Difference between revisions of "Magic spells"

From Team Fortress Wiki
Jump to: navigation, search
m (Bugs: cappo)
(They actually changed it based on my request!!!!)
 
(89 intermediate revisions by 33 users not shown)
Line 1: Line 1:
{{hatnote|Not to be confused with the [[Halloween spells]].}}
+
{{Other uses|this=the special Halloween pickups|for=the tool items|Halloween Spells}}
  
 
{{Quotation|'''Redmond Mann'''|Grab the spells! Cast them on Blutarch's idiot army!|sound=Sf13 redmond spells05.wav}}
 
{{Quotation|'''Redmond Mann'''|Grab the spells! Cast them on Blutarch's idiot army!|sound=Sf13 redmond spells05.wav}}
 
[[File:Spellbook No Spell.png|right|thumb|"No Spell" HUD icon]]
 
[[File:Spellbook No Spell.png|right|thumb|"No Spell" HUD icon]]
  
When playing on [[Helltower]], [[Hellstone]], [[Pit of Death]], or  [[Carnival of Carnage]], players who have the [[Spellbook Magazine]], [[Fancy Spellbook]], or the [[Fireproof Secret Diary]] equipped can cast Magic Spells that they can pick up around these maps. These Magic Spells vary greatly, from launching a player into the air to briefly turning invisible to summoning [[MONOCULUS]].
+
'''Magic Spells''' are [[Pickups|pickup]] items unique to the [[Halloween map|Haunted maps]]. They were introduced in [[Helltower]] and are found on several later Haunted Halloween maps.
  
Several normal Magic Spells have multiple charges. Rare Magic Spells only have a single charge, and using one unlocks the [[Halloween achievements#2013|Helltower: Hell's Spells]] achievement. All Magic Spell effects are team-colored, and each has its own killfeed icon.
+
; Maps with Magic Spells
 +
{{Maps with spells}}
  
On Helltower, normal Magic Spells can be found by pushing the cart, dropped when a player dies, or spawned randomly around the map during Witching Hour. Rare Magic Spells are found by crossing the bridges to the clocktower during the Witching Hour, killing the [[Environmental death#Skeleton|Skeleton King]], or while in [[Helltower#Hell|Hell]].  
+
When playing on maps with Magic Spells, players who have the [[Spellbook Magazine]], [[Fancy Spellbook]], or the [[Fireproof Secret Diary]] equipped can cast Magic Spells that they can pick up around these maps. These Magic Spells vary greatly, from launching a player into the air to briefly turning invisible to summoning [[MONOCULUS]].
  
On Hellstone, many normal Magic Spells spawn at fixed points around the map. However, only four rare Magic Spells may be picked up in any single round. Three rare Magic Spells are located locked areas of the map and are unlocked only as carts and time progress: one in the ground floor of Horsemanns House, which opens at the second capture point, one other in the gated side tunnel to the final point, and the third one on the lean-to rooftop over the gates of RED's final spawn. A forth rare Magic Spell drops when the Skeleton King is defeated.
+
Several normal Magic Spells have multiple charges. Rare Magic Spells only have a single charge, and using one unlocks the [[Halloween achievements#2013|Helltower: Hell's Spells]] achievement. All Magic Spell effects are team-colored, and each has its own killfeed icon (except Overheal and Stealth). Players cannot pick up a Magic Spell if they already have one, but can always pick up a Rare Magic Spell regardless.
  
On Carnival of Carnage, normal Magic Spells also spawn at fixed points around the map and one rare Magic Spell spawns at a slower rate at the ticket pickup.
+
== Strategy ==
 +
{{main|Community Halloween maps strategy#Magic spells|l1=Community Halloween maps strategy: Magic spells}}
  
== Renders of Spellbook pickups ==
+
== Pickups ==
<gallery>
+
<gallery perrow=3>
 
File:Spellbook Pickup.png|Book style
 
File:Spellbook Pickup.png|Book style
 
File:Spellbook Pickup 2.png|Crystal ball style
 
File:Spellbook Pickup 2.png|Crystal ball style
 +
File:Spellbook Pickup 5.png|Flask style
 
File:Spellbook Pickup 3.png|Book style (Rare Spell)
 
File:Spellbook Pickup 3.png|Book style (Rare Spell)
 
File:Spellbook Pickup 4.png|Crystal ball style (Rare Spell)
 
File:Spellbook Pickup 4.png|Crystal ball style (Rare Spell)
 +
File:Spellbook Pickup 6.png|Flask style (Rare Spell)
 
</gallery>
 
</gallery>
  
 
== Regular Magic Spells ==
 
== Regular Magic Spells ==
* '''Fireball''': Two charges. Shoots a ball of fire that sets enemies on fire in a large radius. Not affected by gravity, similar to rockets except they cannot be reflected by a compression blast. The mercenary will say "caputus crepitus" while performing the spell.
+
{{Anchor|Fireball}}<!--TF_Spell_Fireball-->
<gallery>
+
* '''Fireball''': Two charges. Shoots a ball of fire that sets enemies on fire in a large radius. Not affected by gravity, similar to rockets except they cannot be reflected by a compression blast. The attack deals 100 damage and sets the target on fire for 5 seconds. The mercenary says "caputus crepitus" while performing the spell.
 +
<gallery class=dark>
 
File:Blue fire Active.jpg|BLU projectile
 
File:Blue fire Active.jpg|BLU projectile
 
File:Spellbook Fireball.png|HUD icon
 
File:Spellbook Fireball.png|HUD icon
Line 30: Line 35:
 
