Difference between revisions of "Gun Mettle Campaign"

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{{Quotation|'''Miss Pauling'''|I made some calls and got you one of the big contracts. I don't give these out everyday, so don't screw it up, alright?|sound=Plng_give_bigcontract_allclass_09.mp3}}
 
{{Quotation|'''Miss Pauling'''|I made some calls and got you one of the big contracts. I don't give these out everyday, so don't screw it up, alright?|sound=Plng_give_bigcontract_allclass_09.mp3}}
  
The '''Gun Mettle Campaign''' is a three-month event introduced in the [[Gun Mettle Update]] in which players could complete skill-based contracts to be awarded one-of-a-kind weapons and exclusive weapons cases.  Participation in the event required a [[Gun Mettle Campaign Pass]].  Using the Campaign Pass converted it to a [[Gravel Gun Mettle Campaign Coin]].  This Campaign Pass was not available for sale during the last week of the event.
+
The '''Gun Mettle Campaign''' was a three-month event introduced in the [[Gun Mettle Update]] in which players could complete skill-based [[contracts]] to be awarded one-of-a-kind weapons and exclusive weapon cases.  Participation in the event required a [[Gun Mettle Campaign Pass]].  Using the Campaign Pass converted it to a [[Gravel Gun Mettle Campaign Coin]].  This Campaign Pass was not available for sale during the last month of the event.
  
==Contracts==
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== Contracts ==
Participating players are granted two contracts each week during the event. These contracts can be completed anytime during the event but must be completed before the event ends. Players who join the Campaign after the initial week will have access to the same number of contracts as players who joined on day one.   
+
Participating players were granted two contracts each week during the event. These contracts could be completed at any time during the event, but players lost access to uncompleted contracts when the event ended. Players who joined the Campaign after the initial week had access to the same number of contracts as players who joined on day one.   
  
Each contract sets a number of skill-based challenges the player can do to earn Contract Points (CP). This includes one or more Advanced objectives that award Bonus CP. To complete a contract a player must earn 100 CP from that contract's objectives. They can then turn in the contract immediately or earn an optional 30 Bonus CP by completing Advanced objectives. When a contract is completed the player is awarded a Campaign-exclusive weapon or weapons case. The contract's CP is also added to the player's total CP on their [[#Campaign Coin|Campaign Coin]].
+
Each contract had a number of skill-based objectives that awarded Contract Points (CP) upon completion. These included one or more Advanced objectives that awarded Bonus CP. To complete a contract, players had to earn a total of 100 CP from that contract's objectives. They could then turn in the contract immediately, or earn an optional 30 Bonus CP by completing Advanced objectives. When a contract was completed, the player was awarded a Campaign-exclusive weapon skin or weapon case. The contract's CP was also added to the player's CP total listed on their [[#Campaign Coin|Campaign Coin]].
  
When decoding a Contract while connected to an officially registered server, players will hear one of [[Miss Pauling|Miss Pauling's]] [[Miss Pauling responses|voice responses]] offering a new Contract based on the currently played class. Completing a contract will also yield another response.
+
When decoding or completing a Contract while connected to an officially registered server, players would have heard one of [[Miss Pauling]]'s [[Miss Pauling responses|voice responses]], based on the class currently being played.
  
===In Game===
+
=== In Game ===
 
The in-game [[HUD]] displays information about your active contracts. This includes your number of active contracts, the CP progression of each contract, and each contract's objectives and CP value.
 
The in-game [[HUD]] displays information about your active contracts. This includes your number of active contracts, the CP progression of each contract, and each contract's objectives and CP value.
  
