Difference between revisions of "Mann vs. Machine (update)/cs"

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{{DISPLAYTITLE:Mann vs. Machine (update)}}
{{hatnote|This article is about the game mode. For other uses, please see [[Mann vs. Machine (disambiguation)]].}}
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{{Hatnote|Tento článek popisuje aktualizaci pro hru Team Fortress 2. Pro herní mód se podívejte sem "[[Mann vs. Machine (game mode)/cs|Mann vs. Machine (game mode)]]"; pro trailer sem "[[Mann vs. Machine (video)/cs|Mann vs. Machine (video)]]"}}
[[Image:Coal Town base.png|thumb|right|300px|The bomb hatch at Coal Town]]
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{{Patch info|8|15|2012}}.
{{Quotation|1='''Mann vs. Machine publicity blurb'''|2=Gray Mann has built an unstoppable automaton army with a single purpose: to destroy all things Mann Co. Luckily for you, the majority of this robot legion is equipped with basic weaponry that could never level an entire building. Unluckily, they also have access to giant bombs, which they’d drag through hell if it meant dropping one in a Mann Co. bombhole. And it’s up to you to stop them.}}
 
'''Mann vs. Machine''' is a co-op game mode released in [[Mann vs. Machine (update)|the update of the same name]]. In Mann vs. Machine, a team up to six players attempts to prevent a horde of AI-controlled [[robots]] from carrying a bomb to their base. Players can purchase [[Upgrade Station|upgrades]] for their weapons using in-game currency, called [[credits]]. All purchased upgrades will last for the duration of the game. If a player leaves during the game for any reason, providing they reconnect, their upgrades will be retained as well as their credits spent and remaining.
 
  
The only achievements obtainable in Mann vs. Machine are the [[Mann vs. Machievements]].
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{{Quotation|'''Saxton Hale; TF2 Official Website'''|Alright, enough reading advice. It's man-to-man talk time. I am not going to lie to you: I am going to have to lie to you. You men are '''absolutely''' prepared to deal with this, and '''you are going to be just fine'''. Right. End of lie. Now get ready to absorb some bullets so they don’t hit my factories.}}
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[[File:mvm logo.png|right|500px|link=http://www.teamfortress.com/mvm/]]
  
Mann vs. Machine uses a separate set of "Best Moments" and thus keeps track of a separate performance report. These will appear after the usual set of "Best Moments" as a client connects to a server.
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'''Mann vs. Machine''' je velká aktualizace pro hru Team Fortress 2 oznámená 13. srpna 2012 a následně vydaná 15. srpna 2012.
  
The game mode currently has five difficulties: Normal, Intermediate, Advanced, Expert, and Nightmare. Contrary to popular belief, Nightmare difficulty is actually easier than Expert difficulty and, oftentimes, Advanced difficulty.
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== Den první: Machines ==
 +
Den 1 odhalil veřejnosti nový kooperační herní mód, ve kterém bude tým šesti hráčů bojovat proti hordě robotů a odhalil i novou mapu [[Mannworks/cs|Mannworks]] a několik speciálních tříd robotů v novém herním módu. Navíc byl pro tento nový herní mód zveřejněn [[Mann vs. Machine (video)/cs|trailer]].
  
== Videos ==
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=== Roboti ===
{| style="margin: 1em auto 1em auto;"
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''Poznámka: Tento článek popisuje původní roboty vydané v patchi z 13. srpna 2012. Pro aktualizovaný seznam prosím zhlédněte stránku Robots.''
 +
{{main|Robots}}
 +
Většina těchto robotů je založena na již existujících třídách (s výjimkou [[Engineer/cs|Engineera]]), které jsou vyzbrojeny běžnými zbraněmi.
 +
 
 +
==== Speciální roboti ====
 +
Navíc bylo oznámeno několik  speciálních robotů:
 +
{{MvM special robots}}
 +
 
 +
==== Obří roboti ====
 +
Obří roboti jsou větší než normální a vydrží více, nicméně se pohybují poloviční rychlostí. Každý obří robot má svou vlastní specifickou schopnost.
 +
{{MvM giant robots}}
 +
 
 +
==== Sentry Buster ====
 +
Den 1 do hry uvedl také Sentry Bustera, což je robot, který slouží ke zničení hráčských Sentry Guns.
 +
{{MvM sentry buster}}
 +
 
 +
==== Tank Robot ====
 +
Den 1 také poukázal na dalšího robota, který byl ovšem oznámen pouze pomocí obrázku hlubokých stop v hlíně doprovázených zvláštním zvukem. Ve hře bylo později odhaleno, že tímto záhadným robotem je [[Tank Robot/cs|Tank Robot]].
 +
 
 +
{{MvM tank robot}}
 +
 
 +
==== Vylepšení nosičů bomby ====
 +
Čím déle nosič bomby přežije, tím více atribut získá a bohužel je i tím těžší ho zabít. Tato vylepšení se sčítají a jedinec se může stát velmi nebezpečným, pokud ho hráči dost rychle nezabijí.
 +
Výhodou však je, že pokaždé kdy se vylepší, tak se na chvíli zastaví a [[Taunt/cs|zatauntují]], což dává hráčům dobrou příležitost se o něj postarat.
 +
Obří roboti se při nesení bomby naštěstí nevylepšují.
 +
 
 +
{{MvM bomb upgrades}}
 +
 
 +
=== Mapy ===
 +
{| class="wikitable grid" style="text-align:center;"
 +
|- style="height: 20px;"
 +
! class="header" style="background: #333; color: white; border:1px solid #333;" | Název
 +
! class="header" style="background: #333; color: white; border:1px solid #333;" | Obrázek
 +
! class="header" style="background: #333; color: white; border:1px solid #333;" | Herní mód
 +
! class="header" style="background: #333; color: white; border:1px solid #333;" | Název souboru
 
|-
 
|-
! width="150" | Trailer
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|style="background: gray; border:1px solid #333;" width="120px" |'''[[Mannworks{{if lang}}|<span style="color:white;">Mannworks</span>]]'''
! width="150" | Instructional Film
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| style="border:1px solid #333;" |[[File:Poster Mannworks.png|250px|link=Mannworks{{if lang}}]]
|- align="center"
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| style="border:1px solid #333;" | '''[[Mann vs. Machine (game mode){{if lang}}|{{common string|Mann vs. Machine}}]]'''<br />[[File:Mvm navicon.png|50px|link=Mann vs. Machine (game mode){{if lang}}]]
| {{youtube|C4cfo0f88Ug|width=450}}
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| style="border:1px solid #333;" | {{code|mvm_mannworks}}
| {{youtube|eQX3M6t1LlY|width=450}}
 
 
|-
 
|-
! width="150" colspan= 2 | The Sound Of Medicine
 
|- align="center"
 
| colspan=2 | {{youtube|fbOBcHGwWDg|width=450}}
 
|-
 
 
|}
 
|}
  
== Mechanics ==
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== Den druhý: Mercs ==
The team is attacked by a horde of AI-controlled robots, and must try to prevent the robots from successfully delivering a bomb to the players' base (as in [[Payload]]). Each robot destroyed provides the players with [[credits]] (when one player collects a money pile, it is divided equally amongst the players). At any time during the match, the players have the chance to upgrade their weapons at an [[Upgrade Station]] inside the base using this money. They may also upgrade abilities for their current class. All upgrade abilities are kept, even while switching to a different class (though classes can not be switched during a wave), but the purchased abilities are only available for the class that they were purchased for. If the players lose against the robots, the game will restart from the beginning of the round that the players lost. There are an infinite amount of restarts.
 
  
=== Robots ===
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Den 2 odhalil řadu nových vylepšení a schopností, které mohou hráči ve hře zakoupit pomocí herní měny, aby zvýšili svou efektivitu na bojišti, a předmět [[Canteen/cs|Canteen]]. Také byla uvedena nová mapa [[Coal Town/cs|Coal Town]]. Den 2 také odhalil [[Mann vs. Machine (game mode)/cs#Abilities and Upgrades|pár základních taktik pro každou třídu]], kde byly zmíněny i speciální schopnosti každé třídy a efekt, který má vylepšení některých zbraní.
{{main|Robots}}
 
Most of the robot horde is made up of plain robotic versions of all nine classes, including basic or mediocre weaponry. However, there are also a number of [[Robots#Special Robots|special robots]] with unique abilities.
 