</gallery>
 
</gallery>
  
* '''Teleport''': Two charges. Fires a dark smoke-like ball that teleports the spell-caster to wherever it lands when it comes in contact with a surface. Also heals the user for 30 health on use. The projectile arcs under gravity. Hitting an enemy player will deal a small amount of damage. Cannot be used to enter the enemy spawnroom. The mercenary will say "ipsum instantarium" while performing the spell.
+
{{Anchor|Blast Jump}}<!--TF_Spell_BlastJump-->
<gallery>
+
* '''Blast Jump''': Two charges. Propels the spell-caster into the air, high enough to cause [[fall damage]] on landing. Can be used in the air. Also heals the user for 25 health and deals 4-12 damage to nearby opponents in a small radius on use. The mercenary says "amplus tripudio" while performing the spell.
File:Teleport Active 1.jpg|Projectile
+
<gallery class=dark>
File:Teleport Active 2.jpg|Teleportation effect
 
File:Spellbook Teleport.png|HUD icon
 
File:Teleport kill icon.png|Kill icon
 
</gallery>
 
 
 
* '''Blast Jump''': Two charges. Propels the spell-caster into the air, high enough that [[Fall Damage|falling damage]] will result. Can be used in the air. Also heals the user for 25 health on use. The mercenary will say "amplus tripudio" while performing the spell. Will also damage nearby opponents (at melee range) for 11 damage
 
<gallery>
 
 
File:Super jump active.jpg|Effect
 
File:Super jump active.jpg|Effect
 
File:Spellbook Superjump.png|HUD icon
 
File:Spellbook Superjump.png|HUD icon
Line 45: Line 43:
 
</gallery>
 
</gallery>
  
* '''Uber Heal''': Single charge. ÜberCharges the spell-caster and all allies within 275 HU and quickly refills their health up to an overhealed amount of up to twice their maximum health. The uber lasts for 1 second and healing lasts for 3 seconds. The Heavy will not reach 600 health in a single spell cast due to the spell timing out beforehand, but a subsequent cast can. The mercenary will say "barpo kabalto" while performing the spell.
+
{{Anchor|Overheal}}<!--TF_Spell_OverHeal-->
<gallery>
+
* '''Overheal''': Single charge. ÜberCharges the spell-caster and all allies within 275 [[Hammer unit]]s and quickly refills their health up to an overhealed amount of up to twice their maximum health. The Über lasts for 1 second and healing lasts for 3 seconds. The Heavy does not reach 600 health in a single spell cast due to the spell timing out beforehand, but a subsequent cast can. Also pushes back enemies from the user. The mercenary says "barpo kabalto" while performing the spell.
 +
<gallery class=dark>
 
File:Ubercharge active (2).jpg|Effect
 
File:Ubercharge active (2).jpg|Effect
 
File:Spellbook Healing Aura.png|HUD icon
 
File:Spellbook Healing Aura.png|HUD icon
 
</gallery>
 
</gallery>
  
* '''Ball O' Bats''': Two charges. Shoots a glowing ball that quickly falls in a steep arch, exploding in a small radius upon impact. Enemies hit will be assaulted by bats, causing them to fly into the air and [[bleed]]. The mercenary will say "deus invictus" while performing the spell.
+
{{Anchor|Swarm of Bats}}<!--TF_Spell_Bats-->
<gallery>
+
* '''Swarm of Bats''': Two charges. Shoots a glowing ball that quickly falls in a steep arch, exploding in a small radius upon impact. Enemies hit are assaulted by bats, causing them to fly into the air and [[Bleeding|bleed]] while melting the [[Spy-cicle]] if equipped. The attack deals 40 damage and targets bleed for 3 seconds. The mercenary says "deus invictus" while performing the spell. This spell does not appear on [[Carnival of Carnage]].
 +
<gallery class=dark>
 
File:Bats active.jpg|Projectile
 
File:Bats active.jpg|Projectile
 
File:Spellbook Ball O' Bats.png|HUD icon
 
File:Spellbook Ball O' Bats.png|HUD icon
Line 58: Line 58:
 
</gallery>
 
</gallery>
  
* '''Pumpkin MIRV''': Single charge. Throws a bomb that produces a ring of small team-colored [[pumpkin bomb]]s once it hits something. The pumpkin bombs produced will only explode and deal damage when shot by the spell-caster's team; if they are shot by the other team, they simply disappear. Note that these pumpkins cause damage to all players, regardless of team color. The mercenary will say "pactum diabolus" while performing the spell.
+
{{Anchor|Pumpkin MIRV|Pumpkin}}<!--TF_Spell_MIRV-->
<gallery>
+
* '''Pumpkin MIRV''': Single charge. Throws a bomb that produces a ring of small team-colored [[pumpkin bomb]]s once it hits something; if it hits a player, it immediately explodes. The pumpkin bombs produced only explode and deal damage when shot by the spell-caster's team; if they are shot by the other team, they simply disappear. Note that these pumpkins can also cause damage to the spell-caster or any teammate that detonates them, however, they do not affect nearby teammates should the spell-caster detonate them and vice versa, unless [[friendly fire]] is enabled. Pumpkin bombs that did not explode disappear after 40 seconds. The mercenary says "pactum diabolus" while performing the spell.
 +
<gallery class=dark>
 
File:Pumpkin bombs active 1.jpg|Initial explosion
 
File:Pumpkin bombs active 1.jpg|Initial explosion
 
File:Pumpkin Bomb active 2.jpg|Primed pumpkin bombs
 
File:Pumpkin Bomb active 2.jpg|Primed pumpkin bombs
Line 67: Line 68:
 
</gallery>
 
</gallery>
  
* '''Stealth''': Single charge. Temporarily cloaks the spell-caster for 8 seconds. The spell-caster is fully able to attack but is unable to push the cart while under the effects of the spell. Also heals the user for 40 health on use.   [[Skeletons]] are not affected and will still attack the spell-caster even if invisible. The mercenary will say "barpo invisium" while performing the spell.
+
{{Anchor|Stealth|Invisibility}}<!--TF_Spell_Stealth-->
<gallery>
+
* '''Stealth''': Single charge. Temporarily [[cloak]]s the spell-caster for 8 seconds. The spell-caster is unable to push the cart, capture a control point, or block either while under the effects of the spell. The caster is fully able to attack, but attacking immediately breaks the spell. The spell also heals the user for 40 health on use. [[Skeletons]] are not affected and can still attack the spell-caster even if invisible. The mercenary says "barpo invisium" when casting the spell.
 +
<gallery class=dark>
 
