Difference between revisions of "Chargin' Targe"

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{{Redirects here|Targe|Heraldic Targe}}
 +
{{Other uses|this=the secondary weapon for Demoman|for=the achievement with a similar name|Demoman achievements#The Targe Charge|l1=Demoman achievements}}
 
{{Item infobox
 
{{Item infobox
 
| type              = weapon
 
| type              = weapon
 
| image              = YellowTarge.png
 
| image              = YellowTarge.png
 +
| 3d-image-1        = Chargin' Targe
 +
| 3d-image-2        = Chargin' Targe Festive
 +
| 3d-button-1        = default
 +
| 3d-button-2        = colored_pair
 +
| 3d-viewname-1      = Default
 +
| 3d-viewname-2      = Festive
 
| kill-icon-1        = chargin' targe
 
| kill-icon-1        = chargin' targe
| used-by            = [[Demoman]]
+
| used-by            = {{used by|Demoman}}
 
| slot              = secondary
 
| slot              = secondary
| availability      = Unlock, Drop, Craft, Purchase
+
| equip-region      = arms
| ammo-loaded        = N/A
+
| released          = {{Patch name|12|17|2009}}
| ammo-carried      = N/A
+
| released-major    = WAR! Update
 +
| availability      = {{avail|unlock|drop|craft|purchase|crate7|crate19-strange|crate88-festive|collectors}}
 +
| marketable        = yes
 +
| numbered          = no
 +
| medieval          = yes
 +
| show-ammo         = off
 +
| reload            = Recharge
 
| loadout            = yes
 
| loadout            = yes
| released          = [[WAR! Update]]
+
  | item-kind        = {{item kind|Shield}}
   | level           = Level 10 Shield
+
   | item-level       = 1 - 99
   | item-description = Alt-Fire: Gain increased attack power by charging towards your enemies.
+
   | item-description = {{item description|Chargin' Targe}}
   | att-2-positive  = +50% fire damage resistance on wearer
+
   | att-1-positive  = {{attribute|DmgTaken_From_Fire_Reduced|50}}
   | att-3-positive  = +40% explosive damage resistance on wearer
+
   | att-2-positive  = {{attribute|DmgTaken_From_Blast_Reduced|30}}
 
}}
 
}}
{{Quotation|Close Combat Kit publicity blurb|“If I were to pick up this cowering-plate, I would have to put down my second sword,” a Scotsman thinks. “And surely that is madness.” <br /> The Chargin’ Targe solves this riddle by turning the useless shield into a deadly weapon you can run at people with and then bludgeon to death.}}
 
  
The '''Chargin' Targe''' is an unlockable secondary weapon for the [[Demoman]]. It appears as an antique, blood-stained wooden shield with an iron rim and a deadly center spike. A relatively large section of the shield is missing.
+
{{Quotation|'''Close Combat Kit''' publicity blurb|“If I were to pick up this cowering-plate, I would have to put down my second sword,” a Scotsman thinks. “And surely that is madness.”<br>The Chargin’ Targe solves this riddle by turning the useless shield into a deadly weapon you can run at people with and then bludgeon to death.}}
  
Equipping this weapon adds 50% resistance to [[fire]] damage, and 40% resistance to explosions. As a bonus, pressing alternate fire initiates a charge attack; the player will move forward at an extremely fast pace, but will be unable to change direction. The strength of the charge can be indicated in a meter in the [[HUD]] which changes color as it depletes, and by the rapidly glowing melee weapon. When at white or green, a melee attack will only do normal damage. At the yellow color, essentially half of the charge distance, striking will add [[Mini-Crit]] damage. Finally, moving the full distance and attacking at red will give it a full-power [[Critical hit]]. While charging, any enemy in your path will be subject to being bashed by your Chargin' Targe provided you do not end the charge by attacking with your melee weapon. The Targe cannot replenish its charge meter using resupply lockers, ammo crates, or through immediate death and instant respawn. When charging with a [[Grenade Launcher]], the glowing animation will occur as with a melee weapon, yet it will only do normal damage upon firing and will not cancel the charge. 
+
The '''Chargin' Targe''' is an unlockable [[Weapons#demomansecondary|secondary weapon]] for the {{cl|Demoman}}. It is an antique, blood-stained wooden shield with a painted yellow cross and reinforced by an iron rim with bolts and a deadly center spike. A portion of the shield is missing and splintered.
==Damage==
 
{{See also|Damage}}
 
Alternate fire initiates a charge attack, which deals damage on its own, or may be used in conjunction with another weapon.
 
* Charge Damage: 50 (if shield connects with enemy at the end of the charge) + 10 per [[Eyelander|head]] (up to 5 heads).
 
