Difference between revisions of "Pyroland Contracts"

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   | contents = The [[ConTracker]] displaying the unactivated Pyroland Contracts from the ‎Jungle Inferno Update.
 
   | contents = The [[ConTracker]] displaying the unactivated Pyroland Contracts from the ‎Jungle Inferno Update.
 
}}
 
}}
'''Pyroland Contracts''' are free [[Contracts]] that, for the most part, promote and award the new [[Pyro]] Weapons from the [[Jungle Inferno Update]], which are the new Pyro Class Pack promised from the outcome of the [[Meet Your Match Update#Heavy vs. Pyro|Meat Your Match Heavy vs. Pyro War!]] of the Meet Your Match Update.  
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'''Pyroland Contracts''' are free [[Contracts]] that, for the most part, promote and award the new [[Pyro]] weapons from the [[Jungle Inferno Update]], which are the new Pyro Class Pack promised from the outcome of the [[Meet Your Match Update#Heavy_vs._Pyro|Meat Your Match Heavy vs. Pyro War!]] of the Meet Your Match Update.
  
Activating any Pyroland Contract that requires use of one of the new Pyro Weapons provides the Player with a [[Loaner Program|temporary loan]] of that Weapon. Until the player permanently earns the Weapon by turning in the completed Contract, activates another the Contract before earning the Weapon, or the Contract Campaign closes, this loan remains in the Player's Inventory.  
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Activating any Pyroland Contract that requires use of one of the new Pyro weapons provides the player with a [[Loaner Program|temporary loan]] of that weapon. Until the player permanently earns the weapon by turning in the completed Contract, activates another Contract before earning the weapon, or the Contract Campaign closes, this loan remains in the player's inventory.
  
Pyroland Contracts use Contract Points to show the Player how much they've achieved.
+
Pyroland Contracts use Contract Points to show the player how much they've achieved.
  
These contracts are navigated, selected, tracked, and turned in using the [[ConTracker]]. When the Player completes and turns in a Primary Objective or a Bonus Objective, they obtain a Contract Star ({{Contract Star}}). Completing a Primary Objective is required to unlock following Contracts and most Contracts also require a single Contract Star to unlock, while some require a higher amount of Contract Stars to unlock. Previously turned-in Contracts can be reactivated to complete unfinished Bonus Objectives. The total amount of Contract Stars that can be obtained from the set is 18 Stars, with all but 3 Stars used to unlock all of the Pyroland Contracts.
+
These contracts are navigated, selected, tracked, and turned in using the [[ConTracker]]. When the player completes and turns in a Primary Objective or a Bonus Objective, they obtain a Contract Star ({{Contract Star}}). Completing a Primary Objective is required to unlock following Contracts and most Contracts also require a single Contract Star to unlock, while some require a higher amount of Contract Stars to unlock. Previously turned-in Contracts can be reactivated to complete unfinished Bonus Objectives. The total amount of Contract Stars that can be obtained from the set is 18 Stars, with all but 3 Stars used to unlock all of the Pyroland Contracts.
  
 
== Strategy ==
 
== Strategy ==
 
{{See also|Contract strategy}}
 
{{See also|Contract strategy}}
An objective of the Pyroland Contracts is to encourage Players to try the new [[ConTracker]] Contract management system, without requiring they purchase a premium Campaign pass. Most of the rewards of this Contract set require trivial effort compared to most of the rewards of [[Jungle Inferno Campaign]].
+
An objective of the Pyroland Contracts is to encourage players to try the new ConTracker Contract management system, without requiring they purchase a premium Campaign pass. Most of the objectives of this Contract set require trivial effort compared to most of the objectives of [[Jungle Inferno Campaign]].
* A familiar [[Payload]] map, like [[Badwater Basin]] or [[Upward]] is a good place to work on these Contracts. The enemy tends to concentrate around the cart.
+
* A familiar [[Payload]] map can be a good place to do these contracts. Enemies tend to concentrate around the cart, and pushing the cart allows for an easy gathering of points. The clustering of teammates and enemies around [[Medic]]s and [[Engineer]] nests provide many opportunities to work on the Bonus Objectives.
* Pushing the Payload Cart is a quick way to rack up the points for most of the Primary Objectives in this set, while the more or less continuous clustering of teammates and enemies around [[Medic]]s, [[Engineer]] nests, and the Payload Cart provide many opportunities to work on the Bonus Objectives.
 
