link= | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus Normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] |
|{{Info}}Playing as [[Scout]] allows you to evade the MONOCULUS's attacks more easily than other classes due to your agility and ability to double and triple jump. | |{{Info}}Playing as [[Scout]] allows you to evade the MONOCULUS's attacks more easily than other classes due to your agility and ability to double and triple jump. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Soldier.png|100x100px|link=Soldier]]<br>[[Soldier match-ups|Soldier]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Soldier.png|100x100px|link=Soldier]]<br>[[Soldier match-ups|Soldier]] | ||
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus Normal.png|100x100px|link= | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus Normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] |
| | | | ||
{{Info}} [[Jumping#Rocket jump|Rocket jumping]] is a viable method of evading the MONOCULUS's projectiles. | {{Info}} [[Jumping#Rocket jump|Rocket jumping]] is a viable method of evading the MONOCULUS's projectiles. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Pyro.png|100x100px|link=Pyro]]<br>[[Pyro match-ups|Pyro]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Pyro.png|100x100px|link=Pyro]]<br>[[Pyro match-ups|Pyro]] | ||
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus Normal.png|100x100px|link= | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus Normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] |
| | | | ||
{{Info}}Because the MONOCULUS does not suffer afterburn damage, using the [[Pyro]] against the MONOCULUS is inadvisable. In addition, the Pyro's short range of effectiveness makes attacking head-on a very deadly prospect. | {{Info}}Because the MONOCULUS does not suffer afterburn damage, using the [[Pyro]] against the MONOCULUS is inadvisable. In addition, the Pyro's short range of effectiveness makes attacking head-on a very deadly prospect. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman match-ups|Demoman]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman match-ups|Demoman]] | ||
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus Normal.png|100x100px|link= | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus Normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] |
| | | | ||
{{Info}}It is possible to briefly dodge MONOCULUS's projectiles by charging with the [[Chargin' Targe]] or [[Splendid Screen]] in a single direction across open ground. | {{Info}}It is possible to briefly dodge MONOCULUS's projectiles by charging with the [[Chargin' Targe]] or [[Splendid Screen]] in a single direction across open ground. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Heavy.png|100x100px|link=Heavy]]<br>[[Heavy match-ups|Heavy]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Heavy.png|100x100px|link=Heavy]]<br>[[Heavy match-ups|Heavy]] | ||
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus Normal.png|100x100px|link= | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus Normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] |
| | | | ||
{{Info}}The [[Heavy]] is one of the best head-on class against the MONOCULUS. Any Minigun will shred the boss in a matter of seconds at short range, even without [[crits]]. | {{Info}}The [[Heavy]] is one of the best head-on class against the MONOCULUS. Any Minigun will shred the boss in a matter of seconds at short range, even without [[crits]]. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer match-ups|Engineer]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer match-ups|Engineer]] | ||
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus Normal.png|100x100px|link= | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus Normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] |
| | | | ||
{{Info}}Since the MONOCULUS is not affected by knockback, the player should never rely on his sentry to keep the monster away. | {{Info}}Since the MONOCULUS is not affected by knockback, the player should never rely on his sentry to keep the monster away. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Medic.png|100x100px|link=Medic]]<br>[[Medic match-ups|Medic]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Medic.png|100x100px|link=Medic]]<br>[[Medic match-ups|Medic]] | ||
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus Normal.png|100x100px|link= | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus Normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] |
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{{Info}}Use your [[ÜberCharge]] on a teammate so they can attack the MONOCULUS. While the MONOCULUS will ignore Übercharged individuals for as long as possible, keep in mind that it will attempt target you if you are in range. | {{Info}}Use your [[ÜberCharge]] on a teammate so they can attack the MONOCULUS. While the MONOCULUS will ignore Übercharged individuals for as long as possible, keep in mind that it will attempt target you if you are in range. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Sniper.png|100x100px|link=Sniper]]<br>[[Sniper match-ups|Sniper]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Sniper.png|100x100px|link=Sniper]]<br>[[Sniper match-ups|Sniper]] | ||
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus Normal.png|100x100px|link= | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus Normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] |
| | | | ||
{{Info}}The basic Sniper has a medium effectiveness against the MONOCULUS, as headshots from the standard [[Sniper Rifle]] do not deal extra damage. However, charging shots is still worthwhile as the damage will properly scale against the MONOCULUS. | {{Info}}The basic Sniper has a medium effectiveness against the MONOCULUS, as headshots from the standard [[Sniper Rifle]] do not deal extra damage. However, charging shots is still worthwhile as the damage will properly scale against the MONOCULUS. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Spy_RED.png|100x100px|link=Spy]]<br>[[Spy match-ups|Spy]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Spy_RED.png|100x100px|link=Spy]]<br>[[Spy match-ups|Spy]] | ||
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus Normal.png|100x100px|link= | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus Normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] |
| | | | ||
− | {{Info}}The [[Dead Ringer]]'s feign death ability will allow you to survive one hit per use, giving the Spy more survivability against the | + | {{Info}}The [[Dead Ringer]]'s feign death ability will allow you to survive one hit per use, giving the Spy more survivability against the MONOCULUS. |
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− | {{ | + | {{Pro}}The [[Revolver]] and the [[Enforcer]] are the most worthwhile weapons, although it should only be used against the MONOCULUS if he is focused on another player. |
− | {{Con}}The | + | {{Con}}The [[Spy]] is rather ineffective against the MONOCULUS as a [[Backstab]] will not result in an instant death or a critical hit and does not contribute significant damage. |
− | {{Con}} | + | {{Con}}As with any other on-hit effect weapons, [[Your Eternal Reward]], [[Conniver's Kunai]] and the [[Big Earner]] will not grant you a bonus upon getting the last hit on the MONOCULUS and should be avoided. |
− | {{Con}} | + | {{Con}}The MONOCULUS is not fooled by disguises or invisibility. |
|} | |} |
Revision as of 21:26, 28 October 2011
This page lists community strategy related to the Halloween map Eyeaduct.
General Strategy:
Class | Strategy | ||
---|---|---|---|
![]() Scout |
vs | 100x100px MONOCULUS |
![]()
|
![]() Soldier |
vs | 100x100px MONOCULUS |
|
![]() Pyro |
vs | 100x100px MONOCULUS |
|
![]() Demoman |
vs | 100x100px MONOCULUS |
|
![]() Heavy |
vs | 100x100px MONOCULUS |
|
![]() Engineer |
vs | 100x100px MONOCULUS |
|
![]() Medic |
vs | 100x100px MONOCULUS |
|
![]() Sniper |
vs | 100x100px MONOCULUS |
|
![]() Spy |
vs | 100x100px MONOCULUS |
|
See also