Difference between revisions of "Scottish Resistance"

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{{Targeted}}
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{{Redirects here|Resistance|Damage#Resistance/vulnerability modifiers|l1=Resistance and vulnerability modifiers}}
{{Weapon infobox
+
{{Item infobox
| weapon-image = Scottishresistancetransparent.png
+
| type            = weapon
| weapon-slot  = [[Secondary]]<br />[[Primary]] ([[Crafting]])
+
| image           = Scottishresistancetransparent.png
| used-by     = [[Demoman]]
+
| 3d-image-1      = Scottish Resistance
| availability = Unlock, Drop, Craft, [[Crate#Series .231|Uncrate]], Purchase
+
| 3d-image-2      = Scottish Resistance Festive
| ammo-loaded = 8
+
| 3d-image-4      = Scottish Resistance Projectile
| ammo-carried = 36
+
| 3d-button-1      = default
| reload       = Single
+
| 3d-button-2      = colored_pair
 +
| 3d-button-4      = colored_pair
 +
| 3d-viewname-1    = Default
 +
| 3d-viewname-2    = Festivized
 +
| 3d-viewname-4    = Projectile
 +
| used-by         = {{used by|Demoman}}
 +
| slot            = secondary
 +
| released        = {{Patch name|12|17|2009}}
 +
| released-major  = WAR! Update
 +
| availability     = {{avail|unlock|drop|craft|purchase|crate1|crate34-strange|collectors}}
 +
| marketable      = yes
 +
| numbered        = no
 +
| ammo-loaded     = 8
 +
| ammo-carried     = 36
 +
| reload           = Single
 +
| loadout          = yes
 +
  | item-kind      = {{item kind|Stickybomb Launcher}}
 +
  | item-level    = 5
 +
  | att-1-positive = {{attribute|FireRate_Positive|25}}
 +
  | att-2-positive = {{attribute|MaxammoSecondary_Increased|50}}
 +
  | att-3-positive = {{attribute|MaxPipebombs_Increased|6}}
 +
  | att-4-positive = {{attribute|StickyDetonateMode}}
 +
  | att-5-positive = {{attribute|StickiesDetonateStickies}}
 +
  | att-6-negative = {{attribute|StickyArmTimePenalty|0.8}}
 +
}}
 +
 
 +
{{Quotation|'''Scottish Resistance''' publicity blurb|Get your thinking pants on, because the Scottish Resistance is the ''thinking'' Demoman's sticky bomb launcher.}}
  
| display-loadout-stats = yes
+
The '''Scottish Resistance''' is an unlockable [[Weapons#demomansecondary|secondary weapon]] for the [[Demoman]]. Similar in appearance to the [[Stickybomb Launcher]], it features warning colors on the magazine and a sensor camera wired to a portable battery taped onto the barrel. The Mann Co. logo is present on the sensor, albeit partially covered in duct tape. Additionally, the stickybombs fired are of a heavier-looking variety with larger, blunted spikes.
  | level-and-type = Level 5 Stickybomb Launcher
 
  | att-1-positive = 25% faster firing speed
 
  | att-2-positive = +50% max secondary ammo on wearer
 
  | att-3-positive = +6 max pipebombs out
 
  | att-4-positive = Detonates stickybombs near crosshair
 
  | att-5-positive = Able to destroy enemy stickybombs
 
  | att-6-negative = 0.8 sec slower bomb arm time
 
}}
 
{{Quotation|[[WAR! Update]] blurb|Get your thinking pants on, because the Scottish Resistance is the ''thinking'' Demoman's sticky bomb launcher.}}
 
  
The '''Scottish Resistance''' (often abbreviated to '''SR''' or '''ScoRes''') is an unlockable [[secondary]] weapon for the [[Demoman]]. Almost identical in appearance to the [[Stickybomb Launcher]], it features warning colors on the magazine and a sensor camera taped onto the barrel. The Scottish Resistance also uses a different model of the stickybomb; a heavier-looking variety, with larger, blunted spikes.
+
Unlike the default Stickybomb Launcher, the Scottish Resistance allows for selective detonation of laid bombs. Only those within a certain angle of the player's crosshair explode when alt-fire {{DK|MOUSE2}} is pressed. Players can therefore detonate traps in set areas and from behind walls and solid objects. Bombs that can be detonated are discernible by their team color outline, or white outline as seen through walls. The number of explodable bombs within sight can be expanded if the player moves backwards, effectively encompassing the Stickybombs in the crosshair radius. This unique function allows several sticky traps to be laid in various locations, but requires the Demoman to keep watch of these areas to know when to spring the trap.
  
