Difference between revisions of "February 7, 2014 Patch"

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{{Update info|Strongbox Pack}}
 
{{Patch layout
 
{{Patch layout
 
| before      = {{Patch name|1|23|2014}}
 
| before      = {{Patch name|1|23|2014}}
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| month        = february
 
| month        = february
 
| year        = 2014
 
| year        = 2014
| after        =  
+
| after        = {{Patch name|2|11|2014}}
 
| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
 
| source      = http://store.steampowered.com/news/12360/
 
| source      = http://store.steampowered.com/news/12360/
| notes        = === Weapon Updates ===
+
| source2-title = Team Fortress 2 Update Released
 +
| source2 = http://store.steampowered.com/news/12372/
 +
| notes        =
 +
=== Patch 1 ===
 +
==== Weapon Updates ====
 
* The [[Shortstop]]
 
* The [[Shortstop]]
** Reduced extra [[Knockback|knockback]] penalty from 80% to 40%
+
** Reduced extra [[knockback]] penalty from 80% to 40%
 
* The [[Short Circuit]]
 
* The [[Short Circuit]]
** Added Penalty - No longer gain metal from [[Dispenser|dispensers]] when active
+
** Added Penalty - No longer gain metal from [[dispenser]]s when active
 
* The [[Cleaner's Carbine]]
 
* The [[Cleaner's Carbine]]
** Changed <code>OnKill</code> effect from gain [[Critical hits|crits]] for 3 seconds to gain mini-crits for 8 seconds
+
** Changed OnKill{{sic}} effect from gain [[Critical hits|crits]] for 3 seconds to gain mini-crits for 8 seconds
 
* [[Natascha]]
 
* [[Natascha]]
 
** Added Positive Attribute +50% extra ammo
 
** Added Positive Attribute +50% extra ammo
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** Fixed the [[Medic]] not gaining the proper speed boost when a [[Demoman]] uses the [[Chargin' Targe]] or [[Splendid Screen]]
 
** Fixed the [[Medic]] not gaining the proper speed boost when a [[Demoman]] uses the [[Chargin' Targe]] or [[Splendid Screen]]
  
=== Weapon Fixes ===
+
==== Weapon Fixes ====
 
* Fixed [[Compression blast|deflected projectiles]] not affecting [[Strange]] and [[Killstreak]] counts
 
* Fixed [[Compression blast|deflected projectiles]] not affecting [[Strange]] and [[Killstreak]] counts
* Fixed the [[#Combat_Mini-Sentry_Gun|Mini-Sentry]] range-sphere not accurately displaying the range for the [[Sentry Gun|sentry]] when it is being placed
+
* Fixed the [[Sentry Gun#Combat_Mini-Sentry_Gun|Mini-Sentry]] range-sphere not accurately displaying the range for the [[sentry]] when it is being placed
 
* Fixed the [[Spy]]'s revolver using the incorrect reload sound
 
* Fixed the [[Spy]]'s revolver using the incorrect reload sound
 
* Fixed third-person [[Medi Gun]] beams appearing jittery
 
* Fixed third-person [[Medi Gun]] beams appearing jittery
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* Fixed The [[Half-Zatoichi]] using the wrong animations for the [[Customize items#Loadout|Loadout]] screen and the [[Heads-up display|HUD]] 3D Character
 
* Fixed The [[Half-Zatoichi]] using the wrong animations for the [[Customize items#Loadout|Loadout]] screen and the [[Heads-up display|HUD]] 3D Character
  
=== Community Updates ===
+
==== Community Updates ====
 
* Added the [[Mann Co. Supply Crate Key#Mann Co. Strongbox Key|Strongbox Key]] to the [[Mann Co. Store]]
 