* The shield damage is affected by weapon damage spread, it is not a constant number.
 
* Fire Resistance: 50%
 
* Blast Resistance: 40%
 
* Charge Speed: 750 [[Hammer unit]]s/sec. (Approximately 2.5 times faster than 'Base' Speed)
 
** Charge Speed: 638 Hammer units/sec. with [[Scotsman's Skullcutter]] equipped. (Approximately 2.1 times faster than 'Base' Speed)
 
  
==Function times==
+
As it is a shield, simply equipping the Chargin' Targe provides the wearer with a passive +50% fire resistance and +30% explosive resistance. Additionally, the Chargin' Targe allows the Demoman to perform a [[Charging]] maneuver for 1.75 seconds (or 2.25 seconds if equipped with the [[Claidheamh Mòr]]), so long as the "Charge" bar in the [[Heads-up display|HUD]] is completely full. Charging grants the Demoman a temporary burst of speed and sends him forward in an almost-fixed straight line. This charge allows the player to damage an opponent they come into direct contact with via a distance-scaling shield bash, and powers up the Demoman's next melee swing depending on the duration of his charge, with the maximum damage boost being a [[Critical hits|Critical hit]] (even on melee weapons that cannot deal random Critical hits). Charging also immediately removes the effects of [[afterburn]], [[bleeding]], [[Mad Milk]], and [[Jarate]].
* Charge Interval: 12 seconds
 
  
Times are approximate and determined by community testing.
+
Heads gathered by the [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]] or [[Nessie's Nine Iron]] increase the base damage of the bash by 5 damage each, at a maximum of 5 heads.
  
==Related Achievements==
+
The Chargin' Targe is automatically given to any player who obtains 5 [[Demoman achievements]].
 +
 
 +
== Damage and function times ==
 +
{{Damage table
 +
| damagetype      = Melee
 +
| rangetype      = Melee
 +
 
 +
| damage          = yes
 +
| base            = {{Tooltip|50|Damage scales from 31.4% to full over 0.90s of charging}} (+5 per [[Eyelander|{{Tooltip|head|Up to 5 heads}}]])
 +
| minicrit        = {{Tooltip|68|Up to 101 damage with 5 heads}}
 +
 
 +
| function times  = yes
 +
| max charge time = {{Tooltip|1.75 s|2.25 s with the Claidheamh Mòr equipped}}
 +
| recharge        = 12 s
 +
}}
 +
'''''Note:''' The Claidheamh Mòr and [[Ali Baba's Wee Booties]] or [[Bootlegger]] refill 25% charge on melee kill, and the [[Persian Persuader]] refills with [[ammo]] pickups or 20% charge on hit.''
 +
 
 +
== Speed ==
 +
{{Charging speed}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
 
 +
=== Blueprint ===
 +
{{Blueprint | autoresult = Demoman secondary}}
 +
 
 +
=== As a crafting ingredient ===
 +
{{Blueprint
 +
| ingredient-1 = Chargin' Targe
 +
| ingredient-2 = Razorback
 +
| result = Gunboats
 +
}}
 +
{{Blueprint
 +
| ingredient-1 = Chargin' Targe
 +
| ingredient-2 = Homewrecker
 +
| result = Claidheamh Mòr
 +
}}
 +
{{Blueprint
 +
| ingredient-1 = Chargin' Targe
 +
| ingredient-2 = Reclaimed Metal
 +
| ingredient-2-amount = 2
 +
| result = Splendid Screen
 +
}}
 +
{{Blueprint
 +
| ingredient-1 = Chargin' Targe
 +
| ingredient-2 = Reclaimed Metal
 +
| ingredient-3 = Ali Baba's Wee Booties
 +
| result = Tide Turner
 +
}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Shield}}
 +
| rankson = kills
 +
  | item-description = {{item description|Chargin' Targe}}
 +
  | att-1-positive  = {{attribute|DmgTaken_From_Fire_Reduced|50}}
 +
  | att-2-positive  = {{attribute|DmgTaken_From_Blast_Reduced|30}}
 +
| can deal critical damage = no
 +
| can be equipped by soldier or demo = yes
 +
| festive = yes
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{Achiev type link|general}} ===
 
{{Achievement table
 
{{Achievement table
| 1 = {{Show achievement|Demoman|The Targe Charge}}
+
| 1 = {{Show achievement|General|Emergency Brake}}
 
