Difference between revisions of "December 20, 2013 Patch/es"
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− | + | {{Patch layout | |
− | Todos los jugadores que | + | | before = {{Patch name|12|18|2013}} |
− | + | | day = 20 | |
− | + | | month = december | |
− | + | | year = 2013 | |
− | Los jugadores | + | | after = {{Patch name|1|9|2014}} |
− | + | | source-title = Team Fortress 2 Update Released | |
− | Armas | + | | source = http://store.steampowered.com/news/12145/ |
− | + | | notes = === Felices Fiestas 2013! === | |
− | + | * Todos los jugadores que jueguen TF2 durante el evento recibirán un [[Gift-Stuffed Stocking/es|Gift-Stuffed Stocking]]! Los Calcetines contienen cosillas para Mercenarios buenos. | |
− | Conchistador | + | * Se han añadido objetos con temas de invierno contribuidos por la comunidad<ref>[[Blizzard Breather/es|Blizzard Breather]], [[Sub Zero Suit/es|Sub Zero Suit]], [[Dictator/es|Dictator]], [[Neckwear Headwear/es|Neckwear Headwear]], [[Trail-Blazer/es|Trail-Blazer]], [[Dead of Night/es|Dead of Night]], [[Snow Scoper/es|Snow Scoper]], [[Nunhood/es|Nunhood]], [[Angel of Death/es|Angel of Death]], [[Kiss King/es|Kiss King]], [[Slo-Poke/es|Slo-Poke]], [[Minnesota Slick/es|Minnesota Slick]], [[Toy Soldier/es|Toy Soldier]], [[Five-Month Shadow/es|Five-Month Shadow]], [[Mann of Reason/es|Mann of Reason]], [[Mann Of House/es|Mann Of House]], [[Chucklenuts/es|Chucklenuts]], [[Tiny Timber/es|Tiny Timber]], [[Face Full of Festive/es|Face Full of Festive]], [[Ruffled Ruprecht/es|Ruffled Ruprecht]], [[Golden Garment/es|Golden Garment]], [[Little Drummer Mann/es|Little Drummer Mann]], [[Scout Shako/es|Scout Shako]], [[Toy Tailor/es|Toy Tailor]], [[Extra Layer/es|Extra Layer]], [[Polar Pullover/es|Polar Pullover]], [[Dogfighter/es|Dogfighter]], [[Antarctic Parka/es|Antarctic Parka]], [[Runner's Warm-Up/es|Runner's Warm-Up]], [[Highland High Heels/es|Highland High Heels]], [[Tartan Tyrolean/es|Tartan Tyrolean]], y [[Marshall's Mutton Chops/es|Marshall's Mutton Chops]]</ref> |
− | + | * Se ha añadido la [[Giftapult/es|Giftapult]], la cual puede ser usada para lanzar regalos a jugadores en línea escogidos aleatoriamente | |
− | Crit -a- Cola | + | * Se han añadido las [[keys/es|llaves]] de las cajas Buenas y Malas de invierno a la Tienda Mann Co. |
− | + | * Los jugadores con cuentas [[Account types/es|Premium]] recibirán un [[Secret Saxton/es|Amigo Secreto]] para dar a otro jugador | |
− | Diamondback | + | * Los objetos obtenidos de los eventos anteriores (incluyendo el [[Spirit of Giving/es|Alma Caritativa]] y el [[noise maker/es|generador de ruidos]] de Festividades de Invierno) han sido re-activadas para la obtención a todos los jugadores, incluyendo los que lo eliminaron anteriormente |
− | Ahora también | + | |
− | Flying Guillotine | + | === Armas === |
− | + | * [[Battalion's Backup/es|Refuerzo del Batallón]] | |
− | + | :* Se ha añadido +20 HP máxima pasivo para el usuario | |
− | + | * [[Concheror/es|Conchistador]] | |
− | + | :* Se ha añadido +2 salud por segundo pasivo para el usuario | |
− | Los jugadores y | + | * [[Crit-a-Cola/es|Críticola]] |
− | + | :* Se ha añadido la penalidad de consumir de +25% extra daño a +10% | |
− | Soda Popper | + | * [[Diamondback/es|Diamondback]] |
− | + | :* Ahora también otorga un ataque [[critical/es|crítico]] en los [[backstab/es|apuñalamientos]] exitosos | |
− | + | * [[Flying Guillotine/es|Guillotina Voladora]] | |
− | + | :* El ataque alternativo ahora también tira la Guillotina cuando esté activado | |
− | Bazooka del | + | * [[Short Circuit/es|Corto Circuito]] |
− | + | :* Rapidez del ataque aumentada | |
