Difference between revisions of "Bavarian Botbash (mission)"
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| mission-map = [[Rottenburg]] | | mission-map = [[Rottenburg]] | ||
| mission-waves = 7 | | mission-waves = 7 | ||
+ | | mission-type = Invasion | ||
| mission-diff = Advanced | | mission-diff = Advanced | ||
| mission-startingmoney = 1200 | | mission-startingmoney = 1200 | ||
+ | | mission-totalmoney = 7000 | ||
+ | | mission-maxmoney = 8800 | ||
+ | | mission-minrespawn = 6 | ||
+ | | mission-maxrespawn = 12 | ||
+ | | mission-fixedrespawn = No | ||
+ | | mission-tour = [[Operation Two Cities]] | ||
+ | | mission-busterspawn = 30 seconds (Wave 1-4);<br />15 seconds (Wave 5-7) | ||
+ | | mission-busterrespawn = 45 seconds (Wave 1-4);<br />30 seconds (Wave 5-7) | ||
}} | }} | ||
'''Bavarian Botbash''' is an advanced invasion [[Mann vs. Machine mission|mission]] available on the [[Rottenburg]] map. | '''Bavarian Botbash''' is an advanced invasion [[Mann vs. Machine mission|mission]] available on the [[Rottenburg]] map. | ||
− | ==Waves== | + | __TOC__ |
+ | {{clr}} | ||
+ | == Waves == | ||
{{Mvm mission bavarian botbash}} | {{Mvm mission bavarian botbash}} | ||
− | ==Strategy== | + | == Strategy == |
− | * There are no | + | * There are no Über Medics in the entire mission except for the last wave. However, this mission features a large amount of Giant Medics. |
− | * Deflector Heavies are present only in the last 2 waves. | + | * Giant Deflector Heavies are present only in the last 2 waves. |
− | * Team combination of 4 | + | * Team combination of 4 Soldiers, 1 Engineer, and 1 Scout is proven effective (or, if skillful enough, 3 Soldiers). The Soldiers should deal heavy splash damage to the robot horde while the Engineer supplies them ammo with the Dispenser while the Scout collects credits. |
− | * The second wave's "boss" is 3 | + | * The second wave's "boss" is 3 Giant Soldiers after the tank. The entire team has 90 seconds after the incoming tank to prepare for them. Expect a tough fight because their 3 buffs combined and their buffs last for a minute and a half (90 seconds). |
− | ** Until the Battalion's Backup Soldier is dead or the buff runs out, they are all immune to | + | ** Until the Battalion's Backup Soldier is dead or the buff runs out, they are all immune to Critical hits and Mini-Crits. Using Crit canteens/Kritzkrieg/Buff Banner and other tools that grant Crits or Mini-Crits is useless. |
** Until the Concheror Soldier is dead or the buff runs out, the Soldiers will all be healed the more damage they deal. Try to use the Medic's shield to block the incoming damage. | ** Until the Concheror Soldier is dead or the buff runs out, the Soldiers will all be healed the more damage they deal. Try to use the Medic's shield to block the incoming damage. | ||
− | ** It is possible to slow them long enough for the | + | ** It is possible to slow them long enough for the buffs to run out. At that point they will act like normal Giant Soldiers. |
− | ** Pitting the giants is a good idea, assuming | + | ** Pitting the giants is a good idea, assuming one is skillful enough to dodge their rockets. |
− | * The very last wave is one massive assault of giant Demomen, Heavies, and Soldiers being healed by the Medics. It also has a | + | * The very last wave is one massive assault of giant Demomen, Heavies, and Soldiers being healed by the Medics. It also has a Tank with 30,000 health. Critical hit canteens are highly advised to bring the Tank and the giants down. Each giant will be accompanied by several Medic-bots. Take the Medics down then use full firepower to take the giants down as soon as possible. |
− | ** Consider having a Pyro take down the | + | ** Consider having a Pyro take down the Tank and a Demoman to take down the Medics. Assuming the Tank was destroyed fast enough, the Pyro can then pit the giant robots. |
+ | {{MvmMissionsNav}} | ||
− | + | [[Category:Operation Two Cities]] |
Latest revision as of 17:09, 10 December 2024
Bavarian Botbash | |
---|---|
Basic Information | |
Name: | Bavarian Botbash |
File name: |
mvm_rottenburg_advanced2
|
Developer(s): | Valve |
Map: | Rottenburg |
Mission type: | Invasion |
Waves: | 7 |
Difficulty: | Advanced |
Starting credits: | 1200 |
Maximum possible credits: | 8800 |
Minimum respawn wave time: | 6 |
Maximum respawn wave time: | 12 |
Fixed respawn time: | No |
Tour: | Operation Two Cities |
Sentry Buster spawn time: | 30 seconds (Wave 1-4); 15 seconds (Wave 5-7) |
Sentry Buster respawn time: | 45 seconds (Wave 1-4); 30 seconds (Wave 5-7) |
Bavarian Botbash is an advanced invasion mission available on the Rottenburg map.