}}
 
}}
  
== As a [[Crafting]] Ingredient ==
+
 
{{Blueprint|
+
=== {{Class link|Demoman}} ===
ingredient-1=Razorback|
+
{{Achievement table
ingredient-2=Chargin' Targe|
+
| 1 = {{Show achievement|Demoman|Chain Reaction}}
result=Gunboats|
+
      {{Show achievement|Demoman|Milestone 1}}
 +
| 2 = {{Show achievement|Demoman|The Targe Charge}}
 +
      {{Show achievement|Demoman|U-Turn}}
 
}}
 
}}
  
==Previous Changes==
+
== Update history ==
'''[[January 13, 2010 Patch]]'''
+
{{Update history | '''{{Patch name|12|17|2009}}''' ({{update link|WAR! Update}})
* Reduced the explosive damage resistance on the Chargin' Targe to 50%. The explosive damage resistance was 65% prior to the update.
+
* The Chargin' Targe was added to the game.
'''[[April 28, 2010 Patch]]'''
+
 
 +
'''{{Patch name|12|22|2009}}'''
 +
* Fixed the Chargin' Targe's Crit not working on servers with {{code|tf_weapon_criticals 0}}.
 +
 
 +
'''{{Patch name|1|13|2010}}'''
 +
* Reduced the [[Explosion|explosive]] damage resistance on the Chargin' Targe to 50%. The explosive damage resistance was 65% prior to the update.
 +
 
 +
'''{{Patch name|4|28|2010}}'''
 
* Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
 
* Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
 +
* Capped the turn rate from +left and +right while charging.
 +
 +
'''{{Patch name|4|29|2010}}''' ({{update link|119th Update}})
 +
* {{Undocumented}} Further reduction of the explosive damage resistance on the Chargin' Targe to 40%.
 +
* {{Undocumented}} Changed the Chargin' Targe colors from team-colored to yellow for easier identification.
 +
 +
'''{{Patch name|5|12|2010}}'''
 +
* {{Undocumented}} The Chargin' Targe was added to the [[crafting]] blueprint for the [[Gunboats]].
 +
 +
'''{{Patch name|7|8|2010}}''' ({{update link|Engineer Update}})
 +
* {{Undocumented}} Updated the [[kill icon]] for the Chargin' Targe.
 +
 +
'''{{Patch name|12|17|2010}}''' ({{update link|Australian Christmas}})
 +
* {{Undocumented}} The Chargin' Targe no longer protects players against their own explosive damage.
 +
* {{Undocumented}} The Chargin' Targe was added to the crafting blueprint for the [[Claidheamh Mòr]].
 +
 +
'''{{Patch name|6|23|2011}}''' ({{update link|Über Update}})
 +
* Added [[Strange]] quality.
 +
* Fixed an exploit that allowed greater turning control than intentionally allowed.
 +
* {{Undocumented}} Demomen can now begin a charge while in midair.
 +
* {{Undocumented}} The charge meter is no longer fully depleted if the user is interrupted by a [[compression blast]].
 +
* {{Undocumented}} The charge meter can now be refilled by resupply cabinets.
 +
 +
'''{{Patch name|6|28|2011}}'''
 +
* Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts).
 +
 +
'''{{Patch name|8|23|2011}}'''
 +
* Added simplistic bot behaviors for Chargin' Targe.
 +
 +
'''{{Patch name|9|15|2011}}'''
 +
* {{Undocumented}} The physics of charging with a shield as a Demoman have been altered.
 +
 +
'''{{Patch name|9|16|2011}}'''
 +
* Fixed the Demoman not being able to charge while in the air.
 +
 +
'''{{Patch name|10|13|2011}}''' ({{update link|Manniversary Update & Sale}})
 +
* Fixed Demoman weapons primary/secondary being backwards in the loadout screen.
 +
 +
'''{{Patch name|9|21|2012}}'''
 +
* Fixed the Demoman shields not saving their upgrades upon round reset in [[Mann vs. Machine]].
 +
 +
'''{{Patch name|9|27|2012}}'''
 +
* Fixed Demoman shields not reducing explosive damage in non-MvM games.
 +
 +
'''{{Patch name|7|10|2013}}'''
 +
* Changed attributes:
 +
** Added Afterburn immunity.
 +
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 +
'''{{Patch name|12|20|2013}}'''
 +
* Professional [[Killstreak Kit|killstreak]] Chargin' Targes now generate proper effects when on a killstreak. These effects do not stack if another killstreak effect weapon is active.
 +
 +
'''{{Patch name|4|1|2014}}'''
 +
* Fixed framerate affecting player turn rate while using the shield charge.
 +
 +
'''{{Patch name|6|20|2014}}'''
 +
* Fixed the Chargin' Targe doing impact damage at any range.
 +
 +
'''{{Patch name|12|22|2014}}''' ({{update link|Smissmas 2014}})
 +
* Added [[Festive weapons|Festive]] variant.
 +
 +
'''{{Patch name|4|29|2015}}'''
 +
* Fixed the Festive Targe not using the correct Blue team material.
 +
 +
'''{{Patch name|7|2|2015}} #1''' ({{update link|Gun Mettle Update}})
 +
* Updated description to better detail the weapon's features.
 +
 +
'''{{Patch name|12|4|2015}} #1'''
 +
* {{Undocumented}} Changed fire resistance on Chargin' Targe from 50% to 30%.
 +
* {{Undocumented}} Changed explosive resistance on Chargin' Targe from 40% to 30%.
 +
 +
'''{{Patch name|12|4|2015|no-link=yes}} #2'''
 +
* {{Undocumented}} Changed fire resistance on Chargin' Targe from 30% to 50%.
 +
* {{Undocumented}} Changed explosive resistance on Chargin' Targe from 30% to 40%.
 +
 +
'''{{Patch name|12|17|2015}}''' ({{update link|Tough Break Update}})
 +
* Changed attributes:
 +
** Melee damage boost after shield bash is based on amount of charge consumed. Now provides Mini-Crit at 25% depleted, and full Crit at 60% depleted.
 +
** Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate).
 +
** Reduced blast resistance from 40% to 30%.
 +
** Removed fire immunity.
 +
* {{Undocumented}} The item's possible level has been changed from level 10 to level 1-99.}}
 +
 +
== Unused content ==
 +
* In the game files, there exists a texture for a [[BLU]] team variant of the Chargin' Targe, marked as {{code|c_targe_blue.vtf}}.
 +
* There is an additional material and texture named {{code|c_targe_custom.vmt}} and {{code|c_targe_custom.vtf}}, respectively. The material is set up with the ability to have [[Decal Tool|decals]] applied to it.
 +
{{Painted variants unused/Notes|singular|The Festive Chargin' Targe}}
 +
{{Painted variants unused|override=Festive Chargin' Targe}}
  