File:Invisibility Active.jpg|Effect
 
File:Invisibility Active.jpg|Effect
 
File:Spellbook Invisibility.png|HUD icon
 
File:Spellbook Invisibility.png|HUD icon
 +
</gallery>
 +
 +
{{Anchor|Shadow Leap}}<!--TF_Spell_Teleport-->
 +
* '''Shadow Leap''': Two charges. Fires a dark smoke-like ball that teleports the spell-caster to wherever it lands when it comes in contact with a surface. Also heals the user for 30 health on use. The projectile arcs under gravity. Hitting an enemy player deals 10 damage. Cannot be used to enter the enemy spawnroom. The mercenary says "ipsum instantarium" while performing the spell. This spell only appears on [[Helltower]] and [[Sandcastle]].
 +
<gallery class=dark>
 +
File:Teleport Active 1.jpg|Projectile
 +
File:Teleport Active 2.jpg|Teleportation effect
 +
File:Spellbook Teleport.png|HUD icon
 +
File:Teleport kill icon.png|Kill icon
 
</gallery>
 
</gallery>
  
 
== Rare Magic Spells ==
 
== Rare Magic Spells ==
* '''Summon [[MONOCULUS]]''': Fires a skull at the area. Upon impact, summons a ghostly team-colored MONOCULUS (smaller than the normal MONOCULUS) that begins to attack enemies. Should both teams summon a MONOCULUS, they will attack each other when there are no players of the opposite team to attack. The mercenary will say "invokum MONOCULUS" while performing the spell.
+
{{Anchor|Summon MONOCULUS|MONOCULUS|Monoculus}}<!--TF_Spell_SpawnBoss-->
<gallery>
+
* '''Summon [[MONOCULUS]]''': Fires a skull at the area. Upon impact, summons a ghostly team-colored MONOCULUS (smaller than the normal MONOCULUS) that floats upwards a fixed height and attacks enemies. Should both teams summon a MONOCULUS, they attack each other when there are no players of the opposite team to attack. Unlike the real MONOCULUS, the one created by this spell does not move. The mercenary says "invokum {{botignore|monoculus}}" while performing the spell. This spell can only be obtained from Rare Spell pickups.
 +
<gallery class=dark>
 
File:Monoculus active.jpg|A summoned MONOCULUS
 
File:Monoculus active.jpg|A summoned MONOCULUS
 
File:Spellbook Summon MONOCULUS.png|HUD icon
 
File:Spellbook Summon MONOCULUS.png|HUD icon
Line 81: Line 93:
 
</gallery>
 
</gallery>
  
* '''Summon [[Skeletons]]''': Fires a skull at the area. Upon impact, explodes into several team-colored Skeletons which begin to attack enemies. If not destroyed, skeletons suicide after 30 seconds have passed. The mercenary will say "mortis animataris" while performing the spell.
+
{{Anchor|Skeletons Horde|Skeletons|Skeleton}}<!--TF_Spell_SkeletonHorde-->
<gallery>
+
* '''[[Skeletons|Skeleton]] Horde''': Fires a skull at the area. Upon impact, explodes into several team-colored Skeletons which begin to attack enemies. If not destroyed, skeletons suicide after 30 seconds have passed. The mercenary says "mortis animataris" while performing the spell. This spell does not appear on [[Carnival of Carnage]]. This spell can only be obtained from Rare Spell pickups.
 +
<gallery class=dark>
 
File:Skeletons active1.jpg|Initial impact
 
File:Skeletons active1.jpg|Initial impact
 
File:Skeletons active 2.jpg|Skulls on the floor
 
File:Skeletons active 2.jpg|Skulls on the floor
Line 90: Line 103:
 
</gallery>
 
</gallery>
  
* '''Ball O' Lightning''': Fires a wave of electricity that continuously damages enemies it touches and sucks them in. It will vanish after a certain amount of time or if it directly hits a large obstacle. The mercenary will say "imputum fulumenus" while performing the spell.
+
{{Anchor|Ball O' Lightning|Lightning Ball}}<!--TF_Spell_LightningBall-->
<gallery>
+
* '''Ball O' Lightning''': Fires a wave of electricity that continuously deals 20 damage to enemies it touches and sucks them in. It vanishes after a certain amount of time or if it directly hits a large obstacle. The mercenary says "imputum fulmenus" while performing the spell.
 +
<gallery class=dark>
 
File:Electric Active.jpg|Projectile
 
File:Electric Active.jpg|Projectile
 
File:Spellbook Tesla Bolt.png|HUD icon
 
File:Spellbook Tesla Bolt.png|HUD icon
Line 97: Line 111:
 
</gallery>
 
</gallery>
  
* '''Meteor Storm''': Fires a fire ball. Upon impact, summons several meteors above the targeted area, which do massive damage to enemies in a range about 1.5 times the size of a capture point. The mercenary will say "seismela tremoro" while performing the spell.
+
{{Anchor|Meteor Shower}}<!--TF_Spell_Meteor-->
<gallery>
+
* '''Meteor Shower''': Fires a fire ball. Upon impact, summons several meteors above the targeted area, which does 100 damage continuously to enemies in a range about 1.5 times the size of a capture point. The mercenary says "seismela tremoro" while performing the spell.
 +
<gallery class=dark>
 
File:Fire rain Active.jpg|Effect
 
File:Fire rain Active.jpg|Effect
 
File:Spellbook Meteor Shower.png|HUD icon
 
File:Spellbook Meteor Shower.png|HUD icon
Line 104: Line 119:
 
