Difference between revisions of "Scottish Resistance"
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+ | {{Redirects here|Resistance|Damage#Resistance/vulnerability modifiers|l1=Resistance and vulnerability modifiers}} | ||
{{Item infobox | {{Item infobox | ||
| type = weapon | | type = weapon | ||
Line 11: | Line 12: | ||
| 3d-viewname-2 = Festivized | | 3d-viewname-2 = Festivized | ||
| 3d-viewname-4 = Projectile | | 3d-viewname-4 = Projectile | ||
− | | used-by = | + | | used-by = {{used by|Demoman}} |
| slot = secondary | | slot = secondary | ||
− | | released = {{Patch name|12|17|2009}} | + | | released = {{Patch name|12|17|2009}} |
− | | availability = {{avail|unlock|drop|craft|purchase|crate1| | + | | released-major = WAR! Update |
+ | | availability = {{avail|unlock|drop|craft|purchase|crate1|crate34-strange|collectors}} | ||
| marketable = yes | | marketable = yes | ||
| numbered = no | | numbered = no | ||
Line 21: | Line 23: | ||
| reload = Single | | reload = Single | ||
| loadout = yes | | loadout = yes | ||
− | | item-kind = Stickybomb Launcher | + | | item-kind = {{item kind|Stickybomb Launcher}} |
| item-level = 5 | | item-level = 5 | ||
− | | att-1-positive = | + | | att-1-positive = {{attribute|FireRate_Positive|25}} |
− | | att-2-positive = | + | | att-2-positive = {{attribute|MaxammoSecondary_Increased|50}} |
− | | att-3-positive = | + | | att-3-positive = {{attribute|MaxPipebombs_Increased|6}} |
− | | att-4-positive = | + | | att-4-positive = {{attribute|StickyDetonateMode}} |
− | | att-5-positive = | + | | att-5-positive = {{attribute|StickiesDetonateStickies}} |
− | | att-6-negative = 0.8 | + | | att-6-negative = {{attribute|StickyArmTimePenalty|0.8}} |
}} | }} | ||
− | |||
− | + | {{Quotation|'''Scottish Resistance''' publicity blurb|Get your thinking pants on, because the Scottish Resistance is the ''thinking'' Demoman's sticky bomb launcher.}} | |
− | + | The '''Scottish Resistance''' is an unlockable [[Weapons#demomansecondary|secondary weapon]] for the [[Demoman]]. Similar in appearance to the [[Stickybomb Launcher]], it features warning colors on the magazine and a sensor camera wired to a portable battery taped onto the barrel. The Mann Co. logo is present on the sensor, albeit partially covered in duct tape. Additionally, the stickybombs fired are of a heavier-looking variety with larger, blunted spikes. | |
− | Additionally, the | + | Unlike the default Stickybomb Launcher, the Scottish Resistance allows for selective detonation of laid bombs. Only those within a certain angle of the player's crosshair explode when alt-fire {{DK|MOUSE2}} is pressed. Players can therefore detonate traps in set areas and from behind walls and solid objects. Bombs that can be detonated are discernible by their team color outline, or white outline as seen through walls. The number of explodable bombs within sight can be expanded if the player moves backwards, effectively encompassing the Stickybombs in the crosshair radius. This unique function allows several sticky traps to be laid in various locations, but requires the Demoman to keep watch of these areas to know when to spring the trap. |
+ | |||
+ | The weapon also allows detonation of bombs laid under the player's feet, allowing the user to [[Jumping#Basic sticky jump|sticky jump]] without having to look at the bombs directly. | ||
+ | |||
+ | Additionally, the Scottish Resistance is able to fire bombs at a faster rate, and can deploy six additional bombs for a total of 14 out at any time. The bombs, however, take longer to prime at approximately 1.5 seconds after being deployed, preventing players from firing and detonating stickies in the air at enemies effectively. The stickies also have the ability to destroy bombs laid by enemy Demomen, similar to the [[Quickiebomb Launcher]]. The speed, damage, and blast radius are identical to that of the Stickybomb Launcher's stickies. | ||
The Scottish Resistance is automatically given to any player who obtains 17 [[Demoman achievements]]. | The Scottish Resistance is automatically given to any player who obtains 17 [[Demoman achievements]]. | ||