− | + | :* Costo de munición reducido a 5 metal por ataque | |
− | + | :* Los jugadores y las [[Buildings/es|construcciones]] son solo apuntadas si están en rango y en frente del jugador atacante | |
− | + | :* Se han mejorado los efectos visuales | |
− | Inusuales | + | * [[Soda Popper/es|Refrescopeta]] |
− | + | :* La emoción ya no otorga [[mini-crit/es|mini-crítico]]s | |
− | Se ha | + | :* Se ha añadido el Modo emoción. la cual da hasta 5 saltos aéreos extra cuando está activado |
− | Mann vs Machine | + | :* El Modo emoción es activado presionando el ataque alternativo cuando la emoción esté llena |
− | + | * La [[Beggar's Bazooka/es|Bazooka del Mendigo]] ha sido actualizada para usar la misma burla que el [[Direct Hit/es|Impacto Directo]] | |
− | + | * Las [[Mantreads/es|Aplastacabezas]] de [[Killstreak/es|racha]] profesional , el [[Splendid Screen/es|Escudo Espléndido]] y El [[Chargin' Targe/es|Targe de Carga]] ahora generan los efectos correctos cuando se está en una racha. Estos efectos no se acumulan si está activada otra arma con efecto de racha. | |
− | Se han | + | |
− | + | === Cosméticos === | |
− | + | * Los espacios de "Cabeza" y "Misceláneo" para los [[loadouts/es|equipamientos]] de los usuarios han sido convertidos en espacios cosméticos. Todos los objetos que eran previamente específicos por espacio de cabeza o misceláneo pueden ser equipados en cualquier espacio cosmético. | |
− | + | * La posición de los efectos [[Unusual/es|Inusuales]] ahora puede ser ajustada para todos los objetos de espacio cosmético | |
− | + | * Los efectos Giratorios Inusuales han sido cambiado de origen | |
− | Se ha | + | * Los efectos inusuales para todos los objetos de espacio Cosmético ahora son visibles en el panel de equipamiento y el [[HUD/es|HUD]] del personaje |
− | + | * Se ha arreglado que el [[Wiki Cap/es|Wikicopete]] tuviera conflictos de contacto con la cabeza del [[Demoman/es|Demoman]]. | |
− | + | ||
− | + | === [[Mann vs. Machine/es|Mann vs. Máquina]] === | |
− | + | * Se ha arreglado ser capaz de inspeccionar a los robots del equipo azul | |
− | + | * Se ha arreglado que la pantalla de misión victoriosa no mostrara siempre la información correcta para cada jugador | |
− | + | * Se han arreglado algunos problemas de contacto con las estadísticas en la [[scoreboard/es|tabla de puntaje]] | |
− | + | ||
− | Se ha actualizado la mochila para | + | === General === |
+ | * Se ha arreglado un [[exploit/es|error provechoso]] en donde los jugadores podían moverse mientras usaban una [[taunt/es|burla]] para atacar enemigos | ||
+ | * Se ha arreglado un error provechoso relacionado con el [[Rocket Jumper/es|Saltacohetes]] y la [[Kamikaze/es|burla de granada]] del Soldier | ||
+ | * Se han arreglado que las rachas obtenidas mediante [[healing/es|curación]] no fueran consideradas para el panel de victoria al final de la ronda | ||
+ | * Se ha arreglado la posición indicador de racha en el modo mínimo | ||
+ | * Se han arreglado que los puntos de las [[Strange Parts/es|partes extrañas de muerte con burla]] no se contaran para el [[Scorch Shot/es|Chamuscador]] raro | ||
+ | * Se ha arreglado que la puntuación [[Strange/es|rara]] no se contara correctamente para los objetos cosméticos algunas veces | ||
+ | * Se ha arreglado que los objetos [[Gift wrap/es|envueltos]] no mostrara el ítem envuelto al jugador envolvedor en algunas condiciones | ||
+ | * Se ha arreglado que los objetos otorgados mediante la fabricación de Globos de Nieve no fueran añadibles a la lista en el [[Steam Community Market/es|Mercado de la Comunidad de Steam]] | ||
+ | * Se ha mejorado la navegación de los bots en <code>[[Gorge/es|cp_gorge]]</code> | ||