  
 
=== Navigation ===
 
=== Navigation ===
 
+
* Unlocking the Consolation Prize Contract for the [[Second Banana]] requires completing at least 2 Bonus Objectives, or all Bonus Objectives if you unlocked the Hot Hand Contract. More Bonus Objectives are required if more Pyroland Contracts are opened but their Primary Objectives are not completed.
* Completion of no more than one Bonus Objective is required to earn 3 of the Pyro Weapons (all except for the [[Hot Hand]]).  This one Bonus Objective does not have to be any of the starting Pyro Contract Bonus Objectives, it can be any one of the relatively easier Bonus Objectives of The Gas Passer or The Dragon's Fury Contracts.
+
* Unlocking The Hot Hand Contract requires completion of ''all'' of the Bonus Objectives of all of ''unlocked'' Pyroland Contracts.
* Unlocking the Consolation Prize Contract for the [[Second Banana]] requires completing at least 2 Bonus Objectives, if the first four Pyroland Contracts have been completed. More Bonus Objectives are required if fewer Pyroland Contracts are opened.
 
* Unlocking The Hot Hand Contract requires completion of ''all'' of the Bonus Objectives of all of the other Pyroland Contracts, including the Consolation Prize.
 
  
 
=== Weapon Objectives ===
 
=== Weapon Objectives ===
 
 
; The Gas Passer
 
; The Gas Passer
* Using a regular [[Flamethrower]] (to conserve Ammo for extinguishing teammates) while playing defensively around groupings of your team, say, keeping the enemy away from your Medics and Engineers, is a good team-player way to also complete the Bonus Objective "Deal 500 afterburn damage in a single life: 10 CP".
+
* Using the stock [[Flame Thrower]] (to conserve ammo for extinguishing teammates) while playing defensively around groupings of your team is a good team-player way to also complete the Bonus Objective "Deal 500 afterburn damage in a single life: 10 CP".
  
 
; The Dragon's Fury
 
; The Dragon's Fury
* Hitting attacking Players running through a narrow passage is a great place to complete the Objectives "Get a kill with the Dragon's Fury: 2 CP" and "Hit and kill a burning enemy with the Dragon's Fury: 3 CP".
+
* Hitting attacking players running through a narrow passage is a great way to complete the Objectives "Get a kill with the Dragon's Fury: 2 CP" and "Hit and kill a burning enemy with the Dragon's Fury: 3 CP".
  
 
; The Thermal Thruster
 
; The Thermal Thruster
* Extinguishing teammates can be difficult with this weapon, especially considering finding ignited teammates is somewhat uncommon. To speed this process up, have a teammate with the [[Cow Mangler]] shoot a charged shot beneath themselves, allowing them to ignite themselves on-demand. You will be able to safely utilise the Thermal Thruster to extinguish them, quickly finishing the first bonus objective of this contract. This can also be done in the spawn room, where the Resupply Cabinet can quickly recharge the Thermal Thruster.
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* Extinguishing teammates can be difficult with this weapon, especially considering that finding ignited teammates can be somewhat uncommon. To speed this process up, try staying around the frontlines to wait for a Pyro to ignite teammates, and then immediately extinguish them.
  