  
While a robot carries a bomb, it loses half of its speed. However, the bomb-carrying robot receives buffs, which increase over time. A HUD graphic displays the amount of time until the next buff. Buffs are activated by the bomb carrier via taunting, setting off [[Media:Mvm warning.wav|an accompanying audio cue.]] These buffs are divided into three stages, which stack together:
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=== Power Up Canteen ===
 +
{{MvM canteen}}
  
 +
=== Mapy ===
 
{| class="wikitable grid" style="text-align:center;"
 
{| class="wikitable grid" style="text-align:center;"
 
|- style="height: 20px;"
 
|- style="height: 20px;"
! class="header" | Stages
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! class="header" style="background: #333; color: white; border:1px solid #333;" | Název
! class="header" | Upgrades
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! class="header" style="background: #333; color: white; border:1px solid #333;" | Obrázek
! class="header" | Time Interval<br \>(Seconds)
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! class="header" style="background: #333; color: white; border:1px solid #333;" | Herní mód
 +
! class="header" style="background: #333; color: white; border:1px solid #333;" | Název souboru
 
|-
 
|-
| [[File:Bomb carrier defense.png|25px|left]] '''First stage'''
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|style="background: gray; border:1px solid #333;" width="120px" |'''[[Coal Town{{if lang}}|<span style="color:white;">Coal Town</span>]]'''
| Defensive buff, shared with all nearby robots
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| style="border:1px solid #333;" |[[File:Poster Coal Town.png|250px|link=Coal Town{{if lang}}]]
| 5
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| style="border:1px solid #333;" | '''[[Mann vs. Machine (game mode){{if lang}}|{{common string|Mann vs. Machine}}]]'''<br />[[File:Mvm navicon.png|50px|link=Mann vs. Machine (game mode){{if lang}}]]
 +
| style="border:1px solid #333;" | {{code|mvm_coaltown}}
 
|-
 
|-
| [[File:Bomb carrier health.png|25px|left]] '''Second stage'''
 
| 45 health regenerated per second
 
| 15
 
|-
 
| [[File:Bomb carrier crits.png|25px|left]] '''Final stage'''
 
| Unlimited [[critical hits]]
 
| 15
 
 
|}
 
|}
  
Giant robots cannot receive the buffs nor lose speed when carrying the bomb.
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== Den třetí: Bounty ==
  
=== Abilities and Upgrades ===
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Den 3 odhalil 35 nových [[Mann vs. Machievements/cs|achievementů]] a speciální herní mód [[Mann Up/cs|Mann Up]], který lze hrát jen pokud si hráč zakoupí lístek z Mann Co. obchodu. navíc byla přidána nová mapa [[Decoy/cs|Decoy]].
{{main|Upgrade Station}}
 
{{see also|Credits}}
 
[[File:MvM_Upgrade_UI.png|thumb|right|A sample weapon upgrade menu for the [[Grenade Launcher]].]]
 
Players may use their accumulated credits at an Upgrade Station to fill their [[Power Up Canteen|Canteens]] with a buff&mdash;such as personal [[ÜberCharge]], a five-second [[critical hit]] boost, or [[ammunition]] refill&mdash;or an ability such as rapid building upgrades for [[Engineer]]s or the ability to teleport back to the spawn point. All of these Canteens each provide up to three uses and must be filled with the same buff.
 
  
Players may also purchase personal abilities for themselves or for upgraded weapons.
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=== Mapy ===
 +
{| class="wikitable grid" style="text-align:center;"
 +
|- style="height: 20px;"
 +
! class="header" style="background: #333; color: white; border:1px solid #333;" | Název
 +
! class="header" style="background: #333; color: white; border:1px solid #333;" | Obrázek
 +
! class="header" style="background: #333; color: white; border:1px solid #333;" | Herní mód
 +
! class="header" style="background: #333; color: white; border:1px solid #333;" | Název souboru
 +
|-
 +
|style="background: gray; border:1px solid #333;" width="120px" |'''[[Decoy{{if lang}}|<span style="color:white;">Decoy</span>]]'''
 +
| style="border:1px solid #333;" |[[File:Decoy.png|250px|link=Decoy{{if lang}}]]
 +
| style="border:1px solid #333;" | '''[[Mann vs. Machine (game mode){{if lang}}|{{common string|Mann vs. Machine}}]]'''<br />[[File:Mvm navicon.png|50px|link=Mann vs. Machine (game mode){{if lang}}]]
 +
| style="border:1px solid #333;" | {{code|mvm_decoy}}
 +
|-
 +
|}
  
{| class="wikitable"
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== Přidaný obsah ==
! class="header" text-align:center;" rowspan="1" | {{class link|Scout}}
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=== Zbraně ===
|  
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{{main|Weapons}}
* Upgraded [[Mad Milk]] slows affected enemies.
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{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
* Upgraded [[Sandman]] marks robots for death when hit by the baseball, dealing mini crits to marked robots.
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| width="75px" style="background:#333;" | '''{{class link|Heavy|br=yes|color=white}}'''
** Remember: The Scout can mark only one robot for death at a time. If the baseball marks another robot, the previous marked robot is no longer marked.
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| align="center" style="background:gray;" | {{Icon item|Deflector|75px}}
* All Scouts have the following innate skills:
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| style="background:#D6D6D6;" | '''{{item link|Deflector}}'''
** Extra-large cash collection radius.
 
** Health boosts from collected cash.
 
** Instant respawns.
 
 
|-
 
|-
! class="header" | {{class link|Soldier}}
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| style="background:#333;" | '''{{class link|All Classes|br=yes|color=white}}'''
|  
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| style="background:gray;" | {{icon item|Botkiller Wrench|link=Botkiller weapons{{if lang}}|75px}}
* Upgraded [[Buff Banner]] can empower entire team for a longer time.
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| style="background:#D6D6D6;" |Mk.I '''{{item link|Botkiller weapons}}'''
* Upgraded [[Rocket Launcher]] to increase damage, firing speed, reload speed and projectile speed.
 
* "Rocket Specialist" upgrade increases projectile speed and radius, stuns targets, and lowers [[Damage#Distance and randomness modifier|damage falloff]].
 
 
|-
 
|-
! class="header" | {{class link|Pyro}}
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|}
|  
+
 
* Upgraded [[Compression blast|airblast]] pushes targets further.
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=== Kosmetické předměty ===
* Use airblasts to separate [[Medic]] robots from their targets and push bomb-carrying robots into mineshafts.
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{{main|Cosmetic items/cs|l1=Kosmetické předměty}}
* Upgraded [[Flare Gun]] becomes a lethal long range weapon.
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{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
| width="75px" style="background:#333;" | '''{{class link|Scout|br=yes|color=white}}'''
 +
| style="background:gray;" | {{Icon item|Robot Running Man|75px}}
 +
| style="background:#D6D6D6;" | '''{{item link|Robot Running Man}}'''
 
|-
 
|-
! class="header" | {{class link|Demoman}}
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| style="background:#333;" rowspan="2" | '''{{class link|Soldier|br=yes|color=white}}'''
|
+
| style="background:gray;" | {{Icon item|Soldier's Stogie|75px}}
* Use a Critical Hit Boost canteen to lay deadly sticky traps.
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| style="background:#D6D6D6;" | '''{{item link|Soldier's Stogie}}'''
* Use damage-upgraded Sticky Bomb clusters to instantly destroy all but the strongest targets.
 
 
|-
 
|-
! class="header" | {{class link|Heavy}}
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| style="background:gray;" | {{Icon item|Tin Pot|75px}}
|
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| style="background:#D6D6D6;" | '''{{item link|Tin Pot}}'''
* Upgraded rounds pass through multiple targets.
 
* Upgraded [[Minigun]] can shoot down projectiles.
 
* Upgraded Heavy can generate rage, causing rounds to knock back enemies.
 
 
|-
 
|-
! class="header" | {{class link|Engineer}}
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| style="background:#333;" | '''{{class link|Pyro|br=yes|color=white}}'''
|
+
| style="background:gray;" | {{Icon item|Pyrobotics Pack|75px}}
* Upgraded Engineer can build a second, disposable [[Mini-Sentry]].
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| style="background:#D6D6D6;" | '''{{item link|Pyrobotics Pack}}'''
* Use a Critical Hit Boost canteen to temporarily boost Sentry Gun to twice its firing speed.
 
* Remember: The [[Wrangler]] excels against long-range targets.
 
 
|-
 
|-
! class="header" | {{class link|Medic}}
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| style="background:#333;" | '''{{class link|Demoman|br=yes|color=white}}'''
|
+
| style="background:gray;" | {{Icon item|Battery Bandolier|75px}}
* Upgraded [[Projectiles#Syringes|Syringes]] apply [[Mad Milk]] effect, healing allies 60% of damage dealt.
+
| style="background:#D6D6D6;" | '''{{item link|Battery Bandolier}}'''
* Upgraded [[Medi Gun]] or [[Kritzkrieg]] boosts overheal amount and duration.
 
* Upgraded Medic can deploy a Projectile Shield:
 
** Medi Guns build Energy by healing, reviving and taking damage under Invuln ÜberCharge.
 
** When active, blocks all projectiles and damages enemies on contact.
 
* "Healing Mastery" upgrade increases heal rate, revive rate, and self-regen rate.
 
* "Overheal Expert" upgrade increases Overheal limit and duration.
 
* "Canteen Specialist" upgrade can share canteen charges, as well as increase effect duration and lower cost.
 
 
|-
 
|-
! class="header" | {{class link|Sniper}}
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| style="background:#333;" | '''{{class link|Heavy|br=yes|color=white}}'''
|
+
| style="background:gray;" | {{Icon item|U-clank-a|75px}}
* Upgraded [[Jarate]] slows affected enemies.
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| style="background:#D6D6D6;" | '''{{item link|U-clank-a}}'''
* Upgraded [[Sniper Rifle]] rounds and [[Huntsman]] arrows pass through multiple targets.
 
