Difference between revisions of "Obtaining Sniper achievements"

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{{Show achievement|Sniper|Australian Rules
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<onlyinclude>{{Show achievement|Sniper|Australian Rules
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Try aiming for Snipers who are unaware of your presence. Sniping from places that aren’t considered the “norm” can greatly aid in catching them by surprise. There is no need to charge your shot, as a headshot will kill any Sniper who isn't overhealed or wearing the Croc-O-Style item set.
+
| obtain-text = Killing enemy Snipers is generally at the top of your priority list. To win repeated encounters against an enemy Sniper, snipe from unexpected places and always try to land [[headshot]]s.
 
}}
 
}}
 
{{Show achievement|Sniper|Beaux and Arrows
 
{{Show achievement|Sniper|Beaux and Arrows
 
| obtain-level = Hard
 
| obtain-level = Hard
| obtain-text = It is recommended to kill the Medic first, as he will likely be in the rear and more difficult to hit than the Heavy. Use Jarate and have a friendly Pyro light your arrows to do more damage. Although you have the Huntsman equipped, keep a moderate distance from the pair.
+
| obtain-text = Although you have the [[Huntsman]] equipped, continue to keep a moderate distance from the pair. It is recommended that you kill the Medic first, as he will likely be in the rear and more difficult to hit than the Heavy.
 
}}
 
}}
 
{{Show achievement|Sniper|Be Efficient
 
{{Show achievement|Sniper|Be Efficient
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = The kills do not have to be attained in just one life. Take your time to aim and charge your shot. Slower classes, such as Heavies and Soldiers, make good targets; there is no need to risk missing by trying to shoot a Scout.
+
| obtain-text = The kills do not have to be attained in just one life, so take your time to aim and charge your shot. Slower classes, such as [[Heavy|Heavies]] and [[Soldier]]s, make good targets; there is no need to risk missing by trying to shoot a [[Scout]].
 
}}
 
}}
 
{{Show achievement|Sniper|Be Polite
 
{{Show achievement|Sniper|Be Polite
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Simply taunt with your melee weapon equipped immediately upon killing an enemy.  
+
| obtain-text = Taunt with your melee weapon equipped immediately upon killing an enemy.  
 
}}
 
}}
 
{{Show achievement|Sniper|Consolation Prize
 
{{Show achievement|Sniper|Consolation Prize
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Spies are always looking to backstab unaware Snipers. If you really want to help with the progress of this achievement, don’t use the Razorback.
+
| obtain-text = [[Spies]] are always looking to backstab unaware [[Snipers]]. If you really want to help with the progress of this achievement, don’t use the [[Razorback]].
 
}}
 
}}
 
{{Show achievement|Sniper|Dead Reckoning
 
{{Show achievement|Sniper|Dead Reckoning
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = This achievement requires either good timing or good luck to get. An easy way is to find a lone Heavy and get him to shoot at you with his Minigun. While he does this, charge up your shot, aim for his head, and get ready to shoot when you are almost dead. If done right, you should release the arrow just before dying, and kill the Heavy with a headshot soon after your death, getting this achievement. An alternate way to achieve this is to bind a key to "explode" or "kill" and press it after you fire an arrow, but before it hits. The greater the distance separation between yourself and your target, the better your chances.
+
| obtain-text = Arrows take time to travel through the air, allowing you to obtain kills while dead. If consciously attempting this, engage enemies who are close enough to fight back; fire right before you die, or keep the arrow nocked to automatically fire upon dying. [[Afterburn]] kills from lit arrows also count towards to this achievement.
 
}}
 
}}
 
{{Show achievement|Sniper|De-sentry-lized
 
{{Show achievement|Sniper|De-sentry-lized
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = A fully charged shot from the Sniper Rifle will destroy a level 1 Sentry Gun in a single shot, and do incredible damage to a level 2 or 3 Sentry Gun. A great way to rack up Sentry Gun destructions is to work in tandem with another Sniper, and fire as soon as your partner fires. 2 fully charged shots will destroy any level building if done fast enough, and will deny the Engineer a chance to repair them. Beware of Engineers using the [[Wrangler]], try to dispose of the Engineer before destroying his gun.
+
| obtain-text = One fully charged shot from the [[Sniper Rifle]] will destroy a Level 1 Sentry Gun, while two fully charged shots will destroy any unshielded Sentry Gun. If an Engineer is repairing the Sentry Gun or shielding it with the [[Wrangler]], kill him first.  
 
