Difference between revisions of "Tough Break Update"

From Team Fortress Wiki
Jump to: navigation, search
m (Tweaked Classes)
m
 
(19 intermediate revisions by 9 users not shown)
Line 1: Line 1:
 
{{patch info|12|17|2015}}
 
{{patch info|12|17|2015}}
 +
[[File:Tough Break Update.png ‎|frameless|right|380px]]
 +
 
{{Quotation|Tough Break Update publicity blurb|The New Mexico Department of Labor has found the Administrator in violation of every safety law they have, including 106 violations of the Employee Electroshock ''(Face, Trunk and Genital)'' Protection Act and 496 unexplained workplace disappearances. This means Miss Pauling has been state-mandated to take her first vacation in... well, ever. It also means she'll still be working round the clock, since those kill-contracts won't assign themselves.}}
 
{{Quotation|Tough Break Update publicity blurb|The New Mexico Department of Labor has found the Administrator in violation of every safety law they have, including 106 violations of the Employee Electroshock ''(Face, Trunk and Genital)'' Protection Act and 496 unexplained workplace disappearances. This means Miss Pauling has been state-mandated to take her first vacation in... well, ever. It also means she'll still be working round the clock, since those kill-contracts won't assign themselves.}}
[[File:Tough Break Update.png|frameless|right|290px|link=http://www.teamfortress.com/toughbreak/]]
 
The '''Tough Break Update''' was a [[Patches#Major updates|major update]] added in the 2015 Smissmas season that spanned from December 17, 2015 to April 11, 2016.
 
  
The update introduced 4 new weapon collections, 15 [[Steam workshop|community-created]] new cosmetics, 4 community-created new maps, and 3 new taunts. It also added the [[Tough Break Campaign]], a three-month contract campaign which allows players to complete 26 skill-based challenges to unlock [[Decorated|one-of-a-kind]] weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Campaign, players had to obtain the [[Tough Break Campaign Pass]], which was available for purchase in the [[Mann Co. Store]]. Players were invited to fulfill [[contracts]] ostensibly handed out by [[Miss Pauling]] via postcards on her state-mandated vacation.
+
The '''<span class="plainlinks">[http://www.teamfortress.com/toughbreak/ Tough Break Update]</span>''' was a [[Patches#Major updates|major seasonal update]] added in the 2015 Smissmas season that spanned from December 17, 2015 to April 11, 2016.
 +
 
 +
The update introduced 4 new weapon collections, 15 [[Steam Workshop|community-created]] new cosmetics, 4 community-created new maps, and 3 new taunts. It also added the [[Tough Break Campaign]], a three-month contract campaign which allows players to complete 26 skill-based challenges to unlock [[Decorated|one-of-a-kind]] weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Campaign, players had to obtain the [[Tough Break Campaign Pass]], which was available for purchase in the [[Mann Co. Store]]. Players were invited to fulfill [[contracts]] ostensibly handed out by [[Miss Pauling]] via postcards on her state-mandated vacation.
  
 
Additional content was further added in the {{Patch name|12|22|2015}}, such as the [[Festivizer]].
 
Additional content was further added in the {{Patch name|12|22|2015}}, such as the [[Festivizer]].
  
 
== Additions ==
 
== Additions ==
 +
=== Maps ===
 +
{{main|List of maps}}
 +
{| class="wikitable" cellpadding=2 style="text-align:center;"
 +
|- style="height: 20px;"
 +
! class="header" style="background-color:#DBA901;" | <span style="color:white;"> Name
 +
! class="header" style="background-color:#DBA901;" | <span style="color:white;"> Picture
 +
! class="header" style="background-color:#DBA901;" | <span style="color:white;"> Game mode
 +
! class="header" style="background-color:#DBA901;" | <span style="color:white;"> File name
 +
|-
 +
| width="90px" style="background:#F2D9AD;" | '''[[Highpass]]'''
 +
| [[File:KOTH Highpass.jpg|160px|link=Highpass]]
 +
| '''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]]
 +
| {{code|koth_highpass}}
 +
|-
 +
| style="background:#F2D9AD;" | '''[[Landfall]]'''
 +
| [[File:Ctf landfall rc0005.jpg|160px|link=Landfall]]
 +
| '''[[Capture the Flag]]'''<br>[[File:Intel blu idle.png|50px|link=Capture the Flag]]
 +
| {{code|ctf_landfall}}
 +
|-
 +
| style="background:#F2D9AD;" | '''[[Snowycoast]]'''
 +
| [[File:Pl_snowycoast.jpg|160px|link=Snowycoast]]
 +
| '''[[Payload]]'''<br>[[File:BLU_Snowycoast_Bombcart.png|50px|link=Payload]]
 +
| {{code|pl_snowycoast}}
 +
|-
 +
| style="background:#F2D9AD;" |'''[[Vanguard]]'''
 +
| [[File:Cp vanguard.png|160px|link=Vanguard]]
 +
| '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
 +
| {{code|cp_vanguard}}
 +
|}
 +
 
=== Cosmetics ===
 
=== Cosmetics ===
 
{{main|Cosmetic items}}
 
{{main|Cosmetic items}}
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
| width="90px" style="background:#F2D9AD;" rowspan="2" | '''{{class link|Scout|br=yes}}'''
 +
| style="background:#8847FF;" | {{Icon item|Bonk Batter's Backup|75px}}
 +
| style="background:#FFFCF7;" | '''{{item link|Bonk Batter's Backup}}'''
 
|-
 
|-
| style="background: #F2D9AD; width:90px;" rowspan="2" | {{icon class|Scout}}<br/>'''[[Scout{{if lang}}|Scout]]'''
+
| style="background:#4B69FF;" | {{Icon item|Hot Heels|75px}}
| align="center" style="background: #FFFCF7 " | {{Icon item|Bonk Batter's Backup|75px}}
+
| style="background:#FFFCF7;" | '''{{item link|Hot Heels}}'''
| style="background: #FFFCF7 "| '''{{item link|Bonk Batter's Backup}}'''
 
|-
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Hot Heels|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Hot Heels}}'''
 
|-
 
| style="background: #F2D9AD; width:90px;" | {{icon class|Soldier}}<br/>'''[[Soldier{{if lang}}|Soldier]]'''
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Diplomat|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Diplomat}}'''
 
 
|-
 
|-
| style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|Demoman]]'''
+
| style="background:#F2D9AD;" rowspan="1" | '''{{class link|Soldier|br=yes}}'''
| align="center" style="background: #FFFCF7 " | {{Icon item|Shin Shredders|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Diplomat|75px}}
| style="background: #FFFCF7 "| '''{{item link|Shin Shredders}}'''
+
| style="background:#FFFCF7;" | '''{{item link|Diplomat}}'''
 
|-
 
|-
| style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|Heavy]]'''
+
| style="background:#F2D9AD;" rowspan="1" | '''{{class link|Demoman|br=yes}}'''
| align="center" style="background: #FFFCF7 " | {{Icon item|Siberian Sweater|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Shin Shredders|75px}}
| style="background: #FFFCF7 "| '''{{item link|Siberian Sweater}}'''
+
| style="background:#FFFCF7;" | '''{{item link|Shin Shredders}}'''
 
|-
 
|-
| style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|Engineer]]'''
+
| style="background:#F2D9AD;" rowspan="1" | '''{{class link|Heavy|br=yes}}'''
| align="center" style="background: #FFFCF7 " | {{Icon item|Winter Backup|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Siberian Sweater|75px}}
| style="background: #FFFCF7 "| '''{{item link|Winter Backup}}'''
+
| style="background:#FFFCF7;" | '''{{item link|Siberian Sweater}}'''
 