+ | * Se ha mejorado la navegación de los bots en <code>[[Upward/es|pl_upward]]</code> | ||
+ | * Se han actualizado múltiples materiales para arreglar errores causados por {{cvar|mat_picmip}} | ||
+ | * Se ha actualizado la [[backpack/es|mochila]] para que filtre automáticamente los objetos válidos al usar una [[tool/es|herramienta]] | ||
+ | |||
+ | == Cambios sin documentar == | ||
+ | * Se ha colocado el modo global festivo como invierno, causando que los efectos usuales como las cuerdas tengan luces y activando el Generador de Ruido de Invierno. | ||
+ | * Tocar una cabina de reabastecimiento desactivará cualquier objeto que cause problemas de contacto | ||
+ | * Se ha añadido al contenido a las tablas de boletín en todos los mapas con una tabla de boletín [http://wiki.teamfortress.com/wiki/File:2013-12-20_00001.jpg]. | ||
+ | |||
+ | == Referencias == | ||
+ | <references/> | ||
+ | }} |
Latest revision as of 21:39, 7 February 2014
|
Fuente: Team Fortress 2 Update Released (Inglés)
Índice
Notas del parche
Felices Fiestas 2013!
- Todos los jugadores que jueguen TF2 durante el evento recibirán un Gift-Stuffed Stocking! Los Calcetines contienen cosillas para Mercenarios buenos.
- Se han añadido objetos con temas de invierno contribuidos por la comunidad[1]
- Se ha añadido la Giftapult, la cual puede ser usada para lanzar regalos a jugadores en línea escogidos aleatoriamente
- Se han añadido las llaves de las cajas Buenas y Malas de invierno a la Tienda Mann Co.
- Los jugadores con cuentas Premium recibirán un Amigo Secreto para dar a otro jugador
- Los objetos obtenidos de los eventos anteriores (incluyendo el Alma Caritativa y el generador de ruidos de Festividades de Invierno) han sido re-activadas para la obtención a todos los jugadores, incluyendo los que lo eliminaron anteriormente
Armas
- Se ha añadido +20 HP máxima pasivo para el usuario
- Se ha añadido +2 salud por segundo pasivo para el usuario
- Se ha añadido la penalidad de consumir de +25% extra daño a +10%
- Ahora también otorga un ataque crítico en los apuñalamientos exitosos
- El ataque alternativo ahora también tira la Guillotina cuando esté activado
- Rapidez del ataque aumentada
- Costo de munición reducido a 5 metal por ataque
- Los jugadores y las construcciones son solo apuntadas si están en rango y en frente del jugador atacante
- Se han mejorado los efectos visuales
- La emoción ya no otorga mini-críticos
- Se ha añadido el Modo emoción. la cual da hasta 5 saltos aéreos extra cuando está activado
- El Modo emoción es activado presionando el ataque alternativo cuando la emoción esté llena
- La Bazooka del Mendigo ha sido actualizada para usar la misma burla que el Impacto Directo
- Las Aplastacabezas de racha profesional , el Escudo Espléndido y El Targe de Carga ahora generan los efectos correctos cuando se está en una racha. Estos efectos no se acumulan si está activada otra arma con efecto de racha.
Cosméticos
- Los espacios de "Cabeza" y "Misceláneo" para los equipamientos de los usuarios han sido convertidos en espacios cosméticos. Todos los objetos que eran previamente específicos por espacio de cabeza o misceláneo pueden ser equipados en cualquier espacio cosmético.
- La posición de los efectos Inusuales ahora puede ser ajustada para todos los objetos de espacio cosmético
- Los efectos Giratorios Inusuales han sido cambiado de origen
- Los efectos inusuales para todos los objetos de espacio Cosmético ahora son visibles en el panel de equipamiento y el HUD del personaje
- Se ha arreglado que el Wikicopete tuviera conflictos de contacto con la cabeza del Demoman.