 
== Bugs ==
 
== Bugs ==
*If you carry the Chargin' Targe and equip the [[Grenade Launcher]], the Chargin' Targe will not be visible. It will be visible in world view, but not in first person view as long you carry the Grenade Launcher.
+
* This weapon does not glow in the world view when Crit-boosted.
 +
* The Festive variant does not glow when Crit-boosted.
 +
* While equipped, if the wearer spectates another player in first-person mode while dead, upon respawning the shield appears where the spectated player was while they respawned. The shield is non-interactive and can be seen through walls, textures, and players.
 +
* The backpack image for the Chargin' Targe features the old and unused BLU skin for the weapon, rather than the yellow stripes the in-game version has.
 +
 
 +
== Trivia ==
 +
* The word [[w:Targe|targe]] generally refers to various types of infantry shields, often round in shape and notably used during the 13th to 16th centuries in the [[w:Scottish Highlands|Scottish Highlands]] as the main means of personal defense in combat. It was decorated with designs possibly referring to the individual owner or their respective clan. Considering this, the front of the shield bears resemblance to the ''Team Fortress'' logo.
 +
* The Highlanders were famous for their [[w:Highland charge|charges]]. A single-handed claymore would be held in the right hand and used to stab the enemy, the targe would be strapped to the left arm and used to parry sword or bayonet blows, and a small dagger held reversed in the left hand and overlapping the targe would be used to slash.
 +
* Because the Chargin' Targe has a 50% fire damage reduction, it is possible for an overhealed Demoman to survive the Pyro's [[Hadouken]] [[Taunts|taunt]]. The Hadouken deals 500 damage at point blank, which the Chargin' Targe halves to 250, and the Demoman's maximum health with overheal is 260.
  