|-
 
|-
| style="background: #F2D9AD; width:90px;" rowspan="3" | {{icon class|Medic}}<br/>'''[[Medic{{if lang}}|Medic]]'''
+
| style="background:#F2D9AD;" rowspan="1" | '''{{class link|Engineer|br=yes}}'''
| align="center" style="background: #FFFCF7 " | {{Icon item|Berlin Brain Bowl|75px}}
+
| style="background:#8847FF;" | {{Icon item|Winter Backup|75px}}
| style="background: #FFFCF7 "| '''{{item link|Berlin Brain Bowl}}'''
+
| style="background:#FFFCF7;" | '''{{item link|Winter Backup}}'''
 
|-
 
|-
| align="center" style="background: #FFFCF7 " | {{Icon item|Bunnyhopper's Ballistics Vest|75px}}
+
| style="background:#F2D9AD;" rowspan="3" | '''{{class link|Medic|br=yes}}'''
| style="background: #FFFCF7 "| '''{{item link|Bunnyhopper's Ballistics Vest}}'''
+
| style="background:#4B69FF;" | {{Icon item|Berlin Brain Bowl|75px}}
 +
| style="background:#FFFCF7;" | '''{{item link|Berlin Brain Bowl}}'''
 
|-
 
|-
| align="center" style="background: #FFFCF7 " | {{Icon item|Medical Monarch|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Bunnyhopper's Ballistics Vest|75px}}
| style="background: #FFFCF7 "| '''{{item link|Medical Monarch}}'''
+
| style="background:#FFFCF7;" | '''{{item link|Bunnyhopper's Ballistics Vest}}'''
 
|-
 
|-
| style="background: #F2D9AD; width:90px;" rowspan="2" | {{icon class|Spy}}<br/>'''[[Spy{{if lang}}|Spy]]'''
+
| style="background:#4B69FF;" | {{Icon item|Medical Monarch|75px}}
| align="center" style="background: #FFFCF7 " | {{Icon item|A Hat to Kill For|75px}}
+
| style="background:#FFFCF7;" | '''{{item link|Medical Monarch}}'''
| style="background: #FFFCF7 "| '''{{item link|A Hat to Kill For}}'''
 
 
|-
 
|-
| align="center" style="background: #FFFCF7 " | {{Icon item|Chicago Overcoat|75px}}
+
| style="background:#F2D9AD;" rowspan="2" | '''{{class link|Spy|br=yes}}'''
| style="background: #FFFCF7 "| '''{{item link|Chicago Overcoat}}'''
+
| style="background:#4B69FF;" | {{Icon item|A Hat to Kill For|75px}}
 +
| style="background:#FFFCF7;" | '''{{item link|A Hat to Kill For}}'''
 
|-
 
|-
| style="background: #F2D9AD; width:90px;" | {{icon class|Soldier}}<br />'''[[Soldier{{if lang}}|Soldier]]'''<br />{{icon class|Heavy}}<br />'''[[Heavy{{if lang}}|Heavy]]'''
+
| style="background:#4B69FF;" | {{Icon item|Chicago Overcoat|75px}}
| align="center" style="background: #FFFCF7 " | {{Icon item|Gift Bringer|75px}}
+
| style="background:#FFFCF7;" | '''{{item link|Chicago Overcoat}}'''
| style="background: #FFFCF7 "| '''{{item link|Gift Bringer}}'''
 
 
|-
 
|-
| style="background: #F2D9AD; width:90px;" rowspan="3" | {{icon class|All classes}}<br/>'''[[Classes{{if lang}}|All classes]]'''
+
| style="background:#F2D9AD; " rowspan="1" | '''{{class link|Soldier}}<br>{{class link|Heavy}}'''
| align="center" style="background: #FFFCF7 " | {{Icon item|A Well Wrapped Hat|75px}}
+
| style="background:#8847FF;" | {{Icon item|Gift Bringer|75px}}
| style="background: #FFFCF7 "| '''{{item link|A Well Wrapped Hat}}'''
+
| style="background:#FFFCF7;" | '''{{item link|Gift Bringer}}'''
 
|-
 
|-
| align="center" style="background: #FFFCF7 " | {{Icon item|Chill Chullo|75px}}
+
| style="background:#F2D9AD;" rowspan="3" | '''{{class link|All Classes|br=yes}}'''
| style="background: #FFFCF7 "| '''{{item link|Chill Chullo}}'''
+
| style="background:#D32CE6;" | {{Icon item|A Well Wrapped Hat|75px}}
 +
| style="background:#FFFCF7;" | '''{{item link|A Well Wrapped Hat}}'''
 
|-
 
|-
| align="center" style="background: #FFFCF7 " | {{Icon item|Patriot Peak|75px}}
+
| style="background:#8847FF;" | {{Icon item|Chill Chullo|75px}}
| style="background: #FFFCF7 "| '''{{item link|Patriot Peak}}'''
+
| style="background:#FFFCF7;" | '''{{item link|Chill Chullo}}'''
 
|-
 
|-
 +
| style="background:#4B69FF;" | {{Icon item|Patriot Peak|75px}}
 +
| style="background:#FFFCF7;" | '''{{item link|Patriot Peak}}'''
 
|}
 
|}
  
 +
=== Weapon skins ===
 +
{{hatnote|Weapon skins feature randomly positioned patterns and randomly generated stickers. Only one of the possible placements is shown below.}}
 +
===={{decorated name|Harvest Collection}}====
 +
{{Decorated collection/Harvest}}
 +
===={{decorated name|Gentlemanne's Collection}}====
 +
{{Decorated collection/Gentlemanne's}}
 +
===={{decorated name|Pyroland Collection}}====
 +
{{Decorated collection/Pyroland}}
 +
===={{decorated name|Warbird Collection}}====
 +
{{Decorated collection/Warbird}}
 
=== Taunts ===
 
=== Taunts ===
 +
{{main|Taunts}}
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
| width="90px" style="background:#F2D9AD;" rowspan="1" | '''{{class link|Demoman|br=yes}}'''
 +
| style="background:#FFFCF7;" | {{Icon item|Bad Pipes|75px}}
 +
| style="background:#FFFCF7;" | '''{{item link|Bad Pipes}}'''
 
|-
 
|-
| style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|Demoman]]'''
+
| style="background:#F2D9AD;" rowspan="1" | '''{{class link|Engineer|br=yes}}'''
| align="center" style="background: #FFFCF7 " | {{Icon item|Bad Pipes|75px}}
+
| style="background:#FFFCF7;" | {{Icon item|Bucking Bronco|75px}}
| style="background: #FFFCF7 "| '''{{item link|Bad Pipes}}'''
+
| style="background:#FFFCF7;" | '''{{item link|Bucking Bronco}}'''
|-
 
| style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|Engineer]]'''
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Bucking Bronco|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Bucking Bronco}}'''
 
 
|-
 
|-
| style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|All classes]]'''
+
| style="background:#F2D9AD;" rowspan="1" | '''{{class link|All Classes|br=yes}}'''
| align="center" style="background: #FFFCF7 " | {{Icon item|Mannrobics|75px}}
+
| style="background:#FFFCF7" | {{Icon item|Mannrobics|75px}}
| style="background: #FFFCF7 "| '''{{item link|Mannrobics}}'''
+
| style="background:#FFFCF7" | '''{{item link|Mannrobics}}'''
 
|}
 
|}
  
Line 88: Line 128:
 