Mann vs. Máquina
- Se ha arreglado ser capaz de inspeccionar a los robots del equipo azul
- Se ha arreglado que la pantalla de misión victoriosa no mostrara siempre la información correcta para cada jugador
- Se han arreglado algunos problemas de contacto con las estadísticas en la tabla de puntaje
General
- Se ha arreglado un error provechoso en donde los jugadores podían moverse mientras usaban una burla para atacar enemigos
- Se ha arreglado un error provechoso relacionado con el Saltacohetes y la burla de granada del Soldier
- Se han arreglado que las rachas obtenidas mediante curación no fueran consideradas para el panel de victoria al final de la ronda
- Se ha arreglado la posición indicador de racha en el modo mínimo
- Se han arreglado que los puntos de las partes extrañas de muerte con burla no se contaran para el Chamuscador raro
- Se ha arreglado que la puntuación rara no se contara correctamente para los objetos cosméticos algunas veces
- Se ha arreglado que los objetos envueltos no mostrara el ítem envuelto al jugador envolvedor en algunas condiciones
- Se ha arreglado que los objetos otorgados mediante la fabricación de Globos de Nieve no fueran añadibles a la lista en el Mercado de la Comunidad de Steam
- Se ha mejorado la navegación de los bots en
cp_gorge
- Se ha mejorado la navegación de los bots en
pl_upward
- Se han actualizado múltiples materiales para arreglar errores causados por
mat_picmip
- Se ha actualizado la mochila para que filtre automáticamente los objetos válidos al usar una herramienta
Cambios sin documentar
- Se ha colocado el modo global festivo como invierno, causando que los efectos usuales como las cuerdas tengan luces y activando el Generador de Ruido de Invierno.
- Tocar una cabina de reabastecimiento desactivará cualquier objeto que cause problemas de contacto
- Se ha añadido al contenido a las tablas de boletín en todos los mapas con una tabla de boletín [1].
Referencias
- ↑ Blizzard Breather, Sub Zero Suit, Dictator, Neckwear Headwear, Trail-Blazer, Dead of Night, Snow Scoper, Nunhood, Angel of Death, Kiss King, Slo-Poke, Minnesota Slick, Toy Soldier, Five-Month Shadow, Mann of Reason, Mann Of House, Chucklenuts, Tiny Timber, Face Full of Festive, Ruffled Ruprecht, Golden Garment, Little Drummer Mann, Scout Shako, Toy Tailor, Extra Layer, Polar Pullover, Dogfighter, Antarctic Parka, Runner's Warm-Up, Highland High Heels, Tartan Tyrolean, y Marshall's Mutton Chops
Archivos modificados
- Nota: El registro de cambios se genera desde un diff de dos revisiones del juego.
Cambios de la revisión
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/xms2013_soldier_parka/xms2013_soldier_parka.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/xms2013_soldier_parka/xms2013_soldier_parka.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/xms2013_soldier_parka/xms2013_soldier_parka.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/xms2013_spy_jacket/xms2013_spy_jacket.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/xms2013_spy_jacket/xms2013_spy_jacket.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/xms2013_spy_jacket/xms2013_spy_jacket.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/xms2013_spy_jacket/xms2013_spy_jacket.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/xms2013_spy_jacket/xms2013_spy_jacket.vvd
Modified: tf/tf2_misc_dir.vpk/particles/dxhr_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/item_fx.pcf
Deleted: tf/tf2_misc_dir.vpk/scripts/carrier.txt
Deleted: tf/tf2_misc_dir.vpk/scripts/rockets.txt
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/giftapult.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/giftapult_gift.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/giftapult_gift_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/giftapult_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/giftapult_loaded.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/giftapult_loaded_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/winter2013_naughty_key.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/winter2013_naughty_key_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/winter2013_nice_key.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/winter2013_nice_key_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/winter2013_stocking_stuffer.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/winter2013_stocking_stuffer_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/sleeping_dogs_bundle_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/summer_pyro_sale_bundle_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_blackbox/c_blackbox_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_blackbox/c_blackbox_xmas_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_boxing_gloves/c_boxing_gloves_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_boxing_gloves/c_boxing_gloves_xmas_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_claymore/c_claymore_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_claymore/c_claymore_xmas_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow_xmas_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_sapper/c_sapper_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_sapper/c_sapper_xmas_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_wrangler_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_wrangler_xmas_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_xms_double_barrel.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_xms_double_barrel_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_xms_flaregun/c_xms_flaregun.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_xms_flaregun/c_xms_flaregun_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_xms_urinejar.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_xms_urinejar_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/xms2013_kissking/xms2013_kissking.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/xms2013_kissking/xms2013_kissking_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/xms2013_polar_pullover/xms2013_polar_pullover.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/xms2013_polar_pullover/xms2013_polar_pullover_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/xms2013_winter_hat_scarf/xms2013_winter_hat_scarf.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/xms2013_winter_hat_scarf/xms2013_winter_hat_scarf_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/xms2013_demo_plaid_boots/xms2013_demo_plaid_boots.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/xms2013_demo_plaid_boots/xms2013_demo_plaid_boots_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/xms2013_demo_plaid_hat/xms2013_demo_plaid_hat.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/xms2013_demo_plaid_hat/xms2013_demo_plaid_hat_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/xms2013_dogfighter_jacket/xms2013_dogfighter_jacket.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/xms2013_dogfighter_jacket/xms2013_dogfighter_jacket_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/xms2013_festive_beard/xms2013_festive_beard.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/xms2013_festive_beard/xms2013_festive_beard_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/xms2013_heavy_pants/xms2013_heavy_pants.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/xms2013_heavy_pants/xms2013_heavy_pants_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/xms2013_heavy_slick_hair/xms2013_heavy_slick_hair.