Unlike the normal Stickybomb Launcher, the Scottish Resistance allows for selective detonation of laid bombs where only those within a certain angle of the player's crosshair will explode when the detonation button is pressed. Players can therefore detonate traps in set areas and from behind walls and solid objects. Bombs that can be detonated are discernable by their team color glow, or white glow as seen through walls. The number of explodable bombs within sight can be expanded if the player moves backwards, effectively encompassing the sticky bombs in the crosshair radius. This unique function allows several sticky traps to be laid in various locations, but will require the Demoman to keep watch of these areas to know when to detonate the trap.
+
The weapon also allows detonation of bombs laid under the player's feet, allowing the user to [[Jumping#Basic sticky jump|sticky jump]] without having to look at the bombs directly.
  
Additionally, the SR is able to deploy six additional sticky bombs for a total of 14 stickies out at any time. The bombs will also take longer to prime, preventing players from firing and detonating stickies in the air at enemies effectively. SR stickies are also unique in that they can destroy stickybombs laid by enemy Demomen, where a normal stickybomb would not. It also has an increased firing rate, allowing players to deploy more stickies easily.
+
Additionally, the Scottish Resistance is able to fire bombs at a faster rate, and can deploy six additional bombs for a total of 14 out at any time. The bombs, however, take longer to prime at approximately 1.5 seconds after being deployed, preventing players from firing and detonating stickies in the air at enemies effectively. The stickies also have the ability to destroy bombs laid by enemy Demomen, similar to the [[Quickiebomb Launcher]]. The speed, damage, and blast radius are identical to that of the Stickybomb Launcher's stickies.
  
== Damage ==
+
The Scottish Resistance is automatically given to any player who obtains 17 [[Demoman achievements]].
{{See also|Damage}}
 
* Base: 120
 
* Max Ramp Up: 115% (138 damage)
 
* Max Fall Off: 50% (60 damage)
 
* Splash Damage Reduction: 1% per 3.18 [[Hammer unit]]s away from epicenter to a minimum of 50% at 10 feet (159 Hammer units)
 
* Splash Radius: 10 feet (159 Hammer units)
 
* [[Mini-Crit]]: 162
 
* 6&nbsp;ft from explosion: 47-90
 
** [[Critical hit]]: 180
 
  
* 3&nbsp;ft from explosion: 60-124
+
== Damage and function times ==
** Critical hit: 261
+
{{Damage table
 +
| type              = [[Projectiles|Projectile]]
 +
| damagetype        = Explosive
 +
| rangetype        = Ranged
  
* Directly Underneath: 103-171  
+
| damage            = yes
** Critical hit: 353
+
|  base            = {{Tooltip|120|Directly underneath the target, detonation after 5 seconds}}
 +
| ramp up %        = 120
 +
|  ramp up          = {{Tooltip|144|Directly underneath the target, detonation under 5 seconds. Damage spread on can result in higher damage}}
 +
|  fall off        = 64
  
* Self damage: 45-114 (depending on how far you are from the explosion)
+
|  crit            = {{Tooltip|1.82m|6 ft}}: 180<br />{{Tooltip|92cm|3 ft}}: 261<br />{{Tooltip|Under|Directly underneath the target}}: 355
** Critical hit: Deals same amount of self damage as a regular sticky (45-114)
+
|  minicrit        = {{Tooltip|1.82m|6 ft}}: 81<br />{{Tooltip|92cm|3 ft}}: 117<br />{{Tooltip|Under|Directly underneath the target}}: 165
  