* Added the [[Mann Co. Supply Crate Key#Mann Co. Strongbox Key|Strongbox Key]] to the [[Mann Co. Store]]
* Added 43 community-contributed items to the [[Mann Co. Supply Crate#81|Strongbox Crate]]<ref>[[Antarctic Researcher]], [[Archers Groundings]], [[Backstabber's Boomslang]], [[Bullet Buzz]], [[Bushi-Dou]], [[Colonel's Coat]], [[Combat Slacks]], [[Cute Suit]], [[Dark Falkirk Helm]], [[Deep Cover Operator]], [[Dough Puncher]], [[Ein]], [[Eliminators Safeguard]], [[Fashionable Megalomaniac]], [[Gaiter Guards]], [[Gone Commando]], [[Ground Control]], [[Heat of Winter]], [[Heavy Lifter]], [[Heer's Helmet]], [[Huntsman's Essentials]], [[Juggernaut Jacket]], [[Killer's Kit]], [[Law]], [[Leftover Trap]], [[Mustachioed Mann]], [[Napolean Complex]], [[Rat Stompers]], [[Sammy Cap]], [[Sangu Sleeves]], [[Scotch Saver]], [[Smock Surgeon]], [[Sole Saviors]], [[Stylish DeGroot]], [[Teutonic Toque]], [[Ticket Boy]], [[Toowoomba Tunic]], [[Trash Man]], [[Trencher's Topper]], [[Trencher's Tunic]], [[War Goggles]], [[Warmth Preserver]]</ref>
+
* Added 43 community-contributed items to the [[Strongbox Crate]]<ref>[[Antarctic Researcher]], [[Archer's Groundings]], [[Backstabber's Boomslang]], [[Bullet Buzz]], [[Bushi-Dou]], [[Colonel's Coat]], [[Combat Slacks]], [[Cute Suit]], [[Dark Falkirk Helm]], [[Deep Cover Operator]], [[Dough Puncher]], [[Ein]], [[Eliminator's Safeguard]], [[Fashionable Megalomaniac]], [[Gaiter Guards]], [[Gone Commando]], [[Ground Control]], [[Heat of Winter]], [[Heavy Lifter]], [[Heer's Helmet]], [[Huntsman's Essentials]], [[Juggernaut Jacket]], [[Killer's Kit]], [[Law]], [[Leftover Trap]], [[Mustachioed Mann]], [[Napolean Complex]], [[Rat Stompers]], [[Sammy Cap]], [[Sangu Sleeves]], [[Scotch Saver]], [[Smock Surgeon]], [[Sole Mate]], [[Sole Saviors]], [[Stylish DeGroot]], [[Teutonic Toque]], [[Ticket Boy]], [[Toowoomba Tunic]], [[Trash Man]], [[Trencher's Topper]], [[Trencher's Tunic]], [[War Goggles]], [[Warmth Preserver]]</ref>
 
* Added the [[Tumblr Vs Reddit Participant|Tumblr Vs Reddit Participation Medal]]
 
* Added the [[Tumblr Vs Reddit Participant|Tumblr Vs Reddit Participation Medal]]
  
=== Mann vs. Machine ===
+
==== Mann vs. Machine ====
 
* Added [[Killstreak Kit|Killstreak Fabricators]] for the following weapons to the [[Operation Two Cities Badge|Two Cities Tour]] reward list:
 
* Added [[Killstreak Kit|Killstreak Fabricators]] for the following weapons to the [[Operation Two Cities Badge|Two Cities Tour]] reward list:
 
** The [[Lugermorph]], The [[Big Kill]], The [[Iron Curtain]], The [[Frying Pan]], The [[Black Rose]], The [[AWPer Hand]], [[Chargin' Targe]], [[Splendid Screen]], and The [[Mantreads]]
 
** The [[Lugermorph]], The [[Big Kill]], The [[Iron Curtain]], The [[Frying Pan]], The [[Black Rose]], The [[AWPer Hand]], [[Chargin' Targe]], [[Splendid Screen]], and The [[Mantreads]]
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* Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended
 
* Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended
  
=== Quickplay ===
+
==== Quickplay ====
 
* Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
 
* Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
 
* Added "Show Servers" button to [[Dedicated server configuration#Quickplay|quickplay]]. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick.
 
* Added "Show Servers" button to [[Dedicated server configuration#Quickplay|quickplay]]. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick.
  
=== Other Changes ===
+
==== Other Changes ====
 
* Improved loading of item information panels to prevent hitches when cycling through [[Backpack|backpack]] pages.
 
* Improved loading of item information panels to prevent hitches when cycling through [[Backpack|backpack]] pages.
 
** Use the convar {{cvar|tf_time_loading_item_panels}} to control how much time is spent per frame loading item panel data.
 
** Use the convar {{cvar|tf_time_loading_item_panels}} to control how much time is spent per frame loading item panel data.
 
* Fixed [[Australium weapons|Australium items]] not using the correct images in the [[Steam Community Market]]
 
* Fixed [[Australium weapons|Australium items]] not using the correct images in the [[Steam Community Market]]
* Added missing payload audio for the Medic, [[Soldier]], Demoman, and Spy
+
* Added missing payload audio for the [[Medic]], [[Soldier]], [[Demoman]], and [[Spy]]
 
* Added the server command "<code>sv_setsteamaccount</code>" for logging in with a persistent game server account using a login token. Login tokens may be acquired via the <code>IGameServersService</code>/<code>CreateAccount</code> web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future.
 