}}
 
}}
 
{{Show achievement|Sniper|Dropped Dead
 
{{Show achievement|Sniper|Dropped Dead
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Scouts aren't the easiest targets to hit, but can still be killed with good prediction. Simply keep an eye out for areas where Scouts must double- or triple-jump to access, and shoot the scout immediately after his second jump. A fully-charged shot will kill the Scout in one hit.
+
| obtain-text = While Scouts aren't the easiest targets to hit, you can predict when they'll jump, either in combat or while travelling, in order to land a midair shot.
 +
}}
 +
{{Show achievement|Sniper|Eagle Eye
 +
| obtain-level = Hard
 +
| obtain-text = Enemies will be easier to [[headshot]] at the apex of their jump. Easier yet is to headshot a [[Base Jumper|parachuting]] enemy.
 
}}
 
}}
 
{{Show achievement|Sniper|Enemy at the Gate
 
{{Show achievement|Sniper|Enemy at the Gate
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Charge your shot before the setup gates drop, and as soon as they drop, fire at someone with a headshot. Your fully charged shot will kill any class without an ÜberCharge. Enemy Snipers trying the same thing are a good target, as they'll be standing still waiting for the gates to drop just like you are. Just be sure to fire first. A safer method is to look for a Sniper that isn't looking at you, and then take him out.
+
| obtain-text = On any map with [[Setup time]], charge your shot and fire at a target immediately after the gates drop. In [[King of the Hill]], you are able to accomplish this anytime before the [[control point (objective)|control point]] is initially captured.
 +
}}
 +
{{Show achievement|Sniper|Flight Cancelled
 +
| obtain-level = Hard
 +
|obtain-text = When an enemy propels himself into the air, focus on predicting his trajectory and target his flight path. Wide-open maps that promote explosive jumping, such as [[Hightower]], are good places to practice headshotting airborne targets.  
 
}}
 
}}
 
{{Show achievement|Sniper|Friendship is Golden
 
{{Show achievement|Sniper|Friendship is Golden
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Simply throw your Jarate at a teammate who is on fire. This can also be achieved by extinguishing yourself.
+
| obtain-text = Throw your [[Jarate]] at a teammate who is on [[fire]] to extinguish them.  
 
}}
 
}}
 
{{Show achievement|Sniper|Have a Plan
 
{{Show achievement|Sniper|Have a Plan
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Snipers don't excel at flag running. If you decide to try to get the intelligence yourself, make sure you have your SMG to defend yourself, as the Razorback and Jarate can't help you. Also make sure to equip the Huntsman, as it provides you with much more mobility. You can get this achievement far more easily by picking up the intelligence after a teammate drops it.
+
| obtain-text = Snipers don't excel at flag running. However, if an opportunity presents itself, take the [[Capture the Flag#Intelligence|Intelligence]] and run, using your [[Submachine Gun]] or uncharged shots from your primary weapon to defend yourself.
 +
}}
 +
{{Show achievement|Sniper|Hipshot
 +
| obtain-level = Medium
 +
| obtain-text = Fully charging up the [[Classic]] will bring your own [[speed]] to a crawl. To avoid being an easy target, charge your shot as you come out of cover while scanning the area for enemies. Because the achievement requires you to not use the scope, you might want to position yourself a little closer to the frontlines.
 
}}
 
}}
 
{{Show achievement|Sniper|Jarate Chop
 
{{Show achievement|Sniper|Jarate Chop
| obtain-level = Medium-Hard
+
| obtain-level = Hard
| obtain-text = You have to throw Jarate that hits three enemy players, and then kill them all with your Kukri. Remember, it cannot be three separate players, but all in the same group, all hit with the same Jarate. Having a Medic deploy an ÜberCharge on you can help considerably, a regular one can help offset the Sniper's low health. Try to use the [[Bushwacka]] to get this achievement, as it allows you to land guaranteed full Crits on your targets.
+
| obtain-text = You must use the [[Kukri]], [[Conscientious Objector]], [[Saxxy]], [[Tribalman's Shiv]], [[Bushwacka]], or [[Shahanshah]] to kill three players that you doused with a single Jarate. Your best bet is to enlist a [[Glossary of player terms#Pocket|Pocket Medic]] on a game mode where players gather in one place, such as [[5CP]] or [[Payload]]
 