===List of potential contract objectives===
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=== List of potential contract objectives ===
====Open objectives====
+
==== Open objectives ====
*Score points: 1 CP
+
* Score points: 1 CP
*(Advanced) Score 10 points in a single life: 10 CP
+
* (Advanced) Score 10 points in a single life: 10 CP
====Kill objectives====
 
*Get a kill: 1 CP
 
*Get 5 kills in a single life
 
*Kill a Spy
 
*Kill a Scout
 
*Kill a Soldier
 
*Kill a Pyro
 
*Kill a Demoman
 
*Kill a Heavy
 
*Kill an Engineer
 
*Kill a Medic
 
*Kill a Sniper
 
====Scout objectives====
 
*Score points as Scout: 1 CP
 
*Kill while mid-jump as Scout
 
*Kill a Demoman as Scout: 2 CP
 
*(Advanced) Capture an objective as Scout: 10 CP
 
*Kill as Scout
 
*Kill a Medic as Scout: 5 CP
 
====Soldier objectives====
 
*Score points as Soldier: 1 CP
 
*Secondary weapon kill as Soldier
 
*(Advanced) Kill while blast jumping as Soldier: 10 CP
 
*Scouts killed as Soldier
 
*(Advanced) Kill an airborne target with your secondary: 5 CP
 
*Get a direct hit with a rocket: 2 CP
 
*Demomen killed as Soldier
 
*Heavies killed as Soldier
 
*Engineers killed as Soldier
 
*Medics killed as Soldier
 
*Snipers killed as Soldier
 
*Spies killed as Soldier
 
*Kill as Soldier: 2 CP
 
====Pyro objectives====
 
*Score points as Pyro: 1 CP
 
*Extinguish a teammate as Pyro
 
*(Advanced) Kill with a reflected projectile as Pyro: 20 CP
 
*(Advanced) Environment kill as Pyro: 10 CP
 
*Ignite an invisible or disguised Spy as Pyro
 
*Kill as Pyro: 2 CP
 
  
====Demoman objectives====
+
==== Kill objectives ====
*Score points as Demoman: 1 CP
+
* Get a kill: 1 CP
*Sticky grenade kill as Demoman: 2 CP
+
* Kill a Scout: 3 CP
*(Advanced) Melee kill as Demoman: 3 CP
+
* Kill a Soldier: 3 CP
*(Advanced) As Demoman, kill an enemy doing the objective: 4 CP
+
* Kill a Pyro: 3 CP
*Get a kill as Demoman: 2 CP
+
* Kill a Demoman: 3 CP
*Bash an enemy with a shield
+
* Kill a Heavy: 3 CP
 +
* Kill an Engineer: 3 CP
 +
* Kill a Medic: 3 CP
 +
* Kill a Sniper: 3 CP
 +
* Kill a Spy: 3 CP
 +
* (Advanced) Get 5 kills in a single life: 10 CP
  
====Heavy objectives====
+
==== Scout objectives ====
 +
* Score points as Scout: 1 CP
 +
* Kill while mid-jump as Scout
 +
* Kill a Demoman as Scout: 2 CP
 +
* (Advanced) Capture an objective as Scout: 10 CP
 +
* Kill as Scout
 +
* Kill a Medic as Scout: 5 CP
 +
 
 +
==== Soldier objectives ====
 +
* Score points as Soldier: 1 CP
 +
* Secondary weapon kill as Soldier: 3 CP
 +
* (Advanced) Kill while blast jumping as Soldier: 10 CP
 +
* Scouts killed as Soldier
 +
* (Advanced) Kill an airborne target with your secondary: 5 CP
 +
* Get a direct hit with a rocket: 2 CP
 +
* Demomen killed as Soldier
 +
* Engineers killed as Soldier
 +
* Medics killed as Soldier
 +
* Snipers killed as Soldier
 +
* Spies killed as Soldier
 +
* Kill as Soldier: 2 CP
 +
 
 +
==== Pyro objectives ====
 +
* Score points as Pyro: 1 CP
 +
* Kill as Pyro: 2 CP
 +
* Extinguish a teammate as Pyro: 3 CP
 +
* Ignite an invisible or disguised Spy as Pyro: 5 CP
 +
* (Advanced) Environment kill as Pyro: 10 CP
 +
* (Advanced) Kill with a reflected projectile as Pyro: 20 CP
 +
 
