Difference between revisions of "September 4, 2012 Patch"
(Undocumented: Mannworks exploit) |
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| month = september | | month = september | ||
| year = 2012 | | year = 2012 | ||
− | | after = | + | | after = {{Patch name|9|6|2012}} |
| source-title = Team Fortress 2 Update Released | | source-title = Team Fortress 2 Update Released | ||
| source = http://store.steampowered.com/news/8791 | | source = http://store.steampowered.com/news/8791 | ||
| notes = ===Team Fortress 2=== | | notes = ===Team Fortress 2=== | ||
− | * Added new promo items <ref>[[Area 451]], [[Crafty Hair]], [[Vigilant Pin]]</ref> | + | * Added new [[promotional items|promo items]] <ref>[[Area 451]], [[Crafty Hair]], [[Vigilant Pin]]</ref> |
− | * Added <code>replay_name</code> ConVar to set the name of the replay bot | + | * Added <code>replay_name</code> ConVar to set the name of the [[replay]] bot |
− | * Added a notification to Steam Trading when a user's backpack is full | + | * Added a notification to [[Steam Trading]] when a user's [[backpack]] is full |
* Fixed <code>tv_name</code> ConVar not working | * Fixed <code>tv_name</code> ConVar not working | ||
− | * Fixed non-robot [[Sniper]]s playing some of the robot Sniper lines | + | * Fixed non-[[Robots|robot]] [[Sniper]]s playing some of the robot Sniper lines |
− | * Fixed the looping tank sound not playing if it was spawned far from the player | + | * Fixed the looping [[Tank Robot|tank]] sound not playing if it was spawned far from the player |
* Fixed [[MONOCULUS|Monoculus]] health bar not showing when Monoculus spawns | * Fixed [[MONOCULUS|Monoculus]] health bar not showing when Monoculus spawns | ||
* Fixed tank destruction effects playing at the map origin | * Fixed tank destruction effects playing at the map origin | ||
− | * Fixed bots not displaying in the server browser properly | + | * Fixed [[bots]] not displaying in the [[Server Browser|server browser]] properly |
* Updated the localization files | * Updated the localization files | ||
− | * Updated [[ | + | * Updated [[Kong King|Koth_King]] |
** Added some geometry to hide floating staircases outside of playspace | ** Added some geometry to hide floating staircases outside of playspace | ||
** Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts | ** Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts | ||
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* Updated Mvm_[[Mannworks]] | * Updated Mvm_[[Mannworks]] | ||
** Blocked bots from being blasted into the tank tunnel | ** Blocked bots from being blasted into the tank tunnel | ||
− | ** Added nobuild to stairs on center building where | + | ** Added [[vdc:func_nobuild|nobuild]] to stairs on center building where [[Engineer]]s could build out of reach of [[Sentry Buster]]s |
* [[Mann vs. Machine (game mode)|MvM]] changes | * [[Mann vs. Machine (game mode)|MvM]] changes | ||
** Fixed a client money display issue when purchasing or selling bottle charges after changing classes | ** Fixed a client money display issue when purchasing or selling bottle charges after changing classes | ||
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** Fixed a bug that would sometimes cause the bomb to get positioned incorrectly when dropped | ** Fixed a bug that would sometimes cause the bomb to get positioned incorrectly when dropped | ||
** Added safeguards to prevent bots from getting stuck in certain cases | ** Added safeguards to prevent bots from getting stuck in certain cases | ||
− | ** Fixed sniper rifle reload upgrade not reducing the time delay from hip shot to scoping | + | ** Fixed [[sniper rifle]] reload upgrade not reducing the time delay from hip shot to scoping |
− | ** Fixed Steel Gauntlet robots failing to destroy minisentries on slopes | + | ** Fixed [[Steel Gauntlet]] robots failing to destroy [[Combat Mini-Sentry Gun|minisentries]] on slopes |