}}
 
}}
 
{{Show achievement|Sniper|Jarring Transition
 
{{Show achievement|Sniper|Jarring Transition
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = If you ever bump into a cloaked Spy, quickly switch to your Jarate and throw it at the floor, though you may have to guess at his path after bumping into you. You can also try throwing your Jarate into corners or recesses, as Spies using the [[Cloak and Dagger]] will try to hide in these places to recharge their cloak. This achievement can also be obtained by using [[Mad Milk]] to reveal a Spy while playing as a [[Scout]].
+
| obtain-text = If you bump into a cloaked Spy, throw Jarate at his predicted path. Use your Jarate to check corners and recesses where Spies using the [[Cloak and Dagger]] may hide. This achievement can also be accomplished by using the [[Scout]]'s [[Mad Milk]] or [[Compression blast|reflecting]] Jarate as the [[Pyro]].
 
}}
 
}}
 
{{Show achievement|Sniper|Jumper Stumper
 
{{Show achievement|Sniper|Jumper Stumper
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = As with "Dropped Dead," try to keep an eye on areas that require a rocket jump to access, and hope a Soldier or Demoman comes by eventually. Don't try for a headshot; if your rifle is fully charged, you should kill him anyway, since the jump will already have done some damage unless it is a Soldier equipped with the [[Gunboats]].
+
| obtain-text = Keep an eye on areas that require a rocket or sticky jump to access. Keep in mind that those who rocket or sticky jump probably are already damaged; a fully charged bodyshot should suffice.
 
}}
 
}}
 
{{Show achievement|Sniper|Kill Everyone You Meet
 
{{Show achievement|Sniper|Kill Everyone You Meet
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = This is a basic grind achievement, and while it will take some time, it's an easy one to get.
+
| obtain-text = This achievement will be obtained naturally after a decent amount of time playing as the [[Sniper]].
 
}}
 
}}
 
{{Show achievement|Sniper|Kook the Spook
 
{{Show achievement|Sniper|Kook the Spook
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Your Kukri is your natural defense against Spies, so this will easily start to add up as you play. Turn around and Spy-check nearby teammates with your Kukri whenever you hear the Spy's de-cloaking sound.
+
| obtain-text = The Kukri is your natural defense against Spies. Turn around and Spy-check nearby teammates whenever you hear the Spy's decloaking sound.
 
}}
 
}}
 
{{Show achievement|Sniper|My Brilliant Career
 
{{Show achievement|Sniper|My Brilliant Career
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Due to Snipers earning 1.5 points per headshot, Snipers will quickly climb the scoreboard. Your biggest competition is other Snipers, so try to play on servers with class restrictions on Sniper. This is also possible on Arena if you are leading as a different class. Medics, for example, tend to accumulate a disproportionate amount of points per life compared to their teammates thanks to points given for healing. Once you've attained a sizable lead, switch to Sniper, rush in, finish the round, and get some assists if possible.
+
| obtain-text = [[Snipers]] earn 1.5 points per [[headshot]], allowing them to quickly climb the scoreboard. If you are having problems accumulating points, play as a different class before switching to Sniper again. [[Medics]], for example, tend to accumulate a disproportionate amount of points per life compared to their teammates. Once you've attained a sizable lead, switch to Sniper and finish the round.
 
}}
 
}}
 
{{Show achievement|Sniper|Not a Crazed Gunman, Dad
 
{{Show achievement|Sniper|Not a Crazed Gunman, Dad
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Position yourself near a capture point or the Payload cart, and wait to snipe your target until he is on top of it. After you do, other targets on the point may scramble or return fire, so be prepared to retreat and try again once you're repositioned. You may be lucky enough to see someone standing still on a point, or crouch-walking near a cart, so take advantage of this. Alternatively, search for Spies trying to capture a control point or move the Payload, unaware of any dangers nearby. Then get up close and kill him with the Kukri.
+
| obtain-text = Wait to kill your target until they are on top of the [[control point (objective)|control point]] or [[Payload#Carts|Payload cart]].
 