 
== Gallery ==
 
== Gallery ==
 +
{{Tabs
 +
| noalign = 1
 +
| width = 90%
 +
| title = {{common string|Gallery}}
 +
| orientation = horizontal
 +
| icon1 = Default first-person view
 +
| icon2 = Festive first-person view
 +
| icon3 = Other
 +
| content1 = <nowiki></nowiki>
 +
<gallery>
 +
File:Eyelander with Chargin' Targe 1st person.png|First-person view with the [[Eyelander]].
 +
File:Australium Eyelander with Chargin' Targe 1st person.png|First-person view with the [[Australium weapons|Australium Eyelander]].
 +
File:Festive Eyelander with Chargin' Targe 1st person RED.png|First-person view with the [[RED]] [[Festive weapons|Festive Eyelander]].
 +
File:Festive Eyelander with Chargin' Targe 1st person BLU.png|First-person view with the [[BLU]] Festive Eyelander.
 +
File:Scotsman's Skullcutter with Chargin' Targe 1st person.png|First-person view with the [[Scotsman's Skullcutter]].
 +
File:Horseless Headless Horsemann's Headtaker with Chargin' Targe 1st person.png|First-person view with the [[Horseless Headless Horsemann's Headtaker]].
 +
File:Claidheamh Mòr with Chargin' Targe 1st person red.png|First-person view with the RED [[Claidheamh Mòr]].
 +
File:Claidheamh Mòr with Chargin' Targe 1st person blu.png|First-person view with the BLU Claidheamh Mòr.
 +
File:Half-Zatoichi Demoman with Chargin' Targe 1st person.png|First-person view with the [[Half-Zatoichi]].
 +
File:Half-Zatoichi Demoman with Chargin' Targe 1st person blood.png|First-person view with the Half-Zatoichi covered with blood.
 +
File:Persian Persuader with Chargin' Targe 1st person.png|First-person view with the [[Persian Persuader]].
 +
File:Nessie's Nine Iron with Chargin' Targe 1st person.png|First-person view with [[Nessie's Nine Iron]].
 +
</gallery>
 +
| content2 = <nowiki></nowiki>
 +
<gallery>
 +
File:Eyelander with Festive Chargin' Targe RED First Person.png|RED Festive variant with the Eyelander.
 +
File:Eyelander with Festive Chargin' Targe BLU First Person.png|BLU Festive variant with the Eyelander.
 +
File:Australium Eyelander with Festive Chargin' Targe RED First Person.png|RED Festive variant with the Australium Eyelander.
 +
File:Australium Eyelander with Festive Chargin' Targe BLU First Person.png|BLU Festive variant with the Australium Eyelander.
 +
File:Festive Eyelander with Festive Chargin' Targe RED First Person.png|RED Festive variant with the RED Festive Eyelander.
 +
File:Festive Eyelander with Festive Chargin' Targe BLU First Person.png|BLU Festive variant with the BLU Festive Eyelander.
 +
File:Scotsman's Skullcutter with Festive Chargin' Targe RED First Person.png|RED Festive variant with the Scotsman's Skullcutter.
 +
File:Scotsman's Skullcutter with Festive Chargin' Targe BLU First Person.png|BLU Festive variant with the Scotsman's Skullcutter.
 +
File:Horseless Headless Horsemann's Headtaker with Festive Chargin' Targe RED First Person.png|RED Festive variant with the Horseless Headless Horsemann's Headtaker.
 +
File:Horseless Headless Horsemann's Headtaker with Festive Chargin' Targe BLU First Person.png|BLU Festive variant with the Horseless Headless Horsemann's Headtaker.
 +
File:Claidheamh Mòr with Festive Chargin' Targe RED First Person.png|RED Festive variant with the RED Claidheamh Mòr.
 +
File:Claidheamh Mòr with Festive Chargin' Targe BLU First Person.png|BLU Festive variant with the BLU Claidheamh Mòr.
 +
File:Half-Zatoichi with Festive Chargin' Targe RED First Person.png|RED Festive variant with the Half-Zatoichi.
 +
File:Half-Zatoichi with Festive Chargin' Targe BLU First Person.png|BLU Festive variant with the Half-Zatoichi.
 +
File:Half-Zatoichi with Festive Chargin' Targe RED First Person Blood.png|RED Festive variant with the Half-Zatoichi covered with blood.
 +
File:Half-Zatoichi with Festive Chargin' Targe BLU First Person Blood.png|BLU Festive variant with the Half-Zatoichi covered with blood.
 +
File:Persian Persuader with Festive Chargin' Targe RED First Person.png|RED Festive variant with the Persian Persuader.
 +
File:Persian Persuader with Festive Chargin' Targe BLU First Person.png|BLU Festive variant with the Persian Persuader.
 +
File:Nessie's Nine Iron with Festive Chargin' Targe RED First Person.png|RED Festive variant with Nessie's Nine Iron.
 +
File:Nessie's Nine Iron with Festive Chargin' Targe BLU First Person.png|BLU Festive variant with Nessie's Nine Iron.
 +
</gallery>
 +
| content3 = <nowiki></nowiki>
 
<gallery>
 
<gallery>
File:Eyelander with Chargin' Targe 1st person cropped.png|1st person view with [[Eyelander]].
+
File:RedTarge.png|The old RED paint scheme.
File:Scotsman's Skullcutter with Chargin' Targe 1st person cropped.png|1st person view with [[Scotsman's Skullcutter]].
+
File:BluTarge.png|The old BLU paint scheme.
File:Horseless Headless Horsemann's Headtaker with Chargin' Targe 1st person cropped.png|1st person view with [[Horseless Headless Horsemann's Headtaker]]
 
File:RedTarge.png|The old [[RED]] paint.
 
