Difference between revisions of "Scotsman's Skullcutter"

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{{Targeted}}
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{{Redirects here|Scotsman's|Scotsman's Stove Pipe}}
{{Weapon infobox
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{{Redirects here|Battleaxe|Horseless Headless Horsemann's Headtaker}}
| weapon-slot = [[Melee]]
+
{{Item infobox
| used-by = [[Demoman]]
+
| type             = weapon
| level-and-type = Level 5 Axe
+
| image           = Scotsman's skullcutter.png
| weapon-image = Scotsman's_skullcutter.png
+
| 3d-image-1      = Scotmans Skullcutter
| ammo-loaded = N/A
+
| 3d-image-2      = Scotmans Skullcutter Festivized
| ammo-carried = N/A
+
| 3d-button-1      = default
| display-loadout-stats = yes
+
| 3d-button-2      = colored_pair
| positive-attributes = +20% damage done
+
| 3d-viewname-1    = Default
| negative-attributes = 15% slower move speed on wearer
+
| 3d-viewname-2    = Festivized
| backpack-image = Scotsman's Skullcutter
+
| kill-icon-1     = Scotsman's Skullcutter
| kill-icon-1 = Scotsman's Skullcutter
+
| used-by          = {{used by|Demoman}}
| availability = Drop, Craft
+
| slot            = melee
| contributed-by = [http://steamcommunity.com/id/neodement NeoDement]
+
| contributed-by   = {{Backpack Item Link|76561197972481083|84907834}}
 +
| released        = {{Patch name|5|20|2010}}
 +
| released-major  = Second Community Contribution Update
 +
| availability    = {{avail|drop|craft|purchase|crate45-strange|collectors|warpaint}}
 +
| marketable      = yes
 +
| numbered        = no
 +
| loadout          = yes
 +
  | item-kind      = {{item kind|Axe}}
 +
  | item-level    = 5
 +
  | att-1-neutral  = {{attribute|IsASword}}
 +
  | att-2-neutral  = {{attribute|ProvideOnActive}}
 +
  | att-3-positive = {{attribute|DamageDone_Positive|20}}
 +
  | att-4-negative = {{attribute|MoveSpeed_Penalty|15}}
 
}}
 
}}
{{Quotation|'''The Demoman'''|I hope I didn't scare ya with my face-to-face MAN fighting!|sound=Demoman_dominationspy03.wav}}
 
The '''Scotsman's Skullcutter''' is a community melee weapon wielded by the [[Demoman]]. It appears as a bloodied battle-axe with a wooden shaft and spiked handguard.
 
  
This weapon functions similarly to the [[Eyelander]] in that it has a large melee range and will decapitate enemies, but it is not enchanted and will not collect power each time. It is however able to deal 20% extra damage and will recieve random [[Critical hits]]. The axe also appears to have considerable weight as it slows the Demoman down from 280 units/second (93% of normal speed) to 238 units/second (78% of normal speed). This is 8 units/second faster than a [[Heavy]] and 2 units/second slower than a [[Soldier]], making him the second slowest class with it equipped. This item was released in the [[May 20, 2010 Patch]] under the second round of [[Contribution page|Contribute!]] content.
+
{{Quotation|'''The Demoman''' to the beheaded Soldier|Hey, Private Haircut... I might o' taken a bit too much off... '''YOUR HEAD'''!|sound=Demoman dominationsoldier03.wav}}
  
==Damage==
+
The '''Scotsman's Skullcutter''' is a [[Steam Workshop|community-created]] [[Weapons#demomanmelee|melee weapon]] for the [[Demoman]]. It is a bloodied double-bit battle-axe with a wooden shaft and spiked crossguard.
{{See also|Damage}}
 
* Base: 78 (71 to 86 damage)
 
* Mini-Crit: 105
 
* Critical hit: 234
 
  
Damages are approximate and determined by community testing.
+
The Scotsman's Skullcutter bears similarities to the Demoman's [[Eyelander|swords]], with 50% increased melee range and 75% slower deploy/holster speeds.<ref>Deploy function in game/shared/tf/tf_weaponbase.cpp</ref> Unlike the swords, it does not have random [[Critical hits]] disabled, meaning that it does not require a shield in order to deal Critical hits. In addition, it deals 20% more [[damage]] than the [[Bottle]]. A single Critical hit can kill any [[Classes|class]] that is not [[overheal]]ed, excluding the [[Heavy]].
  