 +
==== Demoman objectives ====
 +
* Score points as Demoman: 1 CP
 +
* Sticky grenade kill as Demoman: 2 CP
 +
* (Advanced) Melee kill as Demoman: 3 CP
 +
* (Advanced) As Demoman, kill an enemy doing the objective: 4 CP
 +
* Get a kill as Demoman: 2 CP
 +
* Bash an enemy with a shield: 7 CP
 +
 
 +
==== Heavy objectives ====
 
* Score points as Heavy: 2 CP
 
* Score points as Heavy: 2 CP
 +
* Get a kill as Heavy: 2 CP
 +
* Kill a Heavy as Heavy: 4 CP
 +
* Kill a Scout as Heavy: 4 CP
 +
* (Advanced) Destroy an Engineer building as Heavy: 10 CP
 
* (Advanced) Capture or defend an objective as Heavy: 20 CP
 
* (Advanced) Capture or defend an objective as Heavy: 20 CP
* Kill a Scout as Heavy
+
* (Advanced) Take 1000 damage in a single life as Heavy: 20 CP
* (Advanced) Destroy an Engineer building as Heavy: 10 CP
+
 
* Kill a Heavy as Heavy 2 CP
+
==== Engineer objectives ====
* (Advanced) Take 1000 damage in a single life as Heavy 20 CP
+
* Score points as Engineer: 1 CP
* Get a kill as Heavy
+
* Teleport a teammate: 2 CP
 +
* Get a kill as Engineer: 5 CP
 +
* Get a kill with a {{botignore|Sentry}}
 +
* Dispense 500 health to teammates: 10 CP
 +
* (Advanced) Get 5 kills with a single {{botignore|Sentry}}: 10 CP
 +
 
 +
==== Medic objectives ====
 +
* Score points as Medic: 2 CP
 +
* (Advanced) Get an assist with an Ubered Heavy: 10 CP
 +
* (Advanced) Get an assist with an Ubered Demoman: 10 CP
 +
* (Advanced) Assist in destroying a sentry while Ubered: 20 CP
 +
 
 +
==== Sniper objectives ====
 +
* Score points as Sniper: 1 CP
 +
* Scoped bodyshot kill as Sniper: 2 CP
 +
* (Advanced) Headshot kill as Sniper: 4 CP
 +
* Kill a Medic as Sniper: 2 CP
 +
* Kill a Heavy as Sniper: 2 CP
 +
* Kill a Sniper as Sniper
 +
* Get a kill as Sniper
 +
 
 +
==== Spy objectives ====
 +
* Score points as Spy: 2 CP
 +
* Get a kill as Spy: 4 CP
 +
* Kill a Sniper as Spy: 4 CP
 +
* Kill a Medic as Spy
 +
* (Advanced) Kill an Engineer as Spy: 6 CP
 +
* (Advanced) Get a Backstab: 6 CP
 +
* (Advanced) Destroy a building with a Sapper: 10 CP
 +
 
 +
==== Powerhouse objectives ====
 +
* Get a kill on Powerhouse
 +
* Capture an objective on Powerhouse: 10 CP
 +
* Kill an enemy capturing a point on Powerhouse: 10 CP
 +
* (Advanced) Win a round on Powerhouse: 20 CP
 +
* Score points on Powerhouse: 1 CP
  
====Engineer objectives====
+
==== Snowplow objectives ====
*Score points as Engineer: 1 CP
+
* Score points on Snowplow: 1 CP
*(Advanced) Get 5 kills with a single {{botignore|Sentry}}: 10 CP
+
* Capture an objective on Snowplow
*Get a kill with a {{botignore|Sentry}}
+
* Defend an objective on Snowplow: 10 CP
*Teleport a teammate: 2 CP
+
* (Advanced) Win a round on Snowplow: 10 CP
*Get a kill as Engineer
 