File:BluTarge.png|The old [[BLU]] paint.
 
 
</gallery>
 
</gallery>
 +
}}
  
 
== See also ==
 
== See also ==
*[[Demoman strategy#Chargin' Targe|Chargin' Targe strategy]]
+
* [[Basic Demoman strategy#Chargin' Targe + reskins|Chargin' Targe strategy]]
 +
* [[Festive weapons]]
 +
* [[Heraldic Targe]]
  
 
== External links ==
 
== External links ==
*[http://www.teamfortress.com/demomanupdate/index.htm#item_2 The Demoman Update - The Chargin' Targe]
+
* [https://www.teamfortress.com/demomanupdate/index.htm#item_2 The Demoman Update - The Chargin' Targe]
  
 +
{{War Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Demoman Nav}}
 
{{Demoman Nav}}

Latest revision as of 19:37, 13 August 2024

"Targe" redirects here. You may have been looking for Heraldic Targe.
This article is about the secondary weapon for Demoman. For the achievement with a similar name, see Demoman achievements.
“If I were to pick up this cowering-plate, I would have to put down my second sword,” a Scotsman thinks. “And surely that is madness.”
The Chargin’ Targe solves this riddle by turning the useless shield into a deadly weapon you can run at people with and then bludgeon to death.
Close Combat Kit publicity blurb

The Chargin' Targe is an unlockable secondary weapon for the Demoman. It is an antique, blood-stained wooden shield with a painted yellow cross and reinforced by an iron rim with bolts and a deadly center spike. A portion of the shield is missing and splintered.

As it is a shield, simply equipping the Chargin' Targe provides the wearer with a passive +50% fire resistance and +30% explosive resistance. Additionally, the Chargin' Targe allows the Demoman to perform a Charging maneuver for 1.75 seconds (or 2.25 seconds if equipped with the Claidheamh Mòr), so long as the "Charge" bar in the HUD is completely full. Charging grants the Demoman a temporary burst of speed and sends him forward in an almost-fixed straight line. This charge allows the player to damage an opponent they come into direct contact with via a distance-scaling shield bash, and powers up the Demoman's next melee swing depending on the duration of his charge, with the maximum damage boost being a Critical hit (even on melee weapons that cannot deal random Critical hits). Charging also immediately removes the effects of afterburn, bleeding, Mad Milk, and Jarate.

Heads gathered by the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron increase the base damage of the bash by 5 damage each, at a maximum of 5 heads.

The Chargin' Targe is automatically given to any player who obtains 5 Demoman achievements.

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 50 (+5 per head)
Mini-crit 68
Function times
Recharge time 12 s
Maximum charge time 1.75 s
Values are approximate and determined by community testing.

Note: The Claidheamh Mòr and Ali Baba's Wee Booties or Bootlegger refill 25% charge on melee kill, and the Persian Persuader refills with ammo pickups or 20% charge on hit.

Speed

Main article: Speed
Condition Speed (Hu/s)
Charging 750
Charging while wielding the Scotsman's Skullcutter 637.5

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Demoman Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Scottish Resistance.png Item icon Chargin' Targe.png Item icon Sticky Jumper.png Item icon Splendid Screen.png
Item icon Tide Turner.png Item icon Quickiebomb Launcher.png Item icon B.A.S.E. Jumper.png

As a crafting ingredient

Chargin' Targe Razorback Gunboats
Item icon Chargin' Targe.png + Item icon Razorback.png = Item icon Gunboats.png
Chargin' Targe Homewrecker Claidheamh Mòr
Item icon Chargin' Targe.png + Item icon Homewrecker.png = Item icon Claidheamh Mòr.png
Chargin' Targe Reclaimed Metal Splendid Screen
Item icon Chargin' Targe.png + Item icon Reclaimed Metal.pngx2 = Item icon Splendid Screen.png
Chargin' Targe Reclaimed Metal Ali Baba's Wee Booties Tide Turner
Item icon Chargin' Targe.png + Item icon Reclaimed Metal.png + Item icon Ali Baba's Wee Booties.png = Item icon Tide Turner.png

Strange variant


Related achievements

Achieved.png General achievements

Emergency Brake
Emergency Brake
Kill a charging Demoman.


Leaderboard class demoman.png Demoman

Chain Reaction
Chain Reaction
Get 3 kills within 6 seconds using the Demoman charge.


