Difference between revisions of "User:Lolimsogreat21/Sandbox2"

From Team Fortress Wiki
Jump to: navigation, search
m (Spy)
m
 
(388 intermediate revisions by 6 users not shown)
Line 1: Line 1:
==[[Engineer]]==
+
{{Quotation|'''The Engineer''' running from zombies |Move, ''move,'' '''''move!'''''|sound=Engineer sf13 magic reac01.wav}}
  
===Classes which excel at beating Engineers===
+
'''Zombie Escape''', not to be confused with [[Zombie Survival]] or [[Zombie Fortress]], is a Community gameplay modification of [[Zombie Mod]].
====[[Demoman]]====
 
  
===Classes which are mediocre at fighting against Engineers===
+
Zombie Escape, as the name implies, is a mod where you escape from zombies.
  
===Classes which are relatively incapable of dealing with Engineers===
+
==Gameplay==
 +
The gameplay is a simple start-to-finish race between spawn and the final holdout, where the map makes up a reason to kill players that have not yet escaped (as most maps have a simple story). After setup (the survivors' headstart), two players are chosen as the alpha zombies, incredibly resilient players with huge health pools (often referred to as simply alphas). The goal of an alpha is to kill all the runners without getting killed themselves. Runners, when infected, turn into zombies. Zombies, similarly to alphas, have an enormous health pool compared to their living counterparts. They only receive half health, however, as they are expendable and can respawn an unlimited amount of times.
  
===Classes which are immensely inefficient at battling with Engineers===
+
There are two ways to finish the round: One is to get through the race, holding out at places that require players to wait (mostly doors opening and vehicles waiting to move), and the second is to kill the alphas. The latter is much harder due to the large amount of health alphas have, and as such should be only focused on as a secondary goal.
  
 +
===Gameplay Changes===
 +
A list of changes that affect gameplay:
 +
* There is no standard gameplay objective.
 +
:* The round ends with a BLU team victory if all RED team members are dead at the same time.
 +
:* The round ends with a RED team victory if all players are on the RED team.
 +
* The player's max ammo is infinite, but the clip is not; no weapons run out of ammunition, but still have to reload (this excludes weapons that draw from the Engineer's metal supply).
 +
* Players on the BLU team have a cross permanently above their head, only visible to the RED team.
 +
* Upon being killed or general death, BLU team members are automatically assigned to the RED team.
 +
:* Being killed by a zombie does not kill the player ''per-se''; the player is immediately assigned to the RED team, without any respawn time and without producing a ragdoll.
 +
* RED team members automatically have their class's [[Voodoo-Cursed Soul]] equipped. The Voodoo-Cursed Soul displays as [[Item levels|Level]] 0 on inspection.
 +
* Players on the RED team have an increased amount of health (commonly between 8000 and 12000) and take an increased amount of knockback.
 +
* Any weapons with projectiles that do not function as their primary fire, such as the [[Sandman]]'s baseball, are removed.
 +
* Scouts are no longer able to double jump. Whether the [[Atomizer]] allows the Scout to double jump again varies between different Zombie Escape plugins.
 +
* Engineers do not drain metal under any circumstance, except when shooting with the [[Widowmaker]] or [[Short Circuit]]. If metal is spent by the Engineer, they can still replenish their ammo supply with conventional methods, such as [[Ammo|medium ammo pickups]] dropped by dead players or with a [[Dispenser]]; nonetheless, metal slowly regenerates on its own.
 +
* Engineers can only build [[Combat Mini-Sentry|Combat Mini-Sentry Guns]], regardless of what melee weapon they are using. There can also be only four or five Mini-Sentry Guns deployed at one time, depending on the map.
 +
* Some classes have a limit of only 6 at a time for survivors. Which classes specifically heavily depends on the plugin/server, but the Scout is most commonly limited.
  
 +
===Weapon Rebalances===
 +
====Scout====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="5" class="header" | Scout Primaries
 +
|-
 +
! class="header" width="15%" | Weapon
 +
! class="header" width="30%" | Vanilla Attributes
 +
! class="header" width="30%" | Zombie Escape Attributes
 +
|-
 +
<!-- Scout --->
 +
| align="center" | [[File:Backpack Scattergun.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Scattergun]]'''
 +
|
 +
{{Neutral}} Stock Weapon.<br/>
 +
|
 +
{{Pro}}25% damage bonus.<br/>
 +
{{Pro}}60% faster firing speed.<br/>
 +
{{Pro}}65% faster reload time.<br/>
 +
{{Pro}}200% larger clip size.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Force-A-Nature.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Force-A-Nature]]'''
 +
|
 +
{{Pro}}On hit: applies a [[knockback]] effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a [[Jumping#Force_Jump|Force Jump]] and to horizontally prolong any other [[Jumping#Scout_Jumps|jumping technique]].<br/>
 +
{{Pro}}50% faster firing speed.<br/>
 +
{{Pro}}20% more pellets per shot.<br/>
 +
{{Con}}66% smaller clip size.<br/>
 +
{{Con}}10% less damage per pellet.<br/>
 +
{{Con}}If one shot is unused before reloading, it is lost.<br/>
 +
{{Neutral}}This weapon reloads its entire clip at once.<br>
 +
|
 +
{{Pro}}100% larger clip size.<br>
 +
{{Pro}}73% faster firing speed.<br>
 +
{{Pro}}20% bullets per shot.<br>
 +
{{Pro}}100% damage bonus '''(against players)'''.<br>
 +
{{Con}}12% damage penalty.<br>
 +
{{Con}}While active: -7.7% movement speed.<br>
 +
{{Con}}25% slower reload time.<br>
 +
{{Con}}100% less accurate.<br>
 +
{{Con}}Disabled knockback on user.<br>
 +
{{Con}}Successive shots become less accurate.<br>
 +
|-
 +
| align="center" | [[File:Backpack Shortstop.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Shortstop]]'''
 +
|
 +
{{Pro}}42.4% faster firing speed.<br>
 +
{{Pro}}40% more accurate.<br>
 +
{{Pro}}100% more damage per pellet.<br>
 +
{{Pro}}Alt-Fire: does a shove that pushes enemies.<br>
 +
{{Con}}33% smaller clip size.<br>
 +
{{Con}}60% pellets per shot.<br>
 +
{{Con}}25% less ramp-up.<br>
 +
{{Con}}20% increase in push force taken from damage and airblast while deployed.<br>
 +
{{Con}}50% slower reload time.<br>
 +
{{Neutral}}This weapon reloads its entire clip at once.<br>
 +
|
 +
{{Pro}}100% larger clip size.<br>
 +
{{Pro}}50% faster firing speed.<br>
 +
{{Pro}}25% bullets per shot.<br>
 +
{{Pro}}25% damage bonus '''(against players)'''.<br>
 +
{{Con}}17.5% damage penalty.<br>
 +
{{Con}}50% slower reload time.<br>
 +
{{Neutral}}This weapon reloads its entire clip at once.<br>
 +
|-
 +
| align="center" | [[File:Backpack_Soda_Popper.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Soda Popper]]'''
 +
|
 +
{{Pro}}50% faster firing speed.<br>
 +
{{Pro}}25% reload time.<br>
 +
{{Pro}}On hit:Build Hype.<br>
 +
{{Con}}66% clip size.<br>
 +
{{Con}}If one shot is unused before reloading, it is lost.<br/>
 +
{{Neutral}}This weapon reloads its entire clip at once.<br>
 +
{{Neutral}}Use Hype to sextuple jump.<br>
 +
|
 +
{{Pro}}100% larger clip size.<br>
 +
{{Pro}}75% faster firing speed.<br>
 +
{{Pro}}This weapon deploys 50% faster.<br>
 +
{{Pro}}This weapon holsters 50% faster.<br>
 +
{{Pro}}On kill: 5 seconds of 100% critical hit chance.<br>
 +
{{Pro}}[[Critical hits|Crits]] whenever it would normally [[Critical hits#Mini-Crits|mini-crit]].<br>
 +
{{Con}}Critical damages is affected by range.<br>
 +
{{Con}}19% damage penalty.<br>
 +
{{Con}}50% slower reload time.<br>
 +
{{Con}}Hype is disabled.<br>
 +
{{Neutral}}This weapon reloads its entire clip at once.<br>
 +
|-
 +
| align="center" | [[File:Backpack Baby Face's Blaster.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Baby Face's Blaster]]'''
 +
|
 +
{{Pro}}On hit: builds Boost.<br>
 +
{{Pro}}Run speed increased with Boost.<br>
 +
{{Con}}34% clip size.<br>
 +
{{Con}}10% slower move speed on wearer.<br>
 +
{{Con}}Boost reduced  on air jumps.<br>
 +
{{Con}}Boost reduced when hit.<br>
 +
|
 +
{{Pro}}On hit: builds Boost.<br/>
 +
{{Pro}}60% faster firing speed.<br/>
 +
{{Pro}}65% faster reload time.<br/>
 +
{{Pro}}5% damage bonus.<br/>
 +
{{Pro}}25% more accurate.<br/>
 +
{{Pro}}Wearer never takes fall damage.<br/>
 +
{{Con}}19.5% slower move speed on wearer.<br/>
 +
{{Con}}Boost reduced from 173% to 116%.<br/>
 +
{{Con}}Boost reduced  on air jump.<br/>
 +
{{Con}}Boost reduced when hit.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Back Scatter.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Back Scatter]]'''
 +
|
 +
{{Pro}}Minicrits targets when fired at their back from close range.<br>
 +
{{Con}}34% smaller clip size.<br/>
 +
{{Con}}No random critical hits.<br/>
 +
{{Con}}20% bullet spread.<br/>
 +
|
 +
{{Pro}}100% larger clip side.<br/>
 +
{{Pro}}55% faster firing speed.<br/>
 +
{{Pro}}50% more pellets per shot.<br/>
 +
{{Pro}}25% damage bonus '''(against players)'''.<br/>
 +
{{Pro}}Mini-crits targets when fired at their back from close range.<br/>
 +
{{Con}}15% damage penalty.<br/>
 +
{{Con}}-50% less accurate.<br/>
 +
|-
 +
! colspan="5" class="header" | Scout Secondaries
 +
|-
 +
| align="center" | [[File:Backpack Pistol.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Pistol]]'''
 +
|
 +
{{Neutral}} Stock weapon.<br/>
 +
|
 +
{{Pro}}300% larger clip size.<br/>
 +
{{Pro}}27.5% damage bonus.<br/>
 +
{{Pro}}33% faster firing speed.<br/>
 +
{{Pro}}50% more accurate.<br/>
 +
{{Con}}50% slower reload time.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Bonk! Atomic Punch.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Bonk! Atomic Punch]]'''
 +
|
 +
{{Neutral}} When used, the player is immune to all damage, but is unable to attack. Knockback still affects the player.<br/>
 +
{{Neutral}} After the effect wears off, the user will be subjected to a slowdown effect based on the damage absorbed; this scales from 25% at low damage to 50% at 200+ damage. The slowdown effect lasts for 5 seconds.<br/>
 +
{{Neutral}}The invulnerability effect lasts for 8 seconds and then has to recharge for about 22 seconds in order to be used again.<br/>
 +
|
 +
{{Neutral}} When used, the player is immune to all damage, but is unable to attack. Knockback still affects the player.<br/>
 +
{{Neutral}} After the effect wears off, the user will be subjected to a slowdown effect based on the damage absorbed; this scales from 25% at low damage to 50% at 200+ damage. The slowdown effect lasts for 5 seconds.<br/>
 +
{{Neutral}}The invulnerability effect lasts for 8 seconds and then it has to recharge for 30 seconds.<br/>
 +
{{Pro}}Grants speed boost (~126%) to all nearby teammates for 8 seconds.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Winger.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Winger]]'''
 +
|
 +
{{Pro}}15% more damage.<br/>
 +
{{Pro}}Jump height increased by 25% when active.<br/>
 +
{{Con}}60% smaller clip size.<br/>
 +
|
 +
{{Pro}}100% larger clip size.<br/>
 +
{{Pro}}57.5% damage bonus.<br/>
 +
{{Pro}}33% faster firing speed.<br/>
 +
{{Pro}}37.5% more accurate.<br/>
 +
{{Pro}}25% faster deploy speed.<br/>
 +
{{Pro}}25% faster holster speed.<br/>
 +
{{Pro}}25% slower reload time.<br/>
 +
{{Con}}Disabled extra jump height.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Pretty Boy's Pocket Pistol.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Pretty Boy's Pocket Pistol]]'''
 +
|
 +
{{Pro}}On Hit: Gain up to +3 health.<br/>
 +
{{Pro}}15% faster firing speed.<br/>
 +
{{Con}}25% smaller clip size.<br/>
 +
|
 +
{{Pro}}200% larger clip size.<br/>
 +
{{Pro}}15% damage bonus.<br/>
 +
{{Pro}}45% faster firing speed.<br/>
 +
{{Pro}}17% more accurate.<br/>
 +
{{Pro}}On Hit: Gain up to +3.0 health.<br/>
 +
{{Con}}50% slower reload time.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Mad Milk.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Mad Milk]]'''
 +
|
 +
{{Pro}}Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage dealt to the attacking player's health.<br/>
 +
{{Pro}}Partially nullifies Cloak on enemy Spies.<br/>
 +
{{Pro}}Extinguishes fire on wielder and allied players.<br/>
 +
{{Pro}}20% decrease in recharge time when you extinguish an allied player.<br/>
 +
{{Neutral}}Has a 20-second recharge time.<br/>
 +
|
 +
{{Pro}}+25 max health on wearer.<br/>
 +
{{Pro}}Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage dealt to the attacking player's health.<br/>
 +
{{Pro}}Partially nullifies Cloak on enemy Spies.<br/>
 +
{{Pro}}Extinguishes fire on wielder and allied players.<br/>
 +
{{Pro}}20% decrease in recharge time when you extinguish an allied player.<br/>
 +
{{Neutral}}Has a 20-second recharge time.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Crit-a-Cola.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Crit-a-Cola]]'''
 +
|
 +
{{Neutral}}While under effect:<br/>
 +
:{{Pro}}Guaranteed Mini-Crits.<br/>
 +
:{{Con}}Making any attack while under the effect causes a 5-second Marked-For-Death debuff.<br/>
 +
{{Neutral}}The mini-crit boost effect lasts for 8 seconds and then has to recharge for about 22 seconds in order to be used again.<br/>
 +
|
 +
{{Neutral}}While under effect:<br/>
 +
:{{Pro}}Guaranteed Mini-Crits.<br/>
 +
:{{Con}}Making any attack while under the effect causes a 5-second Marked-For-Death debuff.<br/>
 +
{{Neutral}}The mini-crit boost effect lasts for 8 seconds and then has to recharge for about 16 seconds in order to be used again.<br/>
 +
{{Pro}}100% faster holster speed.<br/>
 +
{{Pro}}100% faster deploy speed.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Flying Guillotine.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Flying Guillotine]]'''
 +
|
 +
{{Neutral}}Can be thrown to damage enemies. Recharges after 6 seconds.<br/>
 +
{{Pro}}On hit: cause bleeding for 8 seconds and 50 damage.<br/>
 +
{{Pro}}Long-distance hit reduces charge time by 1.5 seconds.<br/>
 +
{{Con}}No random Critical Hits.<br/>
 +
{{Con}}Cannot be picked up after being thrown.<br/>
 +
|
 +
{{Neutral}}Can be thrown to damage enemies and mark zombies for death. Recharges after 6 seconds.<br/>
 +
{{Pro}}On hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 seconds.<br/>
 +
{{Pro}}On hit: cause bleeding for 8 seconds and 111 damage.<br/>
 +
{{Pro}}Long-distance hit reduces charge time by 1.5 second.<br/>
 +
{{Con}}Cannot be picked up after being thrown.<br/>
 +
|-
 +
! colspan="5" class="header" | Scout Melees
 +
|-
 +
| align="center" | [[File:Backpack Bat.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Bat]]'''
 +
|
 +
{{Neutral}} Stock weapon.<br/>
 +
|
 +
{{Neutral}} No changes.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Sandman.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Sandman]]'''
 +
|
 +
{{Pro}}Alt Fire: Launches a baseball that slows the enemy between 1–7 seconds, depending on distance. The baseball will recharge over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.<br>
 +
{{Con}}Lose 15 max health.<br>
 +
|
 +
{{Pro}}Alt Fire: Launches a baseball that slows the enemy for 3 seconds by 40%, depending on distance. The baseball will recharge over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.<br>
 +
{{Pro}} +2 max balls (3 total balls).<br>
 +
{{Con}}Lose 15 max health.<br>
 +
{{Con}}100% slower swing speed.<br>
 +
{{Con}} Each ball recharges one after the other (not all at the same time).<br>
 +
|-
 +
| align="center" | [[File:Backpack Atomizer.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Atomizer]]'''
 +
|
 +
{{Pro}}Grants the ability to triple jump while weapon is deployed.<br>
 +
{{Pro}}Melee attacks mini-crit while airborne.<br>
 +
{{Con}}15% less damage against players.<br>
 +
{{Con}}50% deploy penalty.<br>
 +
|
 +
{{Neutral}}When weapon is active:<br>
 +
:{{Pro}}+3% faster movement speed (Only on certain maps).<br>
 +
:{{Con}}Health is drained at a rate of -3 per second<br>
 +
{{Pro}}Melee attacks mini-crit while airborne.<br>
 +
{{Con}}100% slower sing speed.<br>
 +
{{Con}}15% less damage '''against players'''<br>
 +
{{Con}}Does not grant an extra jump while deployed<br>
 +
|-
 +
| align="center" | [[File:Backpack Sun-on-a-Stick.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Sun-on-a-Stick]]'''
 +
|
 +
{{Pro}} Guarantees [[Critical hits|Critical]] damage on burning targets.<br>
 +
{{Pro}}25% damage resistance from fire while this weapon is active.<br>
 +
{{Con}}25% less damage.<br>
 +
|
 +
{{Pro}}20% faster switch-to and switch-from speed on wearer.<br>
 +
{{Con}}100% less damage.<br>
 +
|-
 +
| align="center" | [[File:Backpack Wrap Assassin.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Wrap Assassin]]'''
 +
|
 +
{{Pro}}Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble will recharge over 7.5 seconds.<br>
 +
{{Pro}}Long-range hits guarantee a Critical hit.<br>
 +
{{Con}}25% increase in ball recharge rate.<br>
 +
{{Con}}65% less damage.<br>
 +
|
 +
{{Pro}}Alt-Fire: Launches a festive ornament that shatters causing bleeding and on direct hit and explodes hurting everyone close to the explosion. The Bauble will recharge over 15 seconds.<br>
 +
{{Pro}} Inflict 40% slowness for 1.5 seconds on direct hit.<br>
 +
{{Pro}}+1 max ball (2 total balls).<br>
 +
{{Neutral}}When weapon is active:<br>
 +
:{{Con}}-3% slower move speed.<br>
 +
{{Con}} Each ball recharges one after the other (not all at the same time).<br>
 +
{{Con}}50% decrease in ball recharge rate.<br>
 +
{{Con}}100% slower swing speed.<br>
 +
{{Con}}75% less damage <br>
 +
|-
 +
| align="center" | [[File:Backpack Fan O'War.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Fan 0'War]]'''
 +
|
 +
{{Pro}}On hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 seconds.<br>
 +
{{Pro}}Crits whenever it would normally mini-crit.<br>
 +
{{Con}}Deals 75% less damage.<br>
 +
|
 +
{{Neutral}} No changes.
 +
|-
 +
| align="center" | [[File:Backpack Candy Cane.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Candy Cane]]'''
 +
|
 +
{{Pro}}A small health pack is dropped when the player kills an enemy, regardless of what weapon the player was using in order to kill the enemy.<br>
 +
{{Con}}25% Explosive damage vulnerability on wearer.<br>
 +
|
 +
{{Neutral}}When weapon is active:<br>
 +
:{{Pro}}Up to +3 HP/s regen<br>
 +
{{Pro}}On hit: restore 50 health points. <br>
 +
{{Pro}}A small health pack is dropped when the player kills a zombie with the Candy Cane.<br>
 +
{{Con}}25% Explosive damage vulnerability on wearer.<br>
 +
{{Con}}Marked for death (remains for a short period of time when switching weapons)<br>
 +
|-
 +
| align="center" | [[File:Backpack Boston Basher.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Boston Basher]]'''
 +
|
 +
{{Pro}}On hit: causes bleed to enemy for 5 seconds.<br>
 +
{{Con}}On miss, causes self-damage and bleed to the player for 5 seconds.<br>
 +
|
 +
{{Pro}}On hit: causes bleed to enemy for 5 seconds.<br>
 +
{{Con}}25% less damage.<br>
 +
|}
  
==[[Soldier]]==
+
==== Soldier ====
 
+
{| class="wikitable grid collapsible" width="100%"
===Classes which excel at beating Soldiers===
+
! colspan="5" class="header" | Soldier Primaries
+
|-
 
+
! class="header" width="15%" | Weapon
===Classes which are mediocre at fighting against Soldiers===
+
! class="header" width="30%" | Base Game Attributes
 
+
! class="header" width="30%" | Zombie Escape Attributes
===Classes which are relatively incapable of dealing with Soldiers===
+
|-
 
+
| align="center" | [[File:Backpack Rocket Launcher.png|135px]]<br>
===Classes which are immensely inefficient at battling with Soldiers===
+
<small>[[Primary]]</small><br>
 
+
'''[[Rocket Launcher]]'''
==[[Pyro]]==
+
|
 
+
{{Neutral}} Stock weapon.
===Classes which excel at beating Pyros===
+
|
+
{{Pro}}25% faster reload time.<br>
===Classes which are mediocre at fighting against Pyros===
+
{{Pro}}171% more damage.<br>
 
+
{{Con}}50% less damage '''against players'''.<br>
===Classes which are relatively incapable of dealing with Pyros===
+
{{Con}}Disabled self-knockback<br>
 
+
|-
===Classes which are immensely inefficient at battling with Pyros===
+
| align="center" | [[File:Backpack Direct Hit.png|135px]]<br>
 
+
<small>[[Primary]]</small><br>
 
+
'''[[Direct Hit]]'''
 
+
|
 
+
{{Pro}}80% faster rocket speed.<br>
==[[Demoman]]==
+
{{Pro}}25% more damage.<br>
 
+
{{Pro}}Guarantees mini-crit damage on opponents sent airborne by an explosion, [[Grappling Hook|grapple hook]], or enemy attack.<br>
===Classes which excel at beating Demomen===
+
{{Con}}70% smaller splash damage radius.<br>
   
+
|
===Classes which are mediocre at fighting against Demomen===
+
{{Pro}}100% faster rocket speed.<br>
 
+
{{Pro}}25% faster reload time.<br>
===Classes which are relatively incapable of dealing with Demomen===
+
{{Pro}}204% more damage.<br>
 