*Dispense 500 health to teammates
 
====Medic objectives====
 
*Score points as Medic: 2 CP
 
*(Advanced) Get an assist with an Ubered Heavy: 10 CP
 
*(Advanced) Assist in destroying a sentry while Ubered: 20 CP
 
*(Advanced) Get an assist with an Ubered Demoman: 10 CP
 
  
====Sniper objectives====
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==== Borneo objectives ====
*Score points as Sniper: 1 CP
+
* Score points on Borneo: 1 CP
*Scoped bodyshot kill as Sniper
+
* Capture an objective on Borneo: 10 CP
*(Advanced) Headshot kill as Sniper: 4 CP
+
* Defend the cart on Borneo: 10 CP
*Kill a Medic as Sniper
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* (Advanced) Win a round on Borneo: 10 CP
*Kill a Heavy as Sniper: 2 CP
 
*Kill a Sniper as Sniper
 
*Get a kill as Sniper
 
====Spy objectives====
 
*Score points as Spy: 2 CP
 
*(Advanced) Destroy a building with a Sapper: 10 CP
 
*Get a Backstab
 
*Kill a Medic as Spy
 
*Kill an Engineer as Spy
 
*Kill a Sniper as Spy: 4 CP
 
*Get a kill as Spy
 
====Powerhouse objectives====
 
*Get a kill on Powerhouse
 
*Capture an objective on Powerhouse: 10 CP
 
*Kill an enemy capturing a point on Powerhouse: 10 CP
 
*(Advanced) Win a round on Powerhouse: 20 CP
 
*Score points on Powerhouse: 1 CP
 
  
====Snowplow objectives====
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==== Suijin objectives ====
*Score points on Snowplow: 1 CP
+
* Score points on Suijin: 1 CP
*Capture an objective on Snowplow
+
* Defend the objective on Suijin: 10 CP
*Defend an objective on Snowplow: 10 CP
+
* Capture the objective on Suijin: 10 CP
*(Advanced) Win a round on Snowplow: 10 CP
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* (Advanced) Win a round on Suijin: 10 CP
====Borneo objectives====
 
*Score points on Borneo: 1 CP
 
*Capture an objective on Borneo: 10 CP
 
*Defend the cart on Borneo
 
*(Advanced) Win a round on Borneo: 10 CP
 
  
====Suijin objectives====
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=== Notes ===
*Score points on Suijin: 1 CP
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* All [[assist]]s count as kills, with the exception of Sentry Gun kills.
*Defend the objective on Suijin: 10 CP
+
* Completing a contract with an advanced objective will cause the points gained to overfill into the bonus contract's scoring.
*Capture the objective on Suijin: 10 CP
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* Objectives trigger multiple times in a single life if the requirements are met a second time. For example, getting 10 kills in one life will count a "get 5 kills in one life" objective twice.
*(Advanced) Win a round on Suijin: 10 CP
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* Medic's advanced objectives require the stock [[Medi Gun]]'s ÜberCharge; no other {{botignore|medigun}} option can achieve them.
  
===Notes===
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=== Bugs ===
*Assists count as kills.
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* Kills with reflected [[Cow Mangler 5000]] blasts don't count for "reflected projectile kill" objective.
*Objectives trigger multiple times in a single life if the requirements are met a second time. For example, getting 10 kills in one life will count a "get 5 kills in one life" objective twice.
+
* The "5 kills with one Sentry Gun" objective's kill count is maintained between rounds as long as the player's sentry is not destroyed at any point.
 +
* The "5 kills with one Sentry Gun" objective sometimes can be triggered with [[Rescue Ranger]] kills.
  
==Campaign Coin==
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== Campaign Coin ==
Upon entering the Campaign a player is given a [[Gravel Gun Mettle Campaign Coin]].  This non-tradable coin makes the player eligible to receive weekly campaign contracts.  It also tracks the player's total Campaign Contract Points (CP), Contract Bonus Points, Contracts Completed, and Contract Kills. The badge will increase in quality for every 1000 CP earned during the event.
+
Upon entering the Campaign, players were given a [[Gravel Gun Mettle Campaign Coin]].  This non-tradable coin made the player eligible to receive weekly campaign contracts.  It also tracked the player's total Campaign Contract Points (CP), Contract Bonus Points, Contracts Completed, and Contract Kills. The badge increased in quality for every 1000 CP earned during the event.
  