</gallery>
 
</gallery>
  
* '''Minify''': Causes the spell-caster to shrink and gain a big head. Results in the spell-caster becoming more difficult to hit, gaining a significant boost to their movement, attack, and reload speed, taking greatly increased [[knockback]], having unlimited jumping capacity, and switching over to third-person camera. Also heals the user for 100 health on use. Spell-casters under the effect of Minify can also enter tiny mouse holes that teleport them to opposite ends of the map. The mercenary will say "paidum celeris" while performing the spell.
+
{{Anchor|Power Up|Minify|Small}}<!--TF_Spell_Athletic-->
<gallery>
+
* '''Minify''': Causes the spell-caster to shrink and gain a big head. Results in the spell-caster becoming more difficult to hit, gaining a significant boost to their movement, attack, and reload speed, taking greatly increased [[knockback]], having unlimited jumping capacity, and switching over to third-person camera. Also heals the user for 100 health on use. Spell-casters under the effect of Minify can also enter tiny mouse holes that teleport them to opposite ends of the map and any kills performed while under the spell's effect display its kill icon on the killfeed, regardless of weapon used. If the caster is on a slope or near a structure or prop when this spell runs out, they can suffer a crush death. The mercenary says "paidum celeris" while performing the spell.
 +
<gallery class=dark>
 
File:Shrink active.jpg|Effect
 
File:Shrink active.jpg|Effect
 
File:Mousehole entrance 1.jpg|Mousehole warps
 
File:Mousehole entrance 1.jpg|Mousehole warps
Line 112: Line 128:
 
</gallery>
 
</gallery>
  
== Kart Magic Spells ==
+
== Bumper Cars Magic Spells ==
While competing in the bumper-kart minigames of Carnival of Carnage, a different set of spells are available.
+
While riding in a [[Bumper Car|bumper car]], a different set of spells become available.  
  
* '''Bombinomicon Head''': Applies a bomb to the player's head, which does 50% damage upon exploding to the user and nearby enemies. It explodes either when its timer runs out or the user makes a head-on collision with an enemy.
+
{{Anchor|Bombinomicon Head|Bomb Head}}
 +
* '''Bomb Head''': Applies a bomb to the player's head, which does 50% damage upon exploding to the user and nearby enemies. It explodes if the user makes a head-on collision with an enemy, or automatically after 10 seconds<ref>game\shared\tf\halloween\tf_weapon_spellbook.cpp:L1538-1544</ref>.
 +
<gallery class=dark>
 +
File:Bumbercar Bombhead Spell Activated.png|Effect
 +
File:Bombhead icon.png|HUD icon
 +
</gallery>
  
* '''Boxing Rocket''': Fires a giant boxing glove forwards, similar to a rocket. Has a range of about four car lengths. The mercenary will say "deus invictus" while performing the spell.
+
{{Anchor|Boxing Rocket|Boxing Glove}}
 +
* '''Boxing Rocket''': Fires a giant boxing glove forwards that knocks opponents far away and causes 50% damage<ref>game\shared\tf\halloween\tf_weapon_spellbook.cpp:L3363</ref>. Has a range of about four car lengths. The mercenary says "deus invictus" while performing the spell.
 +
<gallery class=dark>
 +
File:Bumbercar PunchGlove Spell Activated.png|Effect
 +
File:Punchglove icon.png|HUD icon
 +
</gallery>
  
* '''B.A.S.E. Jump''': A variant of the Blast Jump spell where a [[B.A.S.E. Jumper]] parachute is used, allowing the player to fall slowly until they reach the floor. Pressing the jump button will stow the parachute and end the spell early; the parachute cannot be reactivated in the same way. The mercenary will say "amplus tripudio" while performing the spell.
+
{{Anchor|B.A.S.E. Jump|Parachute}}
 +
* '''B.A.S.E. Jump''': A variant of the Blast Jump spell where a [[B.A.S.E. Jumper]] parachute is used, allowing the player to fall slowly until they reach the floor. Pressing the jump button stows the parachute and ends the spell early; the parachute cannot be reactivated in the same way. Activating the spell near an enemy launches them a small distance as well. The mercenary says "amplus tripudio" while performing the spell.
 +
<gallery class=dark>
 +
File:Bumbercar Parachute Spell Activated.png|Effect
 +
File:Parachute icon.png|HUD icon
 +
</gallery>
  
* '''Uber Heal''': Operates differently than the normal variant. It heals 50% damage instantly and leaves the player invulnerable for significantly longer. It also does not affect teammates. The mercenary will say "barpo kabalto" while performing the spell.
+
{{Anchor|Bumper Car Overheal|Car Overheal}}
 +
* '''Overheal''': Operates differently than the normal variant. It heals 50% damage instantly and leaves the player invulnerable for significantly longer. It also does not affect teammates. The mercenary says "barpo kabalto" while performing the spell.
 +
<gallery class=dark>
 +
File:Bumbercar Uber Spell Activated.png|Effect
 +
File:Spellbook Healing Aura.png|HUD icon
 +
</gallery>
  
 
== Related achievements ==
 
== Related achievements ==
 
{{See also|Obtaining Halloween achievements}}
 
{{See also|Obtaining Halloween achievements}}
=== [[File:Pumpkin.png|20px|link=Bereavements]] [[Bereavements]] ===
 
  
 +
=== {{Achiev type link|bereavements}} ===
 
{{Achievement table
 
{{Achievement table
| col1 =
+
| 1 = {{Show achievement|Halloween|Helltower- Spelling Spree}}
{{Show achievement|Halloween|Helltower- Spelling Spree}}
+
| 2 = {{Show achievement|Halloween|Helltower- Hell's Spells}}
 
 
| col2 =
 
{{Show achievement|Halloween|Helltower- Hell's Spells}}
 
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
'''{{Patch name|10|29|2013}} ([[Scream Fortress 2013]])'''
+
{{Update history|
* Added new Halloween Map: [[Helltower]].
+
'''{{Patch name|10|29|2013}}''' ([[Scream Fortress 2013]])
 +
* Added a Halloween Map: [[Helltower]].
 
