Difference between revisions of "Gun Mettle Campaign"
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− | + | {{Quotation|'''Miss Pauling'''|I made some calls and got you one of the big contracts. I don't give these out everyday, so don't screw it up, alright?|sound=Plng_give_bigcontract_allclass_09.mp3}} | |
− | + | The '''Gun Mettle Campaign''' was a three-month event introduced in the [[Gun Mettle Update]] in which players could complete skill-based [[contracts]] to be awarded one-of-a-kind weapons and exclusive weapon cases. Participation in the event required a [[Gun Mettle Campaign Pass]]. Using the Campaign Pass converted it to a [[Gravel Gun Mettle Campaign Coin]]. This Campaign Pass was not available for sale during the last month of the event. | |
− | |||
− | + | == Contracts == | |
+ | Participating players were granted two contracts each week during the event. These contracts could be completed at any time during the event, but players lost access to uncompleted contracts when the event ended. Players who joined the Campaign after the initial week had access to the same number of contracts as players who joined on day one. | ||
− | ===In Game=== | + | Each contract had a number of skill-based objectives that awarded Contract Points (CP) upon completion. These included one or more Advanced objectives that awarded Bonus CP. To complete a contract, players had to earn a total of 100 CP from that contract's objectives. They could then turn in the contract immediately, or earn an optional 30 Bonus CP by completing Advanced objectives. When a contract was completed, the player was awarded a Campaign-exclusive weapon skin or weapon case. The contract's CP was also added to the player's CP total listed on their [[#Campaign Coin|Campaign Coin]]. |
+ | |||
+ | When decoding or completing a Contract while connected to an officially registered server, players would have heard one of [[Miss Pauling]]'s [[Miss Pauling responses|voice responses]], based on the class currently being played. | ||
+ | |||
+ | === In Game === | ||
The in-game [[HUD]] displays information about your active contracts. This includes your number of active contracts, the CP progression of each contract, and each contract's objectives and CP value. | The in-game [[HUD]] displays information about your active contracts. This includes your number of active contracts, the CP progression of each contract, and each contract's objectives and CP value. | ||
− | ===List of potential contract objectives=== | + | === List of potential contract objectives === |
− | ====Open objectives==== | + | ==== Open objectives ==== |
− | *Score points: 1 CP | + | * Score points: 1 CP |
− | *(Advanced) Score 10 points in a single life: 10 CP | + | * (Advanced) Score 10 points in a single life: 10 CP |
− | ====Kill objectives==== | + | |
− | *Get a kill: 1 CP | + | ==== Kill objectives ==== |
− | + | * Get a kill: 1 CP | |
− | + | * Kill a Scout: 3 CP | |
− | *Kill a Scout | + | * Kill a Soldier: 3 CP |
− | *Kill a Soldier | + | * Kill a Pyro: 3 CP |
− | *Kill a Pyro | + | * Kill a Demoman: 3 CP |
− | *Kill a Demoman | + | * Kill a Heavy: 3 CP |
− | *Kill a Heavy | + | * Kill an Engineer: 3 CP |
− | *Kill an Engineer | + | * Kill a Medic: 3 CP |
− | *Kill a Medic | + | * Kill a Sniper: 3 CP |
− | *Kill a Sniper | + | * Kill a Spy: 3 CP |
− | ====Scout objectives==== | + | * (Advanced) Get 5 kills in a single life: 10 CP |
− | *Score points as Scout: 1 CP | + | |
− | *Kill while mid-jump as Scout | + | ==== Scout objectives ==== |
− | *Kill a Demoman as Scout: 2 CP | + | * Score points as Scout: 1 CP |
− | *(Advanced) Capture an objective as Scout: 10 CP | + | * Kill while mid-jump as Scout |