 
; The Hot Hand
 
; The Hot Hand
* It may be difficult to obtain two or three consecutive kills with this weapon without dying, due to its reduced damage output (as well as the increased vulnerability of using a melee weapon in close quarters). Playing on a map like [[2Fort]] may greatly improve your odds, as there are plenty of hiding places and escape routes that will ensure your survival. Additionally, unaware Snipers will often be perched on the other team's fort, allowing for easy kills. Be careful when in the enemy's base, as it is fairly likely an Engineer has a sentry set up that could put a sudden end to your killstreak.
+
* It may be difficult to obtain two or three consecutive kills with this weapon without dying, due to its reduced damage output (as well as the increased vulnerability of using a melee weapon in close quarters). Playing on a map like [[2Fort]] may greatly improve your odds, as there are plenty of hiding places and escape routes that will ensure your survival. Additionally, unaware Snipers will often be perched on the other team's fort, allowing for easy kills. Be careful when in the enemy's base, as it is fairly likely an Engineer has a Sentry Gun set up that could put a sudden end to your killstreak.
* The Hot Hand Contract is best worked on in [[DeGroot Keep]].
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* {{gamemode link|Medieval Mode}} maps are good places to do this contract, as the threat of ranged weapons there is minimal compared to other game modes.
 +
* [[Taunts#Kill taunts|Taunt kills]] with this weapon will be counted by the contract. You may try to use [[Hadouken]] to earn kills.
  
 
== List of contract objectives ==
 
== List of contract objectives ==
{| class="wikitable sortable"
+
{{Contracts/pyroland}}
! class="header" | Name
+
 
! class="header" | Prerequisites
+
== Bugs ==
! class="header" | Objectives
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* Enemies finished off by afterburn or [[Compression blast|airblasts]] will still be counted by certain weapon contracts if the required weapon is held at the time of the kill.
! class="header" | Reward
+
** This bug is [[Jungle Inferno Campaign#Bugs|also present]] in the Jungle Inferno Campaign.
|-
 
| style="text-align: center;" | '''Pyro'''
 
|
 
:0x{{Contract Star}}
 
|
 
*x/100 Score [[points]] as Pyro: 2 CP {{Contract Star}}
 
*(Bonus) x/4 Kill with a reflected [[projectile]] as Pyro: 15 CP {{Contract Star}}
 
*(Bonus) x/2 [[Dominate]] a player as Pyro: 15 CP {{Contract Star}}
 
| style="text-align: center;" | N/A
 
|-
 
| style="text-align: center;" | '''The Gas Passer'''
 
|
 
:1x{{Contract Star}}
 
:'''Pyro''' contract
 
|
 
* x/100 Kill as Pyro: 2 CP {{Contract Star}}
 
*(Bonus) x/30 Ignite an enemy doused in gas as Pyro: 2 CP {{Contract Star}}
 
*(Bonus) x/3 Deal 500 [[afterburn]] damage in a single life: 10 CP {{Contract Star}}
 
| style="text-align: center;" | {{Table icon | Gas Passer}}
 
|-
 
| style="text-align: center;" | '''The Dragon's Fury'''
 
|
 
:1x{{Contract Star}}
 
:'''Pyro''' contract
 
|
 
*x/100 Get a kill with the Dragon's Fury: 2 CP {{Contract Star}}
 
*(Bonus) x/20 Hit and kill a [[burning]] enemy with the Dragon's Fury: 3 CP {{Contract Star}}
 
*(Bonus) x/3 Get 5 kills with the Dragon's Fury in a single life: 10 CP {{Contract Star}}
 
| style="text-align: center;" | {{Table icon | Dragon's Fury}}
 
|-
 
| style="text-align: center;" | '''The Thermal Thruster'''
 
|
 
:1x{{Contract Star}}
 
:'''The Gas Passer''' contract
 
:'''The Dragon's Fury''' contract
 
|
 
*Score [[points]] as Pyro: 2 CP {{Contract Star}}
 
*(Bonus) x/6 Extinguish a teammate with the Thermal Thruster: 10 CP {{Contract Star}}
 