** Equip a spell book and cast spells against your enemies.
 
** Equip a spell book and cast spells against your enemies.
 
** Spells can be found by pushing the cart, killing enemies, and during the Witching hour.
 
** Spells can be found by pushing the cart, killing enemies, and during the Witching hour.
Line 152: Line 186:
 
* Increased speed and damage of the lightning ball spell.
 
* Increased speed and damage of the lightning ball spell.
 
* Fixed some items and spell attributes showing incorrect expiration times.
 
* Fixed some items and spell attributes showing incorrect expiration times.
* Fixed being able to get into the enemy spawn with the teleport spell in Helltower.
+
* Fixed being able to get into the enemy spawn with the Shadow Leap spell in Helltower.
  
 
'''{{Patch name|6|11|2014}}'''
 
'''{{Patch name|6|11|2014}}'''
Line 166: Line 200:
 
* Reduced the number of Fireball spells granted to 2. (This was already the case; the Fireball spell has always had 2 charges ever since its introduction to the game.)
 
* Reduced the number of Fireball spells granted to 2. (This was already the case; the Fireball spell has always had 2 charges ever since its introduction to the game.)
 
* Updated the {{cvar|tf_spells_enabled}} [[Console variable|ConVar]]
 
* Updated the {{cvar|tf_spells_enabled}} [[Console variable|ConVar]]
** Removed the Teleport spell from the general spell list when spells are enabled outside of Helltower.
+
** Removed the Shadow Leap spell from the general spell list when spells are enabled outside of Helltower.
 
** Added rare spells to the general spell list, except Skeletons and Monoculus.
 
** Added rare spells to the general spell list, except Skeletons and Monoculus.
  
 
'''{{Patch name|11|4|2014}}'''
 
'''{{Patch name|11|4|2014}}'''
* Fixed the Teleport spell not appearing in Helltower.
+
* Fixed the Shadow Leap spell not appearing in Helltower.
 
* Fixed rare spells appearing in regular Helltower spellbook pick-ups.
 
* Fixed rare spells appearing in regular Helltower spellbook pick-ups.
  
Line 183: Line 217:
 
** Fixed a case where players could get outside the world.
 
** Fixed a case where players could get outside the world.
 
** Fixed not switching Heavies to their melee weapon.
 
** Fixed not switching Heavies to their melee weapon.
 +
}}
  
 
== Bugs ==
 
== Bugs ==
 
* Magic spells cannot be used if weapon switching is disabled, such as when under the restrictive effects of the [[Buffalo Steak Sandvich]] or [[Half-Zatoichi]].
 
* Magic spells cannot be used if weapon switching is disabled, such as when under the restrictive effects of the [[Buffalo Steak Sandvich]] or [[Half-Zatoichi]].
* The Ball O' Bats can hit ghosts of the enemy team, triggering the knockback and bleed visuals with no further effect.
+
* The Swarm of Bats can hit ghosts of the enemy team, triggering the knockback and bleed visuals with no further effect.
 
* When decloaking from the Stealth spell as a Spy, the sound of the decloak is the same as his currently equipped watch.
 
* When decloaking from the Stealth spell as a Spy, the sound of the decloak is the same as his currently equipped watch.
* Spectators can be caught in the Ball O' Lightning. They will be pushed around as if they were a player.
+
* Spectators can be caught in the Ball O' Lightning. They are pushed around as if they were a player.
* Multiple MONOCULUSes spawned by the same team will attack each other should there be no viable targets, of if they are spawned close enough to each other.
+
* Multiple MONOCULUSes spawned by the same team attack each other if there are no viable targets, or if they are spawned close enough to each other.
* As a [[Spy]], if disguised as a player who does not have a Spellbook equipped, you cannot pick up Spells until undisguised or disguised as someone who does have a Spellbook.
+
* A [[Spy]] disguised as a player who does not have a Spellbook equipped cannot pick up Spells until undisguised or disguised as someone who does have a Spellbook.
* While using the Minify spell, kills with the [[Eyelander]] or its variants will not add to the player's head count.
+
* The eye effect from the [[Eyelander]] does not cloak while under the effects of the Stealth spell.
* If the Minify spell wears off while the player's resized character model is within any solid entity (most often a ceiling), the player will forcibly suicide. This is to prevent players from being stuck in the environment.
+
* While using the Minify spell, kills with the [[Eyelander]] or its variants do not add to the player's head count.
* The spell throwing animation doesn't play at all.
+
* The spell animation for the playermodel does not play at all and instead puts the player in a melee pose.
 +
** If this is done with [[Spy]], it uses the [[Sharp Dresser]]'s idle animation.
 +
* When {{code|cl_flippedviewmodels 1}} is enabled, only the position of the viewmodel is changed - all spell projectiles still come from the right of the player's view.
 +
* Attacking with the [[Hot Hand]] does not decloak a player using the Stealth spell.
 +
* Using the Ball O' Lightning spell on an enemy in the Underworld (except [[Helltower]]) causes the text chat notification "[player] has escaped the underworld!" and the accompanying noise to play repeatedly, as well as give that enemy the invulnerability and healing buffs that escaping normally grants.
 +
* The Bomb Head spell reuses the voice lines from the Merasmus boss fight on [[Ghost Fort]], resulting in some voice lines erroneously telling the player to "run at that wizard", despite him not showing up in any of the bumper car sections.
 +
* Only kills with the Ball O' Lightning, direct kills with the Fireball, and kills while under the effects of the Minify spell count towards a [[Strange]] [[Haunted]] cosmetic in Carnival of Carnage.
 +
* While under the effects of Minify, the player can enter the "firstperson" [[List of useful console commands|console command]] to enter first person, even with {{code|sv_cheats}} set to {{code|0}}.
 +
 
 +
== Notes ==
 +
* The spells cannot be Crit boosted, however they can still be [[Critical hits#Mini-crits|mini-critboosted]] to deal additional damage.
 +
* If the Minify spell wears off while the player's resized character model is within any solid entity (most often a ceiling), the player forcibly commits suicide.
 +
** This is to prevent players from being stuck in the environment and getting [[Exploits|out of the map]].
  