}}
 
}}
 
{{Show achievement|Sniper|Number One Assistant
 
{{Show achievement|Sniper|Number One Assistant
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = The description is misleading; for this achievement, you must get five assists in a single life. Launch your Jarate where players tend to congregate, such as around chokepoints, control points, and the setup gates at the start of a round. Using the [[Sydney Sleeper]] allows you to inflict Jarate at longer ranges.
+
| obtain-text = The description is misleading; for this achievement, you must get five assists in a single life. Throw your Jarate where players tend to congregate, such as around chokepoints, [[control point (objective)|control point]]s, and the setup gates at the start of a round. Using the [[Sydney Sleeper]] allows you to inflict Jarate at longer ranges.
 
}}
 
}}
 
{{Show achievement|Sniper|Parting Shot
 
{{Show achievement|Sniper|Parting Shot
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = If you're far enough away from an invulnerable target, they will probably not be paying attention to you. Keep your crosshair on their head until the ÜberCharge wears off, then fire. Heavies are the easiest targets due to their slow speed.
+
| obtain-text = Invulnerable enemies include a Medic's ÜberCharge patient or a Pyro taunting with a fully charged [[Phlogistinator]]. Keep your crosshair on their head until the invulnerability wears off, then fire.
 
}}
 
}}
 
{{Show achievement|Sniper|Pincushion
 
{{Show achievement|Sniper|Pincushion
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Spam arrows at an unaware Heavy, especially one who is overhealed. If possible, fire uncharged arrows, which deal less damage and can be fired more quickly.
+
| obtain-text = To avoid accidentally killing your foe, do not aim for the head or charge your shots. Attacking a bulky target like the [[Soldier]] or [[Heavy]] might be easiest. This achievement can be accomplished while playing as the [[Medic]] with the [[Crusader's Crossbow]].
 +
}}
 +
{{Show achievement|Sniper|Prime Cuts
 +
| obtain-level = Hard
 +
| obtain-text = Playing on modes which are prone to [[stalemate]]s, such as [[Capture the Flag]], will give you much longer rounds and more time to earn this achievement. Like normal weapons, the [[Classic]] gibs when the finishing blow's damage is greater than or equal to the target's remaining health plus 10, or when the damage dealt is mini-crits or crits (including headshots); this does not depend on if the player is scoped in or not.
 
}}
 
}}
 
{{Show achievement|Sniper|Rain on Their Parade
 
{{Show achievement|Sniper|Rain on Their Parade
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Medics are usually found healing another teammate, so aim your Jarate directly between him and his patient.
+
| obtain-text = Medics are usually found healing another teammate, so aim your Jarate between him and his patient.
 
}}
 
}}
 
{{Show achievement|Sniper|Robbin' Hood
 
{{Show achievement|Sniper|Robbin' Hood
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Always try to snipe from a place that has a direct line of sight to the paths that lead to your intelligence. Scouts will often try to take your intelligence, so pick them off as they return to their base.  
+
| obtain-text = Snipe from a place that has a direct line of sight to the paths that lead to your Intelligence. Scouts will often try to take your Intelligence, so pick them off as they return to their base. Another way is to kill an enemy with the [[Arrow Stab]] [[Taunt]].
 
}}
 
}}
 
{{Show achievement|Sniper|Rode Hard, Put Away Wet
 
{{Show achievement|Sniper|Rode Hard, Put Away Wet
| obtain-level = Medium-Hard
+
| obtain-level = Medium
| obtain-text = While obtaining a domination is relatively easy, getting close enough to hit your victim with Jarate without being killed is another story. Try to launch your Jarate while flanked by teammates to avoid being singled out.
+
| obtain-text = Take note of the class of the player you're dominating so that you can target him with Jarate. If you need to approach the frontlines, stay flanked by teammates to avoid being singled out by your victim.
 
}}
 
}}
 
{{Show achievement|Sniper|Saturation Bombing
 
{{Show achievement|Sniper|Saturation Bombing
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Throw your Jarate into a crowd and hope it hits four people. This is best done where players tend to congregate, such as around chokepoints, control points, and the setup gates at the start of a round.
+
| obtain-text = Throw your Jarate into a crowd and hope it hits four people. This is best done where players tend to congregate, such as around control points, the payload cart, and the setup gates at the start of a round.
 
}}
 
}}
 
{{Show achievement|Sniper|Self-destruct Sequence
 
{{Show achievement|Sniper|Self-destruct Sequence
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Aim for the head and don't bother to charge, as a headshot will kill any Sniper that is not overhealed. Don't use the [[Sydney Sleeper]] and don't bother trying to headshot Snipers wearing the [[Croc-o-style Kit]].
+
| obtain-text = Aim for the head and don't bother to charge, as a headshot will kill any [[Sniper]] that is not overhealed. Don't use the [[Sydney Sleeper]] while trying to complete this achievement, as headshots deal much less damage with this weapon.
 
