Difference between revisions of "Community Cursed Cove strategy"

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m (General Strategy (All Classes): Grammar check)
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{{needimage|stamp}}
 
 
{{Community strategy stub|Complete Locations first.}}
 
{{Community strategy stub|Complete Locations first.}}
 
{{Map infobox
 
{{Map infobox
   | game-type                   = Player Destruction
+
   | map-strategy                = yes
   | file-name                   = pd_cursed_cove_event
+
  | map-status                  = community
 +
  | map-name                    = Cursed Cove
 +
  | map-game-type               = Player Destruction
 +
   | map-file-name               = pd_cursed_cove_event
 
   | map-image                  = Pd_cursed_cove_event.png
 
   | map-image                  = Pd_cursed_cove_event.png
   | developer                  = [https://steamcommunity.com/id/mojo869 Louie "bakscratch" Turner]<br/>[https://steamcommunity.com/id/jusa- Juha "Jusa" Kuoppala]<br/>[https://steamcommunity.com/id/heavywepon Sean "boomsta" Troehler]<br/>[https://steamcommunity.com/id/HexSFM Jordan "Hex" LeBlanc]<br/>[https://steamcommunity.com/id/EmNudge EmNudge]<br/>[https://steamcommunity.com/id/exactol Zach "Exactol" Matuson]<br/>[https://steamcommunity.com/id/NicktendoTM Nick "Bobby BodyOdor" Baker]<br/>[https://steamcommunity.com/id/goldenpickaxe Duncan "Magnus" Welch]<br/>[https://steamcommunity.com/profiles/76561198009093943 Nathan "Yacan1" Dadey]<br/>[https://steamcommunity.com/id/pybun Roniña "Py-Bun" Rodriguez]<br/>[https://steamcommunity.com/id/barnwellewell Stiffy360]<br/>[https://steamcommunity.com/id/homo_erectus Deacon]
+
   | map-released               = {{Patch name|10|19|2018}}
  | release-date               = October 19, 2018
+
   | map-released-major          = Scream Fortress 2018
   | last-updated                = October 30, 2018
 
 
   | map-environment            = Ghost town
 
   | map-environment            = Ghost town
 
   | map-setting                = Night
 
   | map-setting                = Night
   | map-hazards                = [[Environmental_death#Shrinking_Water|Shrinking Water]], [[Environmental_death#Explosive_Barrels|Explosive Barrels]], <br>[[Environmental Death#Drowning|Drowning]]
+
   | map-hazards                = [[Environmental_death#Explosive_Barrels|Explosive Barrels]], [[Environmental Death#Drowning|Drowning]]
   | map-stamp-link              = unavailable
+
  | map-hazards-underworld      = [[Pitfall]], [[Environmental death#Shrinking Water|Shrinking Water]]
   | map-health-pickups-medium  = 9
+
   | map-stamp-link              = https://steamcommunity.com/stats/TF2/leaderboards/3036446
   | map-health-pickups-small    = 12
+
   | map-pickups-health-medium  = 9
   | map-ammo-pickups-large      = 1
+
   | map-pickups-health-small    = 12
   | map-ammo-pickups-medium    = 13
+
   | map-pickups-ammo-large      = 1
   | map-ammo-pickups-small      = 3
+
   | map-pickups-ammo-medium    = 13
   | map-special-pickups-pumpkin = yes
+
   | map-pickups-ammo-small      = 3
 +
   | map-pickups-special-pumpkin = yes
 
}}
 
}}
  
This article is about '''Community [[Cursed Cove]] strategy''' ('''''more of what you would call guidelines than actual rules''''').
+
This article is about '''Community Cursed Cove strategy'''.
 +
 
 +
'''Note''': It is recommended to read the main [[Cursed Cove]] article first to become familiar with the names of key map locations used in this article.
  
 
{{TOC limit|3}}
 
{{TOC limit|3}}
  
== General Strategy (All Classes) ==  
+
== General strategy ==  
 
{{See also|Community Player Destruction strategy}}
 
{{See also|Community Player Destruction strategy}}
  
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* You may not build in the Locker.
 
* You may not build in the Locker.
 
* On the off chance that you have no souls to deliver (maybe even if you have just one or two), your time may be better spent building up your positions, maybe moving them, or setting up Sentry Gun traps.
 
* On the off chance that you have no souls to deliver (maybe even if you have just one or two), your time may be better spent building up your positions, maybe moving them, or setting up Sentry Gun traps.
 +
 +
*Your Sentry Gun can shoot through the Ghost Ship, Use this to your advantage by placing a sentry in the path of or behind the ship allowing it to shoot incoming enemies without being seen.
  