 
== Trivia ==
 
== Trivia ==
* The Teleport spell functions similarly to the Translocator from the [[w:Unreal (series)|Unreal Tournament]] series.
 
 
* The acronym MIRV stands for [[w:Multiple independently targetable reentry vehicle|multiple independently targetable reentry vehicle]].
 
* The acronym MIRV stands for [[w:Multiple independently targetable reentry vehicle|multiple independently targetable reentry vehicle]].
* The Bombinomicon Head spell reuses the voice lines from the Merasmus boss fight on [[Ghost Fort]], resulting in some voice lines erroneously telling the player to "run at that wizard." despite him not showing up in any of the bumper car sections.
+
* The voice lines used for each spell are a mix of pseudo-Latin and pseudo-English words with minor connotations to the attached spell (note even the real Latin words are grammatically incorrect):
* The voice lines used for each spell are a mix of pseudo-Latin and pseudo-English words with minor connotations to the attached spell:
+
** Fireball: ''caputus crepitus'', "crepitus" means "loud noise" or "explosion".
** Fireball: ''caputus crepitus'', "crepitus" means "loud noise" or "explosion"
+
** Shadow Leap: ''ipsum instantarium'', contains the English "instant". "Ipsum" refers to the placeholder text [[w:Lorem Ipsum|Lorem Ipsum]].
** Teleport: ''ipsum instantarium'', contains the English "instant". "Ipsum" refers to the placeholder text [[w:Lorem Ipsum|Lorem Ipsum]].
+
** Blast Jump: ''amplus tripudio'', "large hop".
** Superjump: ''amplus tripudio'', "large hop"
+
** Swarm of Bats: ''deus invictus'', "invincible god", probably intended for the Healing Aura spell.
** Ball O' Bats: ''deus invictus'', "invincible god", probably intended for the Healing Aura spell
+
** Overheal: ''barpo kabalto'', no connotations, although the line seems to be mixed up with the Swarm of Bats spell.
** Healing Aura: ''barpo kabalto'', no connotations, although the line seems to be mixed up with the Ball O' Bats spell
+
** Pumpkin MIRV: ''pactum diabolus'', "deal with the devil".
** Pumpkin MIRV: ''pactum diabolus'', "deal with the devil"
+
** Stealth: ''barpo invisium'', contains the English "invisible".
** Invisiblity: ''barpo invisium'', contains the English "invisible"
+
** Summon MONOCULUS: ''invokum monoculus'', "invoke MONOCULUS".
** Summon MONOCULUS: ''invokum monoculus'', "invoke MONOCULUS"
+
** Skeleton Horde: ''mortis animataris'', "mortis" means "dead", so it becomes "animate the dead".
** Summon Skeletons: ''mortis animataris'', "mortis" means "dead", so it becomes "animate the dead"
+
** Ball O' Lightning: ''imputum fulumenus'', "fulumenus" means "lighting" or "thunderbolt".
** Tesla Bolt: ''imputum fulumenus'', "fulumenus" means "lighting" or "thunderbolt"
+
** Meteor Shower: ''seismela tremoro'', mix of the English "seismic" and the Latin "tremors".
** Meteor Shower: ''seismela tremoro'', mix of the English "seismic" and the Latin "tremors"
+
** Minify: ''paidum celeris'', "celeris" means "fast".
** Minify: ''paidum celeris'', "celeris" means "fast"
+
 
 +
== References ==
 +
<references/>
  
{{ScreamFortress2013Nav}}
+
{{Scream Fortress 2013 Nav}}
  
 
[[Category:Halloween]]
 
[[Category:Halloween]]

Latest revision as of 01:04, 16 November 2024

This article is about the special Halloween pickups. For the tool items, see Halloween Spells.
"No Spell" HUD icon

Magic Spells are pickup items unique to the Haunted maps. They were introduced in Helltower and are found on several later Haunted Halloween maps.

Maps with Magic Spells

When playing on maps with Magic Spells, players who have the Spellbook Magazine, Fancy Spellbook, or the Fireproof Secret Diary equipped can cast Magic Spells that they can pick up around these maps. These Magic Spells vary greatly, from launching a player into the air to briefly turning invisible to summoning MONOCULUS.

Several normal Magic Spells have multiple charges. Rare Magic Spells only have a single charge, and using one unlocks the Helltower: Hell's Spells achievement. All Magic Spell effects are team-colored, and each has its own killfeed icon (except Overheal and Stealth). Players cannot pick up a Magic Spell if they already have one, but can always pick up a Rare Magic Spell regardless.

Strategy

Main article: Community Halloween maps strategy: Magic spells

Pickups

Regular Magic Spells

  • Fireball: Two charges. Shoots a ball of fire that sets enemies on fire in a large radius. Not affected by gravity, similar to rockets except they cannot be reflected by a compression blast. The attack deals 100 damage and sets the target on fire for 5 seconds. The mercenary says "caputus crepitus" while performing the spell.

  • Blast Jump: Two charges. Propels the spell-caster into the air, high enough to cause fall damage on landing. Can be used in the air. Also heals the user for 25 health and deals 4-12 damage to nearby opponents in a small radius on use. The mercenary says "amplus tripudio" while performing the spell.