* Added the server command "<code>sv_setsteamaccount</code>" for logging in with a persistent game server account using a login token. Login tokens may be acquired via the <code>IGameServersService</code>/<code>CreateAccount</code> web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future.
 
* Added the game server's SteamID to the output of the status command
 
* Added the game server's SteamID to the output of the status command
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** Fixed a rendering bug on a silo prop in the skybox area for the Blue base
 
** Fixed a rendering bug on a silo prop in the skybox area for the Blue base
  
== Undocumented changes ==
+
==== Undocumented changes ====
 
* Added new [[Promotional items|promo items]]. <ref>[[Big Daddy]], [[First American]], [[Mister Bubbles]]</ref>
 
* Added new [[Promotional items|promo items]]. <ref>[[Big Daddy]], [[First American]], [[Mister Bubbles]]</ref>
 
* [[Soda Popper]]
 
* [[Soda Popper]]
 
** Removed no random critical hits as a negative attribute.
 
** Removed no random critical hits as a negative attribute.
 +
 +
=== Patch 2 ===
 +
*Fixed a client crash related to the Quickplay menu
 +
*Fixed the Crafting menu not showing the inputs/outputs correctly
 +
*Fixed the Backpack not drawing paint splotches for items that have been painted
 +
*Fixed the Engineer’s belt and pocket <code>equip_regions</code> conflicting for some items
 +
*Reverted the changes to The Half-Zatoichi until the effects on the Soldier can be investigated
 +
 +
Note missed from the previous update:
 +
*Fixed the MvM upgrade menu closing when a Strange item has its counter increment
  
 
== Notes ==
 
== Notes ==
 
<references/>
 
<references/>
 
}}
 
}}

Latest revision as of 22:13, 4 May 2024

This article is specific to the patch released. For information on the update, see Strongbox Pack.

Patch notes

Patch 1

Weapon Updates

Weapon Fixes

Community Updates

Mann vs. Machine

Quickplay

  • Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
  • Added "Show Servers" button to quickplay. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick.

Other Changes

  • Improved loading of item information panels to prevent hitches when cycling through backpack pages.
    • Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data.
  • Fixed Australium items not using the correct images in the Steam Community Market
  • Added missing payload audio for the Medic, Soldier, Demoman, and Spy
  • Added the server command "sv_setsteamaccount" for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future.
  • Added the game server's SteamID to the output of the status command
  • Fixed the Killstreak counts not being accurately portrayed in the scoreboard
  • Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop
  • Fixed a UV/skinning problem on the level 1 sentry
  • Fixed a problem where "activate virtual reality" doesn't work if you have 2 monitors + headset
  • Fixed a client crash caused by trying to load an invalid URL
  • Fixed achievements getting stuck in a completed state and not being awarded to the player
  • Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay
  • Fixed the "equipped" label being displayed on incorrect backpack panels when equipping items
  • Fixed the upper-left backpack panel always being highlighted when equipping items
  • Fixed player names being clipped by item images in the Freeze Cam and Inspect panels
  • Updated the equip_region for The Extra Layer
  • Updated the Blue team material for the Ambassador to be less red
  • Updated ctf_2fort
    • Fixed a rendering bug on a silo prop in the skybox area for the Blue base

Undocumented changes

Patch 2

  • Fixed a client crash related to the Quickplay menu
  • Fixed the Crafting menu not showing the inputs/outputs correctly
  • Fixed the Backpack not drawing paint splotches for items that have been painted
  • Fixed the Engineer’s belt and pocket equip_regions conflicting for some items
  • Reverted the changes to The Half-Zatoichi until the effects on the Soldier can be investigated

Note missed from the previous update:

  • Fixed the MvM upgrade menu closing when a Strange item has its counter increment