** Fixed the party leader’s mission completions showing in the game lobby instead of your own | ** Fixed the party leader’s mission completions showing in the game lobby instead of your own | ||
− | * Community-submitted schema changes:<ref> The [[Steam Workshop]] submission these changes originated from can be found [http://steamcommunity.com/sharedfiles/filedetails/?id=82324577 here. | + | * Community-submitted [[schema]] changes:<ref> The [[Steam Workshop]] submission these changes originated from can be found [http://steamcommunity.com/sharedfiles/filedetails/?id=82324577 here]. </ref> |
** Backpack sounds updated for [[Rogue's Col Roule]], [[Cozy Camper]], [[Scrap Pack]], [[Professor's Pineapple]], [[Scottish Handshake]], [[MONOCULUS!|Monoculus!]], [[Manniversary Paper Hat]], [[Party Hat]], [[Googly Gazer]], [[Liquor Locker]], and [[Something Special For Someone Special]] | ** Backpack sounds updated for [[Rogue's Col Roule]], [[Cozy Camper]], [[Scrap Pack]], [[Professor's Pineapple]], [[Scottish Handshake]], [[MONOCULUS!|Monoculus!]], [[Manniversary Paper Hat]], [[Party Hat]], [[Googly Gazer]], [[Liquor Locker]], and [[Something Special For Someone Special]] | ||
** Weapon sound changes: | ** Weapon sound changes: | ||
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*** The [[Conscientious Objector]] now uses [[Kukri|Kurkri]]{{sic}} sounds | *** The [[Conscientious Objector]] now uses [[Kukri|Kurkri]]{{sic}} sounds | ||
*** The [[Amputator]] now uses [[Bonesaw]] sounds | *** The [[Amputator]] now uses [[Bonesaw]] sounds | ||
− | *** The [[Solemn Vow]] now sounds like a [[wrench]] | + | *** The [[Solemn Vow]] now sounds like a [[wrench]] <ref>This change was actually added in {{Patch name|9|6|2012}}</ref> |
*** The [[Market Gardener]] now uses [[Shovel]] sounds | *** The [[Market Gardener]] now uses [[Shovel]] sounds | ||
*** The [[Horseless Headless Horsemann's Headtaker]] now uses the [[Horsemann]]'s Horseless Headless Horsemann's Headtaker sounds | *** The [[Horseless Headless Horsemann's Headtaker]] now uses the [[Horsemann]]'s Horseless Headless Horsemann's Headtaker sounds | ||
** Weapon crafting changes: | ** Weapon crafting changes: | ||
*** The [[Teufort Tooth Kicker]]s and [[Professor's Peculiarity]] are now craftable | *** The [[Teufort Tooth Kicker]]s and [[Professor's Peculiarity]] are now craftable | ||
− | *** The [[Cozy Camper]], [[Sun-on-a-Stick]], and [[Sharpened Volcano Fragment]] are now craftable with | + | *** The [[Cozy Camper]], [[Sun-on-a-Stick]], and [[Sharpened Volcano Fragment]] are now craftable with [[token]]s |
** Weapon cosmetic changes: | ** Weapon cosmetic changes: | ||
− | *** Added new styles to the [[Big Country]], [[Professor's Peculiarity]], and [[Copper's Hard Top]] | + | *** Added new [[styles]] to the [[Big Country]], [[Professor's Peculiarity]], and [[Copper's Hard Top]] |
*** The [[Third Degree]] now vaporizes enemies on kill like the [[Phlogistinator]] and the [[Manmelter]] | *** The [[Third Degree]] now vaporizes enemies on kill like the [[Phlogistinator]] and the [[Manmelter]] | ||
*** Loosened equip region restrictions for the [[Whiskered Gentleman]], [[Sight for Sore Eyes]], [[Googly Gazer]], and [[Nine-Pipe Problem]] | *** Loosened equip region restrictions for the [[Whiskered Gentleman]], [[Sight for Sore Eyes]], [[Googly Gazer]], and [[Nine-Pipe Problem]] | ||
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**** Weapon functionality is unchanged | **** Weapon functionality is unchanged | ||
− | === Undocumented === | + | === Undocumented changes === |
− | * Fixed Engineer's | + | * Fixed [[Engineer]]'s [[PDA|Build Tool]] using the wrong animations. |
* Added a crit firing sound to the [[AWPer Hand]]. | * Added a crit firing sound to the [[AWPer Hand]]. | ||
− | * Added [[Mann Co. Supply Crate]] #47 and #48 (Fall Crate). | + | * Added [[Mann Co. Supply Crate]] [[Mann Co. Supply Crate/Retired series#47|#47]] and [[Mann Co. Supply Crate/Retired series#48|#48]] (Fall Crate). |
+ | * Removed the series [[Mann Co. Supply Crate/Retired series#43|#43]] Mann Co. Supply Crate. | ||
* Fixed the [[Tin-1000]] not forcing the proper [[bodygroup]]. | * Fixed the [[Tin-1000]] not forcing the proper [[bodygroup]]. | ||