Contents
Waves
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 (1100 Credits) | |||||||||
1A | Easy | — | 8 | 16 | 32 | — | 8 | 160 | |
1B-1 | Easy | — | 1 | 2 | 2 | — | 15 | 140 | |
1B-2 | Hard | Spawns at the right | 4 | 20 | 20 | — | 1 | 100 | |
1C-1 | Easy | — | 5 | 12 | 50 | — | 10 | 250 | |
1C-2 | Easy | Spawns at the right | 4 | 6 | 20 | — | 2 | 100 | |
1D | |||||||||
Expert | Spawns at the right | 2 | 2 | 2 | 10 | — | 270 | ||
Expert | — | ||||||||
Easy | — | 4 | 16 | 16 | 20 | 12 | 80 | ||
Wave 2 (1100 Credits) | |||||||||
2A | |||||||||
Expert | Fires continuously 100% crit chance |
5 | 15 | 25 | — | 10 | 200 | ||
Fast Scorch Shot |
Expert | — | |||||||
Normal | — | 5 | 5 | 20 | 15 | 5 | 100 | ||
2B-1 | 35,000 | — | 1 | 1 | 1 | 20 | — | 200 | |
2B-2 | |||||||||
Expert | Spawns with full rage +800% |
3 | 3 | 3 | 90 | — | 300 | ||
Expert | Spawns with full rage +800% | ||||||||
Expert | Spawns with full rage +800% | ||||||||
Support | Hard | Vision range 2500 | 2 | — | — | 45 | 60 | — | |
Normal | Begins after 2B-1 has finished spawning | 6 | 18 | 60 | 30 | 8 | 300 | ||
Wave 3 (1100 Credits) | |||||||||
3A-1 | Hard | — | 4 | 12 | 40 | — | 3 | 200 | |
Hyper League Scout |
Expert | Spawns at the right +75% recharge rate |
3 | 9 | 30 | 8 | 3 | 150 | |
3A-2 | Expert | — | 1 | 1 | 3 | 10 | 20 | 30 | |
3B | |||||||||
Expert | 100% crit chance |
3 | 3 | 3 | — | — | 120 | ||
Expert | — | ||||||||
3C | Normal | Spawns at the right | 5 | 10 | 30 | 30 | 10 | 150 | |
Normal | Spawns at the right | 6 | 12 | 60 | 30 | 5 | 300 | ||
3D | Expert | — | 1 | 3 | 3 | — | 3 | 30 | |
Support | Expert | Begins after 3B has finished spawning | 3 | 12 | 12 | 10 | 6 | 120 | |
Wave 4 (1000 Credits) | |||||||||
4A-1 | Hard | — | 5 | 20 | 30 | — | 2 | 150 | |
4A-2 | Expert | Spawns at the right 100% crit chance |
2 | 6 | 8 | 10 | 35 | 400 | |
4B | 35,000 | — | 1 | 1 | 1 | — | — | 170 | |
4C | Type 2 |
Hard | — | 4 | 12 | 32 | 20 | 10 | 160 |
Hard | The Cow Mangler 5000 | 4 | 12 | 24 | 40 | 10 | 120 | ||
Support | Hard | Vision range 2500 | 1 | — | — | 45 | 60 | — | |
Expert | — | 2 | — | — | 30 | 45 | — | ||
Wave 5 (1000 Credits) | |||||||||
5A | Hard | 100% crit chance 1/3 Melee only |
5 | 20 | 40 | — | 4 | 200 | |
5B | |||||||||
Expert | 100% crit chance |
5 | 5 | 5 | — | — | 65 | ||
Fast Scorch Shot |
Expert | — | |||||||
Expert | — | ||||||||
5C | Hard | — | 5 | 10 | 30 | 30 | 5 | 120 | |
Normal | Spawns at the right | 4 | 8 | 20 | 30 | 5 | 100 | ||
5D | Easy | Spawns at the right | 5 | 15 | 40 | 20 | 5 | 200 | |
5E | |||||||||
Expert | 100% crit chance |
5 | 5 | 5 | 15 | 10 | 65 | ||
Fast Scorch Shot |
Expert | — | |||||||
Expert | — | ||||||||
Normal | Spawns at the right 100% crit chance |
5 | 15 | 20 | 20 | 5 | 100 | ||
Hard | Spawns at the right | 5 | 15 | 15 | 20 | 5 | 75 | ||
Support | Hard | Vision range 2500 | 2 | — | — | 45 | 45 | — | |
Expert | — | 2 | — | — | 30 | 45 | — | ||
Expert | Spawns at the right Begins after 5C has finished spawning Does not teleport in |
1 | 5 | 5 | — | 5 | 75 | ||
Wave 6 (900 Credits) | |||||||||
6A | Hard | Melee only 100% crit chance |
4 | 10 | 20 | — | 4 | 40 | |
Hard | 100% crit chance |
4 | 10 | 20 | — | 4 | 40 | ||
6B | Normal | — | 4 | 20 | 30 | — | 4 | 60 | |
6C | |||||||||
Type 2 |
Expert | — | 3 | 3 | 3 | — | — | 90 | |
Type 2 |
Expert | — | |||||||