 
{| class="wikitable collapsible" cellpadding=2 align="left" style="text-align:center; font-size:90%"
 
{| class="wikitable collapsible" cellpadding=2 align="left" style="text-align:center; font-size:90%"
Line 148: Line 162:
 
| align="right" style="background-color:#FFDDAD;" | {{item icon|Silver Gun Mettle Campaign Coin|75px}}
 
| align="right" style="background-color:#FFDDAD;" | {{item icon|Silver Gun Mettle Campaign Coin|75px}}
 
| width="120px" | Silver Gun Mettle Campaign Coin
 
| width="120px" | Silver Gun Mettle Campaign Coin
|-  <!-- Gold -->
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|-  <!-- Australium -->
 
| width="85px" style="background-color:#ffbd7e;" | '''Level 4'''<br>(3000 CP)<br>
 
| width="85px" style="background-color:#ffbd7e;" | '''Level 4'''<br>(3000 CP)<br>
| align="right" style="background-color:#FFDDAD;" | {{item icon|Gold Gun Mettle Campaign Coin|75px}}
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| align="right" style="background-color:#FFDDAD;" | {{item icon|Australium Gun Mettle Campaign Coin|75px}}
| width="120px" | Gold Gun Mettle Campaign Coin
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| width="120px" | Australium Gun Mettle Campaign Coin
 
|}
 
|}
 
{{clr}}
 
{{clr}}
  
==Campaign Weapons==
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== Campaign Weapons ==
Each contract a player completes awards them a Campaign-exclusive weapon or weapon crate. These weapons are functionally equivalent to standard weapons but contain one-of-a-kind paint applicationsStandard paint patterns are uniquely placed on each weapon to make it different from any other awardedWeapons also come in six different rarities and five levels of wear.  Weapons that come from cases can have the [[Strange]] capability, can more rarely be [[Unusual]], and in the rarest case can be both.
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:: ''Main article: [[Decorated]]''
 +
Each contract a player completed awarded them a Campaign-exclusive weapon skin or weapon case. These weapons are statistically identical to their standard counterparts, but have a cosmetic texture applied to themThese textures are uniquely positioned on each weapon to make them look slightly different from other weapons with the same skinWeapon skins come in six different rarities and five levels of wear.  Weapons that come from cases can have the [[Strange]] [[Quality|quality]], can more rarely be [[Unusual]], and in the rarest cases can be both.
 +
 
 +
{{hatnote|Skins applied on weapons have a randomly positioned pattern. Only one of the possible placements is shown below.}}
 +
==={{anchor|Teufort Collection}}The Teufort Collection===
 +
'''The Teufort Collection''' is one of two weapon skin collections available from completing Gun Mettle contracts. It is collection of weapon skins based on the various textures found in [[2Fort]], such as wooden planks, metal plate, and dirt ground.
 +
[[File:Teufort collection.png|thumbnail|The weapons that belong in the Teufort collection]]
 +
{{Decorated collection/Teufort}}
 +
{{clr}}
 +
 
 +
==={{anchor|Craftsmann Collection}}The Craftsmann Collection===
 +
'''The Craftsmann Collection''' is the second weapon skin collection available from completing Gun Mettle contracts. It is a collection of skins focusing on a DIY-like project, having most guns painted in a way that makes them seem made from household materials and/or fabrics. The team color variants mostly apply to materials with a plaid pattern.
 +
[[File:Craftsmann collection.png|thumbnail|The weapons that belong in the Craftsmann collection]]
 +
{{Decorated collection/Craftsmann}}
 +
{{clr}}
 +
 
 +
==={{anchor|Concealed Killer Collection}}The Concealed Killer Collection===
 +
'''The Concealed Killer Collection''' is one of two weapon skin collections only available through opening weapon cases obtained during the Gun Mettle Campaign. To obtain a weapon with this skin, players must unbox a [[Concealed Killer Weapons Case]]. This collection focuses on military-style camouflage skins of various colors and patterns.
 +
[[File:Concealed killer case.png|thumbnail|The weapons that belong in the Concealed Killer collection]]
 +
{{Decorated collection/Concealed Killer}}
 +
{{clr}}
 +
 