+ | |||
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | type = [[Projectile]] | + | | type = [[Projectiles|Projectile]] |
| damagetype = Explosive | | damagetype = Explosive | ||
| rangetype = Ranged | | rangetype = Ranged | ||
| damage = yes | | damage = yes | ||
− | | base = {{ | + | | base = {{Tooltip|120|Directly underneath the target, detonation after 5 seconds}} |
| ramp up % = 120 | | ramp up % = 120 | ||
− | | ramp up = {{ | + | | ramp up = {{Tooltip|144|Directly underneath the target, detonation under 5 seconds. Damage spread on can result in higher damage}} |
− | | fall off = | + | | fall off = 64 |
− | + | ||
− | | crit = {{Tooltip|1.82m|6 ft}}: 180<br />{{Tooltip|92cm|3 ft}}: 261<br />{{ | + | | crit = {{Tooltip|1.82m|6 ft}}: 180<br />{{Tooltip|92cm|3 ft}}: 261<br />{{Tooltip|Under|Directly underneath the target}}: 355 |
− | | minicrit = {{Tooltip|1.82m|6 ft}}: 81<br />{{Tooltip|92cm|3 ft}}: 117<br />{{ | + | | minicrit = {{Tooltip|1.82m|6 ft}}: 81<br />{{Tooltip|92cm|3 ft}}: 117<br />{{Tooltip|Under|Directly underneath the target}}: 165 |
+ | |||
+ | | splash damage = yes | ||
| splash min % = 50 | | splash min % = 50 | ||
− | | splash radius = {{Tooltip|9.1 ft | + | | splash radius = {{Tooltip|2.77m|9.1 ft, 146 Hammer units}} |
| splash reduction = 1% / {{Tooltip|2.92|Hammer units}} | | splash reduction = 1% / {{Tooltip|2.92|Hammer units}} | ||
| selfdamage = 45-114 | | selfdamage = 45-114 | ||
− | | splash range = {{Tooltip|1.82m|6 ft}}: 47-90<br />{{Tooltip|92cm|3 ft}}: 60-124<br />{{ | + | | splash range = {{Tooltip|1.82m|6 ft}}: 47-90<br />{{Tooltip|92cm|3 ft}}: 60-124<br />{{Tooltip|Under|Directly underneath the target}}: 103-138 |
− | | function times | + | | function times = yes |
− | | attack interval = 0.45 s | + | | attack interval = 0.45 s |
− | | reload first | + | | reload first = 1.09 s |
− | | activation time = {{ | + | | activation time = {{Tooltip|1.72|Earliest time to activate detonations. Stickies take an additional .135 s to detonate}} s |
− | | reload more | + | | reload more = 0.67 s |
− | | max charge time = 4.00 s | + | | max charge time = 4.00 s |
}} | }} | ||
− | |||
− | |||
{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
− | ==Crafting== | + | == Crafting == |
{{See also|Crafting}} | {{See also|Crafting}} | ||
− | ===Blueprint=== | + | === Blueprint === |
{{Blueprint | autoresult = Demoman secondary}} | {{Blueprint | autoresult = Demoman secondary}} | ||
Line 84: | Line 90: | ||
}} | }} | ||
− | == Strange variant | + | == Strange variant == |
{{Strange item info | {{Strange item info | ||
− | | item-type = Stickybomb Launcher | + | | item-type = {{item kind|Stickybomb Launcher}} |
| rankson = kills | | rankson = kills | ||
− | | att-1-positive = | + | | att-1-positive = {{attribute|FireRate_Positive|25}} |
− | | att-2-positive = | + | | att-2-positive = {{attribute|MaxammoSecondary_Increased|50}} |
− | | att-3-positive = | + | | att-3-positive = {{attribute|MaxPipebombs_Increased|6}} |
− | | att-4-positive = | + | | att-4-positive = {{attribute|StickyDetonateMode}} |
− | | att-5-positive = | + | | att-5-positive = {{attribute|StickiesDetonateStickies}} |
− | | att-6-negative = 0.8 | + | | att-6-negative = {{attribute|StickyArmTimePenalty|0.8}} |
| can deal gib damage = yes | | can deal gib damage = yes | ||
| can be equipped by soldier or demo = yes | | can be equipped by soldier or demo = yes | ||
Line 104: | Line 110: | ||
| 1 = {{Show achievement|Soldier|Bomb Squaddie}} | | 1 = {{Show achievement|Soldier|Bomb Squaddie}} | ||
}} | }} | ||
+ | |||
=== {{class link|Demoman}} === | === {{class link|Demoman}} === | ||
Line 111: | Line 118: | ||
{{Show achievement|Demoman|Highland Fling}} | {{Show achievement|Demoman|Highland Fling}} | ||
{{Show achievement|Demoman|Loch Ness Bombster}} | {{Show achievement|Demoman|Loch Ness Bombster}} | ||
+ | {{Show achievement|Demoman|Milestone 3}} | ||
{{Show achievement|Demoman|Pipebagger}} | {{Show achievement|Demoman|Pipebagger}} | ||