'''Notes'''
+
|  splash damage    = yes
# Explosive damage varies depending on how it hits a player; the larger the classes hit box and the closer you are to the explosion the more damage you will take, the further away from the explosion the less damage you can take. Explosions do the most damage when they happen at the mid point of a player model; the explosion will cover more of the hit box and thus do the most damage. Base damage is the damage done at 512 [[Hammer unit|units]] before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
+
|  splash min %    = 50
# Sticky bombs suffer from damage falloff like that of most weapons for the first five seconds of its life. Similarly to the [[Rocket Launcher]], the multiplier at point blank is reduced from 150% to 115%. After those 5 seconds, the sticky bomb's distance multiplier becomes 1.0.
+
|  splash radius    = {{Tooltip|2.77m|9.1 ft, 146 Hammer units}}
 +
| splash reduction = 1% / {{Tooltip|2.92|Hammer units}}
 +
|  selfdamage      = 45-114
 +
| splash range    = {{Tooltip|1.82m|6 ft}}: 47-90<br />{{Tooltip|92cm|3 ft}}: 60-124<br />{{Tooltip|Under|Directly underneath the target}}: 103-138
  
== Function times ==
+
| function times   = yes
* Attack Interval: 0.45
+
|  attack interval  = 0.45 s
* Reload Base: 1.09
+
|  reload first    = 1.09 s
* Additional Reload: 0.67
+
|  activation time  = {{Tooltip|1.72|Earliest time to activate detonations. Stickies take an additional .135 s to detonate}} s
* Sticky Bomb Initialization: 1.72
+
|  reload more      = 0.67 s
 +
|  max charge time  = 4.00 s
 +
}}
  
'''Notes'''
+
{{Weapon Demonstration}}
# Reload base is the time it takes to reload the first ammo. Additional reload is the time it takes to reload each ammo after the first. Sticky bomb initialization is the time from when the sticky bomb leaves your weapon to when you're allowed to detonate it. All times are in seconds. Times are approximate and determined by community testing.
 
# Sticky bombs that are close to your feet can be detonated before their initialization period. Because of this, it's possible to detonate a sticky as soon as it leaves your weapon, damaging yourself.
 
  
{{anchor|Projectile Speed}}
+
== Crafting ==
== Projectile speed ==
+
{{See also|Crafting}}
* Charge Acceleration: Each second of charge increases sticky speed by 32.5% or 261.63 [[Hammer unit]]s / 16.35 feet per second.
 
* Minimum (0 seconds charge): 805 Hammer units per second / 50.3125 feet per second / 34.28 MPH / 55.16 KPH
 
* Maximum (4 seconds charge): 1850 Hammer units per second / 115.625 feet per second / 78.84 MPH / 126.87 KPH
 
  
== Previous Changes ==
+
=== Blueprint ===
'''[[September 30, 2010 Patch]]'''
+
{{Blueprint | autoresult = Demoman secondary}}
* Scottish Resistance now fires 25% faster and has a .2 second longer bomb arm time. (Total bomb arm time is now .8 seconds.)
 
  
== Related Achievements ==
+
=== As a crafting ingredient ===
===Soldier===
+
{{Blueprint
 +
| ingredient-1 = Scottish Resistance
 +
| ingredient-2 = Reclaimed Metal
 +
| result = Loch-n-Load
 +
}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Stickybomb Launcher}}
 +
| rankson = kills
 +
  | att-1-positive = {{attribute|FireRate_Positive|25}}
 +
  | att-2-positive = {{attribute|MaxammoSecondary_Increased|50}}
 +
  | att-3-positive = {{attribute|MaxPipebombs_Increased|6}}
 +
  | att-4-positive = {{attribute|StickyDetonateMode}}
 +
  | att-5-positive = {{attribute|StickiesDetonateStickies}}
 +
  | att-6-negative = {{attribute|StickyArmTimePenalty|0.8}}
 +
| can deal gib damage = yes
 +
| can be equipped by soldier or demo = yes
 +
| can deal long range damage = yes
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{class link|Soldier}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Soldier|Bomb Squaddie}}
 
| 1 = {{Show achievement|Soldier|Bomb Squaddie}}
 
}}
 
}}
  
===Demoman===
+
 
 +
=== {{class link|Demoman}} ===
 
{{Achievement table
 
{{Achievement table
| 1 = {{Show achievement|Demoman|Something Stickied This Way Comes}}
+
| 1 = {{Show achievement|Demoman|Double Mauled Scotch}}
      {{Show achievement|Demoman|The Argyle Sap}}
+
       {{Show achievement|Demoman|He Who Celt It}}
      {{Show achievement|Demoman|The High Road}}
 