30,000 | — | 1 | 1 | 1 | — | — | 200 | ||
6D | Hard | 100% crit chance |
4 | 10 | 20 | 45 | 4 | 40 | |
Hard | Spawns at the right 100% crit chance |
4 | 10 | 20 | 45 | 4 | 40 | ||
6E | Normal | Spawns at the right Spawns with full rage +800% |
5 | 20 | 30 | — | 5 | 60 | |
6F | |||||||||
Expert | Spawns at the right | 3 | 3 | 3 | — | — | 90 | ||
Type 2 |
Expert | — | |||||||
6G-1 | Hard | Spawns at the right 100% crit chance |
4 | 10 | 20 | 45 | 4 | 40 | |
Hard | Spawns at the right 100% crit chance |
4 | 10 | 20 | 45 | 4 | 40 | ||
6G-2 | Normal | Spawns at the right 100% crit chance |
5 | 20 | 20 | 60 | 6 | 40 | |
6H | |||||||||
Expert | Spawns at the right | 3 | 6 | 6 | — | 20 | 120 | ||
Type 2 |
Expert | — | |||||||
Support | Hard | Vision range 2500 | 2 | — | — | 45 | 45 | — | |
Expert | — | 1 | — | — | 45 | 45 | — | ||
Wave 7 (800 Credits) | |||||||||
7 | 30,000 | — | 1 | 1 | 1 | — | — | 200 | |
Expert | 100% crit chance |
1 | 2 | 4 | 20 | 30 | 100 | ||
Expert | Spawns at the right 100% crit chance |
2 | 4 | 8 | 32 | 30 | 200 | ||
Type 2 |
Expert | — | 1 | 2 | 4 | 35 | 30 | 100 | |
Support | Expert | Vision range 2500 | 3 | — | — | 15 | 20 | — | |
Expert | — | 2 | — | — | 15 | 15 | — | ||
1/3 Über Medic |
Normal | Spawns with full Über +400% ÜberCharge rate -90% heal rate -3 seconds Über duration |
3 | 12 | 50 | 20 | 12 | 200 | |
1/3 Quick-Fix Medic |
Normal | +900% heal rate -90% ÜberCharge rate | |||||||
1/3 Quick-Fix Medic |
Easy | — |
Strategy
- There are no Über Medics in the entire mission except for the last wave. However, this mission features a large amount of Giant Medics.
- Giant Deflector Heavies are present only in the last 2 waves.
- Team combination of 4 Soldiers, 1 Engineer, and 1 Scout is proven effective (or, if skillful enough, 3 Soldiers). The Soldiers should deal heavy splash damage to the robot horde while the Engineer supplies them ammo with the Dispenser while the Scout collects credits.
- The second wave's "boss" is 3 Giant Soldiers after the tank. The entire team has 90 seconds after the incoming tank to prepare for them. Expect a tough fight because their 3 buffs combined and their buffs last for a minute and a half (90 seconds).
- Until the Battalion's Backup Soldier is dead or the buff runs out, they are all immune to Critical hits and Mini-Crits. Using Crit canteens/Kritzkrieg/Buff Banner and other tools that grant Crits or Mini-Crits is useless.
- Until the Concheror Soldier is dead or the buff runs out, the Soldiers will all be healed the more damage they deal. Try to use the Medic's shield to block the incoming damage.
- It is possible to slow them long enough for the buffs to run out. At that point they will act like normal Giant Soldiers.
- Pitting the giants is a good idea, assuming one is skillful enough to dodge their rockets.
- The very last wave is one massive assault of giant Demomen, Heavies, and Soldiers being healed by the Medics. It also has a Tank with 30,000 health. Critical hit canteens are highly advised to bring the Tank and the giants down. Each giant will be accompanied by several Medic-bots. Take the Medics down then use full firepower to take the giants down as soon as possible.
- Consider having a Pyro take down the Tank and a Demoman to take down the Medics. Assuming the Tank was destroyed fast enough, the Pyro can then pit the giant robots.
|