 +
==={{anchor|Powerhouse Collection}}The Powerhouse Collection===
 +
'''The Powerhouse Collection''' is the second weapon skin collection only available though Gun Mettle Campaign weapon cases. To obtain a weapon with this skin, players must open a [[Powerhouse Weapons Case]]. The primary focus of this collection is bright patterns, resembling electricity and power station logos, some of which are related to the map [[Powerhouse]].
 +
[[File:Powerhouse case.png|thumbnail|The weapons that belong in the Powerhouse collection]]
 +
{{Decorated collection/Powerhouse}}
 +
{{clr}}
  
==Rarities==
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== Rarities ==
Weapons awarded during the '''Gun Mettle Campaign''' are of one of six different [[Rarity|rarities]].  Weapons awarded for completed a contract are from the first four grades.  Weapons obtained by unlocking weapons crates are from grades 3-6.
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Weapons awarded during the '''Gun Mettle Campaign''' were of one of six different [[Rarity|rarities]].  Weapons awarded for completed a contract were from the first four grades.  Weapons obtained by unlocking weapons crates were from grades 3-6.
  
 
{{Item_rarity_table}}
 
{{Item_rarity_table}}
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* [[Gun Mettle Campaign Coin]]
 
* [[Gun Mettle Campaign Coin]]
  
 +
[[Category:Contracts]]
 +
{{Campaign Nav}}
 
{{Gun Mettle Update Nav}}
 
{{Gun Mettle Update Nav}}

Latest revision as of 23:31, 21 July 2019

The Gun Mettle Campaign was a three-month event introduced in the Gun Mettle Update in which players could complete skill-based contracts to be awarded one-of-a-kind weapons and exclusive weapon cases. Participation in the event required a Gun Mettle Campaign Pass. Using the Campaign Pass converted it to a Gravel Gun Mettle Campaign Coin. This Campaign Pass was not available for sale during the last month of the event.

Contracts

Participating players were granted two contracts each week during the event. These contracts could be completed at any time during the event, but players lost access to uncompleted contracts when the event ended. Players who joined the Campaign after the initial week had access to the same number of contracts as players who joined on day one.

Each contract had a number of skill-based objectives that awarded Contract Points (CP) upon completion. These included one or more Advanced objectives that awarded Bonus CP. To complete a contract, players had to earn a total of 100 CP from that contract's objectives. They could then turn in the contract immediately, or earn an optional 30 Bonus CP by completing Advanced objectives. When a contract was completed, the player was awarded a Campaign-exclusive weapon skin or weapon case. The contract's CP was also added to the player's CP total listed on their Campaign Coin.

When decoding or completing a Contract while connected to an officially registered server, players would have heard one of Miss Pauling's voice responses, based on the class currently being played.

In Game

The in-game HUD displays information about your active contracts. This includes your number of active contracts, the CP progression of each contract, and each contract's objectives and CP value.

List of potential contract objectives

Open objectives

  • Score points: 1 CP
  • (Advanced) Score 10 points in a single life: 10 CP

Kill objectives

  • Get a kill: 1 CP
  • Kill a Scout: 3 CP
  • Kill a Soldier: 3 CP
  • Kill a Pyro: 3 CP
  • Kill a Demoman: 3 CP
  • Kill a Heavy: 3 CP
  • Kill an Engineer: 3 CP
  • Kill a Medic: 3 CP
  • Kill a Sniper: 3 CP
  • Kill a Spy: 3 CP
  • (Advanced) Get 5 kills in a single life: 10 CP

Scout objectives

  • Score points as Scout: 1 CP
  • Kill while mid-jump as Scout
  • Kill a Demoman as Scout: 2 CP
  • (Advanced) Capture an objective as Scout: 10 CP
  • Kill as Scout
  • Kill a Medic as Scout: 5 CP