− | * Fixed an exploit on Mannworks to prevent players from getting to normally unreachable areas.<ref> Players | + | * Fixed an exploit on [[Mannworks]] to prevent players from getting to normally unreachable areas.<ref> Players could use [[High Five!]] to get behind the tank gates and [[Jumping#Sentry_rocket_jump|wrangle jump]] on top of the hills, where they could drop down below the map. See [http://steamcommunity.com/sharedfiles/filedetails/?id=93945526 this] screenshot for reference. </ref> |
+ | * Added back pre-[[Mann vs. Machine (update)|Mann vs. Machine]] backgrounds and background music to the [[main menu]]. | ||
+ | * Added all [[robot]] backgrounds (not only [[Heavy Robot]]) to the main menu. | ||
+ | * Changed the [[Captain's Cocktails]] to item type, "Decorative Bombs" | ||
+ | * Modified menu tips about the [[Gloves of Running Urgently]] losing health. | ||
+ | * Fixed MvM rewards at the end of a tour having the same level as the number of tours completed. | ||
==Notes== | ==Notes== |
Latest revision as of 02:02, 27 April 2020
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Added new promo items [1]
- Added
replay_name
ConVar to set the name of the replay bot - Added a notification to Steam Trading when a user's backpack is full
- Fixed
tv_name
ConVar not working - Fixed non-robot Snipers playing some of the robot Sniper lines
- Fixed the looping tank sound not playing if it was spawned far from the player
- Fixed Monoculus health bar not showing when Monoculus spawns
- Fixed tank destruction effects playing at the map origin
- Fixed bots not displaying in the server browser properly
- Updated the localization files
- Updated Koth_King
- Added some geometry to hide floating staircases outside of playspace
- Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts
- Fixed some building faces where extra faces were being generated behind windows/etc due to spaces in geometry
- Updated Mvm_Decoy
- Updated Mvm_Coaltown
- Blocked bots from being blasted into the tank tunnel
- Blocked giants from getting stuck under the stairs in the final pit
- Updated Mvm_Mannworks
- Blocked bots from being blasted into the tank tunnel
- Added nobuild to stairs on center building where Engineers could build out of reach of Sentry Busters
- MvM changes
- Fixed a client money display issue when purchasing or selling bottle charges after changing classes
- Fixed an issue in the Server Browser where replay bots would add to the player count
- Fixed a bug that would sometimes cause the bomb to get positioned incorrectly when dropped
- Added safeguards to prevent bots from getting stuck in certain cases
- Fixed sniper rifle reload upgrade not reducing the time delay from hip shot to scoping
- Fixed Steel Gauntlet robots failing to destroy minisentries on slopes
- Fixed the party leader’s mission completions showing in the game lobby instead of your own
- Community-submitted schema changes:[2]
- Backpack sounds updated for Rogue's Col Roule, Cozy Camper, Scrap Pack, Professor's Pineapple, Scottish Handshake, Monoculus!, Manniversary Paper Hat, Party Hat, Googly Gazer, Liquor Locker, and Something Special For Someone Special
- Weapon sound changes:
- The Pain Train now uses Equalizer sounds
- The Conscientious Objector now uses Kurkri(sic) sounds
- The Amputator now uses Bonesaw sounds
- The Solemn Vow now sounds like a wrench [3]
- The Market Gardener now uses Shovel sounds
- The Horseless Headless Horsemann's Headtaker now uses the Horsemann's Horseless Headless Horsemann's Headtaker sounds
- Weapon crafting changes:
- The Teufort Tooth Kickers and Professor's Peculiarity are now craftable
- The Cozy Camper, Sun-on-a-Stick, and Sharpened Volcano Fragment are now craftable with tokens
- Weapon cosmetic changes:
- Added new styles to the Big Country, Professor's Peculiarity, and Copper's Hard Top
- The Third Degree now vaporizes enemies on kill like the Phlogistinator and the Manmelter
- Loosened equip region restrictions for the Whiskered Gentleman, Sight for Sore Eyes, Googly Gazer, and Nine-Pipe Problem
- The Birdcage, HOUWAR, and Scrap Pack can now get kill assists in Pyroland