{{Show achievement|Demoman|Robbed Royal}} | {{Show achievement|Demoman|Robbed Royal}} | ||
Line 120: | Line 128: | ||
{{Show achievement|Demoman|The High Road}} | {{Show achievement|Demoman|The High Road}} | ||
{{Show achievement|Demoman|The Scottish Play}} | {{Show achievement|Demoman|The Scottish Play}} | ||
− | {{Show achievement|Demoman|The Stickening}} | + | {{Show achievement|Demoman|The Stickening}} |
}} | }} | ||
+ | |||
=== {{class link|Heavy}} === | === {{class link|Heavy}} === | ||
Line 127: | Line 136: | ||
| 1 = {{Show achievement|Heavy|0wn the Means of Production}} | | 1 = {{Show achievement|Heavy|0wn the Means of Production}} | ||
}} | }} | ||
+ | |||
=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
Line 132: | Line 142: | ||
| 1 = {{Show achievement|Engineer|How the Pests was Gunned}} | | 1 = {{Show achievement|Engineer|How the Pests was Gunned}} | ||
}} | }} | ||
+ | |||
=== {{Class link|Sniper}} === | === {{Class link|Sniper}} === | ||
Line 144: | Line 155: | ||
'''{{Patch name|5|5|2010}}''' | '''{{Patch name|5|5|2010}}''' | ||
− | * Fixed [[ | + | * Fixed [[Compression blast|deflected]] Stickybombs becoming [[Critical hits#Mini-crits|Mini-Crits]] when detonated. |
− | * Fixed deflected Stickybombs becoming | + | * Fixed deflected Stickybombs becoming Crits if the Pyro was Crit-boosted. |
− | '''{{Patch name|7|8|2010}}''' ([[ | + | '''{{Patch name|7|8|2010}}''' ([[Engineer Update]]) |
* {{Undocumented}} Scottish Resistance now shows location of stickies placed with glow effect (Only on DirectX 9 or higher). | * {{Undocumented}} Scottish Resistance now shows location of stickies placed with glow effect (Only on DirectX 9 or higher). | ||
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]]) | '''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]]) | ||
− | * {{Undocumented}} Scottish Resistance now fires 25% faster and has a 0. | + | * {{Undocumented}} Scottish Resistance now fires 25% faster and has a 0.4 second longer bomb arm time (Total bomb arm time is now 0.8 seconds, was 0.4 seconds before). |
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]]) | '''{{Patch name|12|17|2010}}''' ([[Australian Christmas]]) | ||
Line 159: | Line 170: | ||
'''{{Patch name|12|21|2010}}''' | '''{{Patch name|12|21|2010}}''' | ||
− | * {{Undocumented}} The Scottish Resistance was added | + | * {{Undocumented}} The Scottish Resistance was added to the [[crafting]] blueprint for the [[Loch-n-Load]]. |
'''{{Patch name|1|19|2011}}''' | '''{{Patch name|1|19|2011}}''' | ||
Line 166: | Line 177: | ||
'''{{Patch name|2|3|2011}}''' | '''{{Patch name|2|3|2011}}''' | ||
* Updated the Scottish Resistance stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman's feet. | * Updated the Scottish Resistance stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman's feet. | ||
− | * Updated model with optimizations and [[ | + | * Updated model with optimizations and [[Level of detail|LODs]]. |
+ | * {{Undocumented}} Attribute changed from "Detonates stickybombs near the crosshair" to "Detonates stickybombs near the crosshair and directly under your feet" | ||
'''{{Patch name|2|14|2011}}''' | '''{{Patch name|2|14|2011}}''' | ||
− | * Fixed | + | * Fixed melee attacks not destroying remote detonation pipes (Stickybombs). |
'''{{Patch name|3|15|2011}}''' | '''{{Patch name|3|15|2011}}''' | ||
Line 187: | Line 199: | ||
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]]) | '''{{Patch name|6|18|2014}}''' ([[Love & War Update]]) | ||
− | * All | + | * All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing. |
'''{{Patch name|6|23|2014}}''' | '''{{Patch name|6|23|2014}}''' | ||
Line 209: | Line 221: | ||
'''{{Patch name|9|23|2019}} ''' | '''{{Patch name|9|23|2019}} ''' | ||
* Fixed Scottish Resistance stickies not always being visible through walls. | * Fixed Scottish Resistance stickies not always being visible through walls. | ||
− | }} | + | |
+ | '''{{Patch name|12|11|2024}}''' ([[Smissmas 2024]]) | ||
+ | * Fixed showing an error [[vdc:3D Model|model]] when equipping the Scottish Resistance.}} | ||