      {{Show achievement|Demoman|The Stickening}}
 
      {{Show achievement|Demoman|Scotch Guard}}
 
       {{Show achievement|Demoman|Second Eye}}
 
| 2 = {{Show achievement|Demoman|He Who Celt It}}
 
 
       {{Show achievement|Demoman|Highland Fling}}
 
       {{Show achievement|Demoman|Highland Fling}}
 
       {{Show achievement|Demoman|Loch Ness Bombster}}
 
       {{Show achievement|Demoman|Loch Ness Bombster}}
 +
      {{Show achievement|Demoman|Milestone 3}}
 
       {{Show achievement|Demoman|Pipebagger}}
 
       {{Show achievement|Demoman|Pipebagger}}
 
       {{Show achievement|Demoman|Robbed Royal}}
 
       {{Show achievement|Demoman|Robbed Royal}}
 +
      {{Show achievement|Demoman|Scotch Guard}}
 +
| 2 = {{Show achievement|Demoman|Second Eye}}
 +
      {{Show achievement|Demoman|Something Stickied This Way Comes}}
 
       {{Show achievement|Demoman|Sticky Thump}}
 
       {{Show achievement|Demoman|Sticky Thump}}
 +
      {{Show achievement|Demoman|The Argyle Sap}}
 +
      {{Show achievement|Demoman|The High Road}}
 +
      {{Show achievement|Demoman|The Scottish Play}}
 +
      {{Show achievement|Demoman|The Stickening}}
 
}}
 
}}
  
===Heavy===
+
 
 +
=== {{class link|Heavy}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Heavy|0wn the Means of Production}}
 
| 1 = {{Show achievement|Heavy|0wn the Means of Production}}
 
}}
 
}}
  
===Engineer===
+
 
 +
=== {{class link|Engineer}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Engineer|How the Pests was Gunned}}
 
