Difference between revisions of "User:Lolimsogreat21/Sandbox2"
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− | = | + | {{Quotation|'''The Engineer''' running from zombies |Move, ''move,'' '''''move!'''''|sound=Engineer sf13 magic reac01.wav}} |
− | |||
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− | |||
− | + | '''Zombie Escape''', not to be confused with [[Zombie Survival]] or [[Zombie Fortress]], is a Community gameplay modification of [[Zombie Mod]]. | |
− | + | Zombie Escape, as the name implies, is a mod where you escape from zombies. | |
− | === | + | ==Gameplay== |
+ | The gameplay is a simple start-to-finish race between spawn and the final holdout, where the map makes up a reason to kill players that have not yet escaped (as most maps have a simple story). After setup (the survivors' headstart), two players are chosen as the alpha zombies, incredibly resilient players with huge health pools (often referred to as simply alphas). The goal of an alpha is to kill all the runners without getting killed themselves. Runners, when infected, turn into zombies. Zombies, similarly to alphas, have an enormous health pool compared to their living counterparts. They only receive half health, however, as they are expendable and can respawn an unlimited amount of times. | ||
+ | |||
+ | There are two ways to finish the round: One is to get through the race, holding out at places that require players to wait (mostly doors opening and vehicles waiting to move), and the second is to kill the alphas. The latter is much harder due to the large amount of health alphas have, and as such should be only focused on as a secondary goal. | ||
+ | |||
+ | ===Gameplay Changes=== | ||
+ | A list of changes that affect gameplay: | ||
+ | * There is no standard gameplay objective. | ||
+ | :* The round ends with a BLU team victory if all RED team members are dead at the same time. | ||
+ | :* The round ends with a RED team victory if all players are on the RED team. | ||
+ | * The player's max ammo is infinite, but the clip is not; no weapons run out of ammunition, but still have to reload (this excludes weapons that draw from the Engineer's metal supply). | ||
+ | * Players on the BLU team have a cross permanently above their head, only visible to the RED team. | ||
+ | * Upon being killed or general death, BLU team members are automatically assigned to the RED team. | ||
+ | :* Being killed by a zombie does not kill the player ''per-se''; the player is immediately assigned to the RED team, without any respawn time and without producing a ragdoll. | ||
+ | * RED team members automatically have their class's [[Voodoo-Cursed Soul]] equipped. The Voodoo-Cursed Soul displays as [[Item levels|Level]] 0 on inspection. | ||
+ | * Players on the RED team have an increased amount of health (commonly between 8000 and 12000) and take an increased amount of knockback. | ||
+ | * Any weapons with projectiles that do not function as their primary fire, such as the [[Sandman]]'s baseball, are removed. | ||
+ | * Scouts are no longer able to double jump. Whether the [[Atomizer]] allows the Scout to double jump again varies between different Zombie Escape plugins. | ||
+ | * Engineers do not drain metal under any circumstance, except when shooting with the [[Widowmaker]] or [[Short Circuit]]. If metal is spent by the Engineer, they can still replenish their ammo supply with conventional methods, such as [[Ammo|medium ammo pickups]] dropped by dead players or with a [[Dispenser]]; nonetheless, metal slowly regenerates on its own. | ||
+ | * Engineers can only build [[Combat Mini-Sentry|Combat Mini-Sentry Guns]], regardless of what melee weapon they are using. There can also be only four or five Mini-Sentry Guns deployed at one time, depending on the map. | ||
+ | * Some classes have a limit of only 6 at a time for survivors. Which classes specifically heavily depends on the plugin/server, but the Scout is most commonly limited. | ||
+ | |||
+ | ===Weapon Rebalances=== | ||
+ | ====Scout==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Scout Primaries | ||
+ | |- | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="30%" | Vanilla Attributes | ||
+ | ! class="header" width="30%" | Zombie Escape Attributes | ||
+ | |- | ||
+ | <!-- Scout ---> | ||
+ | | align="center" | [[File:Backpack Scattergun.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Scattergun]]''' | ||
+ | | | ||
+ | {{Neutral}} Stock Weapon.<br/> | ||
+ | | | ||
+ | {{Pro}}25% damage bonus.<br/> | ||
+ | {{Pro}}60% faster firing speed.<br/> | ||
+ | {{Pro}}65% faster reload time.<br/> | ||
+ | {{Pro}}200% larger clip size.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Force-A-Nature.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Force-A-Nature]]''' | ||
+ | | | ||
+ | {{Pro}}On hit: applies a [[knockback]] effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a [[Jumping#Force_Jump|Force Jump]] and to horizontally prolong any other [[Jumping#Scout_Jumps|jumping technique]].<br/> | ||
+ | {{Pro}}50% faster firing speed.<br/> | ||
+ | {{Pro}}20% more pellets per shot.<br/> | ||
+ | {{Con}}66% smaller clip size.<br/> | ||
+ | {{Con}}10% less damage per pellet.<br/> | ||
+ | {{Con}}If one shot is unused before reloading, it is lost.<br/> | ||
+ | {{Neutral}}This weapon reloads its entire clip at once.<br> | ||
+ | | | ||
+ | {{Pro}}100% larger clip size.<br> | ||
+ | {{Pro}}73% faster firing speed.<br> | ||
+ | {{Pro}}20% bullets per shot.<br> | ||
+ | {{Pro}}100% damage bonus '''(against players)'''.<br> | ||
+ | {{Con}}12% damage penalty.<br> | ||
+ | {{Con}}While active: -7.7% movement speed.<br> | ||
+ | {{Con}}25% slower reload time.<br> | ||
+ | {{Con}}100% less accurate.<br> | ||
+ | {{Con}}Disabled knockback on user.<br> | ||
+ | {{Con}}Successive shots become less accurate.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Shortstop.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Shortstop]]''' | ||
+ | | | ||
+ | {{Pro}}42.4% faster firing speed.<br> | ||
+ | {{Pro}}40% more accurate.<br> | ||
+ | {{Pro}}100% more damage per pellet.<br> | ||
+ | {{Pro}}Alt-Fire: does a shove that pushes enemies.<br> | ||
+ | {{Con}}33% smaller clip size.<br> | ||
+ | {{Con}}60% pellets per shot.<br> | ||
+ | {{Con}}25% less ramp-up.<br> | ||
+ | {{Con}}20% increase in push force taken from damage and airblast while deployed.<br> | ||
+ | {{Con}}50% slower reload time.<br> | ||
+ | {{Neutral}}This weapon reloads its entire clip at once.<br> | ||
+ | | | ||
+ | {{Pro}}100% larger clip size.<br> | ||
+ | {{Pro}}50% faster firing speed.<br> | ||
+ | {{Pro}}25% bullets per shot.<br> | ||
+ | {{Pro}}25% damage bonus '''(against players)'''.<br> | ||
+ | {{Con}}17.5% damage penalty.<br> | ||
+ | {{Con}}50% slower reload time.<br> | ||
+ | {{Neutral}}This weapon reloads its entire clip at once.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack_Soda_Popper.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Soda Popper]]''' | ||
+ | | | ||
+ | {{Pro}}50% faster firing speed.<br> | ||
+ | {{Pro}}25% reload time.<br> | ||
+ | {{Pro}}On hit:Build Hype.<br> | ||
+ | {{Con}}66% clip size.<br> | ||
+ | {{Con}}If one shot is unused before reloading, it is lost.<br/> | ||
+ | {{Neutral}}This weapon reloads its entire clip at once.<br> | ||
+ | {{Neutral}}Use Hype to sextuple jump.<br> | ||
+ | | | ||
+ | {{Pro}}100% larger clip size.<br> | ||
+ | {{Pro}}75% faster firing speed.<br> | ||
+ | {{Pro}}This weapon deploys 50% faster.<br> | ||
+ | {{Pro}}This weapon holsters 50% faster.<br> | ||
+ | {{Pro}}On kill: 5 seconds of 100% critical hit chance.<br> | ||
+ | {{Pro}}[[Critical hits|Crits]] whenever it would normally [[Critical hits#Mini-Crits|mini-crit]].<br> | ||
+ | {{Con}}Critical damages is affected by range.<br> | ||
+ | {{Con}}19% damage penalty.<br> | ||
+ | {{Con}}50% slower reload time.<br> | ||
+ | {{Con}}Hype is disabled.<br> | ||
+ | {{Neutral}}This weapon reloads its entire clip at once.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Baby Face's Blaster.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Baby Face's Blaster]]''' | ||
+ | | | ||
+ | {{Pro}}On hit: builds Boost.<br> | ||
+ | {{Pro}}Run speed increased with Boost.<br> | ||
+ | {{Con}}34% clip size.<br> | ||
+ | {{Con}}10% slower move speed on wearer.<br> | ||
+ | {{Con}}Boost reduced on air jumps.<br> | ||
+ | {{Con}}Boost reduced when hit.<br> | ||
+ | | | ||
+ | {{Pro}}On hit: builds Boost.<br/> | ||
+ | {{Pro}}60% faster firing speed.<br/> | ||
+ | {{Pro}}65% faster reload time.<br/> | ||
+ | {{Pro}}5% damage bonus.<br/> | ||
+ | {{Pro}}25% more accurate.<br/> | ||
+ | {{Pro}}Wearer never takes fall damage.<br/> | ||
+ | {{Con}}19.5% slower move speed on wearer.<br/> | ||
+ | {{Con}}Boost reduced from 173% to 116%.<br/> | ||
+ | {{Con}}Boost reduced on air jump.<br/> | ||
+ | {{Con}}Boost reduced when hit.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Back Scatter.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Back Scatter]]''' | ||
+ | | | ||
+ | {{Pro}}Minicrits targets when fired at their back from close range.<br> | ||
+ | {{Con}}34% smaller clip size.<br/> | ||
+ | {{Con}}No random critical hits.<br/> | ||
+ | {{Con}}20% bullet spread.<br/> | ||
+ | | | ||
+ | {{Pro}}100% larger clip side.<br/> | ||
+ | {{Pro}}55% faster firing speed.<br/> | ||
+ | {{Pro}}50% more pellets per shot.<br/> | ||
+ | {{Pro}}25% damage bonus '''(against players)'''.<br/> | ||
+ | {{Pro}}Mini-crits targets when fired at their back from close range.<br/> | ||
+ | {{Con}}15% damage penalty.<br/> | ||
+ | {{Con}}-50% less accurate.<br/> | ||
+ | |- | ||
+ | ! colspan="5" class="header" | Scout Secondaries | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Pistol.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Pistol]]''' | ||
+ | | | ||
+ | {{Neutral}} Stock weapon.<br/> | ||
+ | | | ||
+ | {{Pro}}300% larger clip size.<br/> | ||
+ | {{Pro}}27.5% damage bonus.<br/> | ||
+ | {{Pro}}33% faster firing speed.<br/> | ||
+ | {{Pro}}50% more accurate.<br/> | ||
+ | {{Con}}50% slower reload time.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Bonk! Atomic Punch.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Bonk! Atomic Punch]]''' | ||
+ | | | ||
+ | {{Neutral}} When used, the player is immune to all damage, but is unable to attack. Knockback still affects the player.<br/> | ||
+ | {{Neutral}} After the effect wears off, the user will be subjected to a slowdown effect based on the damage absorbed; this scales from 25% at low damage to 50% at 200+ damage. The slowdown effect lasts for 5 seconds.<br/> | ||
+ | {{Neutral}}The invulnerability effect lasts for 8 seconds and then has to recharge for about 22 seconds in order to be used again.<br/> | ||
+ | | | ||
+ | {{Neutral}} When used, the player is immune to all damage, but is unable to attack. Knockback still affects the player.<br/> | ||
+ | {{Neutral}} After the effect wears off, the user will be subjected to a slowdown effect based on the damage absorbed; this scales from 25% at low damage to 50% at 200+ damage. The slowdown effect lasts for 5 seconds.<br/> | ||
+ | {{Neutral}}The invulnerability effect lasts for 8 seconds and then it has to recharge for 30 seconds.<br/> | ||
+ | {{Pro}}Grants speed boost (~126%) to all nearby teammates for 8 seconds.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Winger.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Winger]]''' | ||
+ | | | ||
+ | {{Pro}}15% more damage.<br/> | ||
+ | {{Pro}}Jump height increased by 25% when active.<br/> | ||
+ | {{Con}}60% smaller clip size.<br/> | ||
+ | | | ||
+ | {{Pro}}100% larger clip size.<br/> | ||
+ | {{Pro}}57.5% damage bonus.<br/> | ||
+ | {{Pro}}33% faster firing speed.<br/> | ||
+ | {{Pro}}37.5% more accurate.<br/> | ||
+ | {{Pro}}25% faster deploy speed.<br/> | ||
+ | {{Pro}}25% faster holster speed.<br/> | ||
+ | {{Pro}}25% slower reload time.<br/> | ||
+ | {{Con}}Disabled extra jump height.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Pretty Boy's Pocket Pistol.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Pretty Boy's Pocket Pistol]]''' | ||
+ | | | ||
+ | {{Pro}}On Hit: Gain up to +3 health.<br/> | ||
+ | {{Pro}}15% faster firing speed.<br/> | ||
+ | {{Con}}25% smaller clip size.<br/> | ||
+ | | | ||
+ | {{Pro}}200% larger clip size.<br/> | ||
+ | {{Pro}}15% damage bonus.<br/> | ||
+ | {{Pro}}45% faster firing speed.<br/> | ||
+ | {{Pro}}17% more accurate.<br/> | ||
+ | {{Pro}}On Hit: Gain up to +3.0 health.<br/> | ||
+ | {{Con}}50% slower reload time.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Mad Milk.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Mad Milk]]''' | ||
+ | | | ||
+ | {{Pro}}Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage dealt to the attacking player's health.<br/> | ||
+ | {{Pro}}Partially nullifies Cloak on enemy Spies.<br/> | ||
+ | {{Pro}}Extinguishes fire on wielder and allied players.<br/> | ||
+ | {{Pro}}20% decrease in recharge time when you extinguish an allied player.<br/> | ||
+ | {{Neutral}}Has a 20-second recharge time.<br/> | ||
+ | | | ||
+ | {{Pro}}+25 max health on wearer.<br/> | ||
+ | {{Pro}}Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage dealt to the attacking player's health.<br/> | ||
+ | {{Pro}}Partially nullifies Cloak on enemy Spies.<br/> | ||
+ | {{Pro}}Extinguishes fire on wielder and allied players.<br/> | ||
+ | {{Pro}}20% decrease in recharge time when you extinguish an allied player.<br/> | ||
+ | {{Neutral}}Has a 20-second recharge time.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Crit-a-Cola.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Crit-a-Cola]]''' | ||
+ | | | ||
+ | {{Neutral}}While under effect:<br/> | ||
+ | :{{Pro}}Guaranteed Mini-Crits.<br/> | ||
+ | :{{Con}}Making any attack while under the effect causes a 5-second Marked-For-Death debuff.<br/> | ||
+ | {{Neutral}}The mini-crit boost effect lasts for 8 seconds and then has to recharge for about 22 seconds in order to be used again.<br/> | ||
+ | | | ||
+ | {{Neutral}}While under effect:<br/> | ||
+ | :{{Pro}}Guaranteed Mini-Crits.<br/> | ||
+ | :{{Con}}Making any attack while under the effect causes a 5-second Marked-For-Death debuff.<br/> | ||
+ | {{Neutral}}The mini-crit boost effect lasts for 8 seconds and then has to recharge for about 16 seconds in order to be used again.<br/> | ||
+ | {{Pro}}100% faster holster speed.<br/> | ||
+ | {{Pro}}100% faster deploy speed.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Flying Guillotine.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Flying Guillotine]]''' | ||
+ | | | ||
+ | {{Neutral}}Can be thrown to damage enemies. Recharges after 6 seconds.<br/> | ||
+ | {{Pro}}On hit: cause bleeding for 8 seconds and 50 damage.<br/> | ||
+ | {{Pro}}Long-distance hit reduces charge time by 1.5 seconds.<br/> | ||
+ | {{Con}}No random Critical Hits.<br/> | ||
+ | {{Con}}Cannot be picked up after being thrown.<br/> | ||
+ | | | ||
+ | {{Neutral}}Can be thrown to damage enemies and mark zombies for death. Recharges after 6 seconds.<br/> | ||
+ | {{Pro}}On hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 seconds.<br/> | ||
+ | {{Pro}}On hit: cause bleeding for 8 seconds and 111 damage.<br/> | ||
+ | {{Pro}}Long-distance hit reduces charge time by 1.5 second.<br/> | ||
+ | {{Con}}Cannot be picked up after being thrown.<br/> | ||
+ | |- | ||
+ | ! colspan="5" class="header" | Scout Melees | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Bat.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Bat]]''' | ||
+ | | | ||
+ | {{Neutral}} Stock weapon.<br/> | ||
+ | | | ||
+ | {{Neutral}} No changes.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Sandman.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Sandman]]''' | ||
+ | | | ||
+ | {{Pro}}Alt Fire: Launches a baseball that slows the enemy between 1–7 seconds, depending on distance. The baseball will recharge over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.<br> | ||
+ | {{Con}}Lose 15 max health.<br> | ||
+ | | | ||
+ | {{Pro}}Alt Fire: Launches a baseball that slows the enemy for 3 seconds by 40%, depending on distance. The baseball will recharge over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.<br> | ||
+ | {{Pro}} +2 max balls (3 total balls).<br> | ||
+ | {{Con}}Lose 15 max health.<br> | ||
+ | {{Con}}100% slower swing speed.<br> | ||
+ | {{Con}} Each ball recharges one after the other (not all at the same time).<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Atomizer.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Atomizer]]''' | ||
+ | | | ||
+ | {{Pro}}Grants the ability to triple jump while weapon is deployed.<br> | ||
+ | {{Pro}}Melee attacks mini-crit while airborne.<br> | ||
+ | {{Con}}15% less damage against players.<br> | ||
+ | {{Con}}50% deploy penalty.<br> | ||
+ | | | ||
+ | {{Neutral}}When weapon is active:<br> | ||
+ | :{{Pro}}+3% faster movement speed (Only on certain maps).<br> | ||
+ | :{{Con}}Health is drained at a rate of -3 per second<br> | ||
+ | {{Pro}}Melee attacks mini-crit while airborne.<br> | ||
+ | {{Con}}100% slower sing speed.<br> | ||
+ | {{Con}}15% less damage '''against players'''<br> | ||
+ | {{Con}}Does not grant an extra jump while deployed<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Sun-on-a-Stick.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Sun-on-a-Stick]]''' | ||
+ | | | ||
+ | {{Pro}} Guarantees [[Critical hits|Critical]] damage on burning targets.<br> | ||
+ | {{Pro}}25% damage resistance from fire while this weapon is active.<br> | ||
+ | {{Con}}25% less damage.<br> | ||
+ | | | ||
+ | {{Pro}}20% faster switch-to and switch-from speed on wearer.<br> | ||
+ | {{Con}}100% less damage.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Wrap Assassin.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Wrap Assassin]]''' | ||
+ | | | ||
+ | {{Pro}}Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble will recharge over 7.5 seconds.<br> | ||
+ | {{Pro}}Long-range hits guarantee a Critical hit.<br> | ||
+ | {{Con}}25% increase in ball recharge rate.<br> | ||
+ | {{Con}}65% less damage.<br> | ||
+ | | | ||
+ | {{Pro}}Alt-Fire: Launches a festive ornament that shatters causing bleeding and on direct hit and explodes hurting everyone close to the explosion. The Bauble will recharge over 15 seconds.<br> | ||
+ | {{Pro}} Inflict 40% slowness for 1.5 seconds on direct hit.<br> | ||
+ | {{Pro}}+1 max ball (2 total balls).<br> | ||
+ | {{Neutral}}When weapon is active:<br> | ||
+ | :{{Con}}-3% slower move speed.<br> | ||
+ | {{Con}} Each ball recharges one after the other (not all at the same time).<br> | ||
+ | {{Con}}50% decrease in ball recharge rate.<br> | ||
+ | {{Con}}100% slower swing speed.<br> | ||
+ | {{Con}}75% less damage <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Fan O'War.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Fan 0'War]]''' | ||
+ | | | ||
+ | {{Pro}}On hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 seconds.<br> | ||
+ | {{Pro}}Crits whenever it would normally mini-crit.<br> | ||
+ | {{Con}}Deals 75% less damage.<br> | ||
+ | | | ||
+ | {{Neutral}} No changes. | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Candy Cane.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Candy Cane]]''' | ||
+ | | | ||
+ | {{Pro}}A small health pack is dropped when the player kills an enemy, regardless of what weapon the player was using in order to kill the enemy.<br> | ||
+ | {{Con}}25% Explosive damage vulnerability on wearer.<br> | ||
+ | | | ||
+ | {{Neutral}}When weapon is active:<br> | ||
+ | :{{Pro}}Up to +3 HP/s regen<br> | ||
+ | {{Pro}}On hit: restore 50 health points. <br> | ||
+ | {{Pro}}A small health pack is dropped when the player kills a zombie with the Candy Cane.<br> | ||
+ | {{Con}}25% Explosive damage vulnerability on wearer.<br> | ||
+ | {{Con}}Marked for death (remains for a short period of time when switching weapons)<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Boston Basher.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Boston Basher]]''' | ||
+ | | | ||
+ | {{Pro}}On hit: causes bleed to enemy for 5 seconds.<br> | ||
+ | {{Con}}On miss, causes self-damage and bleed to the player for 5 seconds.<br> | ||
+ | | | ||
+ | {{Pro}}On hit: causes bleed to enemy for 5 seconds.<br> | ||
+ | {{Con}}25% less damage.<br> | ||
+ | |} | ||
+ | |||
+ | ==== Soldier ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Soldier Primaries | ||
+ | |- | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="30%" | Base Game Attributes | ||
+ | ! class="header" width="30%" | Zombie Escape Attributes | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Rocket Launcher.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Rocket Launcher]]''' | ||
+ | | | ||
+ | {{Neutral}} Stock weapon. | ||
+ | | | ||
+ | {{Pro}}25% faster reload time.<br> | ||
+ | {{Pro}}171% more damage.<br> | ||
+ | {{Con}}50% less damage '''against players'''.<br> | ||
+ | {{Con}}Disabled self-knockback<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Direct Hit.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Direct Hit]]''' | ||
+ | | | ||
+ | {{Pro}}80% faster rocket speed.<br> | ||
+ | {{Pro}}25% more damage.<br> | ||
+ | {{Pro}}Guarantees mini-crit damage on opponents sent airborne by an explosion, [[Grappling Hook|grapple hook]], or enemy attack.<br> | ||
+ | {{Con}}70% smaller splash damage radius.<br> | ||
+ | | | ||
+ | {{Pro}}100% faster rocket speed.<br> | ||
+ | {{Pro}}25% faster reload time.<br> | ||
+ | {{Pro}}204% more damage.<br> | ||
+ | {{Pro}}Guarantees mini-crit damage on opponents sent airborne by an explosion, grapple hook, or enemy attack.<br> | ||
+ | {{Pro}}Applies a strong downwards force on hit.<br> | ||
+ | {{Con}}25% less damage '''against players'''.<br> | ||
+ | {{Con}}70% smaller splash damage radius.<br> | ||
+ | {{Con}}+100% blast damage from rocket jumps.<br> | ||
+ | {{Con}}Lose 25 max health.<br> | ||
+ | {{Con}}Disabled self-knockback.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Black Box.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Black Box]]''' | ||
+ | | | ||
+ | On hit: restores up to 20 health points.<br> | ||
+ | {{Con}} Has a 25% smaller clip size.<br> | ||
+ | | | ||
+ | {{Pro}}25% faster reload time.<br> | ||
+ | {{Pro}}34% longer banner duration.<br> | ||
+ | {{Pro}}144% more damage.<br> | ||
+ | {{Pro}}Up to 20% more damage as rage increases.<br> | ||
+ | {{Pro}}On hit: restores up to 20 health points.<br> | ||
+ | {{Con}}50% less damage '''against players'''.<br> | ||
+ | {{Con}}15% slower firing speed.<br> | ||
+ | {{Con}}Has a 25% smaller clip size.<br> | ||
+ | {{Con}}Disabled self-knockback.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Rocket Jumper.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Rocket Jumper]]''' | ||
+ | | | ||
+ | {{Pro}}+200% max primary ammo on wearer.<br> | ||
+ | {{Pro}} No self inflicted blast damage taken.<br> | ||
+ | {{Con}} -100% damage penalty.<br> | ||
+ | {{Con}} No random critical hits.<br> | ||
+ | {{Con}} Unable to carry the intelligence and the PASS Time JACK.<br> | ||
+ | | | ||
+ | {{Pro}}25% larger splash damage radius.<br> | ||
+ | {{Pro}}1011% more damage.<br> | ||
+ | {{Pro}}On Hit: Slow target movement by 40% for 3.0s<br> | ||
+ | {{Con}}50% less damage '''against players'''.<br> | ||
+ | {{Con}}337% slower firing speed.<br> | ||
+ | {{Con}}75% smaller clip size.<br> | ||
+ | When weapon is active.<br> | ||
+ | :{{Con}}20% slower movement speed.<br> | ||
+ | {{Con}}63% slower reload time.<br> | ||
+ | {{Con}}50% slower projectile speed.<br> | ||
+ | {{Con}}150% slower deploy and holster speed.<br> | ||
+ | {{Con}}+200% blast damage from rocket jumps.<br> | ||
+ | {{Con}}Disabled self-knockback.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Liberty Launcher.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Liberty Launcher]]''' | ||
+ | | | ||
+ | +25% clip size.<br> | ||
+ | {{Pro}} Has 40% faster rocket speed.<br> | ||
+ | {{Pro}} -25% blast damage from rocket jumps.<br> | ||
+ | {{Con}} -25% damage penalty.<br> | ||
+ | | | ||
+ | {{Pro}}25% larger clip size.<br> | ||
+ | {{Pro}}40% faster projectile speed.<br> | ||
+ | {{Pro}}-25% blast damage from rocket jumps.<br> | ||
+ | {{Pro}}1 point of [[Upgrade Station#Primary|Rocket Specialist]].<br> | ||
+ | :{{Pro}}15% faster projectile speed.<br> | ||
+ | :{{Pro}}On direct hits:rocket does maximum damage, stuns target, and blast radius increased +15%.<br> | ||
+ | {{Pro}}204% more damage.<br> | ||
+ | {{Con}}50% less damage '''against players'''.<br> | ||
+ | {{Con}}15% slower firing speed.<br> | ||
+ | {{Con}}25% slower reload time.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Cow Mangler 5000.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Cow Mangler 5000]]''' | ||
+ | | | ||
+ | {{Neutral}}Does not use ammo (replaced with an ammo meter).<br> | ||
+ | {{Con}} No random critical hits.<br> | ||
+ | {{Con}} Deals only 20% damage to buildings.<br> | ||
+ | {{Con}} Mini-crits whenever it would normally crit.<br> | ||
+ | {{Neutral}}Secondary fire is a charged shot that:<br> | ||
+ | :{{Pro}} Mini-crits players.<br> | ||
+ | :{{Pro}} Causes enemies to suffer afterburn for 6 seconds.<br> | ||
+ | :{{Pro}} Disables buildings for 4 seconds.<br> | ||
+ | :{{Con}} Empties entire ammo meter.<br> | ||
+ | :{{Con}} Cannot be used unless ammo meter is full.<br> | ||
+ | | | ||
+ | {{Neutral}}Does not use ammo (replaced with an ammo meter).<br> | ||
+ | {{Pro}}67% longer banner duration.<br> | ||
+ | {{Pro}}Up to 20% more damage as rage increases.<br> | ||
+ | {{Pro}}155% more damage.<br> | ||
+ | {{Neutral}}Secondary fire is a charged shot that:<br> | ||
+ | :{{Pro}} Mini-crits players.<br> | ||
+ | :{{Pro}} Causes enemies to suffer afterburn for 6 seconds.<br> | ||
+ | :{{Pro}} Disables buildings for 4 seconds.<br> | ||