* Combine Jarate and [[bleed]] effect on rounds and arrows to take down larger enemies.
 
* Upgraded Sniper Rifle rounds can cause explosive headshots, dealing damage to surrounding enemies.
 
 
|-
 
|-
! class="header" | {{class link|Spy}}
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| style="background:#333;" | '''{{class link|Engineer|br=yes|color=white}}'''
|
+
| style="background:gray;" | {{Icon item|Tin-1000|75px}}
* Upgraded [[Sapper]] can disable groups of regular robots and slow Giants.
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| style="background:#D6D6D6;" | '''{{item link|Tin-1000}}'''
* Spies' [[disguise]]s fool all robot enemies; robots may detect a nearby [[backstab]], and will always detect a Spy who is on [[fire]].
 
* Upgraded [[Knife]] can penetrate armor, allowing increasing effectiveness against Giants.
 
 
|-
 
|-
 +
| style="background:#333;" rowspan="2" | '''{{class link|Medic|br=yes|color=white}}'''
 +
| style="background:gray;" | {{Icon item|Archimedes|75px}}
 +
| style="background:#D6D6D6;" | '''{{item link|Archimedes}}'''
 +
|-
 +
| style="background:gray;" | {{Icon item|Medic Mech-Bag|75px}}
 +
| style="background:#D6D6D6;" | '''{{item link|Medic Mech-Bag}}'''
 +
|-
 +
| style="background:#333;" | '''{{class link|Sniper|br=yes|color=white}}'''
 +
| style="background:gray;" | {{Icon item|Bolted Bushman|75px}}
 +
| style="background:#D6D6D6;" | '''{{item link|Bolted Bushman}}'''
 +
|-
 +
| style="background:#333;" | '''{{class link|Spy|br=yes|color=white}}'''
 +
| style="background:gray;" | {{Icon item|Stealth Steeler|75px}}
 +
| style="background:#D6D6D6;" | '''{{item link|Stealth Steeler}}'''
 +
|-
 +
| style="background:#333;" rowspan="2" | '''{{class link|All Classes|br=yes|color=white}}'''
 +
| style="background:gray;" | {{Icon item|Operation Steel Trap Badge|75px}}
 +
| style="background:#D6D6D6;" | '''{{item link|Operation Steel Trap Badge}}'''
 +
|-
 +
| style="background:gray;" | {{Icon item|RoBro 3000|75px}}
 +
| style="background:#D6D6D6;" | '''{{item link|RoBro 3000}}'''
 
|}
 
|}
  
== Gameplay ==
+
=== Akční předměty ===
For the sake of identification, all human players are dressed as RED and identified as team DEFENDERS while all robots use BLU colors in their visual effects and in the kill feed. Games are played in waves, each containing a pre-set number of enemies. Various support classes also spawn in periodically until the wave is over.
+
{{main|Action items}}
 +
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
| width="75px" style="background:#333;" | '''{{class link|All Classes|br=yes|color=white}}'''
 +
| style="background:gray;" | {{Icon item|Power Up Canteen|75px}}
 +
| style="background:#D6D6D6;" | '''{{item link|Power Up Canteen}}'''
 +
|}
  
Before each wave begins, Defenders are shown relevant information in the top HUD, such as the enemies the next wave will contain, the current wave, and the number of waves for that mission. Pre-set enemies have a number under each icon to indicate how many will be present in the wave, while support classes are listed to the right-hand side. A flashing blue icon means that the enemy or enemies will always fire [[critical hit]]s. During pre-wave intervals, Engineers are able to instantly place level 3 buildings and Medics have a notably faster [[ÜberCharge]] fill rate.
+
=== Nástroje ===
 
+
{{main|Tools}}
When at least three players enter a Mann vs. Machine server, the option to ready up is enabled. Once one player declares they are ready, a 150-second countdown clock begins. As more players ready up, the countdown clock reduces to a minimum of 30 seconds until all players are ready. When all players are ready, the countdown reduces to 10 seconds. When the countdown ends, the wave begins. Players joining the server during the countdown will not increase the time.
+
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
+
| style="background:gray;" | {{Icon item|Squad Surplus Voucher|75px}}
When the wave begins, the top HUD will change to show a strength gauge to depict the quantity of pre-set enemies left. Robots will begin spawning in the battlefield in groups. Until they are on platforms that are accessible by players, attacking a robot will do nothing but cause them to glow as if they were ÜberCharged. During the wave, information about certain enemies may appear in the top HUD and will be announced by the [[Administrator]] (the [[Sniper]] is not announced by the [[Administrator]]. Rather, the players automatically announce the prevalence of [[Sniper]]s. They may also announce the prevalence of [[Tank]]s and [[Sentry Buster]]s as well).
+
| style="background:#D6D6D6;" | '''{{item link|Squad Surplus Voucher}}'''
 
+
|-
* '''[[Sentry Buster]]''' - Sentry Busters are large, bipedal pressure mines that will run, stop, and self-destruct near [[Sentry Gun]]s. If an Engineer is moving their Sentry Gun, the Sentry Buster will chase them until they stop. These enemies only appear in response to effective Sentry Guns built by an [[Engineer]] on the defending team and will spawn more often if there are multiple effective Sentry Guns.  A common strategy is for the [[Engineer]] to pick up their Sentry and run away from other players on the map and touch the Sentry Buster.  This will cause the Sentry Buster to stop and it will explode. Another common strategy is for the Engineer to sacrifice their Sentry Gun by allowing the Sentry Buster to destroy it in a safe location.  This will stop the Sentry Busters from spawning for a period of time.
+
| style="background:gray;" | {{Icon item|Tour of Duty Ticket|75px}}
* '''[[Tank Robot|Tank]]''' - Heavily-armored tanks will enter the field from specific entry points. They won't attack but will move implacably towards the bomb hatch until they are destroyed or reach their destination. They may crush any unfortunate player or robot that gets stuck between them and a wall. Tanks do not need to carry or retrieve the main bomb, as each one contains its own.
+
| style="background:#D6D6D6;" | '''{{item link|Tour of Duty Ticket}}'''
* '''[[Sniper Robot|Sniper]]''' - Sniper Robots spawn like regular robots, but will mostly try to snipe players from higher platforms instead of running with the horde. All Sniper Robots except those carrying the [[Huntsman]] are unable to [[headshot]].
+
|}
* '''[[Spy Robot|Spy]]''' - Unlike other robots, Spy Robots may spawn anywhere where players aren't looking in the field by use of their [[Invisibility Watch|cloaking]]. They can [[Disguise Kit|disguise]] as friendly players, [[backstab]] players, and can [[Sapper|sap]] Engineer [[buildings]]. The Announcer will call out the number of Spy Robots remaining after each successive one is killed.
 
* '''[[Engineer Robot|Engineer]]''' - Engineer Robots can enter in two ways - one, more common variation of the robot will teleport into the map near the bomb, while two rarer versions with half of the health will enter normally. Upon reaching a predetermined nest area, the Robot Engineer commences building a [[Teleporter]], which acts as a forward spawn point for the robots, and a [[Sentry Gun]] to defend it.
 
 
 
After each successful wave, the defenders will be evaluated based on how well money was collected (with a credit rating ranging from '''F''' to '''A+'''). If all the piles of money are collected (the A+ grade), the team will earn a $100 bonus. Once a mission is completed, the defenders will be given a final evaluation, and the server will load the next Mann vs. Machine map after an interval of 20 seconds.
 
 
 
== Abandoning ==
 
[[Image:Mann vs Machine Matchmaking Low Priority.jpg|thumb|right|300px|An example of the matchmaking screen when the penalty is applied]]
 
Introduced in the {{Patch name|10|17|2012}}, rules regarding players "abandoning" games have been implied.
 
A player is considered to have "abandoned" a game if they meet all of the following criteria:
 
* Leave a game while playing a Mann Up game on an official server; and
 
* Have not played through a single wave to completion or failure; and
 
* There are 5 or more players currently connected to the server (including the player).
 
If they meet all of the criteria repeatedly, the player will temporarily be placed in a low-priority queue, resulting in a significantly longer wait upon matchmaking.
 
 
 
Otherwise, it is safe to disconnect a game without being considered "abandoning" the game.
 
 
 
If a player presses the disconnect button, the player will receive a message telling them whether it is safe to leave. The player will either abandon the game with a penalty or without depending on the occasion. However, if the player leaves by other means (such as changing server via the [[console]] or the in-game Steam HUD), they will not receive a message and may get a penalty without being notified.
 
 
 
If a player loses their connection while in-game, the spot will be reserved for the player and will have 3 minutes to rejoin. If the player does not rejoin after the time is up, the player will have been counted as leaving the server intentionally. If the game has crashed or the player loses their Internet connection, then the player can then restart Team Fortress 2 and the player will be given a prompt to reclaim their spot in the match. This prompt will inform the player of the penalties they will get if they decline the spot. If the player fails to rejoin within the three minutes and they fill out the criteria listed above, then it will count the player as having abandoned the match.
 