Soldier objectives

  • Score points as Soldier: 1 CP
  • Secondary weapon kill as Soldier: 3 CP
  • (Advanced) Kill while blast jumping as Soldier: 10 CP
  • Scouts killed as Soldier
  • (Advanced) Kill an airborne target with your secondary: 5 CP
  • Get a direct hit with a rocket: 2 CP
  • Demomen killed as Soldier
  • Engineers killed as Soldier
  • Medics killed as Soldier
  • Snipers killed as Soldier
  • Spies killed as Soldier
  • Kill as Soldier: 2 CP

Pyro objectives

  • Score points as Pyro: 1 CP
  • Kill as Pyro: 2 CP
  • Extinguish a teammate as Pyro: 3 CP
  • Ignite an invisible or disguised Spy as Pyro: 5 CP
  • (Advanced) Environment kill as Pyro: 10 CP
  • (Advanced) Kill with a reflected projectile as Pyro: 20 CP

Demoman objectives

  • Score points as Demoman: 1 CP
  • Sticky grenade kill as Demoman: 2 CP
  • (Advanced) Melee kill as Demoman: 3 CP
  • (Advanced) As Demoman, kill an enemy doing the objective: 4 CP
  • Get a kill as Demoman: 2 CP
  • Bash an enemy with a shield: 7 CP

Heavy objectives

  • Score points as Heavy: 2 CP
  • Get a kill as Heavy: 2 CP
  • Kill a Heavy as Heavy: 4 CP
  • Kill a Scout as Heavy: 4 CP
  • (Advanced) Destroy an Engineer building as Heavy: 10 CP
  • (Advanced) Capture or defend an objective as Heavy: 20 CP
  • (Advanced) Take 1000 damage in a single life as Heavy: 20 CP

Engineer objectives

  • Score points as Engineer: 1 CP
  • Teleport a teammate: 2 CP
  • Get a kill as Engineer: 5 CP
  • Get a kill with a Sentry
  • Dispense 500 health to teammates: 10 CP
  • (Advanced) Get 5 kills with a single Sentry: 10 CP

Medic objectives

  • Score points as Medic: 2 CP
  • (Advanced) Get an assist with an Ubered Heavy: 10 CP
  • (Advanced) Get an assist with an Ubered Demoman: 10 CP
  • (Advanced) Assist in destroying a sentry while Ubered: 20 CP

Sniper objectives

  • Score points as Sniper: 1 CP
  • Scoped bodyshot kill as Sniper: 2 CP
  • (Advanced) Headshot kill as Sniper: 4 CP
  • Kill a Medic as Sniper: 2 CP
  • Kill a Heavy as Sniper: 2 CP
  • Kill a Sniper as Sniper
  • Get a kill as Sniper

Spy objectives

  • Score points as Spy: 2 CP
  • Get a kill as Spy: 4 CP
  • Kill a Sniper as Spy: 4 CP
  • Kill a Medic as Spy
  • (Advanced) Kill an Engineer as Spy: 6 CP
  • (Advanced) Get a Backstab: 6 CP
  • (Advanced) Destroy a building with a Sapper: 10 CP

Powerhouse objectives

  • Get a kill on Powerhouse
  • Capture an objective on Powerhouse: 10 CP
  • Kill an enemy capturing a point on Powerhouse: 10 CP
  • (Advanced) Win a round on Powerhouse: 20 CP
  • Score points on Powerhouse: 1 CP

Snowplow objectives

  • Score points on Snowplow: 1 CP
  • Capture an objective on Snowplow
  • Defend an objective on Snowplow: 10 CP
  • (Advanced) Win a round on Snowplow: 10 CP

Borneo objectives

  • Score points on Borneo: 1 CP
  • Capture an objective on Borneo: 10 CP
  • Defend the cart on Borneo: 10 CP
  • (Advanced) Win a round on Borneo: 10 CP

Suijin objectives

  • Score points on Suijin: 1 CP
  • Defend the objective on Suijin: 10 CP
  • Capture the objective on Suijin: 10 CP
  • (Advanced) Win a round on Suijin: 10 CP

Notes

  • All assists count as kills, with the exception of Sentry Gun kills.
  • Completing a contract with an advanced objective will cause the points gained to overfill into the bonus contract's scoring.
  • Objectives trigger multiple times in a single life if the requirements are met a second time. For example, getting 10 kills in one life will count a "get 5 kills in one life" objective twice.
  • Medic's advanced objectives require the stock Medi Gun's ÜberCharge; no other medigun option can achieve them.