+ | :{{Con}} Empties entire ammo meter.<br> | ||
+ | :{{Con}} Cannot be used unless ammo meter is full.<br> | ||
+ | {{Con}}50% less damage '''against players'''.<br> | ||
+ | {{Con}}15% slower firing speed.<br> | ||
+ | {{Con}} Mini-crits whenever it would normally crit.<br> | ||
+ | {{Con}}Disabled self-knockback.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Beggar's Bazooka.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Beggar's Bazooka]]''' | ||
+ | | | ||
+ | Hold Fire to load up to three rockets.<br> | ||
+ | :{{Pro}} Release Fire to unleash the barrage at 223% increased fire rate.<br> | ||
+ | :{{Con}} +3 degrees random projectile deviation.<br> | ||
+ | :{{Con}} Overloading the chamber will cause a misfire.<br> | ||
+ | :{{Con}} Cannot collect ammo from dispensers while active.<br> | ||
+ | :{{Con}} -20% less explosion radius.<br> | ||
+ | {{Con}}30% slower reload time.<br> | ||
+ | | | ||
+ | {{Neutral}}Hold Fire to load up to three rockets.<br> | ||
+ | :{{Pro}} Release Fire to unleash the barrage at 180.7% increased fire rate.<br> | ||
+ | :{{Con}} +1.5 degrees random projectile deviation.<br> | ||
+ | :{{Con}} Overloading the chamber will cause a misfire.<br> | ||
+ | :{{Con}} Cannot collect ammo from dispensers while active.<br> | ||
+ | :{{Con}} -20% less explosion radius.<br> | ||
+ | {{Pro}}100% more damage.<br> | ||
+ | {{Con}}50% less damage '''against players'''<br> | ||
+ | {{Con}}30% slower reload time.<br> | ||
+ | {{Con}}15% slower firing speed,<br> | ||
+ | {{Con}}30% slower reload time.<br> | ||
+ | {{Con}}Disabled self-knockback.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Air Strike.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Air Strike]]''' | ||
+ | | | ||
+ | {{Pro}}-15% damage from rocket jumps.<br> | ||
+ | {{Pro}}Increased attack speed while blast jumping.<br> | ||
+ | {{Pro}}Clip size increased on kill (up to +4).<br> | ||
+ | {{Con}}15% damage penalty.<br> | ||
+ | {{Con}}10% smaller splash damage radius radius.<br> | ||
+ | {{Con}}20% smaller splash damage radius while blast jumping.<br> | ||
+ | | | ||
+ | {{Pro}}134% more damage.<br> | ||
+ | {{Pro}}Clip size increased on kill (up to +4).<br> | ||
+ | {{Pro}}40% faster projectile speed.<br> | ||
+ | {{Pro}}-15% damage from rocket jumps.<br> | ||
+ | {{Pro}}1 point of [[Upgrade Station#Primary|Rocket Specialist]].<br> | ||
+ | :{{Pro}}15% faster projectile speed.<br> | ||
+ | :{{Pro}}On direct hits:rocket does maximum damage, stuns target, and blast radius increased +15%.<br> | ||
+ | {{Neutral}}Hold Fire to load up to four rockets.<br> | ||
+ | :{{Pro}} Release Fire to unleash the barrage at 60% increased fire rate.<br> | ||
+ | :{{Con}} +1 degrees random projectile deviation.<br> | ||
+ | :{{Con}} Cannot collect ammo from dispensers while active.<br> | ||
+ | :{{Con}}-10% less explosion radius.<br> | ||
+ | {{Con}}50% less damage '''against players'''.<br> | ||
+ | {{Con}}50% slower reload time.<br> | ||
+ | {{Con}}Disabled self-knockback.<br> | ||
+ | |- | ||
+ | ! colspan="5" class="header" | Soldier Secondaries | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Shotgun.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Shotgun]]''' | ||
+ | | | ||
+ | {{Neutral}} Stock weapon.<br> | ||
+ | | | ||
+ | {{Pro}}200% larger clip size.<br> | ||
+ | {{Pro}}60% faster firing speed.<br> | ||
+ | {{Pro}}60% faster reload time.<br> | ||
+ | {{Pro}}20% damage bonus.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Buff Banner.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Buff Banner]]''' | ||
+ | | | ||
+ | {{Neutral}}Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br> | ||
+ | {{Pro}} At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed Mini-Crits.<br> | ||
+ | | | ||
+ | {{Neutral}}Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br> | ||
+ | {{Pro}} At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed Mini-Crits.<br> | ||
+ | {{Pro}}50% longer banner duration.<br> | ||
+ | {{Con}}14% longer activation time.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Battalion's Backup.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Battalion's Backup]]''' | ||
+ | | | ||
+ | {{Neutral}} Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br> | ||
+ | {{Pro}} At 100% charge, using it grants player and nearby teammates 10 seconds of:<br> | ||
+ | :{{Pro}}Immunity to Critical damage.<br> | ||
+ | :{{Pro}}Raises resistance to damage by 35%.<br> | ||
+ | :{{Pro}}Raises resistance to Sentry Gun by 50% (does not stack with previous).<br> | ||
+ | {{Pro}} Passively increases max health by 20 points (220 total) on wearer.<br> | ||
+ | | | ||
+ | {{Neutral}} Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br> | ||
+ | {{Pro}} At 100% charge, using it grants player and nearby teammates 10 seconds of:<br> | ||
+ | :{{Pro}}Immunity to Critical damage.<br> | ||
+ | :{{Pro}}Raises resistance to damage by 35%.<br> | ||
+ | :{{Pro}}Raises resistance to Sentry Gun by 50% (does not stack with previous).<br> | ||
+ | {{Pro}} Passively increases max health by 20 points (220 total) on wearer.<br> | ||
+ | {{Pro}}50% longer banner duration.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Concheror.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Concheror]]''' | ||
+ | | | ||
+ | {{Neutral}} Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.<br> | ||
+ | {{Pro}} While the buff is active, for 10 seconds the user and nearby teammates:<br> | ||
+ | :{{Pro}}Have their movement speed boosted.<br> | ||
+ | :{{Pro}}Are healed for 35% of the damage they deal.<br> | ||
+ | {{Pro}} Passively grants a health regeneration depending on recent damage taken; max is +4.<br> | ||
+ | | | ||
+ | {{Neutral}} Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.<br> | ||
+ | {{Pro}} While the buff is active, for 10 seconds the user and nearby teammates:<br> | ||
+ | :{{Pro}}Have their movement speed boosted.<br> | ||
+ | :{{Pro}}Are healed for 35% of the damage they deal.<br> | ||
+ | {{Pro}} Passively grants a health regeneration depending on recent damage taken; max is +4.<br> | ||
+ | {{Pro}}50% longer banner duration.<br> | ||
+ | {{Con}}14% longer activation time.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Mantreads.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Mantreads]]''' | ||
+ | | | ||
+ | {{Pro}} –75% reduction in push force taken from enemy damage.<br> | ||
+ | {{Pro}} Deals 3x falling damage to the player you land on.<br> | ||
+ | {{Pro}} -75% reduction in airblast vulnerability.<br> | ||
+ | {{Pro}} 200% increased air control when blast jumping.<br> | ||
+ | {{Neutral}} Grants its abilities passively, does not need to be selected first in order to apply the ability.<br> | ||
+ | | | ||
+ | {{c|No|Weapon is banned.}}<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Righteous Bison.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Righteous Bison]]''' | ||
+ | | | ||
+ | {{Neutral}} Shoots an electric projectile instead of shotgun pellets.<br> | ||
+ | {{Pro}} Does not use ammo (replaced with an ammo meter).<br> | ||
+ | {{Pro}} Projectile penetrates enemy targets.<br> | ||
+ | {{Pro}} Projectiles cannot be deflected.<br> | ||
+ | {{Con}} Deals only 20% damage to buildings.<br> | ||
+ | {{Con}} Has a 33% smaller clip size.<br> | ||
+ | | | ||
+ | {{Neutral}} Shoots an electric projectile instead of shotgun pellets.<br> | ||
+ | {{Pro}} Does not use ammo (replaced with an ammo meter).<br> | ||
+ | {{Pro}} Projectile penetrates enemy targets.<br> | ||
+ | {{Pro}} Projectiles cannot be deflected.<br> | ||
+ | {{Pro}}130 damage bonus '''against players'''.<br> | ||
+ | {{Pro}}50% faster firing speed.<br> | ||
+ | {{Pro}}25% faster reload time.<br> | ||
+ | {{Pro}}33% larger clip size.<br> | ||
+ | {{Con}} Deals only 20% damage to buildings.<br> | ||
+ | {{Con}}100% damage penalty against NPCs (deals no damage)<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Reserve Shooter.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Reserve Shooter]]''' | ||
+ | | | ||
+ | {{Pro}} 20% faster weapon switch-to speed.<br> | ||
+ | {{Pro}} 15% faster weapon switch-from speed.<br> | ||
+ | {{Pro}} Mini-crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.<br> | ||
+ | :{{Neutral}} Mini-crits only take affect within 5 seconds of deploying this weapon.<br> | ||
+ | {{Con}} Has 34% smaller clip size.<br> | ||
+ | | | ||
+ | {{Pro}}100% larger clip size.<br> | ||
+ | {{Pro}} 20% faster weapon switch-to speed.<br> | ||
+ | {{Pro}} Mini-crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.<br> | ||
+ | :{{Neutral}} Mini-crits only take affect within 5 seconds of deploying this weapon.<br> | ||
+ | {{Pro}}60% faster firing speed.<br> | ||
+ | {{Pro}}60% saster reload time.<br> | ||
+ | {{Pro}}20% saster weapon deploy.<br> | ||
+ | {{Pro}}40% more accurate.<br> | ||
+ | {{Pro}}20% damage bonus.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Panic Attack.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Panic Attack]]''' | ||
+ | | | ||
+ | {{Pro}} +50% bullets per shot.<br> | ||
+ | {{Pro}} +50% faster weapon deploy time.<br> | ||
+ | {{Pro}} Fires a fixed shot pattern.<br> | ||
+ | {{Con}} -20% damage penalty.<br> | ||
+ | {{Con}} Successive shots become less accurate.<br> | ||
+ | | | ||
+ | {{Pro}}200% larger clip size.<br> | ||
+ | {{Pro}} +50% bullets per shot.<br> | ||
+ | {{Pro}} +50% faster weapon deploy time.<br> | ||
+ | {{Pro}}80% faster firing speed<br> | ||
+ | {{Pro}}45% faster reload time<br> | ||
+ | {{Pro}}25% damage bonus '''against players'''.<br> | ||
+ | {{Pro}} Fires a fixed shot pattern.<br> | ||
+ | {{Con}}37% damage penalty<br> | ||
+ | {{Con}}50% less accurate<br> | ||
+ | {{Con}} Successive shots become less accurate.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Gunboats.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Gunboats]]''' | ||
+ | | | ||
+ | {{Pro}} Grants 60% less self-damage from rocket jumping.<br> | ||
+ | :{{Neutral}} This doesn't affect fall damage.<br> | ||
+ | :{{Neutral}} Grants its abilities passively, does not need to be selected first in order to apply the ability<br>. | ||
+ | | | ||
+ | {{Pro}} Grants 60% less self-damage from rocket jumping.<br> | ||
+ | :{{Neutral}} This doesn't affect fall damage.<br> | ||
+ | :{{Neutral}} Grants its abilities passively, does not need to be selected first in order to apply the ability.<br> | ||
+ | {{Pro}} Wearer receives a default stock shotgun.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack B.A.S.E. Jumper.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Base Jumper]]''' | ||
+ | | | ||
+ | {{Neutral}} Allows player to activate a parachute whilst midair, slowing their descent.<br> | ||
+ | | | ||
+ | {{c|No|Weapon is banned.}}<br> | ||
+ | |- | ||
+ | ! colspan="5" class="header" | Soldier Melees | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Shovel.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Shovel]]''' | ||
+ | | | ||
+ | {{Neutral}} Stock weapon.<br> | ||
+ | | | ||
+ | {{Neutral}} No changes.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Equalizer.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Equalizer]]''' | ||
+ | | | ||
+ | {{Neutral}} When weapon is active:<br> | ||
+ | {{Pro}} Damage increase as user's remaining health decreases.<br> | ||
+ | {{Con}} -90% less healing from Medic sources.<br> | ||
+ | | | ||
+ | {{Neutral}} No changes. | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Market Gardener.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Market Gardener]]''' | ||
+ | | | ||
+ | {{Pro}} Deals crits while the wielder is rocket jumping.<br> | ||
+ | {{Con}} 20% slower firing speed.<br> | ||
+ | {{Con}} No random critical hits.<br> | ||
+ | | | ||
+ | {{Neutral}} No changes. | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Pain Train.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Pain Train]]''' | ||
+ | | | ||
+ | {{Pro}} Increases user's capture rate by 1 for points and carts.<br> | ||
+ | {{Con}} Raises bullet vulnerability by 10%.<br> | ||
+ | | | ||
+ | {{Pro}} Increases user's capture rate by 1 for points and carts.<br> | ||
+ | When weapon is active.<br> | ||
+ | :{{Pro}}10% faster movement speed.<br> | ||
+ | :{{Con}}Raised damage vulnerability by 20%.<br> | ||
+ | {{Con}} Raises bullet vulnerability by 10%.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Half-Zatoichi.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Half-Zatoichi]]''' | ||
+ | | | ||
+ | {{Pro}} 50% longer melee range.<br> | ||
+ | {{Pro}} On kill: heals 50% of user's base health.<br> | ||
+ | {{Con}} No random critical hits.<br> | ||
+ | {{Con}} 75% slower deploy and holster time.<br> | ||
+ | {{Con}} This weapon is Honorbound and once drawn will be holstered for -50 HP unless it kills.<br> | ||
+ | {{Neutral}} A single successful hit will kill an enemy wielding the same weapon.<br> | ||
+ | | | ||
+ | {{Pro}} 50% longer melee range.<br> | ||
+ | {{Con}} No random critical hits.<br> | ||
+ | {{Con}} 75% slower deploy and holster time.<br> | ||
+ | {{Neutral}} A single successful hit will kill an enemy wielding the same weapon.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Disciplinary Action.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Disciplinary Action]]''' | ||
+ | | | ||
+ | {{Pro}} 70% longer melee range.<br> | ||
+ | {{Pro}} On hit ally: boosts player's speed for 3 seconds and boosts ally's speed for 2 seconds.<br> | ||
+ | {{Con}} Deals 25% less damage.<br> | ||
+ | | | ||
+ | {{Pro}} 70% longer melee range.<br> | ||
+ | {{Con}}25% slower firing speed.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Escape Plan.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Escape Plan]]''' | ||
+ | | | ||
+ | {{Neutral}} When weapon is active:<br> | ||
+ | {{Pro}} Movement speed increase as user's remaining health decreases. (Up to 128%).<br> | ||
+ | {{Con}} User takes mini-crits when weapon is active, and for 3 seconds after switching away.<br> | ||
+ | {{Con}} -90% less healing from Medic sources.<br> | ||
+ | | | ||
+ | {{Neutral}} When weapon is active:<br> | ||
+ | {{Pro}} Movement speed increase as user's remaining health decreases (Up to 115%).<br> | ||
+ | {{Con}} 28% slower move speed.<br> | ||
+ | {{Con}} User takes mini-crits when weapon is active, and for 3 seconds after switching away.<br> | ||
+ | {{Con}} -90% less healing from Medic sources.<br> | ||
+ | |} | ||
+ | |||
+ | ==== Pyro ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Pyro Primaries | ||
+ | |- | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="30%" | Edited Attributes | ||
+ | ! class="header" width="30%" | Zombie Escape Attributes | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Flame Thrower.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Flame Thrower]]''' | ||
+ | | | ||
+ | {{Neutral}} Stock weapon<br> | ||
+ | | | ||
+ | {{Con}}Airblast costs 50% more ammo to fire (30 instead of 20).<br> | ||
+ | {{Con}}-50% repressurization rate on Alt-Fire.<br> | ||
+ | {{Con}} Zombies accumulate Airblast resistance with each usage (resets after 10 seconds).<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Backburner.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Backburner]]''' | ||
+ | | | ||
+ | {{Pro}} Guarantees Critical hits when attacking from behind.<br> | ||
+ | {{Con}} Airblasts cost 150% more ammo to fire (50 instead of 20).<br> | ||
+ | {{Con}} No random critical hits.<br> | ||
+ | | | ||
+ | {{Pro}} Guarantees Critical hits when attacking from behind.<br> | ||
+ | {{Pro}}+200% Airblast push force.<br> | ||
+ | When weapon is active<br> | ||
+ | :{{Con}}100% less metal from Dispensers and Pickups.<br> | ||
+ | {{Con}}Airblast costs 350% more ammo to fire (80 instead of 20).<br> | ||
+ | {{Con}}-50% repressurization rate on Alt-Fire.<br> | ||
+ | {{Con}} Zombies accumulate Airblast resistance with each usage (resets after 10 seconds).<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Degreaser.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Degreaser]]''' | ||
+ | | | ||
+ | {{Pro}} +60% faster switch-to speed.<br> | ||
+ | {{Pro}} +30% faster switch-from speed.<br> | ||
+ | {{Con}} Airblasts cost 25% more ammo to fire (25 instead of 20).<br> | ||
+ | {{Con}} Deals 66% less afterburn damage.<br> | ||
+ | | | ||
+ | {{Pro}} +60% faster switch-to speed.<br> | ||
+ | {{Pro}} +30% faster switch-from speed.<br> | ||
+ | {{Con}} Deals 66% less afterburn damage.<br> | ||
+ | {{Con}}Airblast costs 100% more ammo to fire (40 instead of 20).<br> | ||
+ | {{Con}}-50% repressurization rate on Alt-Fire.<br> | ||
+ | {{Con}} Zombies accumulate Airblast resistance with each usage (resets after 10 seconds).<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Phlogistinator.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Phlogistinator]]''' | ||
+ | | | ||
+ | {{Pro}} Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt.<br> | ||
+ | {{Con}} Cannot fire blasts of compressed air.<br> | ||
+ | {{Con}} No random critical hits.<br> | ||
+ | | | ||
+ | {{Pro}} Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt.<br> | ||
+ | {{Pro}}10% damage bonus.<br> | ||
+ | {{Pro}}10% longer range.<br> | ||
+ | {{Pro}}300% larger flame hitbox.<br> | ||
+ | {{Con}} Cannot fire blasts of compressed air.<br> | ||
+ | {{Con}} Zombies accumulate Airblast resistance with each usage (resets after 10 seconds).<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Dragon's Fury.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Dragon's Fury]]''' | ||
+ | | | ||
+ | {{Neutral}}A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies.<br> | ||
+ | {{Neutral}}Uses a shared pressure tank for Primary Fire and Alt-Fire.<br> | ||
+ | {{Pro}} Deals 300% damage to burning players.<br> | ||
+ | :{{Neutral}}Bonus damage against a burning target requires the fireball's center to make contact with the target's hitbox.<br> | ||
+ | {{Pro}} +50% repressurization rate on hit.<br> | ||
+ | {{Pro}}40% longer range.<br> | ||
+ | {{Con}} -50% repressurization rate on Alt-Fire.<br> | ||
+ | {{Con}} No random critical hits.<br> | ||
+ | | | ||
+ | {{Neutral}}A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies.<br> | ||
+ | {{Neutral}}Uses a shared pressure tank for Primary Fire and Alt-Fire.<br> | ||
+ | {{Pro}} Deals 300% damage to burning players.<br> | ||
+ | {{Pro}} +50% repressurization rate on hit.<br> | ||
+ | {{Pro}}40% longer range.<br> | ||
+ | {{Pro}}On hit: Inflicts slowdown.<br> | ||
+ | {{Con}} -50% repressurization rate on Alt-Fire.<br> | ||
+ | {{Con}} Zombies accumulate Airblast resistance with each usage (resets after 10 seconds).<br> | ||
+ | |- | ||
+ | ! colspan="5" class="header" | Pyro Secondaries | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Shotgun.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Shotgun]]''' | ||
+ | | | ||
+ | {{Neutral}} Stock weapon. | ||
+ | | | ||
+ | {{Pro}}200% larger clip size.<br> | ||
+ | {{Pro}}60% faster firing speed.<br> | ||
+ | {{Pro}}60% faster reload time.<br> | ||
+ | {{Pro}}20% damage bonus.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Flare Gun.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Flare Gun]]''' | ||
+ | | | ||
+ | {{Neutral}} On hit: ignites enemy.<br> | ||
+ | {{Neutral}} This weapon will reload automatically when not active.<br> | ||
+ | {{Pro}} Guarantees Critical damage on burning targets.<br> | ||
+ | {{Pro}} Can be fired into water to damage enemies (no afterburn will be applied).<br> | ||
+ | | | ||
+ | {{Neutral}} On hit: ignites enemy.<br> | ||
+ | {{Neutral}} This weapon will reload automatically when not active.<br> | ||
+ | {{Pro}} Guarantees Critical damage on burning targets.<br> | ||
+ | {{Pro}} Can be fired into water to damage enemies (no afterburn will be applied).<br> | ||
+ | {{Pro}}25% faster firing speed.<br> | ||
+ | {{Pro}}700% damage bonus.<br> | ||
+ | {{Pro}}Applies a strong downwards force on hit.<br> | ||
+ | {{Con}}58% damage penalty '''against players'''.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Detonator.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Detonator]]''' | ||
+ | | | ||
+ | {{Neutral}}On hit: ignites enemy.<br> | ||
+ | {{Neutral}} Alt-fire: detonates flare in flight, creating a small explosion which ignites nearby players, but does less damage than a normal hit. The knockback can be used to flare jump.<br> | ||
+ | {{Neutral}} Flares detonate on impact, with a greatly reduced explosion radius.<br> | ||
+ | {{Neutral}} On detonation flare destroys enemy sticky bombs.<br> | ||
+ | {{Neutral}} This weapon will reload automatically when not active.<br> | ||
+ | {{Pro}} Guarantees Mini-Crit damage on burning targets, regardless of distance.<br> | ||
+ | {{Pro}} Can be fired into water to damage enemies (no afterburn will be applied).<br> | ||
+ | {{Con}} 50% explosion self-damage vulnerability on user.<br> | ||
+ | {{Con}} 25% damage penalty.<br> | ||
+ | | | ||
+ | {{Neutral}}On hit: ignites enemy.<br> | ||
+ | {{Neutral}} Alt-fire: detonates flare in flight, creating a small explosion which ignites nearby players, but does less damage than a normal hit.<br> | ||
+ | {{Neutral}} Flares detonate on impact, with a greatly reduced explosion radius.<br> | ||
+ | {{Neutral}} On detonation flare destroys enemy sticky bombs.<br> | ||
+ | {{Neutral}} This weapon will reload automatically when not active.<br> | ||
+ | {{Pro}}600% damage bonus.<br> | ||
+ | {{Pro}}25% faster firing speed.<br> | ||
+ | {{Pro}} Guarantees Mini-Crit damage on burning targets, regardless of distance.<br> | ||
+ | {{Pro}} Can be fired into water to damage enemies (no afterburn will be applied).<br> | ||
+ | {{Con}} 50% explosion self-damage vulnerability on user.<br> | ||
+ | {{Con}} 58% damage penalty '''against players'''.<br> | ||
+ | {{Con}}Deals normal damage whenever it would normally crit.<br> | ||
+ | {{Con}}Disabled knockback on user.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Manmelter.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Manmelter]]''' | ||
+ | | | ||
+ | {{Neutral}} On hit: ignites enemy.<br> | ||
+ | {{Neutral}} No extra damage on burning targets.<br> | ||
+ | {{Neutral}} Alt-fire: extinguishes teammates. Doing so gives 1 guaranteed crit per teammate extinguished (can hold up to 35).<br> | ||
+ | {{Neutral}} This weapon will reload automatically when not active.<br> | ||
+ | {{Pro}} Extinguishing teammates will heal you +20 HP.<br> | ||
+ | {{Pro}} Does not require ammo.<br> | ||
+ | {{Pro}} +50% projectile speed.<br> | ||
+ | {{Pro}} Can be fired into water to damage enemies (no afterburn will be applied).<br> | ||
+ | {{Con}} Does not get random Critical hits.<br> | ||
+ | | | ||
+ | {{Neutral}} On hit: ignites enemy.<br> | ||
+ | {{Neutral}} No extra damage on burning targets.<br> | ||
+ | {{Neutral}} Alt-fire: extinguishes teammates. Doing so gives 1 guaranteed crit per teammate extinguished (can hold up to 35).<br> | ||
+ | {{Neutral}} This weapon will reload automatically when not active.<br> | ||
+ | {{Pro}} Extinguishing teammates will heal you +20 HP.<br> | ||
+ | {{Pro}} Does not require ammo.<br> | ||
+ | {{Pro}} +50% projectile speed.<br> | ||
+ | {{Pro}} Can be fired into water to damage enemies (no afterburn will be applied).<br> | ||
+ | {{Pro}}70% faster firing speed.<br> | ||
+ | {{Pro}}160% damage bonus.<br> | ||
+ | {{Pro}}Applies a strong downwards force on hit.<br> | ||
+ | {{Con}}50% penalty '''against players'''.<br> | ||
+ | {{Con}}Mini-crits whenever it would normally crit.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Scorch Shot.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Scorch Shot]]''' | ||
+ | | | ||
+ | {{Neutral}} On hit: ignites enemy.<br> | ||
+ | {{Neutral}} This weapon will reload automatically when not active.<br> | ||
+ | {{Pro}} Flare knocks back target on hit and ignites enemy in a small radius.<br> | ||
+ | {{Pro}} Guarantees Mini-Crit damage and increased knockback on burning targets.<br> | ||
+ | {{Pro}} Flare can be used to destroy stickybombs.<br> | ||
+ | {{Pro}} Flare falls to the ground after directly hitting an enemy, lying there for a little while, potentially igniting those who touch it.<br> | ||
+ | {{Con}} -35% damage penalty.<br> | ||
+ | {{Con}} -35% self damage force penalty.<br> | ||
+ | | | ||
+ | {{Neutral}} Fires rockets instead of Flares.<br> | ||
+ | {{Neutral}} On hit: ignites enemy.<br> | ||
+ | {{Neutral}} This weapon will reload automatically when not active.<br> | ||
+ | {{Pro}} Rockets ignite enemies in a small radius.<br> | ||
+ | {{Pro}}740% damage bonus.<br> | ||
+ | {{Pro}}Deals 700% more afterburn damage.<br> | ||
+ | {{Pro}}Deals 100% damage to burning players.<br> | ||
+ | {{Pro}} +81% projectile speed.<br> | ||
+ | {{Pro}}10% faster reload time.<br> | ||
+ | {{Pro}} Guarantees Mini-Crit damage and increased knockback on burning targets.<br> | ||
+ | {{Con}} 50% damage penalty '''against players'''.<br> | ||
+ | {{Con}}50% smaller splash damage radius.<br> | ||
+ | {{Con}}-67% afterburn duration.<br> | ||
+ | {{Con}} -100% self damage force penalty.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Thermal Thruster.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Thermal Thruster]]''' | ||
+ | | | ||
+ | {{Pro}} Pushes nearby enemies away upon landing.<br> | ||
+ | {{Pro}} Deals 3x the fall damage to an enemy you land on.<br> | ||
+ | {{Pro}} Extinguish teammates at the beginning of your launch.<br> | ||
+ | {{Pro}} Fall damage is decreased when a charge is used.<br> | ||
+ | {{Neutral}} Has a 15 second recharge for each launch.<br> | ||
+ | {{Con}} 0.8 second locked holster penalty.<br> | ||
+ | {{Con}} 30% knockback from all damage sources when a charge is used.<br> | ||
+ | | | ||
+ | {{c|No|Weapon is banned.}}<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Gas Passer.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Gas Passer]]''' | ||