==Function times==
+
While the weapon is active, it slows the Demoman down from 280 [[Hammer unit]]s/second (93% of normal speed) to 238 units/second (79% of normal speed). This is 8 units/second faster than a Heavy and 2 units/second slower than a [[Soldier]], making him the second slowest class while the weapon is active.
* Attack Interval: 0.8
 
All times are in seconds. Times are approximate and determined by community testing.
 
  
==Other Properties==
+
The kill icon for the Scotsman's Skullcutter was contributed by {{Steamid|76561197972481083}}.
* Speed reduced 15% from 280 Hammer Units/second to 238 Hammer Units/second.
 
* Melee range increased ~37% from 65 to 89 Hammer Units.
 
  
==Blueprint==
+
== Damage and function times ==
{{Blueprint|
+
{{Damage table
ingredient-1=Jarate|
+
| damagetype      = Melee
ingredient-2=Axtinguisher|
+
| rangetype        = Melee
result=Scotsman's Skullcutter|
+
 
 +
| damage          = yes
 +
|  base            = 78
 +
|  crit            = 234
 +
|  minicrit        = 105
 +
 
 +
| function times  = yes
 +
|  attack interval = 0.8 s
 +
}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
 
 +
=== Blueprint ===
 +
{{Blueprint
 +
| ingredient-1 = Jarate
 +
| ingredient-2 = Axtinguisher
 +
| result = Scotsman's Skullcutter
 +
}}
 +
{{Blueprint| autoresult = Demoman Melee}}
 +
 
 +
=== As a crafting ingredient ===
 +
{{Blueprint
 +
| ingredient-1 = Scotsman's Skullcutter
 +
| ingredient-2 = Haunted Metal Scrap
 +
| ingredient-3 = Refined Metal
 +
| ingredient-3-amount = 2
 +
| result = Horseless Headless Horsemann's Headtaker
 +
}}
 +
{{Blueprint
 +
| ingredient-1 = Scotsman's Skullcutter
 +
| ingredient-2 = Axtinguisher
 +
| result = Back Scratcher
 +
}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Axe}}
 +
| rankson = kills
 +
  | att-1-neutral  = {{attribute|IsASword}}
 +
  | att-2-neutral  = {{attribute|ProvideOnActive}}
 +
  | att-3-positive = {{attribute|DamageDone_Positive|20}}
 +
  | att-4-negative = {{attribute|MoveSpeed_Penalty|15}}
 +
| can be equipped by soldier or demo = yes
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{Class link|Demoman}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Demoman|Brainspotting}}
 +
      {{Show achievement|Demoman|Bloody Merry}}
 +
      {{Show achievement|Demoman|Left 4 Heads}}
 +
      {{Show achievement|Demoman|Shorn Connery}}
 +
| 2 = {{Show achievement|Demoman|Slammy Slayvis Woundya}}
 +
      {{Show achievement|Demoman|The Scottish Play}}
 +
      {{Show achievement|Demoman|There Can Be Only One}}
 +
}}
 +
 
 +
== Update history ==
 +
{{Update history|
 +
'''{{Patch name|5|20|2010}}''' ([[Second Community Contribution Update]])
 +
* The Scotsman's Skullcutter was added to the game.
 +
 
 +
'''{{Patch name|5|27|2010}}'''
 +
* The Scotsman's Skullcutter was given its own kill icon.
 +
 
 +
'''{{Patch name|6|11|2010}}'''
 +
* The Demoman's battleaxe now sounds like a sword. (Hit sound changed from [[Bottle]] to Eyelander)
 +
 
 +
'''{{Patch name|10|27|2010}}'''
 +
* {{Undocumented}} The Scotsman's Skullcutter was added to the [[crafting]] blueprint for the [[Horseless Headless Horsemann's Headtaker]].
 +
 
 +
'''{{Patch name|12|2|2010}}'''
 +
* Integrated several improvements to [[Steam Workshop|contributed]] items provided by their authors. (Visual update to textures)
 +
 
 +
'''{{Patch name|12|21|2010}}'''
 +
* {{Undocumented}} The Scotsman's Skullcutter was added to the crafting blueprint for the [[Back Scratcher]].
 +
 
 +
'''{{Patch name|2|14|2011}}'''
 +
* Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
 +
 