{{main|Tools}}
 
{{main|Tools}}
 
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
| align="center" style="background: #F2D9AD " | {{Icon item|Pyroland Weapons Case|75px}}
+
| width="90px" style="background:#F2D9AD" | {{Icon item|Pyroland Weapons Case|75px}}
| style="background: #FFFCF7 "| '''{{item link|Pyroland Weapons Case}}'''
+
| style="background:#FFFCF7" | '''{{item link|Pyroland Weapons Case}}'''
 
|-
 
|-
| align="center" style="background: #F2D9AD " | {{Icon item| Smissmas 2015 Festive Gift|75px}}
+
| style="background:#F2D9AD" | {{Icon item| Smissmas 2015 Festive Gift|75px}}
| style="background: #FFFCF7 "| '''{{item link|Smissmas 2015 Festive Gift}}'''
+
| style="background:#FFFCF7" | '''{{item link|Smissmas 2015 Festive Gift}}'''
 
|-
 
|-
| align="center" style="background: #F2D9AD " | {{Icon item|Strange Count Transfer Tool|75px}}
+
| style="background:#F2D9AD" | {{Icon item|Strange Count Transfer Tool|75px}}
| style="background: #FFFCF7 "| '''{{item link|Strange Count Transfer Tool}}'''
+
| style="background:#FFFCF7" | '''{{item link|Strange Count Transfer Tool}}'''
 
|-
 
|-
| align="center" style="background: #F2D9AD " | {{Icon item|Tough Break Campaign Pass|75px}}
+
| style="background:#F2D9AD" | {{Icon item|Tough Break Campaign Pass|75px}}
| style="background: #FFFCF7 "| '''{{item link|Tough Break Campaign Pass}}'''
+
| style="background:#FFFCF7" | '''{{item link|Tough Break Campaign Pass}}'''
 
|-
 
|-
| align="center" style="background: #F2D9AD " | {{Icon item|Tough Break Cosmetic Case|75px}}
+
| style="background:#F2D9AD" | {{Icon item|Tough Break Cosmetic Case|75px}}
| style="background: #FFFCF7 "| '''{{item link|Tough Break Cosmetic Case}}'''
+
| style="background:#FFFCF7" | '''{{item link|Tough Break Cosmetic Case}}'''
 
|-
 
|-
| aling="center" style="background: #F2D9AD " | {{Icon item|Tough Break Cosmetic Key|75px}}
+
| style="background:#F2D9AD" | {{Icon item|Tough Break Cosmetic Key|75px}}
| style="background: #FFFCF7 "| '''{{item link|Tough Break Cosmetic Key}}'''
+
| style="background:#FFFCF7" | '''{{item link|Tough Break Cosmetic Key}}'''
 
|-
 
|-
| aling="center" style="background: #F2D9AD " | {{Icon item|Tough Break Key|75px}}
+
| style="background:#F2D9AD" | {{Icon item|Tough Break Key|75px}}
| style="background: #FFFCF7 "| '''{{item link|Tough Break Key}}'''
+
| style="background:#FFFCF7" | '''{{item link|Tough Break Key}}'''
 
|-
 
|-
| aling="center" style="background: #F2D9AD " | {{Icon item|Warbird Weapons Case|75px}}
+
| style="background:#F2D9AD" | {{Icon item|Warbird Weapons Case|75px}}
| style="background: #FFFCF7 "| '''{{item link|Warbird Weapons Case}}'''
+
| style="background:#FFFCF7" | '''{{item link|Warbird Weapons Case}}'''
 
|-
 
|-
| aling="center" style="background: #F2D9AD " | {{Icon item|Festivizer|75px}}
+
| style="background:#F2D9AD" | {{Icon item|Festivizer|75px}}
| style="background: #FFFCF7 "| '''{{item link|Festivizer}}'''<sup>†</sup>
+
| style="background:#FFFCF7" | '''{{item link|Festivizer}}'''<sup>†</sup>
 
|-
 
|-
| aling="center" style="background: #F2D9AD " | '''Notes'''
+
| style="background:#F2D9AD" | '''Notes'''
| style="background: #FFFCF7 "| <sup>†</sup>&nbsp;Added in the {{Patch name|12|22|2015}}.
+
| style="background:#FFFCF7" | <sup>†</sup>&nbsp;Added in the {{Patch name|12|22|2015}}.
 
|}
 
|}
  
=== Maps ===
+
=== Tweaked Classes ===
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
|- style="height: 20px;"
 
! class="header" style="background-color:#DBA901;" |Name
 
! class="header" style="background-color:#DBA901;" |Picture
 
! class="header" style="background-color:#DBA901;" |Game&nbsp;mode
 
! class="header" style="background-color:#DBA901;" |File&nbsp;name
 
|-
 
|style="background-color:#F2D9AD;" |'''[[Highpass]]'''
 
| width="100px"  |[[File:KOTH Highpass.jpg|160px|link=Highpass]]
 
| align="center" |'''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]]
 
| width="60px"  |{{code|koth_highpass}}
 
|-
 
|style="background-color:#F2D9AD;" |'''[[Landfall]]'''
 
| width="100px"  |[[File:Ctf landfall rc0005.jpg|160px|link=Landfall]]
 
| align="center" |'''[[Capture the Flag]]'''<br>[[File:Intel blu idle.png|50px|link=Capture the Flag]]
 
| width="60px"  |{{code|ctf_landfall}}
 
|-
 
|style="background-color:#F2D9AD;" |'''[[Snowycoast]]'''
 
| width="100px"  | [[File:Pl_snowycoast.jpg|160px|link=Snowycoast]]
 
| align="center" | '''[[Payload]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload]]
 
| width="60px"  | {{code|pl_snowycoast}}
 
|-
 
|style="background-color:#F2D9AD;" |'''[[Vanguard]]'''
 
| width="100px"  |[[File:Cp vanguard.png|160px|link=Vanguard]]
 
| align="center" |'''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
 
| width="60px"  |{{code|cp_vanguard}}
 
|}
 
 
 
===Tweaked Classes===
 
 
{| class="wikitable"
 
{| class="wikitable"
! style="background: #DBA901;" class="header" | <span style="color: white;"> Class
+
! style="background:#DBA901;" class="header" | <span style="color: white;"> Class
! style="background: #DBA901;" class="header" | <span style="color: white;"> Changes
+
! style="background:#DBA901;" class="header" | <span style="color: white;"> Changes
 
|-
 
|-
! style="background: #F2D9AD;" rowspan="3" | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
+
! width="90px" style="background:#F2D9AD;" rowspan="3" | {{class link|Pyro|br=yes}}
 
| {{c|+|Added:}}  Extinguishing a teammate will now return 20 health to the Pyro.
 
| {{c|+|Added:}}  Extinguishing a teammate will now return 20 health to the Pyro.
 