}}
 
}}
 
{{Show achievement|Sniper|Shafted
 
{{Show achievement|Sniper|Shafted
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = Find an unaware enemy, such a busy enemy Sniper, and kill him with the Huntsman's taunt. This is somewhat easier than other taunt kills, as it only takes one second to thrust the arrow that stuns your target.
+
| obtain-text = Find an unaware enemy, such a busy enemy [[Sniper]], and kill him with the [[Huntsman]]'s taunt. This is somewhat easier than other taunt attacks, as it only takes one second to thrust the silent arrow that [[stun]]s your target.
 
}}
 
}}
 
{{Show achievement|Sniper|Shock Treatment
 
{{Show achievement|Sniper|Shock Treatment
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = Once your shield is destroyed, pounce on the Spy with your Kukri. Unfortunately, if a Spy sees your Razorback, they probably won't try to backstab you, switching instead to their [[Revolver]] or [[Ambassador]]. You may have better luck against inexperienced Spies or an enemy Spy intentionally trying to achieve the Die Another Way achievement.
+
| obtain-text = Once your shield is destroyed, pounce on the Spy with the [[Kukri]]. Unfortunately, if a Spy sees your Razorback, they probably won't try to backstab you, switching instead to their [[Revolver]]. You may have better luck against inexperienced Spies or an enemy Spy intentionally trying to achieve the ''Die Another Way'' achievement.
 
}}
 
}}
 
{{Show achievement|Sniper|Shoot the Breeze
 
{{Show achievement|Sniper|Shoot the Breeze
 
| obtain-level = Hard
 
| obtain-level = Hard
| obtain-text = Sniping a fully cloaked Spy is generally is the result of pure luck. Look for telltale shimmers of Cloak and shoot where you think the Spy will go. Charge your shots to ensure you can kill the Spy even with a bodyshot. There is a bug which allows you to obtain this achievement by activating a Spy's [[Dead Ringer]] with the first hit.
+
| obtain-text = You can obtain this achievement by using any method capable of killing a Spy in one hit, including charged shots, headshots, or critical hits from your melee weapon.  If you know a Spy is in an area, look for shimmers of [[cloak]] and shoot where you think he will go.
 
}}
 
}}
 
{{Show achievement|Sniper|Socket to Him
 
{{Show achievement|Sniper|Socket to Him
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Try to headshot any Demoman that you see. Demomen will often stand still while laying sticky traps and will usually pay little attention to you when locked in a melee battle.
+
| obtain-text = Try to headshot any Demoman that you see. A Demoman will often stand still while laying sticky traps and will usually pay little attention to you when locked in a melee battle.
 
}}
 
}}
 
{{Show achievement|Sniper|The Last Wave
 
{{Show achievement|Sniper|The Last Wave
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Simply taunt with your Sniper Rifle equipped upon killing an enemy.
+
| obtain-text = [[Taunt]] with any primary weapon except for the [[Huntsman]] equipped immediately upon killing an enemy.
 
}}
 
}}
 
{{Show achievement|Sniper|Triple Prey
 
{{Show achievement|Sniper|Triple Prey
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Equip the Submachine Gun for this achievement. Get a kill with the Sniper Rifle or Huntsman, a kill with the SMG, and another kill with your melee weapon. The three kills do not have to be done on the same enemy or in the same life.  
+
| obtain-text = The three kills do not have to be done on the same enemy or in a single life. You can change your loadout at any time during the round, so it is possible to perform this with three different melee weapons, for example.
 
}}
 
}}
 
{{Show achievement|Sniper|Trust Your Feelings
 
{{Show achievement|Sniper|Trust Your Feelings
| obtain-level = Medium
+
| obtain-level = Easy-Medium
| obtain-text = A no-scoped shot will only deal 43-57 damage. If need be, weaken your target with a headshot or Submachine Gun fire first.
+
| obtain-text = A no-scoped shot will only deal 50 damage. If need be, weaken your target with a [[headshot]], [[Submachine Gun]] fire, or [[Jarate]] first.
 