- Updated attribute text to be more clear on the Loch-n-Load, Force-A-Nature, Soda Popper, and Family Business
- Weapon functionality is unchanged
Undocumented changes
- Fixed Engineer's Build Tool using the wrong animations.
- Added a crit firing sound to the AWPer Hand.
- Added Mann Co. Supply Crate #47 and #48 (Fall Crate).
- Removed the series #43 Mann Co. Supply Crate.
- Fixed the Tin-1000 not forcing the proper bodygroup.
- Fixed an exploit on Mannworks to prevent players from getting to normally unreachable areas.[4]
- Added back pre-Mann vs. Machine backgrounds and background music to the main menu.
- Added all robot backgrounds (not only Heavy Robot) to the main menu.
- Changed the Captain's Cocktails to item type, "Decorative Bombs"
- Modified menu tips about the Gloves of Running Urgently losing health.
- Fixed MvM rewards at the end of a tour having the same level as the number of tours completed.
Notes
- ↑ Area 451, Crafty Hair, Vigilant Pin
- ↑ The Steam Workshop submission these changes originated from can be found here.
- ↑ This change was actually added in September 6, 2012 Patch
- ↑ Players could use High Five! to get behind the tank gates and wrangle jump on top of the hills, where they could drop down below the map. See this screenshot for reference.
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/koth_king.bsp
Modified: team fortress 2 content.gcf/tf/maps/koth_king.nav
Modified: team fortress 2 content.gcf/tf/maps/mvm_coaltown.bsp
Modified: team fortress 2 content.gcf/tf/maps/mvm_coaltown.nav
Modified: team fortress 2 content.gcf/tf/maps/mvm_decoy.bsp
Modified: team fortress 2 content.gcf/tf/maps/mvm_decoy.nav
Modified: team fortress 2 content.gcf/tf/maps/mvm_mannworks.bsp
Modified: team fortress 2 content.gcf/tf/maps/mvm_mannworks.nav
Deleted: team fortress 2 content.gcf/tf/sound/ui/holiday/gamestartup_mann_vs_machine.mp3
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/fall_crate.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/fall_crate_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_invisibles_killed.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_invisibles_killed_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_sappers_killed.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_sappers_killed_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_scouts_killed.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_scouts_killed_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/xcom_badge.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/xcom_badge_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/xcom_flattop_engineer.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/xcom_flattop_engineer_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/pyro/xcom_sectoid_mask.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/pyro/xcom_sectoid_mask_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_demoman_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_medic_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_pyro_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_scout_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_sniper_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_soldier_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_spy_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_badge.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_badge_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_badge_normal.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_flattop.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_flattop_normal.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/xcom_sectoid_mask.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/xcom_sectoid_mask_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/xcom_sectoid_mask_normal.vtf
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.mdl
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.phy
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.vvd
Added: team fortress 2 materials.gcf/tf/sound/weapons/csgo_awp_shoot_crit.wav