+ | | | ||
+ | {{Pro}} Creates a horrific visible gas that coats enemies with a flammable material.<br> | ||
+ | {{Pro}} Enemies covered in gas ignite into afterburn if they take damage (even enemy Pyros!).<br> | ||
+ | {{Pro}} Gas meter builds with damage done and/or time.<br> | ||
+ | {{Con}} Spawning and resupply do not affect the Gas meter.<br> | ||
+ | {{Con}} Gas meter starts empty.<br> | ||
+ | {{Neutral}} Has a 60 second recharge if no damage is dealt.<br> | ||
+ | | | ||
+ | {{Neutral}}Throws an incendiary grenade instead of a gas canister.<br> | ||
+ | {{Neutral}} On hit: | ||
+ | :{{Pro}}Deals 100 damage to zombies and inflicts afterburn.<br> | ||
+ | :{{Pro}}Deals large amounts of damage to certain NPCs (even bosses!).<br> | ||
+ | {{Pro}}50% faster weapon switch to and from speed.<br> | ||
+ | {{Pro}}86% faster recharge time (8 seconds).<br> | ||
+ | {{Con}}Has limited amount of recharges (200).<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Reserve Shooter.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Reserve Shooter]]''' | ||
+ | | | ||
+ | {{Pro}} 20% faster weapon switch-to speed.<br> | ||
+ | {{Pro}} 15% faster weapon switch-from speed.<br> | ||
+ | {{Pro}} Mini-crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.<br> | ||
+ | :{{Neutral}} Mini-crits only take affect within 5 seconds of deploying this weapon.<br> | ||
+ | {{Con}} Has 34% smaller clip size.<br> | ||
+ | | | ||
+ | {{Pro}}100% larger clip size.<br> | ||
+ | {{Pro}} 20% faster weapon switch-to speed.<br> | ||
+ | {{Pro}} Mini-crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.<br> | ||
+ | :{{Neutral}} Mini-crits only take affect within 5 seconds of deploying this weapon.<br> | ||
+ | {{Pro}}60% faster firing speed.<br> | ||
+ | {{Pro}}60% faster reload time.<br> | ||
+ | {{Pro}}20% faster weapon deploy.<br> | ||
+ | {{Pro}}40% more accurate.<br> | ||
+ | {{Pro}}20% damage bonus.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Panic Attack.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Panic Attack]]''' | ||
+ | | | ||
+ | {{Pro}} +50% bullets per shot.<br> | ||
+ | {{Pro}} +50% faster weapon deploy time.<br> | ||
+ | {{Pro}} Fires a fixed shot pattern.<br> | ||
+ | {{Con}} -20% damage penalty.<br> | ||
+ | {{Con}} Successive shots become less accurate.<br> | ||
+ | | | ||
+ | {{Pro}}200% larger clip size.<br> | ||
+ | {{Pro}} +50% bullets per shot.<br> | ||
+ | {{Pro}} +50% faster weapon deploy time.<br> | ||
+ | {{Pro}}80% faster firing speed<br> | ||
+ | {{Pro}}45% faster reload time<br> | ||
+ | {{Pro}}25% damage bonus '''against players'''.<br> | ||
+ | {{Pro}} Fires a fixed shot pattern.<br> | ||
+ | {{Con}}37% damage penalty<br> | ||
+ | {{Con}}50% less accurate<br> | ||
+ | {{Con}} Successive shots become less accurate.<br> | ||
+ | |- | ||
+ | ! colspan="5" class="header" | Pyro Melees | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Homewrecker.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Homewrecker]]''' | ||
+ | | | ||
+ | {{Pro}}Deals double damage against enemy [[building]]s.<br/> | ||
+ | {{Pro}}Able to remove [[Electro Sapper]]s (in one hit).<br/> | ||
+ | {{Con}}Deals 25% less damage against players.<br/> | ||
+ | | | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Sharpened Volcano Fragment.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Sharpened Volcano Fragment]]''' | ||
+ | | | ||
+ | {{Pro}}On Hit: target is engulfed in flames.<br/> | ||
+ | {{Con}}Deals 20% less damage.<br/> | ||
+ | | | ||
+ | {{Info}} No changes.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Hot Hand.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Hot Hand]]''' | ||
+ | | | ||
+ | {{info}}On attack: dishes out two consecutive slaps.<br/> | ||
+ | {{Pro}}Gain a speed boost when you hit an enemy player.<br/> | ||
+ | {{Con}}-20% damage penalty.<br/> | ||
+ | {{info}}Broadcasts every successful hit on an enemy player over the death-notice area.<br/> | ||
+ | {{info}}Kills are labelled as "'''SLAP-KILL'''" in the death-notice area.<br/> | ||
+ | | | ||
+ | {{Info}} No changes.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Back Scratcher.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Backscratcher]]''' | ||
+ | | | ||
+ | {{Pro}}Deals 25% more damage.<br/> | ||
+ | {{Pro}}When picking up [[health packs]], 50% extra health is given on wearer.<br/> | ||
+ | {{Con}}When receiving health from other sources, such as a [[Dispenser]] or [[Medi Gun]], 75% less health is given on wearer.<br/> | ||
+ | | | ||
+ | {{Info}}No changes.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Neon Annihilator.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Neon Annihilator]]''' | ||
+ | | | ||
+ | {{Pro}}100% critical hit vs wet players.<br/> | ||
+ | {{Pro}}Able to remove [[Electro Sapper]]s (in two hits).<br/> | ||
+ | {{Con}}-20% damage penalty vs. players.<br/> | ||
+ | {{Con}}No random critical hits.<br/> | ||
+ | | | ||
+ | {{Info}}No changes.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Third Degree.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Third Degree]]''' | ||
+ | | | ||
+ | {{Pro}}Damage transfers to all players connected by Medic beams. | ||
+ | | | ||
+ | {{Info}}No changes.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Fire Axe.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Axe]]''' | ||
+ | | | ||
+ | {{Info}}Stock weapon.<br/> | ||
+ | | | ||
+ | {{Info}}No changes.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Axtinguisher.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Axtinguisher]]''' | ||
+ | | | ||
+ | {{Pro}}Mini-crits burning targets and extinguishes them.<br/> | ||
+ | {{Pro}}Damage increases based on remaining duration of afterburn.<br/> | ||
+ | {{Pro}}Killing blows on burning players grant a speed boost.<br/> | ||
+ | {{Con}}-33% damage penalty.<br/> | ||
+ | {{Con}}No random critical hits.<br/> | ||
+ | {{Con}}35% slower switch-from speed.<br/> | ||
+ | | | ||
+ | {{Info}}No changes.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Powerjack.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Powerjack]]''' | ||
+ | | | ||
+ | {{Pro}}On kill: restores 25 health points.<br/> | ||
+ | {{Pro}}+15% faster move speed on wearer when active.<br/> | ||
+ | {{Con}}Raises damage vulnerability by 20% when active.<br/> | ||
+ | | | ||
+ | {{Pro}}On kill: restores 25 health points.<br/> | ||
+ | {{Pro}}+5% faster move speed on wearer when active.<br/> | ||
+ | {{Con}}Raises damage vulnerability by 40% when active.<br/> | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== Demoman ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Demoman Primaries | ||
+ | |- | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="30%" | Edited Attributes | ||
+ | ! class="header" width="30%" | Zombie Escape Attributes | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Grenade Launcher.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Grenade Launcher]]''' | ||
+ | | | ||
+ | {{Neutral}}Stock weapon.<br> | ||
+ | | | ||
+ | {{Pro}}25% faster reload time.<br> | ||
+ | {{Pro}}210% damage bonus.<br> | ||
+ | {{Con}}55% damage penalty '''against players'''.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Loch-n-Load.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Loch-n-Load]]''' | ||
+ | | | ||
+ | {{Pro}} Deals 20% more damage vs buildings.<br> | ||
+ | {{Pro}} Has 25% faster grenade travel speed.<br> | ||
+ | {{Pro}} Grenades do not tumble when fired.<br> | ||
+ | {{Con}} -25% less clip size.<br> | ||
+ | {{Con}} -25% less explosion radius.<br> | ||
+ | {{Con}} Launched bombs shatter on surfaces.<br> | ||
+ | | | ||
+ | {{Pro}}75% faster firing speed.<br> | ||
+ | {{Pro}}Has 50% faster grenade travel speed.<br> | ||
+ | {{Pro}}25% faster weapon switch to and switch from speed.<br> | ||
+ | {{Pro}}150% damage bonus.<br> | ||
+ | {{Con}}75% smaller splash damage radius.<br> | ||
+ | {{Con}}25% slower reload speed.<br> | ||
+ | {{Con}} -25% smaller clip size.<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" | [[File:Backpack Ali Baba's Wee Booties.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Ali Baba's Wee Booties]]''' | ||
+ | | | ||
+ | {{Pro}} Increases maximum health by 25.<br> | ||
+ | {{Pro}} Increases turning speed while charging by 200%.<br> | ||
+ | {{Pro}} Melee kills refill 25% of your charge meter.<br> | ||
+ | {{Pro}} +10% faster move speed on wearer with Chargin' Targe, Tide Turner or Splendid Screen.<br> | ||
+ | {{Neutral}} Grants its abilities passively, does not need to be selected.<br> | ||
+ | | | ||
+ | {{c|No|Weapon is banned.}}<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Loose Cannon.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Loose Cannon]]''' | ||
+ | | | ||
+ | {{Neutral}} Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.<br> | ||
+ | {{Neutral}} Holding down the fire key for too long will cause a misfire.<br> | ||
+ | {{Pro}} Cannonballs push players back on impact.<br> | ||
+ | {{Pro}} +20% faster projectile speed.<br> | ||
+ | {{Pro}} Double-Donk: If a cannonball deals both impact and explosive damage to an enemy within half a second, explosive damage will be a mini-crit.<br> | ||
+ | {{Con}} Cannonballs do not explode on impact.<br> | ||
+ | {{Con}} Cannonballs must be charged for at least 0.10 seconds for Double-Donks.<br> | ||
+ | | | ||
+ | {{Neutral}} Pills have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.<br> | ||
+ | {{Pro}}Applies a strong downwards force on hit.<br> | ||
+ | {{Pro}}25% larger splash damage radius.<br> | ||
+ | {{Pro}}Has 50% faster grenade travel speed.<br> | ||
+ | {{Pro}}520% damage bonus.<br> | ||
+ | {{Con}}40% damage penalty '''against players'''.<br> | ||
+ | {{Con}}65% slower firing speed.<br> | ||
+ | {{Con}}25% slower reload time.<br> | ||
+ | {{Con}}100% explosion self-damage vulnerability on user.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Iron Bomber.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Iron Bomber]]''' | ||
+ | | | ||
+ | {{Pro}} Grenades have very little bounce and roll.<br> | ||
+ | {{Pro}} Grenades explode 30% faster.<br> | ||
+ | {{Con}} -15% explosion radius.<br> | ||
+ | | | ||
+ | {{Pro}} Grenades have very little bounce and roll.<br> | ||
+ | {{Pro}} Grenades explode 30% faster.<br> | ||
+ | {{Pro}}25% faster reload time.<br> | ||
+ | {{Pro}}210% damage bonus.<br> | ||
+ | {{Con}}55% damage penalty '''against players'''.<br> | ||
+ | {{Con}} -15% explosion radius.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack B.A.S.E. Jumper.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Base Jumper]]''' | ||
+ | | | ||
+ | {{Neutral}} Allows player to activate a parachute whilst midair, slowing their descent.<br> | ||
+ | | | ||
+ | {{c|No|Weapon is banned.}}<br> | ||
+ | |- | ||
+ | ! colspan="5" class="header" | Demoman Secondaries | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Stickybomb Launcher.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Stickybomb Launcher]]''' | ||
+ | | | ||
+ | {{Neutral}}Stock weapon.<br> | ||
+ | | | ||
+ | {{Pro}}25 Max health on wearer.<br> | ||
+ | {{Pro}}25% Faster reload time.<br> | ||
+ | {{Pro}}25% Damage bonus.<br> | ||
+ | {{Pro}}Up to +100% damage based on charge.<br> | ||
+ | {{Pro}}On hit: Stun zombies for 3 seconds.<br> | ||
+ | {{Con}}25% damage penalty '''against players'''.<br> | ||
+ | {{Con}}No knockback.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Chargin' Targe.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Chargin' Targe]]''' | ||
+ | | | ||
+ | {{Neutral}} Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br> | ||
+ | {{Pro}} Charging removes debuffs.<br> | ||
+ | {{Pro}} +50% resistance to fire damage.<br> | ||
+ | {{Pro}} +30% resistance to explosive damage.<br> | ||
+ | {{Neutral}} Grants its abilities passively, does not need to be selected.<br> | ||
+ | {{Neutral}} Does not grant resistance to self-inflicted damage.<br> | ||
+ | | | ||
+ | {{Neutral}} Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br> | ||
+ | {{Pro}}When hit: Consumes entire charge meter and applies 1 second of invulnerability.<br> | ||
+ | {{Pro}} Charging removes debuffs.<br> | ||
+ | {{Pro}} +50% resistance to fire damage.<br> | ||
+ | {{Pro}} +30% resistance to explosive damage.<br> | ||
+ | {{Pro}} Grants its abilities passively, does not need to be selected.<br> | ||
+ | {{Neutral}} Does not grant resistance to self-inflicted damage.<br> | ||
+ | {{Neutral}} Taking damage while shield charging reduces charge time.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Splendid Screen.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Splendid Screen]]''' | ||
+ | | | ||
+ | {{Neutral}} Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br> | ||
+ | {{Pro}} Charging removes debuffs.<br> | ||
+ | {{Pro}} +20% resistance to fire damage.<br> | ||
+ | {{Pro}} +20% resistance to explosive damage.<br> | ||
+ | {{Pro}} +70% more charge impact damage.<br> | ||
+ | {{Pro}} +50% charge recharge rate.<br> | ||
+ | {{Neutral}} Grants its abilities passively, does not need to be selected.<br> | ||
+ | {{Neutral}} Does not grant resistance to self-inflicted damage.<br> | ||
+ | | | ||
+ | {{Neutral}} Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br> | ||
+ | {{Pro}}When hit: Consumes entire charge meter and applies 1 second of invulnerability.<br> | ||
+ | {{Pro}} Charging removes debuffs.<br> | ||
+ | {{Pro}} +15% resistance to fire damage.<br> | ||
+ | {{Pro}} +15% resistance to explosive damage.<br> | ||
+ | {{Pro}}Full turning control while charging.<br> | ||
+ | {{Pro}} Melee kills refill 75% of charge meter.<br> | ||
+ | {{Pro}} +70% more charge impact damage.<br> | ||
+ | {{Pro}} +50% charge recharge rate.<br> | ||
+ | {{Neutral}} Grants its abilities passively, does not need to be selected.<br> | ||
+ | {{Neutral}} Does not grant resistance to self-inflicted damage.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Tide Turner.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Tide Turner]]''' | ||
+ | | | ||
+ | {{Neutral}} Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br> | ||
+ | {{Pro}} Charging removes debuffs.<br> | ||
+ | {{Pro}} +15% resistance to fire damage.<br> | ||
+ | {{Pro}} +15% resistance to explosive damage.<br> | ||
+ | {{Pro}} Full turning control while charging.<br> | ||
+ | {{Pro}} Melee kills refill 75% of charge meter.<br> | ||
+ | {{Con}} Taking damage while shield charging reduces charge time.<br> | ||
+ | {{Neutral}} Grants its abilities passively, does not need to be selected.<br> | ||
+ | {{Neutral}} Does not grant resistance to self-inflicted damage.<br> | ||
+ | | | ||
+ | {{Pro}} Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br> | ||
+ | {{Pro}}When hit: Consumes entire charge meter and applies 1 second of invulnerability.<br> | ||
+ | {{Pro}} Charging removes debuffs.<br> | ||
+ | {{Pro}} Charging removes debuffs.<br> | ||
+ | {{Pro}} +15% resistance to fire damage.<br> | ||
+ | {{Pro}} +15% resistance to explosive damage.<br> | ||
+ | {{Pro}} Full turning control while charging.<br> | ||
+ | {{Pro}} Melee kills refill 75% of charge meter.<br> | ||
+ | {{Con}} Taking damage while shield charging reduces charge time.<br> | ||
+ | {{Neutral}} Grants its abilities passively, does not need to be selected.<br> | ||
+ | {{Neutral}} Does not grant resistance to self-inflicted damage.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Sticky Jumper.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Sticky Jumper]]''' | ||
+ | | | ||
+ | {{Pro}} +200% max secondary ammo.(max is 72).<br> | ||
+ | {{Pro}} No self inflicted blast damage taken.<br> | ||
+ | {{Con}} -100% damage penalty.<br> | ||
+ | {{Con}} Unable to carry the intelligence and the PASS Time JACK.<br> | ||
+ | {{Con}} -6 stickybombs out.(max is 2)<br> | ||
+ | {{Neutral}} No random critical hits (purely cosmetic, as they don't inflict any damage either).<br> | ||
+ | | | ||
+ | {{Pro}}25% larger splash damage radius.<br> | ||
+ | {{Pro}}275% damage bonus.<br> | ||
+ | {{Pro}}Up to +220% damage based on charge.<br> | ||
+ | {{Pro}}On hit: Stun zombies for 3 seconds.<br> | ||
+ | {{Con}} -2 stickybombs out.(max is 6)<br> | ||
+ | {{Con}}25% damage penalty '''against players'''.<br> | ||
+ | {{Con}}315% slower firing speed.<br> | ||
+ | {{Con}}When active: 20% slower move speed on wearer.<br> | ||
+ | {{Con}}37% slower reload time.<br> | ||
+ | {{Con}}150% slower weapon switch to and switch from speed.<br> | ||
+ | {{Con}}1.15 sec slower bomb arm time.<br> | ||
+ | {{Con}}200% explosion self-damage vulnerability on user.<br> | ||
+ | {{Con}}No knockback.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Scottish Resistance.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Scottish Resistance]]''' | ||
+ | | | ||
+ | {{Neutral}} Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.<br> | ||
+ | {{Pro}} Can destroy enemy stickies.<br> | ||
+ | {{Pro}} +6 more stickybombs out at once (max is 14).<br> | ||
+ | {{Pro}} +50% more ammo carried (max is 36).<br> | ||
+ | {{Pro}} +25% faster firing speed.<br> | ||
+ | {{Con}} Stickybombs have 0.8 second longer priming time.<br> | ||
+ | | | ||
+ | {{Neutral}}Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button. | ||
+ | {{Pro}}25 Max health on wearer.<br> | ||
+ | {{Pro}}25% Faster reload time.<br> | ||
+ | {{Pro}}25% Damage bonus.<br> | ||
+ | {{Pro}}Up to +100% damage based on charge.<br> | ||
+ | {{Pro}}On hit: Stun zombies for 3 seconds.<br> | ||
+ | {{Pro}} +2 more stickybombs out at once (max is 10).<br> | ||
+ | {{Con}}25% damage penalty '''against players'''.<br> | ||
+ | {{Con}} Stickybombs have 0.8 second longer priming time.<br> | ||
+ | {{Con}}No knockback. | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Quickiebomb Launcher.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Quickiebomb Launcher]]''' | ||
+ | | | ||
+ | {{Pro}} Able to destroy enemy stickybombs.<br> | ||
+ | {{Pro}} -0.2 sec faster bomb arm time.<br> | ||
+ | {{Pro}} Max charge time decreased by 70%.<br> | ||
+ | {{Pro}} Up to +35% damage based on charge.<br> | ||
+ | {{Con}} -15% damage penalty.<br> | ||
+ | {{Con}} -50% clip size.<br> | ||
+ | | | ||
+ | {{Pro}}25 Max health on wearer.<br> | ||
+ | {{Pro}}40% faster firing speed.<br> | ||
+ | {{Pro}}25% Faster reload time.<br> | ||
+ | {{Pro}}5% Damage bonus.<br> | ||
+ | {{Pro}} Max charge time decreased by 70%.<br> | ||
+ | {{Pro}}Up to +170% damage based on charge.<br> | ||
+ | {{Pro}} -0.2 sec faster bomb arm time. | ||
+ | {{Pro}}On hit: Stun zombies for 3 seconds.<br> | ||
+ | {{Con}}25% damage penalty '''against players'''.<br> | ||
+ | {{Con}}No knockback.<br> | ||
+ | |- | ||
+ | ! colspan="5" class="header" | Demoman Melees | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Bottle.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Bottle]]''' | ||
+ | | | ||
+ | {{Neutral}} Stock weapon.<br> | ||
+ | | | ||
+ | {{Neutral}} No changes.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Scotsman's Skullcutter.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Scotsman's Skullcutter]]''' | ||
+ | | | ||
+ | {{Pro}} Has 50% longer melee range.<br> | ||
+ | {{Pro}} Deals 20% more damage.<br> | ||
+ | {{Con}} 75% slower deploy and holster time.<br> | ||
+ | {{Con}} Lowers speed by 15% when active.<br> | ||
+ | | | ||
+ | {{Pro}} Has 50% longer melee range.<br> | ||
+ | {{Pro}} Deals 20% more damage.<br> | ||
+ | {{Con}} 75% slower deploy and holster time.<br> | ||
+ | {{Con}} Lowers speed by 15% when active.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Eyelander.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Eyelander]]''' | ||
+ | | | ||
+ | {{Pro}} Has 50% longer melee range.<br> | ||
+ | {{Pro}} Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times.<br> | ||
+ | {{Pro}} If a shield is equipped, every head taken raises shield damage by 5 to a maximum of 5 times.<br> | ||
+ | {{Pro}} If you kill an enemy that has the Eyelander, any of its reskins, the Bazaar Bargain, or the Air Strike equipped, you steal their heads (or kills).<br> | ||
+ | {{Con}} Upon death: heads, and their bonuses, reset.<br> | ||
+ | {{Con}} 75% slower deploy and holster time.<br> | ||
+ | {{Con}} Lowers maximum health by 25 points.<br> | ||
+ | {{Con}} No random Critical hits.<br> | ||
+ | | | ||
+ | {{Pro}} Has 50% longer melee range.<br> | ||
+ | {{Con}} 75% slower deploy and holster time.<br> | ||
+ | {{Con}} Lowers maximum health by 25 points.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Half-Zatoichi.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Half-Zatoichi]]''' | ||
+ | | | ||
+ | {{Pro}} Has 50% longer melee range.<br> | ||
+ | {{Pro}} On kill: heals you 50% base health.<br> | ||
+ | {{Con}} No random critical hits.<br> | ||
+ | {{Con}} 75% slower deploy and holster time.<br> | ||
+ | {{Con}} This weapon is Honorbound and once drawn will be holstered for -50 HP unless it kills.<br> | ||
+ | {{Neutral}} A single successful hit will kill an enemy wielding the same weapon.<br> | ||
+ | | | ||
+ | {{Pro}} Has 50% longer melee range.<br> | ||
+ | {{Con}} 75% slower deploy and holster time.<br> | ||
+ | {{Con}} This weapon is Honorbound and once drawn will be holstered for -50 HP unless it kills.<br> | ||
+ | {{Neutral}} A single successful hit will kill an enemy wielding the same weapon.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Pain Train.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Pain Train]]''' | ||
+ | | | ||
+ | {{Pro}} Increases user's capture rate by 1 for points and carts.<br> | ||
+ | {{Con}} Raises bullet vulnerability by 10%.<br> | ||
+ | | | ||
+ | When active:<br> | ||
+ | :{{Pro}}10% faster movement speed.<br> | ||
+ | :{{Con}}Raised damage vulnerability by 20%.<br> | ||
+ | {{Con}} Raises bullet vulnerability by 10%.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Ullapool Caber.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Ullapool Caber]]''' | ||
+ | | | ||
+ | {{Neutral}} The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius.<br> | ||
+ | {{Con}} Deals only melee damage if the head is destroyed.<br> | ||
+ | {{Con}}15% damage penalty.<br> | ||
+ | {{Con}} 20% attack speed penalty.<br> | ||
+ | {{Con}} No random Critical hits.<br> | ||
+ | {{Con}} 100% slower switch-to speed.<br> | ||
+ | | | ||
+ | {{Con}} 20% attack speed penalty.<br> | ||
+ | {{Con}} 100% slower switch-to speed.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Claidheamh Mòr.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Claidheamh Mòr]]''' | ||
+ | | | ||
+ | {{Pro}} Has 50% longer melee range.<br> | ||
+ | {{Pro}} Melee kills refill 25% of your charge meter.<br> | ||
+ | {{Pro}} 0.5 sec increase in charge duration.<br> | ||
+ | {{Con}} 75% slower deploy and holster time.<br> | ||
+ | {{Con}} No random Critical hits.<br> | ||
+ | {{Con}} +15% damage vulnerability while active.<br> | ||
+ | | | ||
+ | {{Pro}} Has 50% longer melee range.<br> | ||
+ | {{Pro}} Melee kills refill 25% of your charge meter.<br> | ||
+ | {{Pro}} 0.5 sec increase in charge duration.<br> | ||
+ | {{Con}} 75% slower deploy and holster time.<br> | ||
+ | {{Con}} +15% damage vulnerability while active.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Persian Persuader.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Persian Persuader]]''' | ||
+ | | | ||
+ | {{Pro}} Has 50% longer melee range.<br> | ||
+ | {{Pro}} Ammo can recharge charge.<br> | ||
+ | {{Pro}} On Hit: +20% charge refilled.<br> | ||
+ | {{Con}} No random critical hits.<br> | ||
+ | {{Con}} -80% max primary & secondary ammo.<br> | ||
+ | {{Con}} Cannot refill ammo from ammo boxes unless charge meter is full.<br> | ||
+ | {{Con}} 75% slower deploy and holster time.<br> | ||
+ | | | ||
+ | {{Pro}} Has 50% longer melee range.<br> | ||
+ | {{Con}} -80% max primary & secondary ammo.<br> | ||
+ | {{Con}} 75% slower deploy and holster time.<br> | ||
+ | |} | ||
+ | |||
+ | ==== Heavy ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Heavy Primaries | ||
+ | |- | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="30%" | Edited Attributes | ||
+ | ! class="header" width="30%" | Zombie Escape Attributes | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Minigun.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Minigun]]''' | ||
+ | | | ||
+ | {{Info}}Secondary fire spins-up the barrel without firing.<br /> | ||
+ | {{Info}}Fires 4 bullets per unit of ammo used.<br /> | ||
+ | {{Info}} Stock weapon.<br> | ||
+ | | | ||
+ | {{Info}}Secondary fire spins-up the barrel without firing.<br /> | ||
+ | {{Info}}Fires 4 bullets per unit of ammo used.<br /> | ||
+ | {{Pro}}25% damage bonus '''against players'''.<br> | ||
+ | {{Con}}6.5% damage penalty.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Natascha.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Natascha]]''' | ||
+ | | | ||
+ | {{Info}}Secondary fire spins-up the barrel without firing.<br /> | ||
+ | {{Info}}Fires 4 bullets per unit of ammo used.<br /> | ||
+ | {{Pro}}On hit: slows down enemy players.<br /> | ||
+ | :{{Info}}[[Slowdown]]-on-hit effect is reduced over distance.<br> | ||
+ | {{Pro}}+20% damage resistance when spun up and health is less than 50% of max.<br /> | ||
+ | {{Con}}Deals 25% less damage.<br /> | ||
+ | {{Con}}30% longer spin-up time.<br /> | ||
+ | | | ||
+ | {{Info}}Secondary fire spins-up the barrel without firing.<br /> | ||
+ | {{Info}}Fires 6 bullets per unit of ammo used.<br /> | ||
+ | {{Pro}}25% faster firing speed.<br> | ||
+ | {{Pro}}50% more bullets per shot.<br> | ||
+ | {{Pro}}20% damage resistance when below spun up and health is less than 50% of max.<br> | ||
+ | {{Con}}25% damage penalty '''against players'''.<br> | ||
+ | {{Con}}60% damage penalty.<br> | ||
+ | {{Con}}25% less accurate.<br> | ||