 
 
If a player is kicked for being idle whilst in a match, then it will be counted as quitting intentionally and therefore will incur a penalty.
 
If a player is votekicked from a server, they will not be considered as leaving intentionally and will not incur a penalty.
 
 
 
== Strategy ==
 
{{main|Community Mann vs. Machine strategy}}
 
  
== Maps ==
+
=== Mapy ===
 
{{main|List of maps}}
 
{{main|List of maps}}
Mann vs. Machine maps carry the '''mvm_''' prefix.
 
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
|- style="height: 20px;"
 
|- style="height: 20px;"
! class="header" |Name
+
! style="background:#333;" class="header" | <span style="color: #FFF;">{{common string|Name}}</span>
! class="header" |Picture
+
! style="background:#333;" class="header" | <span style="color: #FFF;">{{common string|Picture}}</span>
! class="header" |File&nbsp;name
+
! style="background:#333;" class="header" | <span style="color: #FFF;">{{common string|Game mode}}</span>
 +
! style="background:#333;" class="header" | <span style="color: #FFF;">{{common string|File name}}</span>
 
|-
 
|-
|style="background-color:#F9D483;" |'''[[Big Rock{{if lang}}|Big Rock]]'''
+
| style="background:gray;"   | '''[[Coal Town{{if lang}}|<span style="color: #FFF;">Coal Town</span>]]'''
| [[File:Mvm_bigrock.png|160px|link=Big Rock{{if lang}}]]
+
| style="background:#EFEFEF;" | [[File:Poster Coal Town.png|160px|link=Coal Town{{if lang}}]]
| width="60px" |{{code|mvm_bigrock}}
+
| style="background:#D6D6D6;" | '''[[Mann vs. Machine (game mode){{if lang}}|{{common string|Mann vs. Machine}}]]'''<br />[[File:Mvm navicon.png|50px|link=Mann vs. Machine (game mode){{if lang}}]]
 +
| style="background:#EFEFEF;" | {{code|mvm_coaltown}}
 
|-
 
|-
|style="background-color:#F9D483;" |'''[[Coal Town{{if lang}}|Coal Town]]'''
+
| style="background:gray;"   | '''[[Decoy{{if lang}}|<span style="color: #FFF;">Decoy</span>]]'''
| [[File:Poster Coal Town.png|160px|link=Coal Town{{if lang}}]]
+
| style="background:#EFEFEF;" | [[File:Decoy.png|160px|link=Decoy{{if lang}}]]
| width="60px" |{{code|mvm_coaltown}}
+
| style="background:#D6D6D6;" | '''[[Mann vs. Machine (game mode){{if lang}}|{{common string|Mann vs. Machine}}]]'''<br />[[File:Mvm navicon.png|50px|link=Mann vs. Machine (game mode){{if lang}}]]
 +
| style="background:#EFEFEF;" | {{code|mvm_decoy}}
 
|-
 
|-
|style="background-color:#F9D483;" |'''[[Decoy{{if lang}}|Decoy]]'''
+
| style="background:gray;"   | '''[[Example{{if lang}}|<span style="color: #FFF;">Example</span>]]'''
| [[File:Decoy.png|160px|link=Decoy{{if lang}}]]
+
| style="background:#EFEFEF;" | [[File:Example5.png|160px|link=Example{{if lang}}]]
| width="60px" |{{code|mvm_decoy}}
+
| style="background:#D6D6D6;" | '''[[Mann vs. Machine (game mode){{if lang}}|{{common string|Mann vs. Machine}}]]'''<br />[[File:Mvm navicon.png|50px|link=Mann vs. Machine (game mode){{if lang}}]]
|-
+
| style="background:#EFEFEF;" | {{code|mvm_example}}
|style="background-color:#F9D483;" |'''[[Example{{if lang}}|Example]]'''
 
| [[File:Example5.png|160px|link=Example{{if lang}}]]
 
| width="60px" |{{code|mvm_example}}
 
|-
 
|style="background-color:#F9D483;" |'''[[Ghost Town{{if lang}}|Ghost Town]]'''
 
| [[File:Mvm_coaltown_event.jpg|160px|link=Coaltown Event{{if lang}}]]
 
| width="60px" |{{code|mvm_ghost_town}}
 
|-
 
|style="background-color:#F9D483;" |'''[[Mannhattan{{if lang}}|Mannhattan]]'''
 
| [[File:Mannhattan_preview.png|160px|link=Mannhattan{{if lang}}]]
 
| width="60px" |{{code|mvm_mannhattan}}
 
|-
 
|style="background-color:#F9D483;" |'''[[Mannworks{{if lang}}|Mannworks]]'''
 
| [[File:Poster Mannworks.png|160px|link=Mannworks{{if lang}}]]
 
| width="60px" |{{code|mvm_mannworks}}
 
|-
 
|style="background-color:#F9D483;" |'''[[Rottenburg{{if lang}}|Rottenburg]]'''
 
| [[File:Rottenburg.png|160px|link=Rottenburg{{if lang}}]]
 
| width="60px" |{{code|mvm_rottenburg}}
 
 
|-
 
|-
 +
| style="background:gray;"    | '''[[Mannworks{{if lang}}|<span style="color: #FFF;">Mannworks</span>]]'''
 +
| style="background:#EFEFEF;" | [[File:Poster Mannworks.png|160px|link=Mannworks{{if lang}}]]
 +
| style="background:#D6D6D6;" | '''[[Mann vs. Machine (game mode){{if lang}}|{{common string|Mann vs. Machine}}]]'''<br />[[File:Mvm navicon.png|50px|link=Mann vs. Machine (game mode){{if lang}}]]
 +
| style="background:#EFEFEF;" | {{code|mvm_mannworks}}
 
|}
 
|}
  
== Related achievements ==
+
== Trailer ==
{{main|Mann vs. Machievements}}
+
{{youtube|C4cfo0f88Ug}}
 
 
== Update history ==
 
{{Update history | '''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine Update]])
 
* Added Mann vs. Machine.
 
* Added maps: Coal Town, Decoy, and Mannworks.
 
 
 
'''{{Patch name|8|17|2012}}'''
 
* Fixed a client crash related to Mann vs. Machine stats.
 
* Fixed a crash related to server plug-ins spawning a Tank before the game is ready.
 
* Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers.
 
* Fixed <code>mp_timelimit</code> causing Mann vs. Machine mode to not reset properly when the defenders lose.
 
* Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes.
 
* Fixed the Mann vs. Machine victory dialog getting stuck on the screen.
 
* Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave.
 
* Fixed the disconnect reason not being localized properly for Mann vs. Machine mode.
 
* Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode.
 
* Removed console spew related to missing movement warnings.
 
* Updated the matchmaking ConVar <code>tf_mm_strict</code>.
 
 
 
'''{{Patch name|8|21|2012}}'''
 
* Fixed matchmaking sending players to out-of-date servers.
 
* Fixed the [[server browser]] showing an incorrect player count in MvM games.
 
* Fixed MvM intro video not playing on some Macs.
 
* Fixed the sound precache string table being nearly full in non-MvM games.
 
** This was causing the "error writing string table baseline" and "failed reading message net_SetConVar" errors.
 
 
 
'''{{Patch name|8|23|2012}}'''
 
* Added a command <code>"player_ready_toggle"</code> for players to ready-up.
 
** Can be bound to any key in the Keyboard tab of the Options dialog.
 
* Fixed a few MvM sounds not being precached properly.
 
* Added Taskbar Window Flash and Drum Roll sound on successful match making for Windows users.
 
** Sound will play even if the game is minimized.
 
* Added difficulty text "Normal" and "Advanced" to the MvM scoreboard when playing official Valve [[Mann vs. Machine mission|missions]].
 
* Fixed UI Bugs related to the MvM splash screens (Wave Loss and Victory).
 
* Server browser will now show MvM mission name in the "map" column. (E.g. "mvm_mannworks_advanced").
 
* Fixed a crash when spawning the tank in non-MvM games. Added SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank entity
 
 
 
'''{{Patch name|9|10|2012}}'''
 
* Fixed an issue in the Server Browser where replay bots would add to the player count.
 
* Fixed a bug that would sometimes cause the bomb to get positioned incorrectly when dropped.
 
* Added safeguards to prevent bots from getting stuck in certain cases.
 
* Fixed Steel Gauntlet robots failing to destroy [[Mini-Sentry|mini-Sentry Guns]] on slopes.
 
* Fixed the party leader’s mission completions showing in the game lobby instead of your own.
 
 
 
'''{{Patch name|9|21|2012}}'''
 
* Matchmaking search criteria supports selecting multiple missions.
 
* Matchmaking will prevent late joining into the a server near the end of the last wave.
 
* Added the tour number to the information on the scoreboard.
 
* Fixed a false positive for the [[Mann vs. Machievements|achievement]] "Clockwork Carnage".
 
* Added a new command "<code>bot_hurt</code>".
 