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/xms2013_heavy_slick_hair/xms2013_heavy_slick_hair_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/xms2013_soviet_stache/xms2013_soviet_stache.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/xms2013_soviet_stache/xms2013_soviet_stache_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/xms2013_medic_hood/xms2013_medic_hood.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/xms2013_medic_hood/xms2013_medic_hood_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/xms2013_medic_knecht_hat/xms2013_medic_knecht_hat.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/xms2013_medic_knecht_hat/xms2013_medic_knecht_hat_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/xms2013_medic_robe/xms2013_medic_robe.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/xms2013_medic_robe/xms2013_medic_robe_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/xms2013_ruffled_beard/xms2013_ruffled_beard.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/xms2013_ruffled_beard/xms2013_ruffled_beard_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_arctic_mask/xms2013_pyro_arctic_mask.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_arctic_mask/xms2013_pyro_arctic_mask_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_arctic_suit/xms2013_pyro_arctic_suit.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_arctic_suit/xms2013_pyro_arctic_suit_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_sled/xms2013_pyro_sled.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_sled/xms2013_pyro_sled_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_tailor_hat/xms2013_pyro_tailor_hat.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_tailor_hat/xms2013_pyro_tailor_hat_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_wood/xms2013_pyro_wood.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_wood/xms2013_pyro_wood_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/xms2013_scout_drummer_hat/xms2013_scout_drummer_hat.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/xms2013_scout_drummer_hat/xms2013_scout_drummer_hat_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/xms2013_scout_drummer_shirt/xms2013_scout_drummer_shirt.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/xms2013_scout_drummer_shirt/xms2013_scout_drummer_shirt_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/xms2013_scout_skicap/xms2013_scout_skicap.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/xms2013_scout_skicap/xms2013_scout_skicap_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/xms2013_scout_squirrel/xms2013_scout_squirrel.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/xms2013_scout_squirrel/xms2013_scout_squirrel_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_golden_garment/xms2013_sniper_golden_garment.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_golden_garment/xms2013_sniper_golden_garment_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_jacket/xms2013_sniper_jacket.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_jacket/xms2013_sniper_jacket_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_layer_vest/xms2013_sniper_layer_vest.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_layer_vest/xms2013_sniper_layer_vest_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_shako/xms2013_sniper_shako.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_shako/xms2013_sniper_shako_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/xms2013_soldier_marshal_beard/xms2013_soldier_marshal_beard.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/xms2013_soldier_marshal_beard/xms2013_soldier_marshal_beard_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/xms2013_soldier_marshal_hat/xms2013_soldier_marshal_hat.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/xms2013_soldier_marshal_hat/xms2013_soldier_marshal_hat_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/xms2013_soldier_parka/xms2013_soldier_parka.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/xms2013_soldier_parka/xms2013_soldier_parka_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/xms2013_spy_jacket/xms2013_spy_jacket.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/xms2013_spy_jacket/xms2013_spy_jacket_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/console/replay_loading.vtf
Modified: tf/tf2_textures_dir.vpk/materials/console/replay_loading_widescreen.vtf
Modified: tf/tf2_textures_dir.vpk/materials/console/rewind_background.vtf
Modified: tf/tf2_textures_dir.vpk/materials/console/rewind_background_widescreen.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/bomb_carried.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/bomb_dropped.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/objectives_australiumpanel_blue.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/objectives_australiumpanel_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_teaser/update_billboard001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_teaser/update_poster001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_teaser/update_poster002.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/filmscreen_base.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/filmscreen_dark.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/tv_spectate_on.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_blackbox_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_blackbox_xmas_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_boxing_gloves_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_boxing_gloves_xmas_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_claymore_ice.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_claymore_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_claymore_xmas_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_crusaders_crossbow_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_crusaders_crossbow_xmas_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_crusaders_crossbow_xmas_proj.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_crusaders_crossbow_xmas_proj_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_sapper_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_sapper_xmas_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_wrangler_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_wrangler_xmas_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_wrangler_xmas_phongmask.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_xms_double_barrel.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_xms_double_barrel_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_xms_flaregun_festives.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_xms_flaregun_festives_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_xms_urinejar.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_xms_urinejar_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_xms_urinejar_glass.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_xms_urinejar_glass_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_xms_urinejar_glass_phongmask.