*(Bonus) x/10 Blast enemies with the Thermal Thruster: 3 CP {{Contract Star}}
 
| style="text-align: center;" | {{Table icon | Thermal Thruster}}
 
|-
 
| style="text-align: center;" | '''The Hot Hand'''
 
|
 
:9x{{Contract Star}}
 
:'''The Thermal Thruster''' contract
 
|
 
*Slap an enemy to death: 5 CP {{Contract Star}}
 
*(Bonus) x/6 Slap two enemies to death in a single life: 10 CP {{Contract Star}}
 
*(Bonus) x/2 Slap three enemies to death in a single life: 15 CP {{Contract Star}}
 
| style="text-align: center;" | {{Table icon | Hot Hand}}
 
|-
 
| style="text-align: center;" | '''Consolation Prize'''
 
|
 
:3x{{Contract Star}}
 
|
 
*Score [[points]] as Heavy: 2 CP {{Contract Star}}
 
*(Bonus) x/30 Feed an injured teammate a banana: 2 CP {{Contract Star}}
 
*(Bonus) x/3 Take 1000 damage in a single life: 10 CP {{Contract Star}}
 
| style="text-align: center;" | {{Table icon | Second Banana}}
 
|}
 
  
 
== See also ==
 
== See also ==
* [[Jungle Inferno Update]]
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* {{update link|Jungle Inferno Update}}
 +
* [[Basic Pyro strategy]]
 +
* {{item link|Jungle Inferno ConTracker}}
 +
* [[Jungle Inferno Campaign]]
 +
* [[Halloween Contracts]]
  
 
{{Campaign Nav}}
 
{{Campaign Nav}}
 
{{Jungle Inferno Update Nav}}
 
{{Jungle Inferno Update Nav}}
 
[[Category:Contracts]]
 
[[Category:Contracts]]

Latest revision as of 17:38, 29 August 2024

Pyroland Contracts
ConTracker Pyroland.png
The ConTracker displaying the unactivated Pyroland Contracts from the ‎Jungle Inferno Update.

Pyroland Contracts are free Contracts that, for the most part, promote and award the new Pyro weapons from the Jungle Inferno Update, which are the new Pyro Class Pack promised from the outcome of the Meat Your Match Heavy vs. Pyro War! of the Meet Your Match Update.

Activating any Pyroland Contract that requires use of one of the new Pyro weapons provides the player with a temporary loan of that weapon. Until the player permanently earns the weapon by turning in the completed Contract, activates another Contract before earning the weapon, or the Contract Campaign closes, this loan remains in the player's inventory.

Pyroland Contracts use Contract Points to show the player how much they've achieved.

These contracts are navigated, selected, tracked, and turned in using the ConTracker. When the player completes and turns in a Primary Objective or a Bonus Objective, they obtain a Contract Star (Contract Star). Completing a Primary Objective is required to unlock following Contracts and most Contracts also require a single Contract Star to unlock, while some require a higher amount of Contract Stars to unlock. Previously turned-in Contracts can be reactivated to complete unfinished Bonus Objectives. The total amount of Contract Stars that can be obtained from the set is 18 Stars, with all but 3 Stars used to unlock all of the Pyroland Contracts.

Strategy

See also: Contract strategy

An objective of the Pyroland Contracts is to encourage players to try the new ConTracker Contract management system, without requiring they purchase a premium Campaign pass. Most of the objectives of this Contract set require trivial effort compared to most of the objectives of Jungle Inferno Campaign.

  • A familiar Payload map can be a good place to do these contracts. Enemies tend to concentrate around the cart, and pushing the cart allows for an easy gathering of points. The clustering of teammates and enemies around Medics and Engineer nests provide many opportunities to work on the Bonus Objectives.

Navigation

  • Unlocking the Consolation Prize Contract for the Second Banana requires completing at least 2 Bonus Objectives, or all Bonus Objectives if you unlocked the Hot Hand Contract. More Bonus Objectives are required if more Pyroland Contracts are opened but their Primary Objectives are not completed.
  • Unlocking The Hot Hand Contract requires completion of all of the Bonus Objectives of all of unlocked Pyroland Contracts.