 
=== {{class link|Medic}} ===
 
=== {{class link|Medic}} ===
Line 69: Line 75:
 
** Hide out near the Flying Dutchman's spawn to get a head start on the Locker.
 
** Hide out near the Flying Dutchman's spawn to get a head start on the Locker.
 
** Use a Thermal Vent to jump up on the Bow unseen, hiding until the chance to strike presents itself.
 
** Use a Thermal Vent to jump up on the Bow unseen, hiding until the chance to strike presents itself.
 
 
  
 
{{Map strategy}}
 
{{Map strategy}}
[[Category:Player Destruction maps]]
 

Latest revision as of 19:27, 20 January 2024

Cursed Cove
Pd cursed cove event.png
Basic Information
Map type: Player Destruction
File name: pd_cursed_cove_event
Released: October 19, 2018 Patch
(Scream Fortress X)
Developer(s): Louie "bakscratch" Turner
Juha "Jusa" Kuoppala
Sean "boomsta" Troehler
Jordan "hXX" LeBlanc
EmNudge
Zach "Exactol" Matuson
Nick "Bobby BodyOdor" Baker
Duncan "Magnus" Welch
Nathan "Yacan1" Dadey
Roniña "Py-Bun" Rodriguez
Stiffy360
Deacon
Map Info
Environment: Ghost town
Setting: Night
Hazards: Explosive Barrels, Drowning
Hazards (Underworld): Pitfall, Shrinking Water
Map Items
Healthico.png Health Kits: Healthbar.png ×12  •  Healthpie.png ×9
Ammoico.png Ammo Boxes: Smallammo.png ×3   •   Mediumammo.png ×13   •  
Largeammo.png ×1
TF2 crosshair.png Special: Pumpkin.png
Map Photos
Loading screen photos.
Map Overview
Cursed Cove overview.png

This article is about Community Cursed Cove strategy.

Note: It is recommended to read the main Cursed Cove article first to become familiar with the names of key map locations used in this article.

General strategy

See also: Community Player Destruction strategy
Davy Jones' Locker
  • Davy Jones' Locker is very easy to access: The Flying Dutchman provides a huge portal surface to enter as well as a large visual cover if you approach from the ground.
  • A strong team that arrives at the Sunken Ship en masse can hold the Delivery Zone from straggles.
    • Sorties may be needed to prevent the enemy from setting up a push.
  • Ideally, kill the enemy while they are on the Sunken Ship with you; you can pick up and deliver their soul(s) immediately.
  • Don't let the Team Leader attempt the delivery alone.

Class-specific strategy

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

  • Remember that you can shoot though the Flying Dutchman, even if you can not see the enemy running in on the other side.

Leaderboard class pyro.png Pyro

  • Enemies that run too close to the Abyss can be easily pushed off with an airblast.
  • A close-in flame fight with lighter classes in the Delivery Zone can pick you up more souls as you are delivering the ones you carried in.
    • Hide on your side of the Bow or the Stern for a bit and watch for approaching numbers.

Leaderboard class demoman.png Demoman

  • Be the first in and set up Sticky traps in the enemy's Grotto.

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

  • The canopies on the Port and the corridor over the Gate serve as good Sentry spots.
  • The rooftops of the Courtyard offer a good overview of the area, good for placing Sentry Guns, and provides plenty of cover for Dispensers and Teleporters.
  • You may not build in the Locker.
  • On the off chance that you have no souls to deliver (maybe even if you have just one or two), your time may be better spent building up your positions, maybe moving them, or setting up Sentry Gun traps.
  • Your Sentry Gun can shoot through the Ghost Ship, Use this to your advantage by placing a sentry in the path of or behind the ship allowing it to shoot incoming enemies without being seen.

Leaderboard class medic.png Medic

  • The gates near the Docks, the palm tree, rock and crates in the Port, and the bell tower provide good cover for you to stand behind while healing your teammates.
  • Davy Jones' Locker offers many covers as well, like the rocks on both the Sunken Ship's port and starboard and the Quarterdeck.

Leaderboard class sniper.png Sniper

  • Headshotting an enemy as they get on to the Sunken Ship prevents them from delivering all of the souls they are carrying, in the hope that one of you teammates will pick them up and deliver them immediately.

Leaderboard class spy.png Spy

  • Most players go directly to the Sunken Ship when they enter the Locker; use the Bow and Stern Flanks to your advantage.
  • Cloak and Dagger:
    • Hide out near the Flying Dutchman's spawn to get a head start on the Locker.
    • Use a Thermal Vent to jump up on the Bow unseen, hiding until the chance to strike presents itself.