+ | {{Con}}30% slower spin up time.<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" | [[File:Backpack Brass Beast.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Brass Beast]]''' | ||
+ | | | ||
+ | {{Info}}Secondary fire spins-up the barrel without firing.<br /> | ||
+ | {{Info}}Fires 4 bullets per unit of ammo used.<br /> | ||
+ | {{Pro}}+20% damage bonus.<br /> | ||
+ | {{Pro}}20% damage resistance when spun up and health is less than 50% of max.<br /> | ||
+ | {{Con}}50% slower spin up time.<br /> | ||
+ | {{Con}}60% slower move speed when deployed.<br /> | ||
+ | | | ||
+ | {{Info}}Secondary fire spins-up the barrel without firing.<br /> | ||
+ | {{Info}}Fires 4 bullets per unit of ammo used.<br /> | ||
+ | {{Pro}}10% faster firing speed.<br> | ||
+ | {{Pro}}33% damage resistance when spun up and health is less than 50% of max.<br> | ||
+ | {{Pro}}25% damage bonus against players.<br> | ||
+ | {{Con}}5% damage penalty.<br> | ||
+ | {{Con}}50% slower spin up time.<br> | ||
+ | {{Con}}60% slower move speed when deployed.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Tomislav.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Tomislav]]''' | ||
+ | | | ||
+ | {{Info}}Secondary fire deploys the barrel without firing.<br /> | ||
+ | {{Info}}Fires 4 bullets per unit of ammo used.<br /> | ||
+ | {{Pro}}20% faster spin up time.<br /> | ||
+ | {{Pro}}20% more accurate.<br /> | ||
+ | {{Pro}}Silent Killer: No spin-up sound.<br /> | ||
+ | {{Con}}20% slower firing speed.<br /> | ||
+ | | | ||
+ | {{Info}}Secondary fire deploys the barrel without firing.<br /> | ||
+ | {{Info}}Fires 4 bullets per unit of ammo used.<br /> | ||
+ | {{Pro}}Silent Killer: No spin-up sound.<br /> | ||
+ | {{Pro}}60% faster spin up time.<br> | ||
+ | {{Pro}}50% more accurate.<br> | ||
+ | {{Pro}}25% damage bonus '''against players'''.<br> | ||
+ | {{Con}}7% damage penalty.<br> | ||
+ | {{Con}}20% slower firing speed.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Huo-Long Heater.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Huo-Long Heater]]''' | ||
+ | | | ||
+ | {{Info}}Secondary fire deploys the barrel without firing.<br /> | ||
+ | {{Info}}Fires 4 bullets per unit of ammo used.<br /> | ||
+ | {{Pro}}Create a ring of flames while spun up.<br /> | ||
+ | {{Pro}}25% more damage against burning players.<br /> | ||
+ | {{Con}}Deals 10% less damage.<br /> | ||
+ | {{Con}}Consumes an additional 4 ammo per second while spun up.<br /> | ||
+ | | | ||
+ | {{Info}}Secondary fire deploys the barrel without firing.<br /> | ||
+ | {{Info}}Fires 8 bullets per unit of ammo used.<br /> | ||
+ | {{Pro}}Create a ring of flames while spun up.<br /> | ||
+ | {{Pro}}50% faster firing speed.<br> | ||
+ | {{Pro}}25% damage bonus against burning players.<br> | ||
+ | {{Pro}}100% more bullets per shot.<br> | ||
+ | {{Pro}}60% faster spin up time.<br> | ||
+ | {{Pro}}25% damage bonus '''against players'''.<br> | ||
+ | {{Con}}66 damage penalty.<br> | ||
+ | {{Con}}50% less accurate.<br> | ||
+ | {{Con}}Cannot collect ammo from dispensers while active.<br> | ||
+ | |- | ||
+ | ! colspan="5" class="header" | Heavy Secondaries | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Shotgun.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Shotgun]]''' | ||
+ | | | ||
+ | {{Info}} Stock weapon. | ||
+ | | | ||
+ | {{Pro}} 200% larger clip size.<br> | ||
+ | {{Pro}} 60% faster firing speed.<br> | ||
+ | {{Pro}} 60% faster reload time.<br> | ||
+ | {{Pro}} 20% damage bonus.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Sandvich.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Sandvich]]''' | ||
+ | | | ||
+ | {{Info}}With primary fire or taunt key, restores 300 health over about 4 seconds.<br /> | ||
+ | {{Info}}With secondary fire, throws it for another player to restore 50% health.<br /> | ||
+ | {{Info}}When thrown and then picked up, restores recharge bar.<br /> | ||
+ | {{Info}}If injured, after use it must recharge (over about 25.7 seconds or with any [[Pickups|health pickup]] when at full health) to be used again.<br /> | ||
+ | {{Info}}If your health is full, collecting any health pickup will completely fill the recharge bar.<br/> | ||
+ | | | ||
+ | {{Pro}}100% faster weapon switch to and switch from speed.<br> | ||
+ | {{Info}}With primary fire or taunt key, restores 300 health over about 2 seconds.<br /> | ||
+ | {{Info}}With secondary fire, throws it for another player to restore 50% health.<br /> | ||
+ | {{Info}}When thrown and then picked up, restores recharge bar.<br /> | ||
+ | {{Info}}If injured, after use it must recharge (over about 25.7 seconds or with any [[Pickups|health pickup]] when at full health) to be used again.<br /> | ||
+ | {{Info}}If your health is full, collecting any health pickup will completely fill the recharge bar.<br/> | ||
+ | {{Info}}When weapon is active<br> | ||
+ | :{{Pro}}15% ammo regenerated per 5 seconds.<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" | [[File:Backpack Panic Attack.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Panic Attack]]''' | ||
+ | | | ||
+ | {{Pro}}+50% bullets per shot.<br /> | ||
+ | {{Pro}}+50% faster weapon deploy time.<br /> | ||
+ | {{Pro}}Fires a fixed shot pattern.<br /> | ||
+ | {{Con}}-20% damage penalty.<br /> | ||
+ | {{Con}}Successive shots become less accurate.<br /> | ||
+ | | | ||
+ | {{Pro}}200% larger clip size.<br> | ||
+ | {{Pro}}+50% bullets per shot.<br> | ||
+ | {{Pro}}50% faster weapon deploy time.<br> | ||
+ | {{Pro}}80% faster firing speed<br> | ||
+ | {{Pro}}45% faster reload time<br> | ||
+ | {{Pro}}25% damage bonus '''against players'''.<br> | ||
+ | {{Pro}} Fires a fixed shot pattern.<br> | ||
+ | {{Con}}37% damage penalty<br> | ||
+ | {{Con}}50% less accurate<br> | ||
+ | {{Con}} Successive shots become less accurate.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Dalokohs Bar.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Dalokohs Bar]]''' | ||
+ | | | ||
+ | {{Info}}With primary fire or taunt key, restores 100 health over about 4 seconds<br /> | ||
+ | {{Info}}With secondary fire, throws it for another player to restore 20.5% health.<br /> | ||
+ | {{Info}}When thrown and then picked up, restores recharge bar.<br /> | ||
+ | {{Info}}Raises maximum health by 50 points (350 total) for 30 seconds.<br /> | ||
+ | {{Info}}If injured, after use it must recharge (over about 10 seconds) to be used again.<br /> | ||
+ | {{Info}}If your health is full, collecting any health pickup will completely fill the recharge bar. <br/> | ||
+ | {{Pro}}If used when player is at full health, grants 50 points of overheal.<br /> | ||
+ | | | ||
+ | {{Pro}}Passively increases max health by 50 points (350 total) on wearer.<br> | ||
+ | {{Pro}}100% weapon switch to speed.<br> | ||
+ | {{Info}}With primary fire or taunt key, restores 100 health over about 4 seconds<br /> | ||
+ | {{Info}}With secondary fire, throws it for another player to restore 20.5% health.<br /> | ||
+ | {{Info}}When thrown and then picked up, restores recharge bar.<br /> | ||
+ | {{Info}}Raises maximum health by 50 points (400 total) for 30 seconds.<br /> | ||
+ | {{Info}}If injured, after use it must recharge (over about 10 seconds) to be used again.<br /> | ||
+ | {{Info}}If your health is full, collecting any health pickup will completely fill the recharge bar. <br/> | ||
+ | {{Pro}}If used when player is at full health, grants 50 points of overheal.<br /> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Family Business.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Family Business]]''' | ||
+ | | | ||
+ | {{Pro}}33% largerclip size.<br /> | ||
+ | {{Pro}}15% increased attack speed.<br /> | ||
+ | {{Con}}15% damage bonus.<br /> | ||
+ | | | ||
+ | {{Pro}}300% larger clip size.<br> | ||
+ | {{Pro}}65% faster firing speed.<br> | ||
+ | {{Pro}}55% faster reload time.<br> | ||
+ | {{Pro}}7.5% damage bonus.<br> | ||
+ | {{Pro}}50% tighter pellet spread.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Buffalo Steak Sandvich.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Buffalo Steak Sandvich]]''' | ||
+ | | | ||
+ | {{Info}}With primary fire or taunt key, activate the effect after about 4 seconds.<br> | ||
+ | {{Info}}While under effect:<br/> | ||
+ | :{{Pro}}All damage dealt is [[Critical Hits#Mini-Crits|Mini-Crits]].<br/> | ||
+ | :{{Pro}} Grants 30% faster movement.<br/> | ||
+ | :{{Con}} Player can only use melee weapons.<br/> | ||
+ | :{{Con}} Damage taken is increased by 20%.<br/> | ||
+ | {{Info}}Effects last for 16 seconds.<br /> | ||
+ | {{Info}}With secondary fire, throws it for another player to restore 50% health.<br /> | ||
+ | {{Info}}When thrown and then picked up, restores recharge bar.<br /> | ||
+ | {{Info}}After use it must recharge (over about 25.7 seconds or with any health pickup when at full health) to be used again.<br /> | ||
+ | {{Info}}If your health is full, collecting any health pickup will completely fill the recharge bar.<br/> | ||
+ | | | ||
+ | {{Pro}}100% faster weapon switch to and switch from speed.<br> | ||
+ | {{Info}}With primary fire or taunt key, activate the effect after about 2 seconds.<br> | ||
+ | {{Info}}While under effect:<br/> | ||
+ | :{{Pro}}All damage dealt is [[Critical Hits#Mini-Crits|Mini-Crits]].<br/> | ||
+ | :{{Pro}} Grants 30% faster movement.<br/> | ||
+ | :{{Con}} Player can only use melee weapons.<br/> | ||
+ | :{{Con}} Damage taken is increased by 20%.<br/> | ||
+ | {{Info}}Effects last for 16 seconds.<br /> | ||
+ | {{Info}}With secondary fire, throws it for another player to restore 50% health.<br /> | ||
+ | {{Info}}When thrown and then picked up, restores recharge bar.<br /> | ||
+ | {{Info}}After use it must recharge (over about 25.7 seconds or with any health pickup when at full health) to be used again.<br /> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Second Banana.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Second Banana]]''' | ||
+ | | | ||
+ | {{Info}}With primary fire or taunt key, restores 200 health over about 4 seconds<br /> | ||
+ | {{Info}}With secondary fire, throws it for another player to restore 20.5% health.<br /> | ||
+ | {{Info}}When thrown and then picked up, restores recharge bar.<br /> | ||
+ | {{Info}}If injured, after use it must recharge (over about 10 seconds) to be used again.<br /> | ||
+ | {{Info}}If your health is full, collecting any health pickup will completely fill the recharge bar.<br/> | ||
+ | | | ||
+ | {{Info}}With primary fire or taunt key, restores 200 health over about 2 seconds<br /> | ||
+ | {{Info}}With secondary fire, throws it for another player to restore 20.5% health.<br /> | ||
+ | {{Info}}When thrown and then picked up, restores recharge bar.<br /> | ||
+ | {{Info}}If injured, after use it must recharge (over about 10 seconds) to be used again.<br /> | ||
+ | {{Info}}If your health is full, collecting any health pickup will completely fill the recharge bar.<br/> | ||
+ | {{Info}}When weapon is active<br> | ||
+ | :{{Pro}}5% faster movement speed on wearer.<br> | ||
+ | {{Con}}100% slower weapon switch to and switch from speed.<br> | ||
+ | |- | ||
+ | ! colspan="5" class="header" | Heavy Melees | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Fists.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Fists]]''' | ||
+ | | | ||
+ | {{Info}}Stock weapon.<br> | ||
+ | | | ||
+ | {{Info}}No changes.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Killing Gloves of Boxing.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Killing Gloves of Boxing]]''' | ||
+ | | | ||
+ | {{Pro}}On kill: grants 5 seconds of guaranteed [[Critical hits]] for all weapons.<br /> | ||
+ | {{Con}}Has 20% slower swing rate.<br /> | ||
+ | | | ||
+ | {{Pro}}2% faster movement speed on wearer.<br> | ||
+ | {{Pro}}On kill: grants 5 seconds of guaranteed [[Critical hits]] for all weapons.<br /> | ||
+ | {{Con}}Has 20% slower swing rate.<br /> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Gloves of Running Urgently.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Gloves of Running Urgently]]''' | ||
+ | | | ||
+ | {{Pro}}When active, grants 30% faster speed movement.<br /> | ||
+ | {{Con}}-50% slower switch-from speed.<br /> | ||
+ | {{Con}}Maximum health is drained while item is active at a rate of -10 per second, to a minimum of 100.<br /> | ||
+ | {{Info}}Maximum health is gradually recovered while this weapon is not active. <br /> | ||
+ | | | ||
+ | {{Pro}}When active, grants 20% faster speed movement.<br /> | ||
+ | {{Con}}-50% slower switch-from speed.<br /> | ||
+ | {{Con}}10% slower movement speed on wearer.<br> | ||
+ | {{Con}}Raised damage vulnerability by 50%.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Warrior's Spirit.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Warrior's Spirit]]''' | ||
+ | | | ||
+ | {{Pro}}+30% damage bonus.<br /> | ||
+ | {{Pro}}+50 health on kill.<br /> | ||
+ | {{Con}}+30% damage vulnerability while active.<br /> | ||
+ | | | ||
+ | {{Pro}}+30% damage bonus.<br /> | ||
+ | {{Pro}}+50 health on kill.<br /> | ||
+ | {{Info}}When weapon is active:<br> | ||
+ | :{{Pro}}Passively grants a health regeneration of +7 health per seconds.<br> | ||
+ | {{Con}}+30% damage vulnerability while active.<br /> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Fists of Steel.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Fists of Steel]]''' | ||
+ | | | ||
+ | {{Pro}}–40% damage from ranged sources while active.<br /> | ||
+ | {{Con}}+100% slower switch-from speed.<br /> | ||
+ | {{Con}}+100% damage vulnerability from melee sources while active.<br /> | ||
+ | {{Con}}-40% maximum overheal on wearer.<br /> | ||
+ | {{Con}}-40% health from healers on wearer.<br /> | ||
+ | | | ||
+ | {{Info}} No changes. | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Eviction Notice.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Eviction Notice]]''' | ||
+ | | | ||
+ | {{Pro}}+40% faster firing speed.<br /> | ||
+ | {{Pro}}+15% faster move speed while active.<br /> | ||
+ | {{Pro}}Gain 3 second speed boost on hit.<br /> | ||
+ | {{Con}}60% damage penalty.<br /> | ||
+ | {{Con}}Maximum health is drained while item is active at a rate of -5 per second, to a minimum of 100.<br /> | ||
+ | {{Info}}Maximum health is gradually recovered while this weapon is not active. <br /> | ||
+ | | | ||
+ | {{Pro}}+8% faster movement speed on wearer.<br> | ||
+ | {{Pro}}+40% faster firing speed.<br /> | ||
+ | {{Con}}60% damage penalty.<br /> | ||
+ | {{Con}}Lose 100 max health.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Holiday Punch.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Holiday Punch]]''' | ||
+ | | | ||
+ | {{Pro}} Critical hit forces victim to laugh.<br /> | ||
+ | {{Pro}} Always critical hit from behind.<br /> | ||
+ | {{Pro}} On Hit: Force enemies to laugh who are also wearing this item.<br /> | ||
+ | {{Con}} Critical hits do no damage.<br /> | ||
+ | | | ||
+ | {{Info}}No changes.<br> | ||
+ | |} | ||
+ | |||
+ | ==== Engineer ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Engineer Primaries | ||
+ | |- | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="30%" | Stock Attributes | ||
+ | ! class="header" width="30%" | Zombie Escape Attributes | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Shotgun.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Shotgun]]''' | ||
+ | | | ||
+ | {{Neutral}} Stock weapon.<br> | ||
+ | | | ||
+ | {{Pro}}200% larger clip size.<br> | ||
+ | {{Pro}}60% faster firing speed.<br> | ||
+ | {{Pro}}60% faster reload time.<br> | ||
+ | {{Pro}}20% damage bonus.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Frontier Justice.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Frontier Justice]]''' | ||
+ | | | ||
+ | {{Pro}}Stores 2 guaranteed critical shots for every Sentry Gun kill.<br /> | ||
+ | {{Pro}}Stores 1 guaranteed critical shot for every Sentry Gun kill assist.<br /> | ||
+ | {{Info}}Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition.<br /> | ||
+ | {{Con}}50% smaller clip size.<br /> | ||
+ | {{Con}}No random Critical hits.<br /> | ||
+ | {{Con}}Revenge crits are lost on death.<br/> | ||
+ | | | ||
+ | {{Pro}}50% larger clip size.<br /> | ||
+ | {{Pro}}100% damage bonus.<br> | ||
+ | {{Pro}}50% faster firing speed.<br> | ||
+ | {{Pro}}45% faster reload time.<br> | ||
+ | {{Pro}}Stores 2 guaranteed critical shots for every Sentry Gun kill.<br /> | ||
+ | {{Pro}}Stores 1 guaranteed critical shot for every Sentry Gun kill assist.<br /> | ||
+ | {{Info}}Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition.<br /> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Widowmaker.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Widowmaker]]''' | ||
+ | | | ||
+ | {{Pro}}On hit: damage dealt is returned as ammo.<br /> | ||
+ | {{Pro}}+10% damage to the same target as your sentry.<br/> | ||
+ | {{Pro}}No reload necessary.<br /> | ||
+ | {{Con}}Uses metal as ammo.<br /> | ||
+ | {{Con}}Per Shot: -30 metal.<br /> | ||
+ | | | ||
+ | {{Pro}}On hit: damage dealt is returned as ammo.<br /> | ||
+ | {{Pro}}+50% damage to the same target as your sentry.<br/> | ||
+ | {{Pro}}40% faster firing speed.<br> | ||
+ | {{Pro}}35% tighter pellet spread.<br> | ||
+ | {{Pro}}No reload necessary.<br /> | ||
+ | {{Con}}Uses metal as ammo.<br /> | ||
+ | {{Con}}Per Shot: -50 metal.<br /> | ||
+ | {{Con}}50% slower Sentry firing speed.<br> | ||
+ | {{Con}}20% damage penalty.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Panic Attack.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Panic Attack]]''' | ||
+ | | | ||
+ | {{Pro}}+50% bullets per shot.<br /> | ||
+ | {{Pro}}+50% faster weapon deploy time.<br /> | ||
+ | {{Pro}}Fires a fixed shot pattern.<br /> | ||
+ | {{Con}}-20% damage penalty.<br /> | ||
+ | {{Con}}Successive shots become less accurate.<br /> | ||
+ | | | ||
+ | {{Pro}}200% larger clip size.<br> | ||
+ | {{Pro}}+50% bullets per shot.<br> | ||
+ | {{Pro}}50% faster weapon deploy time.<br> | ||
+ | {{Pro}}80% faster firing speed<br> | ||
+ | {{Pro}}45% faster reload time<br> | ||
+ | {{Pro}}25% damage bonus '''against players'''.<br> | ||
+ | {{Pro}} Fires a fixed shot pattern.<br> | ||
+ | {{Con}}37% damage penalty<br> | ||
+ | {{Con}}50% less accurate<br> | ||
+ | {{Con}} Successive shots become less accurate.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Pomson 6000.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Pomson 6000]]''' | ||
+ | | | ||
+ | {{Info}}Shoots an electric projectile instead of shotgun pellets.<br /> | ||
+ | {{Pro}}Projectile cannot be deflected or destroyed. | ||
+ | {{Pro}}Does not require ammo (replaced with an ammo meter).<br /> | ||
+ | {{Pro}}On Hit: Victim loses up to 10% Medigun charge.<br /> | ||
+ | {{Pro}}On Hit: Victim loses up to 20% cloak.<br /> | ||
+ | {{Con}}Deals only 20% damage to buildings.<br /> | ||
+ | {{Con}}Has a 33% smaller clip size.<br /> | ||
+ | {{Con}}2% slower reload time.<br> | ||
+ | | | ||
+ | {{Info}}Shoots an electric projectile instead of shotgun pellets.<br /> | ||
+ | {{Pro}}Projectile cannot be deflected or destroyed.<br> | ||
+ | {{Pro}}Does not require ammo (replaced with an ammo meter).<br /> | ||
+ | {{Pro}}33% larger clip size.<br> | ||
+ | {{Pro}}25% faster firing speed.<br> | ||
+ | {{Pro}}50% Sentry Gun damage bonus.<br> | ||
+ | {{Pro}}Projectile penetrates multiple players.<br> | ||
+ | {{Pro}}On hit: slows down enemy players.<br> | ||
+ | {{Con}}100% damage penalty against '''non-player characters'''.<br> | ||
+ | {{Con}}2% slower reload time.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Rescue Ranger.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Rescue Ranger]]''' | ||
+ | | | ||
+ | {{Pro}}Alt-Fire: Use 100 metal to pick up buildings from long range.<br /> | ||
+ | {{Pro}}Fires a special bolt that can repair friendly buildings at the cost of metal.<br /> | ||
+ | {{Pro}}4-to-1 health-to-metal ratio when repairing buildings.<br /> | ||
+ | {{Con}}-34% clip size.<br /> | ||
+ | {{Con}}-50% max primary ammo on wearer.<br /> | ||
+ | {{Con}}Self mark for death on building pick up, and a few seconds after redeployment.<br /> | ||
+ | | | ||
+ | {{Pro}}66% larger clip size.<br> | ||
+ | {{Pro}}Alt-Fire: Use 80 metal to pick up buildings from long range.<br /> | ||
+ | {{Pro}}Fires a special bolt that can repair friendly buildings at the cost of metal.<br /> | ||
+ | {{Pro}}4-to-1 health-to-metal ratio when repairing buildings.<br /> | ||
+ | {{Pro}}50% damage bonus.<br> | ||
+ | {{Pro}}50% faster firing speed.<br> | ||
+ | {{Pro}}40% faster reload time.<br> | ||
+ | {{Pro}}50% Sentry Gun damage bonus.<br> | ||
+ | {{Pro}}Projectile penetrates multiple players.<br> | ||
+ | {{Con}}Self mark for death on building pick up, and a few seconds after redeployment.<br /> | ||
+ | {{Con}}100% damage penalty against '''non-player characters'''.<br> | ||
+ | |- | ||
+ | ! colspan="5" class="header" | Engineer Secondaries | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Pistol.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Pistol]]''' | ||
+ | | | ||
+ | {{Info}}Stock weapon.<br> | ||
+ | | | ||
+ | {{Pro}}300% larger clip size.<br/> | ||
+ | {{Pro}}27.5% damage bonus.<br/> | ||
+ | {{Pro}}33% faster firing speed.<br/> | ||
+ | {{Pro}}50% more accurate.<br/> | ||
+ | {{Con}}50% slower reload time.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Wrangler.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Wrangler]]''' | ||
+ | | | ||
+ | {{Info}}Enables manual control of own Sentry Gun.<br /> | ||
+ | {{Pro}}The Sentry Gun gains double firing rate and a laser pointer to assist in aiming.<br /> | ||
+ | {{Pro}}The Sentry Gun gains a shield which blocks 66% of incoming damage.<br /> | ||
+ | {{Con}}Ammo and repair given to the Sentry Gun is reduced by 66% while shield is active.<br /> | ||
+ | {{Con}}Upon switching to another weapon or death, the Sentry Gun remains shielded but deactivated for 3 seconds.<br /> | ||
+ | | | ||
+ | {{Info}}Enables manual control of own Sentry Gun.<br /> | ||
+ | {{Pro}}The Sentry Gun gains double firing rate and a laser pointer to assist in aiming.<br /> | ||
+ | {{Pro}}The Sentry Gun gains a shield which blocks 66% of incoming damage.<br /> | ||
+ | {{Pro}}20% faster Sentry Gun firing speed.<br> | ||
+ | {{Pro}}200% reduced sentry build speed.<br> | ||
+ | {{Pro}}200% increased dispenser range.<br> | ||
+ | {{Con}}Ammo and repair given to the Sentry Gun is reduced by 66% while shield is active.<br /> | ||
+ | {{Con}}Upon switching to another weapon or death, the Sentry Gun remains shielded but deactivated for 3 seconds.<br /> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Short Circuit.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Short Circuit]]''' | ||
+ | | | ||
+ | {{Pro}}No reload necessary.<br /> | ||
+ | {{Con}}Uses metal as ammo.<br /> | ||
+ | {{Con}}Per Shot: –5 metal.<br /> | ||
+ | {{Con}}50% damage penalty.<br /> | ||
+ | {{Con}}No random critical hits.<br /> | ||
+ | {{Con}}Cannot pick up buildings when active.<br /> | ||
+ | {{Con}}Cannot be crit-boosted.<br /> | ||
+ | {{Con}}-93% damage to enemy buildings.<br /> | ||
+ | {{Con}}Has limited range.<br /> | ||
+ | {{Info}}Alt-Fire: | ||
+ | :{{Pro}}Launches a projectile-consuming energy ball. | ||
+ | :{{Con}}-65 metal per shot | ||
+ | | | ||
+ | {{Pro}}No reload necessary.<br /> | ||
+ | {{Pro}}66% damage bonus.<br> | ||
+ | {{Pro}}30% faster firing speed (primary fire only).<br> | ||
+ | {{Con}}Uses metal as ammo.<br /> | ||
+ | {{Con}}Per Shot: –5 metal.<br /> | ||
+ | {{Con}}Cannot pick up buildings when active.<br /> | ||
+ | {{Con}}Cannot be crit-boosted.<br /> | ||
+ | {{Con}}-93% damage to enemy buildings.<br /> | ||
+ | {{Con}}Has limited range.<br /> | ||
+ | {{Info}}Alt-Fire: | ||
+ | :{{Pro}}Launches a projectile-consuming energy ball. | ||
+ | :{{Pro}}On hit: slows down enemy players. | ||
+ | :{{Con}}-65 metal per shot | ||
+ | |- | ||
+ | ! colspan="5" class="header" | Engineer Melees | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Wrench.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Wrench]]''' | ||
+ | | | ||
+ | {{Pro}}Hitting friendly buildings upgrades, repairs and rearms them.<br> | ||
+ | {{Pro}}Hitting friendly buildings during construction or redeployment speeds them up.<br> | ||
+ | {{Neutral}}Stock weapon.<br> | ||
+ | | | ||
+ | {{Pro}}Hitting friendly buildings upgrades, repairs and rearms them.<br> | ||
+ | {{Pro}}Hitting friendly buildings during construction or redeployment speeds them up.<br> | ||
+ | {{Info}}Replaces standard Sentry Gun with [[Combat Mini-Sentry Gun]].<br /> | ||
+ | :Compared to a level one Sentry: | ||
+ | ::{{Pro}}Build speed increased by 150%. | ||
+ | ::{{Pro}}Metal cost is reduced by 23% (total cost of 100 metal). | ||
+ | ::{{Pro}}+35% faster rotation. | ||
+ | ::{{Pro}}+50% faster firing speed. | ||
+ | ::{{Pro}}Sentry Gun starts construction at 50% health. | ||
+ | ::{{Con}}-33% health. | ||
+ | ::{{Con}}-50% damage. | ||
+ | ::{{Con}}Cannot be upgraded. | ||
+ | {{Pro}}10% Sentry Gun damage bonus.<br> | ||
+ | {{Pro}}10% faster Sentry Gun firing speed.<br> | ||
+ | {{Pro}}+50% to Sentry Gun's max range.<br> | ||
+ | {{Pro}}150% increased dispenser range.<br> | ||
+ | {{Pro}}Dispenser build speed is increased by 20%.<br> | ||
+ | {{Pro}}Building construction cost is lowered by 20%.<br> | ||
+ | {{Con}}Build speed decreased by 110%.<br> | ||
+ | {{Con}}Buildings are destroyed (without leaving any gibs) if the Engineer attempts to stand atop them.<br> | ||
+ | {{Info}}Sentry Guns start with full ammo assuming they were not hit during construction.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Gunslinger.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Gunslinger]]''' | ||
+ | | | ||
+ | {{Pro}}Hitting friendly buildings upgrades, repairs and rearms them.<br> | ||