 +
'''{{Patch name|3|15|2011}}'''
 +
* The crafting cost for the Horseless Headless Horsemann's Headtaker was reduced by one [[Refined Metal]] to one Refined Metal + [[Unusual Haunted Metal Scrap]] + Scotsman's Skullcutter.
 +
 
 +
'''{{Patch name|6|3|2011}}'''
 +
* Added new community contributed response rules to this weapon.
 +
 
 +
'''{{Patch name|7|22|2011}}'''
 +
* {{Undocumented}} The damage bonus attribute was changed from "+20% damage done" to "+20% damage bonus".
 +
 
 +
'''{{Patch name|12|21|2011}}'''
 +
* Fixed missing forces for Demoman swords.
 +
 
 +
'''{{Patch name|5|17|2012}}'''
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|1|23|2014}}'''
 +
* Updated the Scotsman's Skullcutter to use the [[Grenade Launcher]] taunt.
 +
 
 +
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])
 +
* Movement speed penalty now only applies when weapon is active.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* Updated description to better detail the weapon's features.
 +
 
 +
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 +
* Changed attribute:
 +
** Increased deploy and holster time penalty.
 +
 
 +
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
 +
* Added [[Festivizer|Festivized]] variant.
 
}}
 
}}
==Recent Changes==
 
* This weapon used to use the same hit sound as the [[Bottle]], before a patch changed it due to popular demand.
 
  
==Trivia==
+
== Unused content ==
* This is the only melee weapon with no taunt.
+
* There is an unused axe located in the backpack files that resembles the Skullcutter. Based on the similar designs and file names, it may have been a prototype for the [[Horseless Headless Horsemann's Headtaker]].
* Prior to the Polycount Update, the Scotsman's Skullcutter dealt the most unboosted damage of any melee weapon.
+
 
* The Scotsman's Skullcutter's speed penalty also decreases the speed of a charge, when used with the [[Chargin' Targe]] (reducing it from 750 units/second to 638).
+
== Trivia ==
* Contrary to popular belief, the Skullcutter [http://img17.imageshack.us/img17/1761/evidenceps.jpg does not] have the same range as the Bottle.
+
* Most of the ''[[Quake World Team Fortress]]'''s classes, including the Demoman, used [[Crowbar (Classic)|a battle-axe]] as their melee weapon.
* A [[Spy]] who is [[disguise]]d as a Demoman with the Skullcutter equipped will not have his movement speed reduced by 15%.
+
* Like the Eyelander, this weapon still has blood on it in the censored version of ''Team Fortress 2'', whereas the [[Ubersaw]] and [[Axtinguisher]] are clean and bloodless.
* Most of the [[Team Fortress]] Quake mod's classes, including the Demoman, used a battle-axe as their melee weapon.
+
* NeoDement submitted a [https://www.youtube.com/watch?v=g5z7eRkBI7c custom taunt animation] for the Scotsman's Skullcutter, which has not been implemented.
* This weapon was originally featured in [http://www.facepunch.com/showthread.php?860032-TF2-Emporium-III Royzo's TF2 Mod emporium III]
 
  
 