** Parameters <code>-name [bot name]</code>, <code>-team [red/blue/all]</code>, <code>-damage [amount]</code>.
 
 
 
'''{{Patch name|9|27|2012}}'''
 
* Fixed a bug where players could only buy 1 upgrade at a time from the [[Upgrade Station]].
 
* Fixed a bug where the Victory dialog would sometimes show during incorrect times.
 
 
 
'''{{Patch name|10|9|2012}}'''
 
* Added two tours of duty, each with unique loot:
 
** [[Operation Oil Spill]], with 6 intermediate skill missions.
 
** [[Operation Gear Grinder]], with 3 expert skill missions.
 
* If a player connects to a MvM game through matchmaking and loses their connection, their spot will be held for a brief duration and they will be given a chance to reconnect.
 
* After victory on a [[Mann Up]] server, the players will be put into a lobby together.
 
* Improved matchmaking searching status screen.
 
*Balance changes:
 
** Explosive Headshots
 
*** Damage is now 150 regardless of upgrade level.
 
*** Damage is done in one tick instead of the previous six.
 
*** Added a slowing effect based on upgrade level (50%-80% slow, 2-4 second duration).
 
*** Radius still scales with upgrade level (unchanged).
 
** [[Critical Hits#Mini-crits|Marked For Death]] duration reduced to 7 seconds from 15 seconds when the target is a giant robot.
 
** Reduced the "effect bar recharge rate increased" upgrade from 20% increments with an 80% cap to 15% increments with a 60% cap.
 
 
 
'''{{Patch name|10|17|2012}}'''
 
* Added a penalty system to deter players from repeatedly abandoning Mann Up games.
 
* Corrected the respawn time for the Mannslaughter mission.
 
* Updated MissionCycle behavior.  Servers will always cycle to a mission listed in the MissionCycle file.
 
 
 
'''{{Patch name|10|26|2012}} ([[Spectral Halloween Special]])
 
* Added map: Coaltown Event.
 
 
 
'''{{Patch name|10|27|2012}}'''
 
* Fixed a Linux dedicated server crash related to Mann vs. Machine mode.
 
 
 
'''{{Patch name|11|16|2012}}'''
 
* Fixed a dedicated server memory leak when running Mann vs. Machine mode.
 
* Fixed an Mann vs. Machine exploit that allowed permanent ubercharge/critboost effects on non-Mann-Up servers.
 
  
'''{{Patch name|11|29|2012}}'''
+
== Drobnosti ==
* Fixed Mann vs. Machine popfiles not properly resetting on changelevel.
+
* Na aktualizaci Mann vs. Machine bylo poukazováno již po dobu několika let;
 +
** První zmínka o robotech ve světě Team Fortress byla nalezena na Alarm-O-Tron v [[Meet the Spy/cs|Meet the Spy]]. Na jednom z alarmu bylo napsáno: "Is a Robot."
 +
** Diagram [[Scout Robot/cs|Robo-Scouta]] se objevil v pozadí v [[Engineer Update (teaser)/cs|Engineer Update teaseru]], stejně jako na [[Engineer Update/cs|Engineer Update]] stránce.
 +
** Fotografie [[Demoman Robot/cs|Robo-Demomana]] a [[Heavy Robot/cs|Robo-Heavyho]] se objevily v tajných místnostech na [[List of maps/cs|mapách]] [[Foundry (Control Point)/cs|Foundry]] a [[Doomsday/cs|Doomsday]].
 +
* V GT.TV Gabe Newell uvedl, že servery Player-versus-Player ve hře World of Warcraft inspirovaly Mann vs. Machine.
  
'''{{Patch name|12|20|2012}}''' ([[Mecha Update]])
+
== Galerie aktualizace ==
* Added a tour of duty with unique loot:
+
<gallery>
** Operation Mecha Engine, with 3 advanced skill missions.
+
File:Mann_vs._Machine_Update_Page1.jpg|'''Main Update Page''' Hlavní stránka.
** Map mvm_bigrock.
+
File:MvM_update_page_Day_1.jpg|'''Day 1''' "Machines" update stránka.
** Engineer Botkiller items.
+
File:Team_Fortress_2_Mannworks.png|'''Day 1''' "Mannworks" update stránka.
* Added Engineer robot.
+
File:MvM update page Day 2.jpg|'''Day 2''' "Mercs" update stránka.
 +
File:TF2-MvM-CoalTown.jpg|'''Day 2''' "Coal Town" update stránka.
 +
File:MvM Update Page Day Three.png|'''Day 3''' "Bounty" update stránka.
 +
File:MvM Update Page Decoy.png|'''Day 3''' "Decoy" update stránka.
 +
File:MvM_Update_Secret_UI_Page.jpg|'''Skrytý obrázek''' Rozhraní vylepšovaní stanice.
 +
</gallery>
  
'''{{Patch name|12|21|2012}}'''
+
== Galerie teaserů ==
* Added "Benign infiltration" to the Mann Vs. Machine mission-cycle file for servers.
+
<gallery>
* Fixed a Dead Ringer Spy exploit in Mann Vs. Machine mode.
+
File:Engineer_update_robot_diagram.png|Diagram robota v [[Engineer Update/cs|Engineer Update]].
* Fixed a lighting issue in mvm_bigrock.
+
File:Blog_Birth_Certificate.jpg|'''2. ARG''' Rodný list synů Zephaniah Manna.
 +
File:ZepheniahMannLastWill.jpg|'''2. ARG''' Poslední verze poslední vůle Zephaniah Manna.
 +
</gallery>
  
'''{{Patch name|1|8|2013}}'''
+
== Galerie propagačních obrázků ==
* Fixed clients being able to issue mp_tournament_restart, tournament_readystate, and tournament_teamname commands.
+
<gallery>
* Fixed an exploit that allowed players to stun a mini-boss.
+
File:Mann vs Machine - Promotion Announcement.png|Steam oznámení pro ''Mann vs. Machine''.
* Updated mvm_bigrock with some new func_nobuild areas.
+
File:Mann vs Machine - Store Announcement.png|Oznámení aktualizace v obchodě.
 
+
</gallery>
'''{{Patch name|1|16|2013}}'''
 
* Fixed spectator bots picking up the bomb in Mann Vs. Machine.
 
 
 
'''{{Patch name|2|1|2013}}'''
 
* Fixed a bug with item sets incorrectly applying their bonus when using Mann Vs. Machine upgrades of the same type.
 
 
 
'''{{Patch name|2|22|2013}}'''
 
* Fixed giant robots sometimes getting stuck in Mann Vs. Machine.
 
 
 
'''{{Patch name|3|19|2013}}'''
 
* Fixed the boss health bar sometimes disappearing.
 
* Fixed the uber Medics in Wave 4 of the Broken Parts mission charging at the incorrect rate.
 
 
 
'''{{Patch name|3|27|2013}}'''
 
* Fixed Engineer bots in Mann Vs. Machine building disposable Sentry Guns that upgrade into tiny, red, level 3 Sentry Guns.
 
 
 
'''{{Patch name|4|3|2013}}'''
 
* Fixed a bug in Mann Vs. Machine related to carrying buildings and using the "Upgrade Buildings" canteen.
 
 
 
'''{{Patch name|5|13|2013}}'''
 
* Fixed a bug that allowed level 3 {{botignore|mini-sentries}} in Mann Vs. Machine mode.
 
 
 
'''{{Patch name|7|10|2013}}''' ([[Summer Event 2013]])
 
* In MvM, if all team members unready, the pre-round countdown will stop.
 
* In MvM, when robots are killed by {{botignore|sniper}} headshots or explosive headshot upgrade, they will drop 'red' money that will automatically be collected when it would otherwise dissolve.
 
* Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town.
 
* mvm_bigrock:
 
** Fixed players building on rock in cave section.
 
 
 
'''{{Patch name|7|11|2013}}'''
 
* Fixed incorrect projectile speed attributes being applied to giants in Mann vs. Machine.
 
 
 
'''{{Patch name|7|15|2013}}'''
 
* Fixed some missing Sapper particles in Mann vs. Machine mode.
 
 
 
'''{{Patch name|10|29|2013}}''' ([[Scream Fortress 2013]])
 
* Enabled Mann vs. Machine event map [[Wave 666]] in bootcamp.
 
* Fixed not being able to earn the [[Mann vs. Machievements|Brotherhood of Steel achievement]] in MvM. (play with 5 friends)
 
* {{undocumented}} Inspecting a player in Mann vs. Machine (default key: F) now shows the upgrades of the player who is currently being inspected.
 
 
 
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
 
* Operation Two Cities
 
** Two maps: <code>[[Mannhattan|mvm_mannhattan]]</code> and <code>[[Rottenburg|mvm_rottenburg]]</code>
 
** Advanced tour (Operation Two Cities) featuring four missions ([[Empire Escalation (mission)|Empire Escalation]], [[Metro Malice (mission)|Metro Malice]], [[Hamlet Hostility (mission)|Hamlet Hostility ]], and [[Bavarian Botbash (mission)|Bavarian Botbash]]. These missions are also playable from Boot Camp.)
 