|-
 
|-
| {{c|+|Changed:}} The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range
+
| {{c|+|Changed:}} The base Flame Thrower's damage fall off over distance has been decreased, resulting in higher damage output at range
 
|-  
 
|-  
 
| {{c|-|Changed:}} Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground
 
| {{c|-|Changed:}} Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground
 
|-
 
|-
! style="background: #F2D9AD;" rowspan="4" | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
+
! style="background:#F2D9AD;" rowspan="4" | {{class link|Demoman|br=yes}}
 
| {{c|+|Added:}} Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate)
 
| {{c|+|Added:}} Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate)
 
|-
 
|-
Line 169: Line 180:
 
| {{c|-|Changed:}} All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
 
| {{c|-|Changed:}} All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
 
|-
 
|-
! style="background: #F2D9AD;" rowspan="2" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
+
! style="background:#F2D9AD;" rowspan="2" | {{class link|Engineer|br=yes}}
 
| {{c|+|Changed:}} Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine
 
| {{c|+|Changed:}} Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine
 
|-
 
|-
 
| {{c|-|Added:}} After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again
 
| {{c|-|Added:}} After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again
 
|-
 
|-
! style="background: #F2D9AD;" rowspan="2" | {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]]
+
! style="background:#F2D9AD;" rowspan="2" | {{class link|Medic|br=yes}}
 
| {{c|+|Added:}} Medics now have slightly higher health regeneration when healing a hurt patient
 
| {{c|+|Added:}} Medics now have slightly higher health regeneration when healing a hurt patient
 
|-
 
|-
 
| {{c|+|Changed:}} During setup time, ÜberCharge build rate is now increased by 3x
 
| {{c|+|Changed:}} During setup time, ÜberCharge build rate is now increased by 3x
 
|-
 
|-
! style="background: #F2D9AD;" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]]
+
! style="background:#F2D9AD;" | {{class link|Spy|br=yes}}
 
| {{c|=|Added:}} The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
 
| {{c|=|Added:}} The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
 
|-
 
|-
! style="background: #F2D9AD;" rowspan="2" | {{icon class|All classes}}<br/>[[Classes{{if lang}}|{{class name|all classes}}]]
+
! style="background:#F2D9AD;" rowspan="2" | {{class link|All Classes|br=yes}}
 
| {{c|+|Added:}} Upon spawning, friendly players (including [[disguise]]d Spies) will show an outline for 10 seconds
 
| {{c|+|Added:}} Upon spawning, friendly players (including [[disguise]]d Spies) will show an outline for 10 seconds
 
|-
 
|-
 
| {{c|+|Changed:}} Base weapon switch speed changed from 0.67 seconds to 0.5 seconds
 
| {{c|+|Changed:}} Base weapon switch speed changed from 0.67 seconds to 0.5 seconds
|-
 
 
|}
 
|}
  
 
=== Tweaked Weapons ===
 
=== Tweaked Weapons ===
 
{| class="wikitable"
 
{| class="wikitable"
! style="background: #DBA901;" class="header" | <span style="color: white;"> Class
+
! style="background:#DBA901;" class="header" | <span style="color: white;"> Class
! style="background: #DBA901;" class="header" | <span style="color: white;"> Weapon
+
! style="background:#DBA901;" class="header" | <span style="color: white;"> Weapon
! style="background: #DBA901;" class="header" | <span style="color: white;"> Changes
+
! style="background:#DBA901;" class="header" | <span style="color: white;"> Changes
 
|-
 
|-
! style="background: #F2D9AD;" rowspan=5| {{icon class|Scout}}<br/>[[Scout{{if lang}}|{{class name|scout}}]]
+
! width="90px" style="background:#F2D9AD;" rowspan=5 | {{class link|Scout|br=yes}}
 
! rowspan=1 | {{Icon item|Mad Milk|icon-size=75px}} <br /> {{item link|Mad Milk}}
 
! rowspan=1 | {{Icon item|Mad Milk|icon-size=75px}} <br /> {{item link|Mad Milk}}
 
| {{c|+|Added:}} Extinguishing an ally will now reduce the cool down by 20%
 
| {{c|+|Added:}} Extinguishing an ally will now reduce the cool down by 20%
 
|-
 
|-
 
! rowspan=1 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
 
! rowspan=1 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
| {{c|+|Changed:}} Increased health recovered on hit from +3 to +5
+
| {{c|+|Changed:}} Increased health recovered on hit to +5 (from +3)
 
|-
 
|-
 
! rowspan=3 | {{Icon item|Wrap Assassin|icon-size=75px}} <br /> {{item link|Wrap Assassin}}
 
! rowspan=3 | {{Icon item|Wrap Assassin|icon-size=75px}} <br /> {{item link|Wrap Assassin}}
 +
| {{c|+|Added:}} +25% increase in recharge rate
 +
|-
 
| {{c|+|Changed:}} Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
 
| {{c|+|Changed:}} Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
 
|-
 
|-
| {{c|+|Changed:}} Ball recharge rate increased by 25%
+
| {{c|+|Changed:}} Reduced damage penalty to 65% (from 70%)
|-
 
| {{c|+|Changed:}} Damage penalty reduced from -70% to -65%
 
 
|-
 
|-
! style="background: #F2D9AD;" rowspan=5 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]]
+
! style="background:#F2D9AD;" rowspan=5 | {{class link|Soldier|br=yes}}
 
! rowspan=1 | {{Icon item|Beggar's Bazooka|icon-size=75px}} <br /> {{item link|Beggar's Bazooka}}
 
! rowspan=1 | {{Icon item|Beggar's Bazooka|icon-size=75px}} <br /> {{item link|Beggar's Bazooka}}
| {{c|-|Changed:}} Decreased blast radius by 20%
+
| {{c|-|Added:}} -20% blast radius penalty
 
|-
 
|-
 
! rowspan=1 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}}
 
! rowspan=1 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}}
Line 217: Line 227:
 
|-
 
|-
 
! rowspan=1 | {{Icon item|Concheror|icon-size=75px}} <br /> {{item link|Concheror}}
 
! rowspan=1 | {{Icon item|Concheror|icon-size=75px}} <br /> {{item link|Concheror}}
| {{c|+|Changed:}} Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
+
| {{c|+|Changed:}} Increased health regeneration rate to 4 (from 2). Regeneration rate is now decreased if player has been recently damaged.
 
|-
 
|-
 
! rowspan=1 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}} <br /> {{item link|B.A.S.E. Jumper}}
 
! rowspan=1 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}} <br /> {{item link|B.A.S.E. Jumper}}
| {{c|=|Removed:}} Removed hidden property of up draft when on fire
+
| {{c|-|Removed:}} Hidden property of up draft when on fire
 
|-
 
|-
 
! rowspan=1 | {{Icon item|Market Gardener|icon-size=75px}} <br /> {{item link|Market Gardener}}
 
! rowspan=1 | {{Icon item|Market Gardener|icon-size=75px}} <br /> {{item link|Market Gardener}}
| {{c|-|Added:}} Added 20% Attack Speed penalty
+
| {{c|-|Added:}} 20% slower firing speed
 
|-
 
|-
! style="background: #F2D9AD;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
+
! style="background:#F2D9AD;" rowspan=10 | {{class link|Pyro|br=yes}}
 
! rowspan=4 | {{Icon item|Degreaser|icon-size=75px}} <br /> {{item link|Degreaser}}
 
! rowspan=4 | {{Icon item|Degreaser|icon-size=75px}} <br /> {{item link|Degreaser}}
| {{c|-|Changed:}} No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
+
| {{c|+|Removed:}} 10% damage penalty
 
|-
 
|-
| {{c|-|Changed:}} Increased Airblast cost by 25%
+
| {{c|-|Added:}} +25% airblast cost
 
|-
 
|-
| {{c|-|Changed:}} Increased afterburn penalty to from 25% to 66%
+
| {{c|-|Changed:}} No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
 
|-
 
|-
| {{c|+|Removed:}} Removed damage penalty
+
| {{c|-|Changed:}} Increased afterburn penalty to 66% (from 25%)
 
|-
 
|-
 
! rowspan=2 | {{Icon item|Phlogistinator|icon-size=75px}} <br /> {{item link|Phlogistinator}}
 