− | *Kill as Scout | + | * Kill a Demoman as Scout: 2 CP |
− | *Kill a Medic as Scout: 5 CP | + | * (Advanced) Capture an objective as Scout: 10 CP |
− | ====Soldier objectives==== | + | * Kill as Scout |
− | *Score points as Soldier: 1 CP | + | * Kill a Medic as Scout: 5 CP |
− | *Secondary weapon kill as Soldier | + | |
− | *(Advanced) Kill while blast jumping as Soldier: 10 CP | + | ==== Soldier objectives ==== |
− | *Scouts killed as Soldier | + | * Score points as Soldier: 1 CP |
− | *(Advanced) Kill an airborne target with your secondary: 5 CP | + | * Secondary weapon kill as Soldier: 3 CP |
− | *Get a direct hit with a rocket: 2 CP | + | * (Advanced) Kill while blast jumping as Soldier: 10 CP |
− | *Demomen | + | * Scouts killed as Soldier |
− | + | * (Advanced) Kill an airborne target with your secondary: 5 CP | |
− | *Engineers killed as Soldier | + | * Get a direct hit with a rocket: 2 CP |
− | *Medics killed as Soldier | + | * Demomen killed as Soldier |
− | *Snipers killed as Soldier | + | * Engineers killed as Soldier |
− | *Spies killed as Soldier | + | * Medics killed as Soldier |
− | *Kill as Soldier: 2 CP | + | * Snipers killed as Soldier |
− | ====Pyro objectives==== | + | * Spies killed as Soldier |
− | *Score points as Pyro: 1 CP | + | * Kill as Soldier: 2 CP |
− | *Extinguish a teammate as Pyro | + | |
− | *(Advanced) Kill with a reflected projectile as Pyro: 20 CP | + | ==== Pyro objectives ==== |
− | *(Advanced) | + | * Score points as Pyro: 1 CP |
− | * | + | * Kill as Pyro: 2 CP |
− | *Kill as | + | * Extinguish a teammate as Pyro: 3 CP |
+ | * Ignite an invisible or disguised Spy as Pyro: 5 CP | ||
+ | * (Advanced) Environment kill as Pyro: 10 CP | ||
+ | * (Advanced) Kill with a reflected projectile as Pyro: 20 CP | ||
+ | |||
+ | ==== Demoman objectives ==== | ||
+ | * Score points as Demoman: 1 CP | ||
+ | * Sticky grenade kill as Demoman: 2 CP | ||
+ | * (Advanced) Melee kill as Demoman: 3 CP | ||
+ | * (Advanced) As Demoman, kill an enemy doing the objective: 4 CP | ||
+ | * Get a kill as Demoman: 2 CP | ||
+ | * Bash an enemy with a shield: 7 CP | ||
+ | |||
+ | ==== Heavy objectives ==== | ||
+ | * Score points as Heavy: 2 CP | ||
+ | * Get a kill as Heavy: 2 CP | ||
+ | * Kill a Heavy as Heavy: 4 CP | ||
+ | * Kill a Scout as Heavy: 4 CP | ||
+ | * (Advanced) Destroy an Engineer building as Heavy: 10 CP | ||
+ | * (Advanced) Capture or defend an objective as Heavy: 20 CP | ||
+ | * (Advanced) Take 1000 damage in a single life as Heavy: 20 CP | ||
+ | |||
+ | ==== Engineer objectives ==== | ||
+ | * Score points as Engineer: 1 CP | ||
+ | * Teleport a teammate: 2 CP | ||
+ | * Get a kill as Engineer: 5 CP | ||
+ | * Get a kill with a {{botignore|Sentry}} | ||
+ | * Dispense 500 health to teammates: 10 CP | ||
+ | * (Advanced) Get 5 kills with a single {{botignore|Sentry}}: 10 CP | ||
+ | |||
+ | ==== Medic objectives ==== | ||
+ | * Score points as Medic: 2 CP | ||
+ | * (Advanced) Get an assist with an Ubered Heavy: 10 CP | ||
+ | * (Advanced) Get an assist with an Ubered Demoman: 10 CP | ||
+ | * (Advanced) Assist in destroying a sentry while Ubered: 20 CP | ||
+ | |||
+ | ==== Sniper objectives ==== | ||
+ | * Score points as Sniper: 1 CP | ||
+ | * Scoped bodyshot kill as Sniper: 2 CP | ||
+ | * (Advanced) Headshot kill as Sniper: 4 CP | ||
+ | * Kill a Medic as Sniper: 2 CP | ||
+ | * Kill a Heavy as Sniper: 2 CP | ||
+ | * Kill a Sniper as Sniper | ||
+ | * Get a kill as Sniper | ||
− | ==== | + | ==== Spy objectives ==== |
− | *Score points as | + | * Score points as Spy: 2 CP |
− | * | + | * Get a kill as Spy: 4 CP |