** Two extra Boot Camp-only missions ([[Big Apple Barricade (mission)|Big Apple Barricade]] and [[Village Vanguard (mission)|Village Vanguard]])
 
** Added 14 achievements.
 
* Players can earn a "Refund Upgrades" credit by collecting money during waves.
 
** The amount required is listed in the scoreboard, and varies per-mission.
 
** Any money collected – whether winning or losing – will count toward earning a credit.
 
** To redeem, visit an Upgrades station and click the "Refund Upgrades" button.
 
** Any money spent on buy-backs and Canteen charges will not be refunded.
 
* Detailed player performance stats added to the scoreboard.
 
** Damage and Tank. Total damage done to Gray Mann's forces.
 
** Healing. Direct healing done to other players.
 
** Support. A composite value that reflects anything a player has done to help their team:
 
*** Examples: reset a bomb, stun or slow an enemy, provide increased damage, block damage with invulnerability or shield, and lots more.
 
** Money. The amount each player has collected.
 
* Players can inspect upgrades on teammates via the "Inspect" key. ("F" by default)
 
* Medic
 
** Revive (no upgrade required)
 
*** Teammates leave behind a revive marker when they die.
 
*** Target the marker with your [[Medi Gun]] to revive them.
 
** Projectile Shield Upgrade
 
*** Build Energy by healing teammates, reviving and preventing damage via Invuln ÜberCharge.
 
*** Press <code>ATTACK3</code> to activate when Energy meter is full. (<code>mouse3</code> by default)
 
*** While active:
 
**** Blocks all enemy projectiles.
 
**** Damages enemies on touch.
 
** [[Mad Milk]] Syringes Upgrade
 
*** Syringe Gun needles apply Mad Milk (heal-on-hit for teammates) on contact.
 
** Healing Mastery Upgrade (previously two separate upgrades)
 
*** +25% heal rate per point.
 
*** +25% revive rate per point.
 
*** +25% self-regen rate per point.
 
** Overheal Expert Upgrade (previously two separate upgrades)
 
*** +25% more overheal per point.
 
*** +50% duration per point.
 
** Canteen Specialist Upgrade.
 
*** Shares canteen charge effects with heal target
 
*** +1 second charge duration per point.
 
*** -10 canteen charge price per point.
 
*Soldier
 
** Rocket Specialist Upgrade
 
*** +15% rocket speed per point.
 
*** On direct hits
 
**** Stuns target (duration increases per point).
 
**** +15% increased blast radius per point.
 
**** No range-based falloff damage.
 
* Heavy
 
**Attack Projectiles Upgrade
 
*** Now has two levels.
 
**** Level one is less effective than before.
 
**** Level two is more effective than level one used to be.
 
*** Price reduced from 600 to 400 per point.
 
** Rage Pushback upgrade activation moved to <code>ATTACK3</code> (<code>mouse3</code> by default)
 
 
 
'''{{Patch name|11|22|2013}}'''
 
* Fixed a server crash related to damaging the [[Tank Robot|tank]] with the new Medic shield.
 
* Fixed [[bots]] trying to attack an old sentry location after the gun has been picked up by the Engineer.
 
* Fixed a bug that would cause robot "gate hat" items to be [[Crafting|craftable]]. Gate hats that were crafted while the bug was active have self-destructed and become limited-quantity [[Glitched Circuit Board]]s as a commemorative token.
 
* Fixed the Health Regen MvM upgrade string mistakenly displaying %.
 
 
 
'''{{Patch name|11|26|2013}}'''
 
* Fixed the Mann vs. Machine return-to-lobby timer not updating properly after a mission has been completed.
 
 
 
'''{{Patch name|11|27|2013}}'''
 
* {{undocumented}} Removed the Gatebot Light hats from the [[Mann Co. Catalog]].
 
 
 
'''{{Patch name|12|6|2013}}'''
 
* Fixed a client crash related to the Mann vs. Machine mission victory panel.
 
* Fixed players who join in the middle of a mission not receiving the Upgrade Refund credit if it has been earned by the team.
 
* Fixed an exploit that allowed purchasing upgrades for weapons other than what they were intended for.
 
* Updated {{code|[[Rottenburg|mvm_rottenburg]]}}
 
** Fixed a bug where the bomb could get stuck out of reach in the corner near the cap.
 
** Fixed a bug where bots could be instantly killed by being pushed into the tank tunnel once opened.
 
** Fixed a bug where money could get stuck in the tank barricade when it was rebuilt, preventing collection.
 
* Updated {{code|[[Mannhattan|mvm_mannhattan]]}}
 
** Rebalanced [[Empire Escalation (mission)|Empire Escalation]].
 
** Fixed credits not always being collected when they fall into the grinder.
 
** Fixed a bug that allowed the gates to be captured out of order.
 
** Fixed a lighting bug related to lower graphics settings that cause the map to be too dark.
 
* {{undocumented}} [[Scout Robot#Giant Bonk Scout|Giant Bonk Scout]]: Reduced [[Bonk! Atomic Punch|bonk]] regen bonus from +65% to +45%.
 
* {{undocumented}} [[Soldier Robot#Colonel Barrage|Colonel Barrage]]: Removed -90% rage attribute.
 
* {{undocumented}} [[Soldier Robot#Colonel Barrage|Colonel Barrage]] (gatebot variant): Removed -90% rage attribute until after all gates are captured.
 
* {{undocumented}} [[Soldier Robot#Major Crits|Major Crits]] (boss gatebot variant): Increased projectile speed penalty from -60% to -65%, and reduced rage penalty from -90% to -80% after all gates are captured.
 
* {{undocumented}} [[Soldier Robot#Major Crits|Major Crits]] (non-boss gatebot variant): Decreased reload rate bonus from +78% to +60%, increased projectile speed penalty from -60% to -65%, and removed -90% rage attribute.
 
* {{undocumented}} [[Heavy Robot#Giant Heal-On-Kill Heavy|Giant Heal-On-Kill Heavy]] (boss gatebot variant): Increased rage giving penalty from -10% to -40%.
 
 
 
'''{{Patch name|12|20|2013}}'''
 
* Fixed being able to inspect Blue-team bots.
 
* Fixed the mission victory screen not always showing the correct information for each player.
 
 
 
'''{{Patch name|1|9|2014}}'''
 
* Fixed the Mann vs. Machine [[scoreboard]] not always displaying values correctly.
 
* Fixed an exploit in Mann vs. Machine related to purchasing [[Upgrade Station|upgrades]].
 
 
 
'''{{Patch name|1|23|2014}}'''
 
* Fixed the bots not being able to equip multiple cosmetic items.
 
* Fixed Scout bots not playing the correct animation when stunned with the Sandman.
 
* Fixed not being able to reset the countdown timer if a player disconnects while Ready.
 
* Updated the countdown logic to un-Ready a team if someone quits during the final 10 seconds or disconnects while everyone else is Ready.
 
* Updated {{code|[[Rottenburg|mvm_rottenburg]]}}
 
** Improved collision near barricade to reduce players getting stuck.
 
** Fixed credits not always being collected when they fall into the barricade.
 
* Updated {{code|[[Mannhattan|mvm_mannhattan]]}}
 
** Fixed being able to construct buildings inside the respawn room.
 
** Fixed a material problem near the hatch.
 
 
 
'''{{Patch name|2|7|2014}} #1'''
 
* Fixed the MvM upgrade menu closing when a Strange item has its counter increment.
 
 
 
'''{{Patch name|3|5|2014}}'''
 
* Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free.
 
 
 
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])
 
* Added chance to find Australium Weapon rewards to all Advanced and Expert Mann vs. Machine tours. Previously only available on Two Cities tour
 
* Added Killstreak kits for Quickiebomb Launcher, Iron Bomber and Panic Attack in to Two Cities MannUp loot tables
 
 
 
'''{{Patch name|1|7|2015}}'''
 
* Fixed [[Projectiles|grenades]] not dealing consistent damage against [[buildings]] and Mann vs. Machine tanks.
 
 
 
'''{{Patch name|1|9|2015}}'''
 
* Fixed using the [[Holiday Punch]] to tickle Mann vs. Machine enemy bots.
 
 
 
'''{{Patch name|2|11|2015}} #1'''
 
* Fixed the Explosive Headshot upgrade in Mann vs. Machine not applying to the [[Classic]].
 
 
 
'''{{Patch name|7|3|2015}}'''
 
* Players no longer drop their weapons in MvM.
 
 
 
'''{{Patch name|8|18|2015}}'''
 
* Fixed the Mann vs. Machine [[Projectile Shield|Medi Gun shield]] not being re-created after switching away from the Medi Gun and back while the charge is draining.
 
* Fixed some alignment issues in the HUD meters for the Mann vs. Machine rage knockback and Medi Gun shield.
 
 
 
'''{{Patch name|10|1|2015}}'''
 
* Fixed a server crash realted to Mann vs. Machine mode.
 