+
{{Pro}}Guarantees mini-crit damage on opponents sent airborne by an explosion, grapple hook, or enemy attack.<br>
===Classes which are immensely inefficient at battling with Demomen===
+
{{Pro}}Applies a strong downwards force on hit.<br>
 +
{{Con}}25% less damage '''against players'''.<br>
 +
{{Con}}70% smaller splash damage radius.<br>
 +
{{Con}}+100% blast damage from rocket jumps.<br>
 +
{{Con}}Lose 25 max health.<br>
 +
{{Con}}Disabled self-knockback.<br>
 +
|-
 +
| align="center" | [[File:Backpack Black Box.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Black Box]]'''
 +
|
 +
On hit: restores up to 20 health points.<br>
 +
{{Con}} Has a 25% smaller clip size.<br>
 +
|
 +
{{Pro}}25% faster reload time.<br>
 +
{{Pro}}34% longer banner duration.<br>
 +
{{Pro}}144% more damage.<br>
 +
{{Pro}}Up to 20% more damage as rage increases.<br>
 +
{{Pro}}On hit: restores up to 20 health points.<br>
 +
{{Con}}50% less damage '''against players'''.<br>
 +
{{Con}}15% slower firing speed.<br>
 +
{{Con}}Has a 25% smaller clip size.<br>
 +
{{Con}}Disabled self-knockback.<br>
 +
|-
 +
| align="center" | [[File:Backpack Rocket Jumper.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Rocket Jumper]]'''
 +
|
 +
{{Pro}}+200% max primary ammo on wearer.<br>
 +
{{Pro}} No self inflicted blast damage taken.<br>
 +
{{Con}} -100% damage penalty.<br>
 +
{{Con}} No random critical hits.<br>
 +
{{Con}} Unable to carry the intelligence and the PASS Time JACK.<br>
 +
|
 +
{{Pro}}25% larger splash damage radius.<br>
 +
{{Pro}}1011% more damage.<br>
 +
{{Pro}}On Hit: Slow target movement by 40% for 3.0s<br>
 +
{{Con}}50% less damage '''against players'''.<br>
 +
{{Con}}337% slower firing speed.<br>
 +
{{Con}}75% smaller clip size.<br>
 +
When weapon is active.<br>
 +
:{{Con}}20% slower movement speed.<br>
 +
{{Con}}63% slower reload time.<br>
 +
{{Con}}50% slower projectile speed.<br>
 +
{{Con}}150% slower deploy and holster speed.<br>
 +
{{Con}}+200% blast damage from rocket jumps.<br>
 +
{{Con}}Disabled self-knockback.<br>
 +
|-
 +
| align="center" | [[File:Backpack Liberty Launcher.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Liberty Launcher]]'''
 +
|
 +
+25% clip size.<br>
 +
{{Pro}} Has 40% faster rocket speed.<br>
 +
{{Pro}} -25% blast damage from rocket jumps.<br>
 +
{{Con}} -25% damage penalty.<br>
 +
|
 +
{{Pro}}25% larger clip size.<br>
 +
{{Pro}}40% faster projectile speed.<br>
 +
{{Pro}}-25% blast damage from rocket jumps.<br>
 +
{{Pro}}1 point of [[Upgrade Station#Primary|Rocket Specialist]].<br>
 +
:{{Pro}}15% faster projectile speed.<br>
 +
:{{Pro}}On direct hits:rocket does maximum damage, stuns target, and blast radius increased +15%.<br>
 +
{{Pro}}204% more damage.<br>
 +
{{Con}}50% less damage '''against players'''.<br>
 +
{{Con}}15% slower firing speed.<br>
 +
{{Con}}25% slower reload time.<br>
 +
|-
 +
| align="center" | [[File:Backpack Cow Mangler 5000.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Cow Mangler 5000]]'''
 +
|
 +
{{Neutral}}Does not use ammo (replaced with an ammo meter).<br>
 +
{{Con}}  No random critical hits.<br>
 +
{{Con}}  Deals only 20% damage to buildings.<br>
 +
{{Con}}  Mini-crits whenever it would normally crit.<br>
 +
{{Neutral}}Secondary fire is a charged shot that:<br>
 +
:{{Pro}} Mini-crits players.<br>
 +
:{{Pro}} Causes enemies to suffer afterburn for 6 seconds.<br>
 +
:{{Pro}} Disables buildings for 4 seconds.<br>
 +
:{{Con}} Empties entire ammo meter.<br>
 +
:{{Con}} Cannot be used unless ammo meter is full.<br>
 +
|
 +
{{Neutral}}Does not use ammo (replaced with an ammo meter).<br>
 +
{{Pro}}67% longer banner duration.<br>
 +
{{Pro}}Up to 20% more damage as rage increases.<br>
 +
{{Pro}}155% more damage.<br>
 +
{{Neutral}}Secondary fire is a charged shot that:<br>
 +
:{{Pro}} Mini-crits players.<br>
 +
:{{Pro}} Causes enemies to suffer afterburn for 6 seconds.<br>
 +
:{{Pro}} Disables buildings for 4 seconds.<br>
 +
:{{Con}} Empties entire ammo meter.<br>
 +
:{{Con}} Cannot be used unless ammo meter is full.<br>
 +
{{Con}}50% less damage '''against players'''.<br>
 +
{{Con}}15% slower firing speed.<br>
 +
{{Con}}  Mini-crits whenever it would normally crit.<br>
 +
{{Con}}Disabled self-knockback.<br>
 +
|-
 +
| align="center" | [[File:Backpack Beggar's Bazooka.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Beggar's Bazooka]]'''
 +
|
 +
Hold Fire to load up to three rockets.<br>
 +
:{{Pro}} Release Fire to unleash the barrage at 223% increased fire rate.<br>
 +
:{{Con}} +3 degrees random projectile deviation.<br>
 +
:{{Con}} Overloading the chamber will cause a misfire.<br>
 +
:{{Con}} Cannot collect ammo from dispensers while active.<br>
 +
:{{Con}} -20% less explosion radius.<br>
 +
{{Con}}30% slower reload time.<br>
 +
|
 +
{{Neutral}}Hold Fire to load up to three rockets.<br>
 +
:{{Pro}} Release Fire to unleash the barrage at 180.7% increased fire rate.<br>
 +
:{{Con}} +1.5 degrees random projectile deviation.<br>
 +
:{{Con}} Overloading the chamber will cause a misfire.<br>
 +
:{{Con}} Cannot collect ammo from dispensers while active.<br>
 +
:{{Con}} -20% less explosion radius.<br>
 +
{{Pro}}100% more damage.<br>
 +
{{Con}}50% less damage '''against players'''<br>
 +
{{Con}}30% slower reload time.<br>
 +
{{Con}}15% slower firing speed,<br>
 +
{{Con}}30% slower reload time.<br>
 +
{{Con}}Disabled self-knockback.<br>
 +
|-
 +
| align="center" | [[File:Backpack Air Strike.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Air Strike]]'''
 +
|
 +
{{Pro}}-15% damage from rocket jumps.<br>
 +
{{Pro}}Increased attack speed while blast jumping.<br>
 +
{{Pro}}Clip size increased on kill (up to +4).<br>
 +
{{Con}}15% damage penalty.<br>
 +
{{Con}}10% smaller splash damage radius radius.<br>
 +
{{Con}}20% smaller splash damage radius while blast jumping.<br>
 +
|
 +
{{Pro}}134% more damage.<br>
 +
{{Pro}}Clip size increased on kill (up to +4).<br>
 +
{{Pro}}40% faster projectile speed.<br>
 +
{{Pro}}-15% damage from rocket jumps.<br>
 +
{{Pro}}1 point of [[Upgrade Station#Primary|Rocket Specialist]].<br>
 +
:{{Pro}}15% faster projectile speed.<br>
 +
:{{Pro}}On direct hits:rocket does maximum damage, stuns target, and blast radius increased +15%.<br>
 +
{{Neutral}}Hold Fire to load up to four rockets.<br>
 +
:{{Pro}} Release Fire to unleash the barrage at 60% increased fire rate.<br>
 +
:{{Con}} +1 degrees random projectile deviation.<br>
 +
:{{Con}} Cannot collect ammo from dispensers while active.<br>
 +
:{{Con}}-10% less explosion radius.<br>
 +
{{Con}}50% less damage '''against players'''.<br>
 +
{{Con}}50% slower reload time.<br>
 +
{{Con}}Disabled self-knockback.<br>
 +
|-
 +
! colspan="5" class="header" | Soldier Secondaries
 +
|-
 +
| align="center" | [[File:Backpack Shotgun.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Shotgun]]'''
 +
|
 +
{{Neutral}} Stock weapon.<br>
 +
|
 +
{{Pro}}200% larger clip size.<br>
 +
{{Pro}}60% faster firing speed.<br>
 +
{{Pro}}60% faster reload time.<br>
 +
{{Pro}}20% damage bonus.<br>
 +
|-
 +
| align="center" | [[File:Backpack Buff Banner.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Buff Banner]]'''
 +
|
 +
{{Neutral}}Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br>
 +
{{Pro}} At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed Mini-Crits.<br>
 +
|
 +
{{Neutral}}Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br>
 +
{{Pro}} At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed Mini-Crits.<br>
 +
{{Pro}}50% longer banner duration.<br>
 +
{{Con}}14% longer activation time.<br>
 +
|-
 +
| align="center" | [[File:Backpack Battalion's Backup.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Battalion's Backup]]'''
 +
|
 +
{{Neutral}} Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br>
 +
{{Pro}} At 100% charge, using it grants player and nearby teammates 10 seconds of:<br>
 +
:{{Pro}}Immunity to Critical damage.<br>
 +
:{{Pro}}Raises resistance to damage by 35%.<br>
 +
:{{Pro}}Raises resistance to Sentry Gun by 50% (does not stack with previous).<br>
 +
{{Pro}} Passively increases max health by 20 points (220 total) on wearer.<br>
 +
|
 +
{{Neutral}} Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br>
 +
{{Pro}} At 100% charge, using it grants player and nearby teammates 10 seconds of:<br>
 +
:{{Pro}}Immunity to Critical damage.<br>
 +
:{{Pro}}Raises resistance to damage by 35%.<br>
 +
:{{Pro}}Raises resistance to Sentry Gun by 50% (does not stack with previous).<br>
 +
{{Pro}} Passively increases max health by 20 points (220 total) on wearer.<br>
 +
{{Pro}}50% longer banner duration.<br>
 +
|-
 +
| align="center" | [[File:Backpack Concheror.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Concheror]]'''
 +
|
 +
{{Neutral}} Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.<br>
 +
{{Pro}} While the buff is active, for 10 seconds the user and nearby teammates:<br>
 +
:{{Pro}}Have their movement speed boosted.<br>
 +
:{{Pro}}Are healed for 35% of the damage they deal.<br>
 +
{{Pro}} Passively grants a health regeneration depending on recent damage taken; max is +4.<br>
 +
|
 +
{{Neutral}} Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.<br>
 +
{{Pro}} While the buff is active, for 10 seconds the user and nearby teammates:<br>
 +
:{{Pro}}Have their movement speed boosted.<br>
 +
:{{Pro}}Are healed for 35% of the damage they deal.<br>
 +
{{Pro}} Passively grants a health regeneration depending on recent damage taken; max is +4.<br>
 +
{{Pro}}50% longer banner duration.<br>
 +
{{Con}}14% longer activation time.<br>
 +
|-
 +
| align="center" | [[File:Backpack Mantreads.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Mantreads]]'''
 +
|
 +
{{Pro}} –75% reduction in push force taken from enemy damage.<br>
 +
{{Pro}} Deals 3x falling damage to the player you land on.<br>
 +
{{Pro}} -75% reduction in airblast vulnerability.<br>
 +
{{Pro}} 200% increased air control when blast jumping.<br>
 +
{{Neutral}} Grants its abilities passively, does not need to be selected first in order to apply the ability.<br>
 +
|
 +
{{c|No|Weapon is banned.}}<br>
 +
|-
 +
| align="center" | [[File:Backpack Righteous Bison.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Righteous Bison]]'''
 +
|
 +
{{Neutral}} Shoots an electric projectile instead of shotgun pellets.<br>
 +
{{Pro}} Does not use ammo (replaced with an ammo meter).<br>
 +
{{Pro}} Projectile penetrates enemy targets.<br>
 +
{{Pro}} Projectiles cannot be deflected.<br>
 +
{{Con}} Deals only 20% damage to buildings.<br>
 +
{{Con}} Has a 33% smaller clip size.<br>
 +
|
 +
{{Neutral}} Shoots an electric projectile instead of shotgun pellets.<br>
 +
{{Pro}} Does not use ammo (replaced with an ammo meter).<br>
 +
{{Pro}} Projectile penetrates enemy targets.<br>
 +
{{Pro}} Projectiles cannot be deflected.<br>
 +
{{Pro}}130 damage bonus '''against players'''.<br>
 +
{{Pro}}50% faster firing speed.<br>
 +
{{Pro}}25% faster reload time.<br>
 +
{{Pro}}33% larger clip size.<br>
 +
{{Con}} Deals only 20% damage to buildings.<br>
 +
{{Con}}100% damage penalty against NPCs (deals no damage)<br>
 +
|-
 +
| align="center" | [[File:Backpack Reserve Shooter.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Reserve Shooter]]'''
 +
|
 +
{{Pro}} 20% faster weapon switch-to speed.<br>
 +
{{Pro}} 15% faster weapon switch-from speed.<br>
 +
{{Pro}} Mini-crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.<br>
 +
:{{Neutral}} Mini-crits only take affect within 5 seconds of deploying this weapon.<br>
 +
{{Con}} Has 34% smaller clip size.<br>
 +
|
 +
{{Pro}}100% larger clip size.<br>
 +
{{Pro}} 20% faster weapon switch-to speed.<br>
 +
{{Pro}} Mini-crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.<br>
 +
:{{Neutral}} Mini-crits only take affect within 5 seconds of deploying this weapon.<br>
 +
{{Pro}}60% faster firing speed.<br>
 +
{{Pro}}60% saster reload time.<br>
 +
{{Pro}}20% saster weapon deploy.<br>
 +
{{Pro}}40% more accurate.<br>
 +
{{Pro}}20% damage bonus.<br>
 +
|-
 +
| align="center" | [[File:Backpack Panic Attack.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Panic Attack]]'''
 +
|
 +
{{Pro}} +50% bullets per shot.<br>
 +
{{Pro}} +50% faster weapon deploy time.<br>
 +
{{Pro}} Fires a fixed shot pattern.<br>
 +
{{Con}} -20% damage penalty.<br>
 +
{{Con}} Successive shots become less accurate.<br>
 +
|
 +
{{Pro}}200% larger clip size.<br>
 +
{{Pro}} +50% bullets per shot.<br>
 +
{{Pro}} +50% faster weapon deploy time.<br>
 +
{{Pro}}80% faster firing speed<br>
 +
{{Pro}}45% faster reload time<br>
 +
{{Pro}}25% damage bonus '''against players'''.<br>
 +
{{Pro}} Fires a fixed shot pattern.<br>
 +
{{Con}}37% damage penalty<br>
 +
{{Con}}50% less accurate<br>
 +
{{Con}} Successive shots become less accurate.<br>
 +
|-
 +
| align="center" | [[File:Backpack Gunboats.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Gunboats]]'''
 +
|
 +
{{Pro}} Grants 60% less self-damage from rocket jumping.<br>
 +
:{{Neutral}} This doesn't affect fall damage.<br>
 +
:{{Neutral}} Grants its abilities passively, does not need to be selected first in order to apply the ability<br>.
 +
|
 +
{{Pro}} Grants 60% less self-damage from rocket jumping.<br>
 +
:{{Neutral}} This doesn't affect fall damage.<br>
 +
:{{Neutral}} Grants its abilities passively, does not need to be selected first in order to apply the ability.<br>
 +
{{Pro}} Wearer receives a default stock shotgun.<br>
 +
|-
 +
| align="center" | [[File:Backpack B.A.S.E. Jumper.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Base Jumper]]'''
 +
|
 +
{{Neutral}} Allows player to activate a parachute whilst midair, slowing their descent.<br>
 +
|
 +
{{c|No|Weapon is banned.}}<br>
 +
|-
 +
! colspan="5" class="header" | Soldier Melees
 +
|-
 +
| align="center" | [[File:Backpack Shovel.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Shovel]]'''
 +
|
 +
{{Neutral}} Stock weapon.<br>
 +
|
 +
{{Neutral}} No changes.<br>
 +
|-
 +
| align="center" | [[File:Backpack Equalizer.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Equalizer]]'''
 +
|
 +
{{Neutral}} When weapon is active:<br>
 +
{{Pro}} Damage increase as user's remaining health decreases.<br>
 +
{{Con}} -90% less healing from Medic sources.<br>
 +
|
 +
{{Neutral}} No changes.
 +
|-
 +
| align="center" | [[File:Backpack Market Gardener.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Market Gardener]]'''
 +
|
 +
{{Pro}} Deals crits while the wielder is rocket jumping.<br>
 +
{{Con}} 20% slower firing speed.<br>
 +
{{Con}} No random critical hits.<br>
 +
|
 +
{{Neutral}} No changes.
 +
|-
 +
| align="center" | [[File:Backpack Pain Train.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Pain Train]]'''
 +
|
 +
{{Pro}} Increases user's capture rate by 1 for points and carts.<br>
 +
{{Con}} Raises bullet vulnerability by 10%.<br>
 +
|
 +
{{Pro}} Increases user's capture rate by 1 for points and carts.<br>
 +
When weapon is active.<br>
 +
:{{Pro}}10% faster movement speed.<br>
 +
:{{Con}}Raised damage vulnerability by 20%.<br>
 +
{{Con}} Raises bullet vulnerability by 10%.<br>
 +
|-
 +
| align="center" | [[File:Backpack Half-Zatoichi.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Half-Zatoichi]]'''
 +
|
 +
{{Pro}} 50% longer melee range.<br>
 +
{{Pro}} On kill: heals 50% of user's base health.<br>
 +
{{Con}} No random critical hits.<br>
 +
{{Con}} 75% slower deploy and holster time.<br>
 +
{{Con}} This weapon is Honorbound and once drawn will be holstered for -50 HP unless it kills.<br>
 +
{{Neutral}} A single successful hit will kill an enemy wielding the same weapon.<br>
 +
|
 +
{{Pro}} 50% longer melee range.<br>
 +
{{Con}} No random critical hits.<br>
 +
{{Con}} 75% slower deploy and holster time.<br>
 +
{{Neutral}} A single successful hit will kill an enemy wielding the same weapon.<br>
 +
|-
 +
| align="center" | [[File:Backpack Disciplinary Action.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Disciplinary Action]]'''
 +
|
 +
{{Pro}} 70% longer melee range.<br>
 +
{{Pro}} On hit ally: boosts player's speed for 3 seconds and boosts ally's speed for 2 seconds.<br>
 +
{{Con}} Deals 25% less damage.<br>
 +
|
 +
{{Pro}} 70% longer melee range.<br>
 +
{{Con}}25% slower firing speed.<br>
 +
|-
 +
| align="center" | [[File:Backpack Escape Plan.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Escape Plan]]'''
 +
|
 +
{{Neutral}} When weapon is active:<br>
 +
{{Pro}} Movement speed increase as user's remaining health decreases. (Up to 128%).<br>
 +
{{Con}} User takes mini-crits when weapon is active, and for 3 seconds after switching away.<br>
 +
{{Con}} -90% less healing from Medic sources.<br>
 +
|
 +
{{Neutral}} When weapon is active:<br>
 +
{{Pro}} Movement speed increase as user's remaining health decreases (Up to 115%).<br>
 +
{{Con}} 28% slower move speed.<br>
 +
{{Con}} User takes mini-crits when weapon is active, and for 3 seconds after switching away.<br>
 +
{{Con}} -90% less healing from Medic sources.<br>
 +
|}
  