− | * | + | * Kill a Sniper as Spy: 4 CP |
− | *(Advanced) | + | * Kill a Medic as Spy |
− | *Get a | + | * (Advanced) Kill an Engineer as Spy: 6 CP |
− | * | + | * (Advanced) Get a Backstab: 6 CP |
+ | * (Advanced) Destroy a building with a Sapper: 10 CP | ||
− | ==== | + | ==== Powerhouse objectives ==== |
− | * | + | * Get a kill on Powerhouse |
− | *Capture | + | * Capture an objective on Powerhouse: 10 CP |
− | *Kill | + | * Kill an enemy capturing a point on Powerhouse: 10 CP |
− | + | * (Advanced) Win a round on Powerhouse: 20 CP | |
− | + | * Score points on Powerhouse: 1 CP | |
− | * | ||
− | * | ||
− | ==== | + | ==== Snowplow objectives ==== |
− | *Score points | + | * Score points on Snowplow: 1 CP |
− | + | * Capture an objective on Snowplow | |
− | + | * Defend an objective on Snowplow: 10 CP | |
− | + | * (Advanced) Win a round on Snowplow: 10 CP | |
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− | *Capture an objective on | ||
− | * | ||
− | *(Advanced) Win a round on | ||
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− | + | ==== Borneo objectives ==== | |
− | + | * Score points on Borneo: 1 CP | |
− | + | * Capture an objective on Borneo: 10 CP | |
− | + | * Defend the cart on Borneo: 10 CP | |
− | + | * (Advanced) Win a round on Borneo: 10 CP | |
− | ====Borneo objectives==== | ||
− | *Score points on Borneo: 1 CP | ||
− | *Capture an objective on Borneo: 10 CP | ||
− | *Defend the cart on Borneo | ||
− | *(Advanced) Win a round on Borneo: 10 CP | ||
− | ====Suijin objectives==== | + | ==== Suijin objectives ==== |
− | *Score points on Suijin: 1 CP | + | * Score points on Suijin: 1 CP |
− | *Defend the objective on Suijin: 10 CP | + | * Defend the objective on Suijin: 10 CP |
− | *Capture the objective on Suijin: 10 CP | + | * Capture the objective on Suijin: 10 CP |
− | *(Advanced) Win a round on Suijin: 10 CP | + | * (Advanced) Win a round on Suijin: 10 CP |
− | ===Notes=== | + | === Notes === |
− | * | + | * All [[assist]]s count as kills, with the exception of Sentry Gun kills. |
− | *Objectives trigger multiple times in a single life if the requirements are met a second time. For example, getting 10 kills in one life will count a "get 5 kills in one life" objective twice. | + | * Completing a contract with an advanced objective will cause the points gained to overfill into the bonus contract's scoring. |
+ | * Objectives trigger multiple times in a single life if the requirements are met a second time. For example, getting 10 kills in one life will count a "get 5 kills in one life" objective twice. | ||
+ | * Medic's advanced objectives require the stock [[Medi Gun]]'s ÜberCharge; no other {{botignore|medigun}} option can achieve them. | ||
− | ==Campaign Coin== | + | === Bugs === |
− | Upon entering the Campaign | + | * Kills with reflected [[Cow Mangler 5000]] blasts don't count for "reflected projectile kill" objective. |
+ | * The "5 kills with one Sentry Gun" objective's kill count is maintained between rounds as long as the player's sentry is not destroyed at any point. | ||
+ | * The "5 kills with one Sentry Gun" objective sometimes can be triggered with [[Rescue Ranger]] kills. | ||
+ | |||
+ | == Campaign Coin == | ||
+ | Upon entering the Campaign, players were given a [[Gravel Gun Mettle Campaign Coin]]. This non-tradable coin made the player eligible to receive weekly campaign contracts. It also tracked the player's total Campaign Contract Points (CP), Contract Bonus Points, Contracts Completed, and Contract Kills. The badge increased in quality for every 1000 CP earned during the event. | ||