! rowspan=2 | {{Icon item|Phlogistinator|icon-size=75px}} <br /> {{item link|Phlogistinator}}
| {{c|+|Removed:}} Removed 10% damage penalty.
+
| {{c|+|Removed:}} 10% damage penalty
 
|-
 
|-
 
| {{c|+|Added:}} When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects
 
| {{c|+|Added:}} When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects
 
|-
 
|-
! rowspan=5 | {{Icon item|Axtinguisher|icon-size=75px}} <br /> {{item link|Axtinguisher}}
+
! rowspan=4 | {{Icon item|Axtinguisher|icon-size=75px}} <br /> {{item link|Axtinguisher}}
| {{c|=|Changed}} Stats changed
+
| {{c|+|Changed}} Now crits all burning enemies (Previous version could only crit from behind and mini-crit from the front)
 
|-
 
|-
| 100% Chance to crit against burning targets
+
| {{c|=|Changed}} Reduced damage penalty to 33% (from 50%) and now applies to all enemies, not just non-burning ones
 
|-
 
|-
| 33% Damage penalty
+
| {{c|-|Added}} 20% slower firing speed
 
|-
 
|-
| 20% Slower attack speed
+
| {{c|-|Added}} 75% slower deploy speed
 
|-
 
|-
| 75% Slower switch-to speed
+
! style="background:#F2D9AD;" rowspan=22 | {{class link|Demoman|br=yes}}
 +
! rowspan=4 | {{Icon item|Loose Cannon|icon-size=75px}} <br /> {{item link|Loose Cannon}}
 +
| {{c|-|Changed:}} Reduced projectile speed (now a visible attribute)
 
|-
 
|-
! style="background: #F2D9AD;" rowspan=21 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
+
| {{c|-|Changed:}} Reduced cannon impact damage to 50 (from 60)  
! rowspan=3 | {{Icon item|Loose Cannon|icon-size=75px}} <br /> {{item link|Loose Cannon}}
 
| {{c|-|Changed:}} Reduced projectile speed (now a visible attribute)
 
 
|-
 
|-
| {{c|-|Changed:}} Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
+
| {{c|-|Changed:}} Damage now scales with distance  
 
|-
 
|-
 
| {{c|-|Changed:}} Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
 
| {{c|-|Changed:}} Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
 
|-
 
|-
 
! rowspan=2 | {{Icon item|Chargin' Targe|icon-size=75px}} <br /> {{item link|Chargin' Targe}}
 
! rowspan=2 | {{Icon item|Chargin' Targe|icon-size=75px}} <br /> {{item link|Chargin' Targe}}
| {{c|-|Changed:}} Reduced blast resistance from 40% to 30%
+
| {{c|-|Changed:}} Reduced blast resistance to 30% (from 40%)
 
|-
 
|-
| {{c|-|Removed:}} Removed fire immunity
+
| {{c|-|Removed:}} Afterburn immunity
 
|-
 
|-
 
! rowspan=2 | {{Icon item|Splendid Screen|icon-size=75px}} <br /> {{item link|Splendid Screen}}
 
! rowspan=2 | {{Icon item|Splendid Screen|icon-size=75px}} <br /> {{item link|Splendid Screen}}
| {{c|+|Added:}} Now increases recharge rate by 50%
+
| {{c|+|Added:}} +50% faster charge recharge rate
 
|-
 
|-
| {{c|+|Changed:}} Increased blast resistance from 15% to 20%
+
| {{c|+|Changed:}} Increased blast resistance to 20% (from 15%)
 
|-
 
|-
 
! rowspan=2 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}}
 
! rowspan=2 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}}
 
| {{c|-|Changed:}} Now grants mini-crit instead of full-crit on charge bash
 
| {{c|-|Changed:}} Now grants mini-crit instead of full-crit on charge bash
 
|-
 
|-
| {{c|-|Changed:}} Reduced resistances to 15%
+
| {{c|-|Changed:}} Reduced all resistances to 15% (from 25%)
 
|-
 
|-
 
! rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}}
 
! rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}}
| {{c|+|Changed:}} Fizzle time increased from 2 seconds to 4 seconds
+
| {{c|+|Changed:}} Increased fizzle time to 4 seconds (from 2)
 
|-
 
|-
 
! rowspan=3 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}}
 
! rowspan=3 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}}
| {{c|-|Added:}} Added 20% fire rate penalty
+
| {{c|+|Changed:}} Increased base melee damage to 55 (from 35)
 
|-
 
|-
| {{c|-|Added:}} Added 100% switch-to time penalty
+
| {{c|-|Added:}} 20% slower firing speed
 
|-
 
|-
| {{c|+|Changed:}} Base melee damage increased from 35 to 55
+
| {{c|-|Added:}} 100% slower deploy speed
 
|-
 
|-
 
! rowspan=4 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
 
! rowspan=4 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
| {{c|+|Added:}} Now restores 25 health on kill
+
| {{c|+|Added:}} +25 health on kill
 
|-
 
|-
| {{c|-|Added:}} Now increases damage taken while active by 15%
+
| {{c|+|Removed:}} -15 health penalty on wearer
 
|-
 
|-
| {{c|+|Removed:}} Removed health penalty
+
| {{c|-|Added:}} 15% damage vulnerability on wearer while weapon is active
 
|-
 
|-
| {{c|-|Removed:}} Removed charge duration bonus
+
| {{c|-|Removed:}} 0.5 second longer charge duration
 
|-
 
|-
 
! rowspan=4 | {{Icon item|Persian Persuader|icon-size=75px}} <br /> {{item link|Persian Persuader}}
 
! rowspan=4 | {{Icon item|Persian Persuader|icon-size=75px}} <br /> {{item link|Persian Persuader}}
| {{c|=|Added:}} Ammo pickups now replenish charge
+
| {{c|+|Added:}} Ammo pickups now replenish charge
 
|-
 
|-
| {{c|-|Added:}} Added penalties of reduced primary and secondary ammo
+
| {{c|+|Added:}} Melee hits replenish 20% of your charge meter
 
|-
 
|-
| {{c|+|Added:}} Now gains charge meter on hit
+
| {{c|-|Added:}} 80% reduced primary and secondary ammo on wearer
 
|-
 
|-
| {{c|=|Removed:}} Removed ammo pickups granting health instead of ammo
+
| {{c|-|Removed:}} Ammo pickups granting health instead of ammo
 
|-
 
|-
! style="background: #F2D9AD;" rowspan=10 | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]]
+
! style="background:#F2D9AD;" rowspan=10 | {{class link|Heavy|br=yes}}
 