== Gallery ==
 
== Gallery ==
 +
{{Tabs
 +
| noalign = 1
 +
| width = 90%
 +
| title = {{common string|Gallery}}
 +
| orientation = horizontal
 +
| icon1 = Default first-person view
 +
| icon2 = Festivized first-person view
 +
| icon3 = Other
 +
| content1 = <nowiki></nowiki>
 +
<gallery>
 +
File:Scotsman's Skullcutter 1st person.png|First-person view.
 +
File:Scotsman's Skullcutter with Chargin' Targe 1st person.png|First-person view with [[Chargin' Targe]].
 +
File:Scotsman's Skullcutter with Festive Chargin' Targe RED First Person.png|First-person view with [[RED]] [[Festive weapons|Festive]] Chargin' Targe.
 +
File:Scotsman's Skullcutter with Festive Chargin' Targe BLU First Person.png|First-person view with [[BLU]] Festive Chargin' Targe.
 +
File:Scotsman's Skullcutter with Splendid Screen 1st person.png|First-person view with [[Splendid Screen]] (Classic [[Styles|Style]]).
 +
File:Scotsman's Skullcutter with Splendid Screen spike 1st person.png|First-person view with Splendid Screen (Spike Style).
 +
File:Scotsman's Skullcutter with Splendid Screen arrow 1st person.png|First-person view with Splendid Screen (Arrow Style).
 +
File:Scotsman's Skullcutter with Splendid Screen all 1st person.png|First-person view with Splendid Screen (Spike and Arrow Style).
 +
File:Tide Turner with Scotsman's Skullcutter First Person.png|First-person view with [[Tide Turner]].
 +
</gallery>
 +
| content2 = <nowiki></nowiki>
 +
<gallery>
 +
File:Scotsman's Skullcutter First Person Festivized Variant RED.png|RED [[Festivizer|Festivized]] variant.
 +
File:Scotsman's Skullcutter First Person Festivized Variant BLU.png|BLU Festivized variant.
 +
File:Scotsman's Skullcutter First Person Chargin Targe Festivized Variant RED.png|RED Festivized variant with Chargin' Targe.
 +
File:Scotsman's Skullcutter First Person Chargin Targe Festivized Variant BLU.png|BLU Festivized variant with Chargin' Targe.
 +
File:Scotsman's Skullcutter First Person Festive Chargin Targe Festivized Variant RED.png|RED Festivized variant with Festive Chargin' Targe.
 +
File:Scotsman's Skullcutter First Person Festive Chargin Targe Festivized Variant BLU.png|BLU Festivized variant with Festive Chargin' Targe.
 +
File:Scotsman's Skullcutter First Person Splendid Screen Festivized Variant RED.png|RED Festivized variant with Splendid Screen (Classic Style).
 +
File:Scotsman's Skullcutter First Person Splendid Screen Festivized Variant BLU.png|BLU Festivized variant with Splendid Screen (Classic Style).
 +
File:Scotsman's Skullcutter First Person Splendid Screen Spike Festivized Variant RED.png|RED Festivized variant with Splendid Screen (Spike Style).
 +
File:Scotsman's Skullcutter First Person Splendid Screen Spike Festivized Variant BLU.png|BLU Festivized variant with Splendid Screen (Spike Style).
 +
File:Scotsman's Skullcutter First Person Splendid Screen Arrow Festivized Variant RED.png|RED Festivized variant with Splendid Screen (Arrow Style).
 +
File:Scotsman's Skullcutter First Person Splendid Screen Arrow Festivized Variant BLU.png|BLU Festivized variant with Splendid Screen (Arrow Style).
 +
File:Scotsman's Skullcutter First Person Splendid Screen All Festivized Variant RED.png|RED Festivized variant with Splendid Screen (Spike and Arrow Style).
 +
File:Scotsman's Skullcutter First Person Splendid Screen All Festivized Variant BLU.png|BLU Festivized variant with Splendid Screen (Spike and Arrow Style).
 +
File:Scotsman's Skullcutter First Person Tide Turner Festivized Variant RED.png|RED Festivized variant with Tide Turner.
 +
File:Scotsman's Skullcutter First Person Tide Turner Festivized Variant BLU.png|BLU Festivized variant with Tide Turner.
 +
</gallery>
 +
| content3 = <nowiki></nowiki>
 
<gallery>
 
<gallery>
File:Scotsman's Skullcutter 1st person cropped.png| 1st person view.
+
File:C bigaxe large.png|The [[backpack]] icon of an unused axe.
File:Scotsman's Skullcutter 1st person.png|Full 1st person view.
 
File:Scotsman's Skullcutter with Chargin' Targe 1st person cropped.png| 1st person view with [[Chargin' Targe]].
 
File:Scotsman's Skullcutter with Chargin' Targe 1st person.png|Full 1st person view with [[Chargin' Targe]].
 
 
</gallery>
 
</gallery>
 +
}}
  
 
== See also ==
 
== See also ==
*[[Demoman strategy#Scotsman's Skullcutter|Scotsman's Skullcutter strategy]]
+
* [[Basic Demoman strategy#Scotsman's Skullcutter|Scotsman's Skullcutter strategy]]
  
 +
== References ==
 +
<references/>
 +
 +
{{Second Community Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Demoman Nav}}
 
{{Demoman Nav}}
 
[[Category:Melee weapons]]
 

Latest revision as of 23:07, 13 August 2024

"Scotsman's" redirects here. You may have been looking for Scotsman's Stove Pipe.
"Battleaxe" redirects here. You may have been looking for Horseless Headless Horsemann's Headtaker.
Hey, Private Haircut... I might o' taken a bit too much off... YOUR HEAD!
The Demoman to the beheaded Soldier

The Scotsman's Skullcutter is a community-created melee weapon for the Demoman. It is a bloodied double-bit battle-axe with a wooden shaft and spiked crossguard.