{| class="wikitable collapsible" cellpadding=2 align="left" style="text-align:center; font-size:90%" | {| class="wikitable collapsible" cellpadding=2 align="left" style="text-align:center; font-size:90%" | ||
Line 143: | Line 162: | ||
| align="right" style="background-color:#FFDDAD;" | {{item icon|Silver Gun Mettle Campaign Coin|75px}} | | align="right" style="background-color:#FFDDAD;" | {{item icon|Silver Gun Mettle Campaign Coin|75px}} | ||
| width="120px" | Silver Gun Mettle Campaign Coin | | width="120px" | Silver Gun Mettle Campaign Coin | ||
− | |- <!-- | + | |- <!-- Australium --> |
| width="85px" style="background-color:#ffbd7e;" | '''Level 4'''<br>(3000 CP)<br> | | width="85px" style="background-color:#ffbd7e;" | '''Level 4'''<br>(3000 CP)<br> | ||
− | | align="right" style="background-color:#FFDDAD;" | {{item icon| | + | | align="right" style="background-color:#FFDDAD;" | {{item icon|Australium Gun Mettle Campaign Coin|75px}} |
− | | width="120px" | | + | | width="120px" | Australium Gun Mettle Campaign Coin |
|} | |} | ||
{{clr}} | {{clr}} | ||
− | ==Campaign Weapons== | + | == Campaign Weapons == |
− | Each contract a player | + | :: ''Main article: [[Decorated]]'' |
+ | Each contract a player completed awarded them a Campaign-exclusive weapon skin or weapon case. These weapons are statistically identical to their standard counterparts, but have a cosmetic texture applied to them. These textures are uniquely positioned on each weapon to make them look slightly different from other weapons with the same skin. Weapon skins come in six different rarities and five levels of wear. Weapons that come from cases can have the [[Strange]] [[Quality|quality]], can more rarely be [[Unusual]], and in the rarest cases can be both. | ||
+ | |||
+ | {{hatnote|Skins applied on weapons have a randomly positioned pattern. Only one of the possible placements is shown below.}} | ||
+ | ==={{anchor|Teufort Collection}}The Teufort Collection=== | ||
+ | '''The Teufort Collection''' is one of two weapon skin collections available from completing Gun Mettle contracts. It is collection of weapon skins based on the various textures found in [[2Fort]], such as wooden planks, metal plate, and dirt ground. | ||
+ | [[File:Teufort collection.png|thumbnail|The weapons that belong in the Teufort collection]] | ||
+ | {{Decorated collection/Teufort}} | ||
+ | {{clr}} | ||
+ | |||
+ | ==={{anchor|Craftsmann Collection}}The Craftsmann Collection=== | ||
+ | '''The Craftsmann Collection''' is the second weapon skin collection available from completing Gun Mettle contracts. It is a collection of skins focusing on a DIY-like project, having most guns painted in a way that makes them seem made from household materials and/or fabrics. The team color variants mostly apply to materials with a plaid pattern. | ||
+ | [[File:Craftsmann collection.png|thumbnail|The weapons that belong in the Craftsmann collection]] | ||
+ | {{Decorated collection/Craftsmann}} | ||
+ | {{clr}} | ||
+ | |||
+ | ==={{anchor|Concealed Killer Collection}}The Concealed Killer Collection=== | ||
+ | '''The Concealed Killer Collection''' is one of two weapon skin collections only available through opening weapon cases obtained during the Gun Mettle Campaign. To obtain a weapon with this skin, players must unbox a [[Concealed Killer Weapons Case]]. This collection focuses on military-style camouflage skins of various colors and patterns. | ||
+ | [[File:Concealed killer case.png|thumbnail|The weapons that belong in the Concealed Killer collection]] | ||
+ | {{Decorated collection/Concealed Killer}} | ||
+ | {{clr}} | ||
+ | |||
+ | ==={{anchor|Powerhouse Collection}}The Powerhouse Collection=== | ||