Demoman Milestone 1
Demoman Milestone 1
Achieve 5 of the achievements in the Demoman pack.

Reward: Chargin' Targe

The Targe Charge
The Targe Charge
Charge and kill someone with your shield bash.


U-Turn
U-Turn
Kill an enemy that you couldn't see at the beginning of your charge.

Update history

December 17, 2009 Patch (WAR! Update)
  • The Chargin' Targe was added to the game.

December 22, 2009 Patch

  • Fixed the Chargin' Targe's Crit not working on servers with tf_weapon_criticals 0.

January 13, 2010 Patch

  • Reduced the explosive damage resistance on the Chargin' Targe to 50%. The explosive damage resistance was 65% prior to the update.

April 28, 2010 Patch

  • Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
  • Capped the turn rate from +left and +right while charging.

April 29, 2010 Patch (119th Update)

  • [Undocumented] Further reduction of the explosive damage resistance on the Chargin' Targe to 40%.
  • [Undocumented] Changed the Chargin' Targe colors from team-colored to yellow for easier identification.

May 12, 2010 Patch

  • [Undocumented] The Chargin' Targe was added to the crafting blueprint for the Gunboats.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Updated the kill icon for the Chargin' Targe.

December 17, 2010 Patch (Australian Christmas)

  • [Undocumented] The Chargin' Targe no longer protects players against their own explosive damage.
  • [Undocumented] The Chargin' Targe was added to the crafting blueprint for the Claidheamh Mòr.

June 23, 2011 Patch (Über Update)

  • Added Strange quality.
  • Fixed an exploit that allowed greater turning control than intentionally allowed.
  • [Undocumented] Demomen can now begin a charge while in midair.
  • [Undocumented] The charge meter is no longer fully depleted if the user is interrupted by a compression blast.
  • [Undocumented] The charge meter can now be refilled by resupply cabinets.

June 28, 2011 Patch

  • Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts).

August 23, 2011 Patch

  • Added simplistic bot behaviors for Chargin' Targe.

September 15, 2011 Patch

  • [Undocumented] The physics of charging with a shield as a Demoman have been altered.

September 16, 2011 Patch

  • Fixed the Demoman not being able to charge while in the air.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Fixed Demoman weapons primary/secondary being backwards in the loadout screen.

September 21, 2012 Patch

  • Fixed the Demoman shields not saving their upgrades upon round reset in Mann vs. Machine.

September 27, 2012 Patch

  • Fixed Demoman shields not reducing explosive damage in non-MvM games.

July 10, 2013 Patch

  • Changed attributes:
    • Added Afterburn immunity.

November 12, 2013 Patch

December 20, 2013 Patch

  • Professional killstreak Chargin' Targes now generate proper effects when on a killstreak. These effects do not stack if another killstreak effect weapon is active.

April 1, 2014 Patch

  • Fixed framerate affecting player turn rate while using the shield charge.

June 20, 2014 Patch

  • Fixed the Chargin' Targe doing impact damage at any range.

December 22, 2014 Patch (Smissmas 2014)

April 29, 2015 Patch

  • Fixed the Festive Targe not using the correct Blue team material.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

December 4, 2015 Patch #1

  • [Undocumented] Changed fire resistance on Chargin' Targe from 50% to 30%.
  • [Undocumented] Changed explosive resistance on Chargin' Targe from 40% to 30%.

December 4, 2015 Patch #2

  • [Undocumented] Changed fire resistance on Chargin' Targe from 30% to 50%.
  • [Undocumented] Changed explosive resistance on Chargin' Targe from 30% to 40%.

December 17, 2015 Patch (Tough Break Update)

  • Changed attributes:
    • Melee damage boost after shield bash is based on amount of charge consumed. Now provides Mini-Crit at 25% depleted, and full Crit at 60% depleted.
    • Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate).
    • Reduced blast resistance from 40% to 30%.
    • Removed fire immunity.
  • [Undocumented] The item's possible level has been changed from level 10 to level 1-99.

Unused content

  • In the game files, there exists a texture for a BLU team variant of the Chargin' Targe, marked as c_targe_blue.vtf.
  • There is an additional material and texture named c_targe_custom.vmt and c_targe_custom.vtf, respectively. The material is set up with the ability to have decals applied to it.

The Festive Chargin' Targe is set up for paint to be applied, but the ability to do so is disabled.