| 1 = {{Show achievement|Engineer|How the Pests was Gunned}}
 
}}
 
}}
 +
 +
 +
=== {{Class link|Sniper}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Sniper|Eagle Eye}}
 +
| 2 = {{Show achievement|Sniper|Jumper Stumper}}
 +
}}
 +
 +
== Update history ==
 +
{{Update history | '''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
 +
* The Scottish Resistance was added to the game.
 +
 +
'''{{Patch name|5|5|2010}}'''
 +
* Fixed [[Compression blast|deflected]] Stickybombs becoming [[Critical hits#Mini-crits|Mini-Crits]] when detonated.
 +
* Fixed deflected Stickybombs becoming Crits if the Pyro was Crit-boosted.
 +
 +
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 +
* {{Undocumented}} Scottish Resistance now shows location of stickies placed with glow effect (Only on DirectX 9 or higher).
 +
 +
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 +
* {{Undocumented}} Scottish Resistance now fires 25% faster and has a 0.4 second longer bomb arm time (Total bomb arm time is now 0.8 seconds, was 0.4 seconds before).
 +
 +
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 +
* {{Undocumented}} Changed the Scottish Resistance model to use a combined world- and viewmodel.
 +
** {{Undocumented}} Added the laser attachment to the worldmodel of the Scottish Resistance.
 +
** {{Undocumented}} Mirrored the Scottish Resistance first person viewmodel to match the worldmodel.
 +
 +
'''{{Patch name|12|21|2010}}'''
 +
* {{Undocumented}} The Scottish Resistance was added to the [[crafting]] blueprint for the [[Loch-n-Load]].
 +
 +
'''{{Patch name|1|19|2011}}'''
 +
* {{Undocumented}} The Scottish Resistance now drops the appropriate weapon on death.
 +
 +
'''{{Patch name|2|3|2011}}'''
 +
* Updated the Scottish Resistance stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman's feet.
 +
* Updated model with optimizations and [[Level of detail|LODs]].
 +
* {{Undocumented}} Attribute changed from "Detonates stickybombs near the crosshair" to "Detonates stickybombs near the crosshair and directly under your feet"
 +
 +
'''{{Patch name|2|14|2011}}'''
 +
* Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
 +
 +
'''{{Patch name|3|15|2011}}'''
 +
* {{Undocumented}} The crafting blueprint for the Loch-n-Load changed from two [[Reclaimed Metal]] + Scottish Resistance to one Reclaimed Metal + Scottish Resistance.
 +
 +
'''{{Patch name|7|18|2011}}'''
 +
* Fixed a case where [[stickybomb]]s could sometimes damage enemies on the other side of a wall.
 +
 +
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
 +
* Fixed Demoman weapons primary/secondary being backwards in the loadout screen.
 +
 +
'''{{Patch name|12|1|2011}}'''
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 +
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 +
* All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
 +
 +
'''{{Patch name|6|23|2014}}'''
 +
* Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.
 +
 +
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])
 +
* It is now slightly easier to do sticky jumps with the Scottish Resistance. Increased range check for stickybomb jumping to sticky damage radius of 146 from 100.
 +
 +
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* {{Undocumented}} Updated model to c_model system.
 +
 +
'''{{Patch name|2|29|2016}}'''
 +
* {{Undocumented}} Updated all Stickybomb Launcher's reload sounds.
 +
 +
'''{{Patch name|12|21|2016}}''' ([[Smissmas 2016]])
 +
* Added [[Festivizer|Festivized]] variant.
 +
 +
'''{{Patch name|3|28|2018}} #1'''
 +
* Fixed stickybombs sometimes blocking explosive damage from other stickybombs.
 +
 +
'''{{Patch name|9|23|2019}} '''
 +
* Fixed Scottish Resistance stickies not always being visible through walls.
 +
 +
'''{{Patch name|12|11|2024}}''' ([[Smissmas 2024]])
 +
* Fixed showing an error [[vdc:3D Model|model]] when equipping the Scottish Resistance.}}
 +
 +
== Unused content ==
 +
* There is an unused Stickybomb model that was added during the WAR! Update.
 +
 +
== Bugs ==
 +
<!--Do not add anything about view models being wrong, this was removed a few times before.-->
 +
* The Scottish Resistance cannot be used to destroy stickybombs from the [[Sticky Jumper]].
 +
* Stickybombs that automatically detonate after a fifteenth bomb is launched do not destroy enemy Stickybombs.
 +
* If the player automatically reconnects to a server after they timeout, the stickies they have placed lose their glow entirely, but can still be detonated.
 +
<!--This is a separate bug from the bullet above, unrelated to connection issues.-->
 +
* If the player disables [[Payload]] cart glow in [[Multiplayer options#Advanced multiplayer options|Advanced multiplayer options]] running DX9, the Scottish Resistance's Stickybombs also stop glowing.
 +
* If the Stickybombs are detonated while moving (i.e. immediately after they are pushed by [[Compression blast]], rockets, grenades, or while in mid-flight) the kill feed shows the Stickybomb Launcher kill icon.
 +
* The backpack icon for the Scottish Resistance is the old model, with the ejection port on the other side.
  
 
== Trivia ==
 
== Trivia ==
* The weapon's name refers to the long-term insurrection by the Scottish against English rule after being invaded in 1296.
+
* The weapon's name is a reference to the centuries-long period of extended Scottish insurrection against English rule after being invaded in 1296.
* SR stickies that automatically detonate after a fifteenth sticky is launched will not destroy enemy sticky-bombs.
+
* The Scottish Resistance was in no way involved in the tragic explosion of American monkeynaut [[Non-player characters#Poopy Joe|Poopy Joe]]'s capsule. Mann Co.'s subsequent desire to give away the weapon was for completely unrelated and innocent reasons.<ref>[https://www.teamfortress.com/war/saxtonhale/05.htm WAR! Update comic]</ref>
* The Scottish Resistance was originally supposed to be able to fire 16 stickies, but it was reduced to 14 due to unknown reasons.  
+
* The Scottish Resistance was originally planned to deploy 16 stickybombs as opposed to the current 14.
* When taunting with this weapon, the crosshair will remain aimed at the location beforehand, allowing the player to detonate sticky bombs whilst taunting. Moving the view camera during the taunt will negate this privilege.
+
* The [[Sticky Jumper]]'s projectile is a bomb model added during the WAR! Update, intended for the Scottish Resistance, that remained unused until the {{Patch name|9|15|2011}}.
* There's is a currently a glitch where if the player automatically reconnects to a server after they timeout, the stickies they have placed will lose their auras, but can still be detonated.
+
* The alternative Scottish Resistance models can be seen in [[Gullywash]].
* This weapon bears the Mann. Co Logo on the laser sight. However, a portion of it is covered in duct tape, and it is very small.
 