+ | {{Pro}}Hitting friendly buildings during construction or redeployment speeds them up.<br> | ||
+ | {{Info}}Replaces standard Sentry Gun with [[Combat Mini-Sentry Gun]].<br /> | ||
+ | :Compared to a level one Sentry: | ||
+ | ::{{Pro}}Build speed increased by 150%. | ||
+ | ::{{Pro}}Metal cost is reduced by 23% (total cost of 100 metal). | ||
+ | ::{{Pro}}+35% faster rotation. | ||
+ | ::{{Pro}}+50% faster firing speed. | ||
+ | ::{{Con}}-33% health. | ||
+ | ::{{Con}}-50% damage. | ||
+ | ::{{Con}}Cannot be upgraded. | ||
+ | {{Pro}}Increases maximum health by 25 points.<br /> | ||
+ | {{Pro}}Guarantees a Critical hit on a third consecutive punch.<br /> | ||
+ | {{Con}}No random Critical hits.<br /> | ||
+ | | | ||
+ | {{Pro}}Hitting friendly buildings upgrades, repairs and rearms them.<br> | ||
+ | {{Pro}}Hitting friendly buildings during construction or redeployment speeds them up.<br> | ||
+ | {{Info}}Replaces standard Sentry Gun with [[Combat Mini-Sentry Gun]].<br /> | ||
+ | :Compared to a level one Sentry: | ||
+ | ::{{Pro}}Build speed increased by 150%. | ||
+ | ::{{Pro}}Metal cost is reduced by 23% (total cost of 100 metal). | ||
+ | ::{{Pro}}+35% faster rotation. | ||
+ | ::{{Pro}}+50% faster firing speed. | ||
+ | ::{{Pro}}Sentry Gun starts construction at 50% health. | ||
+ | ::{{Con}}-33% health. | ||
+ | ::{{Con}}-50% damage. | ||
+ | ::{{Con}}Cannot be upgraded. | ||
+ | {{Pro}}Increases maximum health by 25 points.<br> | ||
+ | {{Pro}}10% faster Sentry Gun firing speed.<br> | ||
+ | {{Pro}}32.5% Sentry Gun damage bonus.<br> | ||
+ | {{Pro}}Guarantees a Critical hit on a third consecutive punch.<br /> | ||
+ | {{Con}}Buildings are destroyed (without leaving any gibs) if the Engineer attempts to stand atop them.<br> | ||
+ | {{Con}}Sentry Gun starts with 90% less ammo.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Southern Hospitality.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Southern Hospitality]]''' | ||
+ | | | ||
+ | {{Pro}}Hitting friendly buildings upgrades, repairs and rearms them.<br> | ||
+ | {{Pro}}Hitting friendly buildings during construction or redeployment speeds them up. | ||
+ | {{Pro}}On hit: causes opponent to [[bleed]] for 5 seconds.<br /> | ||
+ | {{Con}}+20% fire vulnerability.<br /> | ||
+ | {{Con}}No random Critical hits.<br /> | ||
+ | | | ||
+ | {{Pro}}Hitting friendly buildings upgrades, repairs and rearms them.<br> | ||
+ | {{Pro}}Hitting friendly buildings during construction or redeployment speeds them up.<br> | ||
+ | {{Info}}Replaces standard Sentry Gun with [[Combat Mini-Sentry Gun]].<br /> | ||
+ | :Compared to a level one Sentry: | ||
+ | ::{{Pro}}Build speed increased by 150%. | ||
+ | ::{{Pro}}Metal cost is reduced by 23% (total cost of 100 metal). | ||
+ | ::{{Pro}}+35% faster rotation. | ||
+ | ::{{Pro}}+50% faster firing speed. | ||
+ | ::{{Pro}}Sentry Gun starts construction at 50% health. | ||
+ | ::{{Con}}-33% health. | ||
+ | ::{{Con}}-50% damage. | ||
+ | ::{{Con}}Cannot be upgraded. | ||
+ | {{Pro}}On hit: causes opponent to [[bleed]] for 5 seconds.<br /> | ||
+ | {{Pro}}Sentry Gun Build speed increased by 110%.<br> | ||
+ | {{Pro}}20% faster Sentry Gun firing speed.<br> | ||
+ | {{Pro}}5% faster movement speed on wearer.<br> | ||
+ | {{Pro}}Metal cost is reduced by 25% for constructing buildings (75 metal).<br> | ||
+ | {{Con}}+20% fire vulnerability.<br /> | ||
+ | {{Con}}20% slower swing speed.<br /> | ||
+ | {{Con}}Building health is reduced by 75%.<br> | ||
+ | {{Con}}Buildings are destroyed (without leaving any gibs) if the Engineer attempts to stand atop them.<br> | ||
+ | {{Con}}Sentry Guns start with 90% less ammo.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Jag.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Jag]]''' | ||
+ | | | ||
+ | {{Pro}}Hitting friendly buildings upgrades, repairs and rearms them.<br> | ||
+ | {{Pro}}Hitting friendly buildings during construction or redeployment speeds them up.<br> | ||
+ | {{Pro}}Construction hit speed boost increased by 30%.<br /> | ||
+ | {{Pro}}+15% faster firing speed.<br /> | ||
+ | {{Con}}-20% slower repair rate.<br /> | ||
+ | {{Con}}–25% damage penalty.<br /> | ||
+ | {{Con}}–33% damage penalty vs buildings.<br /> | ||
+ | | | ||
+ | {{Pro}}Hitting friendly buildings upgrades, repairs and rearms them.<br> | ||
+ | {{Pro}}Hitting friendly buildings during construction or redeployment speeds them up.<br> | ||
+ | {{Info}}Replaces standard Sentry Gun with [[Combat Mini-Sentry Gun]].<br /> | ||
+ | :Compared to a level one Sentry: | ||
+ | ::{{Pro}}Build speed increased by 150%. | ||
+ | ::{{Pro}}Metal cost is reduced by 23% (total cost of 100 metal). | ||
+ | ::{{Pro}}+35% faster rotation. | ||
+ | ::{{Pro}}+50% faster firing speed. | ||
+ | ::{{Pro}}Sentry Gun starts construction at 50% health. | ||
+ | ::{{Con}}-33% health. | ||
+ | ::{{Con}}-50% damage. | ||
+ | ::{{Con}}Cannot be upgraded. | ||
+ | {{Pro}}20% Faster swing speed.<br> | ||
+ | {{Pro}}Construction hit speed boost increased by 30%.<br /> | ||
+ | {{Con}}Sentry Gun build speed is decreased by 25%<br> | ||
+ | {{Con}}-20% slower repair rate.<br /> | ||
+ | {{Con}}–25% damage penalty.<br /> | ||
+ | {{Con}}Metal cost is increased by 40% for building construction.<br> | ||
+ | {{Con}}Buildings are destroyed (without leaving any gibs) if the Engineer attempts to stand atop them.<br> | ||
+ | {{Con}}Sentry Guns start with 90% less ammo.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Eureka Effect.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Eureka Effect]]''' | ||
+ | | | ||
+ | {{Pro}}Hitting friendly buildings upgrades, repairs and rearms them.<br> | ||
+ | {{Pro}}Hitting friendly buildings during construction or redeployment speeds them up.<br> | ||
+ | {{Pro}}Press reload key to either teleport to your spawn area or teleporter exit.<br> | ||
+ | {{Pro}}-50% metal cost when constructing or upgrading teleporters.<br/> | ||
+ | {{Con}}Construction hit speed boost decreased by 50%.<br /> | ||
+ | {{Con}}20% less metal from Dispensers and Pickups.<br> | ||
+ | | | ||
+ | {{Pro}}Hitting friendly buildings upgrades, repairs and rearms them.<br> | ||
+ | {{Pro}}Hitting friendly buildings during construction or redeployment speeds them up.<br> | ||
+ | {{Info}}Replaces standard Sentry Gun with [[Combat Mini-Sentry Gun]].<br /> | ||
+ | :Compared to a level one Sentry: | ||
+ | ::{{Pro}}Build speed increased by 150%. | ||
+ | ::{{Pro}}Metal cost is reduced by 23% (total cost of 100 metal). | ||
+ | ::{{Pro}}+35% faster rotation. | ||
+ | ::{{Pro}}+50% faster firing speed. | ||
+ | ::{{Pro}}Sentry Gun starts construction at 50% health. | ||
+ | ::{{Con}}-33% health. | ||
+ | ::{{Con}}-50% damage. | ||
+ | ::{{Con}}Cannot be upgraded. | ||
+ | {{Pro}}37.5% Sentry Gun damage bonus.<br> | ||
+ | {{Con}}50% slower swing speed.<br> | ||
+ | {{Con}}Build speed decreased by 200%.<br> | ||
+ | {{Con}}Construction hit speed boost decreased by 20%.<br /> | ||
+ | {{Con}}20% less metal from Dispensers and Pickups.<br> | ||
+ | {{Con}}Buildings are destroyed (without leaving any gibs) if the Engineer attempts to stand atop them.<br> | ||
+ | {{Info}}Sentry Guns start with full ammo assuming they were not hit during construction.<br> | ||
+ | |} | ||
+ | {| class="wikitable grid" style="text-align: center" width="75%" | ||
+ | |- | ||
+ | ! colspan="2" rowspan="2" class="header"|Melee | ||
+ | ! colspan="4" class="header"|Sentry Gun | ||
+ | ! colspan="4" class="header"|Dispenser | ||
+ | |- | ||
+ | ! colspan="1" class="header"|Cost | ||
+ | ! colspan="1" class="header"|Damage | ||
+ | ! colspan="1" class="header"|Health | ||
+ | ! colspan="1" class="header"|Deploy Time | ||
+ | ! colspan="1" class="header"|Cost | ||
+ | ! colspan="1" class="header"|Healing | ||
+ | ! colspan="1" class="header"|Health | ||
+ | ! colspan="1" class="header"|Deploy Time | ||
+ | |- | ||
+ | ! rowspawn "1"|Wrench | ||
+ | |- | ||
+ | ! rowspawn "1"|Jag | ||
+ | |- | ||
+ | ! rowspawn "1"|Eureka Effect | ||
+ | |- | ||
+ | ! rowspawn "1"|Souther Hospitality | ||
+ | |- | ||
+ | ! rowspawn "1"|Gunslinger | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== Medic ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Medic Primaries | ||
+ | |- | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="30%" | Edited Attributes | ||
+ | ! class="header" width="30%" | Zombie Escape Attributes | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Syringe Gun.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Syringe Gun]]''' | ||
+ | | | ||
+ | {{Neutral}}Stock Weapon<br> | ||
+ | | | ||
+ | {{Pro}}150% damage bonus.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Blutsauger.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Blutsauger]]''' | ||
+ | | | ||
+ | {{Pro}}Heals 3 health points on hit.<br/> | ||
+ | {{Con}}Health regeneration lowered by 2 HP/sec. (1–4 HP/sec)<br/> | ||
+ | | | ||
+ | {{Pro}}Heals 3 health points on hit.<br/> | ||
+ | {{Pro}}150% damage bonus.<br> | ||
+ | {{Pro}}On hit: coats enemies in Mad Milk between 1 and 4 seconds, depending on the number of hits.<br> | ||
+ | {{Con}}50% slower reload speed.<br> | ||
+ | {{Con}}-50% less healing from Medic sources.<br> | ||
+ | {{Con}}When active: Raises damage vulnerability by 50% from melee sources.<br> | ||
+ | {{Con}}Health regeneration lowered by 2 HP/sec. (1–4 HP/sec)<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Crusader's Crossbow.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Crusader's Crossbow]]''' | ||
+ | | | ||
+ | {{Info}}Fires special bolts that heal teammates and deal damage based on distance traveled.<br/> | ||
+ | :{{Pro}}+280% damage (point blank) to +650% damage (long range) per bolt.<br/> | ||
+ | :{{Pro}}Heals allies 75 health (point blank) to 150 health (long range) per bolt.<br/> | ||
+ | {{Info}}This weapon reloads automatically when not active.<br/> | ||
+ | {{Con}}No headshots.<br/> | ||
+ | {{Con}}–75% max primary ammo on wearer.<br/> | ||
+ | {{Con}}-97.5% clip size.<br/> | ||
+ | | | ||
+ | {{Info}}Fires special bolts that heal teammates and deal damage based on distance traveled.<br/> | ||
+ | :{{Pro}}+280% damage (point blank) to +650% damage (long range) per bolt.<br/> | ||
+ | :{{Pro}}Heals allies 112 health (point blank) to 250 health (long range) per bolt.<br/> | ||
+ | {{Pro}}20% faster reload speed.<br/> | ||
+ | {{Pro}}50% Ubercharge build rate.<br/> | ||
+ | {{Pro}}25% Overheal build rate.<br/> | ||
+ | {{Con}}-97.5% clip size.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Overdose.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Overdose]]''' | ||
+ | | | ||
+ | {{Pro}}When active, ÜberCharge percentage increases movement speed by up to 20%.<br/> | ||
+ | {{Con}}–15% damage penalty.<br/> | ||
+ | | | ||
+ | {{Pro}}When active, ÜberCharge percentage increases movement speed by up to 20%.<br/> | ||
+ | {{Pro}}135% damage bonus<br/> | ||
+ | {{Pro}}10% faster firing speed.<br/> | ||
+ | {{Con}}50% slower reload time.<br/> | ||
+ | {{Con}}When active: 11% slower movement speed on wearer.<br/> | ||
+ | |- | ||
+ | ! colspan="5" class="header" | Medic Secondaries | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Medi Gun.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Medi Gun]]''' | ||
+ | | | ||
+ | {{Pro}}Match the speed of any faster heal target.<br/> | ||
+ | {{Info}}[[ÜberCharge]] grants Medic and patient 8 seconds of guaranteed invulnerability.<br/> | ||
+ | {{Neutral}}Stock weapon. | ||
+ | | | ||
+ | {{Info}}[[ÜberCharge]] grants Medic and patient 4 seconds of guaranteed invulnerability.<br/> | ||
+ | {{Pro}}Has 25% faster charge rate.<br> | ||
+ | {{Con}}-50% ÜberCharge duration.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Kritzkrieg.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Kritzkrieg]]''' | ||
+ | | | ||
+ | {{Info}}ÜberCharge grants patient 8 seconds of guaranteed [[Critical hits|critical]] damage.<br/> | ||
+ | {{Pro}}Match the speed of any faster heal target.<br/> | ||
+ | {{Pro}}Has 25% faster charge rate.<br/> | ||
+ | | | ||
+ | {{Info}}ÜberCharge grants patient 6 seconds of guaranteed [[Critical hits|critical]] damage.<br/> | ||
+ | {{Pro}}Has 75% faster charge rate.<br> | ||
+ | {{Con}}-25% charge duration.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Quick-Fix.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Quick-Fix]]''' | ||
+ | | | ||
+ | {{Info}}Über effect: Megaheal | ||
+ | :Heal rate increased 3x on heal target and Medic | ||
+ | :Heal target and Medic immune to stun and damage forces | ||
+ | {{Pro}}Heal rate increased 40%.<br/> | ||
+ | {{Pro}}ÜberCharge rate increased 10%.<br/> | ||
+ | {{Pro}}Match the speed of any faster heal target.<br/> | ||
+ | {{Pro}}Medic mirrors blast jump and shield charge of their heal target<br/> | ||
+ | {{Con}}While ÜberCharge is active, Medic and patient are not able to defend/capture a point or push the cart.<br/> | ||
+ | {{Con}}-50% max overheal.<br/> | ||
+ | | | ||
+ | {{Info}}Über effect: Megaheal | ||
+ | :Heal rate increased 3x on heal target.<br> | ||
+ | :Heal target and Medic immune to stun and damage forces<br> | ||
+ | {{Pro}}Heal rate increased 100%.<br/> | ||
+ | {{Pro}}ÜberCharge rate increased 50%.<br/> | ||
+ | {{Con}}-50% max overheal.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Vaccinator.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Vaccinator]]''' | ||
+ | | | ||
+ | {{Info}}Reload: Cycle through resist types.<br/> | ||
+ | :While healing, provides Medic and patient with constant 10% resistance to the selected damage type.<br/> | ||
+ | {{Info}}Übercharge provides a 2.5 second bubble of 75% resistance to a selected damage type and 100% crit resistance to that type to the Medic and patient.<br/> | ||
+ | {{Info}}Bubbles are consumed instantly upon activation.<br> | ||
+ | {{Pro}}Match the speed of any faster heal target.<br/> | ||
+ | {{Pro}}+67% Übercharge rate.<br/> | ||
+ | {{Con}}-33% ÜberCharge rate on overhealed patients.<br/> | ||
+ | {{Con}}-66% overheal build rate.<br/> | ||
+ | {{Con}}Lacks any melee resistance.<br/> | ||
+ | | | ||
+ | {{Info}}Reload: Cycle through resist types.<br/> | ||
+ | :While healing, provides Medic and patient with constant 10% resistance to the selected damage type.<br/> | ||
+ | {{Info}}Übercharge provides a 2.5 second bubble of 75% resistance to a selected damage type and 100% crit resistance to that type to the Medic and patient.<br/> | ||
+ | {{Info}}Bubbles are consumed instantly upon activation.<br> | ||
+ | {{Pro}}+67% Übercharge rate.<br/> | ||
+ | {{Pro}}+50% overheal build rate.<br/> | ||
+ | {{Pro}}25% max overheal.<br> | ||
+ | {{Pro}}-25% overheal decay rate.<br> | ||
+ | {{Con}}-33% ÜberCharge rate on overhealed patients.<br/> | ||
+ | {{Con}}Lacks any melee resistance.<br/> | ||
+ | |- | ||
+ | ! colspan="5" class="header" | Medic Melees | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Bonesaw.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Bonesaw]]''' | ||
+ | | | ||
+ | {{Info}}Stock weapon.<br> | ||
+ | | | ||
+ | {{Pro}}When active: 3% faster movement speed.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Vita-Saw.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Vita-Saw]]''' | ||
+ | | | ||
+ | {{Pro}}A percentage of the Medic's ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.<br/> | ||
+ | {{Con}}Lowers max health by 10 points (140 total) on wearer.<br/> | ||
+ | | | ||
+ | {{Pro}}Increases charge rate by 33%.<br> | ||
+ | {{Pro}}Increases charge duration by 33%.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Solemn Vow.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Solemn Vow]]''' | ||
+ | | | ||
+ | {{Pro}}Allows the Medic to see an enemy's health.<br/> | ||
+ | {{Con}}10% slower swing speed<br/> | ||
+ | | | ||
+ | {{Pro}}Increases Medigun heal rate by 20%.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Amputator.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Amputator]]''' | ||
+ | | | ||
+ | {{Pro}}When active, +3 health regenerated per second on wearer.<br/> | ||
+ | {{Pro}}On taunt: Applies a healing effect to all nearby teammates. | ||
+ | :{{Info}}Heals allies +25 health per second up to +75 health per second (within the 4 second taunt interval). | ||
+ | {{Con}}Deals 20% less damage.<br/> | ||
+ | | | ||
+ | {{Pro}}When active, +3 health regenerated per second on wearer.<br/> | ||
+ | {{Pro}}On taunt: Applies a healing effect to all nearby teammates. | ||
+ | :{{Info}}Heals allies +25 health per second up to +75 health per second (within the 4 second taunt interval). | ||
+ | {{Con}}Deals 20% less damage.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Ubersaw.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Ubersaw]]''' | ||
+ | | | ||
+ | {{Pro}}On Hit: 25% ÜberCharge added.<br/> | ||
+ | {{Con}}20% slower swing speed.<br/> | ||
+ | | | ||
+ | {{Pro}}On Hit: 50% ÜberCharge added.<br/> | ||
+ | {{Con}}100% slower swing speed.<br/> | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== Sniper ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Sniper Primaries | ||
+ | |- | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="30%" | Base Game Attributes | ||
+ | ! class="header" width="30%" | Zombie Escape Attributes | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Sniper Rifle.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Sniper Rifle]]''' | ||
+ | | | ||
+ | {{Info}}Stock weapon.<br> | ||
+ | {{Info}}Charges while zoomed.<br/> | ||
+ | {{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | ||
+ | {{Con}}Can only headshot 0.2 seconds after scoping in.<br> | ||
+ | {{Con}}No random critical hits.<br/> | ||
+ | | | ||
+ | {{Info}}Charges while zoomed.<br/> | ||
+ | {{Info}}Charging has no additional effect on headshot damage.<br/> | ||
+ | {{Pro}}Upon a successful headshot, enemy is stunned for 3 seconds.<br/> | ||
+ | {{Pro}}Headshot damage increases as number of BLU members decreases.<br/> | ||
+ | {{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | ||
+ | {{Pro}}350% damage bonus (225 uncharged, 675 full charge).<br/> | ||
+ | {{Pro}}33.3% additional damage bonus on headshots (on uncharged shots).<br/> | ||
+ | {{Con}}Can only headshot 0.2 seconds after scoping in.<br/> | ||
+ | {{Con}}66% damage penalty on body shots (75 uncharged, 225 full charge).<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Sydney Sleeper.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Sydney Sleeper]]''' | ||
+ | | | ||
+ | {{Info}}Charges while zoomed.<br/> | ||
+ | {{Pro}}On scoped hit, applies [[Jarate]] effect to the target for 2 to 5 seconds based on amount charged.<br/> | ||
+ | {{Pro}}Charge rate increased 25%.<br/> | ||
+ | {{Pro}}Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.<br/> | ||
+ | {{Pro}}Scoped shots extinguish flames on wielder and allied players.<br/> | ||
+ | {{Con}}[[Headshots]] do not crit.<br/> | ||
+ | {{Con}}Can only headshot 0.15 seconds after scoping in.<br/> | ||
+ | {{Con}}No random critical hits.<br/> | ||
+ | | | ||
+ | {{Info}}Charges while zoomed.<br/> | ||
+ | {{Pro}}On scoped hit, applies [[Jarate]] effect to the target for 2 to 5 seconds based on amount charged.<br/> | ||
+ | {{Pro}}Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.<br/> | ||
+ | {{Pro}}Scoped shots extinguish flames on wielder and allied players.<br/> | ||
+ | {{Pro}}125% damage bonus (112.5 uncharged, 337.5 full charge).<br/> | ||
+ | {{Pro}}50% faster reload time.<br/> | ||
+ | {{Pro}}-50% maximum charge time.<br/> | ||
+ | {{Pro}}97% additional damage bonus on headshots(300 uncharged, 900 full charge).<br/> | ||
+ | {{Con}}[[Headshots]] do not crit.<br/> | ||
+ | {{Con}}33.3% damage penalty on body shots (75 uncharged, 226 full charge) | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Machina.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Machina]]''' | ||
+ | | | ||
+ | {{Info}}Charges while zoomed.<br/> | ||
+ | {{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | ||
+ | {{Pro}}Fully charged shots deal +15% damage.<br/> | ||
+ | {{Pro}}Fully charged shots penetrate players and damage enemies behind them.<br/> | ||
+ | {{Con}}Only fires when zoomed.<br/> | ||
+ | {{Con}}Shots leave a bright, easily traceable team-colored line behind them.<br/> | ||
+ | {{Con}}No random critical hits.<br/> | ||
+ | | | ||
+ | {{Info}}Charges while zoomed.<br/> | ||
+ | {{Info}}Charging has no additional effect on headshot damage.<br/> | ||
+ | {{Pro}}Upon a successful headshot, enemy is stunned for 3 seconds.<br/> | ||
+ | {{Pro}}Headshot damage increases as number of BLU members decreases.<br/> | ||
+ | {{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | ||
+ | {{Pro}}580% damage bonus (340 uncharged, 1020 full charge).<br/> | ||
+ | {{Pro}}Fully charged shots deal 76% bonus damage(1530).<br/> | ||
+ | {{Pro}}66% damage bonus '''against players''' (566 uncharged, 3000 full charge).<br/> | ||
+ | {{Pro}}5% damage bonus on headshots (On uncharged shots with all other pros applied).<br/> | ||
+ | {{Pro}}Fully charged shots penetrate players and damage enemies behind them.<br/> | ||
+ | {{Con}}50% damage penalty on bodyshots (283 uncharged, 1500 full charge).<br/> | ||
+ | {{Con}}100% damage penalty against Non-Player Characters.<br/> | ||
+ | {{Con}}+50% maximum charge time.<br/> | ||
+ | {{Con}}300% slower weapon switch to speed.<br/> | ||
+ | {{Con}}100% slower weapon switch from speed.<br/> | ||
+ | {{Con}}When active:6.7% slower movement speed on wearer.<br/> | ||
+ | {{Con}}Only fires when zoomed.<br/> | ||
+ | {{Con}}Shots leave a bright, easily traceable team-colored line behind them.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Bazaar Bargain.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Bazaar Bargain]]''' | ||
+ | | | ||
+ | {{Info}}Charges while zoomed.<br/> | ||
+ | {{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | ||
+ | {{Pro}}Each scoped headshot kill increases the weapon's charge rate by 25% up to 200% (100% faster).<br/> | ||
+ | {{Con}}No random critical hits.<br/> | ||
+ | {{Con}}-50% base charge rate penalty.<br/> | ||
+ | | | ||
+ | {{Info}}Charges while zoomed.<br/> | ||
+ | {{Info}}Charging has no effect on headshot damage.<br/> | ||
+ | {{Pro}}Upon a successful headshot, enemy is stunned for 3 seconds.<br/> | ||
+ | {{Pro}}Headshot damage increases the more of user's teammates die.<br/> | ||
+ | {{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | ||
+ | {{Pro}}Each scoped headshot kill increases the weapon's charge rate by 25% up to 200% (100% faster).<br/> | ||
+ | {{Pro}}29900% additional damage bonus on headshots (1200).<br/> | ||
+ | {{Pro}}2400% maximum charge damage.<br/> | ||
+ | {{Con}}92% damage penalty (5 base).<br/> | ||
+ | {{Con}}100% damage penalty on bodyshots (0).<br/> | ||
+ | {{Con}}-50% base charge rate penalty.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Hitman's Heatmaker.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Hitman's Heatmaker]]''' | ||
+ | | | ||
+ | {{Info}}Charges while zoomed.<br/> | ||
+ | {{Info}}Shots are more quiet.<br/> | ||
+ | {{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | ||
+ | {{Pro}}Gain Focus on kills and assists.<br/> | ||
+ | {{Pro}}Press 'Reload' to activate focus.<br/> | ||
+ | {{Info}}When Focus is active:<br/> | ||
+ | :{{Info}}Doesn't unscope between shots.<br/> | ||
+ | :{{Pro}}+25% faster charge rate.<br/> | ||
+ | :{{Con}}Shots leave a bright, easily traceable team-colored line behind them.<br/> | ||
+ | {{Con}}-20% damage penalty on body shot.<br/> | ||
+ | {{Con}}No random critical hits.<br/> | ||
+ | {{Info}}Headshot kills cause decapitation.<br/> | ||
+ | | | ||
+ | {{Info}}Charges while zoomed.<br/> | ||
+ | {{Info}}Charging has no additional effect on headshot damage.<br/> | ||
+ | {{Pro}}Upon a successful headshot, enemy is stunned for 3 seconds.<br/> | ||
+ | {{Pro}}Headshot damage increases as number of BLU members decreases.<br/> | ||
+ | {{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | ||
+ | {{Pro}}Shots are more quiet.<br/> | ||
+ | {{Pro}}195% damage bonus (147 uncharged, 441 fully charged)<br/> | ||
+ | {{Pro}}102% additional bonus damage on head shots (600, assuming the player damage penalty).<br/> | ||
+ | {{Pro}}30% faster reload speed.<br/> | ||
+ | {{Pro}}Gain Focus on kills and assists.<br/> | ||
+ | {{Pro}}Press 'Reload' to activate focus.<br/> | ||
+ | {{Info}}When Focus is active:<br/> | ||
+ | :{{Info}}Doesn't unscope between shots.<br/> | ||
+ | :{{Pro}}+25% faster charge rate.<br/> | ||
+ | :{{Con}}Shots leave a bright, easily traceable team-colored line behind them.<br/> | ||
+ | {{Con}}33.3% damage penalty '''against players''' (98 uncharged, 295 fully charged).<br/> | ||
+ | {{Con}}40% damage penalty on body shots (60 uncharged, 180 fully charged).<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Classic.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Classic]]''' | ||
+ | | | ||
+ | {{Info}}Does not automatically start charging when zoomed.<br/> | ||
+ | {{Info}}Hold down fire button to charge, release to fire.<br/> | ||
+ | {{Info}}Doesn't unscope between shots.<br/> | ||
+ | {{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | ||
+ | {{Pro}}Can charge without zooming.<br /> | ||
+ | {{Con}}Cannot headshot unless fully charged.<br /> | ||
+ | {{Con}}-10% damage penalty on body shot.<br/> | ||
+ | {{Con}}Shots leave a dim, clear line behind them.<br/> | ||
+ | {{Con}}No random critical hits.<br/> | ||
+ | {{Info}}Charged shots will [[gib]] victims.<br/> | ||
+ | | | ||
+ | {{Info}}Charged shots will [[gib]] victims.<br/> | ||
+ | {{Info}}Does not automatically start charging when zoomed.<br/> | ||
+ | {{Info}}Hold down fire button to charge, release to fire.<br/> | ||
+ | {{Pro}}Upon a successful headshot, enemy is stunned for 3 seconds.<br/> | ||
+ | {{Pro}}Headshot damage increases as number of BLU members decreases.<br/> | ||