 +
==== Pyro ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="5" class="header" | Pyro Primaries
 +
|-
 +
! class="header" width="15%" | Weapon
 +
! class="header" width="30%" | Edited Attributes
 +
! class="header" width="30%" | Zombie Escape Attributes
 +
|-
 +
| align="center" | [[File:Backpack Flame Thrower.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Flame Thrower]]'''
 +
|
 +
{{Neutral}} Stock weapon<br>
 +
|
 +
{{Con}}Airblast costs 50% more ammo to fire (30 instead of 20).<br>
 +
{{Con}}-50% repressurization rate on Alt-Fire.<br>
 +
{{Con}} Zombies accumulate Airblast resistance with each usage (resets after 10 seconds).<br>
 +
|-
 +
| align="center" | [[File:Backpack Backburner.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Backburner]]'''
 +
|
 +
{{Pro}} Guarantees Critical hits when attacking from behind.<br>
 +
{{Con}} Airblasts cost 150% more ammo to fire (50 instead of 20).<br>
 +
{{Con}} No random critical hits.<br>
 +
|
 +
{{Pro}} Guarantees Critical hits when attacking from behind.<br>
 +
{{Pro}}+200% Airblast push force.<br>
 +
When weapon is active<br>
 +
:{{Con}}100% less metal from Dispensers and Pickups.<br>
 +
{{Con}}Airblast costs 350% more ammo to fire (80 instead of 20).<br>
 +
{{Con}}-50% repressurization rate on Alt-Fire.<br>
 +
{{Con}} Zombies accumulate Airblast resistance with each usage (resets after 10 seconds).<br>
 +
|-
 +
| align="center" | [[File:Backpack Degreaser.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Degreaser]]'''
 +
|
 +
{{Pro}} +60% faster switch-to speed.<br>
 +
{{Pro}} +30% faster switch-from speed.<br>
 +
{{Con}} Airblasts cost 25% more ammo to fire (25 instead of 20).<br>
 +
{{Con}} Deals 66% less afterburn damage.<br>
 +
|
 +
{{Pro}} +60% faster switch-to speed.<br>
 +
{{Pro}} +30% faster switch-from speed.<br>
 +
{{Con}} Deals 66% less afterburn damage.<br>
 +
{{Con}}Airblast costs 100% more ammo to fire (40 instead of 20).<br>
 +
{{Con}}-50% repressurization rate on Alt-Fire.<br>
 +
{{Con}} Zombies accumulate Airblast resistance with each usage (resets after 10 seconds).<br>
 +
|-
 +
| align="center" | [[File:Backpack Phlogistinator.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Phlogistinator]]'''
 +
|
 +
{{Pro}} Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt.<br>
 +
{{Con}} Cannot fire blasts of compressed air.<br>
 +
{{Con}} No random critical hits.<br>
 +
|
 +
{{Pro}} Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt.<br>
 +
{{Pro}}10% damage bonus.<br>
 +
{{Pro}}10% longer range.<br>
 +
{{Pro}}300% larger flame hitbox.<br>
 +
{{Con}} Cannot fire blasts of compressed air.<br>
 +
{{Con}} Zombies accumulate Airblast resistance with each usage (resets after 10 seconds).<br>
 +
|-
 +
| align="center" | [[File:Backpack Dragon's Fury.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Dragon's Fury]]'''
 +
|
 +
{{Neutral}}A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies.<br>
 +
{{Neutral}}Uses a shared pressure tank for Primary Fire and Alt-Fire.<br>
 +
{{Pro}} Deals 300% damage to burning players.<br>
 +
:{{Neutral}}Bonus damage against a burning target requires the fireball's center to make contact with the target's hitbox.<br>
 +
{{Pro}} +50% repressurization rate on hit.<br>
 +
{{Pro}}40% longer range.<br>
 +
{{Con}} -50% repressurization rate on Alt-Fire.<br>
 +
{{Con}} No random critical hits.<br>
 +
|
 +
{{Neutral}}A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies.<br>
 +
{{Neutral}}Uses a shared pressure tank for Primary Fire and Alt-Fire.<br>
 +
{{Pro}} Deals 300% damage to burning players.<br>
 +
{{Pro}} +50% repressurization rate on hit.<br>
 +
{{Pro}}40% longer range.<br>
 +
{{Pro}}On hit: Inflicts slowdown.<br>
 +
{{Con}} -50% repressurization rate on Alt-Fire.<br>
 +
{{Con}} Zombies accumulate Airblast resistance with each usage (resets after 10 seconds).<br>
 +
|-
 +
! colspan="5" class="header" | Pyro Secondaries
 +
|-
 +
| align="center" | [[File:Backpack Shotgun.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Shotgun]]'''
 +
|
 +
{{Neutral}} Stock weapon.
 +
|
 +
{{Pro}}200% larger clip size.<br>
 +
{{Pro}}60% faster firing speed.<br>
 +
{{Pro}}60% faster reload time.<br>
 +
{{Pro}}20% damage bonus.<br>
 +
|-
 +
| align="center" | [[File:Backpack Flare Gun.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Flare Gun]]'''
 +
|
 +
{{Neutral}} On hit: ignites enemy.<br>
 +
{{Neutral}} This weapon will reload automatically when not active.<br>
 +
{{Pro}} Guarantees Critical damage on burning targets.<br>
 +
{{Pro}} Can be fired into water to damage enemies (no afterburn will be applied).<br>
 +
|
 +
{{Neutral}} On hit: ignites enemy.<br>
 +
{{Neutral}} This weapon will reload automatically when not active.<br>
 +
{{Pro}} Guarantees Critical damage on burning targets.<br>
 +
{{Pro}} Can be fired into water to damage enemies (no afterburn will be applied).<br>
 +
{{Pro}}25% faster firing speed.<br>
 +
{{Pro}}700% damage bonus.<br>
 +
{{Pro}}Applies a strong downwards force on hit.<br>
 +
{{Con}}58% damage penalty '''against players'''.<br>
 +
|-
 +
| align="center" | [[File:Backpack Detonator.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Detonator]]'''
 +
|
 +
{{Neutral}}On hit: ignites enemy.<br>
 +
{{Neutral}} Alt-fire: detonates flare in flight, creating a small explosion which ignites nearby players, but does less damage than a normal hit. The knockback can be used to flare jump.<br>
 +
{{Neutral}} Flares detonate on impact, with a greatly reduced explosion radius.<br>
 +
{{Neutral}} On detonation flare destroys enemy sticky bombs.<br>
 +
{{Neutral}} This weapon will reload automatically when not active.<br>
 +
{{Pro}} Guarantees Mini-Crit damage on burning targets, regardless of distance.<br>
 +
{{Pro}} Can be fired into water to damage enemies (no afterburn will be applied).<br>
 +
{{Con}} 50% explosion self-damage vulnerability on user.<br>
 +
{{Con}} 25% damage penalty.<br>
 +
|
 +
{{Neutral}}On hit: ignites enemy.<br>
 +
{{Neutral}} Alt-fire: detonates flare in flight, creating a small explosion which ignites nearby players, but does less damage than a normal hit.<br>
 +
{{Neutral}} Flares detonate on impact, with a greatly reduced explosion radius.<br>
 +
{{Neutral}} On detonation flare destroys enemy sticky bombs.<br>
 +
{{Neutral}} This weapon will reload automatically when not active.<br>
 +
{{Pro}}600% damage bonus.<br>
 +
{{Pro}}25% faster firing speed.<br>
 +
{{Pro}} Guarantees Mini-Crit damage on burning targets, regardless of distance.<br>
 +
{{Pro}} Can be fired into water to damage enemies (no afterburn will be applied).<br>
 +
{{Con}} 50% explosion self-damage vulnerability on user.<br>
 +
{{Con}} 58% damage penalty '''against players'''.<br>
 +
{{Con}}Deals normal damage whenever it would normally crit.<br>
 +
{{Con}}Disabled knockback on user.<br>
 +
|-
 +
| align="center" | [[File:Backpack Manmelter.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Manmelter]]'''
 +
|
 +
{{Neutral}} On hit: ignites enemy.<br>
 +
{{Neutral}} No extra damage on burning targets.<br>
 +
{{Neutral}} Alt-fire: extinguishes teammates. Doing so gives 1 guaranteed crit per teammate extinguished (can hold up to 35).<br>
 +
{{Neutral}} This weapon will reload automatically when not active.<br>
 +
{{Pro}} Extinguishing teammates will heal you +20 HP.<br>
 +
{{Pro}} Does not require ammo.<br>
 +
{{Pro}} +50% projectile speed.<br>
 +
{{Pro}} Can be fired into water to damage enemies (no afterburn will be applied).<br>
 +
{{Con}} Does not get random Critical hits.<br>
 +
|
 +
{{Neutral}} On hit: ignites enemy.<br>
 +
{{Neutral}} No extra damage on burning targets.<br>
 +
{{Neutral}} Alt-fire: extinguishes teammates. Doing so gives 1 guaranteed crit per teammate extinguished (can hold up to 35).<br>
 +
{{Neutral}} This weapon will reload automatically when not active.<br>
 +
{{Pro}} Extinguishing teammates will heal you +20 HP.<br>
 +
{{Pro}} Does not require ammo.<br>
 +
{{Pro}} +50% projectile speed.<br>
 +
{{Pro}} Can be fired into water to damage enemies (no afterburn will be applied).<br>
 +
{{Pro}}70% faster firing speed.<br>
 +
{{Pro}}160% damage bonus.<br>
 +
{{Pro}}Applies a strong downwards force on hit.<br>
 +
{{Con}}50% penalty '''against players'''.<br>
 +
{{Con}}Mini-crits whenever it would normally crit.<br>
 +
|-
 +
| align="center" | [[File:Backpack Scorch Shot.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Scorch Shot]]'''
 +
|
 +
{{Neutral}} On hit: ignites enemy.<br>
 +
{{Neutral}} This weapon will reload automatically when not active.<br>
 +
{{Pro}} Flare knocks back target on hit and ignites enemy in a small radius.<br>
 +
{{Pro}} Guarantees Mini-Crit damage and increased knockback on burning targets.<br>
 +
{{Pro}} Flare can be used to destroy stickybombs.<br>
 +
{{Pro}} Flare falls to the ground after directly hitting an enemy, lying there for a little while, potentially igniting those who touch it.<br>
 +
{{Con}} -35% damage penalty.<br>
 +
{{Con}} -35% self damage force penalty.<br>
 +
|
 +
{{Neutral}} Fires rockets instead of Flares.<br>
 +
{{Neutral}} On hit: ignites enemy.<br>
 +
{{Neutral}} This weapon will reload automatically when not active.<br>
 +
{{Pro}} Rockets ignite enemies in a small radius.<br>
 +
{{Pro}}740% damage bonus.<br>
 +
{{Pro}}Deals 700% more afterburn damage.<br>
 +
{{Pro}}Deals 100% damage to burning players.<br>
 +
{{Pro}} +81% projectile speed.<br>
 +
{{Pro}}10% faster reload time.<br>
 +
{{Pro}} Guarantees Mini-Crit damage and increased knockback on burning targets.<br>
 +
{{Con}} 50% damage penalty '''against players'''.<br>
 +
{{Con}}50% smaller splash damage radius.<br>
 +
{{Con}}-67% afterburn duration.<br>
 +
{{Con}} -100% self damage force penalty.<br>
 +
|-
 +
| align="center" | [[File:Backpack Thermal Thruster.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Thermal Thruster]]'''
 +
|
 +
{{Pro}} Pushes nearby enemies away upon landing.<br>
 +
{{Pro}} Deals 3x the fall damage to an enemy you land on.<br>
 +
{{Pro}} Extinguish teammates at the beginning of your launch.<br>
 +
{{Pro}} Fall damage is decreased when a charge is used.<br>
 +
{{Neutral}} Has a 15 second recharge for each launch.<br>
 +
{{Con}} 0.8 second locked holster penalty.<br>
 +
{{Con}} 30% knockback from all damage sources when a charge is used.<br>
 +
|
 +
{{c|No|Weapon is banned.}}<br>
 +
|-
 +
| align="center" | [[File:Backpack Gas Passer.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Gas Passer]]'''
 +
|
 +
{{Pro}} Creates a horrific visible gas that coats enemies with a flammable material.<br>
 +
{{Pro}} Enemies covered in gas ignite into afterburn if they take damage (even enemy Pyros!).<br>
 +
{{Pro}} Gas meter builds with damage done and/or time.<br>
 +
{{Con}} Spawning and resupply do not affect the Gas meter.<br>
 +
{{Con}} Gas meter starts empty.<br>
 +
{{Neutral}} Has a 60 second recharge if no damage is dealt.<br>
 +
|
 +
{{Neutral}}Throws an incendiary grenade instead of a gas canister.<br>
 +
{{Neutral}} On hit:
 +
:{{Pro}}Deals 100 damage to zombies and inflicts afterburn.<br>
 +
:{{Pro}}Deals large amounts of damage to certain NPCs (even bosses!).<br>
 +
{{Pro}}50% faster weapon switch to and from speed.<br>
 +
{{Pro}}86% faster recharge time (8 seconds).<br>
 +
{{Con}}Has limited amount of recharges (200).<br>
 +
|-
 +
| align="center" | [[File:Backpack Reserve Shooter.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Reserve Shooter]]'''
 +
|
 +
{{Pro}} 20% faster weapon switch-to speed.<br>
 +
{{Pro}} 15% faster weapon switch-from speed.<br>
 +
{{Pro}} Mini-crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.<br>
 +
:{{Neutral}} Mini-crits only take affect within 5 seconds of deploying this weapon.<br>
 +
{{Con}} Has 34% smaller clip size.<br>
 +
|
 +
{{Pro}}100% larger clip size.<br>
 +
{{Pro}} 20% faster weapon switch-to speed.<br>
 +
{{Pro}} Mini-crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.<br>
 +
:{{Neutral}} Mini-crits only take affect within 5 seconds of deploying this weapon.<br>
 +
{{Pro}}60% faster firing speed.<br>
 +
{{Pro}}60% faster reload time.<br>
 +
{{Pro}}20% faster weapon deploy.<br>
 +
{{Pro}}40% more accurate.<br>
 +
{{Pro}}20% damage bonus.<br>
 +
|-
 +
| align="center" | [[File:Backpack Panic Attack.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Panic Attack]]'''
 +
|
 +
{{Pro}} +50% bullets per shot.<br>
 +
{{Pro}} +50% faster weapon deploy time.<br>
 +
{{Pro}} Fires a fixed shot pattern.<br>
 +
{{Con}} -20% damage penalty.<br>
 +
{{Con}} Successive shots become less accurate.<br>
 +
|
 +
{{Pro}}200% larger clip size.<br>
 +
{{Pro}} +50% bullets per shot.<br>
 +
{{Pro}} +50% faster weapon deploy time.<br>
 +
{{Pro}}80% faster firing speed<br>
 +
{{Pro}}45% faster reload time<br>
 +
{{Pro}}25% damage bonus '''against players'''.<br>
 +
{{Pro}} Fires a fixed shot pattern.<br>
 +
{{Con}}37% damage penalty<br>
 +
{{Con}}50% less accurate<br>
 +
{{Con}} Successive shots become less accurate.<br>
 +
|-
 +
! colspan="5" class="header" | Pyro Melees
 +
|-
 +
| align="center" | [[File:Backpack Homewrecker.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Homewrecker]]'''
 +
|
 +
{{Pro}}Deals double damage against enemy [[building]]s.<br/>
 +
{{Pro}}Able to remove [[Electro Sapper]]s (in one hit).<br/>
 +
{{Con}}Deals 25% less damage against players.<br/>
 +
|
 +
|-
 +
| align="center" | [[File:Backpack Sharpened Volcano Fragment.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Sharpened Volcano Fragment]]'''
 +
|
 +
{{Pro}}On Hit: target is engulfed in flames.<br/>
 +
{{Con}}Deals 20% less damage.<br/>
 +
|
 +
{{Info}} No changes.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Hot Hand.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Hot Hand]]'''
 +
|
 +
{{info}}On attack: dishes out two consecutive slaps.<br/>
 +
{{Pro}}Gain a speed boost when you hit an enemy player.<br/>
 +
{{Con}}-20% damage penalty.<br/>
 +
{{info}}Broadcasts every successful hit on an enemy player over the death-notice area.<br/>
 +
{{info}}Kills are labelled as "'''SLAP-KILL'''" in the death-notice area.<br/>
 +
|
 +
{{Info}} No changes.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Back Scratcher.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Backscratcher]]'''
 +
|
 +
{{Pro}}Deals 25% more damage.<br/>
 +
{{Pro}}When picking up [[health packs]], 50% extra health is given on wearer.<br/>
 +
{{Con}}When receiving health from other sources, such as a [[Dispenser]] or [[Medi Gun]], 75% less health is given on wearer.<br/>
 +
|
 +
{{Info}}No changes.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Neon Annihilator.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Neon Annihilator]]'''
 +
|
 +
{{Pro}}100% critical hit vs wet players.<br/>
 +
{{Pro}}Able to remove [[Electro Sapper]]s (in two hits).<br/>
 +
{{Con}}-20% damage penalty vs. players.<br/>
 +
{{Con}}No random critical hits.<br/>
 +
|
 +
{{Info}}No changes.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Third Degree.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Third Degree]]'''
 +
|
 +
{{Pro}}Damage transfers to all players connected by Medic beams.
 +
|
 +
{{Info}}No changes.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Fire Axe.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Axe]]'''
 +
|
 +
{{Info}}Stock weapon.<br/>
 +
|
 +
{{Info}}No changes.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Axtinguisher.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Axtinguisher]]'''
 +
|
 +
{{Pro}}Mini-crits burning targets and extinguishes them.<br/>
 +
{{Pro}}Damage increases based on remaining duration of afterburn.<br/>
 +
{{Pro}}Killing blows on burning players grant a speed boost.<br/>
 +
{{Con}}-33% damage penalty.<br/>
 +
{{Con}}No random critical hits.<br/>
 +
{{Con}}35% slower switch-from speed.<br/>
 +
|
 +
{{Info}}No changes.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Powerjack.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Powerjack]]'''
 +
|
 +
{{Pro}}On kill: restores 25 health points.<br/>
 +
{{Pro}}+15% faster move speed on wearer when active.<br/>
 +
{{Con}}Raises damage vulnerability by 20% when active.<br/>
 +
|
 +
{{Pro}}On kill: restores 25 health points.<br/>
 +
{{Pro}}+5% faster move speed on wearer when active.<br/>
 +
{{Con}}Raises damage vulnerability by 40% when active.<br/>
 +
|-
 +
|}
  
 +
==== Demoman ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="5" class="header" | Demoman Primaries
 +
|-
 +
! class="header" width="15%" | Weapon
 +
! class="header" width="30%" | Edited Attributes
 +
! class="header" width="30%" | Zombie Escape Attributes
 +
|-
 +
| align="center" | [[File:Backpack Grenade Launcher.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Grenade Launcher]]'''
 +
|
 +
{{Neutral}}Stock weapon.<br>
 +
|
 +
{{Pro}}25% faster reload time.<br>
 +
{{Pro}}210% damage bonus.<br>
 +
{{Con}}55% damage penalty '''against players'''.<br>
 +
|-
 +
| align="center" | [[File:Backpack Loch-n-Load.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Loch-n-Load]]'''
 +
|
 +
{{Pro}} Deals 20% more damage vs buildings.<br>
 +
{{Pro}} Has 25% faster grenade travel speed.<br>
 +
{{Pro}} Grenades do not tumble when fired.<br>
 +
{{Con}} -25% less clip size.<br>
 +
{{Con}} -25% less explosion radius.<br>
 +
{{Con}} Launched bombs shatter on surfaces.<br>
 +
|
 +
{{Pro}}75% faster firing speed.<br>
 +
{{Pro}}Has 50% faster grenade travel speed.<br>
 +
{{Pro}}25% faster weapon switch to and switch from speed.<br>
 +
{{Pro}}150% damage bonus.<br>
 +
{{Con}}75% smaller splash damage radius.<br>
 +
{{Con}}25% slower reload speed.<br>
 +
{{Con}} -25% smaller clip size.<br>
  
 +
|-
 +
| align="center" | [[File:Backpack Ali Baba's Wee Booties.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Ali Baba's Wee Booties]]'''
 +
|
 +
{{Pro}} Increases maximum health by 25.<br>
 +
{{Pro}} Increases turning speed while charging by 200%.<br>
 +
{{Pro}} Melee kills refill 25% of your charge meter.<br>
 +
{{Pro}} +10% faster move speed on wearer with Chargin' Targe, Tide Turner or Splendid Screen.<br>
 +
{{Neutral}} Grants its abilities passively, does not need to be selected.<br>
 +
|
 +
{{c|No|Weapon is banned.}}<br>
 +
|-
 +
| align="center" | [[File:Backpack Loose Cannon.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Loose Cannon]]'''
 +
|
 +
{{Neutral}} Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.<br>
 +
{{Neutral}} Holding down the fire key for too long will cause a misfire.<br>
 +
{{Pro}} Cannonballs push players back on impact.<br>
 +
{{Pro}} +20% faster projectile speed.<br>
 +
{{Pro}} Double-Donk: If a cannonball deals both impact and explosive damage to an enemy within half a second, explosive damage will be a mini-crit.<br>
 +
{{Con}} Cannonballs do not explode on impact.<br>
 +
{{Con}} Cannonballs must be charged for at least 0.10 seconds for Double-Donks.<br>
 +
|
 +
{{Neutral}} Pills have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.<br>
 +
{{Pro}}Applies a strong downwards force on hit.<br>
 +
{{Pro}}25% larger splash damage radius.<br>
 +
{{Pro}}Has 50% faster grenade travel speed.<br>
 +
{{Pro}}520% damage bonus.<br>
 +
{{Con}}40% damage penalty '''against players'''.<br>
 +
{{Con}}65% slower firing speed.<br>
 +
{{Con}}25% slower reload time.<br>
 +
{{Con}}100% explosion self-damage vulnerability on user.<br>
 +
|-
 +
| align="center" | [[File:Backpack Iron Bomber.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Iron Bomber]]'''
 +
|
 +
{{Pro}} Grenades have very little bounce and roll.<br>
 +
{{Pro}} Grenades explode 30% faster.<br>
 +
{{Con}} -15% explosion radius.<br>
 +
|
 +
{{Pro}} Grenades have very little bounce and roll.<br>
 +
{{Pro}} Grenades explode 30% faster.<br>
 +
{{Pro}}25% faster reload time.<br>
 +
{{Pro}}210% damage bonus.<br>
 +
{{Con}}55% damage penalty '''against players'''.<br>
 +
{{Con}} -15% explosion radius.<br>
 +
|-
 +
| align="center" | [[File:Backpack B.A.S.E. Jumper.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Base Jumper]]'''
 +
|
 +
{{Neutral}} Allows player to activate a parachute whilst midair, slowing their descent.<br>
 +
|
 +
{{c|No|Weapon is banned.}}<br>
 +
|-
 +
! colspan="5" class="header" | Demoman Secondaries
 +
|-
 +
| align="center" | [[File:Backpack Stickybomb Launcher.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Stickybomb Launcher]]'''
 +
|
 +
{{Neutral}}Stock weapon.<br>
 +
|
 +
{{Pro}}25 Max health on wearer.<br>
 +
{{Pro}}25% Faster reload time.<br>
 +
{{Pro}}25% Damage bonus.<br>
 +
{{Pro}}Up to +100% damage based on charge.<br>
 +
{{Pro}}On hit: Stun zombies for 3 seconds.<br>
 +
{{Con}}25% damage penalty '''against players'''.<br>
 +
{{Con}}No knockback.<br>
 +
|-
 +
| align="center" | [[File:Backpack Chargin' Targe.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Chargin' Targe]]'''
 +
|
 +
{{Neutral}} Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
 +
{{Pro}} Charging removes debuffs.<br>
 +
{{Pro}} +50% resistance to fire damage.<br>
 +
{{Pro}} +30% resistance to explosive damage.<br>
 +
{{Neutral}} Grants its abilities passively, does not need to be selected.<br>
 +
{{Neutral}} Does not grant resistance to self-inflicted damage.<br>
 +
|
 +
{{Neutral}} Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
 +
{{Pro}}When hit: Consumes entire charge meter and applies 1 second of invulnerability.<br>
 +
{{Pro}} Charging removes debuffs.<br>
 +
{{Pro}} +50% resistance to fire damage.<br>
 +
{{Pro}} +30% resistance to explosive damage.<br>
 +
{{Pro}} Grants its abilities passively, does not need to be selected.<br>
 +
{{Neutral}} Does not grant resistance to self-inflicted damage.<br>
 +
{{Neutral}} Taking damage while shield charging reduces charge time.<br>
 +
|-
 +
| align="center" | [[File:Backpack Splendid Screen.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Splendid Screen]]'''
 +
|
 +
{{Neutral}} Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
 +
{{Pro}} Charging removes debuffs.<br>
 +
{{Pro}} +20% resistance to fire damage.<br>
 +
{{Pro}} +20% resistance to explosive damage.<br>
 +
{{Pro}} +70% more charge impact damage.<br>
 +
{{Pro}} +50% charge recharge rate.<br>
 +
{{Neutral}} Grants its abilities passively, does not need to be selected.<br>
 +
{{Neutral}} Does not grant resistance to self-inflicted damage.<br>
 +
|
 +
{{Neutral}} Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
 +
{{Pro}}When hit: Consumes entire charge meter and applies 1 second of invulnerability.<br>
 +
{{Pro}} Charging removes debuffs.<br>
 +
{{Pro}} +15% resistance to fire damage.<br>
 +
{{Pro}} +15% resistance to explosive damage.<br>
 +
{{Pro}}Full turning control while charging.<br>
 +
{{Pro}} Melee kills refill 75% of charge meter.<br>
 +
{{Pro}} +70% more charge impact damage.<br>
 +
{{Pro}} +50% charge recharge rate.<br>
 +
{{Neutral}} Grants its abilities passively, does not need to be selected.<br>
 +
{{Neutral}} Does not grant resistance to self-inflicted damage.<br>
 +
|-
 +
| align="center" | [[File:Backpack Tide Turner.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Tide Turner]]'''
 +
|
 +
{{Neutral}} Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
 +
{{Pro}} Charging removes debuffs.<br>
 +
{{Pro}} +15% resistance to fire damage.<br>
 +
{{Pro}} +15% resistance to explosive damage.<br>
 +
{{Pro}} Full turning control while charging.<br>
 +
{{Pro}} Melee kills refill 75% of charge meter.<br>
 +
{{Con}} Taking damage while shield charging reduces charge time.<br>
 +
{{Neutral}} Grants its abilities passively, does not need to be selected.<br>
 +
{{Neutral}} Does not grant resistance to self-inflicted damage.<br>
 +
|
 +
{{Pro}} Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
 +
{{Pro}}When hit: Consumes entire charge meter and applies 1 second of invulnerability.<br>
 +
{{Pro}} Charging removes debuffs.<br>
 +
{{Pro}} Charging removes debuffs.<br>
 +
{{Pro}} +15% resistance to fire damage.<br>
 +
{{Pro}} +15% resistance to explosive damage.<br>
 +
{{Pro}} Full turning control while charging.<br>
 +
{{Pro}} Melee kills refill 75% of charge meter.<br>
 +
{{Con}} Taking damage while shield charging reduces charge time.<br>
 +
{{Neutral}} Grants its abilities passively, does not need to be selected.<br>
 +
{{Neutral}} Does not grant resistance to self-inflicted damage.<br>
 +
|-
 +
| align="center" | [[File:Backpack Sticky Jumper.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Sticky Jumper]]'''
 +
|
 +
{{Pro}} +200% max secondary ammo.(max is 72).<br>
 +
{{Pro}} No self inflicted blast damage taken.<br>
 +
{{Con}} -100% damage penalty.<br>
 +
{{Con}} Unable to carry the intelligence and the PASS Time JACK.<br>
 +
{{Con}} -6 stickybombs out.(max is 2)<br>
 +
{{Neutral}} No random critical hits (purely cosmetic, as they don't inflict any damage either).<br>
 +
|
 +
{{Pro}}25% larger splash damage radius.<br>
 +
{{Pro}}275% damage bonus.<br>
 +
{{Pro}}Up to +220% damage based on charge.<br>
 +
{{Pro}}On hit: Stun zombies for 3 seconds.<br>
 +
{{Con}} -2 stickybombs out.(max is 6)<br>
 +
{{Con}}25% damage penalty '''against players'''.<br>
 +
{{Con}}315% slower firing speed.<br>
 +
{{Con}}When active: 20% slower move speed on wearer.<br>
 +
{{Con}}37% slower reload time.<br>
 +
{{Con}}150% slower weapon switch to and switch from speed.<br>
 +
{{Con}}1.15 sec slower bomb arm time.<br>
 +
{{Con}}200% explosion self-damage vulnerability on user.<br>
 +
{{Con}}No knockback.<br>
 +
|-
 +
| align="center" | [[File:Backpack Scottish Resistance.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Scottish Resistance]]'''
 +
|
 +
{{Neutral}} Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.<br>
 +
{{Pro}} Can destroy enemy stickies.<br>
 +
{{Pro}} +6 more stickybombs out at once (max is 14).<br>
 +
{{Pro}} +50% more ammo carried (max is 36).<br>
 +
{{Pro}} +25% faster firing speed.<br>
 +
{{Con}} Stickybombs have 0.8 second longer priming time.<br>
 +
|
 +
{{Neutral}}Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.
 +
{{Pro}}25 Max health on wearer.<br>
 +
{{Pro}}25% Faster reload time.<br>
 +
{{Pro}}25% Damage bonus.<br>
 +
{{Pro}}Up to +100% damage based on charge.<br>
 +
{{Pro}}On hit: Stun zombies for 3 seconds.<br>
 +
{{Pro}} +2 more stickybombs out at once (max is 10).<br>
 +
{{Con}}25% damage penalty '''against players'''.<br>
 +
{{Con}} Stickybombs have 0.8 second longer priming time.<br>
 +
{{Con}}No knockback.
 +
|-
 +
| align="center" | [[File:Backpack Quickiebomb Launcher.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Quickiebomb Launcher]]'''
 +
|
 +
{{Pro}} Able to destroy enemy stickybombs.<br>
 +
{{Pro}} -0.2 sec faster bomb arm time.<br>
 +
{{Pro}} Max charge time decreased by 70%.<br>
 +
{{Pro}} Up to +35% damage based on charge.<br>
 +
{{Con}} -15% damage penalty.<br>
 +
{{Con}} -50% clip size.<br>
 +
|
 +
{{Pro}}25 Max health on wearer.<br>
 +
{{Pro}}40% faster firing speed.<br>
 +
{{Pro}}25% Faster reload time.<br>
 +
{{Pro}}5% Damage bonus.<br>
 +
{{Pro}} Max charge time decreased by 70%.<br>
 +
{{Pro}}Up to +170% damage based on charge.<br>
 +
{{Pro}} -0.2 sec faster bomb arm time.
 +
{{Pro}}On hit: Stun zombies for 3 seconds.<br>
 +
{{Con}}25% damage penalty '''against players'''.<br>
 +
{{Con}}No knockback.<br>
 +
|-
 +
! colspan="5" class="header" | Demoman Melees
 +
|-
 +
| align="center" | [[File:Backpack Bottle.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Bottle]]'''
 +
|
 +
{{Neutral}} Stock weapon.<br>
 +
|
 +
{{Neutral}} No changes.<br>
 +
|-
 +
| align="center" | [[File:Backpack Scotsman's Skullcutter.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Scotsman's Skullcutter]]'''
 +
|
 +
{{Pro}} Has 50% longer melee range.<br>
 +
{{Pro}} Deals 20% more damage.<br>
 +
{{Con}} 75% slower deploy and holster time.<br>
 +
{{Con}} Lowers speed by 15% when active.<br>
 +
|
 +
{{Pro}} Has 50% longer melee range.<br>
 +
{{Pro}} Deals 20% more damage.<br>
 +
{{Con}} 75% slower deploy and holster time.<br>
 +
{{Con}} Lowers speed by 15% when active.<br>
 +
|-
 +
| align="center" | [[File:Backpack Eyelander.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Eyelander]]'''
 +
|
 +
{{Pro}} Has 50% longer melee range.<br>
 +
{{Pro}} Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times.<br>
 +
{{Pro}} If a shield is equipped, every head taken raises shield damage by 5 to a maximum of 5 times.<br>
 +
{{Pro}} If you kill an enemy that has the Eyelander, any of its reskins, the Bazaar Bargain, or the Air Strike equipped, you steal their heads (or kills).<br>
 +
{{Con}} Upon death: heads, and their bonuses, reset.<br>
 +
{{Con}} 75% slower deploy and holster time.<br>
 +
{{Con}} Lowers maximum health by 25 points.<br>
 +
{{Con}} No random Critical hits.<br>
 +
|
 +
{{Pro}} Has 50% longer melee range.<br>
 +
{{Con}} 75% slower deploy and holster time.<br>
 +
{{Con}} Lowers maximum health by 25 points.<br>
 +
|-
 +
| align="center" | [[File:Backpack Half-Zatoichi.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Half-Zatoichi]]'''
 +
|
 +
{{Pro}} Has 50% longer melee range.<br>
 +
{{Pro}} On kill: heals you 50% base health.<br>
 +
{{Con}} No random critical hits.<br>
 +
{{Con}} 75% slower deploy and holster time.<br>
 +
{{Con}} This weapon is Honorbound and once drawn will be holstered for -50 HP unless it kills.<br>
 +
{{Neutral}} A single successful hit will kill an enemy wielding the same weapon.<br>
 +
|
 +
{{Pro}} Has 50% longer melee range.<br>
 +
{{Con}} 75% slower deploy and holster time.<br>
 +
{{Con}} This weapon is Honorbound and once drawn will be holstered for -50 HP unless it kills.<br>
 +
{{Neutral}} A single successful hit will kill an enemy wielding the same weapon.<br>
 +
|-
 +
| align="center" | [[File:Backpack Pain Train.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Pain Train]]'''
 +
|
 +
{{Pro}} Increases user's capture rate by 1 for points and carts.<br>
 +
{{Con}} Raises bullet vulnerability by 10%.<br>
 +
|
 +
When active:<br>
 +
:{{Pro}}10% faster movement speed.<br>
 +
:{{Con}}Raised damage vulnerability by 20%.<br>
 +
{{Con}} Raises bullet vulnerability by 10%.<br>
 +
|-
 +
| align="center" | [[File:Backpack Ullapool Caber.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Ullapool Caber]]'''
 +
|
 +
{{Neutral}} The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius.<br>
 +
{{Con}} Deals only melee damage if the head is destroyed.<br>
 +
{{Con}}15% damage penalty.<br>
 +
{{Con}} 20% attack speed penalty.<br>
 +
{{Con}} No random Critical hits.<br>
 +
{{Con}} 100% slower switch-to speed.<br>
 +
|
 +
{{Con}} 20% attack speed penalty.<br>
 +
{{Con}} 100% slower switch-to speed.<br>
 +
|-
 +
| align="center" | [[File:Backpack Claidheamh Mòr.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Claidheamh Mòr]]'''
 +
|
 +
{{Pro}} Has 50% longer melee range.<br>
 +
{{Pro}} Melee kills refill 25% of your charge meter.<br>
 +
{{Pro}} 0.5 sec increase in charge duration.<br>
 +
{{Con}} 75% slower deploy and holster time.<br>
 +
{{Con}} No random Critical hits.<br>
 +
{{Con}} +15% damage vulnerability while active.<br>
 +
|
 +
{{Pro}} Has 50% longer melee range.<br>
 +
{{Pro}} Melee kills refill 25% of your charge meter.<br>
 +
{{Pro}} 0.5 sec increase in charge duration.<br>
 +
{{Con}} 75% slower deploy and holster time.<br>
 +
{{Con}} +15% damage vulnerability while active.<br>
 +
|-
 +
| align="center" | [[File:Backpack Persian Persuader.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Persian Persuader]]'''
 +
|
 +
{{Pro}} Has 50% longer melee range.<br>
 +
{{Pro}} Ammo can recharge charge.<br>
 +
{{Pro}} On Hit: +20% charge refilled.<br>
 +
{{Con}} No random critical hits.<br>
 +
{{Con}} -80% max primary & secondary ammo.<br>
 +
{{Con}} Cannot refill ammo from ammo boxes unless charge meter is full.<br>
 +
{{Con}} 75% slower deploy and holster time.<br>
 +
|
 +
{{Pro}} Has 50% longer melee range.<br>
 +
{{Con}} -80% max primary & secondary ammo.<br>
 +
{{Con}} 75% slower deploy and holster time.<br>
 +
|}
  