  • Overheal: Single charge. ÜberCharges the spell-caster and all allies within 275 Hammer units and quickly refills their health up to an overhealed amount of up to twice their maximum health. The Über lasts for 1 second and healing lasts for 3 seconds. The Heavy does not reach 600 health in a single spell cast due to the spell timing out beforehand, but a subsequent cast can. Also pushes back enemies from the user. The mercenary says "barpo kabalto" while performing the spell.

  • Swarm of Bats: Two charges. Shoots a glowing ball that quickly falls in a steep arch, exploding in a small radius upon impact. Enemies hit are assaulted by bats, causing them to fly into the air and bleed while melting the Spy-cicle if equipped. The attack deals 40 damage and targets bleed for 3 seconds. The mercenary says "deus invictus" while performing the spell. This spell does not appear on Carnival of Carnage.

  • Pumpkin MIRV: Single charge. Throws a bomb that produces a ring of small team-colored pumpkin bombs once it hits something; if it hits a player, it immediately explodes. The pumpkin bombs produced only explode and deal damage when shot by the spell-caster's team; if they are shot by the other team, they simply disappear. Note that these pumpkins can also cause damage to the spell-caster or any teammate that detonates them, however, they do not affect nearby teammates should the spell-caster detonate them and vice versa, unless friendly fire is enabled. Pumpkin bombs that did not explode disappear after 40 seconds. The mercenary says "pactum diabolus" while performing the spell.

  • Stealth: Single charge. Temporarily cloaks the spell-caster for 8 seconds. The spell-caster is unable to push the cart, capture a control point, or block either while under the effects of the spell. The caster is fully able to attack, but attacking immediately breaks the spell. The spell also heals the user for 40 health on use. Skeletons are not affected and can still attack the spell-caster even if invisible. The mercenary says "barpo invisium" when casting the spell.

  • Shadow Leap: Two charges. Fires a dark smoke-like ball that teleports the spell-caster to wherever it lands when it comes in contact with a surface. Also heals the user for 30 health on use. The projectile arcs under gravity. Hitting an enemy player deals 10 damage. Cannot be used to enter the enemy spawnroom. The mercenary says "ipsum instantarium" while performing the spell. This spell only appears on Helltower and Sandcastle.

Rare Magic Spells

  • Summon MONOCULUS: Fires a skull at the area. Upon impact, summons a ghostly team-colored MONOCULUS (smaller than the normal MONOCULUS) that floats upwards a fixed height and attacks enemies. Should both teams summon a MONOCULUS, they attack each other when there are no players of the opposite team to attack. Unlike the real MONOCULUS, the one created by this spell does not move. The mercenary says "invokum monoculus" while performing the spell. This spell can only be obtained from Rare Spell pickups.

  • Skeleton Horde: Fires a skull at the area. Upon impact, explodes into several team-colored Skeletons which begin to attack enemies. If not destroyed, skeletons suicide after 30 seconds have passed. The mercenary says "mortis animataris" while performing the spell. This spell does not appear on Carnival of Carnage. This spell can only be obtained from Rare Spell pickups.

  • Ball O' Lightning: Fires a wave of electricity that continuously deals 20 damage to enemies it touches and sucks them in. It vanishes after a certain amount of time or if it directly hits a large obstacle. The mercenary says "imputum fulmenus" while performing the spell.

  • Meteor Shower: Fires a fire ball. Upon impact, summons several meteors above the targeted area, which does 100 damage continuously to enemies in a range about 1.5 times the size of a capture point. The mercenary says "seismela tremoro" while performing the spell.

  • Minify: Causes the spell-caster to shrink and gain a big head. Results in the spell-caster becoming more difficult to hit, gaining a significant boost to their movement, attack, and reload speed, taking greatly increased knockback, having unlimited jumping capacity, and switching over to third-person camera. Also heals the user for 100 health on use. Spell-casters under the effect of Minify can also enter tiny mouse holes that teleport them to opposite ends of the map and any kills performed while under the spell's effect display its kill icon on the killfeed, regardless of weapon used. If the caster is on a slope or near a structure or prop when this spell runs out, they can suffer a crush death. The mercenary says "paidum celeris" while performing the spell.

Bumper Cars Magic Spells

While riding in a bumper car, a different set of spells become available.

  • Bomb Head: Applies a bomb to the player's head, which does 50% damage upon exploding to the user and nearby enemies. It explodes if the user makes a head-on collision with an enemy, or automatically after 10 seconds[1].

  • Boxing Rocket: Fires a giant boxing glove forwards that knocks opponents far away and causes 50% damage[2]. Has a range of about four car lengths. The mercenary says "deus invictus" while performing the spell.

  • B.A.S.E. Jump: A variant of the Blast Jump spell where a B.A.S.E. Jumper parachute is used, allowing the player to fall slowly until they reach the floor. Pressing the jump button stows the parachute and ends the spell early; the parachute cannot be reactivated in the same way. Activating the spell near an enemy launches them a small distance as well. The mercenary says "amplus tripudio" while performing the spell.

  • Overheal: Operates differently than the normal variant. It heals 50% damage instantly and leaves the player invulnerable for significantly longer. It also does not affect teammates. The mercenary says "barpo kabalto" while performing the spell.

Related achievements

See also: Obtaining Halloween achievements

Item icon Spellbook Magazine.png Bereavements

Helltower: Spelling Spree
Helltower: Spelling Spree
Use spells to kill 25 players
Helltower: Hell's Spells
Helltower: Hell's Spells
Get and use a rare spell

Update history

October 29, 2013 Patch (Scream Fortress 2013)
  • Added a Halloween Map: Helltower.
    • Equip a spell book and cast spells against your enemies.
    • Spells can be found by pushing the cart, killing enemies, and during the Witching hour.
    • The Clocktower contains powerful magic during the Witching hour.
    • Win the race to start mega healed in the final battle for your prize.