}}
 
}}
 
{{Show achievement|Sniper|Überectomy
 
{{Show achievement|Sniper|Überectomy
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = Killing enemy Medics is one of your highest priorities. Keep in mind that Medics will actively avoid wide, open areas to avoid being sniped, so try to hit them from an unexpected angle.
+
| obtain-text = Killing enemy Medics is one of your highest priorities. Keep in mind that Medics will actively avoid wide, open areas to avoid being sniped, so hit them from an unexpected angle.
 
}}
 
}}
 
{{Show achievement|Sniper|William Tell Overkill
 
{{Show achievement|Sniper|William Tell Overkill
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Aim for the head of every Heavy you see, especially if said Heavy is standing near a wall. Eventually, you will kill the Heavy while pinning him to the wall, earning the achievement.
+
| obtain-text = A fully charged headshot from the Huntsman will kill any Heavy that is not overhealed, so aim at him when he ventures close to a wall.
 
}}
 
}}
 
+
</onlyinclude>
 +
<br>
 
{{Achievements}}
 
{{Achievements}}
 +
<br>
 
{{Sniper Nav}}
 
{{Sniper Nav}}
[[Category:Achievements|Sniper achievements, Obtaining]]
+
 
 +
[[Category:Achievements]]
 
[[Category:Strategy]]
 
[[Category:Strategy]]
[[Category:Lists]]
+
[[Category:Community strategy]]

Latest revision as of 21:36, 7 December 2024

Australian Rules
Australian Rules
Dominate an enemy Sniper.
Difficulty: Medium
How to obtain: Killing enemy Snipers is generally at the top of your priority list. To win repeated encounters against an enemy Sniper, snipe from unexpected places and always try to land headshots.


Beaux and Arrows
Beaux and Arrows
Kill a Heavy & Medic pair with the bow.
Difficulty: Hard
How to obtain: Although you have the Huntsman equipped, continue to keep a moderate distance from the pair. It is recommended that you kill the Medic first, as he will likely be in the rear and more difficult to hit than the Heavy.


Be Efficient
Be Efficient
Get 3 kills with the Sniper Rifle without missing a shot.
Difficulty: Medium
How to obtain: The kills do not have to be attained in just one life, so take your time to aim and charge your shot. Slower classes, such as Heavies and Soldiers, make good targets; there is no need to risk missing by trying to shoot a Scout.


Be Polite
Be Polite
Provide an enemy with a freezecam shot of you doffing your hat.
Difficulty: Very Easy
How to obtain: Taunt with your melee weapon equipped immediately upon killing an enemy.


Consolation Prize
Consolation Prize
Get backstabbed 50 times.
Difficulty: Very Easy
How to obtain: Spies are always looking to backstab unaware Snipers. If you really want to help with the progress of this achievement, don’t use the Razorback.


Dead Reckoning
Dead Reckoning
Kill an enemy with an arrow while you're dead.
Difficulty: Medium-Hard
How to obtain: Arrows take time to travel through the air, allowing you to obtain kills while dead. If consciously attempting this, engage enemies who are close enough to fight back; fire right before you die, or keep the arrow nocked to automatically fire upon dying. Afterburn kills from lit arrows also count towards to this achievement.


De-sentry-lized
De-sentry-lized
Destroy 3 Engineer sentry guns.
Difficulty: Medium
How to obtain: One fully charged shot from the Sniper Rifle will destroy a Level 1 Sentry Gun, while two fully charged shots will destroy any unshielded Sentry Gun. If an Engineer is repairing the Sentry Gun or shielding it with the Wrangler, kill him first.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.
Difficulty: Medium
How to obtain: While Scouts aren't the easiest targets to hit, you can predict when they'll jump, either in combat or while travelling, in order to land a midair shot.


Eagle Eye
Eagle Eye
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope headshot.
Difficulty: Hard
How to obtain: Enemies will be easier to headshot at the apex of their jump. Easier yet is to headshot a parachuting enemy.


Enemy at the Gate
Enemy at the Gate
Kill an opponent within the first second of the round.
Difficulty: Easy
How to obtain: On any map with Setup time, charge your shot and fire at a target immediately after the gates drop. In King of the Hill, you are able to accomplish this anytime before the control point is initially captured.


Flight Cancelled
Flight Cancelled
Kill 25 parachuting players with a critical headshot.
Difficulty: Hard
How to obtain: When an enemy propels himself into the air, focus on predicting his trajectory and target his flight path. Wide-open maps that promote explosive jumping, such as Hightower, are good places to practice headshotting airborne targets.