! rowspan=1 | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}}
 
! rowspan=1 | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}}
| {{c|-|Added:}} Added 50% holster time penalty
+
| {{c|-|Added:}} 50% slower holster speed
 
|-
 
|-
 
! rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}}
 
! rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}}
| {{c|-|Added:}} Added penalty of increased holster time by 100%
+
| {{c|+|Removed:}} 20% slower deploy speed
 
|-
 
|-
| {{c|+|Removed:}} Removed deploy time penalty
+
| {{c|-|Added:}} 100% slower holster speed
 
|-
 
|-
 
! rowspan=4 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}}
 
! rowspan=4 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}}
| {{c|+|Changed:}} Damage dealt increased by 30%
+
| {{c|+|Added:}} +30% damage bonus
 
|-
 
|-
| {{c|+|Changed:}} Now heals 50 health on kill
+
| {{c|+|Removed:}} -20 max health on wearer
 
|-
 
|-
| {{c|-|Changed:}} Damage received increased by 30%
+
| {{c|=|Changed:}} +10 health on hit to +50 health on kill
 
|-
 
|-
| {{c|+|Removed:}} Removed health penalty
+
| {{c|-|Added:}} 30% damage vulnerability on wearer while weapon is active
 
|-
 
|-
 
! rowspan=3 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
 
! rowspan=3 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
| {{c|+|Added:}} Now provides 15% move speed bonus
+
| {{c|+|Added:}} 15% faster movement speed on wearer while weapon is active
 
|-
 
|-
| {{c|-|Added:}} Now increases damage taken by 20%
+
| {{c|-|Added:}} 20% damage vulnerability on wearer while weapon is active
 
|-
 
|-
| {{c|-|Changed:}} Firing speed decreased from 50% to 40%
+
| {{c|-|Changed:}} Reduced faster firing speed bonus to 40% (from 50%)
 
|-
 
|-
! style="background: #F2D9AD;" rowspan=2| {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
+
! style="background:#F2D9AD;" rowspan=2 | {{class link|Engineer|br=yes}}
 
! rowspan=1 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}}
 
! rowspan=1 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}}
| {{c|-|Changed:}} Healing per bolt reduced from 75 to 60
+
| {{c|-|Changed:}} Reduced healing per bolt to 60 (from 75)
 
|-
 
|-
 
! rowspan=1 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}}
 
! rowspan=1 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}}
| {{c|-|Added:}} Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
+
| {{c|-|Added:}} -33% damage penalty against buildings (Now takes 3 hits to destroy a Sapper)
 
|-
 
|-
! style="background: #F2D9AD;" rowspan=9| {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]]
+
! style="background:#F2D9AD;" rowspan=8 | {{class link|Medic|br=yes}}
 
! rowspan=1 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}}
 
! rowspan=1 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}}
 
| {{c|+|Added:}} Healing a player with a syringe now grants a small amount of ÜberCharge
 
| {{c|+|Added:}} Healing a player with a syringe now grants a small amount of ÜberCharge
Line 343: Line 353:
 
| {{c|=|Changed:}} Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
 
| {{c|=|Changed:}} Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
 
|-
 
|-
! rowspan=4 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}}
+
! rowspan=3 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}}
| {{c|+|Added:}} Added slight ÜberCharge build on proper resist
+
| {{c|+|Changed:}} Increased faster ÜberCharge build rate to 67% (from 50%)
|-
 
| {{c|+|Changed:}} Increased ÜberCharge rate from +50% to +67%
 
 
|-
 
|-
| {{c|+|Changed:}} Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
+
| {{c|+|Changed:}} Reduced overhealed ÜberCharge build rate penalty to 33% (from 66%) (As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective)
 
|-
 
|-
| {{c|-|Removed:}} Removed 10% health regeneration on proper resist
+
| {{c|-|Removed:}} +10% health regeneration on proper resist
 
|-
 
|-
 
! rowspan=2 | {{Icon item|Amputator|icon-size=75px}} <br /> {{item link|Amputator}}
 
! rowspan=2 | {{Icon item|Amputator|icon-size=75px}} <br /> {{item link|Amputator}}
 
| {{c|+|Added:}} Healing done with the taunt now grants small amounts of ÜberCharge
 
| {{c|+|Added:}} Healing done with the taunt now grants small amounts of ÜberCharge
 
|-
 
|-
| {{c|+|Changed:}} Taunt can now be activated by alt-fire
+
| {{c|=|Changed:}} Taunt can now be activated by alt-fire
 
|-
 
|-
! style="background: #F2D9AD;" rowspan=6| {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|{{class name|sniper}}]]
+
! style="background:#F2D9AD;" rowspan=6 | {{class link|Sniper|br=yes}}
 
! rowspan=1 | {{Icon item|Huntsman|icon-size=75px}} <br /> {{item link|Huntsman}}
 
! rowspan=1 | {{Icon item|Huntsman|icon-size=75px}} <br /> {{item link|Huntsman}}
 
| {{c|+|Changed:}} Can be fired while off the ground
 
| {{c|+|Changed:}} Can be fired while off the ground
Line 365: Line 373:
 
|-
 
|-
 
! rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}}
 
! rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}}
| {{c|+|Changed:}} Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
+
| {{c|+|Changed:}} Increased health regeneration rate to 4 (from 1). Regeneration rate is now decreased if player has been recently damaged.
 
|-
 
|-
 
! rowspan=3 | {{Icon item|Cleaner's Carbine|icon-size=75px}} <br /> {{item link|Cleaner's Carbine}}
 
! rowspan=3 | {{Icon item|Cleaner's Carbine|icon-size=75px}} <br /> {{item link|Cleaner's Carbine}}
Line 372: Line 380:
 
| {{c|=|Changed:}} Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
 
| {{c|=|Changed:}} Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
 
|-
 
|-
| {{c|+|Changed:}} Reduced firing rate penalty from 35% to 20%
+
| {{c|+|Changed:}} Reduced slower firing speed penalty to 20% (from 35%)
 
|-
 
|-
! style="background: #F2D9AD;" rowspan=2| {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]]
+
! style="background:#F2D9AD;" rowspan=2 | {{class link|Spy|br=yes}}
 
! rowspan=1 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}}
 
! rowspan=1 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}}
 
| {{c|+|Changed:}} Fire immunity shield no longer appears when fire immunity is triggered
 
| {{c|+|Changed:}} Fire immunity shield no longer appears when fire immunity is triggered
 
|-
 
|-
 
! rowspan=1 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
 
! rowspan=1 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
| {{c|+|Changed:}} Initial damage reduction when feigning death increased to 75% from 50%
+
| {{c|+|Changed:}} Increased initial damage reduction when feigning death to 75% (from 50%)
 
|-
 
|-
! style="background: #F2D9AD;" rowspan=2| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
+
| style="background:#F2D9AD; text-align:left;" rowspan=2 | '''{{class link|Soldier}}<br />{{class link|Pyro}}'''
 
! rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}}
 
! rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}}
| {{c|=|Changed:}} No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
+
| {{c|=|Changed:}} No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15% (Faster switch-from speed is hidden)
 
|-
 
|-
 
| {{c|-|Changed:}} No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
 
| {{c|-|Changed:}} No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
 
|-
 
|-
! style="background: #F2D9AD;" rowspan=4| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
+
| style="background:#F2D9AD; text-align:left;" rowspan=4 | '''{{class link|Soldier}}<br />{{class link|Demoman}}'''
 
! rowspan=4 | {{Icon item|Half-Zatoichi|icon-size=75px}} <br /> {{item link|Half-Zatoichi}}
 
! rowspan=4 | {{Icon item|Half-Zatoichi|icon-size=75px}} <br /> {{item link|Half-Zatoichi}}
| {{c|-|Added:}} No random crits
+
| {{c|+|Changed:}} Honorbound deals 50 self-damage when holstered before it kills (Before, the weapon would be unable to be holstered if it didn't kill)
 +
|-
 +
| {{c|-|Added:}} No random critical hits
 
|-
 
|-
 
| {{c|=|Changed:}} Now considered a sword (increased holster and deploy time and increased range)
 
| {{c|=|Changed:}} Now considered a sword (increased holster and deploy time and increased range)
Line 395: Line 405:
 
| {{c|=|Changed:}} 100% life restore on kill changed to 50% health gain on kill that can result in overheal
 
| {{c|=|Changed:}} 100% life restore on kill changed to 50% health gain on kill that can result in overheal
 
|-
 
|-
| {{c|+|Changed:}} Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
+
| style="background:#F2D9AD; text-align:left;" rowspan=1 | '''{{class link|Soldier}}<br />{{class link|Pyro}}<br />{{class link|Heavy}}<br />{{class link|Engineer}}'''
|-
 