Weapon Objectives

The Gas Passer
  • Using the stock Flame Thrower (to conserve ammo for extinguishing teammates) while playing defensively around groupings of your team is a good team-player way to also complete the Bonus Objective "Deal 500 afterburn damage in a single life: 10 CP".
The Dragon's Fury
  • Hitting attacking players running through a narrow passage is a great way to complete the Objectives "Get a kill with the Dragon's Fury: 2 CP" and "Hit and kill a burning enemy with the Dragon's Fury: 3 CP".
The Thermal Thruster
  • Extinguishing teammates can be difficult with this weapon, especially considering that finding ignited teammates can be somewhat uncommon. To speed this process up, try staying around the frontlines to wait for a Pyro to ignite teammates, and then immediately extinguish them.
The Hot Hand
  • It may be difficult to obtain two or three consecutive kills with this weapon without dying, due to its reduced damage output (as well as the increased vulnerability of using a melee weapon in close quarters). Playing on a map like 2Fort may greatly improve your odds, as there are plenty of hiding places and escape routes that will ensure your survival. Additionally, unaware Snipers will often be perched on the other team's fort, allowing for easy kills. Be careful when in the enemy's base, as it is fairly likely an Engineer has a Sentry Gun set up that could put a sudden end to your killstreak.
  • Medieval Mode maps are good places to do this contract, as the threat of ranged weapons there is minimal compared to other game modes.
  • Taunt kills with this weapon will be counted by the contract. You may try to use Hadouken to earn kills.

List of contract objectives

.\root\pyroland

Name Prerequisites Objectives Reward
Pyro 0xContract Star Pyro N/A
The Gas Passer 1xContract Star
Completed Contract(s):
Pyro
The Gas Passer
  • Primary: Kill as Pyro: 2 CP Contract Star
  • Bonus: (x/30) Ignite an enemy doused in gas as Pyro: 2 CP Contract Star
  • Bonus: (x/3) Deal 500 afterburn damage in a single life: 10 CP Contract Star
Gas Passer
Gas Passer
The Dragon's Fury 1xContract Star
Completed Contract(s):
Pyro
The Dragon's Fury
  • Primary: Get a kill with the Dragon's Fury: 2 CP Contract Star
  • Bonus: (x/20) Hit and kill a burning enemy with the Dragon's Fury: 3 CP Contract Star
  • Bonus: (x/3) Get 5 kills with the Dragon's Fury in a single life: 10 CP Contract Star
Dragon's Fury
Dragon's Fury
The Thermal Thruster 1xContract Star
Completed Contract(s):
The Gas Passer and The Dragon's Fury
The Thermal Thruster
  • Primary: Score points as Pyro: 2 CP Contract Star
  • Bonus: (x/6) Extinguish a teammate with the Thermal Thruster: 10 CP Contract Star
  • Bonus: (x/10) Blast enemies with the Thermal Thruster: 3 CP Contract Star
Thermal Thruster
Thermal Thruster
The Hot Hand 9xContract Star
Completed Contract(s):
The Thermal Thruster
The Hot Hand
  • Primary: Slap an enemy to death: 5 CP Contract Star
  • Bonus: (x/6) Slap two enemies to death in a single life: 10 CP Contract Star
  • Bonus: (x/2) Slap three enemies to death in a single life: 15 CP Contract Star
Hot Hand
Hot Hand
Consolation Prize 3xContract Star The Banana
  • Primary: Score points as Heavy: 2 CP Contract Star
  • Bonus: (x/30) Feed an injured teammate a banana: 2 CP Contract Star
  • Bonus: (x/3) Take 1000 damage in a single life: 10 CP Contract Star
Second Banana
Second Banana

Bugs

  • Enemies finished off by afterburn or airblasts will still be counted by certain weapon contracts if the required weapon is held at the time of the kill.

See also