== Unused content == | == Unused content == | ||
Line 217: | Line 231: | ||
<!--Do not add anything about view models being wrong, this was removed a few times before.--> | <!--Do not add anything about view models being wrong, this was removed a few times before.--> | ||
* The Scottish Resistance cannot be used to destroy stickybombs from the [[Sticky Jumper]]. | * The Scottish Resistance cannot be used to destroy stickybombs from the [[Sticky Jumper]]. | ||
− | * Stickybombs that automatically detonate after a fifteenth bomb is launched | + | * Stickybombs that automatically detonate after a fifteenth bomb is launched do not destroy enemy Stickybombs. |
− | * If the player automatically reconnects to a server after they timeout, the stickies they have placed | + | * If the player automatically reconnects to a server after they timeout, the stickies they have placed lose their glow entirely, but can still be detonated. |
<!--This is a separate bug from the bullet above, unrelated to connection issues.--> | <!--This is a separate bug from the bullet above, unrelated to connection issues.--> | ||
− | * If the player disables [[Payload]] cart glow in [[Multiplayer options#Advanced multiplayer options|Advanced multiplayer | + | * If the player disables [[Payload]] cart glow in [[Multiplayer options#Advanced multiplayer options|Advanced multiplayer options]] running DX9, the Scottish Resistance's Stickybombs also stop glowing. |
− | * If the Stickybombs are detonated while moving (i.e. immediately after they are pushed by [[Compression blast]], rockets, grenades, or while in mid-flight) the kill feed | + | * If the Stickybombs are detonated while moving (i.e. immediately after they are pushed by [[Compression blast]], rockets, grenades, or while in mid-flight) the kill feed shows the Stickybomb Launcher kill icon. |
+ | * The backpack icon for the Scottish Resistance is the old model, with the ejection port on the other side. | ||
== Trivia == | == Trivia == | ||
− | * The weapon's name is a reference to the period of extended Scottish insurrection against English rule after being invaded in 1296. | + | * The weapon's name is a reference to the centuries-long period of extended Scottish insurrection against English rule after being invaded in 1296. |
− | * The Scottish Resistance was in no way involved in the tragic explosion of American monkeynaut [[Non-player characters#Poopy Joe|Poopy Joe]]'s capsule. Mann Co.'s subsequent desire to give away the weapon was for completely unrelated and innocent reasons.<ref>[ | + | * The Scottish Resistance was in no way involved in the tragic explosion of American monkeynaut [[Non-player characters#Poopy Joe|Poopy Joe]]'s capsule. Mann Co.'s subsequent desire to give away the weapon was for completely unrelated and innocent reasons.<ref>[https://www.teamfortress.com/war/saxtonhale/05.htm WAR! Update comic]</ref> |
− | * The Scottish Resistance was originally planned to deploy 16 | + | * The Scottish Resistance was originally planned to deploy 16 stickybombs as opposed to the current 14. |
* The [[Sticky Jumper]]'s projectile is a bomb model added during the WAR! Update, intended for the Scottish Resistance, that remained unused until the {{Patch name|9|15|2011}}. | * The [[Sticky Jumper]]'s projectile is a bomb model added during the WAR! Update, intended for the Scottish Resistance, that remained unused until the {{Patch name|9|15|2011}}. | ||
* The alternative Scottish Resistance models can be seen in [[Gullywash]]. | * The alternative Scottish Resistance models can be seen in [[Gullywash]]. | ||
Line 235: | Line 250: | ||
File:Festive Scottish Resistance 1st person RED.png|[[RED]] [[Festivizer|Festivized]] variant | File:Festive Scottish Resistance 1st person RED.png|[[RED]] [[Festivizer|Festivized]] variant | ||
File:Festive Scottish Resistance 1st person BLU.png|[[BLU]] Festivized variant | File:Festive Scottish Resistance 1st person BLU.png|[[BLU]] Festivized variant | ||
− | File: | + | File:scores proj red.png|RED Projectile. |