 +
==== Heavy ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="5" class="header" | Heavy Primaries
 +
|-
 +
! class="header" width="15%" | Weapon
 +
! class="header" width="30%" | Edited Attributes
 +
! class="header" width="30%" | Zombie Escape Attributes
 +
|-
 +
| align="center" | [[File:Backpack Minigun.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Minigun]]'''
 +
|
 +
{{Info}}Secondary fire spins-up the barrel without firing.<br />
 +
{{Info}}Fires 4 bullets per unit of ammo used.<br />
 +
{{Info}} Stock weapon.<br>
 +
|
 +
{{Info}}Secondary fire spins-up the barrel without firing.<br />
 +
{{Info}}Fires 4 bullets per unit of ammo used.<br />
 +
{{Pro}}25% damage bonus '''against players'''.<br>
 +
{{Con}}6.5% damage penalty.<br>
 +
|-
 +
| align="center" | [[File:Backpack Natascha.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Natascha]]'''
 +
|
 +
{{Info}}Secondary fire spins-up the barrel without firing.<br />
 +
{{Info}}Fires 4 bullets per unit of ammo used.<br />
 +
{{Pro}}On hit: slows down enemy players.<br />
 +
:{{Info}}[[Slowdown]]-on-hit effect is reduced over distance.<br>
 +
{{Pro}}+20% damage resistance when spun up and health is less than 50% of max.<br />
 +
{{Con}}Deals 25% less damage.<br />
 +
{{Con}}30% longer spin-up time.<br />
 +
|
 +
{{Info}}Secondary fire spins-up the barrel without firing.<br />
 +
{{Info}}Fires 6 bullets per unit of ammo used.<br />
 +
{{Pro}}25% faster firing speed.<br>
 +
{{Pro}}50% more bullets per shot.<br>
 +
{{Pro}}20% damage resistance when below spun up and health is less than 50% of max.<br>
 +
{{Con}}25% damage penalty '''against players'''.<br>
 +
{{Con}}60% damage penalty.<br>
 +
{{Con}}25% less accurate.<br>
 +
{{Con}}30% slower spin up time.<br>
  
==[[Heavy]]==
+
|-
 +
| align="center" | [[File:Backpack Brass Beast.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Brass Beast]]'''
 +
|
 +
{{Info}}Secondary fire spins-up the barrel without firing.<br />
 +
{{Info}}Fires 4 bullets per unit of ammo used.<br />
 +
{{Pro}}+20% damage bonus.<br />
 +
{{Pro}}20% damage resistance when spun up and health is less than 50% of max.<br />
 +
{{Con}}50% slower spin up time.<br />
 +
{{Con}}60% slower move speed when deployed.<br />
 +
|
 +
{{Info}}Secondary fire spins-up the barrel without firing.<br />
 +
{{Info}}Fires 4 bullets per unit of ammo used.<br />
 +
{{Pro}}10% faster firing speed.<br>
 +
{{Pro}}33% damage resistance when spun up and health is less than 50% of max.<br>
 +
{{Pro}}25% damage bonus against players.<br>
 +
{{Con}}5% damage penalty.<br>
 +
{{Con}}50% slower spin up time.<br>
 +
{{Con}}60% slower move speed when deployed.<br>
 +
|-
 +
| align="center" | [[File:Backpack Tomislav.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Tomislav]]'''
 +
|
 +
{{Info}}Secondary fire deploys the barrel without firing.<br />
 +
{{Info}}Fires 4 bullets per unit of ammo used.<br />
 +
{{Pro}}20% faster spin up time.<br />
 +
{{Pro}}20% more accurate.<br />
 +
{{Pro}}Silent Killer: No spin-up sound.<br />
 +
{{Con}}20% slower firing speed.<br />
 +
|
 +
{{Info}}Secondary fire deploys the barrel without firing.<br />
 +
{{Info}}Fires 4 bullets per unit of ammo used.<br />
 +
{{Pro}}Silent Killer: No spin-up sound.<br />
 +
{{Pro}}60% faster spin up time.<br>
 +
{{Pro}}50% more accurate.<br>
 +
{{Pro}}25% damage bonus '''against players'''.<br>
 +
{{Con}}7% damage penalty.<br>
 +
{{Con}}20% slower firing speed.<br>
 +
|-
 +
| align="center" | [[File:Backpack Huo-Long Heater.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Huo-Long Heater]]'''
 +
|
 +
{{Info}}Secondary fire deploys the barrel without firing.<br />
 +
{{Info}}Fires 4 bullets per unit of ammo used.<br />
 +
{{Pro}}Create a ring of flames while spun up.<br />
 +
{{Pro}}25% more damage against burning players.<br />
 +
{{Con}}Deals 10% less damage.<br />
 +
{{Con}}Consumes an additional 4 ammo per second while spun up.<br />
 +
|
 +
{{Info}}Secondary fire deploys the barrel without firing.<br />
 +
{{Info}}Fires 8 bullets per unit of ammo used.<br />
 +
{{Pro}}Create a ring of flames while spun up.<br />
 +
{{Pro}}50% faster firing speed.<br>
 +
{{Pro}}25% damage bonus against burning players.<br>
 +
{{Pro}}100% more bullets per shot.<br>
 +
{{Pro}}60% faster spin up time.<br>
 +
{{Pro}}25% damage bonus '''against players'''.<br>
 +
{{Con}}66 damage penalty.<br>
 +
{{Con}}50% less accurate.<br>
 +
{{Con}}Cannot collect ammo from dispensers while active.<br>
 +
|-
 +
! colspan="5" class="header" | Heavy Secondaries
 +
|-
 +
| align="center" | [[File:Backpack Shotgun.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Shotgun]]'''
 +
|
 +
{{Info}} Stock weapon.
 +
|
 +
{{Pro}} 200% larger clip size.<br>
 +
{{Pro}} 60% faster firing speed.<br>
 +
{{Pro}} 60% faster reload time.<br>
 +
{{Pro}} 20% damage bonus.<br>
 +
|-
 +
| align="center" | [[File:Backpack Sandvich.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Sandvich]]'''
 +
|
 +
{{Info}}With primary fire or taunt key, restores 300 health over about 4 seconds.<br />
 +
{{Info}}With secondary fire, throws it for another player to restore 50% health.<br />
 +
{{Info}}When thrown and then picked up, restores recharge bar.<br />
 +
{{Info}}If injured, after use it must recharge (over about 25.7 seconds or with any [[Pickups|health pickup]] when at full health) to be used again.<br />
 +
{{Info}}If your health is full, collecting any health pickup will completely fill the recharge bar.<br/>
 +
|
 +
{{Pro}}100% faster weapon switch to and switch from speed.<br>
 +
{{Info}}With primary fire or taunt key, restores 300 health over about 2 seconds.<br />
 +
{{Info}}With secondary fire, throws it for another player to restore 50% health.<br />
 +
{{Info}}When thrown and then picked up, restores recharge bar.<br />
 +
{{Info}}If injured, after use it must recharge (over about 25.7 seconds or with any [[Pickups|health pickup]] when at full health) to be used again.<br />
 +
{{Info}}If your health is full, collecting any health pickup will completely fill the recharge bar.<br/>
 +
{{Info}}When weapon is active<br>
 +
:{{Pro}}15% ammo regenerated per 5 seconds.<br>
  
===Classes which excel at beating Heavies===
+
|-
+
| align="center" | [[File:Backpack Panic Attack.png|135px]]<br>
===Classes which are mediocre at fighting against Heavies===
+
<small>[[Secondary]]</small><br>
 +
'''[[Panic Attack]]'''
 +
|
 +
{{Pro}}+50% bullets per shot.<br />
 +
{{Pro}}+50% faster weapon deploy time.<br />
 +
{{Pro}}Fires a fixed shot pattern.<br />
 +
{{Con}}-20% damage penalty.<br />
 +
{{Con}}Successive shots become less accurate.<br />
 +
|
 +
{{Pro}}200% larger clip size.<br>
 +
{{Pro}}+50% bullets per shot.<br>
 +
{{Pro}}50% faster weapon deploy time.<br>
 +
{{Pro}}80% faster firing speed<br>
 +
{{Pro}}45% faster reload time<br>
 +
{{Pro}}25% damage bonus '''against players'''.<br>
 +
{{Pro}} Fires a fixed shot pattern.<br>
 +
{{Con}}37% damage penalty<br>
 +
{{Con}}50% less accurate<br>
 +
{{Con}} Successive shots become less accurate.<br>
 +
|-
 +
| align="center" | [[File:Backpack Dalokohs Bar.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Dalokohs Bar]]'''
 +
|
 +
{{Info}}With primary fire or taunt key, restores 100 health over about 4 seconds<br />
 +
{{Info}}With secondary fire, throws it for another player to restore 20.5% health.<br />
 +
{{Info}}When thrown and then picked up, restores recharge bar.<br />
 +
{{Info}}Raises maximum health by 50 points (350 total) for 30 seconds.<br />
 +
{{Info}}If injured, after use it must recharge (over about 10 seconds) to be used again.<br />
 +
{{Info}}If your health is full, collecting any health pickup will completely fill the recharge bar. <br/>
 +
{{Pro}}If used when player is at full health, grants 50 points of overheal.<br />
 +
|
 +
{{Pro}}Passively increases max health by 50 points (350 total) on wearer.<br>
 +
{{Pro}}100% weapon switch to speed.<br>
 +
{{Info}}With primary fire or taunt key, restores 100 health over about 4 seconds<br />
 +
{{Info}}With secondary fire, throws it for another player to restore 20.5% health.<br />
 +
{{Info}}When thrown and then picked up, restores recharge bar.<br />
 +
{{Info}}Raises maximum health by 50 points (400 total) for 30 seconds.<br />
 +
{{Info}}If injured, after use it must recharge (over about 10 seconds) to be used again.<br />
 +
{{Info}}If your health is full, collecting any health pickup will completely fill the recharge bar. <br/>
 +
{{Pro}}If used when player is at full health, grants 50 points of overheal.<br />
 +
|-
 +
| align="center" | [[File:Backpack Family Business.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Family Business]]'''
 +
|
 +
{{Pro}}33% largerclip size.<br />
 +
{{Pro}}15% increased attack speed.<br />
 +
{{Con}}15% damage bonus.<br />
 +
|
 +
{{Pro}}300% larger clip size.<br>
 +
{{Pro}}65% faster firing speed.<br>
 +
{{Pro}}55% faster reload time.<br>
 +
{{Pro}}7.5% damage bonus.<br>
 +
{{Pro}}50% tighter pellet spread.<br>
 +
|-
 +
| align="center" | [[File:Backpack Buffalo Steak Sandvich.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Buffalo Steak Sandvich]]'''
 +
|
 +
{{Info}}With primary fire or taunt key, activate the effect after about 4 seconds.<br>
 +
{{Info}}While under effect:<br/>
 +
:{{Pro}}All damage dealt is [[Critical Hits#Mini-Crits|Mini-Crits]].<br/>
 +
:{{Pro}} Grants 30% faster movement.<br/>
 +
:{{Con}} Player can only use melee weapons.<br/>
 +
:{{Con}} Damage taken is increased by 20%.<br/>
 +
{{Info}}Effects last for 16 seconds.<br />
 +
{{Info}}With secondary fire, throws it for another player to restore 50% health.<br />
 +
{{Info}}When thrown and then picked up, restores recharge bar.<br />
 +
{{Info}}After use it must recharge (over about 25.7 seconds or with any health pickup when at full health) to be used again.<br />
 +
{{Info}}If your health is full, collecting any health pickup will completely fill the recharge bar.<br/>
 +
|
 +
{{Pro}}100% faster weapon switch to and switch from speed.<br>
 +
{{Info}}With primary fire or taunt key, activate the effect after about 2 seconds.<br>
 +
{{Info}}While under effect:<br/>
 +
:{{Pro}}All damage dealt is [[Critical Hits#Mini-Crits|Mini-Crits]].<br/>
 +
:{{Pro}} Grants 30% faster movement.<br/>
 +
:{{Con}} Player can only use melee weapons.<br/>
 +
:{{Con}} Damage taken is increased by 20%.<br/>
 +
{{Info}}Effects last for 16 seconds.<br />
 +
{{Info}}With secondary fire, throws it for another player to restore 50% health.<br />
 +
{{Info}}When thrown and then picked up, restores recharge bar.<br />
 +
{{Info}}After use it must recharge (over about 25.7 seconds or with any health pickup when at full health) to be used again.<br />
 +
|-
 +
| align="center" | [[File:Backpack Second Banana.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Second Banana]]'''
 +
|
 +
{{Info}}With primary fire or taunt key, restores 200 health over about 4 seconds<br />
 +
{{Info}}With secondary fire, throws it for another player to restore 20.5% health.<br />
 +
{{Info}}When thrown and then picked up, restores recharge bar.<br />
 +
{{Info}}If injured, after use it must recharge (over about 10 seconds) to be used again.<br />
 +
{{Info}}If your health is full, collecting any health pickup will completely fill the recharge bar.<br/>
 +
|
 +
{{Info}}With primary fire or taunt key, restores 200 health over about 2 seconds<br />
 +
{{Info}}With secondary fire, throws it for another player to restore 20.5% health.<br />
 +
{{Info}}When thrown and then picked up, restores recharge bar.<br />
 +
{{Info}}If injured, after use it must recharge (over about 10 seconds) to be used again.<br />
 +
{{Info}}If your health is full, collecting any health pickup will completely fill the recharge bar.<br/>
 +
{{Info}}When weapon is active<br>
 +
:{{Pro}}5% faster movement speed on wearer.<br>
 +
{{Con}}100% slower weapon switch to and switch from speed.<br>
 +
|-
 +
! colspan="5" class="header" | Heavy Melees
 +
|-
 +
| align="center" | [[File:Backpack Fists.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Fists]]'''
 +
|
 +
{{Info}}Stock weapon.<br>
 +
|
 +
{{Info}}No changes.<br>
 +
|-
 +
| align="center" | [[File:Backpack Killing Gloves of Boxing.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Killing Gloves of Boxing]]'''
 +
|
 +
{{Pro}}On kill: grants 5 seconds of guaranteed [[Critical hits]] for all weapons.<br />
 +
{{Con}}Has 20% slower swing rate.<br />
 +
|
 +
{{Pro}}2% faster movement speed on wearer.<br>
 +
{{Pro}}On kill: grants 5 seconds of guaranteed [[Critical hits]] for all weapons.<br />
 +
{{Con}}Has 20% slower swing rate.<br />
 +
|-
 +
| align="center" | [[File:Backpack Gloves of Running Urgently.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Gloves of Running Urgently]]'''
 +
|
 +
{{Pro}}When active, grants 30% faster speed movement.<br />
 +
{{Con}}-50% slower switch-from speed.<br />
 +
{{Con}}Maximum health is drained while item is active at a rate of -10 per second, to a minimum of 100.<br />
 +
{{Info}}Maximum health is gradually recovered while this weapon is not active. <br />
 +
|
 +
{{Pro}}When active, grants 20% faster speed movement.<br />
 +
{{Con}}-50% slower switch-from speed.<br />
 +
{{Con}}10% slower movement speed on wearer.<br>
 +
{{Con}}Raised damage vulnerability by 50%.<br>
 +
|-
 +
| align="center" | [[File:Backpack Warrior's Spirit.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Warrior's Spirit]]'''
 +
|
 +
{{Pro}}+30% damage bonus.<br />
 +
{{Pro}}+50 health on kill.<br />
 +
{{Con}}+30% damage vulnerability while active.<br />
 +
|
 +
{{Pro}}+30% damage bonus.<br />
 +
{{Pro}}+50 health on kill.<br />
 +
{{Info}}When weapon is active:<br>
 +
:{{Pro}}Passively grants a health regeneration of +7 health per seconds.<br>
 +
{{Con}}+30% damage vulnerability while active.<br />
 +
|-
 +
| align="center" | [[File:Backpack Fists of Steel.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Fists of Steel]]'''
 +
|
 +
{{Pro}}–40% damage from ranged sources while active.<br />
 +
{{Con}}+100% slower switch-from speed.<br />
 +
{{Con}}+100% damage vulnerability from melee sources while active.<br />
 +
{{Con}}-40% maximum overheal on wearer.<br />
 +
{{Con}}-40% health from healers on wearer.<br />
 +
|
 +
{{Info}} No changes.
 +
|-
 +
| align="center" | [[File:Backpack Eviction Notice.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Eviction Notice]]'''
 +
|
 +
{{Pro}}+40% faster firing speed.<br />
 +
{{Pro}}+15% faster move speed while active.<br />
 +
{{Pro}}Gain 3 second speed boost on hit.<br />
 +
{{Con}}60% damage penalty.<br />
 +
{{Con}}Maximum health is drained while item is active at a rate of -5 per second, to a minimum of 100.<br />
 +
{{Info}}Maximum health is gradually recovered while this weapon is not active. <br />
 +
|
 +
{{Pro}}+8% faster movement speed on wearer.<br>
 +
{{Pro}}+40% faster firing speed.<br />
 +
{{Con}}60% damage penalty.<br />
 +
{{Con}}Lose 100 max health.<br>
 +
|-
 +
| align="center" | [[File:Backpack Holiday Punch.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Holiday Punch]]'''
 +
|
 +
{{Pro}} Critical hit forces victim to laugh.<br />
 +
{{Pro}} Always critical hit from behind.<br />
 +
{{Pro}} On Hit: Force enemies to laugh who are also wearing this item.<br />
 +
{{Con}} Critical hits do no damage.<br />
 +
|
 +
{{Info}}No changes.<br>
 +
|}
  