* Before the addition of the Scottish Resistance, the destruction of enemy sticky mines was a mechanic that belonged to the 2-dimensional Demoman and Soldier counterparts from the Team Fortress 2 demake: [[Gang Garrison 2]]
 
  
 
== Gallery ==
 
== Gallery ==
<gallery perrow="4">
+
<gallery>
File:Scottish Resistance 1st person cropped.png|1st person view.
+
File:Scottish Resistance 1st person.png|1st person view.
File:Scottish Resistance 1st person.png|Full 1st person view.
+
File:Festive Scottish Resistance 1st person RED.png|[[RED]] [[Festivizer|Festivized]] variant
File:scores_proj_red.png|RED Projectile.
+
File:Festive Scottish Resistance 1st person BLU.png|[[BLU]] Festivized variant
File:scores_proj_blu.png|BLU Projectile.
+
File:scores proj red.png|RED Projectile.
File:Sticky1.png|The [[Stickybomb Launcher|original and default]] Sticky bomb model.
+
File:scores proj blu.png|BLU Projectile.
File:Sticky2.png|The Scottish Resistance Sticky bomb model.
+
File:Sticky3.png|The previously unused Stickybomb model, now used by the [[Sticky Jumper]].
File:Sticky3.png|The 1st "rejected" Sticky bomb model.
+
File:Sticky4.png|The unused Stickybomb model.
File:Sticky4.png|The 2nd "rejected" Sticky bomb model.
 
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
* [[Demoman strategy#Scottish Resistance|Scottish Resistance strategy]]
+
* [[Basic Demoman strategy#Scottish Resistance|Scottish Resistance strategy]]
* [[How to use the Scottish Resistance]] &ndash; a [[:Category:User Guides|User Guide]]
+
 
 +
== References ==
 +
<references/>
  
 
== External links ==
 
== External links ==
* [http://www.teamfortress.com/demomanupdate/index.htm#item_3 The Demoman Update - The Scottish Resistance]
+
* [https://www.teamfortress.com/demomanupdate/index.htm#item_3 The Demoman Update - The Scottish Resistance]
  
{{Allweapons Nav}}<br/>
+
{{War Update Nav}}
 +
{{Allweapons Nav}}
 
{{Demoman Nav}}
 
{{Demoman Nav}}
[[Category:Secondary weapons]]
+
 
 +
[[Category:Weapons using the CommunityWeapon material proxy]]

Latest revision as of 17:10, 12 December 2024

"Resistance" redirects here. You may have been looking for Resistance and vulnerability modifiers.
Get your thinking pants on, because the Scottish Resistance is the thinking Demoman's sticky bomb launcher.
Scottish Resistance publicity blurb

The Scottish Resistance is an unlockable secondary weapon for the Demoman. Similar in appearance to the Stickybomb Launcher, it features warning colors on the magazine and a sensor camera wired to a portable battery taped onto the barrel. The Mann Co. logo is present on the sensor, albeit partially covered in duct tape. Additionally, the stickybombs fired are of a heavier-looking variety with larger, blunted spikes.

Unlike the default Stickybomb Launcher, the Scottish Resistance allows for selective detonation of laid bombs. Only those within a certain angle of the player's crosshair explode when alt-fire (default key: MOUSE2) is pressed. Players can therefore detonate traps in set areas and from behind walls and solid objects. Bombs that can be detonated are discernible by their team color outline, or white outline as seen through walls. The number of explodable bombs within sight can be expanded if the player moves backwards, effectively encompassing the Stickybombs in the crosshair radius. This unique function allows several sticky traps to be laid in various locations, but requires the Demoman to keep watch of these areas to know when to spring the trap.