Unused painted variants
Main article: Paint Can
Mouseover cells to preview the images on a dark background. Click on the images to enlarge them.
Single colors
Unused Painted Festive Chargin' Targe E6E6E6.png Unused Painted Festive Chargin' Targe D8BED8.png Unused Painted Festive Chargin' Targe C5AF91.png Unused Painted Festive Chargin' Targe 7E7E7E.png
An Extraordinary Abundance of Tinge Color No. 216-190-216 Peculiarly Drab Tincture Aged Moustache Grey
Unused Painted Festive Chargin' Targe 141414.png Unused Painted Festive Chargin' Targe 2D2D24.png Unused Painted Festive Chargin' Targe 694D3A.png Unused Painted Festive Chargin' Targe 7C6C57.png
A Distinctive Lack of Hue After Eight Radigan Conagher Brown Ye Olde Rustic Colour
Unused Painted Festive Chargin' Targe A57545.png Unused Painted Festive Chargin' Targe CF7336.png Unused Painted Festive Chargin' Targe E7B53B.png Unused Painted Festive Chargin' Targe F0E68C.png
Muskelmannbraun Mann Co. Orange Australium Gold The Color of a Gentlemann's Business Pants
Unused Painted Festive Chargin' Targe E9967A.png Unused Painted Festive Chargin' Targe FF69B4.png Unused Painted Festive Chargin' Targe 7D4071.png Unused Painted Festive Chargin' Targe 51384A.png
Dark Salmon Injustice Pink as Hell A Deep Commitment to Purple Noble Hatter's Violet
Unused Painted Festive Chargin' Targe 2F4F4F.png Unused Painted Festive Chargin' Targe 424F3B.png Unused Painted Festive Chargin' Targe 808000.png Unused Painted Festive Chargin' Targe 729E42.png
A Color Similar to Slate Zepheniah's Greed Drably Olive Indubitably Green
Unused Painted Festive Chargin' Targe 32CD32.png Unused Painted Festive Chargin' Targe BCDDB3.png
The Bitter Taste of Defeat and Lime A Mann's Mint
Team colors
Unused Painted Festive Chargin' Targe A89A8C.png Unused Painted Festive Chargin' Targe 839FA3.png Unused Painted Festive Chargin' Targe 3B1F23.png Unused Painted Festive Chargin' Targe 18233D.png
Waterlogged Lab Coat (RED) Waterlogged Lab Coat (BLU) Balaclavas Are Forever (RED) Balaclavas Are Forever (BLU)
Unused Painted Festive Chargin' Targe B8383B.png Unused Painted Festive Chargin' Targe 5885A2.png Unused Painted Festive Chargin' Targe 483838.png Unused Painted Festive Chargin' Targe 384248.png
Team Spirit (RED) Team Spirit (BLU) Operator's Overalls (RED) Operator's Overalls (BLU)
Unused Painted Festive Chargin' Targe 803020.png Unused Painted Festive Chargin' Targe 256D8D.png Unused Painted Festive Chargin' Targe 654740.png Unused Painted Festive Chargin' Targe 28394D.png
The Value of Teamwork (RED) The Value of Teamwork (BLU) An Air of Debonair (RED) An Air of Debonair (BLU)
Unused Painted Festive Chargin' Targe C36C2D.png Unused Painted Festive Chargin' Targe B88035.png RED Festive Chargin' Targe.png BLU Festive Chargin' Targe.png
Cream Spirit (RED) Cream Spirit (BLU) Unpainted (RED) Unpainted (BLU)

Bugs

  • This weapon does not glow in the world view when Crit-boosted.
  • The Festive variant does not glow when Crit-boosted.
  • While equipped, if the wearer spectates another player in first-person mode while dead, upon respawning the shield appears where the spectated player was while they respawned. The shield is non-interactive and can be seen through walls, textures, and players.
  • The backpack image for the Chargin' Targe features the old and unused BLU skin for the weapon, rather than the yellow stripes the in-game version has.

Trivia

  • The word targe generally refers to various types of infantry shields, often round in shape and notably used during the 13th to 16th centuries in the Scottish Highlands as the main means of personal defense in combat. It was decorated with designs possibly referring to the individual owner or their respective clan. Considering this, the front of the shield bears resemblance to the Team Fortress logo.
  • The Highlanders were famous for their charges. A single-handed claymore would be held in the right hand and used to stab the enemy, the targe would be strapped to the left arm and used to parry sword or bayonet blows, and a small dagger held reversed in the left hand and overlapping the targe would be used to slash.
  • Because the Chargin' Targe has a 50% fire damage reduction, it is possible for an overhealed Demoman to survive the Pyro's Hadouken taunt. The Hadouken deals 500 damage at point blank, which the Chargin' Targe halves to 250, and the Demoman's maximum health with overheal is 260.

Gallery

[hide]Gallery
  • Default first-person view
  • Festive first-person view
  • Other
show;hide

See also

External links