Difference between revisions of "Community Eyeaduct strategy"
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*A large group attacking at once can drain MONOCULUS' health rapidly by at the risk of enemy team crossfire and less room to evade its projectiles. | *A large group attacking at once can drain MONOCULUS' health rapidly by at the risk of enemy team crossfire and less room to evade its projectiles. | ||
− | *Players that survive the | + | *Players that survive the Underworld can use their invulnerable state to stun MONOCULUS. |
*A critical hit on MONOCULUS with make him angry, causing him to fire three critical projectiles in a row that move at the speed of [[Liberty Launcher]] rockets. When possible, stun him while he is angry to give yourselves breathing room. | *A critical hit on MONOCULUS with make him angry, causing him to fire three critical projectiles in a row that move at the speed of [[Liberty Launcher]] rockets. When possible, stun him while he is angry to give yourselves breathing room. | ||
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{{Pro}} A [[Kritzkrieg]] [[ÜberCharge]] will allow a skilled Soldier to make short work of MONOCULUS, as a pack of [[critical hits|critical]] rockets and [[Shotgun]] shells will take a large chunk of its health away. | {{Pro}} A [[Kritzkrieg]] [[ÜberCharge]] will allow a skilled Soldier to make short work of MONOCULUS, as a pack of [[critical hits|critical]] rockets and [[Shotgun]] shells will take a large chunk of its health away. | ||
− | {{Pro}} The [[Direct Hit]] is probably the | + | {{Pro}} The [[Direct Hit]] is probably the Soldier's best primary weapon to use against MONOCULUS. The projectiles are fast and do high damage, and MONOCULUS is large enough for you not to worry too much about missing it. |
{{Pro}} The Shotgun can be effective against MONOCULUS as base damage remains the same when attacking it. This will allow you to do more damage from a longer range than normal. | {{Pro}} The Shotgun can be effective against MONOCULUS as base damage remains the same when attacking it. This will allow you to do more damage from a longer range than normal. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] | ||
| | | | ||
− | {{Info}}The Heavy is one of the best classes to go head-on against MONOCULUS. Despite | + | {{Info}}The Heavy is one of the best classes to go head-on against MONOCULUS. Despite its resistance to Minigun bullets, any Minigun will shred the boss in a matter of seconds at short range, even without crits. |
− | {{Info}}Be aware that the Heavy has no real means of effectively dodging MONOCULUS' projectiles, but can withstand at least one direct hit from | + | {{Info}}Be aware that the Heavy has no real means of effectively dodging MONOCULUS' projectiles, but can withstand at least one direct hit from a critical projectile (granting the player the Crock Block achievement). Nonetheless, the Heavy should be relying on the [[Gloves of Running Urgently]] to escape in such situations. |
{{Pro}}A Heavy/Medic pair can camp the control point while building up a Kritzkrieg ÜberCharge. The damage resulting from such an attack is usually enough to deal extremely high levels of damage to MONOCULUS. Be ready to escape though, as MONOCULUS will not only be angered, but it will make you both its primary target. | {{Pro}}A Heavy/Medic pair can camp the control point while building up a Kritzkrieg ÜberCharge. The damage resulting from such an attack is usually enough to deal extremely high levels of damage to MONOCULUS. Be ready to escape though, as MONOCULUS will not only be angered, but it will make you both its primary target. | ||
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{{Info}}Most of the Medic's weapons are relatively ineffective, so the Medic should be reserved to a support role. | {{Info}}Most of the Medic's weapons are relatively ineffective, so the Medic should be reserved to a support role. | ||
− | {{Con}}It is not very helpful to use the [[Quick-Fix]] against MONOCULUS. | + | {{Con}}It is not very helpful to use the [[Quick-Fix]] against MONOCULUS. Its enhanced healing power will not be enough to survive MONOCULUS' deadly eyeball projectiles. |
{{Con}}An ÜberCharged pair can be rendered largely ineffective by a wandering [[ghost]]. | {{Con}}An ÜberCharged pair can be rendered largely ineffective by a wandering [[ghost]]. | ||
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{{Info}}The basic [[Sniper Rifle]] has medium effectiveness against MONOCULUS, as headshots do not deal extra damage. However, charging shots is still worthwhile as the damage will properly scale against MONOCULUS. The [[Machina]] will deal slightly more damage in this regard. | {{Info}}The basic [[Sniper Rifle]] has medium effectiveness against MONOCULUS, as headshots do not deal extra damage. However, charging shots is still worthwhile as the damage will properly scale against MONOCULUS. The [[Machina]] will deal slightly more damage in this regard. | ||
− | {{Info}}The extra range that the Sniper class exhibits can allow the player to attack while far outside MONOCULUS' attack range. This however, will make it more difficult to travel to the Underworld to acquire the [[Bombinomicon]]. | + | {{Info}}The extra range that the Sniper class exhibits can allow the player to attack while far outside MONOCULUS' attack range. This however, will make it more difficult to travel to the Underworld to acquire the [[Bombinomicon]] or the speed, strength, and health boosts. |
{{Pro}}The [[Sydney Sleeper]]'s faster charge rate makes it more useful than the standard Sniper Rifle, as MONOCULUS is immune to headshots. | {{Pro}}The [[Sydney Sleeper]]'s faster charge rate makes it more useful than the standard Sniper Rifle, as MONOCULUS is immune to headshots. |
Revision as of 06:06, 29 January 2012
This page lists community strategy related to the Halloween map Eyeaduct.
General Map Strategy
- This map is almost identical to Viaduct, so many strategies that work there will also work here.
- Be wary of the ghosts that travel across the map, as their stun can leave you vulnerable.
- After killing MONOCULUS, if you notice much of the enemy team heading to Loot Island, use this opportunity to secure the point in your favor.
- Alternatively, having a large number of your team going to Loot Island can be effective, as though you might lose the point temporarily, the speed, strength, and health boosts given after you exit the Underworld can allow you to annihilate the enemy team.
General MONOCULUS Strategy
- Do not use melee weapons. MONOCULUS flies and/or hovers across sections of the map out of the range of almost all melee weapons.
- The ability to capture the point will be postponed as long as MONOCULUS is alive so focus on killing it.
- Stay away from MONOCULUS when it begins to rapid fire its projectiles. Use cover from buildings if you are close to it when it gets angry.
- A large group attacking at once can drain MONOCULUS' health rapidly by at the risk of enemy team crossfire and less room to evade its projectiles.
- Players that survive the Underworld can use their invulnerable state to stun MONOCULUS.
- A critical hit on MONOCULUS with make him angry, causing him to fire three critical projectiles in a row that move at the speed of Liberty Launcher rockets. When possible, stun him while he is angry to give yourselves breathing room.
Class | Strategy | ||
---|---|---|---|
![]() Scout |
vs | ![]() MONOCULUS |
![]()
|
![]() Soldier |
vs | ![]() MONOCULUS |
|
![]() Pyro |
vs | ![]() MONOCULUS |
|
![]() Demoman |
vs | ![]() MONOCULUS |
|
![]() Heavy |
vs | ![]() MONOCULUS |
|
![]() Engineer |
vs | ![]() MONOCULUS |
|
![]() Medic |
vs | ![]() MONOCULUS |
|
![]() Sniper |
vs | ![]() MONOCULUS |
|
![]() Spy |
vs | ![]() MONOCULUS |
|
See also