Difference between revisions of "Bottle"

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{{Weapon infobox
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{{Other uses|this=the Demoman's default melee weapon|Bottle (disambiguation)}}
| weapon-image = BottleScreen.png
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{{Item infobox
| weapon-slot  = [[Melee]]
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| type          = weapon
| used-by     = [[Demoman]]
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| image         = BottleScreen.png
| availability = Stock
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| 3d-alt        = yes
| ammo-loaded = N/A
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| view1name    = Default
| ammo-carried = N/A
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| view2name    = Broken
| display-loadout-stats = yes
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| used-by       = {{used by|Demoman}}
   | quality = normal
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| slot          = melee
   | level-and-type = Level 1 Bottle
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| weapon-script = tf_weapon_bottle
 +
| availability = {{avail|stock|crate42-strange}}
 +
| marketable    = yes
 +
| numbered      = no
 +
| ammo-loaded   = {{common string|N/A}}
 +
| ammo-carried = {{common string|N/A}}
 +
| loadout       = yes
 +
   | quality     = normal
 +
   | item-kind  = {{item kind|Bottle}}
 +
  | item-level  = 1
 
}}
 
}}
{{Quotation|'''The Demoman'''|Imagine if I '''hadn't''' been drunk! Ah heh.|sound=Demoman_cheers03.wav}}
 
The '''Bottle''' is the default [[melee]] weapon for the [[Demoman]]. It is a brown glass bottle of scrumpy marked with 'XXX'. The label suggests the scrumpy was made in 1808.
 
  
Whilst the weapon works similar to most melee types, if a [[Critical hit]] is achieved when striking a surface or player, the Bottle's lower half shatters and will remain so until the player is killed. Despite this, the broken Bottle deals no more or less damage than it did prior to being whole.
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{{Quotation|'''The Demoman'''|Ay, me bottle o' scrumpy!|sound=Demoman specialcompleted02.wav}}
  
==Damage==
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The '''Bottle''' is the default [[Weapons#demomanmelee|melee weapon]] for the [[Demoman]]. It is a brown, opaque glass bottle of [[w:Scrumpy|scrumpy]] marked with 'XXX' on the label and the year '1808'.
{{See also|Damage}}
 
* Base: 65 (59 to 72 damage)
 
* Mini-Crit: 88
 
* Critical Hit: 195
 
  
Damages are approximate and determined by community testing.
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While this weapon operates similarly to most other default melee weapons, if a [[Critical hits|Critical hit]] is achieved when striking a surface or player, the Bottle's lower half shatters and remains so until the player is killed (it does not mend upon touching a [[Respawn#Resupply|Resupply locker]]). This effect is purely cosmetic; the broken Bottle has the same range and deals the same damage it did prior to being broken.
  
==Function times==
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== Damage and function times ==
* Attack Interval: 0.8
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{{Damage table
All times are in seconds. Times are approximate and determined by community testing.
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| damagetype      = Melee
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| rangetype      = Melee
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| damage          = yes
 +
 
 +
|  base          = 65
 +
|  crit          = 195
 +
|  minicrit      = 88
 +
 
 +
| function times  = yes
 +
| attack interval = 0.8 s
 +
}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Bottle}}
 +
| rankson = kills
 +
| can be equipped by soldier or demo = yes
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{class link|Demoman}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Demoman|The Scottish Play}}
 +
}}
 +
 
 +
== Update history ==
 +
{{Update history | '''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
 +
* Added new swing animations.
 +
 
 +
'''{{Patch name|2|16|2009}}'''
 +
* {{Undocumented}} The Bottle's [[Taunts|taunt]] now has a burp sound.
 +
 
 +
'''{{Patch name|2|14|2011}}'''
 +
* Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
 +
 
 +
'''{{Patch name|6|3|2011}}'''
 +
* Added new community contributed response rules to the Bottle.
 +
 
 +
'''{{Patch name|3|22|2012}}'''
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 +
* Converted the Bottle models to use the <code>c_models</code> system.
 +
* {{Undocumented}} Bottle no longer breaks upon Crit impact.
 +
 
 +
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])
 +
* Fixed the Bottle not having its models break on Critical hits.}}
 +
 
 +
== Unused content ==
 +
* In the [[vdc:VPK|VPK]], there exists an unused texture for the beta [[BLU]] Bottle listed as {{code|v_bottle_blue}}. There is also a version of the model where the Bottle is broken, as well as hit sounds for it.
 +
 
 +
== Bugs ==
 +
* When performing a Mini-Crit melee strike with the charge of the [[Tide Turner]], the Bottle appears broken for a brief period before quickly returning to its default state.
  