+ | '''The Powerhouse Collection''' is the second weapon skin collection only available though Gun Mettle Campaign weapon cases. To obtain a weapon with this skin, players must open a [[Powerhouse Weapons Case]]. The primary focus of this collection is bright patterns, resembling electricity and power station logos, some of which are related to the map [[Powerhouse]]. | ||
+ | [[File:Powerhouse case.png|thumbnail|The weapons that belong in the Powerhouse collection]] | ||
+ | {{Decorated collection/Powerhouse}} | ||
+ | {{clr}} | ||
− | ==Rarities== | + | == Rarities == |
− | Weapons awarded during the '''Gun Mettle Campaign''' | + | Weapons awarded during the '''Gun Mettle Campaign''' were of one of six different [[Rarity|rarities]]. Weapons awarded for completed a contract were from the first four grades. Weapons obtained by unlocking weapons crates were from grades 3-6. |
{{Item_rarity_table}} | {{Item_rarity_table}} | ||
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* [[Gun Mettle Campaign Coin]] | * [[Gun Mettle Campaign Coin]] | ||
+ | [[Category:Contracts]] | ||
+ | {{Campaign Nav}} | ||
{{Gun Mettle Update Nav}} | {{Gun Mettle Update Nav}} |
Latest revision as of 23:31, 21 July 2019
“ | I made some calls and got you one of the big contracts. I don't give these out everyday, so don't screw it up, alright?
Click to listen
— Miss Pauling
|
” |
The Gun Mettle Campaign was a three-month event introduced in the Gun Mettle Update in which players could complete skill-based contracts to be awarded one-of-a-kind weapons and exclusive weapon cases. Participation in the event required a Gun Mettle Campaign Pass. Using the Campaign Pass converted it to a Gravel Gun Mettle Campaign Coin. This Campaign Pass was not available for sale during the last month of the event.
Contents
- 1 Contracts
- 1.1 In Game
- 1.2 List of potential contract objectives
- 1.2.1 Open objectives
- 1.2.2 Kill objectives
- 1.2.3 Scout objectives
- 1.2.4 Soldier objectives
- 1.2.5 Pyro objectives
- 1.2.6 Demoman objectives
- 1.2.7 Heavy objectives
- 1.2.8 Engineer objectives
- 1.2.9 Medic objectives
- 1.2.10 Sniper objectives
- 1.2.11 Spy objectives
- 1.2.12 Powerhouse objectives
- 1.2.13 Snowplow objectives
- 1.2.14 Borneo objectives
- 1.2.15 Suijin objectives
- 1.3 Notes
- 1.4 Bugs
- 2 Campaign Coin
- 3 Campaign Weapons
- 4 Rarities
- 5 Gallery
- 6 See also
Contracts
Participating players were granted two contracts each week during the event. These contracts could be completed at any time during the event, but players lost access to uncompleted contracts when the event ended. Players who joined the Campaign after the initial week had access to the same number of contracts as players who joined on day one.
Each contract had a number of skill-based objectives that awarded Contract Points (CP) upon completion. These included one or more Advanced objectives that awarded Bonus CP. To complete a contract, players had to earn a total of 100 CP from that contract's objectives. They could then turn in the contract immediately, or earn an optional 30 Bonus CP by completing Advanced objectives. When a contract was completed, the player was awarded a Campaign-exclusive weapon skin or weapon case. The contract's CP was also added to the player's CP total listed on their Campaign Coin.
When decoding or completing a Contract while connected to an officially registered server, players would have heard one of Miss Pauling's voice responses, based on the class currently being played.
In Game
The in-game HUD displays information about your active contracts. This includes your number of active contracts, the CP progression of each contract, and each contract's objectives and CP value.