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/xms2013_kissking/xms2013_kissking_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/xms2013_kissking/xms2013_kissking_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/xms2013_kissking/xms2013_kissking_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/xms2013_polar_pullover/xms2013_polar_pullover_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/xms2013_polar_pullover/xms2013_polar_pullover_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/xms2013_winter_hat_scarf/xms2013_winter_hat_scarf_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/xms2013_winter_hat_scarf/xms2013_winter_hat_scarf_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/xms2013_winter_hat_scarf/xms2013_winter_hat_scarf_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/xms2013_demo_plaid_boots/xms2013_demo_plaid_boots_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/xms2013_demo_plaid_boots/xms2013_demo_plaid_boots_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/xms2013_demo_plaid_hat/xms2013_demo_plaid_hat_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/xms2013_demo_plaid_hat/xms2013_demo_plaid_hat_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/xms2013_dogfighter_jacket/xms2013_dogfighter_jacket_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/xms2013_dogfighter_jacket/xms2013_dogfighter_jacket_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/xms2013_dogfighter_jacket/xms2013_dogfighter_jacket_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/xms2013_festive_beard/xms2013_festive_beard_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/xms2013_festive_beard/xms2013_festive_beard_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/xms2013_festive_beard/xms2013_festive_beard_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/xms2013_heavy_pants/xms2013_heavy_pants_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/xms2013_heavy_pants/xms2013_heavy_pants_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/xms2013_heavy_slick_hair/xms2013_heavy_slick_hair_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/xms2013_medic_robe/xms2013_medic_robe_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/xms2013_pyro_arctic_suit/xms2013_pyro_arctic_suit_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/xms2013_pyro_tailor_hat/xms2013_pyro_tailor_hat_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/xms2013_pyro_tailor_hat/xms2013_pyro_tailor_hat_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/xms2013_scout_drummer_shirt/xms2013_scout_drummer_shirt_blue_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/xms2013_scout_skicap/xms2013_scout_skicap_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/xms2013_scout_squirrel/xms2013_scout_squirrel_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/xms2013_scout_squirrel/xms2013_scout_squirrel_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/xms2013_sniper_golden_garment/xms2013_sniper_golden_garment_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/xms2013_sniper_jacket/xms2013_sniper_jacket_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/xms2013_sniper_jacket/xms2013_sniper_jacket_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/xms2013_sniper_layer_vest/xms2013_sniper_layer_vest_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/xms2013_sniper_layer_vest/xms2013_sniper_layer_vest_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/xms2013_sniper_shako/xms2013_sniper_shako_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/xms2013_sniper_shako/xms2013_sniper_shako_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/xms2013_soldier_marshal_beard/xms2013_soldier_marshal_beard_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/xms2013_soldier_marshal_beard/xms2013_soldier_marshal_beard_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/xms2013_soldier_marshal_hat/xms2013_soldier_marshal_hat_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/xms2013_soldier_marshal_hat/xms2013_soldier_marshal_hat_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/xms2013_soldier_marshal_hat/xms2013_soldier_marshal_hat_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/xms2013_soldier_parka/xms2013_soldier_parka_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/xms2013_soldier_parka/xms2013_soldier_parka_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/xms2013_soldier_parka/xms2013_soldier_parka_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/xms2013_spy_jacket/xms2013_spy_jacket_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/xms2013_spy_jacket/xms2013_spy_jacket_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/xms2013_spy_jacket/xms2013_spy_jacket_normal.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_dominate_for_goggles.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_dominate_for_goggles_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_kill_balloonicorn_owners.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_kill_balloonicorn_owners_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_defend_carrier_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_deny_neutral_pickup_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_kill_carriers_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_kill_enemies_on_elevator_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_play_each_class_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_play_game_friends_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_push_back_and_win_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_push_into_exhaust_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_ride_the_elevator_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_solo_capture_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_multiple_bff.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_multiple_bff_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_advanced_earn_all_bonuses.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_advanced_earn_all_bonuses_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_collect_money_grind.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_collect_money_grind_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_complete_pop_file.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_complete_pop_file_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_complete_tour.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_complete_tour_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_complete_wave_without_dying.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_complete_wave_without_dying_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_demo_group_kill.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_demo_group_kill_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_destroy_tank_quickly.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_destroy_tank_quickly_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_destroy_tank_while_deploying.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_destroy_tank_while_deploying_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_destroy_two_tanks.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_destroy_two_tanks_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_earn_money_bonus.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_earn_money_bonus_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_engineer_escape_sentry_buster.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_engineer_escape_sentry_buster_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_heavy_rage_push_deploying_robot.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_heavy_rage_push_deploying_robot_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_bomb_carriers.