 
 
'''{{Patch name|11|13|2015}}'''
 
* Fixed a bug where players would see cosmetic items following them around while playing Mann vs. Machine
 
 
 
'''{{Patch name|11|25|2015}}
 
* Fixed missing crit rocket sound for giant Soldiers in Mann vs. Machine mode
 
* Fixed control point HUD not being displayed for Mann vs. Machine maps with control points like [[Mannhattan]]
 
 
 
'''{{Patch name|12|22|2015}}'''
 
* Fixed not being able to sell playerclass upgrades in Mann vs. Machine mode
 
* Fixed bots sometimes not spawning in Mann vs. Machine mode
 
}}
 
 
 
== Unused content ==
 
* RED versions of all of the robots (besides the Tank and Sentry Buster) can be found in the game files.
 
 
 
==Bugs==
 
* Sometimes a menu such as team, class, or upgrade choice will freeze on screen, forcing the player to refresh the HUD. (This can be accomplished by typing <code>hud_reloadscheme</code> in the [[console]] or pressing {{key|TAB}}.)
 
* Occasionally in a listen server, after changing to a custom mission, the robots may begin attacking ''before'' you start the wave. This only happens the first time you change to the mission in a session.
 
<!-- Regarding the above bug, does anything happen if you achieve to beat the robots during setup? Update on it if you know.
 
Also, does this only apply to custom missions? -->
 
* When killed by a dead robot, such as from afterburn, or when removing a destroyed Spy Bot's Sapper, the kill feed may show that the robot has moved to spectator mode. This is due to the internal routine that reassigns robot players for the next attack.
 
* The Wave Summary displays incorrect numbers of Uber Medics for certain waves.
 
* Sometimes after a wave is complete, the Administrator will continue to issue warnings about the bomb's progress. This does not impede progress in any way.
 
* When a new Tank appears on the map just after another Tank is destroyed, the Administrator may issue an incorrect warning about the Tank's progress.
 
* Giant robots have been known to die upon falling from a decent height, regardless of health remaining.
 
* Robots that are destroyed while speaking and players who are killed while using Mann vs. Machine-related responses will continue speaking after their destruction/death. Tank Robots that are destroyed as they stop to deploy the bomb will continue to play the buzz and ding sound sequence.
 
* Rarely, you can get your screen whited-out by a Sentry Buster's explosion without being affected. This can happen by being somewhere under it, without being able to see it. This can happen often on Decoy in the middle building when going towards the middle of the stairs or below the roof while jumping, provided there is a Sentry Buster on the roof.
 
<!-- Can someone verify the Decoy bit for me? -->
 
* It is possible for the Administrator to announce that a mission has failed when it has not. This can happen when destroying the bomb carrier as it is about to drop into the bomb hole. The bomb hatch will be destroyed, but the game considers the bomb undeployed. In this case, the following bomb carriers will never make it to the hatch as it will continue to kill anything that steps on it.
 
* Sometimes, when a Mann Up mission is finished, the loot screen shows up empty. This can be fixed by entering <code>hud_reloadscheme</code> in the [[console]].
 
* There is a small number of Sentry Gun placements that are immune to Sentry Busters. If the target sentry is in one of these areas, the Sentry Buster will spawn, and without jumping down or exiting spawn, they will detonate. This does not show in the kill feed, and the Sentry Buster icon at the top of the screen will remain.
 
* Certain sounds will become stuck in a loop if a wave is failed while they are playing. A notable example of this is the sentry buster ticking sound. This can be easily fixed by typing <code>snd_restart</code> into the [[console]].
 
* Rarely, before the round, the bomb will appear in the spawn points for the robots for all maps with no robot carrying it. An extremely rare case of this is the bomb being teleported to the hatch at the start of the round.
 
* Rarely (although occasionally in listen servers), most of the robots' voice lines may not be robotized at all. For example, the death cry of an Engineer Bot or the laugh of a [[Sentry Buster]].
 
* Robot Spies' voices will not be robotized when heard from a distance (this excludes the laugh that is constantly heard when they are present on the map).
 
* Rarely, near the last third of the sixth wave on Bigrock, if one or more players leave and are matched back onto the server, the spawn rate of the robots will drastically decrease, and most classes will not spawn at all. If a special class (Spies, Snipers) is active when this occurs, they will spawn in groups of two at a speed of about once per thirty seconds. When this occurs, friendly Sentry Guns will attempt to target players, though they will not do any damage. The only known method of overcome this bug when it occurs is to restart the game entirely.
 
* Sometimes on Mann Up servers a glitch will occur where players are unable to join the server. The only way to fix this is for every player to leave the server.
 
* Rarely a Demoman Bot will become glitched, causing only his sword to be visible, this robot can not be killed by any means known. The only option is to let the robots deploy the bomb to restart the round.  If players choose to vote to restart the round, there is a small chance that the resulting restart will cause all robots to spawn at a slower rate. Although this may make the round easier to win, it will increase the amount of time it will take to win the wave (all waves are affected) to over 10 minutes per wave.
 
* Very rarely, a robot may appear as a giant when it shouldn't be, or vice versa. Sometimes, the giant may still have the health of the smaller counterpart, or it may have the health that the giant version would have.
 
* Rarely, if an Engineer Bot's Teleporter is not destroyed by the time the wave ends, the Teleporter will not self destruct and continue spawning robots when the next wave begins.
 
* Occasionally, if a Giant Robot is destroyed with the Medic's Projectile Shield, it will create a normal sized robot [[ragdoll]] with a head proportional size to the giant.
 
**This can also happen with any weapons that would cause ragdolls to normally be vaporized, such as the [[Cow Mangler 5000]].
 
* If a player is inspected during setup or mid-game, upgrades may be lost. If occurring during setup, money spent on the lost upgrades will be refunded. If occurring mid-game, however, there will be no refund on lost upgrades.
 
** This happens most often with building upgrade canteens.
 
* Rarely, robots may stop spawning and cause the wave to be unbeatable, this can only be fixed by restarting the map.
 
* Sometimes, when playing two Mann Up missions in one play session, the second mission completion loot screen may show the loot screen from the previous mission and the advice for "Found Items" won't show up. Items will still be obtained after updating backpack.
 
* Rarely, a human ragdoll will appear rather than a robotic one.
 
* Very rarely, a RED Demoman's projectiles may appear to be blue instead of red when fired. Damage to enemy robots is unaffected.
 
* If a player is set to be votekicked and leaves the game before the voting is finished, the player is recognized as ''Banned from the server'' if the votekick was successful.
 
<!-- Is this a bug or a method of preventing abusive players rejoining? -->
 
* There's a popular method of gaining 'infinite' refunds by either joining [[Spectator]] and then picking random when selecting a team OR by going into the team selection screen and then pressing "1". These methods can only work if the refund credit was earned already.
 
* Rarely, in [[Mannhattan]], stray radio waves will appear in midair, even if no robots are under them, when a robot successfully captures a point.
 
* Rarely, the gate before Gate A in [[Mannhattan]] will appear to be still open even though the gate closing sound plays and there are no robots passing through it before it closes. The same situation may apply to Gate A when Gate B is captured.
 
* If a player suicides or is killed on top of the wooden tank barrier in [[Rottenburg]], the reanimator will disappear underneath it and cannot be used by a Medic, regardless if the barrier is destroyed or not.
 
* If the "Change mission" vote is successful while the round is about to begin, the next round (after the game restarts and spawns everyone to the first wave of the new mission) will have the wave start instantly, without giving the players a chance to ready themselves.
 
** Additionally, the Announcer does not say that the mission is about to begin, and no music plays.
 
* Entering a round that is in progress during the set-up phase, will cause the Announcer to not say anything and no music will play. The rest of the waves will play normally, however.
 
* Deploying a Mini-Sentry during the setup phase causes the Mini-Sentry having only 50% of health after it is built. This happens due the Mini-Sentry starting with 50% when deploying it and getting 100% after being fully built.
 
<!-- Someone confirm how this is supposed to be worded -->
 
 
 
== External links ==
 
* [http://www.teamfortress.com/mvm/ Mann vs. Machine Website]
 
  
 +
== Externí odkazy ==
 +
* [http://www.teamfortress.com/mvm/ Mann vs. Machine Update] {{lang icon|en}}
 +
* [http://www.teamfortress.com/mvm/machines/ Day One: Machines] {{lang icon|en}}
 +
* [http://www.teamfortress.com/mvm/mannworks/ Day One: Mannworks] {{lang icon|en}}
 +
* [http://www.teamfortress.com/mvm/mercs/ Day Two: Mercs] {{lang icon|en}}
 +
* [http://www.teamfortress.com/mvm/coaltown/ Day Two: Coal Town] {{lang icon|en}}
 +
* [http://www.teamfortress.com/mvm/bounty/ Day Three: Bounty] {{lang icon|en}}
 +
* [http://www.teamfortress.com/mvm/decoy/ Day Three: Decoy] {{lang icon|en}}
 +
* [http://www.teamfortress.com/bloodbrothers Blood Brothers] {{lang icon|en}}
 +
* [http://www.teamfortress.com/fateworsethanchess/ A Fate Worse Than Chess] {{lang icon|en}}
 +
* [http://www.teamfortress.com/mvm/faq/ MvM FAQ] {{lang icon|en}}
  
 
{{MannVsMachineNav}}
 
{{MannVsMachineNav}}
{{MvmMissionsNav|nocat=yes}}
+
{{Major updates nav}}
{{Maps nav}}
 
 
 
[[Category:Game modes]]
 

Latest revision as of 06:56, 8 August 2024

Tento článek popisuje aktualizaci pro hru Team Fortress 2. Pro herní mód se podívejte sem "Mann vs. Machine (game mode)"; pro trailer sem "Mann vs. Machine (video)"
Tento článek je výpis nových předmětů do hry, pro patch se podívejte sem Patch z 15. srpna 2012.