− | File: | + | File:scores proj blu.png|BLU Projectile. |
File:Sticky3.png|The previously unused Stickybomb model, now used by the [[Sticky Jumper]]. | File:Sticky3.png|The previously unused Stickybomb model, now used by the [[Sticky Jumper]]. | ||
File:Sticky4.png|The unused Stickybomb model. | File:Sticky4.png|The unused Stickybomb model. | ||
</gallery> | </gallery> | ||
+ | |||
+ | == See also == | ||
+ | * [[Basic Demoman strategy#Scottish Resistance|Scottish Resistance strategy]] | ||
== References == | == References == | ||
<references/> | <references/> | ||
− | |||
− | |||
− | |||
== External links == | == External links == | ||
− | * [ | + | * [https://www.teamfortress.com/demomanupdate/index.htm#item_3 The Demoman Update - The Scottish Resistance] |
− | {{ | + | {{War Update Nav}} |
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Demoman Nav}} | {{Demoman Nav}} | ||
+ | |||
[[Category:Weapons using the CommunityWeapon material proxy]] | [[Category:Weapons using the CommunityWeapon material proxy]] |
Latest revision as of 17:10, 12 December 2024
“ | Get your thinking pants on, because the Scottish Resistance is the thinking Demoman's sticky bomb launcher.
— Scottish Resistance publicity blurb
|
” |
The Scottish Resistance is an unlockable secondary weapon for the Demoman. Similar in appearance to the Stickybomb Launcher, it features warning colors on the magazine and a sensor camera wired to a portable battery taped onto the barrel. The Mann Co. logo is present on the sensor, albeit partially covered in duct tape. Additionally, the stickybombs fired are of a heavier-looking variety with larger, blunted spikes.
Unlike the default Stickybomb Launcher, the Scottish Resistance allows for selective detonation of laid bombs. Only those within a certain angle of the player's crosshair explode when alt-fire (default key: MOUSE2) is pressed. Players can therefore detonate traps in set areas and from behind walls and solid objects. Bombs that can be detonated are discernible by their team color outline, or white outline as seen through walls. The number of explodable bombs within sight can be expanded if the player moves backwards, effectively encompassing the Stickybombs in the crosshair radius. This unique function allows several sticky traps to be laid in various locations, but requires the Demoman to keep watch of these areas to know when to spring the trap.
The weapon also allows detonation of bombs laid under the player's feet, allowing the user to sticky jump without having to look at the bombs directly.
Additionally, the Scottish Resistance is able to fire bombs at a faster rate, and can deploy six additional bombs for a total of 14 out at any time. The bombs, however, take longer to prime at approximately 1.5 seconds after being deployed, preventing players from firing and detonating stickies in the air at enemies effectively. The stickies also have the ability to destroy bombs laid by enemy Demomen, similar to the Quickiebomb Launcher. The speed, damage, and blast radius are identical to that of the Stickybomb Launcher's stickies.
The Scottish Resistance is automatically given to any player who obtains 17 Demoman achievements.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 120% | 144 |
Base damage | 100% | 120 |
Maximum fall-off | 52.8% | 64 |
Critical | 1.82m: 180 92cm: 261 Under: 355 | |
Mini-crit | 1.82m: 81 92cm: 117 Under: 165 | |
Splash damage | ||
Minimum splash | 50% | 2.77m |
Damage reduction | 1% / 2.92 | |
Splash damage range | 1.82m: 47-90 92cm: 60-124 Under: 103-138 | |
Self-damage | 45-114 | |
Function times | ||
Attack interval | 0.45 s | |
Reload (first) | 1.09 s | |
Reload (consecutive) | 0.67 s | |
Activation time | 1.72 s | |
Maximum charge time | 4.00 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Demoman | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Scottish Resistance | Reclaimed Metal | Loch-n-Load | ||
+ | = |
Strange variant
Related achievements
Soldier
|
Demoman
|
|
Heavy
|
Engineer
|
Sniper
|
|
Update history
- The Scottish Resistance was added to the game.