===Classes which are relatively incapable of dealing with Heavies===
+
==== Engineer ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="5" class="header" | Engineer Primaries
 +
|-
 +
! class="header" width="15%" | Weapon
 +
! class="header" width="30%" | Stock Attributes
 +
! class="header" width="30%" | Zombie Escape Attributes
 +
|-
 +
| align="center" | [[File:Backpack Shotgun.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Shotgun]]'''
 +
|
 +
{{Neutral}} Stock weapon.<br>
 +
|
 +
{{Pro}}200% larger clip size.<br>
 +
{{Pro}}60% faster firing speed.<br>
 +
{{Pro}}60% faster reload time.<br>
 +
{{Pro}}20% damage bonus.<br>
 +
|-
 +
| align="center" | [[File:Backpack Frontier Justice.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Frontier Justice]]'''
 +
|
 +
{{Pro}}Stores 2 guaranteed critical shots for every Sentry Gun kill.<br />
 +
{{Pro}}Stores 1 guaranteed critical shot for every Sentry Gun kill assist.<br />
 +
{{Info}}Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition.<br />
 +
{{Con}}50% smaller clip size.<br />
 +
{{Con}}No random Critical hits.<br />
 +
{{Con}}Revenge crits are lost on death.<br/>
 +
|
 +
{{Pro}}50% larger clip size.<br />
 +
{{Pro}}100% damage bonus.<br>
 +
{{Pro}}50% faster firing speed.<br>
 +
{{Pro}}45% faster reload time.<br>
 +
{{Pro}}Stores 2 guaranteed critical shots for every Sentry Gun kill.<br />
 +
{{Pro}}Stores 1 guaranteed critical shot for every Sentry Gun kill assist.<br />
 +
{{Info}}Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition.<br />
 +
|-
 +
| align="center" | [[File:Backpack Widowmaker.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Widowmaker]]'''
 +
|
 +
{{Pro}}On hit: damage dealt is returned as ammo.<br />
 +
{{Pro}}+10% damage to the same target as your sentry.<br/>
 +
{{Pro}}No reload necessary.<br />
 +
{{Con}}Uses metal as ammo.<br />
 +
{{Con}}Per Shot: -30 metal.<br />
 +
|
 +
{{Pro}}On hit: damage dealt is returned as ammo.<br />
 +
{{Pro}}+50% damage to the same target as your sentry.<br/>
 +
{{Pro}}40% faster firing speed.<br>
 +
{{Pro}}35% tighter pellet spread.<br>
 +
{{Pro}}No reload necessary.<br />
 +
{{Con}}Uses metal as ammo.<br />
 +
{{Con}}Per Shot: -50 metal.<br />
 +
{{Con}}50% slower Sentry firing speed.<br>
 +
{{Con}}20% damage penalty.<br>
 +
|-
 +
| align="center" | [[File:Backpack Panic Attack.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Panic Attack]]'''
 +
|
 +
{{Pro}}+50% bullets per shot.<br />
 +
{{Pro}}+50% faster weapon deploy time.<br />
 +
{{Pro}}Fires a fixed shot pattern.<br />
 +
{{Con}}-20% damage penalty.<br />
 +
{{Con}}Successive shots become less accurate.<br />
 +
|
 +
{{Pro}}200% larger clip size.<br>
 +
{{Pro}}+50% bullets per shot.<br>
 +
{{Pro}}50% faster weapon deploy time.<br>
 +
{{Pro}}80% faster firing speed<br>
 +
{{Pro}}45% faster reload time<br>
 +
{{Pro}}25% damage bonus '''against players'''.<br>
 +
{{Pro}} Fires a fixed shot pattern.<br>
 +
{{Con}}37% damage penalty<br>
 +
{{Con}}50% less accurate<br>
 +
{{Con}} Successive shots become less accurate.<br>
 +
|-
 +
| align="center" | [[File:Backpack Pomson 6000.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Pomson 6000]]'''
 +
|
 +
{{Info}}Shoots an electric projectile instead of shotgun pellets.<br />
 +
{{Pro}}Projectile cannot be deflected or destroyed.
 +
{{Pro}}Does not require ammo (replaced with an ammo meter).<br />
 +
{{Pro}}On Hit: Victim loses up to 10% Medigun charge.<br />
 +
{{Pro}}On Hit: Victim loses up to 20% cloak.<br />
 +
{{Con}}Deals only 20% damage to buildings.<br />
 +
{{Con}}Has a 33% smaller clip size.<br />
 +
{{Con}}2% slower reload time.<br>
 +
|
 +
{{Info}}Shoots an electric projectile instead of shotgun pellets.<br />
 +
{{Pro}}Projectile cannot be deflected or destroyed.<br>
 +
{{Pro}}Does not require ammo (replaced with an ammo meter).<br />
 +
{{Pro}}33% larger clip size.<br>
 +
{{Pro}}25% faster firing speed.<br>
 +
{{Pro}}50% Sentry Gun damage bonus.<br>
 +
{{Pro}}Projectile penetrates multiple players.<br>
 +
{{Pro}}On hit: slows down enemy players.<br>
 +
{{Con}}100% damage penalty against '''non-player characters'''.<br>
 +
{{Con}}2% slower reload time.<br>
 +
|-
 +
| align="center" | [[File:Backpack Rescue Ranger.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Rescue Ranger]]'''
 +
|
 +
{{Pro}}Alt-Fire: Use 100 metal to pick up buildings from long range.<br />
 +
{{Pro}}Fires a special bolt that can repair friendly buildings at the cost of metal.<br />
 +
{{Pro}}4-to-1 health-to-metal ratio when repairing buildings.<br />
 +
{{Con}}-34% clip size.<br />
 +
{{Con}}-50% max primary ammo on wearer.<br />
 +
{{Con}}Self mark for death on building pick up, and a few seconds after redeployment.<br />
 +
|
 +
{{Pro}}66% larger clip size.<br>
 +
{{Pro}}Alt-Fire: Use 80 metal to pick up buildings from long range.<br />
 +
{{Pro}}Fires a special bolt that can repair friendly buildings at the cost of metal.<br />
 +
{{Pro}}4-to-1 health-to-metal ratio when repairing buildings.<br />
 +
{{Pro}}50% damage bonus.<br>
 +
{{Pro}}50% faster firing speed.<br>
 +
{{Pro}}40% faster reload time.<br>
 +
{{Pro}}50% Sentry Gun damage bonus.<br>
 +
{{Pro}}Projectile penetrates multiple players.<br>
 +
{{Con}}Self mark for death on building pick up, and a few seconds after redeployment.<br />
 +
{{Con}}100% damage penalty against '''non-player characters'''.<br>
 +
|-
 +
! colspan="5" class="header" | Engineer Secondaries
 +
|-
 +
| align="center" | [[File:Backpack Pistol.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Pistol]]'''
 +
|
 +
{{Info}}Stock weapon.<br>
 +
|
 +
{{Pro}}300% larger clip size.<br/>
 +
{{Pro}}27.5% damage bonus.<br/>
 +
{{Pro}}33% faster firing speed.<br/>
 +
{{Pro}}50% more accurate.<br/>
 +
{{Con}}50% slower reload time.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Wrangler.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Wrangler]]'''
 +
|
 +
{{Info}}Enables manual control of own Sentry Gun.<br />
 +
{{Pro}}The Sentry Gun gains double firing rate and a laser pointer to assist in aiming.<br />
 +
{{Pro}}The Sentry Gun gains a shield which blocks 66% of incoming damage.<br />
 +
{{Con}}Ammo and repair given to the Sentry Gun is reduced by 66% while shield is active.<br />
 +
{{Con}}Upon switching to another weapon or death, the Sentry Gun remains shielded but deactivated for 3 seconds.<br />
 +
|
 +
{{Info}}Enables manual control of own Sentry Gun.<br />
 +
{{Pro}}The Sentry Gun gains double firing rate and a laser pointer to assist in aiming.<br />
 +
{{Pro}}The Sentry Gun gains a shield which blocks 66% of incoming damage.<br />
 +
{{Pro}}20% faster Sentry Gun firing speed.<br>
 +
{{Pro}}200% reduced sentry build speed.<br>
 +
{{Pro}}200% increased dispenser range.<br>
 +
{{Con}}Ammo and repair given to the Sentry Gun is reduced by 66% while shield is active.<br />
 +
{{Con}}Upon switching to another weapon or death, the Sentry Gun remains shielded but deactivated for 3 seconds.<br />
 +
|-
 +
| align="center" | [[File:Backpack Short Circuit.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Short Circuit]]'''
 +
|
 +
{{Pro}}No reload necessary.<br />
 +
{{Con}}Uses metal as ammo.<br />
 +
{{Con}}Per Shot: –5 metal.<br />
 +
{{Con}}50% damage penalty.<br />
 +
{{Con}}No random critical hits.<br />
 +
{{Con}}Cannot pick up buildings when active.<br />
 +
{{Con}}Cannot be crit-boosted.<br />
 +
{{Con}}-93% damage to enemy buildings.<br />
 +
{{Con}}Has limited range.<br />
 +
{{Info}}Alt-Fire:
 +
:{{Pro}}Launches a projectile-consuming energy ball.
 +
:{{Con}}-65 metal per shot
 +
|
 +
{{Pro}}No reload necessary.<br />
 +
{{Pro}}66% damage bonus.<br>
 +
{{Pro}}30% faster firing speed (primary fire only).<br>
 +
{{Con}}Uses metal as ammo.<br />
 +
{{Con}}Per Shot: –5 metal.<br />
 +
{{Con}}Cannot pick up buildings when active.<br />
 +
{{Con}}Cannot be crit-boosted.<br />
 +
{{Con}}-93% damage to enemy buildings.<br />
 +
{{Con}}Has limited range.<br />
 +
{{Info}}Alt-Fire:
 +
:{{Pro}}Launches a projectile-consuming energy ball.
 +
:{{Pro}}On hit: slows down enemy players.
 +
:{{Con}}-65 metal per shot
 +
|-
 +
! colspan="5" class="header" | Engineer Melees
 +
|-
 +
| align="center" | [[File:Backpack Wrench.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Wrench]]'''
 +
|
 +
{{Pro}}Hitting friendly buildings upgrades, repairs and rearms them.<br>
 +
{{Pro}}Hitting friendly buildings during construction or redeployment speeds them up.<br>
 +
{{Neutral}}Stock weapon.<br>
 +
|
 +
{{Pro}}Hitting friendly buildings upgrades, repairs and rearms them.<br>
 +
{{Pro}}Hitting friendly buildings during construction or redeployment speeds them up.<br>
 +
{{Info}}Replaces standard Sentry Gun with [[Combat Mini-Sentry Gun]].<br />
 +
:Compared to a level one Sentry:
 +
::{{Pro}}Build speed increased by 150%.
 +
::{{Pro}}Metal cost is reduced by 23% (total cost of 100 metal).
 +
::{{Pro}}+35% faster rotation.
 +
::{{Pro}}+50% faster firing speed.
 +
::{{Pro}}Sentry Gun starts construction at 50% health.
 +
::{{Con}}-33% health.
 +
::{{Con}}-50% damage.
 +
::{{Con}}Cannot be upgraded.
 +
{{Pro}}10% Sentry Gun damage bonus.<br>
 +
{{Pro}}10% faster Sentry Gun firing speed.<br>
 +
{{Pro}}+50% to Sentry Gun's max range.<br>
 +
{{Pro}}150% increased dispenser range.<br>
 +
{{Pro}}Dispenser build speed is increased by 20%.<br>
 +
{{Pro}}Building construction cost is lowered by 20%.<br>
 +
{{Con}}Build speed decreased by 110%.<br>
 +
{{Con}}Buildings are destroyed (without leaving any gibs) if the Engineer attempts to stand atop them.<br>
 +
{{Info}}Sentry Guns start with full ammo assuming they were not hit during construction.<br>
 +
|-
 +
| align="center" | [[File:Backpack Gunslinger.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Gunslinger]]'''
 +
|
 +
{{Pro}}Hitting friendly buildings upgrades, repairs and rearms them.<br>
 +
{{Pro}}Hitting friendly buildings during construction or redeployment speeds them up.<br>
 +
{{Info}}Replaces standard Sentry Gun with [[Combat Mini-Sentry Gun]].<br />
 +
:Compared to a level one Sentry:
 +
::{{Pro}}Build speed increased by 150%.
 +
::{{Pro}}Metal cost is reduced by 23% (total cost of 100 metal).
 +
::{{Pro}}+35% faster rotation.
 +
::{{Pro}}+50% faster firing speed.
 +
::{{Con}}-33% health.
 +
::{{Con}}-50% damage.
 +
::{{Con}}Cannot be upgraded.
 +
{{Pro}}Increases maximum health by 25 points.<br />
 +
{{Pro}}Guarantees a Critical hit on a third consecutive punch.<br />
 +
{{Con}}No random Critical hits.<br />
 +
|
 +
{{Pro}}Hitting friendly buildings upgrades, repairs and rearms them.<br>
 +
{{Pro}}Hitting friendly buildings during construction or redeployment speeds them up.<br>
 +
{{Info}}Replaces standard Sentry Gun with [[Combat Mini-Sentry Gun]].<br />
 +
:Compared to a level one Sentry:
 +
::{{Pro}}Build speed increased by 150%.
 +
::{{Pro}}Metal cost is reduced by 23% (total cost of 100 metal).
 +
::{{Pro}}+35% faster rotation.
 +
::{{Pro}}+50% faster firing speed.
 +
::{{Pro}}Sentry Gun starts construction at 50% health.
 +
::{{Con}}-33% health.
 +
::{{Con}}-50% damage.
 +
::{{Con}}Cannot be upgraded.
 +
{{Pro}}Increases maximum health by 25 points.<br>
 +
{{Pro}}10% faster Sentry Gun firing speed.<br>
 +
{{Pro}}32.5% Sentry Gun damage bonus.<br>
 +
{{Pro}}Guarantees a Critical hit on a third consecutive punch.<br />
 +
{{Con}}Buildings are destroyed (without leaving any gibs) if the Engineer attempts to stand atop them.<br>
 +
{{Con}}Sentry Gun starts with 90% less ammo.<br>
 +
|-
 +
| align="center" | [[File:Backpack Southern Hospitality.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Southern Hospitality]]'''
 +
|
 +
{{Pro}}Hitting friendly buildings upgrades, repairs and rearms them.<br>
 +
{{Pro}}Hitting friendly buildings during construction or redeployment speeds them up.
 +
{{Pro}}On hit: causes opponent to [[bleed]] for 5 seconds.<br />
 +
{{Con}}+20% fire vulnerability.<br />
 +
{{Con}}No random Critical hits.<br />
 +
|
 +
{{Pro}}Hitting friendly buildings upgrades, repairs and rearms them.<br>
 +
{{Pro}}Hitting friendly buildings during construction or redeployment speeds them up.<br>
 +
{{Info}}Replaces standard Sentry Gun with [[Combat Mini-Sentry Gun]].<br />
 +
:Compared to a level one Sentry:
 +
::{{Pro}}Build speed increased by 150%.
 +
::{{Pro}}Metal cost is reduced by 23% (total cost of 100 metal).
 +
::{{Pro}}+35% faster rotation.
 +
::{{Pro}}+50% faster firing speed.
 +
::{{Pro}}Sentry Gun starts construction at 50% health.
 +
::{{Con}}-33% health.
 +
::{{Con}}-50% damage.
 +
::{{Con}}Cannot be upgraded.
 +
{{Pro}}On hit: causes opponent to [[bleed]] for 5 seconds.<br />
 +
{{Pro}}Sentry Gun Build speed increased by 110%.<br>
 +
{{Pro}}20% faster Sentry Gun firing speed.<br>
 +
{{Pro}}5% faster movement speed on wearer.<br>
 +
{{Pro}}Metal cost is reduced by 25% for constructing buildings (75 metal).<br>
 +
{{Con}}+20% fire vulnerability.<br />
 +
{{Con}}20% slower swing speed.<br />
 +
{{Con}}Building health is reduced by 75%.<br>
 +
{{Con}}Buildings are destroyed (without leaving any gibs) if the Engineer attempts to stand atop them.<br>
 +
{{Con}}Sentry Guns start with 90% less ammo.<br>
 +
|-
 +
| align="center" | [[File:Backpack Jag.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Jag]]'''
 +
|
 +
{{Pro}}Hitting friendly buildings upgrades, repairs and rearms them.<br>
 +
{{Pro}}Hitting friendly buildings during construction or redeployment speeds them up.<br>
 +
{{Pro}}Construction hit speed boost increased by 30%.<br />
 +
{{Pro}}+15% faster firing speed.<br />
 +
{{Con}}-20% slower repair rate.<br />
 +
{{Con}}–25% damage penalty.<br />
 +
{{Con}}–33% damage penalty vs buildings.<br />
 +
|
 +
{{Pro}}Hitting friendly buildings upgrades, repairs and rearms them.<br>
 +
{{Pro}}Hitting friendly buildings during construction or redeployment speeds them up.<br>
 +
{{Info}}Replaces standard Sentry Gun with [[Combat Mini-Sentry Gun]].<br />
 +
:Compared to a level one Sentry:
 +
::{{Pro}}Build speed increased by 150%.
 +
::{{Pro}}Metal cost is reduced by 23% (total cost of 100 metal).
 +
::{{Pro}}+35% faster rotation.
 +
::{{Pro}}+50% faster firing speed.
 +
::{{Pro}}Sentry Gun starts construction at 50% health.
 +
::{{Con}}-33% health.
 +
::{{Con}}-50% damage.
 +
::{{Con}}Cannot be upgraded.
 +
{{Pro}}20% Faster swing speed.<br>
 +
{{Pro}}Construction hit speed boost increased by 30%.<br />
 +
{{Con}}Sentry Gun build speed is decreased by 25%<br>
 +
{{Con}}-20% slower repair rate.<br />
 +
{{Con}}–25% damage penalty.<br />
 +
{{Con}}Metal cost is increased by 40% for building construction.<br>
 +
{{Con}}Buildings are destroyed (without leaving any gibs) if the Engineer attempts to stand atop them.<br>
 +
{{Con}}Sentry Guns start with 90% less ammo.<br>
 +
|-
 +
| align="center" | [[File:Backpack Eureka Effect.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Eureka Effect]]'''
 +
|
 +
{{Pro}}Hitting friendly buildings upgrades, repairs and rearms them.<br>
 +
{{Pro}}Hitting friendly buildings during construction or redeployment speeds them up.<br>
 +
{{Pro}}Press reload key to either teleport to your spawn area or teleporter exit.<br>
 +
{{Pro}}-50% metal cost when constructing or upgrading teleporters.<br/>
 +
{{Con}}Construction hit speed boost decreased by 50%.<br />
 +
{{Con}}20% less metal from Dispensers and Pickups.<br>
 +
|
 +
{{Pro}}Hitting friendly buildings upgrades, repairs and rearms them.<br>
 +
{{Pro}}Hitting friendly buildings during construction or redeployment speeds them up.<br>
 +
{{Info}}Replaces standard Sentry Gun with [[Combat Mini-Sentry Gun]].<br />
 +
:Compared to a level one Sentry:
 +
::{{Pro}}Build speed increased by 150%.
 +
::{{Pro}}Metal cost is reduced by 23% (total cost of 100 metal).
 +
::{{Pro}}+35% faster rotation.
 +
::{{Pro}}+50% faster firing speed.
 +
::{{Pro}}Sentry Gun starts construction at 50% health.
 +
::{{Con}}-33% health.
 +
::{{Con}}-50% damage.
 +
::{{Con}}Cannot be upgraded.
 +
{{Pro}}37.5% Sentry Gun damage bonus.<br>
 +
{{Con}}50% slower swing speed.<br>
 +
{{Con}}Build speed decreased by 200%.<br>
 +
{{Con}}Construction hit speed boost decreased by 20%.<br />
 +
{{Con}}20% less metal from Dispensers and Pickups.<br>
 +
{{Con}}Buildings are destroyed (without leaving any gibs) if the Engineer attempts to stand atop them.<br>
 +
{{Info}}Sentry Guns start with full ammo assuming they were not hit during construction.<br>
 +
|}
 +
{| class="wikitable grid" style="text-align: center" width="75%"
 +
|-
 +
! colspan="2" rowspan="2" class="header"|Melee
 +
! colspan="4" class="header"|Sentry Gun
 +
! colspan="4" class="header"|Dispenser
 +
|-
 +
! colspan="1" class="header"|Cost
 +
! colspan="1" class="header"|Damage
 +
! colspan="1" class="header"|Health
 +
! colspan="1" class="header"|Deploy Time
 +
! colspan="1" class="header"|Cost
 +
! colspan="1" class="header"|Healing
 +
! colspan="1" class="header"|Health
 +
! colspan="1" class="header"|Deploy Time
 +
|-
 +
! rowspawn "1"|Wrench
 +
|-
 +
! rowspawn "1"|Jag
 +
|-
 +
! rowspawn "1"|Eureka Effect
 +
|-
 +
! rowspawn "1"|Souther Hospitality
 +
|-
 +
! rowspawn "1"|Gunslinger
 +
|-
 +
|}
  
===Classes which are immensely inefficient at battling with Heavies===
+
==== Medic ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="5" class="header" | Medic Primaries
 +
|-
 +
! class="header" width="15%" | Weapon
 +
! class="header" width="30%" | Edited Attributes
 +
! class="header" width="30%" | Zombie Escape Attributes
 +
|-
 +
| align="center" | [[File:Backpack Syringe Gun.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Syringe Gun]]'''
 +
|
 +
{{Neutral}}Stock Weapon<br>
 +
|
 +
{{Pro}}150% damage bonus.<br>
 +
|-
 +
| align="center" | [[File:Backpack Blutsauger.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Blutsauger]]'''
 +
|
 +
{{Pro}}Heals 3 health points on hit.<br/>
 +
{{Con}}Health regeneration lowered by 2 HP/sec. (1–4 HP/sec)<br/>
 +
|
 +
{{Pro}}Heals 3 health points on hit.<br/>
 +
{{Pro}}150% damage bonus.<br>
 +
{{Pro}}On hit: coats enemies in Mad Milk between 1 and 4 seconds, depending on the number of hits.<br>
 +
{{Con}}50% slower reload speed.<br>
 +
{{Con}}-50% less healing from Medic sources.<br>
 +
{{Con}}When active: Raises damage vulnerability by 50% from melee sources.<br>
 +
{{Con}}Health regeneration lowered by 2 HP/sec. (1–4 HP/sec)<br/>
 +
|-
 +
| align="center" | [[File:Backpack Crusader's Crossbow.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Crusader's Crossbow]]'''
 +
|
 +
{{Info}}Fires special bolts that heal teammates and deal damage based on distance traveled.<br/>
 +
:{{Pro}}+280% damage (point blank) to +650% damage (long range) per bolt.<br/>
 +
:{{Pro}}Heals allies 75 health (point blank) to 150 health (long range) per bolt.<br/>
 +
{{Info}}This weapon reloads automatically when not active.<br/>
 +
{{Con}}No headshots.<br/>
 +
{{Con}}–75% max primary ammo on wearer.<br/>
 +
{{Con}}-97.5% clip size.<br/>
 +
|
 +
{{Info}}Fires special bolts that heal teammates and deal damage based on distance traveled.<br/>
 +
:{{Pro}}+280% damage (point blank) to +650% damage (long range) per bolt.<br/>
 +
:{{Pro}}Heals allies 112 health (point blank) to 250 health (long range) per bolt.<br/>
 +
{{Pro}}20% faster reload speed.<br/>
 +
{{Pro}}50% Ubercharge build rate.<br/>
 +
{{Pro}}25% Overheal build rate.<br/>
 +
{{Con}}-97.5% clip size.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Overdose.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Overdose]]'''
 +
|
 +
{{Pro}}When active, ÜberCharge percentage increases movement speed by up to 20%.<br/>
 +
{{Con}}–15% damage penalty.<br/>
 +
|
 +
{{Pro}}When active, ÜberCharge percentage increases movement speed by up to 20%.<br/>
 +
{{Pro}}135% damage bonus<br/>
 +
{{Pro}}10% faster firing speed.<br/>
 +
{{Con}}50% slower reload time.<br/>
 +
{{Con}}When active: 11% slower movement speed on wearer.<br/>
 +
|-
 +
! colspan="5" class="header" | Medic Secondaries
 +
|-
 +
| align="center" | [[File:Backpack Medi Gun.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Medi Gun]]'''
 +
|
 +
{{Pro}}Match the speed of any faster heal target.<br/>
 +
{{Info}}[[ÜberCharge]] grants Medic and patient 8 seconds of guaranteed invulnerability.<br/>
 +
{{Neutral}}Stock weapon.
 +
|
 +
{{Info}}[[ÜberCharge]] grants Medic and patient 4 seconds of guaranteed invulnerability.<br/>
 +
{{Pro}}Has 25% faster charge rate.<br>
 +
{{Con}}-50% ÜberCharge duration.<br>
 +
|-
 +
| align="center" | [[File:Backpack Kritzkrieg.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Kritzkrieg]]'''
 +
|
 +
{{Info}}ÜberCharge grants patient 8 seconds of guaranteed [[Critical hits|critical]] damage.<br/>
 +
{{Pro}}Match the speed of any faster heal target.<br/>
 +
{{Pro}}Has 25% faster charge rate.<br/>
 +
|
 +
{{Info}}ÜberCharge grants patient 6 seconds of guaranteed [[Critical hits|critical]] damage.<br/>
 +
{{Pro}}Has 75% faster charge rate.<br>
 +
{{Con}}-25% charge duration.<br>
 +
|-
 +
| align="center" | [[File:Backpack Quick-Fix.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Quick-Fix]]'''
 +
|
 +
{{Info}}Über effect: Megaheal
 +
:Heal rate increased 3x on heal target and Medic
 +
:Heal target and Medic immune to stun and damage forces
 +
{{Pro}}Heal rate increased 40%.<br/>
 +
{{Pro}}ÜberCharge rate increased 10%.<br/>
 +
{{Pro}}Match the speed of any faster heal target.<br/>
 +
{{Pro}}Medic mirrors blast jump and shield charge of their heal target<br/>
 +
{{Con}}While ÜberCharge is active, Medic and patient are not able to defend/capture a point or push the cart.<br/>
 +
{{Con}}-50% max overheal.<br/>
 +
|
 +
{{Info}}Über effect: Megaheal
 +
:Heal rate increased 3x on heal target.<br>
 +
:Heal target and Medic immune to stun and damage forces<br>
 +
{{Pro}}Heal rate increased 100%.<br/>
 +
{{Pro}}ÜberCharge rate increased 50%.<br/>
 +
{{Con}}-50% max overheal.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Vaccinator.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Vaccinator]]'''
 +
|
 +
{{Info}}Reload: Cycle through resist types.<br/>
 +
:While healing, provides Medic and patient with constant 10% resistance to the selected damage type.<br/>
 +
{{Info}}Übercharge provides a 2.5 second bubble of 75% resistance to a selected damage type and 100% crit resistance to that type to the Medic and patient.<br/>
 +
{{Info}}Bubbles are consumed instantly upon activation.<br>
 +
{{Pro}}Match the speed of any faster heal target.<br/>
 +
{{Pro}}+67% Übercharge rate.<br/>
 +
{{Con}}-33% ÜberCharge rate on overhealed patients.<br/>
 +
{{Con}}-66% overheal build rate.<br/>
 +
{{Con}}Lacks any melee resistance.<br/>
 +
|
 +
{{Info}}Reload: Cycle through resist types.<br/>
 +
:While healing, provides Medic and patient with constant 10% resistance to the selected damage type.<br/>
 +
{{Info}}Übercharge provides a 2.5 second bubble of 75% resistance to a selected damage type and 100% crit resistance to that type to the Medic and patient.<br/>
 +
{{Info}}Bubbles are consumed instantly upon activation.<br>
 +
{{Pro}}+67% Übercharge rate.<br/>
 +
{{Pro}}+50% overheal build rate.<br/>
 +
{{Pro}}25% max overheal.<br>
 +
{{Pro}}-25% overheal decay rate.<br>
 +
{{Con}}-33% ÜberCharge rate on overhealed patients.<br/>
 +
{{Con}}Lacks any melee resistance.<br/>
 +
|-
 +
! colspan="5" class="header" | Medic Melees
 +
|-
 +
| align="center" | [[File:Backpack Bonesaw.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Bonesaw]]'''
 +
|
 +
{{Info}}Stock weapon.<br>
 +
|
 +
{{Pro}}When active: 3% faster movement speed.<br>
 +
|-
 +
| align="center" | [[File:Backpack Vita-Saw.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Vita-Saw]]'''
 +
|
 +
{{Pro}}A percentage of the Medic's ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.<br/>
 +
{{Con}}Lowers max health by 10 points (140 total) on wearer.<br/>
 +
|
 +
{{Pro}}Increases charge rate by 33%.<br>
 +
{{Pro}}Increases charge duration by 33%.<br>
 +
|-
 +
| align="center" | [[File:Backpack Solemn Vow.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Solemn Vow]]'''
 +
|
 +
{{Pro}}Allows the Medic to see an enemy's health.<br/>
 +
{{Con}}10% slower swing speed<br/>
 +
|
 +
{{Pro}}Increases Medigun heal rate by 20%.<br>
 +
|-
 +
| align="center" | [[File:Backpack Amputator.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Amputator]]'''
 +
|
 +
{{Pro}}When active, +3 health regenerated per second on wearer.<br/>
 +
{{Pro}}On taunt: Applies a healing effect to all nearby teammates.
 +
:{{Info}}Heals allies +25 health per second up to +75 health per second (within the 4 second taunt interval).
 +
{{Con}}Deals 20% less damage.<br/>
 +
|
 +
{{Pro}}When active, +3 health regenerated per second on wearer.<br/>
 +
{{Pro}}On taunt: Applies a healing effect to all nearby teammates.
 +
:{{Info}}Heals allies +25 health per second up to +75 health per second (within the 4 second taunt interval).
 +
{{Con}}Deals 20% less damage.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Ubersaw.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Ubersaw]]'''
 +
|
 +
{{Pro}}On Hit: 25% ÜberCharge added.<br/>
 +
{{Con}}20% slower swing speed.<br/>
 +
|
 +
{{Pro}}On Hit: 50% ÜberCharge added.<br/>
 +
{{Con}}100% slower swing speed.<br/>
 +
|-
 +
|}
  