List of potential contract objectives
Open objectives
- Score points: 1 CP
- (Advanced) Score 10 points in a single life: 10 CP
Kill objectives
- Get a kill: 1 CP
- Kill a Scout: 3 CP
- Kill a Soldier: 3 CP
- Kill a Pyro: 3 CP
- Kill a Demoman: 3 CP
- Kill a Heavy: 3 CP
- Kill an Engineer: 3 CP
- Kill a Medic: 3 CP
- Kill a Sniper: 3 CP
- Kill a Spy: 3 CP
- (Advanced) Get 5 kills in a single life: 10 CP
Scout objectives
- Score points as Scout: 1 CP
- Kill while mid-jump as Scout
- Kill a Demoman as Scout: 2 CP
- (Advanced) Capture an objective as Scout: 10 CP
- Kill as Scout
- Kill a Medic as Scout: 5 CP
Soldier objectives
- Score points as Soldier: 1 CP
- Secondary weapon kill as Soldier: 3 CP
- (Advanced) Kill while blast jumping as Soldier: 10 CP
- Scouts killed as Soldier
- (Advanced) Kill an airborne target with your secondary: 5 CP
- Get a direct hit with a rocket: 2 CP
- Demomen killed as Soldier
- Engineers killed as Soldier
- Medics killed as Soldier
- Snipers killed as Soldier
- Spies killed as Soldier
- Kill as Soldier: 2 CP
Pyro objectives
- Score points as Pyro: 1 CP
- Kill as Pyro: 2 CP
- Extinguish a teammate as Pyro: 3 CP
- Ignite an invisible or disguised Spy as Pyro: 5 CP
- (Advanced) Environment kill as Pyro: 10 CP
- (Advanced) Kill with a reflected projectile as Pyro: 20 CP
Demoman objectives
- Score points as Demoman: 1 CP
- Sticky grenade kill as Demoman: 2 CP
- (Advanced) Melee kill as Demoman: 3 CP
- (Advanced) As Demoman, kill an enemy doing the objective: 4 CP
- Get a kill as Demoman: 2 CP
- Bash an enemy with a shield: 7 CP
Heavy objectives
- Score points as Heavy: 2 CP
- Get a kill as Heavy: 2 CP
- Kill a Heavy as Heavy: 4 CP
- Kill a Scout as Heavy: 4 CP
- (Advanced) Destroy an Engineer building as Heavy: 10 CP
- (Advanced) Capture or defend an objective as Heavy: 20 CP
- (Advanced) Take 1000 damage in a single life as Heavy: 20 CP
Engineer objectives
- Score points as Engineer: 1 CP
- Teleport a teammate: 2 CP
- Get a kill as Engineer: 5 CP
- Get a kill with a Sentry
- Dispense 500 health to teammates: 10 CP
- (Advanced) Get 5 kills with a single Sentry: 10 CP
Medic objectives
- Score points as Medic: 2 CP
- (Advanced) Get an assist with an Ubered Heavy: 10 CP
- (Advanced) Get an assist with an Ubered Demoman: 10 CP
- (Advanced) Assist in destroying a sentry while Ubered: 20 CP
Sniper objectives
- Score points as Sniper: 1 CP
- Scoped bodyshot kill as Sniper: 2 CP
- (Advanced) Headshot kill as Sniper: 4 CP
- Kill a Medic as Sniper: 2 CP
- Kill a Heavy as Sniper: 2 CP
- Kill a Sniper as Sniper
- Get a kill as Sniper
Spy objectives
- Score points as Spy: 2 CP
- Get a kill as Spy: 4 CP
- Kill a Sniper as Spy: 4 CP
- Kill a Medic as Spy
- (Advanced) Kill an Engineer as Spy: 6 CP
- (Advanced) Get a Backstab: 6 CP
- (Advanced) Destroy a building with a Sapper: 10 CP
Powerhouse objectives
- Get a kill on Powerhouse
- Capture an objective on Powerhouse: 10 CP
- Kill an enemy capturing a point on Powerhouse: 10 CP
- (Advanced) Win a round on Powerhouse: 20 CP
- Score points on Powerhouse: 1 CP
Snowplow objectives
- Score points on Snowplow: 1 CP
- Capture an objective on Snowplow
- Defend an objective on Snowplow: 10 CP
- (Advanced) Win a round on Snowplow: 10 CP
Borneo objectives
- Score points on Borneo: 1 CP
- Capture an objective on Borneo: 10 CP
- Defend the cart on Borneo: 10 CP
- (Advanced) Win a round on Borneo: 10 CP
Suijin objectives
- Score points on Suijin: 1 CP
- Defend the objective on Suijin: 10 CP
- Capture the objective on Suijin: 10 CP
- (Advanced) Win a round on Suijin: 10 CP
Notes
- All assists count as kills, with the exception of Sentry Gun kills.