- Fixed deflected Stickybombs becoming Mini-Crits when detonated.
- Fixed deflected Stickybombs becoming Crits if the Pyro was Crit-boosted.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Scottish Resistance now shows location of stickies placed with glow effect (Only on DirectX 9 or higher).
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Scottish Resistance now fires 25% faster and has a 0.4 second longer bomb arm time (Total bomb arm time is now 0.8 seconds, was 0.4 seconds before).
December 17, 2010 Patch (Australian Christmas)
- [Undocumented] Changed the Scottish Resistance model to use a combined world- and viewmodel.
- [Undocumented] Added the laser attachment to the worldmodel of the Scottish Resistance.
- [Undocumented] Mirrored the Scottish Resistance first person viewmodel to match the worldmodel.
- [Undocumented] The Scottish Resistance was added to the crafting blueprint for the Loch-n-Load.
- [Undocumented] The Scottish Resistance now drops the appropriate weapon on death.
- Updated the Scottish Resistance stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman's feet.
- Updated model with optimizations and LODs.
- [Undocumented] Attribute changed from "Detonates stickybombs near the crosshair" to "Detonates stickybombs near the crosshair and directly under your feet"
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- [Undocumented] The crafting blueprint for the Loch-n-Load changed from two Reclaimed Metal + Scottish Resistance to one Reclaimed Metal + Scottish Resistance.
- Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall.
October 13, 2011 Patch (Manniversary Update & Sale)
- Fixed Demoman weapons primary/secondary being backwards in the loadout screen.
- [Undocumented] Added Strange quality.
- [Undocumented] Added Collector's quality.
June 18, 2014 Patch (Love & War Update)
- All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
- Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.
December 22, 2014 Patch (Smissmas 2014)
- It is now slightly easier to do sticky jumps with the Scottish Resistance. Increased range check for stickybomb jumping to sticky damage radius of 146 from 100.
July 2, 2015 Patch #1 (Gun Mettle Update)
- [Undocumented] Updated model to c_model system.
- [Undocumented] Updated all Stickybomb Launcher's reload sounds.
December 21, 2016 Patch (Smissmas 2016)
- Added Festivized variant.
- Fixed stickybombs sometimes blocking explosive damage from other stickybombs.
- Fixed Scottish Resistance stickies not always being visible through walls.
December 11, 2024 Patch (Smissmas 2024)
- Fixed showing an error model when equipping the Scottish Resistance.
Unused content
- There is an unused Stickybomb model that was added during the WAR! Update.
Bugs
- The Scottish Resistance cannot be used to destroy stickybombs from the Sticky Jumper.
- Stickybombs that automatically detonate after a fifteenth bomb is launched do not destroy enemy Stickybombs.
- If the player automatically reconnects to a server after they timeout, the stickies they have placed lose their glow entirely, but can still be detonated.
- If the player disables Payload cart glow in Advanced multiplayer options running DX9, the Scottish Resistance's Stickybombs also stop glowing.
- If the Stickybombs are detonated while moving (i.e. immediately after they are pushed by Compression blast, rockets, grenades, or while in mid-flight) the kill feed shows the Stickybomb Launcher kill icon.
- The backpack icon for the Scottish Resistance is the old model, with the ejection port on the other side.
Trivia
- The weapon's name is a reference to the centuries-long period of extended Scottish insurrection against English rule after being invaded in 1296.
- The Scottish Resistance was in no way involved in the tragic explosion of American monkeynaut Poopy Joe's capsule. Mann Co.'s subsequent desire to give away the weapon was for completely unrelated and innocent reasons.[1]
- The Scottish Resistance was originally planned to deploy 16 stickybombs as opposed to the current 14.
- The Sticky Jumper's projectile is a bomb model added during the WAR! Update, intended for the Scottish Resistance, that remained unused until the September 15, 2011 Patch.
- The alternative Scottish Resistance models can be seen in Gullywash.
Gallery
RED Festivized variant
BLU Festivized variant
The previously unused Stickybomb model, now used by the Sticky Jumper.
See also
References
External links
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
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