+ | {{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | ||
+ | {{Pro}}Can charge without zooming.<br /> | ||
+ | {{Pro}}300% damage bonus (200 uncharged, 600 fully charged).<br/> | ||
+ | {{Pro}}33.5% damage bonus '''against players''' (267 un charged, 801 fully charged).<br/> | ||
+ | {{Pro}}50% additional bonus damage on head shots (1200, requires a full charge)<br/> | ||
+ | {{Pro}}-100% maximum charge time.<br/> | ||
+ | {{Pro}}No movement speed penalty while charging.<br/> | ||
+ | {{Pro}}Can charge while mid-air.<br/> | ||
+ | {{Pro}}Can jump while charging.<br/> | ||
+ | {{Con}}73% damage penalty on body shots (75 uncharged, 226 fully charged).<br/> | ||
+ | {{Con}}Cannot headshot unless fully charged.<br /> | ||
+ | {{Con}}Shots leave a dim, clear line behind them.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Huntsman.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Huntsman]]''' | ||
+ | | | ||
+ | {{Info}}Bullets replaced with an arrow projectile.<br/> | ||
+ | {{Info}}Hold primary fire to draw (and charge) the arrow; press secondary fire to retract the arrow.<br/> | ||
+ | {{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | ||
+ | {{Pro}}No laser pointer indicator.<br/> | ||
+ | {{Pro}}Arrows can be fired mid-air.<br/> | ||
+ | {{Pro}}Friendly [[Pyro]]s can light arrows to add [[fire]] damage.<br/> | ||
+ | {{Pro}}-70% maximum charge time.<br/> | ||
+ | {{Pro}}+96% charging movement speed (total of 53% movement speed while charging)<br/> | ||
+ | {{Con}}-20% maximum charge damage.<br/> | ||
+ | :{{Info}}Base damage unchanged. | ||
+ | {{Con}}-48% total ammo.<br/> | ||
+ | {{Con}}No random critical hits.<br/> | ||
+ | {{Con}}Arrows can be [[Compression blast|reflected]], [[Deflector|shot down]], and [[Short Circuit|vaporized]].<br/> | ||
+ | {{Con}}Arrows lose their accuracy if the bow is drawn for more than 5 seconds.<br/> | ||
+ | {{Info}}Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).<br/> | ||
+ | | | ||
+ | {{Info}}Bullets replaced with an arrow projectile.<br/> | ||
+ | {{Info}}Hold primary fire to draw (and charge) the arrow; press secondary fire to retract the arrow.<br/> | ||
+ | {{Info}}Charging has no effect on headshot damage.<br/> | ||
+ | {{Pro}}Upon a successful headshot, enemy is stunned for 3 seconds.<br/> | ||
+ | {{Pro}}Headshot damage increases as number of BLU members decreases.<br/> | ||
+ | {{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | ||
+ | {{Pro}}240% damage bonus (170 uncharged, 510 fully charged).<br/> | ||
+ | {{Pro}}75% additional damage bonus on headshots(900).<br/> | ||
+ | {{Pro}}20% faster reload time.<br/> | ||
+ | {{Pro}}No laser pointer indicator.<br/> | ||
+ | {{Pro}}Arrows can be fired mid-air.<br/> | ||
+ | {{Pro}}Friendly [[Pyro]]s can light arrows to add [[fire]] damage.<br/> | ||
+ | {{Pro}}On hit:Inflicts bleed for 5 seconds.<br/> | ||
+ | {{Pro}}-70% maximum charge time.<br/> | ||
+ | {{Pro}}+96% charging movement speed (total of 53% movement speed while charging)<br/> | ||
+ | {{Con}}-20% maximum charge damage (408).<br/> | ||
+ | {{Con}}Arrows lose their accuracy if the bow is drawn for more than 5 seconds.<br/> | ||
+ | {{Con}}33.3% damage penalty on bodyshots (114 uncharged, 268 fully charged).<br/> | ||
+ | {{Con}}Deals no damage against Non-Player Characters. <br/> | ||
+ | {{Info}}Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).<br/> | ||
+ | |- | ||
+ | ! colspan="5" class="header" | Sniper Secondaries | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Submachine Gun.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Submachine Gun]]''' | ||
+ | | | ||
+ | {{Info}}Stock weapon.<br> | ||
+ | | | ||
+ | {{Pro}}100% larger clip size.<br> | ||
+ | {{Pro}}180% damage bonus.<br> | ||
+ | {{Pro}}20% faster firing speed.<br> | ||
+ | {{Con}}100% longer reload time.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Jarate.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Jarate]]''' | ||
+ | | | ||
+ | {{Pro}}Doused enemies take [[Critical hits#Mini-crits|mini-crits]] on hit.<br/> | ||
+ | {{Pro}}Partially nullifies [[cloak]] on enemy Spies.<br/> | ||
+ | {{Pro}}Extinguishes [[Fire|flames]] on wielder and allied players.<br/> | ||
+ | {{Pro}}+20% increase in recharge rate when you extinguish an ally.<br/> | ||
+ | {{Con}}Enemy [[Pyro]]s can reflect Jarate.<br/> | ||
+ | {{Info}}Has a 20 second recharge.<br/> | ||
+ | | | ||
+ | {{Pro}}Doused enemies take [[Critical hits#Mini-crits|mini-crits]] on hit.<br/> | ||
+ | {{Pro}}Doused enemies experience a strong slow-down effect.<br> | ||
+ | {{Pro}}Partially nullifies [[cloak]] on enemy Spies.<br/> | ||
+ | {{Pro}}Extinguishes [[Fire|flames]] on wielder and allied players.<br/> | ||
+ | {{Pro}}+20% increase in recharge rate when you extinguish an ally.<br/> | ||
+ | {{Con}}Enemy [[Pyro]]s can reflect Jarate.<br/> | ||
+ | {{Info}}Has a 60 second recharge.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Razorback.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Razorback]]''' | ||
+ | | | ||
+ | {{Pro}}Nullifies a single [[backstab]] attempt, temporarily "shocking" the [[Spy]], preventing him from switching weapons or attacking (Spy can still cloak).<br/> | ||
+ | {{Con}}-100% overheal penalty<br/> | ||
+ | {{Info}}Regenerates after 30 seconds.<br/> | ||
+ | {{Info}}Grants its ability passively; does not need to be activated.<br/> | ||
+ | | | ||
+ | {{Info}}No changes.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Darwin's Danger Shield.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Darwin's Danger Shield]]''' | ||
+ | | | ||
+ | {{Pro}}+50% fire damage resistance on wearer.<br/> | ||
+ | {{Pro}}The wearer is immune to the effects of afterburn.<br/> | ||
+ | {{Info}}Grants its ability passively; does not need to be activated.<br/> | ||
+ | | | ||
+ | {{Info}}No changes.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Cozy Camper.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Cozy Camper]]''' | ||
+ | | | ||
+ | {{Pro}}No flinching when aiming and primary weapon is fully charged.<br/> | ||
+ | {{Pro}}Knockback reduced by 20% when aiming.<br/> | ||
+ | {{Pro}}Regenerates health per second depending on time since damage was last taken; max is +4.<br/> | ||
+ | {{Info}}Grants its ability passively; does not need to be activated.<br/> | ||
+ | | | ||
+ | {{Info}}No changes.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Cleaner's Carbine.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Cleaner's Carbine]]''' | ||
+ | | | ||
+ | {{Pro}}Dealing damage charges a "Crikey" meter.<br/> | ||
+ | {{Pro}}Alt Fire When Charged: Mini-crits for 8 seconds. | ||
+ | :{{Info}}Mini-crits apply to all weapons. | ||
+ | {{Con}}-20% clip size. <br/> | ||
+ | {{Con}}-25% firing speed. <br/> | ||
+ | {{Con}}No random critical hits.<br/> | ||
+ | | | ||
+ | {{Pro}}320% damage bonus.<br> | ||
+ | {{Pro}}Dealing damage charges a "Crikey" meter.<br/> | ||
+ | {{Pro}}Alt Fire When Charged: Mini-crits for 8 seconds.<br> | ||
+ | :{{Info}}Mini-crits apply to all weapons.<br> | ||
+ | {{Con}}25% less accurate.<br> | ||
+ | {{Con}}20 slower firing speed.<br> | ||
+ | {{Con}}50% longer reload time.<br> | ||
+ | |- | ||
+ | ! colspan="5" class="header" | Sniper Melees | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Kukri.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Kukri]]''' | ||
+ | | | ||
+ | {{Info}}Stock weapon.<br> | ||
+ | | | ||
+ | {{Neutral}}No changes.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Bushwacka.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Bushwhacka]]''' | ||
+ | | | ||
+ | {{Pro}}Crits whenever it would normally mini-crit.<br/> | ||
+ | {{Con}}Raises damage vulnerability by 20% when active.<br/> | ||
+ | {{Con}}No random crits.<br/> | ||
+ | | | ||
+ | {{Neutral}}No changes.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Tribalman's Shiv.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Tribalman's Shiv]]''' | ||
+ | | | ||
+ | {{Pro}}On hit: causes [[bleeding|bleed]] for 6 seconds.<br/> | ||
+ | {{Con}}Deals 50% less damage.<br/> | ||
+ | | | ||
+ | {{Neutral}}No changes.<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Shahanshah.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Shahanshah]]''' | ||
+ | | | ||
+ | {{Pro}}+25% increase in damage when health is less than 50% of max.<br/> | ||
+ | {{Con}}–25% decrease in damage when health is more than or equal to 50% of max.<br/> | ||
+ | | | ||
+ | {{Neutral}}No changes<br> | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== Spy ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Spy Primaries | ||
+ | |- | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="30%" | Base Game Attributes | ||
+ | ! class="header" width="30%" | Zombie Escape Attributes | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Revolver.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Revolver]]''' | ||
+ | | | ||
+ | {{Neutral}}Stock weapon.<br/> | ||
+ | | | ||
+ | {{Pro}}200% larger clip size.<br/> | ||
+ | {{Pro}}75% faster firing speed.<br/> | ||
+ | {{Pro}}20% more accurate.<br/> | ||
+ | {{Con}}15% damage penalty.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Ambassador.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Ambassador]]''' | ||
+ | | | ||
+ | {{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | ||
+ | {{Con}}Accuracy decreases after initial shot. Has a short 1 second cooldown during which it never crits.<br/> | ||
+ | {{Con}}–15% damage penalty.<br/> | ||
+ | {{Con}}20% slower firing speed.<br/> | ||
+ | {{Con}}No random critical hits.<br/> | ||
+ | {{Con}}Critical damage is affected by range.<br/> | ||
+ | | | ||
+ | {{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | ||
+ | {{Pro}}235% damage bonus.<br/> | ||
+ | {{Pro}}On headshot: slows down enemies.<br/> | ||
+ | {{Pro}}Shots penetrate players and damage enemies behind them.<br/> | ||
+ | {{Con}}20% slower firing speed.<br/> | ||
+ | {{Con}}25% longer reload time.<br/> | ||
+ | {{Con}}Accuracy decreases after initial shot. Has a short 1 second cooldown during which it never crits.<br/> | ||
+ | |||
+ | {{Con}}Critical damage is affected by range.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack L'Etranger.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[L'Etranger]]''' | ||
+ | | | ||
+ | {{Pro}}+40% cloak duration<br/> | ||
+ | {{Pro}}On hit: adds 15% charge to cloak.<br/> | ||
+ | {{Con}}–20% damage penalty.<br/> | ||
+ | | | ||
+ | {{Pro}}82.5% faster firing speed.<br/> | ||
+ | {{Pro}}25% shorter reload time.<br/> | ||
+ | {{Pro}}+40% cloak duration.<br/> | ||
+ | {{Pro}}On hit: adds 1.5% charge to cloak.<br/> | ||
+ | {{Con}}7% damage penalty.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Enforcer.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Enforcer]]''' | ||
+ | | | ||
+ | {{Pro}}+20% damage bonus while disguised.<br/> | ||
+ | {{Pro}}Attacks pierce damage resistance effects and bonuses.<br/> | ||
+ | {{Con}}20% slower firing speed.<br/> | ||
+ | {{Con}}No random critical hits.<br/> | ||
+ | | | ||
+ | {{Pro}}100% larger clip size.<br/> | ||
+ | {{Pro}}Attacks pierce damage resistance effects and bonuses.<br/> | ||
+ | {{Pro}}67% damage bonus.<br/> | ||
+ | {{Pro}}750% damage bonus while disguised.<br/> | ||
+ | {{Pro}}50% faster firing speed.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Diamondback.png|135px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Diamondback]]''' | ||
+ | | | ||
+ | {{Pro}}Earns 1 [[Critical hits|crit]] shot for each backstab kill and each building destroyed with a Sapper attached (can hold up to 35).<br/> | ||
+ | {{Con}}–15% damage penalty.<br/> | ||
+ | {{Con}}No random critical hits.<br/> | ||
+ | | | ||
+ | {{Pro}}Earns 1 [[Critical hits|crit]] shot for each backstab kill (can hold up to 35).<br/> | ||
+ | {{Pro}}200% larger clip size.<br/> | ||
+ | {{Pro}}65% faster firing speed.<br/> | ||
+ | {{Pro}}300% bullets per shot.<br/> | ||
+ | {{Pro}}On kill: grants 13 seconds of guaranteed critical hits for all weapons.<br/> | ||
+ | {{Con}}74% damage penalty.<br/> | ||
+ | {{Con}}60% less accurate.<br/> | ||
+ | {{Con}}6.25% slower movement speed of wearer.<br/> | ||
+ | {{Con}}Wearer cannot disguise.<br/> | ||
+ | |- | ||
+ | ! colspan="5" class="header" | Spy Secondaries | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Red-Tape Recorder.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Red-Tape Recorder]]''' | ||
+ | | | ||
+ | {{Info}}Disables enemy Engineer buildings.<br/> | ||
+ | {{Pro}}Reverses enemy building construction.<br/> | ||
+ | {{Pro}}Removes metal inside Dispensers during deconstruction.<br/> | ||
+ | {{Con}}Does not damage buildings.<br/> | ||
+ | {{Con}}Takes longer than the stock Sapper to nullify an Engineer building.<br/> | ||
+ | | | ||
+ | {{Info}}Disables enemy Engineer buildings.<br/> | ||
+ | {{Pro}}Reverses enemy building construction.<br/> | ||
+ | {{Pro}}Removes metal inside Dispensers during deconstruction.<br/> | ||
+ | {{Info}}When weapon is active:<br/> | ||
+ | :{{Pro}}Grants a health regeneration of up to +4 health per second.<br/> | ||
+ | :{{Con}}Raises damage vulnerability by 20% on wearer.<br/> | ||
+ | {{Con}}Does not damage buildings.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Sapper.png|135px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Sapper]]''' | ||
+ | | | ||
+ | {{Info}}Stock weapon.<br/> | ||
+ | {{Info}}Disables and slowly destroys enemy Engineer [[buildings]].<br/> | ||
+ | | | ||
+ | {{Info}}Stock weapon.<br/> | ||
+ | {{Info}}Disables and slowly destroys enemy Engineer [[buildings]].<br/> | ||
+ | {{Info}}When weapon is active:<br/> | ||
+ | :{{Pro}}2% faster movement speed on wearer.<br/> | ||
+ | :{{Con}}Raises damage vulnerability by 20% on wearer.<br/> | ||
+ | |- | ||
+ | ! colspan="5" class="header" | Spy Melees | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Knife.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Knife]]''' | ||
+ | | | ||
+ | {{Info}}Stock weapon<br/> | ||
+ | | | ||
+ | {{Pro}}Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.<br/> | ||
+ | {{Pro}}Victims do not make any noise when dying.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Big Earner.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Big Earner]]''' | ||
+ | | | ||
+ | {{Pro}}Upon a kill, the Spy gains 30% of his cloak meter.<br/> | ||
+ | {{Pro}}Gain a 3 second speed boost on kill.<br/> | ||
+ | {{Con}}–25 max health on wearer.<br/> | ||
+ | | | ||
+ | {{Pro}}Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.<br/> | ||
+ | {{Pro}}Upon a kill, the Spy gains 30% of his cloak meter.<br/> | ||
+ | {{Pro}}Gain a 3 second speed boost on kill.<br/> | ||
+ | {{Pro}}On hit: adds 10% charge to cloak.<br/> | ||
+ | {{Con}}–25 max health on wearer.<br/> | ||
+ | {{Con}}User takes mini-crits when weapon is active, and for 3 seconds after switching away.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Spy-cicle.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Spy-cicle]]''' | ||
+ | | | ||
+ | {{Pro}}On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds.<br/> | ||
+ | {{Con}}Backstab turns victim to ice.<br/> | ||
+ | {{Con}}Melts in fire, regenerates in 15 seconds and by picking up ammo.<br/> | ||
+ | | | ||
+ | {{Pro}}Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.<br/> | ||
+ | {{Pro}}On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds.<br/> | ||
+ | {{Pro}}This weapon features a 50% increased melee range.<br/> | ||
+ | {{Pro}}On hit: slows down enemies by 35%.<br/> | ||
+ | {{Con}}Backstab turns victim to ice.<br/> | ||
+ | {{Con}}Melts in fire, regenerates in 15 seconds and by picking up ammo.<br/> | ||
+ | {{Con}}100% slower swing speed.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Conniver's Kunai.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Conniver's Kunai]]''' | ||
+ | | | ||
+ | {{Pro}}On Backstab: Absorbs the health from your victim (minimum gain of 75 health points). Can overheal up to 300% of Spy's (reduced) health, i.e. up to 210 health points.<br/> | ||
+ | {{Con}}–55 max health on wearer.<br/> | ||
+ | | | ||
+ | {{Pro}}On Backstab: Gain a speedboost<br/> | ||
+ | {{Pro}}On Backstab: Absorbs the health from your victim (minimum gain of 75 health points). Can overheal up to 105% of Spy's (reduced) health, i.e. up to 300 health points.<br/> | ||
+ | {{Con}}–55 max health on wearer (145 health).<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Your Eternal Reward.png|135px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Your Eternal Reward]]''' | ||
+ | | | ||
+ | {{Pro}}Upon a successful backstab, the Spy instantly disguises as the backstab victim.<br/> | ||
+ | {{Pro}}Victims do not make any noise when dying.<br/> | ||
+ | {{Pro}}Victims' bodies disappear after being stabbed.<br/> | ||
+ | {{Pro}}If backstabbed, victims' death will not be shown in the killfeed for other enemies.<br/> | ||
+ | {{Con}}+33% cloak drain rate.<br/> | ||
+ | {{Con}}Normal disguises require (and consume) a full cloak meter.<br/> | ||
+ | | | ||
+ | {{Pro}}Upon a successful backstab, the Spy instantly disguises as the backstab victim.<br/> | ||
+ | {{Pro}}Victims do not make any noise when dying.<br/> | ||
+ | {{Pro}}Victims' bodies disappear after being stabbed.<br/> | ||
+ | {{Pro}}66% damage bonus '''against players'''.<br/> | ||
+ | {{Con}}+33% cloak drain rate.<br/> | ||
+ | {{Con}}Normal disguises require (and consume) a full cloak meter.<br/> | ||
+ | |- | ||
+ | ! colspan="5" class="header" | Spy Watches | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Cloak and Dagger.png|135px]]<br> | ||
+ | <small>[[PDA]]</small><br> | ||
+ | '''[[Cloak and Dagger]]''' | ||
+ | | | ||
+ | '''Cloak type:''' Motion sensitive<br/> | ||
+ | {{Pro}}Raises damage resistance by 20%.<br/> | ||
+ | {{Pro}}While standing still, cloaks Spy indefinitely and slowly refills cloak meter .<br/> | ||
+ | {{Pro}}Has +100 % cloak recharge rate.<br/> | ||
+ | {{Con}}Cloak meter can not be refilled by ammo boxes while invisible.<br/> | ||
+ | {{Con}}-35% cloak meter from ammo boxes.<br/> | ||
+ | {{Info}}Cloak consumption rate varies depending on the type of movement you use.<br/> | ||
+ | {{Info}}User can still stay partially cloaked once the cloak meter runs out.<br/> | ||
+ | | | ||
+ | '''Cloak type:''' Motion sensitive<br/> | ||
+ | {{Pro}}Increases max health by 25 on wearer.<br/> | ||
+ | {{Con}}Cloak meter can not be refilled by ammo boxes while invisible.<br/> | ||
+ | {{Con}}Cannot attack while invisible.<br/> | ||
+ | {{Con}}100% cloak drain rate.<br/> | ||
+ | {{Con}}Bumping into enemies partially reveals the Spy's outline.<br/> | ||
+ | {{Info}}Cloak consumption rate varies depending on the type of movement you use.<br/> | ||
+ | {{Info}}User can still stay partially cloaked once the cloak meter runs out.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Invis Watch.png|135px]]<br> | ||
+ | <small>[[PDA]]</small><br> | ||
+ | '''[[Invis Watch]]''' | ||
+ | | | ||
+ | '''Cloak type:''' Timed<br/> | ||
+ | {{Info}}Cloaks Spy for 10 seconds.<br/> | ||
+ | {{Info}}Cloak meter can be refilled from ammo sources.<br/> | ||
+ | {{Pro}}Raises damage resistance by 20%.<br/> | ||
+ | {{Con}}Cannot attack while invisible.<br/> | ||
+ | {{Con}}Bumping into enemies partially reveals the Spy's outline.<br/> | ||
+ | | | ||
+ | '''Cloak type:''' Timed<br/> | ||
+ | {{Info}}Cloaks Spy for 10 seconds.<br/> | ||
+ | {{Info}}Cloak meter can be refilled from ammo sources.<br/> | ||
+ | {{Con}}Cannot attack while invisible.<br/> | ||
+ | {{Con}}Cloak meter can not be refilled by ammo boxes while invisible.<br/> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Dead Ringer.png|135px]]<br> | ||
+ | <small>[[PDA]]</small><br> | ||
+ | '''[[Dead Ringer]]''' | ||
+ | | | ||
+ | '''Cloak type:''' Feign death<br/> | ||
+ | {{Info}}Cloaks Spy for 7 seconds upon receiving damage, dropping a fake corpse.<br/> | ||
+ | {{Pro}}Reduces initial damage by 75%, then upcoming damage by 65% to 20% after 3 seconds.<br/> | ||
+ | {{Pro}}50% faster cloak recharge rate.<br/> | ||
+ | {{Pro}}+40% cloak duration.<br/> | ||
+ | {{Pro}}Grants a 3 second speed boost upon receiving damage.<br/> | ||
+ | {{Pro}}Feign Death stealth has no bump shimmer for 3 seconds.<br/> | ||
+ | {{Con}}Ammo kits and dispensers do not refill the Spy's cloak meter.<br/> | ||
+ | {{Con}}Has a loud, distinctive decloak sound.<br/> | ||
+ | {{Con}}Triggering feign death will lower the cloak meter to 50%.<br/> | ||
+ | {{Con}}Cloak meter must be fully charged to use.<br/> | ||
+ | | | ||
+ | '''Cloak type:''' Feign death<br/> | ||
+ | {{Info}}Cloaks Spy for 4 seconds upon receiving damage, dropping a fake corpse.<br/> | ||
+ | {{Pro}}Reduces initial damage by 75%, then upcoming damage by 65% to 20% after 3 seconds.<br/> | ||
+ | {{Pro}}+40% cloak duration.<br/> | ||
+ | {{Pro}}Grants a 3 second speed boost upon receiving damage.<br/> | ||
+ | {{Pro}}Feign Death stealth has no bump shimmer for 3 seconds.<br/> | ||
+ | {{Con}}+200% cloak drain rate.<br/> | ||
+ | {{Con}}Ammo kits and dispensers do not refill the Spy's cloak meter.<br/> | ||
+ | {{Con}}Has a loud, distinctive decloak sound.<br/> | ||
+ | {{Con}}Triggering feign death will lower the cloak meter to 50%.<br/> | ||
+ | {{Con}}Cloak meter must be fully charged to use.<br/> | ||
+ | |} | ||
+ | |||
+ | ==Environmental hazards== | ||
+ | [[File:Zombie escape blade out.wav]] | ||
+ | ==Maps== | ||
+ | {| class="wikitable grid" width="80%" style="text-align:center" | ||
+ | ! class="header" width="15%" | Map name | ||
+ | ! class="header" width="5%" | Port? | ||
+ | ! class="header" width="5%" | Stages? | ||
+ | ! class="header" width="15%" | NPCs? | ||
+ | ! class="header" width="15%" | Bosses? | ||
+ | ! class="header" width="30%" | Soundtrack | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze a e s t h e t i c p3.png|ze_A_E_S_T_H_E_T_I_C_p3|175px]]<br>''A_E_S_T_H_E_T_I_C_p3'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Single | ||
+ | | Gondola<br> King Gondola <br> | ||
+ | | All-Seeing-Eye | ||
+ | | [https://www.youtube.com/watch?v=__OSyznVDOY Moanin], [https://www.youtube.com/watch?v=MUTMw7rEsDk Cowboy Bebop OST 1 - Too Good Too Bad], [https://www.youtube.com/watch?v=f5M3R2WvFQk Cowboy Bebop OST 4 - Yo pumpkin head], [https://www.youtube.com/watch?v=9bZmCh_dZeo Retrofit], [https://www.youtube.com/watch?v=qRFHQ-yp0aw Genetic Scale (Goh Hotoda Mix)], [https://www.youtube.com/watch?v=h6xhrrXvATk Moliendo cafe], [https://www.youtube.com/watch?v=2PB0mUBXGwM Town of the Fisherman (extended)], [https://www.youtube.com/watch?v=MrWerujnsh8 Tong-Nou (Upscale V3)], [https://www.youtube.com/watch?v=f7_l-L-I5Jg Transmigration (Tong-Nou Ending Theme)]. | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze ascension.png|ze_ascension_v6b|175px]]<br>''ascension_v6b'' | ||
+ | |'''{{font colour|green|TF2 Original}}''' | ||
+ | |Two | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze atix apocalypse.png|ze_atix_apocalypse_skial_12|175px]]<br>''atix_apocalypse_12'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Single with variations | ||
+ | |No | ||
+ | |No | ||
+ | |NA | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze atix panic2.png|ze_atix_panic_skial_5|175px]]<br>''atix_panic_5'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Single | ||
+ | |No | ||
+ | |No | ||
+ | |NA | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze bathroom.png|ze_bathroom_skial_8|175px]]<br>''bathroom_8'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Two | ||
+ | |No | ||
+ | |Rubber Ducky<br> Sponge | ||
+ | | [https://www.youtube.com/watch?v=5N_0xBI5hwQ I see fire], [https://www.youtube.com/watch?v=rl_ndy61ON4 Two Steps From Hell - For the Win], [https://www.youtube.com/watch?v=6_KNwcpUtqM Reanne] | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze best korea.png|ze_best_korea_skial_4|175px]]<br>''best_korea_4'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Three | ||
+ | | North Korean Soldier<br>Suicide Bomber | ||
+ | | Baby Kim Jong Un | ||
+ | | [https://www.youtube.com/watch?v=vmdm4WCgzEQ Chollima on the Wing], [https://www.youtube.com/watch?v=wzPaSDUXy_k Aurora (Downshifted)], [https://www.youtube.com/watch?v=bzrcWRVXVVw The Mt.Paektu Wind Blows], [https://www.youtube.com/watch?v=Ra5ZNNTpf10 Defend the Headquarters of the Revolution!], [https://www.youtube.com/watch?v=xorBRSA3Ako Snowstorm of the Revolution], [https://www.youtube.com/watch?v=TYgOlqinH7A Witch Doctor] | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze bioluminescent.png|ze_bioluminescent_v2|175px]]<br>''bioluminescent_v2'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Three | ||
+ | |No | ||
+ | |Omnipotent Cube | ||
+ | | [https://www.youtube.com/watch?v=qFfybn_W8Ak Roller Mobster], [https://www.youtube.com/watch?v=cNC42L08zIo T-Rex Echoes], [https://www.youtube.com/watch?v=REBjW_tHD3Q Ethereal], [https://www.youtube.com/watch?v=9CKF2VI4GSE Endless Reflections], [https://www.youtube.com/watch?v=mYNFjEH69kc Physical Nature], [https://www.youtube.com/watch?v=ZUlAytznxn4 A Picture in Motion] | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze bowser in the fire sea.png|ze_bowser_in_the_fire_sea_skial_6|175px]]<br>''bowser_in_the_fire_sea_6'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Four | ||
+ | | No | ||
+ | | Bowser | ||
+ | | NA | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze breezy v4.png|ze_breezy_v5|175px]]<br>''breezy_v5'' | ||
+ | |'''{{font colour|green|TF2 Original}}''' | ||
+ | |Single plus Minigames/ZM mode | ||
+ | | No | ||
+ | | Electrical Box | ||