 +
==== Sniper ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="5" class="header" | Sniper Primaries
 +
|-
 +
! class="header" width="15%" | Weapon
 +
! class="header" width="30%" | Base Game Attributes
 +
! class="header" width="30%" | Zombie Escape Attributes
 +
|-
 +
| align="center" | [[File:Backpack Sniper Rifle.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Sniper Rifle]]'''
 +
|
 +
{{Info}}Stock weapon.<br>
 +
{{Info}}Charges while zoomed.<br/>
 +
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 +
{{Con}}Can only headshot 0.2 seconds after scoping in.<br>
 +
{{Con}}No random critical hits.<br/>
 +
|
 +
{{Info}}Charges while zoomed.<br/>
 +
{{Info}}Charging has no additional effect on headshot damage.<br/>
 +
{{Pro}}Upon a successful headshot, enemy is stunned for 3 seconds.<br/>
 +
{{Pro}}Headshot damage increases as number of BLU members decreases.<br/>
 +
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 +
{{Pro}}350% damage bonus (225 uncharged, 675 full charge).<br/>
 +
{{Pro}}33.3% additional damage bonus on headshots (on uncharged shots).<br/>
 +
{{Con}}Can only headshot 0.2 seconds after scoping in.<br/>
 +
{{Con}}66% damage penalty on body shots (75 uncharged, 225 full charge).<br/>
 +
|-
 +
| align="center" | [[File:Backpack Sydney Sleeper.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Sydney Sleeper]]'''
 +
|
 +
{{Info}}Charges while zoomed.<br/>
 +
{{Pro}}On scoped hit, applies [[Jarate]] effect to the target for 2 to 5 seconds based on amount charged.<br/>
 +
{{Pro}}Charge rate increased 25%.<br/>
 +
{{Pro}}Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.<br/>
 +
{{Pro}}Scoped shots extinguish flames on wielder and allied players.<br/>
 +
{{Con}}[[Headshots]] do not crit.<br/>
 +
{{Con}}Can only headshot 0.15 seconds after scoping in.<br/>
 +
{{Con}}No random critical hits.<br/>
 +
|
 +
{{Info}}Charges while zoomed.<br/>
 +
{{Pro}}On scoped hit, applies [[Jarate]] effect to the target for 2 to 5 seconds based on amount charged.<br/>
 +
{{Pro}}Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.<br/>
 +
{{Pro}}Scoped shots extinguish flames on wielder and allied players.<br/>
 +
{{Pro}}125% damage bonus (112.5 uncharged, 337.5 full charge).<br/>
 +
{{Pro}}50% faster reload time.<br/>
 +
{{Pro}}-50% maximum charge time.<br/>
 +
{{Pro}}97% additional damage bonus on headshots(300 uncharged, 900 full charge).<br/>
 +
{{Con}}[[Headshots]] do not crit.<br/>
 +
{{Con}}33.3% damage penalty on body shots (75 uncharged, 226 full charge)
 +
|-
 +
| align="center" | [[File:Backpack Machina.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Machina]]'''
 +
|
 +
{{Info}}Charges while zoomed.<br/>
 +
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 +
{{Pro}}Fully charged shots deal +15% damage.<br/>
 +
{{Pro}}Fully charged shots penetrate players and damage enemies behind them.<br/>
 +
{{Con}}Only fires when zoomed.<br/>
 +
{{Con}}Shots leave a bright, easily traceable team-colored line behind them.<br/>
 +
{{Con}}No random critical hits.<br/>
 +
|
 +
{{Info}}Charges while zoomed.<br/>
 +
{{Info}}Charging has no additional effect on headshot damage.<br/>
 +
{{Pro}}Upon a successful headshot, enemy is stunned for 3 seconds.<br/>
 +
{{Pro}}Headshot damage increases as number of BLU members decreases.<br/>
 +
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 +
{{Pro}}580% damage bonus (340 uncharged, 1020 full charge).<br/>
 +
{{Pro}}Fully charged shots deal 76% bonus damage(1530).<br/>
 +
{{Pro}}66% damage bonus '''against players''' (566 uncharged, 3000 full charge).<br/>
 +
{{Pro}}5% damage bonus on headshots (On uncharged shots with all other pros applied).<br/>
 +
{{Pro}}Fully charged shots penetrate players and damage enemies behind them.<br/>
 +
{{Con}}50% damage penalty on bodyshots (283 uncharged, 1500 full charge).<br/>
 +
{{Con}}100% damage penalty against Non-Player Characters.<br/>
 +
{{Con}}+50% maximum charge time.<br/>
 +
{{Con}}300% slower weapon switch to speed.<br/>
 +
{{Con}}100% slower weapon switch from speed.<br/>
 +
{{Con}}When active:6.7% slower movement speed on wearer.<br/>
 +
{{Con}}Only fires when zoomed.<br/>
 +
{{Con}}Shots leave a bright, easily traceable team-colored line behind them.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Bazaar Bargain.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Bazaar Bargain]]'''
 +
|
 +
{{Info}}Charges while zoomed.<br/>
 +
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 +
{{Pro}}Each scoped headshot kill increases the weapon's charge rate by 25% up to 200% (100% faster).<br/>
 +
{{Con}}No random critical hits.<br/>
 +
{{Con}}-50% base charge rate penalty.<br/>
 +
|
 +
{{Info}}Charges while zoomed.<br/>
 +
{{Info}}Charging has no effect on headshot damage.<br/>
 +
{{Pro}}Upon a successful headshot, enemy is stunned for 3 seconds.<br/>
 +
{{Pro}}Headshot damage increases the more of user's teammates die.<br/>
 +
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 +
{{Pro}}Each scoped headshot kill increases the weapon's charge rate by 25% up to 200% (100% faster).<br/>
 +
{{Pro}}29900% additional damage bonus on headshots (1200).<br/>
 +
{{Pro}}2400% maximum charge damage.<br/>
 +
{{Con}}92% damage penalty (5 base).<br/>
 +
{{Con}}100% damage penalty on bodyshots (0).<br/>
 +
{{Con}}-50% base charge rate penalty.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Hitman's Heatmaker.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Hitman's Heatmaker]]'''
 +
|
 +
{{Info}}Charges while zoomed.<br/>
 +
{{Info}}Shots are more quiet.<br/>
 +
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 +
{{Pro}}Gain Focus on kills and assists.<br/>
 +
{{Pro}}Press 'Reload' to activate focus.<br/>
 +
{{Info}}When Focus is active:<br/>
 +
:{{Info}}Doesn't unscope between shots.<br/>
 +
:{{Pro}}+25% faster charge rate.<br/>
 +
:{{Con}}Shots leave a bright, easily traceable team-colored line behind them.<br/>
 +
{{Con}}-20% damage penalty on body shot.<br/>
 +
{{Con}}No random critical hits.<br/>
 +
{{Info}}Headshot kills cause decapitation.<br/>
 +
|
 +
{{Info}}Charges while zoomed.<br/>
 +
{{Info}}Charging has no additional effect on headshot damage.<br/>
 +
{{Pro}}Upon a successful headshot, enemy is stunned for 3 seconds.<br/>
 +
{{Pro}}Headshot damage increases as number of BLU members decreases.<br/>
 +
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 +
{{Pro}}Shots are more quiet.<br/>
 +
{{Pro}}195% damage bonus (147 uncharged, 441 fully charged)<br/>
 +
{{Pro}}102% additional bonus damage on head shots (600, assuming the player damage penalty).<br/>
 +
{{Pro}}30% faster reload speed.<br/>
 +
{{Pro}}Gain Focus on kills and assists.<br/>
 +
{{Pro}}Press 'Reload' to activate focus.<br/>
 +
{{Info}}When Focus is active:<br/>
 +
:{{Info}}Doesn't unscope between shots.<br/>
 +
:{{Pro}}+25% faster charge rate.<br/>
 +
:{{Con}}Shots leave a bright, easily traceable team-colored line behind them.<br/>
 +
{{Con}}33.3% damage penalty '''against players''' (98 uncharged, 295 fully charged).<br/>
 +
{{Con}}40% damage penalty on body shots (60 uncharged, 180 fully charged).<br/>
 +
|-
 +
| align="center" | [[File:Backpack Classic.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Classic]]'''
 +
|
 +
{{Info}}Does not automatically start charging when zoomed.<br/>
 +
{{Info}}Hold down fire button to charge, release to fire.<br/>
 +
{{Info}}Doesn't unscope between shots.<br/>
 +
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 +
{{Pro}}Can charge without zooming.<br />
 +
{{Con}}Cannot headshot unless fully charged.<br />
 +
{{Con}}-10% damage penalty on body shot.<br/>
 +
{{Con}}Shots leave a dim, clear line behind them.<br/>
 +
{{Con}}No random critical hits.<br/>
 +
{{Info}}Charged shots will [[gib]] victims.<br/>
 +
|
 +
{{Info}}Charged shots will [[gib]] victims.<br/>
 +
{{Info}}Does not automatically start charging when zoomed.<br/>
 +
{{Info}}Hold down fire button to charge, release to fire.<br/>
 +
{{Pro}}Upon a successful headshot, enemy is stunned for 3 seconds.<br/>
 +
{{Pro}}Headshot damage increases as number of BLU members decreases.<br/>
 +
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 +
{{Pro}}Can charge without zooming.<br />
 +
{{Pro}}300% damage bonus (200 uncharged, 600 fully charged).<br/>
 +
{{Pro}}33.5% damage bonus '''against players''' (267 un charged, 801 fully charged).<br/>
 +
{{Pro}}50% additional bonus damage on head shots (1200, requires a full charge)<br/>
 +
{{Pro}}-100% maximum charge time.<br/>
 +
{{Pro}}No movement speed penalty while charging.<br/>
 +
{{Pro}}Can charge while mid-air.<br/>
 +
{{Pro}}Can jump while charging.<br/>
 +
{{Con}}73% damage penalty on body shots (75 uncharged, 226 fully charged).<br/>
 +
{{Con}}Cannot headshot unless fully charged.<br />
 +
{{Con}}Shots leave a dim, clear line behind them.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Huntsman.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Huntsman]]'''
 +
|
 +
{{Info}}Bullets replaced with an arrow projectile.<br/>
 +
{{Info}}Hold primary fire to draw (and charge) the arrow; press secondary fire to retract the arrow.<br/>
 +
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 +
{{Pro}}No laser pointer indicator.<br/>
 +
{{Pro}}Arrows can be fired mid-air.<br/>
 +
{{Pro}}Friendly [[Pyro]]s can light arrows to add [[fire]] damage.<br/>
 +
{{Pro}}-70% maximum charge time.<br/>
 +
{{Pro}}+96% charging movement speed (total of 53% movement speed while charging)<br/>
 +
{{Con}}-20% maximum charge damage.<br/>
 +
:{{Info}}Base damage unchanged.
 +
{{Con}}-48% total ammo.<br/>
 +
{{Con}}No random critical hits.<br/>
 +
{{Con}}Arrows can be [[Compression blast|reflected]], [[Deflector|shot down]], and [[Short Circuit|vaporized]].<br/>
 +
{{Con}}Arrows lose their accuracy if the bow is drawn for more than 5 seconds.<br/>
 +
{{Info}}Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).<br/>
 +
|
 +
{{Info}}Bullets replaced with an arrow projectile.<br/>
 +
{{Info}}Hold primary fire to draw (and charge) the arrow; press secondary fire to retract the arrow.<br/>
 +
{{Info}}Charging has no effect on headshot damage.<br/>
 +
{{Pro}}Upon a successful headshot, enemy is stunned for 3 seconds.<br/>
 +
{{Pro}}Headshot damage increases as number of BLU members decreases.<br/>
 +
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 +
{{Pro}}240% damage bonus (170 uncharged, 510 fully charged).<br/>
 +
{{Pro}}75% additional damage bonus on headshots(900).<br/>
 +
{{Pro}}20% faster reload time.<br/>
 +
{{Pro}}No laser pointer indicator.<br/>
 +
{{Pro}}Arrows can be fired mid-air.<br/>
 +
{{Pro}}Friendly [[Pyro]]s can light arrows to add [[fire]] damage.<br/>
 +
{{Pro}}On hit:Inflicts bleed for 5 seconds.<br/>
 +
{{Pro}}-70% maximum charge time.<br/>
 +
{{Pro}}+96% charging movement speed (total of 53% movement speed while charging)<br/>
 +
{{Con}}-20% maximum charge damage (408).<br/>
 +
{{Con}}Arrows lose their accuracy if the bow is drawn for more than 5 seconds.<br/>
 +
{{Con}}33.3% damage penalty on bodyshots (114 uncharged, 268 fully charged).<br/>
 +
{{Con}}Deals no damage against Non-Player Characters. <br/>
 +
{{Info}}Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).<br/>
 +
|-
 +
! colspan="5" class="header" | Sniper Secondaries
 +
|-
 +
| align="center" | [[File:Backpack Submachine Gun.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Submachine Gun]]'''
 +
|
 +
{{Info}}Stock weapon.<br>
 +
|
 +
{{Pro}}100% larger clip size.<br>
 +
{{Pro}}180% damage bonus.<br>
 +
{{Pro}}20% faster firing speed.<br>
 +
{{Con}}100% longer reload time.<br>
 +
|-
 +
| align="center" | [[File:Backpack Jarate.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Jarate]]'''
 +
|
 +
{{Pro}}Doused enemies take [[Critical hits#Mini-crits|mini-crits]] on hit.<br/>
 +
{{Pro}}Partially nullifies [[cloak]] on enemy Spies.<br/>
 +
{{Pro}}Extinguishes [[Fire|flames]] on wielder and allied players.<br/>
 +
{{Pro}}+20% increase in recharge rate when you extinguish an ally.<br/>
 +
{{Con}}Enemy [[Pyro]]s can reflect Jarate.<br/>
 +
{{Info}}Has a 20 second recharge.<br/>
 +
|
 +
{{Pro}}Doused enemies take [[Critical hits#Mini-crits|mini-crits]] on hit.<br/>
 +
{{Pro}}Doused enemies experience a strong slow-down effect.<br>
 +
{{Pro}}Partially nullifies [[cloak]] on enemy Spies.<br/>
 +
{{Pro}}Extinguishes [[Fire|flames]] on wielder and allied players.<br/>
 +
{{Pro}}+20% increase in recharge rate when you extinguish an ally.<br/>
 +
{{Con}}Enemy [[Pyro]]s can reflect Jarate.<br/>
 +
{{Info}}Has a 60 second recharge.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Razorback.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Razorback]]'''
 +
|
 +
{{Pro}}Nullifies a single [[backstab]] attempt, temporarily "shocking" the [[Spy]], preventing him from switching weapons or attacking (Spy can still cloak).<br/>
 +
{{Con}}-100% overheal penalty<br/>
 +
{{Info}}Regenerates after 30 seconds.<br/>
 +
{{Info}}Grants its ability passively; does not need to be activated.<br/>
 +
|
 +
{{Info}}No changes.<br>
 +
|-
 +
| align="center" | [[File:Backpack Darwin's Danger Shield.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Darwin's Danger Shield]]'''
 +
|
 +
{{Pro}}+50% fire damage resistance on wearer.<br/>
 +
{{Pro}}The wearer is immune to the effects of afterburn.<br/>
 +
{{Info}}Grants its ability passively; does not need to be activated.<br/>
 +
|
 +
{{Info}}No changes.<br>
 +
|-
 +
| align="center" | [[File:Backpack Cozy Camper.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Cozy Camper]]'''
 +
|
 +
{{Pro}}No flinching when aiming and primary weapon is fully charged.<br/>
 +
{{Pro}}Knockback reduced by 20% when aiming.<br/>
 +
{{Pro}}Regenerates health per second depending on time since damage was last taken; max is +4.<br/>
 +
{{Info}}Grants its ability passively; does not need to be activated.<br/>
 +
|
 +
{{Info}}No changes.<br>
 +
|-
 +
| align="center" | [[File:Backpack Cleaner's Carbine.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Cleaner's Carbine]]'''
 +
|
 +
{{Pro}}Dealing damage charges a "Crikey" meter.<br/>
 +
{{Pro}}Alt Fire When Charged: Mini-crits for 8 seconds.
 +
:{{Info}}Mini-crits apply to all weapons.
 +
{{Con}}-20% clip size. <br/>
 +
{{Con}}-25% firing speed. <br/>
 +
{{Con}}No random critical hits.<br/>
 +
|
 +
{{Pro}}320% damage bonus.<br>
 +
{{Pro}}Dealing damage charges a "Crikey" meter.<br/>
 +
{{Pro}}Alt Fire When Charged: Mini-crits for 8 seconds.<br>
 +
:{{Info}}Mini-crits apply to all weapons.<br>
 +
{{Con}}25% less accurate.<br>
 +
{{Con}}20 slower firing speed.<br>
 +
{{Con}}50% longer reload time.<br>
 +
|-
 +
! colspan="5" class="header" | Sniper Melees
 +
|-
 +
| align="center" | [[File:Backpack Kukri.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Kukri]]'''
 +
|
 +
{{Info}}Stock weapon.<br>
 +
|
 +
{{Neutral}}No changes.<br>
 +
|-
 +
| align="center" | [[File:Backpack Bushwacka.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Bushwhacka]]'''
 +
|
 +
{{Pro}}Crits whenever it would normally mini-crit.<br/>
 +
{{Con}}Raises damage vulnerability by 20% when active.<br/>
 +
{{Con}}No random crits.<br/>
 +
|
 +
{{Neutral}}No changes.<br>
 +
|-
 +
| align="center" | [[File:Backpack Tribalman's Shiv.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Tribalman's Shiv]]'''
 +
|
 +
{{Pro}}On hit: causes [[bleeding|bleed]] for 6 seconds.<br/>
 +
{{Con}}Deals 50% less damage.<br/>
 +
|
 +
{{Neutral}}No changes.<br>
 +
|-
 +
| align="center" | [[File:Backpack Shahanshah.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Shahanshah]]'''
 +
|
 +
{{Pro}}+25% increase in damage when health is less than 50% of max.<br/>
 +
{{Con}}–25% decrease in damage when health is more than or equal to 50% of max.<br/>
 +
|
 +
{{Neutral}}No changes<br>
 +
|-
 +
|}
  
 +
==== Spy ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="5" class="header" | Spy Primaries
 +
|-
 +
! class="header" width="15%" | Weapon
 +
! class="header" width="30%" | Base Game Attributes
 +
! class="header" width="30%" | Zombie Escape Attributes
 +
|-
 +
| align="center" | [[File:Backpack Revolver.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Revolver]]'''
 +
|
 +
{{Neutral}}Stock weapon.<br/>
 +
|
 +
{{Pro}}200% larger clip size.<br/>
 +
{{Pro}}75% faster firing speed.<br/>
 +
{{Pro}}20% more accurate.<br/>
 +
{{Con}}15% damage penalty.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Ambassador.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Ambassador]]'''
 +
|
 +
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 +
{{Con}}Accuracy decreases after initial shot. Has a short 1 second cooldown during which it never crits.<br/>
 +
{{Con}}–15% damage penalty.<br/>
 +
{{Con}}20% slower firing speed.<br/>
 +
{{Con}}No random critical hits.<br/>
 +
{{Con}}Critical damage is affected by range.<br/>
 +
|
 +
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 +
{{Pro}}235% damage bonus.<br/>
 +
{{Pro}}On headshot: slows down enemies.<br/>
 +
{{Pro}}Shots penetrate players and damage enemies behind them.<br/>
 +
{{Con}}20% slower firing speed.<br/>
 +
{{Con}}25% longer reload time.<br/>
 +
{{Con}}Accuracy decreases after initial shot. Has a short 1 second cooldown during which it never crits.<br/>
  