The weapon also allows detonation of bombs laid under the player's feet, allowing the user to sticky jump without having to look at the bombs directly.

Additionally, the Scottish Resistance is able to fire bombs at a faster rate, and can deploy six additional bombs for a total of 14 out at any time. The bombs, however, take longer to prime at approximately 1.5 seconds after being deployed, preventing players from firing and detonating stickies in the air at enemies effectively. The stickies also have the ability to destroy bombs laid by enemy Demomen, similar to the Quickiebomb Launcher. The speed, damage, and blast radius are identical to that of the Stickybomb Launcher's stickies.

The Scottish Resistance is automatically given to any player who obtains 17 Demoman achievements.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 120% 144
Base damage 100% 120
Maximum fall-off 52.8% 64
Critical 1.82m: 180
92cm: 261
Under: 355
Mini-crit 1.82m: 81
92cm: 117
Under: 165
Splash damage
Minimum splash 50% 2.77m
Damage reduction 1% / 2.92
Splash damage range 1.82m: 47-90
92cm: 60-124
Under: 103-138
Self-damage 45-114
Function times
Attack interval 0.45 s
Reload (first) 1.09 s
Reload (consecutive) 0.67 s
Activation time 1.72 s
Maximum charge time 4.00 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Demoman Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Scottish Resistance.png Item icon Chargin' Targe.png Item icon Sticky Jumper.png Item icon Splendid Screen.png
Item icon Tide Turner.png Item icon Quickiebomb Launcher.png Item icon B.A.S.E. Jumper.png

As a crafting ingredient

Scottish Resistance Reclaimed Metal Loch-n-Load
Item icon Scottish Resistance.png + Item icon Reclaimed Metal.png = Item icon Loch-n-Load.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Bomb Squaddie
Bomb Squaddie
Destroy 10 sticky bombs with the shotgun in a single life.


Leaderboard class demoman.png Demoman

Double Mauled Scotch
Double Mauled Scotch
Kill 2 people in a single sticky jump.


He Who Celt It
He Who Celt It
Use the Sticky Launcher to kill an enemy player via environmental damage.


Highland Fling
Highland Fling
Sticky jump a really long way...


Loch Ness Bombster
Loch Ness Bombster
Kill an enemy player with stickybombs within 5 seconds of them teleporting.


Demoman Milestone 3
Demoman Milestone 3
Achieve 17 of the achievements in the Demoman pack.

Reward: Scottish Resistance


Pipebagger
Pipebagger
Kill at least three players with a single detonation of stickybombs.


Robbed Royal
Robbed Royal
Destroy 100 enemy stickybombs with the Scottish Resistance.


Scotch Guard
Scotch Guard
Kill 3 enemies capping or pushing a cart in a single stickybomb detonation 3 separate times.
Second Eye
Second Eye
Provide an enemy player with a freeze cam of you shaking your rump.


Something Stickied This Way Comes
Something Stickied This Way Comes
Kill 30 players with air burst stickybombs.


Sticky Thump
Sticky Thump
Using the Scottish Resistance, kill 3 players in separate explosions without placing new stickybombs.


The Argyle Sap
The Argyle Sap
Blow up an Engineer, his sentry gun, and his dispenser with a single stickybomb detonation.


The High Road
The High Road
Sticky jump onto a cap point and capture it.


The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.


The Stickening
The Stickening
Kill 3 Heavies from full health with a single stickybomb detonation.


Leaderboard class heavy.png Heavy

0wn the Means of Production
0wn the Means of Production
Remove 20 stickybombs by killing the Demomen who produced them.


Leaderboard class engineer.png Engineer

How the Pests Was Gunned
How the Pests Was Gunned
Destroy 50 enemy stickybombs lying in range of friendly buildings.


Leaderboard class sniper.png Sniper

Eagle Eye
Eagle Eye
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope headshot.
Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.

Update history

December 17, 2009 Patch (WAR! Update)
  • The Scottish Resistance was added to the game.