The Scotsman's Skullcutter bears similarities to the Demoman's swords, with 50% increased melee range and 75% slower deploy/holster speeds.[1] Unlike the swords, it does not have random Critical hits disabled, meaning that it does not require a shield in order to deal Critical hits. In addition, it deals 20% more damage than the Bottle. A single Critical hit can kill any class that is not overhealed, excluding the Heavy.

While the weapon is active, it slows the Demoman down from 280 Hammer units/second (93% of normal speed) to 238 units/second (79% of normal speed). This is 8 units/second faster than a Heavy and 2 units/second slower than a Soldier, making him the second slowest class while the weapon is active.

The kill icon for the Scotsman's Skullcutter was contributed by NeoDement .

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 78
Critical 234
Mini-crit 105
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Jarate Axtinguisher Scotsman's Skullcutter
Item icon Jarate.png + Item icon Axtinguisher.png = Item icon Scotsman's Skullcutter.png
Class Token - Demoman Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Eyelander.png Item icon Scotsman's Skullcutter.png Item icon Ullapool Caber.png Item icon Claidheamh Mòr.png
Item icon Pain Train.png Item icon Half-Zatoichi.png Item icon Persian Persuader.png Item icon Nessie's Nine Iron.png
Item icon Scottish Handshake.png Item icon Freedom Staff.png Item icon Ham Shank.png Item icon Bat Outta Hell.png
Item icon Conscientious Objector.png

As a crafting ingredient

Scotsman's Skullcutter Haunted Metal Scrap Refined Metal Horseless Headless Horsemann's Headtaker
Item icon Scotsman's Skullcutter.png + Item icon Haunted Metal Scrap.png + Item icon Refined Metal.pngx2 = Item icon Horseless Headless Horsemann's Headtaker.png
Scotsman's Skullcutter Axtinguisher Back Scratcher
Item icon Scotsman's Skullcutter.png + Item icon Axtinguisher.png = Item icon Back Scratcher.png

Strange variant


Related achievements

Leaderboard class demoman.png Demoman

Brainspotting
Brainspotting
Decapitate 50 enemy players.


Bloody Merry
Bloody Merry
Provide an enemy player with a freeze cam of your smiling face.


Left 4 Heads
Left 4 Heads
Decapitate 4 players with only 10 seconds between each kill.


Shorn Connery
Shorn Connery
Decapitate a cloaked Spy.
Slammy Slayvis Woundya
Slammy Slayvis Woundya
Decapitate an enemy Soldier who is brandishing the Equalizer.


The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.


There Can Be Only One
There Can Be Only One
Decapitate your nemesis.

Update history

May 20, 2010 Patch (Second Community Contribution Update)
  • The Scotsman's Skullcutter was added to the game.

May 27, 2010 Patch

  • The Scotsman's Skullcutter was given its own kill icon.

June 11, 2010 Patch

  • The Demoman's battleaxe now sounds like a sword. (Hit sound changed from Bottle to Eyelander)

October 27, 2010 Patch

December 2, 2010 Patch

  • Integrated several improvements to contributed items provided by their authors. (Visual update to textures)

December 21, 2010 Patch

  • [Undocumented] The Scotsman's Skullcutter was added to the crafting blueprint for the Back Scratcher.

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

March 15, 2011 Patch

June 3, 2011 Patch

  • Added new community contributed response rules to this weapon.

July 22, 2011 Patch

  • [Undocumented] The damage bonus attribute was changed from "+20% damage done" to "+20% damage bonus".

December 21, 2011 Patch

  • Fixed missing forces for Demoman swords.

May 17, 2012 Patch

  • [Undocumented] Added Strange quality.

November 12, 2013 Patch

January 23, 2014 Patch

December 22, 2014 Patch (Smissmas 2014)

  • Movement speed penalty now only applies when weapon is active.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute:
    • Increased deploy and holster time penalty.

December 21, 2017 Patch (Smissmas 2017)

Unused content

  • There is an unused axe located in the backpack files that resembles the Skullcutter. Based on the similar designs and file names, it may have been a prototype for the Horseless Headless Horsemann's Headtaker.

Trivia

Gallery

[hide]Gallery
  • Default first-person view
  • Festivized first-person view
  • Other
show;hide

See also

References

  1. Deploy function in game/shared/tf/tf_weaponbase.cpp