Friendship is Golden
Friendship is Golden
Extinguish a burning teammate with your Jarate.
Difficulty: Very Easy
How to obtain: Throw your Jarate at a teammate who is on fire to extinguish them.


Have a Plan
Have a Plan
Capture the flag in CTF.
Difficulty: Easy-Medium
How to obtain: Snipers don't excel at flag running. However, if an opportunity presents itself, take the Intelligence and run, using your Submachine Gun or uncharged shots from your primary weapon to defend yourself.


Hipshot
Hipshot
While using The Classic, kill 10 enemies with a full charge, no-scope headshot.
Difficulty: Medium
How to obtain: Fully charging up the Classic will bring your own speed to a crawl. To avoid being an easy target, charge your shot as you come out of cover while scanning the area for enemies. Because the achievement requires you to not use the scope, you might want to position yourself a little closer to the frontlines.


Jarate Chop
Jarate Chop
Jarate and then kill 3 enemies with your Kukri.
Difficulty: Hard
How to obtain: You must use the Kukri, Conscientious Objector, Saxxy, Tribalman's Shiv, Bushwacka, or Shahanshah to kill three players that you doused with a single Jarate. Your best bet is to enlist a Pocket Medic on a game mode where players gather in one place, such as 5CP or Payload


Jarring Transition
Jarring Transition
Use Jarate to reveal a cloaked Spy.
Difficulty: Easy
How to obtain: If you bump into a cloaked Spy, throw Jarate at his predicted path. Use your Jarate to check corners and recesses where Spies using the Cloak and Dagger may hide. This achievement can also be accomplished by using the Scout's Mad Milk or reflecting Jarate as the Pyro.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.
Difficulty: Medium
How to obtain: Keep an eye on areas that require a rocket or sticky jump to access. Keep in mind that those who rocket or sticky jump probably are already damaged; a fully charged bodyshot should suffice.


Kill Everyone You Meet
Kill Everyone You Meet
Kill 1000 enemies.
Difficulty: Medium
How to obtain: This achievement will be obtained naturally after a decent amount of time playing as the Sniper.


Kook the Spook
Kook the Spook
Kill 10 Spies with your Kukri.
Difficulty: Easy
How to obtain: The Kukri is your natural defense against Spies. Turn around and Spy-check nearby teammates whenever you hear the Spy's decloaking sound.


My Brilliant Career
My Brilliant Career
Top the scoreboard 10 times on teams of 6 or more players.
Difficulty: Medium
How to obtain: Snipers earn 1.5 points per headshot, allowing them to quickly climb the scoreboard. If you are having problems accumulating points, play as a different class before switching to Sniper again. Medics, for example, tend to accumulate a disproportionate amount of points per life compared to their teammates. Once you've attained a sizable lead, switch to Sniper and finish the round.


Not a Crazed Gunman, Dad
Not a Crazed Gunman, Dad
In a single life, kill 3 enemies while they are achieving an objective.
Difficulty: Medium
How to obtain: Wait to kill your target until they are on top of the control point or Payload cart.


Number One Assistant
Number One Assistant
Score 5 Assists with the Jarate in a single round.
Difficulty: Easy
How to obtain: The description is misleading; for this achievement, you must get five assists in a single life. Throw your Jarate where players tend to congregate, such as around chokepoints, control points, and the setup gates at the start of a round. Using the Sydney Sleeper allows you to inflict Jarate at longer ranges.


Parting Shot
Parting Shot
Headshot an enemy player the moment his invulnerability wears off.
Difficulty: Easy-Medium
How to obtain: Invulnerable enemies include a Medic's ÜberCharge patient or a Pyro taunting with a fully charged Phlogistinator. Keep your crosshair on their head until the invulnerability wears off, then fire.


Pincushion
Pincushion
Hit an enemy with 3 arrows, without killing them.
Difficulty: Easy-Medium
How to obtain: To avoid accidentally killing your foe, do not aim for the head or charge your shots. Attacking a bulky target like the Soldier or Heavy might be easiest. This achievement can be accomplished while playing as the Medic with the Crusader's Crossbow.