.

Alright, enough reading advice. It's man-to-man talk time. I am not going to lie to you: I am going to have to lie to you. You men are absolutely prepared to deal with this, and you are going to be just fine. Right. End of lie. Now get ready to absorb some bullets so they don’t hit my factories.
Saxton Hale; TF2 Official Website
Mvm logo.png

Mann vs. Machine je velká aktualizace pro hru Team Fortress 2 oznámená 13. srpna 2012 a následně vydaná 15. srpna 2012.

Den první: Machines

Den 1 odhalil veřejnosti nový kooperační herní mód, ve kterém bude tým šesti hráčů bojovat proti hordě robotů a odhalil i novou mapu Mannworks a několik speciálních tříd robotů v novém herním módu. Navíc byl pro tento nový herní mód zveřejněn trailer.

Roboti

Poznámka: Tento článek popisuje původní roboty vydané v patchi z 13. srpna 2012. Pro aktualizovaný seznam prosím zhlédněte stránku Robots.

Původní článek: Robots

Většina těchto robotů je založena na již existujících třídách (s výjimkou Engineera), které jsou vyzbrojeny běžnými zbraněmi.

Speciální roboti

Navíc bylo oznámeno několik speciálních robotů:

Machine Class Name Equipped with Abilities
Scout Robot
Scout
Minor League Scout
Minor League Scout
Sandman
Batter's Helmet
  • Uses baseballs to temporarily stun
Demoman Robot
Demoman
Demoknight
Demoknight
Eyelander
Chargin' Targe
  • Sword-wielding maniac
  • Can cover large distances very quickly by charging
Heavy Robot
Heavy
Steel Gauntlet
Steel Gauntlet
Fists of Steel
  • Very durable
  • Damage resistant
  • Good with its fists
Heavyweight Champ
Heavyweight Champ
Killing Gloves of Boxing
Pugilist's Protector
  • Doesn't need weapons to rough you up
  • Attacks in large groups
Medic Robot
Medic
Quick-Fix Medic
Quick-Fix Medic
Quick-Fix
  • Heals fast
  • Can't über
Über Medic
Über Medic
Medi Gun
  • Übers like a maniac
Sniper Robot
Sniper
Bowman
Bowman
Huntsman
  • Deadly accurate
  • Quick on the draw
Sydney Sniper
Sydney Sniper
Sydney Sleeper

Obří roboti

Obří roboti jsou větší než normální a vydrží více, nicméně se pohybují poloviční rychlostí. Každý obří robot má svou vlastní specifickou schopnost.

Machine Class Name Abilities
Scout Robot
Scout
Super Scout
Super Scout
  • Unlike other Giant Robots, Super Scout moves lightning fast, so don't let it pick up the bomb!
Soldier Robot
Soldier
Rapid Fire Soldier
Rapid Fire Soldier
  • The machine gun of rocket launchers. Don't stand in one place for too long.
Heavy Robot
Heavy
Deflector Heavy
Deflector Heavy
  • Can shoot down projectiles such as rockets and grenades.

Sentry Buster

Den 1 do hry uvedl také Sentry Bustera, což je robot, který slouží ke zničení hráčských Sentry Guns.

Machine Based on Abilities
Sentry Buster
Sentry Buster
Leaderboard class demoman.png Demoman
  • Detects Sentry Guns that are dealing sustained damage to the horde and runs at the offending Sentry Gun, exploding after a couple of seconds. Also can destroy Dispensers, Teleporters and kill teammates in the explosion radius.

Tank Robot

Den 1 také poukázal na dalšího robota, který byl ovšem oznámen pouze pomocí obrázku hlubokých stop v hlíně doprovázených zvláštním zvukem. Ve hře bylo později odhaleno, že tímto záhadným robotem je Tank Robot.

Machine Abilities
Tank
Tank
Has an extremely large amount of health, more than most other robots. Does not attack players through any means, but will instantly crush to death any players caught between the tank and (for example) a wall while it is turning. Carries a separate bomb that it will automatically begin to deploy if it reaches the hatch, regardless of whether a robot has the main bomb or not.

Vylepšení nosičů bomby

Čím déle nosič bomby přežije, tím více atribut získá a bohužel je i tím těžší ho zabít. Tato vylepšení se sčítají a jedinec se může stát velmi nebezpečným, pokud ho hráči dost rychle nezabijí. Výhodou však je, že pokaždé kdy se vylepší, tak se na chvíli zastaví a zatauntují, což dává hráčům dobrou příležitost se o něj postarat. Obří roboti se při nesení bomby naštěstí nevylepšují.

Stages Upgrades
Bomb carrier defense.png
First stage
  • Defensive buff, shared with all nearby robots
Bomb carrier health.png
Second stage
  • Health regeneration
Bomb carrier crits.png
Final stage

Mapy

Název Obrázek Herní mód Název souboru
Mannworks Poster Mannworks.png Mann vs. Machine
Mvm navicon.png
mvm_mannworks

Den druhý: Mercs

Den 2 odhalil řadu nových vylepšení a schopností, které mohou hráči ve hře zakoupit pomocí herní měny, aby zvýšili svou efektivitu na bojišti, a předmět Canteen. Také byla uvedena nová mapa Coal Town. Den 2 také odhalil pár základních taktik pro každou třídu, kde byly zmíněny i speciální schopnosti každé třídy a efekt, který má vylepšení některých zbraní.

Power Up Canteen

Image Type Usage
UberCharge Canteen.png Become Übercharged Supplies 5 seconds of personal invincibility.
Critical Hit Boost Canteen.png Become Crit Boosted Full critical power for 5 seconds.
Ammo Clip Refill Canteen.png Refill Clips and Ammo Instant ammo and magazine refill.
Return to Base Canteen.png Teleport To Spawn Immediately returns user to respawn room and supplies temporary speed boost.
Buildings Upgrade Canteen.png Building Upgrade Upgrades user Engineer's buildings to level 3 in a hurry.

Mapy

Název Obrázek Herní mód Název souboru
Coal Town Poster Coal Town.png Mann vs. Machine
Mvm navicon.png
mvm_coaltown

Den třetí: Bounty

Den 3 odhalil 35 nových achievementů a speciální herní mód Mann Up, který lze hrát jen pokud si hráč zakoupí lístek z Mann Co. obchodu. navíc byla přidána nová mapa Decoy.

Mapy

Název Obrázek Herní mód Název souboru
Decoy Decoy.png Mann vs. Machine
Mvm navicon.png
mvm_decoy

Přidaný obsah

Zbraně

Původní článek: Weapons
Deflector Deflector
Botkiller Wrench Mk.I Botkiller zbraně

Kosmetické předměty

Původní článek: Kosmetické předměty
Robot Running Man Robot Running Man
Soldier's Stogie Soldier's Stogie
Tin Pot Tin Pot
Pyrobotics Pack Pyrobotics Pack
Battery Bandolier Battery Bandolier
U-clank-a U-clank-a
Tin-1000 Tin-1000
Archimedes Archimedes
Medic Mech-Bag Medic Mech-Bag
Bolted Bushman Bolted Bushman
Stealth Steeler Stealth Steeler
Operation Steel Trap Badge Operation Steel Trap Badge
RoBro 3000 RoBro 3000

Akční předměty

Původní článek: Action items
Power Up Canteen Power Up Canteen

Nástroje

Původní článek: Tools
Squad Surplus Voucher Squad Surplus Voucher
Tour of Duty Ticket Tour of Duty Ticket

Mapy

Původní článek: List of maps
Název Obrázek Herní mód Název souboru
Coal Town Poster Coal Town.png Mann vs. Machine
Mvm navicon.png
mvm_coaltown
Decoy Decoy.png Mann vs. Machine
Mvm navicon.png
mvm_decoy
Example Example5.png Mann vs. Machine
Mvm navicon.png
mvm_example
Mannworks Poster Mannworks.png Mann vs. Machine
Mvm navicon.png
mvm_mannworks

Trailer

Drobnosti

  • Na aktualizaci Mann vs. Machine bylo poukazováno již po dobu několika let;
  • V GT.TV Gabe Newell uvedl, že servery Player-versus-Player ve hře World of Warcraft inspirovaly Mann vs. Machine.

Galerie aktualizace

Galerie teaserů

Galerie propagačních obrázků

Externí odkazy