October 31, 2013 Patch

  • Fixed cloaked Spies losing their spells if they attempted to cast them while cloaked.
  • Fixed the stealth spell only lasting for 2 seconds instead of 8 seconds.
  • Fixed players keeping their spells if they were rolling for them while leaving hell.
  • Updated spells so they cannot be deflected.

November 6, 2013 Patch

  • Increased speed and damage of the lightning ball spell.
  • Fixed some items and spell attributes showing incorrect expiration times.
  • Fixed being able to get into the enemy spawn with the Shadow Leap spell in Helltower.

June 11, 2014 Patch

  • Player condition #66 (used by the invisibility spell) has been altered:
    • Weapons now fire slower
    • Spies can attack while cloaked with only a short time of semi transparency as the cost

October 20, 2014 Patch

  • Halloween spells can now be enabled and controlled on servers via ConVars tf_spells_enabled and tf_player_spell_drop_on_death_rate
  • Halloween spells can now be enabled by map authors via HolidayEntity by setting the flag HalloweenSetUsingSpells

October 29, 2014 Patch

  • Reduced the number of Fireball spells granted to 2. (This was already the case; the Fireball spell has always had 2 charges ever since its introduction to the game.)
  • Updated the tf_spells_enabled ConVar
    • Removed the Shadow Leap spell from the general spell list when spells are enabled outside of Helltower.
    • Added rare spells to the general spell list, except Skeletons and Monoculus.

November 4, 2014 Patch

  • Fixed the Shadow Leap spell not appearing in Helltower.
  • Fixed rare spells appearing in regular Helltower spellbook pick-ups.

November 13, 2014 Patch

  • Fixed an exploit that involved players killing teammates with the meteor spell by switching to Spectator.

October 28, 2015 Patch (Scream Fortress 2015)

  • Lowered damage of the "bats" spell from 60 to 40.

November 2, 2016 Patch

  • Updated the "tiny" spellbook spell.
    • Fixed a case where players could get outside the world.
    • Fixed not switching Heavies to their melee weapon.

Bugs

  • Magic spells cannot be used if weapon switching is disabled, such as when under the restrictive effects of the Buffalo Steak Sandvich or Half-Zatoichi.
  • The Swarm of Bats can hit ghosts of the enemy team, triggering the knockback and bleed visuals with no further effect.
  • When decloaking from the Stealth spell as a Spy, the sound of the decloak is the same as his currently equipped watch.
  • Spectators can be caught in the Ball O' Lightning. They are pushed around as if they were a player.
  • Multiple MONOCULUSes spawned by the same team attack each other if there are no viable targets, or if they are spawned close enough to each other.
  • A Spy disguised as a player who does not have a Spellbook equipped cannot pick up Spells until undisguised or disguised as someone who does have a Spellbook.
  • The eye effect from the Eyelander does not cloak while under the effects of the Stealth spell.
  • While using the Minify spell, kills with the Eyelander or its variants do not add to the player's head count.
  • The spell animation for the playermodel does not play at all and instead puts the player in a melee pose.
  • When cl_flippedviewmodels 1 is enabled, only the position of the viewmodel is changed - all spell projectiles still come from the right of the player's view.
  • Attacking with the Hot Hand does not decloak a player using the Stealth spell.
  • Using the Ball O' Lightning spell on an enemy in the Underworld (except Helltower) causes the text chat notification "[player] has escaped the underworld!" and the accompanying noise to play repeatedly, as well as give that enemy the invulnerability and healing buffs that escaping normally grants.
  • The Bomb Head spell reuses the voice lines from the Merasmus boss fight on Ghost Fort, resulting in some voice lines erroneously telling the player to "run at that wizard", despite him not showing up in any of the bumper car sections.
  • Only kills with the Ball O' Lightning, direct kills with the Fireball, and kills while under the effects of the Minify spell count towards a Strange Haunted cosmetic in Carnival of Carnage.
  • While under the effects of Minify, the player can enter the "firstperson" console command to enter first person, even with sv_cheats set to 0.

Notes

  • The spells cannot be Crit boosted, however they can still be mini-critboosted to deal additional damage.
  • If the Minify spell wears off while the player's resized character model is within any solid entity (most often a ceiling), the player forcibly commits suicide.
    • This is to prevent players from being stuck in the environment and getting out of the map.

Trivia

  • The acronym MIRV stands for multiple independently targetable reentry vehicle.
  • The voice lines used for each spell are a mix of pseudo-Latin and pseudo-English words with minor connotations to the attached spell (note even the real Latin words are grammatically incorrect):
    • Fireball: caputus crepitus, "crepitus" means "loud noise" or "explosion".
    • Shadow Leap: ipsum instantarium, contains the English "instant". "Ipsum" refers to the placeholder text Lorem Ipsum.
    • Blast Jump: amplus tripudio, "large hop".
    • Swarm of Bats: deus invictus, "invincible god", probably intended for the Healing Aura spell.
    • Overheal: barpo kabalto, no connotations, although the line seems to be mixed up with the Swarm of Bats spell.
    • Pumpkin MIRV: pactum diabolus, "deal with the devil".
    • Stealth: barpo invisium, contains the English "invisible".
    • Summon MONOCULUS: invokum monoculus, "invoke MONOCULUS".
    • Skeleton Horde: mortis animataris, "mortis" means "dead", so it becomes "animate the dead".
    • Ball O' Lightning: imputum fulumenus, "fulumenus" means "lighting" or "thunderbolt".
    • Meteor Shower: seismela tremoro, mix of the English "seismic" and the Latin "tremors".
    • Minify: paidum celeris, "celeris" means "fast".

References

  1. game\shared\tf\halloween\tf_weapon_spellbook.cpp:L1538-1544
  2. game\shared\tf\halloween\tf_weapon_spellbook.cpp:L3363