- Completing a contract with an advanced objective will cause the points gained to overfill into the bonus contract's scoring.
- Objectives trigger multiple times in a single life if the requirements are met a second time. For example, getting 10 kills in one life will count a "get 5 kills in one life" objective twice.
- Medic's advanced objectives require the stock Medi Gun's ÜberCharge; no other medigun option can achieve them.
Bugs
- Kills with reflected Cow Mangler 5000 blasts don't count for "reflected projectile kill" objective.
- The "5 kills with one Sentry Gun" objective's kill count is maintained between rounds as long as the player's sentry is not destroyed at any point.
- The "5 kills with one Sentry Gun" objective sometimes can be triggered with Rescue Ranger kills.
Campaign Coin
Upon entering the Campaign, players were given a Gravel Gun Mettle Campaign Coin. This non-tradable coin made the player eligible to receive weekly campaign contracts. It also tracked the player's total Campaign Contract Points (CP), Contract Bonus Points, Contracts Completed, and Contract Kills. The badge increased in quality for every 1000 CP earned during the event.
Level 1 | Gravel Gun Mettle Campaign Coin | |
Level 2 (1000 CP) |
Bronze Gun Mettle Campaign Coin | |
Level 3 (2000 CP) |
Silver Gun Mettle Campaign Coin | |
Level 4 (3000 CP) |
Australium Gun Mettle Campaign Coin |
Campaign Weapons
- Main article: Decorated
Each contract a player completed awarded them a Campaign-exclusive weapon skin or weapon case. These weapons are statistically identical to their standard counterparts, but have a cosmetic texture applied to them. These textures are uniquely positioned on each weapon to make them look slightly different from other weapons with the same skin. Weapon skins come in six different rarities and five levels of wear. Weapons that come from cases can have the Strange quality, can more rarely be Unusual, and in the rarest cases can be both.
The Teufort Collection
The Teufort Collection is one of two weapon skin collections available from completing Gun Mettle contracts. It is collection of weapon skins based on the various textures found in 2Fort, such as wooden planks, metal plate, and dirt ground.
Weapon/Grade | Preview/Wear |
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Bovine Blazemaker Flame Thrower Commando Grade Flame Thrower |
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War Room Minigun Commando Grade Minigun |
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Treadplate Tormenter SMG Mercenary Grade SMG |
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Bogtrotter Sniper Rifle Mercenary Grade Sniper Rifle |
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Earth, Sky and Fire Flame Thrower Mercenary Grade Flame Thrower |
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Team Sprayer SMG Freelance Grade SMG |
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Spruce Deuce Scattergun Freelance Grade Scattergun |
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Hickory Hole-Puncher Pistol Freelance Grade Pistol |
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Rooftop Wrangler Stickybomb Launcher Freelance Grade Stickybomb Launcher |
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Civic Duty Shotgun Civilian Grade Shotgun |
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Civil Servant Medi Gun Civilian Grade Medi Gun |
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Local Hero Pistol Civilian Grade Pistol |
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Mayor Revolver Civilian Grade Revolver |
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Smalltown Bringdown Rocket Launcher Civilian Grade Rocket Launcher |
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Citizen Pain Minigun Civilian Grade Minigun |
The Craftsmann Collection
The Craftsmann Collection is the second weapon skin collection available from completing Gun Mettle contracts. It is a collection of skins focusing on a DIY-like project, having most guns painted in a way that makes them seem made from household materials and/or fabrics. The team color variants mostly apply to materials with a plaid pattern.