May 5, 2010 Patch

  • Fixed deflected Stickybombs becoming Mini-Crits when detonated.
  • Fixed deflected Stickybombs becoming Crits if the Pyro was Crit-boosted.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Scottish Resistance now shows location of stickies placed with glow effect (Only on DirectX 9 or higher).

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Scottish Resistance now fires 25% faster and has a 0.4 second longer bomb arm time (Total bomb arm time is now 0.8 seconds, was 0.4 seconds before).

December 17, 2010 Patch (Australian Christmas)

  • [Undocumented] Changed the Scottish Resistance model to use a combined world- and viewmodel.
    • [Undocumented] Added the laser attachment to the worldmodel of the Scottish Resistance.
    • [Undocumented] Mirrored the Scottish Resistance first person viewmodel to match the worldmodel.

December 21, 2010 Patch

  • [Undocumented] The Scottish Resistance was added to the crafting blueprint for the Loch-n-Load.

January 19, 2011 Patch

  • [Undocumented] The Scottish Resistance now drops the appropriate weapon on death.

February 3, 2011 Patch

  • Updated the Scottish Resistance stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman's feet.
  • Updated model with optimizations and LODs.
  • [Undocumented] Attribute changed from "Detonates stickybombs near the crosshair" to "Detonates stickybombs near the crosshair and directly under your feet"

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

March 15, 2011 Patch

  • [Undocumented] The crafting blueprint for the Loch-n-Load changed from two Reclaimed Metal + Scottish Resistance to one Reclaimed Metal + Scottish Resistance.

July 18, 2011 Patch

  • Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Fixed Demoman weapons primary/secondary being backwards in the loadout screen.

December 1, 2011 Patch

  • [Undocumented] Added Strange quality.

November 12, 2013 Patch

June 18, 2014 Patch (Love & War Update)

  • All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.

June 23, 2014 Patch

  • Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.

December 22, 2014 Patch (Smissmas 2014)

  • It is now slightly easier to do sticky jumps with the Scottish Resistance. Increased range check for stickybomb jumping to sticky damage radius of 146 from 100.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • [Undocumented] Updated model to c_model system.

February 29, 2016 Patch

  • [Undocumented] Updated all Stickybomb Launcher's reload sounds.

December 21, 2016 Patch (Smissmas 2016)

March 28, 2018 Patch #1

  • Fixed stickybombs sometimes blocking explosive damage from other stickybombs.

September 23, 2019 Patch

  • Fixed Scottish Resistance stickies not always being visible through walls.

December 11, 2024 Patch (Smissmas 2024)

  • Fixed showing an error model when equipping the Scottish Resistance.

Unused content

  • There is an unused Stickybomb model that was added during the WAR! Update.

Bugs

  • The Scottish Resistance cannot be used to destroy stickybombs from the Sticky Jumper.
  • Stickybombs that automatically detonate after a fifteenth bomb is launched do not destroy enemy Stickybombs.
  • If the player automatically reconnects to a server after they timeout, the stickies they have placed lose their glow entirely, but can still be detonated.
  • If the player disables Payload cart glow in Advanced multiplayer options running DX9, the Scottish Resistance's Stickybombs also stop glowing.
  • If the Stickybombs are detonated while moving (i.e. immediately after they are pushed by Compression blast, rockets, grenades, or while in mid-flight) the kill feed shows the Stickybomb Launcher kill icon.
  • The backpack icon for the Scottish Resistance is the old model, with the ejection port on the other side.

Trivia

  • The weapon's name is a reference to the centuries-long period of extended Scottish insurrection against English rule after being invaded in 1296.
  • The Scottish Resistance was in no way involved in the tragic explosion of American monkeynaut Poopy Joe's capsule. Mann Co.'s subsequent desire to give away the weapon was for completely unrelated and innocent reasons.[1]
  • The Scottish Resistance was originally planned to deploy 16 stickybombs as opposed to the current 14.
  • The Sticky Jumper's projectile is a bomb model added during the WAR! Update, intended for the Scottish Resistance, that remained unused until the September 15, 2011 Patch.
  • The alternative Scottish Resistance models can be seen in Gullywash.

Gallery

See also

References

External links