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_bomb_carriers_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_medics_charged.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_medics_charged_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_robot_grind.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_robot_grind_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_robot_mega_grind.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_robot_mega_grind_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_sentry_buster.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_sentry_buster_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_max_player_resistances.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_max_player_resistances_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_max_primary_upgrades.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_max_primary_upgrades_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_medic_share_bottles.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_medic_share_bottles_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_no_alarms_in_final_wave.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_no_alarms_in_final_wave_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_pickup_money_about_to_expire.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_pickup_money_about_to_expire_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_play_each_class.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_play_each_class_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_play_game_friends.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_play_game_friends_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_pyro_bomb_reset.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_pyro_bomb_reset_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_scout_mark_for_death.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_scout_mark_for_death_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_sniper_kill_group.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_sniper_kill_group_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_soldier_buff_team.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_soldier_buff_team_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_spy_sap_robots.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_spy_sap_robots_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_ammo_bottle.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_ammo_bottle_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_build_bottle.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_build_bottle_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_crit_bottle.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_crit_bottle_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_teleport_bottle.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_teleport_bottle_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_uber_bottle.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_uber_bottle_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_pyro_ignite_with_rainbow.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_pyro_ignite_with_rainbow_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_replay_edit_time.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_replay_edit_time_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_replay_youtube_views_highest.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_replay_youtube_views_highest_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_replay_youtube_views_tier1.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_replay_youtube_views_tier1_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_replay_youtube_views_tier2.vtf
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Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_replay_youtube_views_tier3.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_replay_youtube_views_tier3_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_team_pyrovision.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_team_pyrovision_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_all_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_demo_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_engineer_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_heavy_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_medic_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_pyro_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_scout_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_sniper_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_soldier_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_spy_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/all_class.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/demoman.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/engineer.vtf
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Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/medic.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/pyro.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/scout.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/sniper.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/soldier.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/spy.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/bg.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_attackdefend.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_cp.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_ctf.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_halloween.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_koth.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_mann_bros.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_merasmus.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_mvm.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_payload.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_payloadrace.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_rottenburg_medic.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_sd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/quickplay.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/training_basic.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/training_offlinepractice.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/main_menu/meta_cityonfire512.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/main_menu/motd_mvm.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/main_menu/motd_robo_2013.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/main_menu/screamfortress.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/mvm_background_map.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/pve/mvm_friends_image.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/pve/mvm_loot_image_engy.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/pve/mvm_loot_image_shield.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/pve/mvm_ticket_active.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/pve/mvm_ticket_inactive.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/pve/mvm_voucher_active.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/pve/mvm_voucher_inactive.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/stamp_background_map.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/store/store_australian_christmas_callout_sale.vtf