 +
{{Con}}Critical damage is affected by range.<br/>
 +
|-
 +
| align="center" | [[File:Backpack L'Etranger.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[L'Etranger]]'''
 +
|
 +
{{Pro}}+40% cloak duration<br/>
 +
{{Pro}}On hit: adds 15% charge to cloak.<br/>
 +
{{Con}}–20% damage penalty.<br/>
 +
|
 +
{{Pro}}82.5% faster firing speed.<br/>
 +
{{Pro}}25% shorter reload time.<br/>
 +
{{Pro}}+40% cloak duration.<br/>
 +
{{Pro}}On hit: adds 1.5% charge to cloak.<br/>
 +
{{Con}}7% damage penalty.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Enforcer.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Enforcer]]'''
 +
|
 +
{{Pro}}+20% damage bonus while disguised.<br/>
 +
{{Pro}}Attacks pierce damage resistance effects and bonuses.<br/>
 +
{{Con}}20% slower firing speed.<br/>
 +
{{Con}}No random critical hits.<br/>
 +
|
 +
{{Pro}}100% larger clip size.<br/>
 +
{{Pro}}Attacks pierce damage resistance effects and bonuses.<br/>
 +
{{Pro}}67% damage bonus.<br/>
 +
{{Pro}}750% damage bonus while disguised.<br/>
 +
{{Pro}}50% faster firing speed.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Diamondback.png|135px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Diamondback]]'''
 +
|
 +
{{Pro}}Earns 1 [[Critical hits|crit]] shot for each backstab kill and each building destroyed with a Sapper attached (can hold up to 35).<br/>
 +
{{Con}}–15% damage penalty.<br/>
 +
{{Con}}No random critical hits.<br/>
 +
|
 +
{{Pro}}Earns 1 [[Critical hits|crit]] shot for each backstab kill (can hold up to 35).<br/>
 +
{{Pro}}200% larger clip size.<br/>
 +
{{Pro}}65% faster firing speed.<br/>
 +
{{Pro}}300% bullets per shot.<br/>
 +
{{Pro}}On kill: grants 13 seconds of guaranteed critical hits for all weapons.<br/>
 +
{{Con}}74% damage penalty.<br/>
 +
{{Con}}60% less accurate.<br/>
 +
{{Con}}6.25% slower movement speed of wearer.<br/>
 +
{{Con}}Wearer cannot disguise.<br/>
 +
|-
 +
! colspan="5" class="header" | Spy Secondaries
 +
|-
 +
| align="center" | [[File:Backpack Red-Tape Recorder.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Red-Tape Recorder]]'''
 +
|
 +
{{Info}}Disables enemy Engineer buildings.<br/>
 +
{{Pro}}Reverses enemy building construction.<br/>
 +
{{Pro}}Removes metal inside Dispensers during deconstruction.<br/>
 +
{{Con}}Does not damage buildings.<br/>
 +
{{Con}}Takes longer than the stock Sapper to nullify an Engineer building.<br/>
 +
|
 +
{{Info}}Disables enemy Engineer buildings.<br/>
 +
{{Pro}}Reverses enemy building construction.<br/>
 +
{{Pro}}Removes metal inside Dispensers during deconstruction.<br/>
 +
{{Info}}When weapon is active:<br/>
 +
:{{Pro}}Grants a health regeneration of up to +4 health per second.<br/>
 +
:{{Con}}Raises damage vulnerability by 20% on wearer.<br/>
 +
{{Con}}Does not damage buildings.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Sapper.png|135px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Sapper]]'''
 +
|
 +
{{Info}}Stock weapon.<br/>
 +
{{Info}}Disables and slowly destroys enemy Engineer [[buildings]].<br/>
 +
|
 +
{{Info}}Stock weapon.<br/>
 +
{{Info}}Disables and slowly destroys enemy Engineer [[buildings]].<br/>
 +
{{Info}}When weapon is active:<br/>
 +
:{{Pro}}2% faster movement speed on wearer.<br/>
 +
:{{Con}}Raises damage vulnerability by 20% on wearer.<br/>
 +
|-
 +
! colspan="5" class="header" | Spy Melees
 +
|-
 +
| align="center" | [[File:Backpack Knife.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Knife]]'''
 +
|
 +
{{Info}}Stock weapon<br/>
 +
|
 +
{{Pro}}Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.<br/>
 +
{{Pro}}Victims do not make any noise when dying.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Big Earner.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Big Earner]]'''
 +
|
 +
{{Pro}}Upon a kill, the Spy gains 30% of his cloak meter.<br/>
 +
{{Pro}}Gain a 3 second speed boost on kill.<br/>
 +
{{Con}}–25 max health on wearer.<br/>
 +
|
 +
{{Pro}}Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.<br/>
 +
{{Pro}}Upon a kill, the Spy gains 30% of his cloak meter.<br/>
 +
{{Pro}}Gain a 3 second speed boost on kill.<br/>
 +
{{Pro}}On hit: adds 10% charge to cloak.<br/>
 +
{{Con}}–25 max health on wearer.<br/>
 +
{{Con}}User takes mini-crits when weapon is active, and for 3 seconds after switching away.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Spy-cicle.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Spy-cicle]]'''
 +
|
 +
{{Pro}}On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds.<br/>
 +
{{Con}}Backstab turns victim to ice.<br/>
 +
{{Con}}Melts in fire, regenerates in 15 seconds and by picking up ammo.<br/>
 +
|
 +
{{Pro}}Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.<br/>
 +
{{Pro}}On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds.<br/>
 +
{{Pro}}This weapon features a 50% increased melee range.<br/>
 +
{{Pro}}On hit: slows down enemies by 35%.<br/>
 +
{{Con}}Backstab turns victim to ice.<br/>
 +
{{Con}}Melts in fire, regenerates in 15 seconds and by picking up ammo.<br/>
 +
{{Con}}100% slower swing speed.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Conniver's Kunai.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Conniver's Kunai]]'''
 +
|
 +
{{Pro}}On Backstab: Absorbs the health from your victim (minimum gain of 75 health points). Can overheal up to 300% of Spy's (reduced) health, i.e. up to 210 health points.<br/>
 +
{{Con}}–55 max health on wearer.<br/>
 +
|
 +
{{Pro}}On Backstab: Gain a speedboost<br/>
 +
{{Pro}}On Backstab: Absorbs the health from your victim (minimum gain of 75 health points). Can overheal up to 105% of Spy's (reduced) health, i.e. up to 300 health points.<br/>
 +
{{Con}}–55 max health on wearer (145 health).<br/>
 +
|-
 +
| align="center" | [[File:Backpack Your Eternal Reward.png|135px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Your Eternal Reward]]'''
 +
|
 +
{{Pro}}Upon a successful backstab, the Spy instantly disguises as the backstab victim.<br/>
 +
{{Pro}}Victims do not make any noise when dying.<br/>
 +
{{Pro}}Victims' bodies disappear after being stabbed.<br/>
 +
{{Pro}}If backstabbed, victims' death will not be shown in the killfeed for other enemies.<br/>
 +
{{Con}}+33% cloak drain rate.<br/>
 +
{{Con}}Normal disguises require (and consume) a full cloak meter.<br/>
 +
|
 +
{{Pro}}Upon a successful backstab, the Spy instantly disguises as the backstab victim.<br/>
 +
{{Pro}}Victims do not make any noise when dying.<br/>
 +
{{Pro}}Victims' bodies disappear after being stabbed.<br/>
 +
{{Pro}}66% damage bonus '''against players'''.<br/>
 +
{{Con}}+33% cloak drain rate.<br/>
 +
{{Con}}Normal disguises require (and consume) a full cloak meter.<br/>
 +
|-
 +
! colspan="5" class="header" | Spy Watches
 +
|-
 +
| align="center" | [[File:Backpack Cloak and Dagger.png|135px]]<br>
 +
<small>[[PDA]]</small><br>
 +
'''[[Cloak and Dagger]]'''
 +
|
 +
'''Cloak type:''' Motion sensitive<br/>
 +
{{Pro}}Raises damage resistance by 20%.<br/>
 +
{{Pro}}While standing still, cloaks Spy indefinitely and slowly refills cloak meter .<br/>
 +
{{Pro}}Has +100 % cloak recharge rate.<br/>
 +
{{Con}}Cloak meter can not be refilled by ammo boxes while invisible.<br/>
 +
{{Con}}-35% cloak meter from ammo boxes.<br/>
 +
{{Info}}Cloak consumption rate varies depending on the type of movement you use.<br/>
 +
{{Info}}User can still stay partially cloaked once the cloak meter runs out.<br/>
 +
|
 +
'''Cloak type:''' Motion sensitive<br/>
 +
{{Pro}}Increases max health by 25 on wearer.<br/>
 +
{{Con}}Cloak meter can not be refilled by ammo boxes while invisible.<br/>
 +
{{Con}}Cannot attack while invisible.<br/>
 +
{{Con}}100% cloak drain rate.<br/>
 +
{{Con}}Bumping into enemies partially reveals the Spy's outline.<br/>
 +
{{Info}}Cloak consumption rate varies depending on the type of movement you use.<br/>
 +
{{Info}}User can still stay partially cloaked once the cloak meter runs out.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Invis Watch.png|135px]]<br>
 +
<small>[[PDA]]</small><br>
 +
'''[[Invis Watch]]'''
 +
|
 +
'''Cloak type:''' Timed<br/>
 +
{{Info}}Cloaks Spy for 10 seconds.<br/>
 +
{{Info}}Cloak meter can be refilled from ammo sources.<br/>
 +
{{Pro}}Raises damage resistance by 20%.<br/>
 +
{{Con}}Cannot attack while invisible.<br/>
 +
{{Con}}Bumping into enemies partially reveals the Spy's outline.<br/>
 +
|
 +
'''Cloak type:''' Timed<br/>
 +
{{Info}}Cloaks Spy for 10 seconds.<br/>
 +
{{Info}}Cloak meter can be refilled from ammo sources.<br/>
 +
{{Con}}Cannot attack while invisible.<br/>
 +
{{Con}}Cloak meter can not be refilled by ammo boxes while invisible.<br/>
 +
|-
 +
| align="center" | [[File:Backpack Dead Ringer.png|135px]]<br>
 +
<small>[[PDA]]</small><br>
 +
'''[[Dead Ringer]]'''
 +
|
 +
'''Cloak type:''' Feign death<br/>
 +
{{Info}}Cloaks Spy for 7 seconds upon receiving damage, dropping a fake corpse.<br/>
 +
{{Pro}}Reduces initial damage by 75%, then upcoming damage by 65% to 20% after 3 seconds.<br/>
 +
{{Pro}}50% faster cloak recharge rate.<br/>
 +
{{Pro}}+40% cloak duration.<br/>
 +
{{Pro}}Grants a 3 second speed boost upon receiving damage.<br/>
 +
{{Pro}}Feign Death stealth has no bump shimmer for 3 seconds.<br/>
 +
{{Con}}Ammo kits and dispensers do not refill the Spy's cloak meter.<br/>
 +
{{Con}}Has a loud, distinctive decloak sound.<br/>
 +
{{Con}}Triggering feign death will lower the cloak meter to 50%.<br/>
 +
{{Con}}Cloak meter must be fully charged to use.<br/>
 +
|
 +
'''Cloak type:''' Feign death<br/>
 +
{{Info}}Cloaks Spy for 4 seconds upon receiving damage, dropping a fake corpse.<br/>
 +
{{Pro}}Reduces initial damage by 75%, then upcoming damage by 65% to 20% after 3 seconds.<br/>
 +
{{Pro}}+40% cloak duration.<br/>
 +
{{Pro}}Grants a 3 second speed boost upon receiving damage.<br/>
 +
{{Pro}}Feign Death stealth has no bump shimmer for 3 seconds.<br/>
 +
{{Con}}+200% cloak drain rate.<br/>
 +
{{Con}}Ammo kits and dispensers do not refill the Spy's cloak meter.<br/>
 +
{{Con}}Has a loud, distinctive decloak sound.<br/>
 +
{{Con}}Triggering feign death will lower the cloak meter to 50%.<br/>
 +
{{Con}}Cloak meter must be fully charged to use.<br/>
 +
|}
  
 +
==Environmental hazards==
 +
[[File:Zombie escape blade out.wav]]
 +
==Maps==
 +
{| class="wikitable grid" width="80%" style="text-align:center"
 +
! class="header" width="15%" | Map name
 +
! class="header" width="5%" | Port?
 +
! class="header" width="5%" | Stages?
 +
! class="header" width="15%" | NPCs?
 +
! class="header" width="15%" | Bosses?
 +
! class="header" width="30%" | Soundtrack
 +
|-
 +
|[[File:User Lolimsogreat21 Ze a e s t h e t i c p3.png|ze_A_E_S_T_H_E_T_I_C_p3|175px]]<br>''A_E_S_T_H_E_T_I_C_p3''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Single
 +
| Gondola<br> King Gondola <br>
 +
| All-Seeing-Eye
 +
| [https://www.youtube.com/watch?v=__OSyznVDOY Moanin], [https://www.youtube.com/watch?v=MUTMw7rEsDk Cowboy Bebop OST 1 - Too Good Too Bad], [https://www.youtube.com/watch?v=f5M3R2WvFQk Cowboy Bebop OST 4 - Yo pumpkin head], [https://www.youtube.com/watch?v=9bZmCh_dZeo Retrofit], [https://www.youtube.com/watch?v=qRFHQ-yp0aw Genetic Scale (Goh Hotoda Mix)], [https://www.youtube.com/watch?v=h6xhrrXvATk Moliendo cafe], [https://www.youtube.com/watch?v=2PB0mUBXGwM Town of the Fisherman (extended)], [https://www.youtube.com/watch?v=MrWerujnsh8 Tong-Nou (Upscale V3)], [https://www.youtube.com/watch?v=f7_l-L-I5Jg Transmigration (Tong-Nou Ending Theme)].
 +
|-
 +
|[[File:User Lolimsogreat21 Ze ascension.png|ze_ascension_v6b|175px]]<br>''ascension_v6b''
 +
|'''{{font colour|green|TF2 Original}}'''
 +
|Two
 +
|-
 +
|[[File:User Lolimsogreat21 Ze atix apocalypse.png|ze_atix_apocalypse_skial_12|175px]]<br>''atix_apocalypse_12''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Single with variations
 +
|No
 +
|No
 +
|NA
 +
|-
 +
|[[File:User Lolimsogreat21 Ze atix panic2.png|ze_atix_panic_skial_5|175px]]<br>''atix_panic_5''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Single
 +
|No
 +
|No
 +
|NA
 +
|-
 +
|[[File:User Lolimsogreat21 Ze bathroom.png|ze_bathroom_skial_8|175px]]<br>''bathroom_8''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Two
 +
|No
 +
|Rubber Ducky<br> Sponge
 +
| [https://www.youtube.com/watch?v=5N_0xBI5hwQ I see fire], [https://www.youtube.com/watch?v=rl_ndy61ON4 Two Steps From Hell - For the Win], [https://www.youtube.com/watch?v=6_KNwcpUtqM Reanne]
 +
|-
 +
|[[File:User Lolimsogreat21 Ze best korea.png|ze_best_korea_skial_4|175px]]<br>''best_korea_4''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Three
 +
| North Korean Soldier<br>Suicide Bomber
 +
| Baby Kim Jong Un
 +
| [https://www.youtube.com/watch?v=vmdm4WCgzEQ Chollima on the Wing], [https://www.youtube.com/watch?v=wzPaSDUXy_k Aurora (Downshifted)], [https://www.youtube.com/watch?v=bzrcWRVXVVw The Mt.Paektu Wind Blows], [https://www.youtube.com/watch?v=Ra5ZNNTpf10 Defend the Headquarters of the Revolution!], [https://www.youtube.com/watch?v=xorBRSA3Ako Snowstorm of the Revolution], [https://www.youtube.com/watch?v=TYgOlqinH7A Witch Doctor]
 +
|-
 +
|[[File:User Lolimsogreat21 Ze bioluminescent.png|ze_bioluminescent_v2|175px]]<br>''bioluminescent_v2''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Three
 +
|No
 +
|Omnipotent Cube
 +
| [https://www.youtube.com/watch?v=qFfybn_W8Ak Roller Mobster], [https://www.youtube.com/watch?v=cNC42L08zIo T-Rex Echoes], [https://www.youtube.com/watch?v=REBjW_tHD3Q Ethereal], [https://www.youtube.com/watch?v=9CKF2VI4GSE Endless Reflections], [https://www.youtube.com/watch?v=mYNFjEH69kc Physical Nature], [https://www.youtube.com/watch?v=ZUlAytznxn4 A Picture in Motion]
 +
|-
 +
|[[File:User Lolimsogreat21 Ze bowser in the fire sea.png|ze_bowser_in_the_fire_sea_skial_6|175px]]<br>''bowser_in_the_fire_sea_6''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Four
 +
| No
 +
| Bowser
 +
| NA
 +
|-
 +
|[[File:User Lolimsogreat21 Ze breezy v4.png|ze_breezy_v5|175px]]<br>''breezy_v5''
 +
|'''{{font colour|green|TF2 Original}}'''
 +
|Single plus Minigames/ZM mode
 +
| No
 +
| Electrical Box
 +
| [https://www.youtube.com/watch?v=5XiKnOdPYhM Battle with Final Despair], [https://www.youtube.com/watch?v=6vGBdRkfb54 Battle with True Despair], [https://www.youtube.com/watch?v=4-_XANMleDc The Man With The Machine Gun], [https://www.youtube.com/watch?v=XtO7_7rDpQQ V3Gallery Music], [https://www.youtube.com/watch?v=mszCJSB02_8 Showdown], [https://www.youtube.com/watch?v=wDvjS20-qSQ nonsensecondon], [https://www.youtube.com/watch?v=D6nywODlcfk Black Mesa Surface Tension 3], [https://www.youtube.com/watch?v=UaRF-rTsce4 Black Mesa Surface Tension 4], [https://www.youtube.com/watch?v=_VrvGFcvkWI Fear Factory]
 +
|-
 +
|[[File:User Lolimsogreat21 Ze contra.png|ze_contra_b3|175px]]<br>''contra_b3''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|
 +
|
 +
| Armed Gate<br>Alien<br>Terminator
 +
| [https://www.youtube.com/watch?v=u9DkFvU5CpI Fortress of Flame], [https://www.youtube.com/watch?v=HD9ozEbACQM Horrible Heartbeat], [https://www.youtube.com/watch?v=CkAivFFYN9w The Final Gauntlet], [https://www.youtube.com/watch?v=3kqWtLTVSE8 Helicopter], [https://www.youtube.com/watch?v=QGUN7k1ynvE Intro], [https://www.youtube.com/watch?v=O04bPRzqEEk Jungle Battle], [https://www.youtube.com/watch?v=8D8FIyKSDGo The Foggy Cave in the Darkness], [https://www.youtube.com/watch?v=5KvUvznYOBM Creatures from Outer Space], [https://www.youtube.com/watch?v=96GQpNtpaSg Death Bed], [https://www.youtube.com/watch?v=ijHw9fzghbk Thunder Landing], [https://www.youtube.com/watch?v=kG0rcX9X1f4 The Dawn], [https://www.youtube.com/watch?v=qJ5CwGVyTho Neo Kobe Steel Factory], [https://www.youtube.com/watch?v=1Rr83_VcuYM&t=157s Maza Fortress Stage 2], [https://www.youtube.com/watch?v=5bmt4QipjEI Stage Clear], [https://www.youtube.com/watch?v=PPaZ9IzOFoQ=52s Ground Zero], [https://www.youtube.com/watch?v=PPaZ9IzOFoQ Invasion]
 +
|-
 +
|[[File:User Lolimosgreat21 Ze crazy escape.png|ze_crazy_escape_skial_2|175px]]<br>''crazy_escape_2''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Three
 +
|
 +
|
 +
| [https://www.youtube.com/watch?v=Py035V2mG7E Aeon], [https://www.youtube.com/watch?v=LKZuDCrpjXI Away From Home], [https://www.youtube.com/watch?v=n2eOw7X5zXA Angelica], [https://www.youtube.com/watch?v=sMs9Q8nj8xE Can't Go Home Again, Baby], [https://www.youtube.com/watch?v=wncSUkx1bto Dread and Bold], [https://www.youtube.com/watch?v=TEZJIarhIQk Dreamer's Dream], [https://www.youtube.com/watch?v=8z4Xjq7pcR4 Fear], [https://www.youtube.com/watch?v=hq53yA8xZCs Forbidden Anguish], [https://www.youtube.com/watch?v=0TJEtURYBIk Naive Race], [https://www.youtube.com/watch?v=BUaVtM0nqdE Rose of Sharon], [https://www.youtube.com/watch?v=qka7yFiJv3o Sleeping Volcano], [https://www.youtube.com/watch?v=4SLigmSDZyw TeMP it Up], [https://www.youtube.com/watch?v=TsH8_GJrnCI TeMPoison], [https://www.youtube.com/watch?v=F89JBfMZG5E Tokyo Drift], [https://www.youtube.com/watch?v=Pm_lsSaHCHQ Welcome Mr Hwang]
 +
|-
 +
|[[File:User Lolimsogreat21 Ze dark souls.png|ze_dark_souls_skial_2|175px]]<br>''dark_souls_2''
 +
|'''{{font colour|red|CSS Port}}'''
 +
| Three plus Bonus stage
 +
|
 +
|
 +
| [https://www.youtube.com/watch?v=KTpHGPgxJk8 They Hit Without Warning], [https://www.youtube.com/watch?v=RNp21q0r7_Q Taurus Demon], [https://www.youtube.com/watch?v=xSkJqhYeAnk A Moment's peace], [https://www.youtube.com/watch?v=88rE2iPitnE Dance of the Boreal Valley], [https://www.youtube.com/watch?v=77rv-ff75Hk Gwyn, Lord of Cinder], [https://www.youtube.com/watch?v=ZKy5AnWwi1w Twin Princes], [https://www.youtube.com/watch?v=nvqF1EFs0vo Nameless Song], [https://www.youtube.com/watch?v=UfjLGLQcN7Q Old Dragon Slayer], [https://www.youtube.com/watch?v=Zb_bRe5LZjg Firelink Shine], [https://www.youtube.com/watch?v=QOXl7QoII5w Fire Keepers], [https://www.youtube.com/watch?v=KR5DxhdnKYM Old Demon King], [https://www.youtube.com/watch?v=SrHk3QkLd60 Majula], [https://www.youtube.com/watch?v=rK-RQg7Dxg0 Iron Golem], [https://www.youtube.com/watch?v=UD0bzULU9RA The Ancient Dragon], [https://www.youtube.com/watch?v=-armx8FIpYU Dark Souls III]
 +
|-
 +
|[[File:User Lolimsogreat21 Ze deadcore.png|ze_deadcore_skial_5|175px]]<br>''deadcore_5''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Four
 +
|
 +
|
 +
| [https://www.youtube.com/watch?v=W6iPHHsyd-0 Niflheimr], [https://www.youtube.com/watch?v=Fh293AC19yY Anhedonia], [https://www.youtube.com/watch?v=rm6_iuIbsGE Roarlis], [https://www.youtube.com/watch?v=E0cKA1tKndk Area184-Persona], [https://www.youtube.com/watch?v=Z3OIDLUi6KQ PSYCHO-PASS], [https://www.youtube.com/watch?v=UVwVhTcVp0c Axion Extended], [https://www.youtube.com/watch?v=-H-_65rzHXI Namae No Nai Kaibutsu (Instrumental)], [https://www.youtube.com/watch?v=B_F3ZxgBk64 Cor puella], [https://www.youtube.com/watch?v=mM_MKMojNys It's muzzle rules justice], [https://www.youtube.com/watch?v=mfLxnhdA-Zk Lax], [https://www.youtube.com/watch?v=nn0G1ie9rBo At The Distant World of Stars], [https://www.youtube.com/watch?v=KSOst2UHimc Truffle Shuffle], [https://www.youtube.com/watch?v=LIdSGPuORfc Galaxy Collapse]
 +
|-
 +
|[[File:User Lolimsogreat21 Ze defense.png|ze_defense3002_skial_2|175px]]<br>''defense3002_2''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Two
 +
|
 +
|
 +
| [https://www.youtube.com/watch?v=PR_u9rvF Make It Bun Dem], [https://www.youtube.com/watch?v=KC-kTC473gQ I'm Sorry (Far Cry 3)]
 +
|-
 +
|[[File:User Lolimsogreat21 Ze diddle.png|ze_diddle_skial_6|175px]]<br>''diddle_6''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Five plus Bonus stage and extreme
 +
| Floating Heads<br>
 +
| Diddler<br>Slasher
 +
| [https://www.youtube.com/watch?v=Hltx4jQ4444 -HEAT UP- (8bit)], [https://www.youtube.com/watch?v=F6av12TNw-0 -HEAT UP- (2nd mix)], [https://www.youtube.com/watch?v=g9R5mpVVuQ8 Miss Monomi's Practice Lesson], [https://www.youtube.com/watch?v=mESVTvnIVnw Beautiful Days (Piano Arrangement)], [https://www.youtube.com/watch?v=xS3vpBCiL2c STFU], [https://www.youtube.com/watch?v=YzzTCtV3LOw Weeaboo song], [https://www.youtube.com/watch?v=L_jWHffIx5E All Star], [https://www.youtube.com/watch?v=A5MJYPioVVg Niko], [https://www.youtube.com/watch?v=Hoq5ygtt73U Halloween Theme], [https://www.youtube.com/watch?v=tZJjv7rOI2U Monster], [https://www.youtube.com/watch?v=Zywwr0qc01o Zodd], [https://www.youtube.com/watch?v=hV0qK53UCVw Sign II]
 +
|-
 +
|[[File:User Lolimsogreat21 Ze djinn.png|ze_djinn_skial_2|175px]]<br>''djinn_2''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Single
 +
|
 +
|
 +
| [https://www.youtube.com/watch?v=uHHMV8hukBI War Horn Dark], [https://www.youtube.com/watch?v=U7bgDZ9Tf18 Magic Mamaliga], [https://www.youtube.com/watch?v=b2vRLP7lfMg Alfadhirhaiti], [https://www.youtube.com/watch?v=SHUAwlOHsJM Baiana (CloZee Remix)], [https://www.youtube.com/watch?v=BdtiYwSP9ko Paul's Dream], [https://www.youtube.com/watch?v=PHOQD2upGBU Scattle-Shambles], [https://www.youtube.com/watch?v=wy9r2qeouiQ Turbo Killer], [https://www.youtube.com/watch?v=gQ5gtInauiI You're mine]
 +
|-
 +
|[[File:User Lolimsogreat21 Ze doom.png|ze_DOOM_skial_3|175px]]<br>''DOOM_3''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Three
 +
|
 +
|
 +
| [https://www.youtube.com/watch?v=BSsfjHCFosw At Doom's Gate], [https://www.youtube.com/watch?v=re0A23CSvpw The Imps Song], [https://www.youtube.com/watch?v=gKHOiTE_2sM Dark Halls], [https://www.youtube.com/watch?v=volI6Q40TQQ Sign Of Evil], [https://www.youtube.com/watch?v=tEAYqiKFk9c Hiding the Secrets], [https://www.youtube.com/watch?v=NlWDSvNSzlA I Sawed the Demons], [https://www.youtube.com/watch?v=3HZEF6Ujsl0 The Demons from Adrians Pen], https://www.youtube.com/watch?v=vVRbEvPvF7A Intermission from Doom], [https://www.youtube.com/watch?v=S_6ChXTP9TA Untitled]
 +
|-
 +
|[[File:User Lolimsogreat21 Ze dreamin.png|ze_dreamin_b2|175px]]<br>''dreamin_b2''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Four
 +
|
 +
|
 +
| [https://www.youtube.com/watch?v=nEU8vU6eCPY かねこちはる-絶対零度], [https://www.youtube.com/watch?v=9F2sK2aO8-U World Fragments], [https://www.youtube.com/watch?v=d7hEVUYJd6w Bloomin' Lights], [https://www.youtube.com/watch?v=KnYCveHDfBk Starry Blossom], [https://www.youtube.com/watch?v=hUpV1872pWs Chronomia/Lime], [https://www.youtube.com/watch?v=H74hz7MWg3Q Decipher (Long Version)], [https://www.youtube.com/watch?v=S_dq671WjcY dreamin' of u (long ver)], [https://www.youtube.com/watch?v=mLiPyMUofuM Dreamin'], [https://www.youtube.com/watch?v=g3GQDGQVXmM Glorious Crown], [https://www.youtube.com/watch?v=uNhaGGjij2M Fractal], [https://www.youtube.com/watch?v=E0yLCpFQMBk Pastel Subliminal], [https://www.youtube.com/watch?v=UEl-5wwNA6o Physical Emotion], [https://www.youtube.com/watch?v=rpRm348vjqE WHITEOUT]
 +
|-
 +
|[[File:User Lolimsogreat21 Ze evernight.png|ze_evernight_skial_1|175px]]<br>''evernight''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Three
 +
|-
 +
|[[File:User Lolimsogreat21 Ze fall guys.png|ze_fall_guys_skial_2|175px]]<br>''fall_guys_2''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Two
 +
|-
 +
|[[File:User Lolimsogreat21 Ze fapescape rote.png|ze_fapescape_rote_skial_9|175px]]<br>''fapescape_rote_9''
 +
|'''{{font colour|red|CSS Port}}'''
 +
| Six
 +
|-
 +
|[[File:User Lolimsogeat21 Ze ffvii cosmo canyon.png|ze_ffvii_cosmo_canyon_b1|175px]]<br>''ffvii_cosmo_canyon_b1''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Four plus ZM Mode
 +
|-
 +
|[[File:User Lolimsogreat21 Ze ffvii mako reactor skial.png|ze_ffvii_mako_reactor_skial_13|175px]]<br>''ffvii_mako_reactor_13''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Four
 +
|-
 +
|[[File:User Lolimsogreat21 Ze ffvii mako reactor v6.png|ze_ffvii_mako_reactor_v6_b5|175px]]<br>''ffvii_mako_reactor_v6_b5''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Five difficulties plus ZM Mode
 +
|-
 +
|[[File:User Lolimsogreat21 Ze ffxii mt bur omisace.png|ze_ffxii_mt_bur_omisace_b1|175px]]<br>''ffxii_mt_bur_omisace_b1''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Four plus ZM Mode
 +
|-
 +
|[[File:User Lolimsogreat21 Ze ffxii westersand.png|ze_ffxii_westersand_skial_3|175px]]<br>''ffxii_westersand_3''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Four
 +
|-
 +
|[[File:User Lolimsogreat21 Ze ffxiv wanderers palace.png|ze_ffxiv_wanderers_palace_skial_4|175px]]<br>''ffxiv_wanderers_palace_4''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Four
 +
|-
 +
|[[File:User Lolimsogreat21 Ze frostdrake tower.png|ze_frostdrake_tower_skial_3|175px]]<br>''frostdrake_tower_3''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Single
 +
|-
 +
|[[File:User Lolimsogreat21 Ze frozen abyss.png|ze_frozen_abyss_skial_1|175px]]<br>''frozen_abyss''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Two
 +
|-
 +
|[[File:User Lolimsogreat21 Ze garten of banban.png|ze_garten_of_banban_laserdance_awesomeworld_taylors_version_v2|175px]]<br>''garten_of_banban_v2''
 +
|'''{{font colour|green|TF2 Original}}'''
 +
|Single
 +
|-
 +
|[[File:User Lolimsogreat21 Ze gris.png|ze_gris_skial_5|175px]]<br>''gris_5''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Four plus Bonus stage
 +
|-
 +
|[[File:User Lolimsogeat21 Ze halloween house.png|ze_halloween_house_skial_4|175px]]<br>''halloween_house_4''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze hydroponic gardens.png|ze_hydroponic_garden_s_2|175px]]<br>''hydroponic_garden_s_2''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Four
 +
|-
 +
|[[File:User Lolimsogreat21 Ze icecap escape.png|ze_icecap_escape_skial_o2|175px]]<br>''icecap_escape_o2''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Single
 +
|-
 +
|[[File:User Lolimsogreat21 Ze johnny nukem.png|ze_johnny_nukem_skial_6|175px]]<br>''johnny_nukem_6''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Three
 +
|-
 +
|[[File:User Lolimsogreat21 Ze kitchen.png|ze_kitchen_skial_7|175px]]<br>''kitchen_7''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze krusty krab1.png|ze_krusty_krab_skial_1|175px]]<br>''krusty_krab''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze krusty krab2.png|ze_krusty_krab_skial_4|175px]]<br>''krusty_krab_4''
 +
|'''{{font colour|green|TF2 Original}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze l0v0l.png|ze_l0v0l_v1|175px]]<br>''l0v0l''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Three plus Bonus stage
 +
|-
 +
|[[File:User Lolimsogreat21 Ze laserheaven.png|ze_laserheaven_v2a|175px]]<br>''laserheaven_v2a''
 +
|'''{{font colour|green|TF2 Original}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze laserhell v1.png|ze_laserhell_v1_1_1_1 |175px]]<br>''laserhell_v1''
 +
|'''{{font colour|green|TF2 Original}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze last man standing v1.png|ze_last_man_standing_b1|175px]]<br>''last_man_standing_b1''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze lotr minas tirith.png|ze_lotr_minas_tirith_skial_14|175px]]<br>''lotr_minas_tirith_14''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze lotr mines of moria.png|ze_lotr_mines_of_moria_skial_4|175px]]<br>''lotr_mines_of_moria_4''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Single
 +
|-
 +
|[[File:User Lolimsogreat21 Ze lotr mount doom s2.png|ze_lotr_mount_doom_s2_tf2|175px]]<br>''lotr_mount_doom_s2_tf2''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze luciddreams v3.png|ze_luciddreams_v3_6_f2|175px]]<br>''luciddreams_v3_6_f2''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Single
 +
|-
 +
|[[File:User Lolimsogreat21 Ze meatropolis.png|ze_meatropolis_skial_2|175px]]<br>''meatropolis_2''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|-
 +
|[[File:User Lolimsogeat21 Ze minecraft adventure.png|ze_minecraft_adventure_skial_6|175px]]<br>''minecraft_adventure_6''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Three
 +
|-
 +
|[[File:User Lolimsogreat21 Ze minecraft universe.png|ze_minecraft_universe_skial_2|175px]]<br>''minecraft_universe_2''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Single
 +
|-
 +
|[[File:User Lolimsogreat21 Ze mist.png|ze_mist_skial_3|175px]]<br>''mist_3''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Single
 +
|-
 +
|[[File:User Lolimsogreat21 Ze neochrome.png|ze_neochrome_b1|175px]]<br>''neochrome_b1''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Single
 +
|-
 +
|[[File:User Lolimsogreat21 Ze offliner.png|ze_offliner_skial_1|175px]]<br>''offliner''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze otakuroom.png|ze_otakuroom_skial_4|175px]]<br>''otakuroom_4''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Three plus ZM Mode
 +
|-
 +
|[[File:User Lolimsogreat21 Ze outlast skial.png|ze_outlast_skial_6|175px]]<br>''outlast_6''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze palace of minolila.png|ze_palace_of_minolila_skial_4|175px]]<br>''palace_of_minolila_4''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze parkour paradise.png|ze_parkour_paradise_v3d|175px]]<br>''parkour_paradise_v3d''
 +
|'''{{font colour|green|TF2 Original}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze persona v3.png|ze_persona_v3_fix|175px]]<br>''persona_v3''
 +
|'''{{font colour|green|TF2 Original}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze peter griffin burger emporium.png|ze_peter_griffin's_burger_emporium_v1|175px]]<br>''peter_griffin's_burger_emporium''
 +
|'''{{font colour|green|TF2 Original}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze pirates port royal.png|ze_pirates_port_royal_12|175px]]<br>''pirates_port_royal_12''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Six
 +
|-
 +
|[[File:User Lolimsogreat21 Ze pokemon adventure.png|ze_pokemon_adventure_skial_11|175px]]<br>''pokemon_adventure_11''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze portal story.png|ze_portal_story_skial_6|175px]]<br>''portal_story_6''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Single
 +
|-
 +
|[[File:User Lolimsogreat21 Ze predator ultimate.png|ze_predator_ultimate_skial_3|175px]]<br>''predator_ultimate_3''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Four
 +
|-
 +
|[[File:User Lolimsogreat21 Ze quicksand v1.png|ze_quicksand_v1e|175px]]<br>''quicksand_v1e''
 +
|'''{{font colour|green|TF2 Original}}'''
 +
|Four plus [[Bumper Cars|Bumper Car]] stage
 +
|-
 +
|[[File:User Lolimsogreat21 Ze random.png|ze_random_skial_7|175px]]<br>''random_7''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze randomizer.png|ze_randomizer_b2|175px]]<br>''randomizer_b2''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze realm.png|ze_realm_h2|175px]]<br>''realm_h2''
 +
|'''{{font colour|green|TF2 Original}}'''
 +
|Single
 +
|-
 +
|[[File:User Lolimsogreat21 Ze rizomata.png|ze_rizomata_skial_8|175px]]<br>''rizomata_8''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Five
 +
|-
 +
|[[File:User Lolimsogreat21 Ze rooftop runaway2 v5.png|ze_rooftop_runaway2_v5_skial5|175px]]<br>''rooftop_runaway2_v5''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze rush b.png|ze_rush_b_skial_6|175px]]<br>''rush_b_6''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Single
 +
|-
 +
|[[File:User Lolimsogreat21 Ze ryujin v3.png|ze_ryujin_v3|175px]]<br>''ryujin_v3''
 +
|'''{{font colour|green|TF2 Original}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze s a m.png|ze_S_A_M_skial_9|175px]]<br>''S_A_M_9''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Five plus ZM Mode
 +
|-
 +
|[[File:User Lolimsogreat21 Ze sandstone.png|ze_sandstone_v2|175px]]<br>''sandstone_v2''
 +
|'''{{font colour|green|TF2 Original}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze santassination.png|ze_santassination_s4|175px]]<br>''santassination_s4''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Four plus the Truth
 +
| Raindeer, Elf<br> Bender, Baby<br> Bipedal Present, Beaver<br>
 +
| Slim Santa<br> Fat Santa<br> Socrates<br>
 +
| [https://open.spotify.com/track/0ma6IYwTTntjNvWD8hMFKV?go=1&sp_cid=03fb8de026f6494dfff9cfe0ddfc7641&utm_source=embed_player_p&utm_medium=desktop&nd=1&dlsi=8332a589996c4e0a O Tannenbaum], [https://www.youtube.com/watch?v=2k9ST6G1_Zg A Mysterious Christmas], [https://www.youtube.com/watch?v=sw5Qoj1gma8 Fear Factor], [https://www.youtube.com/watch?v=CZONs5JXdoI Forest Dance #2], [https://www.youtube.com/watch?v=OvSNnTqZucc Seven Swords’ Victory], [https://www.youtube.com/results?search_query=Carol+of+the+Bells+James+Dooley Carol of the Bells], [https://www.youtube.com/watch?v=Cas3nSjxnfo What Child is This], [https://www.youtube.com/watch?v=inZgbAs6KQI Deck the Halls], [https://www.youtube.com/watch?v=38IswOc9iFU We Wish You a Merry Christmas], [https://www.youtube.com/watch?v=2SMk3lWoRHI Dripping that Sauce], [https://www.youtube.com/watch?v=GibiNy4d4gc The Lion King-Circle Of Life], [https://www.youtube.com/watch?v=t2e4QzxFjs8 Jingle Bells], [https://www.youtube.com/watch?v=24rwZ3pzX68 One Winged Angel (Final Fantasy VII)], [https://www.youtube.com/watch?v=5IFLz4CETj4&list=PLoduf0ji5b1TGhKH6_ppMY82o_0s-TjpF&index=2 The Lion King-Stampedo], [https://www.youtube.com/watch?v=E8gmARGvPlI&list=PLoduf0ji5b1TGhKH6_ppMY82o_0s-TjpF&index=6 Last Christmas], [https://www.youtube.com/watch?v=gePCW9Cs-4Y&list=PLoduf0ji5b1TGhKH6_ppMY82o_0s-TjpF&index=8 Santa Mixtape], [https://www.youtube.com/watch?v=DkFmEK1JJ1U&t=174s A/G]
 +
|-
 +
|[[File:User Lolimsogreat21 Ze saw final.png|ze_saw_final_skial_8|175px]]<br>''saw_final_8''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze scp.png|ze_scp_skial_4|175px]]<br>''scp_4''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze serpentis temple.png|ze_serpentis_temple_skial_4|175px]]<br>''serpentis_temple_4''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Five
 +
|-
 +
|[[File:User Lolimsogreat21 Ze shroomforest.png|ze_shroomforest_skial_7|175px]]<br>''shroomforest_7''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|
 +
|-
 +
|[[File:User Lolimsogreat21 Ze shroomforest2.png|ze_shroomforest2_skial_1|175px]]<br>''shroomforest2''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Six plus ZM Mode
 +
|-
 +
|[[File:User Lolimsogreat21 Ze shroomforest3.png|ze_shroomforest3_skial_1|175px]]<br>''shroomforest3''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze sonic3 skial.png|ze_sonic_3_skial_3|175px]]<br>''sonic_3_3''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Two
 +
|-
 +
|[[File:User Lolimsogreat21 Ze sorrento escape.png|ze_sorrento_escape_skial_2|175px]]<br>''sorrento_escape_2''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze space station.png|ze_space_station_skial_1|175px]]<br>''space_station''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze squid game.png|ze_squid_game_skial_6|175px]]<br>''squid_game_6''
 +
|'''{{font colour|red|CSS Port}}'''
 +
| Single
 +
|-
 +
|[[File:User Lolimsogreat21 Ze stalker ultimate.png|ze_stalker_ultimate_s3|175px]]<br>''stalker_ultimate_s3''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze star wars prequel.png|ze_star_wars_prequel_skial_10|175px]]<br>''star_wars_prequel_10''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Three
 +
|-
 +
|[[File:User Lolimsogreat21 Ze subway escape.png|ze_subway_escape_skial_9|175px]]<br>''subway_escape_9''
 +
|'''{{font colour|green|TF2 Original}}'''
 +
|Single
 +
|-
 +
|[[File:User Lolimsogreat21 Ze super mario 64.png|ze_super_mario_64_skial_3|175px]]<br>''super_mario_64_3''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze surf facility.png|ze_surf_facility_skial_b1|175px]]<br>''surf_facility_b1''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze surf froyo.png|ze_surf_froyo_b3|175px]]<br>''surf_froyo_b3''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze surf sahok.png|ze_surf_sahok_skial_4|175px]]<br>''surf_sahok_4''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze surf vortex.png|ze_surf_vortex_skial_6|175px]]<br>''surf_vortex_6''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Single
 +
|-
 +
|[[File:User Lolimsogreat21 Ze swamp facility.png|ze_swamp_facility_b2d|175px]]<br>''swamp_facility_b2d''
 +
|'''{{font colour|green|TF2 Original}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze tesv skyrim.png|ze_tesv_skyrim_skial_3¸|175px]]<br>''tesv_skyrim_3''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze timesplitters.png|ze_timesplitters_skial_2|175px]]<br>''timesplitters_2''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Single
 +
|-
 +
|[[File:User Lolimsogreat21 Ze titanic.png|ze_titanic_skial_13|175px]]<br>''titanic_13''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Single
 +
|-
 +
|[[File:User Lolimsogreat21 Ze uchiha legacy.png|ze_uchiha_legacy_skial_8|175px]]<br>''uchiha_legacy_8''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Four
 +
|-
 +
|[[File:User Lolimsogreat21 Ze v0u0v.png|ze_v0u0v_b2|175px]]<br>''v0u0v_b2''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze voodoo islands.png|ze_voodoo_islands_skial_5|175px]]<br>''voodoo_islands_5''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|Single
 +
|-
 +
|[[File:User Lolimsogreat21 Ze 2012 s2.png|ze__2012__s2_tf2|175px]]<br>''2012_s2_tf2''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|-
 +
|[[File:User Lolimsogreat21 Ze 666 crazy escape.png|ze_666_crazy_escape_skial_v2|175px]]<br>''666_crazy_escape_v2''
 +
|'''{{font colour|red|CSS Port}}'''
 +
|}
  
