Difference between revisions of "October 25, 2007 Patch"
m (Auto: templateParamFilter, patchLayoutFilter (Requested on User:WindBOT/PageRequestsForce)) |
|||
Line 1: | Line 1: | ||
{{Patch layout | {{Patch layout | ||
− | | notes = | + | | before = {{Patch name|10|9|2007}} |
− | ===Team Fortress 2=== | + | | day = 25 |
+ | | month = october | ||
+ | | year = 2007 | ||
+ | | after = {{Patch name|10|31|2007}} | ||
+ | | source-title = Team Fortress 2 Update Released | ||
+ | | source = http://store.steampowered.com/news/1270/ | ||
+ | | notes = ===Team Fortress 2=== | ||
* Improved compatibility for direct sound | * Improved compatibility for direct sound | ||
Line 28: | Line 34: | ||
* Fixed [[rocket]]/grenade explosions being able to impart damage through thin ceilings | * Fixed [[rocket]]/grenade explosions being able to impart damage through thin ceilings | ||
* The Engineer's "<tt>build X</tt>" commands will now behave properly when bound directly to keys | * The Engineer's "<tt>build X</tt>" commands will now behave properly when bound directly to keys | ||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} |
Revision as of 04:15, 4 April 2012
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Improved compatibility for direct sound
- Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
- Improved autobalance calculation code when determining who to switch
- Improved networking compatibility for some routers
- Fixed a crash during level init related to model loading
- Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round
- Fixed a bug in the clientside player avoidance code, and smoothed it a little more
- Further crash fixes related to paged pool memory usage
- Fixed scoreboard team scores label getting cut off
- Engineer buildings now explode when the Engineer dies during sudden death
- Fixed a Spy backstab exploit where you could stab a player who was not facing away from you
- Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically
- Fixed texture detail level setting "Very high" not being preserved
- Improved various error messages, and added links to steampowered support pages
- Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score
- Fixed honeypot server problems
- Fixed a rare crash caused by a Medi Gun losing its owner
- Fixed an exploit that allowed disconnected Medics to continue Übercharging their target until they timed out
- TeamMenu now disables the spectate button if mp_allowspectators is zero
- Added a missing "cannot_be_spectator" localization string
- Re-added class count numbers above class buttons for non-zero classes, in addition to the class images
- Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed
- Fixed some edge cases where grenades could go through player or buildings
- Fixed rocket/grenade explosions being able to impart damage through thin ceilings
- The Engineer's "build X" commands will now behave properly when bound directly to keys