Prime Cuts
Prime Cuts
While using The Classic, gib all 9 classes during a single round.
Difficulty: Hard
How to obtain: Playing on modes which are prone to stalemates, such as Capture the Flag, will give you much longer rounds and more time to earn this achievement. Like normal weapons, the Classic gibs when the finishing blow's damage is greater than or equal to the target's remaining health plus 10, or when the damage dealt is mini-crits or crits (including headshots); this does not depend on if the player is scoped in or not.


Rain on Their Parade
Rain on Their Parade
Jarate an enemy and the Medic healing him.
Difficulty: Very Easy
How to obtain: Medics are usually found healing another teammate, so aim your Jarate between him and his patient.


Robbin' Hood
Robbin' Hood
Take down an intelligence carrier with a single arrow.
Difficulty: Medium
How to obtain: Snipe from a place that has a direct line of sight to the paths that lead to your Intelligence. Scouts will often try to take your Intelligence, so pick them off as they return to their base. Another way is to kill an enemy with the Arrow Stab Taunt.


Rode Hard, Put Away Wet
Rode Hard, Put Away Wet
Jarate an enemy that you're dominating.
Difficulty: Medium
How to obtain: Take note of the class of the player you're dominating so that you can target him with Jarate. If you need to approach the frontlines, stay flanked by teammates to avoid being singled out by your victim.


Saturation Bombing
Saturation Bombing
Jarate 4 enemy players with a single throw.
Difficulty: Easy
How to obtain: Throw your Jarate into a crowd and hope it hits four people. This is best done where players tend to congregate, such as around control points, the payload cart, and the setup gates at the start of a round.


Self-destruct Sequence
Self-destruct Sequence
Headshot 10 enemy Snipers.
Difficulty: Easy
How to obtain: Aim for the head and don't bother to charge, as a headshot will kill any Sniper that is not overhealed. Don't use the Sydney Sleeper while trying to complete this achievement, as headshots deal much less damage with this weapon.


Shafted
Shafted
Stab an enemy with an arrow.
Difficulty: Medium-Hard
How to obtain: Find an unaware enemy, such a busy enemy Sniper, and kill him with the Huntsman's taunt. This is somewhat easier than other taunt attacks, as it only takes one second to thrust the silent arrow that stuns your target.


Shock Treatment
Shock Treatment
Kill a spy whose backstab attempt was blocked by your Razorback.
Difficulty: Medium-Hard
How to obtain: Once your shield is destroyed, pounce on the Spy with the Kukri. Unfortunately, if a Spy sees your Razorback, they probably won't try to backstab you, switching instead to their Revolver. You may have better luck against inexperienced Spies or an enemy Spy intentionally trying to achieve the Die Another Way achievement.


Shoot the Breeze
Shoot the Breeze
Kill a fully invisible Spy in a single hit.
Difficulty: Hard
How to obtain: You can obtain this achievement by using any method capable of killing a Spy in one hit, including charged shots, headshots, or critical hits from your melee weapon. If you know a Spy is in an area, look for shimmers of cloak and shoot where you think he will go.


Socket to Him
Socket to Him
Headshot an enemy Demoman.
Difficulty: Very Easy
How to obtain: Try to headshot any Demoman that you see. A Demoman will often stand still while laying sticky traps and will usually pay little attention to you when locked in a melee battle.


The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.
Difficulty: Very Easy
How to obtain: Taunt with any primary weapon except for the Huntsman equipped immediately upon killing an enemy.


Triple Prey
Triple Prey
In a single round, get a kill with 3 different weapons.
Difficulty: Easy
How to obtain: The three kills do not have to be done on the same enemy or in a single life. You can change your loadout at any time during the round, so it is possible to perform this with three different melee weapons, for example.


Trust Your Feelings
Trust Your Feelings
Get 5 kills with the Sniper Rifle without your scope.
Difficulty: Easy-Medium
How to obtain: A no-scoped shot will only deal 50 damage. If need be, weaken your target with a headshot, Submachine Gun fire, or Jarate first.


Überectomy
Überectomy
Kill a Medic that is ready to deploy an ÜberCharge.
Difficulty: Medium-Hard
How to obtain: Killing enemy Medics is one of your highest priorities. Keep in mind that Medics will actively avoid wide, open areas to avoid being sniped, so hit them from an unexpected angle.


William Tell Overkill
William Tell Overkill
Pin an enemy Heavy to the wall via his head.
Difficulty: Easy-Medium
How to obtain: A fully charged headshot from the Huntsman will kill any Heavy that is not overhealed, so aim at him when he ventures close to a wall.