Weapon/Grade | Preview/Wear |
---|---|
Tartan Torpedo Scattergun Commando Grade Scattergun |
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Lumber From Down Under Sniper Rifle Commando Grade Sniper Rifle |
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Rustic Ruiner Shotgun Mercenary Grade Shotgun |
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Barn Burner Flame Thrower Mercenary Grade Flame Thrower |
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Homemade Heater Pistol Mercenary Grade Pistol |
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Plaid Potshotter SMG Freelance Grade SMG |
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Country Crusher Scattergun Freelance Grade Scattergun |
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Iron Wood Minigun Freelance Grade Minigun |
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Shot in the Dark Sniper Rifle Freelance Grade Sniper Rifle |
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Blasted Bombardier Stickybomb Launcher Freelance Grade Stickybomb Launcher |
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Backcountry Blaster Scattergun Civilian Grade Scattergun |
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Antique Annihilator Minigun Civilian Grade Minigun |
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Old Country Revolver Civilian Grade Revolver |
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American Pastoral Rocket Launcher Civilian Grade Rocket Launcher |
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Reclaimed Reanimator Medi Gun Civilian Grade Medi Gun |
The Concealed Killer Collection
The Concealed Killer Collection is one of two weapon skin collections only available through opening weapon cases obtained during the Gun Mettle Campaign. To obtain a weapon with this skin, players must unbox a Concealed Killer Weapons Case. This collection focuses on military-style camouflage skins of various colors and patterns.
Weapon/Grade | Preview/Wear |
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Red Rock Roscoe Pistol Elite Grade Pistol |
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Sand Cannon Rocket Launcher Elite Grade Rocket Launcher |
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Sudden Flurry Stickybomb Launcher Assassin Grade Stickybomb Launcher |
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Psychedelic Slugger Revolver Assassin Grade Revolver |
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Purple Range Sniper Rifle Assassin Grade Sniper Rifle |
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Night Terror Scattergun Commando Grade Scattergun |
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Carpet Bomber Stickybomb Launcher Commando Grade Stickybomb Launcher |
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Woodland Warrior Rocket Launcher Commando Grade Rocket Launcher |
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Wrapped Reviver Medi Gun Commando Grade Medi Gun |
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Forest Fire Flame Thrower Mercenary Grade Flame Thrower |
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Night Owl Sniper Rifle Mercenary Grade Sniper Rifle |
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Woodsy Widowmaker SMG Mercenary Grade SMG |
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Backwoods Boomstick Shotgun Mercenary Grade Shotgun |
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King of the Jungle Minigun Mercenary Grade Minigun |
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Masked Mender Medi Gun Mercenary Grade Medi Gun |
The Powerhouse Collection
The Powerhouse Collection is the second weapon skin collection only available though Gun Mettle Campaign weapon cases. To obtain a weapon with this skin, players must open a Powerhouse Weapons Case. The primary focus of this collection is bright patterns, resembling electricity and power station logos, some of which are related to the map Powerhouse.
Weapon/Grade | Preview/Wear |
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Thunderbolt Sniper Rifle Elite Grade Sniper Rifle |
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Liquid Asset Stickybomb Launcher Elite Grade Stickybomb Launcher |
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Shell Shocker Rocket Launcher Assassin Grade Rocket Launcher |
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Current Event Scattergun Assassin Grade Scattergun |
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Pink Elephant Stickybomb Launcher Assassin Grade Stickybomb Launcher |
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Flash Fryer Flame Thrower Commando Grade Flame Thrower |
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Spark of Life Medi Gun Commando Grade Medi Gun |
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Dead Reckoner Revolver Commando Grade Revolver |
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Black Dahlia Pistol Commando Grade Pistol |
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Sandstone Special Pistol Commando Grade Pistol |
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Lightning Rod Shotgun Mercenary Grade Shotgun |
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Brick House Minigun Mercenary Grade Minigun |
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Aqua Marine Rocket Launcher Mercenary Grade Rocket Launcher |
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Low Profile SMG Mercenary Grade SMG |
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Turbine Torcher Flame Thrower Mercenary Grade Flame Thrower |
Rarities
Weapons awarded during the Gun Mettle Campaign were of one of six different rarities. Weapons awarded for completed a contract were from the first four grades. Weapons obtained by unlocking weapons crates were from grades 3-6.
Color | Name | Example |
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#B0C3D9 | Civilian Grade | Scattergun |
#5E98D9 | Freelance Grade | Stickybomb Launcher |
#4B69FF | Mercenary Grade | Minigun |
#8847FF | Commando Grade | Flame Thrower |
#D32CE6 | Assassin Grade | Sniper Rifle |
#EB4B4B | Elite Grade | Rocket Launcher |
Gallery
See also
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