 
== Trivia ==
 
== Trivia ==
*The Bottle has a [[Developer weapons|normal weapon]] variant.
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* [[w:Scrumpy|Scrumpy]] is a type of strong cider traditionally brewed in the [[w:West Country|West Country]] of England. It is usually stored in dark-colored bottles, as this prevents sunlight from spoiling the contents.  
*[[wikipedia:Scrumpy|Scrumpy]] is a type of strong English cider. Liquor is usually stored in dark-colored bottles to reflect sunlight and heat.
+
* The 'XXX' logo refers to how alcohol is commonly portrayed in cartoons to avoid copyright infringement. It is also a reference to the traditional way of rating alcohol strength, with 3 X's being the strongest.
*Dropped bottles still supply Engineers with the standard 100 [[metal]], despite being made of glass.
+
* The bucket icons for the Bottle are team-specific, suggesting there were once [[RED]] and BLU versions of the Bottle.
*The Demoman takes a drink during the taunt, even if the Bottle has been smashed. In humiliation, the Bottle disappears, but the Demoman still goes through the actions.
 
*The Bottle must be empty, as the Demoman holds it upside down with no cork, but the taunt sounds suggest otherwise.
 
*The Bottle is the only weapon that has two different models (whole and smashed).
 
*The XXX logo can also be seen on the Scout's [[Whoopee Cap]].
 
*The bucket icons for the Bottle are team-specific, showing that there were [[RED]] and [[BLU]] versions of the Bottle.
 
*In Demoman's animation files, there is an unused animation for a Bottle taunt kill, where Demoman throws the Bottle into the air, catches it, offers a drink, then smashes the Bottle into the face of the victim.[http://www.youtube.com/watch?v=vhdVHQqtyxo&feature=related]
 
*Even if broken, the dropped bottle will still be intact.
 
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Bottle 1st person cropped.png| 1st person view.
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File:Bottle 1st person.png|First-person view.
File:Bottle 1st person.png|Full 1st person view.
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File:Bottle broken 1st person.png|First-person view of a broken Bottle.
File:Bottle broken 1st person cropped.png| 1st person view after [[Critical hit]].
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File:Standard icon RED Bottle.png|RED bucket icon depicting the Bottle as a type of Whiskey. Also the picture used on the official website to represent the bottle.
File:Bottle broken 1st person.png|Full 1st person view after [[Critical hit]].
+
File:Standard icon BLU Bottle.png|BLU bucket icon depicting the Bottle as a type of Scotch.
File:Broken Bottle.png|The Bottle after being broken
 
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
*[[Demoman strategy#Bottle .2F Frying Pan|Bottle strategy]]
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* [[Basic Demoman strategy#Bottle + reskins|Bottle strategy]]
  
 +
{{Standard Weapons Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Demoman Nav}}
 
{{Demoman Nav}}
[[Category:Melee weapons]]
 

Latest revision as of 19:07, 13 August 2024

This article is about the Demoman's default melee weapon. For other uses, see Bottle (disambiguation).
Ay, me bottle o' scrumpy!
The Demoman

The Bottle is the default melee weapon for the Demoman. It is a brown, opaque glass bottle of scrumpy marked with 'XXX' on the label and the year '1808'.

While this weapon operates similarly to most other default melee weapons, if a Critical hit is achieved when striking a surface or player, the Bottle's lower half shatters and remains so until the player is killed (it does not mend upon touching a Resupply locker). This effect is purely cosmetic; the broken Bottle has the same range and deals the same damage it did prior to being broken.

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class demoman.png Demoman

The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.

Update history

April 29, 2008 Patch (Gold Rush Update)
  • Added new swing animations.

February 16, 2009 Patch

  • [Undocumented] The Bottle's taunt now has a burp sound.

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

June 3, 2011 Patch

  • Added new community contributed response rules to the Bottle.

March 22, 2012 Patch

  • [Undocumented] Added Strange quality.

June 18, 2014 Patch (Love & War Update)

  • Converted the Bottle models to use the c_models system.
  • [Undocumented] Bottle no longer breaks upon Crit impact.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Fixed the Bottle not having its models break on Critical hits.

Unused content

  • In the VPK, there exists an unused texture for the beta BLU Bottle listed as v_bottle_blue. There is also a version of the model where the Bottle is broken, as well as hit sounds for it.

Bugs

  • When performing a Mini-Crit melee strike with the charge of the Tide Turner, the Bottle appears broken for a brief period before quickly returning to its default state.

Trivia

  • Scrumpy is a type of strong cider traditionally brewed in the West Country of England. It is usually stored in dark-colored bottles, as this prevents sunlight from spoiling the contents.
  • The 'XXX' logo refers to how alcohol is commonly portrayed in cartoons to avoid copyright infringement. It is also a reference to the traditional way of rating alcohol strength, with 3 X's being the strongest.
  • The bucket icons for the Bottle are team-specific, suggesting there were once RED and BLU versions of the Bottle.

Gallery

See also