+ | | [https://www.youtube.com/watch?v=5XiKnOdPYhM Battle with Final Despair], [https://www.youtube.com/watch?v=6vGBdRkfb54 Battle with True Despair], [https://www.youtube.com/watch?v=4-_XANMleDc The Man With The Machine Gun], [https://www.youtube.com/watch?v=XtO7_7rDpQQ V3Gallery Music], [https://www.youtube.com/watch?v=mszCJSB02_8 Showdown], [https://www.youtube.com/watch?v=wDvjS20-qSQ nonsensecondon], [https://www.youtube.com/watch?v=D6nywODlcfk Black Mesa Surface Tension 3], [https://www.youtube.com/watch?v=UaRF-rTsce4 Black Mesa Surface Tension 4], [https://www.youtube.com/watch?v=_VrvGFcvkWI Fear Factory] | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze contra.png|ze_contra_b3|175px]]<br>''contra_b3'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | | | ||
+ | | | ||
+ | | Armed Gate<br>Alien<br>Terminator | ||
+ | | [https://www.youtube.com/watch?v=u9DkFvU5CpI Fortress of Flame], [https://www.youtube.com/watch?v=HD9ozEbACQM Horrible Heartbeat], [https://www.youtube.com/watch?v=CkAivFFYN9w The Final Gauntlet], [https://www.youtube.com/watch?v=3kqWtLTVSE8 Helicopter], [https://www.youtube.com/watch?v=QGUN7k1ynvE Intro], [https://www.youtube.com/watch?v=O04bPRzqEEk Jungle Battle], [https://www.youtube.com/watch?v=8D8FIyKSDGo The Foggy Cave in the Darkness], [https://www.youtube.com/watch?v=5KvUvznYOBM Creatures from Outer Space], [https://www.youtube.com/watch?v=96GQpNtpaSg Death Bed], [https://www.youtube.com/watch?v=ijHw9fzghbk Thunder Landing], [https://www.youtube.com/watch?v=kG0rcX9X1f4 The Dawn], [https://www.youtube.com/watch?v=qJ5CwGVyTho Neo Kobe Steel Factory], [https://www.youtube.com/watch?v=1Rr83_VcuYM&t=157s Maza Fortress Stage 2], [https://www.youtube.com/watch?v=5bmt4QipjEI Stage Clear], [https://www.youtube.com/watch?v=PPaZ9IzOFoQ=52s Ground Zero], [https://www.youtube.com/watch?v=PPaZ9IzOFoQ Invasion] | ||
+ | |- | ||
+ | |[[File:User Lolimosgreat21 Ze crazy escape.png|ze_crazy_escape_skial_2|175px]]<br>''crazy_escape_2'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Three | ||
+ | | | ||
+ | | | ||
+ | | [https://www.youtube.com/watch?v=Py035V2mG7E Aeon], [https://www.youtube.com/watch?v=LKZuDCrpjXI Away From Home], [https://www.youtube.com/watch?v=n2eOw7X5zXA Angelica], [https://www.youtube.com/watch?v=sMs9Q8nj8xE Can't Go Home Again, Baby], [https://www.youtube.com/watch?v=wncSUkx1bto Dread and Bold], [https://www.youtube.com/watch?v=TEZJIarhIQk Dreamer's Dream], [https://www.youtube.com/watch?v=8z4Xjq7pcR4 Fear], [https://www.youtube.com/watch?v=hq53yA8xZCs Forbidden Anguish], [https://www.youtube.com/watch?v=0TJEtURYBIk Naive Race], [https://www.youtube.com/watch?v=BUaVtM0nqdE Rose of Sharon], [https://www.youtube.com/watch?v=qka7yFiJv3o Sleeping Volcano], [https://www.youtube.com/watch?v=4SLigmSDZyw TeMP it Up], [https://www.youtube.com/watch?v=TsH8_GJrnCI TeMPoison], [https://www.youtube.com/watch?v=F89JBfMZG5E Tokyo Drift], [https://www.youtube.com/watch?v=Pm_lsSaHCHQ Welcome Mr Hwang] | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze dark souls.png|ze_dark_souls_skial_2|175px]]<br>''dark_souls_2'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | | Three plus Bonus stage | ||
+ | | | ||
+ | | | ||
+ | | [https://www.youtube.com/watch?v=KTpHGPgxJk8 They Hit Without Warning], [https://www.youtube.com/watch?v=RNp21q0r7_Q Taurus Demon], [https://www.youtube.com/watch?v=xSkJqhYeAnk A Moment's peace], [https://www.youtube.com/watch?v=88rE2iPitnE Dance of the Boreal Valley], [https://www.youtube.com/watch?v=77rv-ff75Hk Gwyn, Lord of Cinder], [https://www.youtube.com/watch?v=ZKy5AnWwi1w Twin Princes], [https://www.youtube.com/watch?v=nvqF1EFs0vo Nameless Song], [https://www.youtube.com/watch?v=UfjLGLQcN7Q Old Dragon Slayer], [https://www.youtube.com/watch?v=Zb_bRe5LZjg Firelink Shine], [https://www.youtube.com/watch?v=QOXl7QoII5w Fire Keepers], [https://www.youtube.com/watch?v=KR5DxhdnKYM Old Demon King], [https://www.youtube.com/watch?v=SrHk3QkLd60 Majula], [https://www.youtube.com/watch?v=rK-RQg7Dxg0 Iron Golem], [https://www.youtube.com/watch?v=UD0bzULU9RA The Ancient Dragon], [https://www.youtube.com/watch?v=-armx8FIpYU Dark Souls III] | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze deadcore.png|ze_deadcore_skial_5|175px]]<br>''deadcore_5'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Four | ||
+ | | | ||
+ | | | ||
+ | | [https://www.youtube.com/watch?v=W6iPHHsyd-0 Niflheimr], [https://www.youtube.com/watch?v=Fh293AC19yY Anhedonia], [https://www.youtube.com/watch?v=rm6_iuIbsGE Roarlis], [https://www.youtube.com/watch?v=E0cKA1tKndk Area184-Persona], [https://www.youtube.com/watch?v=Z3OIDLUi6KQ PSYCHO-PASS], [https://www.youtube.com/watch?v=UVwVhTcVp0c Axion Extended], [https://www.youtube.com/watch?v=-H-_65rzHXI Namae No Nai Kaibutsu (Instrumental)], [https://www.youtube.com/watch?v=B_F3ZxgBk64 Cor puella], [https://www.youtube.com/watch?v=mM_MKMojNys It's muzzle rules justice], [https://www.youtube.com/watch?v=mfLxnhdA-Zk Lax], [https://www.youtube.com/watch?v=nn0G1ie9rBo At The Distant World of Stars], [https://www.youtube.com/watch?v=KSOst2UHimc Truffle Shuffle], [https://www.youtube.com/watch?v=LIdSGPuORfc Galaxy Collapse] | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze defense.png|ze_defense3002_skial_2|175px]]<br>''defense3002_2'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Two | ||
+ | | | ||
+ | | | ||
+ | | [https://www.youtube.com/watch?v=PR_u9rvF Make It Bun Dem], [https://www.youtube.com/watch?v=KC-kTC473gQ I'm Sorry (Far Cry 3)] | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze diddle.png|ze_diddle_skial_6|175px]]<br>''diddle_6'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Five plus Bonus stage and extreme | ||
+ | | Floating Heads<br> | ||
+ | | Diddler<br>Slasher | ||
+ | | [https://www.youtube.com/watch?v=Hltx4jQ4444 -HEAT UP- (8bit)], [https://www.youtube.com/watch?v=F6av12TNw-0 -HEAT UP- (2nd mix)], [https://www.youtube.com/watch?v=g9R5mpVVuQ8 Miss Monomi's Practice Lesson], [https://www.youtube.com/watch?v=mESVTvnIVnw Beautiful Days (Piano Arrangement)], [https://www.youtube.com/watch?v=xS3vpBCiL2c STFU], [https://www.youtube.com/watch?v=YzzTCtV3LOw Weeaboo song], [https://www.youtube.com/watch?v=L_jWHffIx5E All Star], [https://www.youtube.com/watch?v=A5MJYPioVVg Niko], [https://www.youtube.com/watch?v=Hoq5ygtt73U Halloween Theme], [https://www.youtube.com/watch?v=tZJjv7rOI2U Monster], [https://www.youtube.com/watch?v=Zywwr0qc01o Zodd], [https://www.youtube.com/watch?v=hV0qK53UCVw Sign II] | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze djinn.png|ze_djinn_skial_2|175px]]<br>''djinn_2'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Single | ||
+ | | | ||
+ | | | ||
+ | | [https://www.youtube.com/watch?v=uHHMV8hukBI War Horn Dark], [https://www.youtube.com/watch?v=U7bgDZ9Tf18 Magic Mamaliga], [https://www.youtube.com/watch?v=b2vRLP7lfMg Alfadhirhaiti], [https://www.youtube.com/watch?v=SHUAwlOHsJM Baiana (CloZee Remix)], [https://www.youtube.com/watch?v=BdtiYwSP9ko Paul's Dream], [https://www.youtube.com/watch?v=PHOQD2upGBU Scattle-Shambles], [https://www.youtube.com/watch?v=wy9r2qeouiQ Turbo Killer], [https://www.youtube.com/watch?v=gQ5gtInauiI You're mine] | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze doom.png|ze_DOOM_skial_3|175px]]<br>''DOOM_3'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Three | ||
+ | | | ||
+ | | | ||
+ | | [https://www.youtube.com/watch?v=BSsfjHCFosw At Doom's Gate], [https://www.youtube.com/watch?v=re0A23CSvpw The Imps Song], [https://www.youtube.com/watch?v=gKHOiTE_2sM Dark Halls], [https://www.youtube.com/watch?v=volI6Q40TQQ Sign Of Evil], [https://www.youtube.com/watch?v=tEAYqiKFk9c Hiding the Secrets], [https://www.youtube.com/watch?v=NlWDSvNSzlA I Sawed the Demons], [https://www.youtube.com/watch?v=3HZEF6Ujsl0 The Demons from Adrians Pen], https://www.youtube.com/watch?v=vVRbEvPvF7A Intermission from Doom], [https://www.youtube.com/watch?v=S_6ChXTP9TA Untitled] | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze dreamin.png|ze_dreamin_b2|175px]]<br>''dreamin_b2'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Four | ||
+ | | | ||
+ | | | ||
+ | | [https://www.youtube.com/watch?v=nEU8vU6eCPY かねこちはる-絶対零度], [https://www.youtube.com/watch?v=9F2sK2aO8-U World Fragments], [https://www.youtube.com/watch?v=d7hEVUYJd6w Bloomin' Lights], [https://www.youtube.com/watch?v=KnYCveHDfBk Starry Blossom], [https://www.youtube.com/watch?v=hUpV1872pWs Chronomia/Lime], [https://www.youtube.com/watch?v=H74hz7MWg3Q Decipher (Long Version)], [https://www.youtube.com/watch?v=S_dq671WjcY dreamin' of u (long ver)], [https://www.youtube.com/watch?v=mLiPyMUofuM Dreamin'], [https://www.youtube.com/watch?v=g3GQDGQVXmM Glorious Crown], [https://www.youtube.com/watch?v=uNhaGGjij2M Fractal], [https://www.youtube.com/watch?v=E0yLCpFQMBk Pastel Subliminal], [https://www.youtube.com/watch?v=UEl-5wwNA6o Physical Emotion], [https://www.youtube.com/watch?v=rpRm348vjqE WHITEOUT] | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze evernight.png|ze_evernight_skial_1|175px]]<br>''evernight'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Three | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze fall guys.png|ze_fall_guys_skial_2|175px]]<br>''fall_guys_2'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Two | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze fapescape rote.png|ze_fapescape_rote_skial_9|175px]]<br>''fapescape_rote_9'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | | Six | ||
+ | |- | ||
+ | |[[File:User Lolimsogeat21 Ze ffvii cosmo canyon.png|ze_ffvii_cosmo_canyon_b1|175px]]<br>''ffvii_cosmo_canyon_b1'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Four plus ZM Mode | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze ffvii mako reactor skial.png|ze_ffvii_mako_reactor_skial_13|175px]]<br>''ffvii_mako_reactor_13'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Four | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze ffvii mako reactor v6.png|ze_ffvii_mako_reactor_v6_b5|175px]]<br>''ffvii_mako_reactor_v6_b5'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Five difficulties plus ZM Mode | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze ffxii mt bur omisace.png|ze_ffxii_mt_bur_omisace_b1|175px]]<br>''ffxii_mt_bur_omisace_b1'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Four plus ZM Mode | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze ffxii westersand.png|ze_ffxii_westersand_skial_3|175px]]<br>''ffxii_westersand_3'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Four | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze ffxiv wanderers palace.png|ze_ffxiv_wanderers_palace_skial_4|175px]]<br>''ffxiv_wanderers_palace_4'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Four | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze frostdrake tower.png|ze_frostdrake_tower_skial_3|175px]]<br>''frostdrake_tower_3'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Single | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze frozen abyss.png|ze_frozen_abyss_skial_1|175px]]<br>''frozen_abyss'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Two | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze garten of banban.png|ze_garten_of_banban_laserdance_awesomeworld_taylors_version_v2|175px]]<br>''garten_of_banban_v2'' | ||
+ | |'''{{font colour|green|TF2 Original}}''' | ||
+ | |Single | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze gris.png|ze_gris_skial_5|175px]]<br>''gris_5'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Four plus Bonus stage | ||
+ | |- | ||
+ | |[[File:User Lolimsogeat21 Ze halloween house.png|ze_halloween_house_skial_4|175px]]<br>''halloween_house_4'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze hydroponic gardens.png|ze_hydroponic_garden_s_2|175px]]<br>''hydroponic_garden_s_2'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Four | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze icecap escape.png|ze_icecap_escape_skial_o2|175px]]<br>''icecap_escape_o2'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Single | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze johnny nukem.png|ze_johnny_nukem_skial_6|175px]]<br>''johnny_nukem_6'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Three | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze kitchen.png|ze_kitchen_skial_7|175px]]<br>''kitchen_7'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze krusty krab1.png|ze_krusty_krab_skial_1|175px]]<br>''krusty_krab'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze krusty krab2.png|ze_krusty_krab_skial_4|175px]]<br>''krusty_krab_4'' | ||
+ | |'''{{font colour|green|TF2 Original}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze l0v0l.png|ze_l0v0l_v1|175px]]<br>''l0v0l'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Three plus Bonus stage | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze laserheaven.png|ze_laserheaven_v2a|175px]]<br>''laserheaven_v2a'' | ||
+ | |'''{{font colour|green|TF2 Original}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze laserhell v1.png|ze_laserhell_v1_1_1_1 |175px]]<br>''laserhell_v1'' | ||
+ | |'''{{font colour|green|TF2 Original}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze last man standing v1.png|ze_last_man_standing_b1|175px]]<br>''last_man_standing_b1'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze lotr minas tirith.png|ze_lotr_minas_tirith_skial_14|175px]]<br>''lotr_minas_tirith_14'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze lotr mines of moria.png|ze_lotr_mines_of_moria_skial_4|175px]]<br>''lotr_mines_of_moria_4'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Single | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze lotr mount doom s2.png|ze_lotr_mount_doom_s2_tf2|175px]]<br>''lotr_mount_doom_s2_tf2'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze luciddreams v3.png|ze_luciddreams_v3_6_f2|175px]]<br>''luciddreams_v3_6_f2'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Single | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze meatropolis.png|ze_meatropolis_skial_2|175px]]<br>''meatropolis_2'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogeat21 Ze minecraft adventure.png|ze_minecraft_adventure_skial_6|175px]]<br>''minecraft_adventure_6'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Three | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze minecraft universe.png|ze_minecraft_universe_skial_2|175px]]<br>''minecraft_universe_2'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Single | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze mist.png|ze_mist_skial_3|175px]]<br>''mist_3'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Single | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze neochrome.png|ze_neochrome_b1|175px]]<br>''neochrome_b1'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Single | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze offliner.png|ze_offliner_skial_1|175px]]<br>''offliner'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze otakuroom.png|ze_otakuroom_skial_4|175px]]<br>''otakuroom_4'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Three plus ZM Mode | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze outlast skial.png|ze_outlast_skial_6|175px]]<br>''outlast_6'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze palace of minolila.png|ze_palace_of_minolila_skial_4|175px]]<br>''palace_of_minolila_4'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze parkour paradise.png|ze_parkour_paradise_v3d|175px]]<br>''parkour_paradise_v3d'' | ||
+ | |'''{{font colour|green|TF2 Original}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze persona v3.png|ze_persona_v3_fix|175px]]<br>''persona_v3'' | ||
+ | |'''{{font colour|green|TF2 Original}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze peter griffin burger emporium.png|ze_peter_griffin's_burger_emporium_v1|175px]]<br>''peter_griffin's_burger_emporium'' | ||
+ | |'''{{font colour|green|TF2 Original}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze pirates port royal.png|ze_pirates_port_royal_12|175px]]<br>''pirates_port_royal_12'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Six | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze pokemon adventure.png|ze_pokemon_adventure_skial_11|175px]]<br>''pokemon_adventure_11'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze portal story.png|ze_portal_story_skial_6|175px]]<br>''portal_story_6'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Single | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze predator ultimate.png|ze_predator_ultimate_skial_3|175px]]<br>''predator_ultimate_3'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Four | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze quicksand v1.png|ze_quicksand_v1e|175px]]<br>''quicksand_v1e'' | ||
+ | |'''{{font colour|green|TF2 Original}}''' | ||
+ | |Four plus [[Bumper Cars|Bumper Car]] stage | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze random.png|ze_random_skial_7|175px]]<br>''random_7'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze randomizer.png|ze_randomizer_b2|175px]]<br>''randomizer_b2'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze realm.png|ze_realm_h2|175px]]<br>''realm_h2'' | ||
+ | |'''{{font colour|green|TF2 Original}}''' | ||
+ | |Single | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze rizomata.png|ze_rizomata_skial_8|175px]]<br>''rizomata_8'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Five | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze rooftop runaway2 v5.png|ze_rooftop_runaway2_v5_skial5|175px]]<br>''rooftop_runaway2_v5'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze rush b.png|ze_rush_b_skial_6|175px]]<br>''rush_b_6'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Single | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze ryujin v3.png|ze_ryujin_v3|175px]]<br>''ryujin_v3'' | ||
+ | |'''{{font colour|green|TF2 Original}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze s a m.png|ze_S_A_M_skial_9|175px]]<br>''S_A_M_9'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Five plus ZM Mode | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze sandstone.png|ze_sandstone_v2|175px]]<br>''sandstone_v2'' | ||
+ | |'''{{font colour|green|TF2 Original}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze santassination.png|ze_santassination_s4|175px]]<br>''santassination_s4'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Four plus the Truth | ||
+ | | Raindeer, Elf<br> Bender, Baby<br> Bipedal Present, Beaver<br> | ||
+ | | Slim Santa<br> Fat Santa<br> Socrates<br> | ||
+ | | [https://open.spotify.com/track/0ma6IYwTTntjNvWD8hMFKV?go=1&sp_cid=03fb8de026f6494dfff9cfe0ddfc7641&utm_source=embed_player_p&utm_medium=desktop&nd=1&dlsi=8332a589996c4e0a O Tannenbaum], [https://www.youtube.com/watch?v=2k9ST6G1_Zg A Mysterious Christmas], [https://www.youtube.com/watch?v=sw5Qoj1gma8 Fear Factor], [https://www.youtube.com/watch?v=CZONs5JXdoI Forest Dance #2], [https://www.youtube.com/watch?v=OvSNnTqZucc Seven Swords’ Victory], [https://www.youtube.com/results?search_query=Carol+of+the+Bells+James+Dooley Carol of the Bells], [https://www.youtube.com/watch?v=Cas3nSjxnfo What Child is This], [https://www.youtube.com/watch?v=inZgbAs6KQI Deck the Halls], [https://www.youtube.com/watch?v=38IswOc9iFU We Wish You a Merry Christmas], [https://www.youtube.com/watch?v=2SMk3lWoRHI Dripping that Sauce], [https://www.youtube.com/watch?v=GibiNy4d4gc The Lion King-Circle Of Life], [https://www.youtube.com/watch?v=t2e4QzxFjs8 Jingle Bells], [https://www.youtube.com/watch?v=24rwZ3pzX68 One Winged Angel (Final Fantasy VII)], [https://www.youtube.com/watch?v=5IFLz4CETj4&list=PLoduf0ji5b1TGhKH6_ppMY82o_0s-TjpF&index=2 The Lion King-Stampedo], [https://www.youtube.com/watch?v=E8gmARGvPlI&list=PLoduf0ji5b1TGhKH6_ppMY82o_0s-TjpF&index=6 Last Christmas], [https://www.youtube.com/watch?v=gePCW9Cs-4Y&list=PLoduf0ji5b1TGhKH6_ppMY82o_0s-TjpF&index=8 Santa Mixtape], [https://www.youtube.com/watch?v=DkFmEK1JJ1U&t=174s A/G] | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze saw final.png|ze_saw_final_skial_8|175px]]<br>''saw_final_8'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze scp.png|ze_scp_skial_4|175px]]<br>''scp_4'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze serpentis temple.png|ze_serpentis_temple_skial_4|175px]]<br>''serpentis_temple_4'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Five | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze shroomforest.png|ze_shroomforest_skial_7|175px]]<br>''shroomforest_7'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | | | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze shroomforest2.png|ze_shroomforest2_skial_1|175px]]<br>''shroomforest2'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Six plus ZM Mode | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze shroomforest3.png|ze_shroomforest3_skial_1|175px]]<br>''shroomforest3'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze sonic3 skial.png|ze_sonic_3_skial_3|175px]]<br>''sonic_3_3'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Two | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze sorrento escape.png|ze_sorrento_escape_skial_2|175px]]<br>''sorrento_escape_2'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze space station.png|ze_space_station_skial_1|175px]]<br>''space_station'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze squid game.png|ze_squid_game_skial_6|175px]]<br>''squid_game_6'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | | Single | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze stalker ultimate.png|ze_stalker_ultimate_s3|175px]]<br>''stalker_ultimate_s3'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze star wars prequel.png|ze_star_wars_prequel_skial_10|175px]]<br>''star_wars_prequel_10'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Three | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze subway escape.png|ze_subway_escape_skial_9|175px]]<br>''subway_escape_9'' | ||
+ | |'''{{font colour|green|TF2 Original}}''' | ||
+ | |Single | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze super mario 64.png|ze_super_mario_64_skial_3|175px]]<br>''super_mario_64_3'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze surf facility.png|ze_surf_facility_skial_b1|175px]]<br>''surf_facility_b1'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze surf froyo.png|ze_surf_froyo_b3|175px]]<br>''surf_froyo_b3'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze surf sahok.png|ze_surf_sahok_skial_4|175px]]<br>''surf_sahok_4'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze surf vortex.png|ze_surf_vortex_skial_6|175px]]<br>''surf_vortex_6'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Single | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze swamp facility.png|ze_swamp_facility_b2d|175px]]<br>''swamp_facility_b2d'' | ||
+ | |'''{{font colour|green|TF2 Original}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze tesv skyrim.png|ze_tesv_skyrim_skial_3¸|175px]]<br>''tesv_skyrim_3'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze timesplitters.png|ze_timesplitters_skial_2|175px]]<br>''timesplitters_2'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Single | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze titanic.png|ze_titanic_skial_13|175px]]<br>''titanic_13'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Single | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze uchiha legacy.png|ze_uchiha_legacy_skial_8|175px]]<br>''uchiha_legacy_8'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Four | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze v0u0v.png|ze_v0u0v_b2|175px]]<br>''v0u0v_b2'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze voodoo islands.png|ze_voodoo_islands_skial_5|175px]]<br>''voodoo_islands_5'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |Single | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze 2012 s2.png|ze__2012__s2_tf2|175px]]<br>''2012_s2_tf2'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |- | ||
+ | |[[File:User Lolimsogreat21 Ze 666 crazy escape.png|ze_666_crazy_escape_skial_v2|175px]]<br>''666_crazy_escape_v2'' | ||
+ | |'''{{font colour|red|CSS Port}}''' | ||
+ | |} | ||
+ | |||
+ | ==Gallery== | ||
+ | ===Bosses=== | ||
+ | <gallery> | ||
+ | File:User Lolimsogreat21 Ze Bathroom Rubber Ducky.png|Rubber Ducky. | ||
+ | File:User Lolimsogreat21 Ze Bathroom Sponge.png|Sponge. | ||
+ | File:User Lolimsogreat21 Ze Best Korea Baby King Jong Un.png|Baby King Jong Un. | ||
+ | File:User Lolimsogreat21 Ze Bowser in the fire Bowser.png|Bowser. | ||
+ | File:User Lolimsogreat21 Ze Santassination Socrates.png|Socrates. | ||
+ | File:User Lolimsogreat21 Ze Santassination Slim Santa.png|Slim Santa. | ||
+ | File:User Lolimsogreat21 Ze Santassination Fat santa.png|Fat Santa. | ||
+ | </gallery> | ||
+ | ===NPCs=== | ||
+ | <gallery> | ||
+ | File:User Lolimsogreat21 Ze Aesthetic Gondola.png|Gondola. | ||
+ | File:User Lolimsogreat21 Ze Aesthetic King Gondola.png|King Gondola. | ||
+ | File:User Lolimsogreat21 Ze Best Korea Suicide bomber.png|Suicide Bomber. | ||
+ | File:User Lolimsogreat21 Ze Best Korea North Korean Soldier.png|North Korean Soldier | ||
+ | File:User Lolimsogreat21 Ze Santassination Present.png|Bipedal Present. | ||
+ | File:User Lolimsogreat21 Ze santassination Baby.png|Baby. | ||
+ | File:User Lolimsogreat21 Ze Santassination Elf.png|Elf. | ||
+ | File:User Lolimsogreat21 Ze Santassination Raindeer.png|Raindeer. | ||
+ | File:User Lolimsogreat21 Ze Santassination Bender.png|Bender. | ||
+ | File:User Lolimsogreat21 Ze Santassination Beaver.png|Beaver. | ||
+ | </gallery> | ||
+ | |||
+ | {{Mod Nav}} |
Latest revision as of 21:25, 11 December 2024
“ | Move, move, move!
Click to listen
— The Engineer running from zombies
|
” |
Zombie Escape, not to be confused with Zombie Survival or Zombie Fortress, is a Community gameplay modification of Zombie Mod.
Zombie Escape, as the name implies, is a mod where you escape from zombies.