Notes

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes

Patch 1

Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/chromehtml.dll
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/steam_api.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2.exe
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/ctf_2fort.bsp
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1.mdl
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1.phy
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1.vvd
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_blueprint.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_blueprint.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_blueprint.mdl
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_blueprint.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_blueprint.vvd
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_heavy.phy
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador_xmas.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador_xmas.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador_xmas.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador_xmas.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador_xmas.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador_xmas.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_sniper.mdl
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sbox2014_trenchers_tunic/sbox2014_trenchers_tunic_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_heavy_buzzcut/sbox2014_heavy_buzzcut_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_heavy_buzzcut/sbox2014_heavy_buzzcut_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_heavy_camopants/sbox2014_heavy_camopants_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_heavy_camopants/sbox2014_heavy_camopants_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_heavy_camopants/sbox2014_heavy_camopants_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_heavy_gunshow/sbox2014_heavy_gunshow_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_heavy_gunshow/sbox2014_heavy_gunshow_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_heavy_gunshow/sbox2014_heavy_gunshow_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_leftover_trap/sbox2014_leftover_trap_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_leftover_trap/sbox2014_leftover_trap_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_rat_stompers/sbox2014_rat_stompers_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_rat_stompers/sbox2014_rat_stompers_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_rat_stompers/sbox2014_rat_stompers_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_sammy_cap/sbox2014_sammy_cap_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_trash_man/sbox2014_trash_man_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_goggles/sbox2014_war_goggles_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_goggles/sbox2014_war_goggles_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_goggles/sbox2014_war_goggles_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_goggles/sbox2014_war_goggles_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_helmet/sbox2014_war_helmet_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_helmet/sbox2014_war_helmet_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_pants/sbox2014_war_pants_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_pants/sbox2014_war_pants_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_pants/sbox2014_war_pants_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_pants/sbox2014_war_pants_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_warmth_preserver/sbox2014_warmth_preserver_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_warmth_preserver/sbox2014_warmth_preserver_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_warmth_preserver/sbox2014_warmth_preserver_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_chefs_coat/sbox2014_chefs_coat_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_chefs_coat/sbox2014_chefs_coat_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_chefs_coat/sbox2014_chefs_coat_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_fashionable_megalomaniac/sbox2014_fashionable_megalomaniac_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_fashionable_megalomaniac/sbox2014_fashionable_megalomaniac_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_apron/sbox2014_medic_apron_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_apron/sbox2014_medic_apron_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_apron/sbox2014_medic_apron_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_colonel_coat/sbox2014_medic_colonel_coat_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_colonel_coat/sbox2014_medic_colonel_coat_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_colonel_coat/sbox2014_medic_colonel_coat_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_wintergarb_gaiter/sbox2014_medic_wintergarb_gaiter_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_wintergarb_helmet/sbox2014_medic_wintergarb_helmet_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_wintergarb_helmet/sbox2014_medic_wintergarb_helmet_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_wintergarb_helmet/sbox2014_medic_wintergarb_helmet_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_mustachioed_mann/sbox2014_mustachioed_mann_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_teutonic_toque/sbox2014_teutonic_toque_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_teutonic_toque/sbox2014_teutonic_toque_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_teutonic_toque/sbox2014_teutonic_toque_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbxo2014_medic_wintergarb_coat/sbxo2014_medic_wintergarb_coat_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbxo2014_medic_wintergarb_coat/sbxo2014_medic_wintergarb_coat_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbxo2014_medic_wintergarb_coat/sbxo2014_medic_wintergarb_coat_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sbox2014_pyro_zipper_suit/sbox2014_pyro_zipper_suit_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sbox2014_pyro_zipper_suit/sbox2014_pyro_zipper_suit_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sbox2014_pyro_zipper_suit/sbox2014_pyro_zipper_suit_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sbox2014_sole_mate/sbox2014_sole_mate_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sbox2014_ticket_boy/sbox2014_ticket_boy_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sbox2014_ticket_boy/sbox2014_ticket_boy_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sbox2014_ticket_boy/sbox2014_ticket_boy_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sbox2014_archers_groundings/sbox2014_archers_groundings_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sbox2014_archers_groundings/sbox2014_archers_groundings_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sbox2014_sniper_quiver/sbox2014_sniper_quiver_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sbox2014_sniper_quiver/sbox2014_sniper_quiver_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sbox2014_toowoomba_tunic/sbox2014_toowoomba_tunic_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sbox2014_toowoomba_tunic/sbox2014_toowoomba_tunic_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sbox2014_toowoomba_tunic/sbox2014_toowoomba_tunic_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/bi_franklin_mask/bi_franklin_mask.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/bi_washington_mask/bi_washington_mask.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sbox2014_killers_kit/sbox2014_killers_kit_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sbox2014_killers_kit/sbox2014_killers_kit_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sbox2014_killers_kit/sbox2014_killers_kit_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sbox2014_soldier_major/sbox2014_soldier_major_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sbox2014_soldier_major/sbox2014_soldier_major_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sbox2014_soldier_major/sbox2014_soldier_major_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sbox2014_napolean_complex/sbox2014_napolean_complex_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sbox2014_napolean_complex/sbox2014_napolean_complex_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sbox2014_spy_snake/sbox2014_spy_snake_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sbox2014_spy_snake/sbox2014_spy_snake_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sbox2014_spy_snake/sbox2014_spy_snake_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sbox2014_spy_snake/sbox2014_spy_snake_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/animated/tf2_logo_hourglass.vtf

Patch 2

Modified: tf/steam.inf
Modified: bin/sourcevr.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll