Difference between revisions of "February 14, 2008 Patch"
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− | ==Source Engine== | + | {{Patch layout |
+ | | before = {{Patch name|1|25|2008}} | ||
+ | | day = 14 | ||
+ | | month = february | ||
+ | | year = 2008 | ||
+ | | after = {{Patch name|2|15|2008}} | ||
+ | | source-title = Team Fortress 2 Update Released | ||
+ | | source = http://store.steampowered.com/news/1441/ | ||
+ | | notes = ===Source Engine=== | ||
* Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly | * Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly | ||
− | * Optimized some particle systems to improve performance on some hardware configurations | + | * [[Model optimization|Optimized]] some [[Particle effects|particle]] systems to improve performance on some hardware configurations |
* Player stats are now sent up as they change, rather than when the player dies | * Player stats are now sent up as they change, rather than when the player dies | ||
− | ==Team Fortress 2== | + | |
− | * [[Badlands]] released | + | ===Team Fortress 2=== |
− | * Changes to Dustbowl | + | * [[Badlands (Control Point)|Badlands]] released |
− | ** Added a new access point to the | + | * Changes to [[Dustbowl]] |
+ | ** Added a new access point to the stage 2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and [[Sentry Gun]] fire | ||
** Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip | ** Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip | ||
** Fixed a gap behind stage 1, cap 1 house | ** Fixed a gap behind stage 1, cap 1 house | ||
− | ** Fixed a high perch on | + | ** Fixed a high perch on stage 1, cap 1 house roof |
** Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier) | ** Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier) | ||
− | ** Fixed a few places where [[ | + | ** Fixed a few places where [[Projectiles#Projectiles|rockets]]/[[Grenade launcher|Demoman pipes]] could pass through non-solid models |
− | ** Sealed up a gap over | + | ** Sealed up a gap over stage 1 lower startgate |
** Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them | ** Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them | ||
− | * Changes to Capture the Flag | + | * Changes to [[Well (Capture the Flag)|Capture the Flag Well]] |
− | ** Fixed trains not starting on map spawn | + | ** Fixed trains not starting on map [[Respawn|spawn]] |
− | ** Removed cap association from red spawns that were spamming console | + | ** Removed cap association from [[RED|red]] spawns that were spamming console |
− | * Changes to [[Granary]] | + | * Changes to [[Granary (Control Point)]] |
** Removed spawn timing advantage from the middle (from -3 to 0) | ** Removed spawn timing advantage from the middle (from -3 to 0) | ||
** Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe) | ** Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe) | ||
** Fixed a few places where players could get stuck between containers and silos | ** Fixed a few places where players could get stuck between containers and silos | ||
** Adjusted playerclips on red container that made it appear like players were floating | ** Adjusted playerclips on red container that made it appear like players were floating | ||
− | * Added a small delay (200 ms) before a zoomed [[ | + | * Added a small delay (200 ms) before a zoomed [[Sniper Rifle|Sniper shot]] can get a [[Critical hits|Critical hit]] |
− | * Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events | + | * Added server side convar {{code|mp_fadetoblack}}. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events |
− | * Added [[ | + | * Added [[Flamethrower]] "sizzle" sound when the [[Pyro]] is hitting a target |
* Updated explosion debris to be a bit darker | * Updated explosion debris to be a bit darker | ||
− | * Fixed idle players not being kicked from the server if mp_allowspectators was set to 0 | + | * Fixed idle players not being kicked from the server if {{code|mp_allowspectators}} was set to 0 |
− | * Added | + | * Added {{code|ctf_well}} to the default mapcycle.txt file |
− | * Added | + | * Added {{code|ctf_well}} to the default motd.txt file |
* Fixed floor tile material type | * Fixed floor tile material type | ||
* Fixed some weapon damage info missing from TF2 game stats | * Fixed some weapon damage info missing from TF2 game stats | ||
* Made some small changes to the [[Demoman]] viewmodel that were causing performance problems | * Made some small changes to the [[Demoman]] viewmodel that were causing performance problems | ||
− | * Added a new timer to the [[HUD]] to show the value of mp_timelimit. This is useful if you're playing a timed match on [[2Fort]], where you only set a timelimit on the server and no other win conditions. | + | * Added a new timer to the [[Heads-up display|HUD]] to show the value of {{code|mp_timelimit}}. This is useful if you're playing a timed match on [[2Fort]], where you only set a timelimit on the server and no other win conditions. |
− | * Added server log entry for buildings destroyed by their owner | + | * Added server log entry for [[buildings]] destroyed by their owner |
− | * Fixed [[ | + | * Fixed [[Sentry Gun]] shadows being clipped |
* Updated glass material | * Updated glass material | ||
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Latest revision as of 20:27, 22 February 2024
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Source: Team Fortress 2 Update Released
Patch notes
Source Engine
- Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
- Optimized some particle systems to improve performance on some hardware configurations
- Player stats are now sent up as they change, rather than when the player dies
Team Fortress 2
- Badlands released
- Changes to Dustbowl
- Added a new access point to the stage 2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and Sentry Gun fire
- Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip
- Fixed a gap behind stage 1, cap 1 house
- Fixed a high perch on stage 1, cap 1 house roof
- Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
- Fixed a few places where rockets/Demoman pipes could pass through non-solid models
- Sealed up a gap over stage 1 lower startgate
- Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
- Changes to Capture the Flag Well
- Changes to Granary (Control Point)
- Removed spawn timing advantage from the middle (from -3 to 0)
- Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
- Fixed a few places where players could get stuck between containers and silos
- Adjusted playerclips on red container that made it appear like players were floating
- Added a small delay (200 ms) before a zoomed Sniper shot can get a Critical hit
- Added server side convar
mp_fadetoblack
. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events - Added Flamethrower "sizzle" sound when the Pyro is hitting a target
- Updated explosion debris to be a bit darker
- Fixed idle players not being kicked from the server if
mp_allowspectators
was set to 0 - Added
ctf_well
to the default mapcycle.txt file - Added
ctf_well
to the default motd.txt file - Fixed floor tile material type
- Fixed some weapon damage info missing from TF2 game stats
- Made some small changes to the Demoman viewmodel that were causing performance problems
- Added a new timer to the HUD to show the value of
mp_timelimit
. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions. - Added server log entry for buildings destroyed by their owner
- Fixed Sentry Gun shadows being clipped
- Updated glass material