Contents
Gameplay
The gameplay is a simple start-to-finish race between spawn and the final holdout, where the map makes up a reason to kill players that have not yet escaped (as most maps have a simple story). After setup (the survivors' headstart), two players are chosen as the alpha zombies, incredibly resilient players with huge health pools (often referred to as simply alphas). The goal of an alpha is to kill all the runners without getting killed themselves. Runners, when infected, turn into zombies. Zombies, similarly to alphas, have an enormous health pool compared to their living counterparts. They only receive half health, however, as they are expendable and can respawn an unlimited amount of times.
There are two ways to finish the round: One is to get through the race, holding out at places that require players to wait (mostly doors opening and vehicles waiting to move), and the second is to kill the alphas. The latter is much harder due to the large amount of health alphas have, and as such should be only focused on as a secondary goal.
Gameplay Changes
A list of changes that affect gameplay:
- There is no standard gameplay objective.
- The round ends with a BLU team victory if all RED team members are dead at the same time.
- The round ends with a RED team victory if all players are on the RED team.
- The player's max ammo is infinite, but the clip is not; no weapons run out of ammunition, but still have to reload (this excludes weapons that draw from the Engineer's metal supply).
- Players on the BLU team have a cross permanently above their head, only visible to the RED team.
- Upon being killed or general death, BLU team members are automatically assigned to the RED team.
- Being killed by a zombie does not kill the player per-se; the player is immediately assigned to the RED team, without any respawn time and without producing a ragdoll.
- RED team members automatically have their class's Voodoo-Cursed Soul equipped. The Voodoo-Cursed Soul displays as Level 0 on inspection.
- Players on the RED team have an increased amount of health (commonly between 8000 and 12000) and take an increased amount of knockback.
- Any weapons with projectiles that do not function as their primary fire, such as the Sandman's baseball, are removed.
- Scouts are no longer able to double jump. Whether the Atomizer allows the Scout to double jump again varies between different Zombie Escape plugins.
- Engineers do not drain metal under any circumstance, except when shooting with the Widowmaker or Short Circuit. If metal is spent by the Engineer, they can still replenish their ammo supply with conventional methods, such as medium ammo pickups dropped by dead players or with a Dispenser; nonetheless, metal slowly regenerates on its own.
- Engineers can only build Combat Mini-Sentry Guns, regardless of what melee weapon they are using. There can also be only four or five Mini-Sentry Guns deployed at one time, depending on the map.
- Some classes have a limit of only 6 at a time for survivors. Which classes specifically heavily depends on the plugin/server, but the Scout is most commonly limited.
Weapon Rebalances
Scout
Scout Primaries | ||||
---|---|---|---|---|
Weapon | Vanilla Attributes | Zombie Escape Attributes | ||
Stock Weapon. |
25% damage bonus. | |||
On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique. |
100% larger clip size. | |||
42.4% faster firing speed. |
100% larger clip size. | |||
50% faster firing speed. |
100% larger clip size. | |||
On hit: builds Boost. |
On hit: builds Boost. | |||
Minicrits targets when fired at their back from close range. |
100% larger clip side. | |||
Scout Secondaries | ||||
Stock weapon. |
300% larger clip size. | |||
When used, the player is immune to all damage, but is unable to attack. Knockback still affects the player. |
When used, the player is immune to all damage, but is unable to attack. Knockback still affects the player. | |||
15% more damage. |
100% larger clip size. | |||
On Hit: Gain up to +3 health. |
200% larger clip size. | |||
Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage dealt to the attacking player's health. |
+25 max health on wearer. | |||
While under effect:
The mini-crit boost effect lasts for 8 seconds and then has to recharge for about 22 seconds in order to be used again. |
While under effect:
The mini-crit boost effect lasts for 8 seconds and then has to recharge for about 16 seconds in order to be used again. | |||
Can be thrown to damage enemies. Recharges after 6 seconds. |
Can be thrown to damage enemies and mark zombies for death. Recharges after 6 seconds. | |||
Scout Melees | ||||
Stock weapon. |
No changes. | |||
Alt Fire: Launches a baseball that slows the enemy between 1–7 seconds, depending on distance. The baseball will recharge over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet. |
Alt Fire: Launches a baseball that slows the enemy for 3 seconds by 40%, depending on distance. The baseball will recharge over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet. | |||
Grants the ability to triple jump while weapon is deployed. |
When weapon is active:
Melee attacks mini-crit while airborne. | |||
Guarantees Critical damage on burning targets. |
20% faster switch-to and switch-from speed on wearer. | |||
Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble will recharge over 7.5 seconds. |
Alt-Fire: Launches a festive ornament that shatters causing bleeding and on direct hit and explodes hurting everyone close to the explosion. The Bauble will recharge over 15 seconds.
Each ball recharges one after the other (not all at the same time). | |||
On hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 seconds. |
No changes. | |||
A small health pack is dropped when the player kills an enemy, regardless of what weapon the player was using in order to kill the enemy. |
When weapon is active:
On hit: restore 50 health points. | |||
On hit: causes bleed to enemy for 5 seconds. |
On hit: causes bleed to enemy for 5 seconds. |
Soldier
Soldier Primaries | ||||
---|---|---|---|---|
Weapon | Base Game Attributes | Zombie Escape Attributes | ||
Stock weapon. |
25% faster reload time. | |||
80% faster rocket speed. |
100% faster rocket speed. | |||
On hit: restores up to 20 health points. |
25% faster reload time. | |||
+200% max primary ammo on wearer. |
25% larger splash damage radius.
63% slower reload time. | |||
+25% clip size. |
25% larger clip size.
204% more damage. | |||
Does not use ammo (replaced with an ammo meter).
|
Does not use ammo (replaced with an ammo meter).
50% less damage against players. | |||
Hold Fire to load up to three rockets.
30% slower reload time. |
Hold Fire to load up to three rockets.
100% more damage. | |||
-15% damage from rocket jumps. |
134% more damage.
Hold Fire to load up to four rockets.
50% less damage against players. | |||
Soldier Secondaries | ||||
Stock weapon. |
200% larger clip size. | |||
Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter. |
Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter. | |||
Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.
Passively increases max health by 20 points (220 total) on wearer. |
Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.
Passively increases max health by 20 points (220 total) on wearer. | |||
Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.
Passively grants a health regeneration depending on recent damage taken; max is +4. |
Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.
Passively grants a health regeneration depending on recent damage taken; max is +4. | |||
–75% reduction in push force taken from enemy damage. |
Weapon is banned. | |||
Shoots an electric projectile instead of shotgun pellets. |
Shoots an electric projectile instead of shotgun pellets. | |||
20% faster weapon switch-to speed.
Has 34% smaller clip size. |
100% larger clip size.
60% faster firing speed. | |||
+50% bullets per shot. |
200% larger clip size. | |||
Grants 60% less self-damage from rocket jumping.
|
Grants 60% less self-damage from rocket jumping.
Wearer receives a default stock shotgun. | |||
Allows player to activate a parachute whilst midair, slowing their descent. |
Weapon is banned. | |||
Soldier Melees | ||||
Stock weapon. |
No changes. | |||
When weapon is active: |
No changes. | |||
Deals crits while the wielder is rocket jumping. |
No changes. | |||
Increases user's capture rate by 1 for points and carts. |
Increases user's capture rate by 1 for points and carts.
Raises bullet vulnerability by 10%. | |||
50% longer melee range. |
50% longer melee range. | |||
70% longer melee range. |
70% longer melee range. | |||
When weapon is active: |
When weapon is active: |
Pyro
Pyro Primaries | ||||
---|---|---|---|---|
Weapon | Edited Attributes | Zombie Escape Attributes | ||
Stock weapon |
Airblast costs 50% more ammo to fire (30 instead of 20). | |||
Guarantees Critical hits when attacking from behind. |
Guarantees Critical hits when attacking from behind.
Airblast costs 350% more ammo to fire (80 instead of 20). | |||
+60% faster switch-to speed. |
+60% faster switch-to speed. | |||
Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt. |
Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt. | |||
A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies.
+50% repressurization rate on hit. |
A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies. | |||
Pyro Secondaries | ||||
Stock weapon. |
200% larger clip size. | |||
On hit: ignites enemy. |
On hit: ignites enemy. | |||
On hit: ignites enemy. |
On hit: ignites enemy. | |||
On hit: ignites enemy. |
On hit: ignites enemy. | |||
On hit: ignites enemy. |
Fires rockets instead of Flares. | |||
Pushes nearby enemies away upon landing. |
Weapon is banned. | |||
Creates a horrific visible gas that coats enemies with a flammable material. |
Throws an incendiary grenade instead of a gas canister.
50% faster weapon switch to and from speed. | |||
20% faster weapon switch-to speed.
Has 34% smaller clip size. |
100% larger clip size.
60% faster firing speed. | |||
+50% bullets per shot. |
200% larger clip size. | |||
Pyro Melees | ||||
Deals double damage against enemy buildings. |
||||
On Hit: target is engulfed in flames. |
No changes. | |||
On attack: dishes out two consecutive slaps. |
No changes. | |||
Deals 25% more damage. |
No changes. | |||
100% critical hit vs wet players. |
No changes. | |||
Damage transfers to all players connected by Medic beams. |
No changes. | |||
Stock weapon. |
No changes. | |||
Mini-crits burning targets and extinguishes them. |
No changes. | |||
On kill: restores 25 health points. |
On kill: restores 25 health points. |
Demoman
Heavy
Heavy Primaries | ||||
---|---|---|---|---|
Weapon | Edited Attributes | Zombie Escape Attributes | ||
Secondary fire spins-up the barrel without firing. |
Secondary fire spins-up the barrel without firing. | |||
Secondary fire spins-up the barrel without firing.
+20% damage resistance when spun up and health is less than 50% of max. |
Secondary fire spins-up the barrel without firing. | |||
Secondary fire spins-up the barrel without firing. |
Secondary fire spins-up the barrel without firing. | |||
Secondary fire deploys the barrel without firing. |
Secondary fire deploys the barrel without firing. | |||
Secondary fire deploys the barrel without firing. |
Secondary fire deploys the barrel without firing. | |||
Heavy Secondaries | ||||
Stock weapon. |
200% larger clip size. | |||
With primary fire or taunt key, restores 300 health over about 4 seconds. |
100% faster weapon switch to and switch from speed.
| |||
+50% bullets per shot. |
200% larger clip size. | |||
With primary fire or taunt key, restores 100 health over about 4 seconds |
Passively increases max health by 50 points (350 total) on wearer. | |||
33% largerclip size. |
300% larger clip size. | |||
With primary fire or taunt key, activate the effect after about 4 seconds.
Effects last for 16 seconds. |
100% faster weapon switch to and switch from speed.
Effects last for 16 seconds. | |||
With primary fire or taunt key, restores 200 health over about 4 seconds |
With primary fire or taunt key, restores 200 health over about 2 seconds
100% slower weapon switch to and switch from speed. | |||
Heavy Melees | ||||
Stock weapon. |
No changes. | |||
On kill: grants 5 seconds of guaranteed Critical hits for all weapons. |
2% faster movement speed on wearer. | |||
When active, grants 30% faster speed movement. |
When active, grants 20% faster speed movement. | |||
+30% damage bonus. |
+30% damage bonus.
+30% damage vulnerability while active. | |||
–40% damage from ranged sources while active. |
No changes. | |||
+40% faster firing speed. |
+8% faster movement speed on wearer. | |||
Critical hit forces victim to laugh. |
No changes. |
Engineer
Engineer Primaries | ||||
---|---|---|---|---|
Weapon | Stock Attributes | Zombie Escape Attributes | ||
Stock weapon. |
200% larger clip size. | |||
Stores 2 guaranteed critical shots for every Sentry Gun kill. |
50% larger clip size. | |||
On hit: damage dealt is returned as ammo. |
On hit: damage dealt is returned as ammo. | |||
+50% bullets per shot. |
200% larger clip size. | |||
Shoots an electric projectile instead of shotgun pellets. |
Shoots an electric projectile instead of shotgun pellets. | |||
Alt-Fire: Use 100 metal to pick up buildings from long range. |
66% larger clip size. | |||
Engineer Secondaries | ||||
Stock weapon. |
300% larger clip size. | |||
Enables manual control of own Sentry Gun. |
Enables manual control of own Sentry Gun. | |||
No reload necessary.
|
No reload necessary.
| |||
Engineer Melees | ||||
Hitting friendly buildings upgrades, repairs and rearms them. |
Hitting friendly buildings upgrades, repairs and rearms them.
10% Sentry Gun damage bonus. | |||
Hitting friendly buildings upgrades, repairs and rearms them.
Increases maximum health by 25 points. |
Hitting friendly buildings upgrades, repairs and rearms them.
Increases maximum health by 25 points. | |||
Hitting friendly buildings upgrades, repairs and rearms them. |
Hitting friendly buildings upgrades, repairs and rearms them.
On hit: causes opponent to bleed for 5 seconds. | |||
Hitting friendly buildings upgrades, repairs and rearms them. |
Hitting friendly buildings upgrades, repairs and rearms them.
20% Faster swing speed. | |||
Hitting friendly buildings upgrades, repairs and rearms them. |
Hitting friendly buildings upgrades, repairs and rearms them.
37.5% Sentry Gun damage bonus. |
Melee | Sentry Gun | Dispenser | |||||||
---|---|---|---|---|---|---|---|---|---|
Cost | Damage | Health | Deploy Time | Cost | Healing | Health | Deploy Time | ||
Wrench | |||||||||
Jag | |||||||||
Eureka Effect | |||||||||
Souther Hospitality | |||||||||
Gunslinger |
Medic
Medic Primaries | ||||
---|---|---|---|---|
Weapon | Edited Attributes | Zombie Escape Attributes | ||
Stock Weapon |
150% damage bonus. | |||
Heals 3 health points on hit. |
Heals 3 health points on hit. | |||
Fires special bolts that heal teammates and deal damage based on distance traveled.
This weapon reloads automatically when not active. |
Fires special bolts that heal teammates and deal damage based on distance traveled.
20% faster reload speed. | |||
When active, ÜberCharge percentage increases movement speed by up to 20%. |
When active, ÜberCharge percentage increases movement speed by up to 20%. | |||
Medic Secondaries | ||||
Match the speed of any faster heal target. |
ÜberCharge grants Medic and patient 4 seconds of guaranteed invulnerability. | |||
ÜberCharge grants patient 8 seconds of guaranteed critical damage. |
ÜberCharge grants patient 6 seconds of guaranteed critical damage. | |||
Über effect: Megaheal
Heal rate increased 40%. |
Über effect: Megaheal
Heal rate increased 100%. | |||
Reload: Cycle through resist types.
Übercharge provides a 2.5 second bubble of 75% resistance to a selected damage type and 100% crit resistance to that type to the Medic and patient. |
Reload: Cycle through resist types.
Übercharge provides a 2.5 second bubble of 75% resistance to a selected damage type and 100% crit resistance to that type to the Medic and patient. | |||
Medic Melees | ||||
Stock weapon. |
When active: 3% faster movement speed. | |||
A percentage of the Medic's ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%. |
Increases charge rate by 33%. | |||
Allows the Medic to see an enemy's health. |
Increases Medigun heal rate by 20%. | |||
When active, +3 health regenerated per second on wearer.
Deals 20% less damage. |
When active, +3 health regenerated per second on wearer.
Deals 20% less damage. | |||
On Hit: 25% ÜberCharge added. |
On Hit: 50% ÜberCharge added. |
Sniper
Sniper Primaries | ||||
---|---|---|---|---|
Weapon | Base Game Attributes | Zombie Escape Attributes | ||
Stock weapon. |
Charges while zoomed. | |||
Charges while zoomed. |
Charges while zoomed. | |||
Charges while zoomed. |
Charges while zoomed. | |||
Charges while zoomed. |
Charges while zoomed. | |||
Charges while zoomed.
-20% damage penalty on body shot. |
Charges while zoomed.
33.3% damage penalty against players (98 uncharged, 295 fully charged). | |||
Does not automatically start charging when zoomed. |
Charged shots will gib victims. | |||
Bullets replaced with an arrow projectile.
-48% total ammo. |
Bullets replaced with an arrow projectile. | |||
Sniper Secondaries | ||||
Stock weapon. |
100% larger clip size. | |||
Doused enemies take mini-crits on hit. |
Doused enemies take mini-crits on hit. | |||
Nullifies a single backstab attempt, temporarily "shocking" the Spy, preventing him from switching weapons or attacking (Spy can still cloak). |
No changes. | |||
+50% fire damage resistance on wearer. |
No changes. | |||
No flinching when aiming and primary weapon is fully charged. |
No changes. | |||
Dealing damage charges a "Crikey" meter.
-20% clip size. |
320% damage bonus.
25% less accurate. | |||
Sniper Melees | ||||
Stock weapon. |
No changes. | |||
Crits whenever it would normally mini-crit. |
No changes. | |||
On hit: causes bleed for 6 seconds. |
No changes. | |||
+25% increase in damage when health is less than 50% of max. |
No changes |
Spy
Spy Primaries | ||||
---|---|---|---|---|
Weapon | Base Game Attributes | Zombie Escape Attributes | ||
Stock weapon. |
200% larger clip size. | |||
Critical hits are guaranteed for headshots. |
Critical hits are guaranteed for headshots. Critical damage is affected by range. | |||
+40% cloak duration |
82.5% faster firing speed. | |||
+20% damage bonus while disguised. |
100% larger clip size. | |||
Earns 1 crit shot for each backstab kill and each building destroyed with a Sapper attached (can hold up to 35). |
Earns 1 crit shot for each backstab kill (can hold up to 35). | |||
Spy Secondaries | ||||
Disables enemy Engineer buildings. |
Disables enemy Engineer buildings.
Does not damage buildings. | |||
Stock weapon. |
Stock weapon.
| |||
Spy Melees | ||||
Stock weapon |
Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost. | |||
Upon a kill, the Spy gains 30% of his cloak meter. |
Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost. | |||
On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds. |
Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost. | |||
On Backstab: Absorbs the health from your victim (minimum gain of 75 health points). Can overheal up to 300% of Spy's (reduced) health, i.e. up to 210 health points. |
On Backstab: Gain a speedboost | |||
Upon a successful backstab, the Spy instantly disguises as the backstab victim. |
Upon a successful backstab, the Spy instantly disguises as the backstab victim. | |||
Spy Watches | ||||
Cloak type: Motion sensitive |
Cloak type: Motion sensitive | |||
Cloak type: Timed |
Cloak type: Timed | |||
Cloak type: Feign death |
Cloak type: Feign death |
Environmental hazards
Maps
Map name | Port? | Stages? | NPCs? | Bosses? | Soundtrack |
---|---|---|---|---|---|
A_E_S_T_H_E_T_I_C_p3 |
CSS Port | Single | Gondola King Gondola |
All-Seeing-Eye | Moanin, Cowboy Bebop OST 1 - Too Good Too Bad, Cowboy Bebop OST 4 - Yo pumpkin head, Retrofit, Genetic Scale (Goh Hotoda Mix), Moliendo cafe, Town of the Fisherman (extended), Tong-Nou (Upscale V3), Transmigration (Tong-Nou Ending Theme). |
ascension_v6b |
TF2 Original | Two | |||
atix_apocalypse_12 |
CSS Port | Single with variations | No | No | NA |
atix_panic_5 |
CSS Port | Single | No | No | NA |
bathroom_8 |
CSS Port | Two | No | Rubber Ducky Sponge |
I see fire, Two Steps From Hell - For the Win, Reanne |
best_korea_4 |
CSS Port | Three | North Korean Soldier Suicide Bomber |
Baby Kim Jong Un | Chollima on the Wing, Aurora (Downshifted), The Mt.Paektu Wind Blows, Defend the Headquarters of the Revolution!, Snowstorm of the Revolution, Witch Doctor |
bioluminescent_v2 |
CSS Port | Three | No | Omnipotent Cube | Roller Mobster, T-Rex Echoes, Ethereal, Endless Reflections, Physical Nature, A Picture in Motion |
bowser_in_the_fire_sea_6 |
CSS Port | Four | No | Bowser | NA |
breezy_v5 |
TF2 Original | Single plus Minigames/ZM mode | No | Electrical Box | Battle with Final Despair, Battle with True Despair, The Man With The Machine Gun, V3Gallery Music, Showdown, nonsensecondon, Black Mesa Surface Tension 3, Black Mesa Surface Tension 4, Fear Factory |
contra_b3 |
CSS Port | Armed Gate Alien Terminator |
Fortress of Flame, Horrible Heartbeat, The Final Gauntlet, Helicopter, Intro, Jungle Battle, The Foggy Cave in the Darkness, Creatures from Outer Space, Death Bed, Thunder Landing, The Dawn, Neo Kobe Steel Factory, Maza Fortress Stage 2, Stage Clear, Ground Zero, Invasion | ||
crazy_escape_2 |
CSS Port | Three | Aeon, Away From Home, Angelica, Can't Go Home Again, Baby, Dread and Bold, Dreamer's Dream, Fear, Forbidden Anguish, Naive Race, Rose of Sharon, Sleeping Volcano, TeMP it Up, TeMPoison, Tokyo Drift, Welcome Mr Hwang | ||
dark_souls_2 |
CSS Port | Three plus Bonus stage | They Hit Without Warning, Taurus Demon, A Moment's peace, Dance of the Boreal Valley, Gwyn, Lord of Cinder, Twin Princes, Nameless Song, Old Dragon Slayer, Firelink Shine, Fire Keepers, Old Demon King, Majula, Iron Golem, The Ancient Dragon, Dark Souls III | ||
deadcore_5 |
CSS Port | Four | Niflheimr, Anhedonia, Roarlis, Area184-Persona, PSYCHO-PASS, Axion Extended, Namae No Nai Kaibutsu (Instrumental), Cor puella, It's muzzle rules justice, Lax, At The Distant World of Stars, Truffle Shuffle, Galaxy Collapse | ||
defense3002_2 |
CSS Port | Two | Make It Bun Dem, I'm Sorry (Far Cry 3) | ||
diddle_6 |
CSS Port | Five plus Bonus stage and extreme | Floating Heads |
Diddler Slasher |
-HEAT UP- (8bit), -HEAT UP- (2nd mix), Miss Monomi's Practice Lesson, Beautiful Days (Piano Arrangement), STFU, Weeaboo song, All Star, Niko, Halloween Theme, Monster, Zodd, Sign II |
djinn_2 |
CSS Port | Single | War Horn Dark, Magic Mamaliga, Alfadhirhaiti, Baiana (CloZee Remix), Paul's Dream, Scattle-Shambles, Turbo Killer, You're mine | ||
DOOM_3 |
CSS Port | Three | At Doom's Gate, The Imps Song, Dark Halls, Sign Of Evil, Hiding the Secrets, I Sawed the Demons, The Demons from Adrians Pen, https://www.youtube.com/watch?v=vVRbEvPvF7A Intermission from Doom], Untitled | ||
dreamin_b2 |
CSS Port | Four | かねこちはる-絶対零度, World Fragments, Bloomin' Lights, Starry Blossom, Chronomia/Lime, Decipher (Long Version), dreamin' of u (long ver), Dreamin', Glorious Crown, Fractal, Pastel Subliminal, Physical Emotion, WHITEOUT | ||
evernight |
CSS Port | Three | |||
fall_guys_2 |
CSS Port | Two | |||
fapescape_rote_9 |
CSS Port | Six | |||
ffvii_cosmo_canyon_b1 |
CSS Port | Four plus ZM Mode | |||
ffvii_mako_reactor_13 |
CSS Port | Four | |||
ffvii_mako_reactor_v6_b5 |
CSS Port | Five difficulties plus ZM Mode | |||
ffxii_mt_bur_omisace_b1 |
CSS Port | Four plus ZM Mode | |||
ffxii_westersand_3 |
CSS Port | Four | |||
ffxiv_wanderers_palace_4 |
CSS Port | Four | |||
frostdrake_tower_3 |
CSS Port | Single | |||
frozen_abyss |
CSS Port | Two | |||
garten_of_banban_v2 |
TF2 Original | Single | |||
gris_5 |
CSS Port | Four plus Bonus stage | |||
halloween_house_4 |
CSS Port | ||||
hydroponic_garden_s_2 |
CSS Port | Four | |||
icecap_escape_o2 |
CSS Port | Single | |||
johnny_nukem_6 |
CSS Port | Three | |||
kitchen_7 |
CSS Port | ||||
krusty_krab |
CSS Port | ||||
krusty_krab_4 |
TF2 Original | ||||
l0v0l |
CSS Port | Three plus Bonus stage | |||
laserheaven_v2a |
TF2 Original | ||||
laserhell_v1 |
TF2 Original | ||||
last_man_standing_b1 |
CSS Port | ||||
lotr_minas_tirith_14 |
CSS Port | ||||
lotr_mines_of_moria_4 |
CSS Port | Single | |||
lotr_mount_doom_s2_tf2 |
CSS Port | ||||
luciddreams_v3_6_f2 |
CSS Port | Single | |||
meatropolis_2 |
CSS Port | ||||
minecraft_adventure_6 |
CSS Port | Three | |||
minecraft_universe_2 |
CSS Port | Single | |||
mist_3 |
CSS Port | Single | |||
neochrome_b1 |
CSS Port | Single | |||
offliner |
CSS Port | ||||
otakuroom_4 |
CSS Port | Three plus ZM Mode | |||
outlast_6 |
CSS Port | ||||
palace_of_minolila_4 |
CSS Port | ||||
parkour_paradise_v3d |
TF2 Original | ||||
persona_v3 |
TF2 Original | ||||
peter_griffin's_burger_emporium |
TF2 Original | ||||
pirates_port_royal_12 |
CSS Port | Six | |||
pokemon_adventure_11 |
CSS Port | ||||
portal_story_6 |
CSS Port | Single | |||
predator_ultimate_3 |
CSS Port | Four | |||
quicksand_v1e |
TF2 Original | Four plus Bumper Car stage | |||
random_7 |
CSS Port | ||||
randomizer_b2 |
CSS Port | ||||
realm_h2 |
TF2 Original | Single | |||
rizomata_8 |
CSS Port | Five | |||
rooftop_runaway2_v5 |
CSS Port | ||||
rush_b_6 |
CSS Port | Single | |||
ryujin_v3 |
TF2 Original | ||||
S_A_M_9 |
CSS Port | Five plus ZM Mode | |||
sandstone_v2 |
TF2 Original | ||||
santassination_s4 |
CSS Port | Four plus the Truth | Raindeer, Elf Bender, Baby Bipedal Present, Beaver |
Slim Santa Fat Santa Socrates |
O Tannenbaum, A Mysterious Christmas, Fear Factor, Forest Dance #2, Seven Swords’ Victory, Carol of the Bells, What Child is This, Deck the Halls, We Wish You a Merry Christmas, Dripping that Sauce, The Lion King-Circle Of Life, Jingle Bells, One Winged Angel (Final Fantasy VII), The Lion King-Stampedo, Last Christmas, Santa Mixtape, A/G |
saw_final_8 |
CSS Port | ||||
scp_4 |
CSS Port | ||||
serpentis_temple_4 |
CSS Port | Five | |||
shroomforest_7 |
CSS Port | ||||
shroomforest2 |
CSS Port | Six plus ZM Mode | |||
shroomforest3 |
CSS Port | ||||
sonic_3_3 |
CSS Port | Two | |||
sorrento_escape_2 |
CSS Port | ||||
space_station |
CSS Port | ||||
squid_game_6 |
CSS Port | Single | |||
stalker_ultimate_s3 |
CSS Port | ||||
star_wars_prequel_10 |
CSS Port | Three | |||
subway_escape_9 |
TF2 Original | Single | |||
super_mario_64_3 |
CSS Port | ||||
surf_facility_b1 |
CSS Port | ||||
surf_froyo_b3 |
CSS Port | ||||
surf_sahok_4 |
CSS Port | ||||
surf_vortex_6 |
CSS Port | Single | |||
swamp_facility_b2d |
TF2 Original | ||||
tesv_skyrim_3 |
CSS Port | ||||
timesplitters_2 |
CSS Port | Single | |||
titanic_13 |
CSS Port | Single | |||
uchiha_legacy_8 |
CSS Port | Four | |||
v0u0v_b2 |
CSS Port | ||||
voodoo_islands_5 |
CSS Port | Single | |||
2012_s2_tf2 |
CSS Port | ||||
666_crazy_escape_v2 |
CSS Port |
Gallery
Bosses
NPCs
|