Bugs

  • Kills with reflected Cow Mangler 5000 blasts don't count for "reflected projectile kill" objective.
  • The "5 kills with one Sentry Gun" objective's kill count is maintained between rounds as long as the player's sentry is not destroyed at any point.
  • The "5 kills with one Sentry Gun" objective sometimes can be triggered with Rescue Ranger kills.

Campaign Coin

Upon entering the Campaign, players were given a Gravel Gun Mettle Campaign Coin. This non-tradable coin made the player eligible to receive weekly campaign contracts. It also tracked the player's total Campaign Contract Points (CP), Contract Bonus Points, Contracts Completed, and Contract Kills. The badge increased in quality for every 1000 CP earned during the event.

Level 1 Gravel Gun Mettle Campaign Coin Gravel Gun Mettle Campaign Coin
Level 2
(1000 CP)
Bronze Gun Mettle Campaign Coin Bronze Gun Mettle Campaign Coin
Level 3
(2000 CP)
Silver Gun Mettle Campaign Coin Silver Gun Mettle Campaign Coin
Level 4
(3000 CP)
Australium Gun Mettle Campaign Coin Australium Gun Mettle Campaign Coin

Campaign Weapons

Main article: Decorated

Each contract a player completed awarded them a Campaign-exclusive weapon skin or weapon case. These weapons are statistically identical to their standard counterparts, but have a cosmetic texture applied to them. These textures are uniquely positioned on each weapon to make them look slightly different from other weapons with the same skin. Weapon skins come in six different rarities and five levels of wear. Weapons that come from cases can have the Strange quality, can more rarely be Unusual, and in the rarest cases can be both.

Skins applied on weapons have a randomly positioned pattern. Only one of the possible placements is shown below.

The Teufort Collection

The Teufort Collection is one of two weapon skin collections available from completing Gun Mettle contracts. It is collection of weapon skins based on the various textures found in 2Fort, such as wooden planks, metal plate, and dirt ground.

The weapons that belong in the Teufort collection

The Craftsmann Collection

The Craftsmann Collection is the second weapon skin collection available from completing Gun Mettle contracts. It is a collection of skins focusing on a DIY-like project, having most guns painted in a way that makes them seem made from household materials and/or fabrics. The team color variants mostly apply to materials with a plaid pattern.

The weapons that belong in the Craftsmann collection

The Concealed Killer Collection

The Concealed Killer Collection is one of two weapon skin collections only available through opening weapon cases obtained during the Gun Mettle Campaign. To obtain a weapon with this skin, players must unbox a Concealed Killer Weapons Case. This collection focuses on military-style camouflage skins of various colors and patterns.

The weapons that belong in the Concealed Killer collection

The Powerhouse Collection

The Powerhouse Collection is the second weapon skin collection only available though Gun Mettle Campaign weapon cases. To obtain a weapon with this skin, players must open a Powerhouse Weapons Case. The primary focus of this collection is bright patterns, resembling electricity and power station logos, some of which are related to the map Powerhouse.

The weapons that belong in the Powerhouse collection

Rarities

Weapons awarded during the Gun Mettle Campaign were of one of six different rarities. Weapons awarded for completed a contract were from the first four grades. Weapons obtained by unlocking weapons crates were from grades 3-6.

Color Name Example
#B0C3D9 Civilian Grade Scattergun
#5E98D9 Freelance Grade Stickybomb Launcher
#4B69FF Mercenary Grade Minigun
#8847FF Commando Grade Flame Thrower
#D32CE6 Assassin Grade Sniper Rifle
#EB4B4B Elite Grade Rocket Launcher

Gallery

See also