! style="background: #F2D9AD;" rowspan=1| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
 
 
! rowspan=1 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
 
! rowspan=1 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
 
| {{c|+|Changed:}} No longer auto-fires when fully loaded. Shots can be held and released at will.
 
| {{c|+|Changed:}} No longer auto-fires when fully loaded. Shots can be held and released at will.
Line 409: Line 417:
 
File:Postcard beach.png|"Greetings from Slurry Beach"
 
File:Postcard beach.png|"Greetings from Slurry Beach"
 
File:Postcard bombshop.png|"Bombs delivered by cart, the way they were meant to be, at...Granny's World Headquarters"
 
File:Postcard bombshop.png|"Bombs delivered by cart, the way they were meant to be, at...Granny's World Headquarters"
File:Postcard library.png|"Visit the Teufort Public Library - Home of the World's Largest Continuously Burning Book Fire!
+
File:Postcard library.png|"Visit the Teufort Public Library - Home of the World's Largest Continuously Burning Book Fire!"
File:Postcard merasmus.png|"Merasmus's Ancient Sumerican Carnival"
+
File:Postcard merasmus.png|"Merasmus's Ancient Sumerian Carnival"
 
File:Postcard outletmall.png|"Mann Co. Recalled Product Outlet Mall"
 
File:Postcard outletmall.png|"Mann Co. Recalled Product Outlet Mall"
 
File:Postcard poopyjoe.png|"Poopy Joe's Rapid Descent"
 
File:Postcard poopyjoe.png|"Poopy Joe's Rapid Descent"
 
File:Postcard raccoon.png|"The John Doe Raccoon Sanctuary"
 
File:Postcard raccoon.png|"The John Doe Raccoon Sanctuary"
File:Postcard tomjones.png|"Hey Dummy! Visit The Tom Jones Museum
+
File:Postcard tomjones.png|"Hey Dummy! Visit The Tom Jones Museum"
 
</gallery>
 
</gallery>
  
Line 424: Line 432:
  
 
{{Tough Break Update Nav}}
 
{{Tough Break Update Nav}}
 +
{{Smissmas Events Nav}}
 
{{Major Updates Nav}}
 
{{Major Updates Nav}}
  
 
[[Category:Events]]
 
[[Category:Events]]

Latest revision as of 15:02, 28 October 2024

This article is for content released in the update. For the patch itself, see December 17, 2015 Patch.
Tough Break Update.png
The New Mexico Department of Labor has found the Administrator in violation of every safety law they have, including 106 violations of the Employee Electroshock (Face, Trunk and Genital) Protection Act and 496 unexplained workplace disappearances. This means Miss Pauling has been state-mandated to take her first vacation in... well, ever. It also means she'll still be working round the clock, since those kill-contracts won't assign themselves.
— Tough Break Update publicity blurb

The Tough Break Update was a major seasonal update added in the 2015 Smissmas season that spanned from December 17, 2015 to April 11, 2016.

The update introduced 4 new weapon collections, 15 community-created new cosmetics, 4 community-created new maps, and 3 new taunts. It also added the Tough Break Campaign, a three-month contract campaign which allows players to complete 26 skill-based challenges to unlock one-of-a-kind weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Campaign, players had to obtain the Tough Break Campaign Pass, which was available for purchase in the Mann Co. Store. Players were invited to fulfill contracts ostensibly handed out by Miss Pauling via postcards on her state-mandated vacation.

Additional content was further added in the December 22, 2015 Patch, such as the Festivizer.

Additions

Maps

Main article: List of maps
Name Picture Game mode File name
Highpass KOTH Highpass.jpg King of the Hill
Controlpoint.png
koth_highpass
Landfall Ctf landfall rc0005.jpg Capture the Flag
Intel blu idle.png
ctf_landfall
Snowycoast Pl snowycoast.jpg Payload
BLU Snowycoast Bombcart.png
pl_snowycoast
Vanguard Cp vanguard.png Control Point
Controlpoint.png
cp_vanguard

Cosmetics

Main article: Cosmetic items
Bonk Batter's Backup Bonk Batter's Backup
Hot Heels Hot Heels
Diplomat Diplomat
Shin Shredders Shin Shredders
Siberian Sweater Siberian Sweater
Winter Backup Winter Backup
Berlin Brain Bowl Berlin Brain Bowl
Bunnyhopper's Ballistics Vest Bunnyhopper's Ballistics Vest
Medical Monarch Medical Monarch
A Hat to Kill For A Hat to Kill For
Chicago Overcoat Chicago Overcoat
Leaderboard class soldier.png Soldier
Leaderboard class heavy.png Heavy
Gift Bringer Gift Bringer
A Well Wrapped Hat A Well Wrapped Hat
Chill Chullo Chill Chullo
Patriot Peak Patriot Peak

Weapon skins

Weapon skins feature randomly positioned patterns and randomly generated stickers. Only one of the possible placements is shown below.

Harvest Collection

Gentlemanne's Collection

Pyroland Collection

Warbird Collection

Taunts

Main article: Taunts
Bad Pipes Bad Pipes
Bucking Bronco Bucking Bronco
Mannrobics Mannrobics

Tools

Main article: Tools
Pyroland Weapons Case Pyroland Weapons Case
Smissmas 2015 Festive Gift Smissmas 2015 Festive Gift
Strange Count Transfer Tool Strange Count Transfer Tool
Tough Break Campaign Pass Tough Break Campaign Pass
Tough Break Cosmetic Case Tough Break Cosmetic Case
Tough Break Cosmetic Key Tough Break Cosmetic Key
Tough Break Key Tough Break Key
Warbird Weapons Case Warbird Weapons Case
Festivizer Festivizer
Notes  Added in the December 22, 2015 Patch.

Tweaked Classes

Class Changes
Pictogram plus.png Added: Extinguishing a teammate will now return 20 health to the Pyro.
Pictogram plus.png Changed: The base Flame Thrower's damage fall off over distance has been decreased, resulting in higher damage output at range
Pictogram minus.png Changed: Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground
Pictogram plus.png Added: Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate)
Pictogram plus.png Changed: Shield bash now deals damage at all ranges, scaled by distance
Pictogram comment.png Changed: Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
Pictogram minus.png Changed: All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
Pictogram plus.png Changed: Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine
Pictogram minus.png Added: After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again
Pictogram plus.png Added: Medics now have slightly higher health regeneration when healing a hurt patient
Pictogram plus.png Changed: During setup time, ÜberCharge build rate is now increased by 3x
Pictogram comment.png Added: The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
Pictogram plus.png Added: Upon spawning, friendly players (including disguised Spies) will show an outline for 10 seconds
Pictogram plus.png Changed: Base weapon switch speed changed from 0.67 seconds to 0.5 seconds

Tweaked Weapons

Class Weapon Changes
Mad Milk
Mad Milk
Pictogram plus.png Added: Extinguishing an ally will now reduce the cool down by 20%
Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram plus.png Changed: Increased health recovered on hit to +5 (from +3)
Wrap Assassin
Wrap Assassin
Pictogram plus.png Added: +25% increase in recharge rate
Pictogram plus.png Changed: Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
Pictogram plus.png Changed: Reduced damage penalty to 65% (from 70%)
Beggar's Bazooka
Beggar's Bazooka
Pictogram minus.png Added: -20% blast radius penalty
Air Strike
Air Strike
Pictogram minus.png Changed: Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
Concheror
Concheror
Pictogram plus.png Changed: Increased health regeneration rate to 4 (from 2). Regeneration rate is now decreased if player has been recently damaged.
B.A.S.E. Jumper
B.A.S.E. Jumper
Pictogram minus.png Removed: Hidden property of up draft when on fire
Market Gardener
Market Gardener
Pictogram minus.png Added: 20% slower firing speed
Degreaser
Degreaser
Pictogram plus.png Removed: 10% damage penalty
Pictogram minus.png Added: +25% airblast cost
Pictogram minus.png Changed: No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
Pictogram minus.png Changed: Increased afterburn penalty to 66% (from 25%)
Phlogistinator
Phlogistinator
Pictogram plus.png Removed: 10% damage penalty
Pictogram plus.png Added: When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects
Axtinguisher
Axtinguisher
Pictogram plus.png Changed Now crits all burning enemies (Previous version could only crit from behind and mini-crit from the front)
Pictogram comment.png Changed Reduced damage penalty to 33% (from 50%) and now applies to all enemies, not just non-burning ones
Pictogram minus.png Added 20% slower firing speed
Pictogram minus.png Added 75% slower deploy speed
Loose Cannon
Loose Cannon
Pictogram minus.png Changed: Reduced projectile speed (now a visible attribute)
Pictogram minus.png Changed: Reduced cannon impact damage to 50 (from 60)
Pictogram minus.png Changed: Damage now scales with distance
Pictogram minus.png Changed: Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
Chargin' Targe
Chargin' Targe
Pictogram minus.png Changed: Reduced blast resistance to 30% (from 40%)
Pictogram minus.png Removed: Afterburn immunity
Splendid Screen
Splendid Screen
Pictogram plus.png Added: +50% faster charge recharge rate
Pictogram plus.png Changed: Increased blast resistance to 20% (from 15%)
Tide Turner
Tide Turner
Pictogram minus.png Changed: Now grants mini-crit instead of full-crit on charge bash
Pictogram minus.png Changed: Reduced all resistances to 15% (from 25%)
Quickiebomb Launcher
Quickiebomb Launcher
Pictogram plus.png Changed: Increased fizzle time to 4 seconds (from 2)
Ullapool Caber
Ullapool Caber
Pictogram plus.png Changed: Increased base melee damage to 55 (from 35)
Pictogram minus.png Added: 20% slower firing speed
Pictogram minus.png Added: 100% slower deploy speed
Claidheamh Mòr
Claidheamh Mòr
Pictogram plus.png Added: +25 health on kill
Pictogram plus.png Removed: -15 health penalty on wearer
Pictogram minus.png Added: 15% damage vulnerability on wearer while weapon is active
Pictogram minus.png Removed: 0.5 second longer charge duration
Persian Persuader
Persian Persuader
Pictogram plus.png Added: Ammo pickups now replenish charge
Pictogram plus.png Added: Melee hits replenish 20% of your charge meter
Pictogram minus.png Added: 80% reduced primary and secondary ammo on wearer
Pictogram minus.png Removed: Ammo pickups granting health instead of ammo
Gloves of Running Urgently
Gloves of Running Urgently
Pictogram minus.png Added: 50% slower holster speed
Fists of Steel
Fists of Steel
Pictogram plus.png Removed: 20% slower deploy speed
Pictogram minus.png Added: 100% slower holster speed
Warrior's Spirit
Warrior's Spirit
Pictogram plus.png Added: +30% damage bonus
Pictogram plus.png Removed: -20 max health on wearer
Pictogram comment.png Changed: +10 health on hit to +50 health on kill
Pictogram minus.png Added: 30% damage vulnerability on wearer while weapon is active
Eviction Notice
Eviction Notice
Pictogram plus.png Added: 15% faster movement speed on wearer while weapon is active
Pictogram minus.png Added: 20% damage vulnerability on wearer while weapon is active
Pictogram minus.png Changed: Reduced faster firing speed bonus to 40% (from 50%)
Rescue Ranger
Rescue Ranger
Pictogram minus.png Changed: Reduced healing per bolt to 60 (from 75)
Jag
Jag
Pictogram minus.png Added: -33% damage penalty against buildings (Now takes 3 hits to destroy a Sapper)
Crusader's Crossbow
Crusader's Crossbow
Pictogram plus.png Added: Healing a player with a syringe now grants a small amount of ÜberCharge
Quick-Fix
Quick-Fix
Pictogram minus.png Added: Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
Pictogram comment.png Changed: Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
Vaccinator
Vaccinator
Pictogram plus.png Changed: Increased faster ÜberCharge build rate to 67% (from 50%)
Pictogram plus.png Changed: Reduced overhealed ÜberCharge build rate penalty to 33% (from 66%) (As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective)
Pictogram minus.png Removed: +10% health regeneration on proper resist
Amputator
Amputator
Pictogram plus.png Added: Healing done with the taunt now grants small amounts of ÜberCharge
Pictogram comment.png Changed: Taunt can now be activated by alt-fire
Huntsman
Huntsman
Pictogram plus.png Changed: Can be fired while off the ground
Jarate
Jarate
Pictogram plus.png Added: Extinguishing an ally now reduces the cooldown by 20%
Cozy Camper
Cozy Camper
Pictogram plus.png Changed: Increased health regeneration rate to 4 (from 1). Regeneration rate is now decreased if player has been recently damaged.
Cleaner's Carbine
Cleaner's Carbine
Pictogram comment.png Added: Added 'CRIKEY' meter which is filled by dealing damage
Pictogram comment.png Changed: Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
Pictogram plus.png Changed: Reduced slower firing speed penalty to 20% (from 35%)
Spy-cicle
Spy-cicle
Pictogram plus.png Changed: Fire immunity shield no longer appears when fire immunity is triggered
Dead Ringer
Dead Ringer
Pictogram plus.png Changed: Increased initial damage reduction when feigning death to 75% (from 50%)
Leaderboard class soldier.png Soldier
Leaderboard class pyro.png Pyro
Reserve Shooter
Reserve Shooter
Pictogram comment.png Changed: No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15% (Faster switch-from speed is hidden)
Pictogram minus.png Changed: No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
Leaderboard class soldier.png Soldier
Leaderboard class demoman.png Demoman
Half-Zatoichi
Half-Zatoichi
Pictogram plus.png Changed: Honorbound deals 50 self-damage when holstered before it kills (Before, the weapon would be unable to be holstered if it didn't kill)
Pictogram minus.png Added: No random critical hits
Pictogram comment.png Changed: Now considered a sword (increased holster and deploy time and increased range)
Pictogram comment.png Changed: 100% life restore on kill changed to 50% health gain on kill that can result in overheal
Leaderboard class soldier.png Soldier
Leaderboard class pyro.png Pyro
Leaderboard class heavy.png Heavy
Leaderboard class engineer.png Engineer
Panic Attack
Panic Attack
Pictogram plus.png Changed: No longer auto-fires when fully loaded. Shots can be held and released at will.

Gallery

See also

External links