==[[Medic]]==
+
==Gallery==
 
+
===Bosses===
===Classes which excel at beating Medics===
+
<gallery>
+
File:User Lolimsogreat21 Ze Bathroom Rubber Ducky.png|Rubber Ducky.
===Classes which are mediocre at fighting against Medics===
+
File:User Lolimsogreat21 Ze Bathroom Sponge.png|Sponge.
 
+
File:User Lolimsogreat21 Ze Best Korea Baby King Jong Un.png|Baby King Jong Un.
===Classes which are relatively incapable of dealing with Medics===
+
File:User Lolimsogreat21 Ze Bowser in the fire Bowser.png|Bowser.
 
+
File:User Lolimsogreat21 Ze Santassination Socrates.png|Socrates.
===Classes which are immensely inefficient at battling with Medics===
+
File:User Lolimsogreat21 Ze Santassination Slim Santa.png|Slim Santa.
 
+
File:User Lolimsogreat21 Ze Santassination Fat santa.png|Fat Santa.
 
+
</gallery>
 
+
===NPCs===
 
+
<gallery>
 
+
File:User Lolimsogreat21 Ze Aesthetic Gondola.png|Gondola.
 
+
File:User Lolimsogreat21 Ze Aesthetic King Gondola.png|King Gondola.
 
+
File:User Lolimsogreat21 Ze Best Korea Suicide bomber.png|Suicide Bomber.
==[[Sniper]]==
+
File:User Lolimsogreat21 Ze Best Korea North Korean Soldier.png|North Korean Soldier
 
+
File:User Lolimsogreat21 Ze Santassination Present.png|Bipedal Present.
===Classes which excel at beating Snipers===
+
File:User Lolimsogreat21 Ze santassination Baby.png|Baby.
+
File:User Lolimsogreat21 Ze Santassination Elf.png|Elf.
===Classes which are mediocre at fighting against Snipers===
+
File:User Lolimsogreat21 Ze Santassination Raindeer.png|Raindeer.
 
+
File:User Lolimsogreat21 Ze Santassination Bender.png|Bender.
===Classes which are relatively incapable of dealing with Snipers===
+
File:User Lolimsogreat21 Ze Santassination Beaver.png|Beaver.
 
+
</gallery>
===Classes which are immensely inefficient at battling with Snipers===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
==[[Spy]]==
 
 
 
====Pyro====
 
Pyro is obviously the best class at dealing with spy.
 
====Demoman====
 
solely up here due to demoknight absolutely annhilating spy
 
===Classes which are mediocre at fighting Spies===
 
====Soldier====
 
blast radius, usually moving and airborne so hard to hit
 
 
 
====Scout====
 
very fast, too fast to backstab btw, mad milk, bleed weapons,
 
  
===Classes which are relatively incapable of dealing with Spies===
+
{{Mod Nav}}
====Sniper====
 
despite being pretty hard countered, gets a wide variety of weapons that deter spies, such as: Classic, Huntsman, Razorback, Jarate, Tribalman's Shiv, Bushwacka. Also, SMG's can be used to sweep an area for invisible spies.
 
==== Heavy====
 
Slow, but high fire rate means hard for spy to hide usually not focused on spycheck tho
 
===Classes which are immensely inefficient at battling with Spies===
 
====Medic====
 
definitely not good at dealing with spy
 
====Engineer====
 
engineer is NOT good at dealing with Spy
 
====Spy====
 
It is not Spy's job to deal with each other. You're not killing the spy most likely, but they probably aren't killing you
 

Latest revision as of 21:25, 11 December 2024

Move, move, move!
The Engineer running from zombies

Zombie Escape, not to be confused with Zombie Survival or Zombie Fortress, is a Community gameplay modification of Zombie Mod.

Zombie Escape, as the name implies, is a mod where you escape from zombies.

Gameplay

The gameplay is a simple start-to-finish race between spawn and the final holdout, where the map makes up a reason to kill players that have not yet escaped (as most maps have a simple story). After setup (the survivors' headstart), two players are chosen as the alpha zombies, incredibly resilient players with huge health pools (often referred to as simply alphas). The goal of an alpha is to kill all the runners without getting killed themselves. Runners, when infected, turn into zombies. Zombies, similarly to alphas, have an enormous health pool compared to their living counterparts. They only receive half health, however, as they are expendable and can respawn an unlimited amount of times.

There are two ways to finish the round: One is to get through the race, holding out at places that require players to wait (mostly doors opening and vehicles waiting to move), and the second is to kill the alphas. The latter is much harder due to the large amount of health alphas have, and as such should be only focused on as a secondary goal.

Gameplay Changes

A list of changes that affect gameplay:

  • There is no standard gameplay objective.
  • The round ends with a BLU team victory if all RED team members are dead at the same time.
  • The round ends with a RED team victory if all players are on the RED team.
  • The player's max ammo is infinite, but the clip is not; no weapons run out of ammunition, but still have to reload (this excludes weapons that draw from the Engineer's metal supply).
  • Players on the BLU team have a cross permanently above their head, only visible to the RED team.
  • Upon being killed or general death, BLU team members are automatically assigned to the RED team.
  • Being killed by a zombie does not kill the player per-se; the player is immediately assigned to the RED team, without any respawn time and without producing a ragdoll.
  • RED team members automatically have their class's Voodoo-Cursed Soul equipped. The Voodoo-Cursed Soul displays as Level 0 on inspection.
  • Players on the RED team have an increased amount of health (commonly between 8000 and 12000) and take an increased amount of knockback.
  • Any weapons with projectiles that do not function as their primary fire, such as the Sandman's baseball, are removed.
  • Scouts are no longer able to double jump. Whether the Atomizer allows the Scout to double jump again varies between different Zombie Escape plugins.
  • Engineers do not drain metal under any circumstance, except when shooting with the Widowmaker or Short Circuit. If metal is spent by the Engineer, they can still replenish their ammo supply with conventional methods, such as medium ammo pickups dropped by dead players or with a Dispenser; nonetheless, metal slowly regenerates on its own.
  • Engineers can only build Combat Mini-Sentry Guns, regardless of what melee weapon they are using. There can also be only four or five Mini-Sentry Guns deployed at one time, depending on the map.
  • Some classes have a limit of only 6 at a time for survivors. Which classes specifically heavily depends on the plugin/server, but the Scout is most commonly limited.

Weapon Rebalances

Scout

Scout Primaries
Weapon Vanilla Attributes Zombie Escape Attributes
Backpack Scattergun.png

Primary
Scattergun

Pictogram info.png  Stock Weapon.

Pictogram plus.png 25% damage bonus.
Pictogram plus.png 60% faster firing speed.
Pictogram plus.png 65% faster reload time.
Pictogram plus.png 200% larger clip size.

Backpack Force-A-Nature.png

Primary
Force-A-Nature

Pictogram plus.png On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique.
Pictogram plus.png 50% faster firing speed.
Pictogram plus.png 20% more pellets per shot.
Pictogram minus.png 66% smaller clip size.
Pictogram minus.png 10% less damage per pellet.
Pictogram minus.png If one shot is unused before reloading, it is lost.
Pictogram info.png This weapon reloads its entire clip at once.

Pictogram plus.png 100% larger clip size.
Pictogram plus.png 73% faster firing speed.
Pictogram plus.png 20% bullets per shot.
Pictogram plus.png 100% damage bonus (against players).
Pictogram minus.png 12% damage penalty.
Pictogram minus.png While active: -7.7% movement speed.
Pictogram minus.png 25% slower reload time.
Pictogram minus.png 100% less accurate.
Pictogram minus.png Disabled knockback on user.
Pictogram minus.png Successive shots become less accurate.

Backpack Shortstop.png

Primary
Shortstop

Pictogram plus.png 42.4% faster firing speed.
Pictogram plus.png 40% more accurate.
Pictogram plus.png 100% more damage per pellet.
Pictogram plus.png Alt-Fire: does a shove that pushes enemies.
Pictogram minus.png 33% smaller clip size.
Pictogram minus.png 60% pellets per shot.
Pictogram minus.png 25% less ramp-up.
Pictogram minus.png 20% increase in push force taken from damage and airblast while deployed.
Pictogram minus.png 50% slower reload time.
Pictogram info.png This weapon reloads its entire clip at once.

Pictogram plus.png 100% larger clip size.
Pictogram plus.png 50% faster firing speed.
Pictogram plus.png 25% bullets per shot.
Pictogram plus.png 25% damage bonus (against players).
Pictogram minus.png 17.5% damage penalty.
Pictogram minus.png 50% slower reload time.
Pictogram info.png This weapon reloads its entire clip at once.

Backpack Soda Popper.png

Primary
Soda Popper

Pictogram plus.png 50% faster firing speed.
Pictogram plus.png 25% reload time.
Pictogram plus.png On hit:Build Hype.
Pictogram minus.png 66% clip size.
Pictogram minus.png If one shot is unused before reloading, it is lost.
Pictogram info.png This weapon reloads its entire clip at once.
Pictogram info.png Use Hype to sextuple jump.

Pictogram plus.png 100% larger clip size.
Pictogram plus.png 75% faster firing speed.
Pictogram plus.png This weapon deploys 50% faster.
Pictogram plus.png This weapon holsters 50% faster.
Pictogram plus.png On kill: 5 seconds of 100% critical hit chance.
Pictogram plus.png Crits whenever it would normally mini-crit.
Pictogram minus.png Critical damages is affected by range.
Pictogram minus.png 19% damage penalty.
Pictogram minus.png 50% slower reload time.
Pictogram minus.png Hype is disabled.
Pictogram info.png This weapon reloads its entire clip at once.

Backpack Baby Face's Blaster.png

Primary
Baby Face's Blaster

Pictogram plus.png On hit: builds Boost.
Pictogram plus.png Run speed increased with Boost.
Pictogram minus.png 34% clip size.
Pictogram minus.png 10% slower move speed on wearer.
Pictogram minus.png Boost reduced on air jumps.
Pictogram minus.png Boost reduced when hit.

Pictogram plus.png On hit: builds Boost.
Pictogram plus.png 60% faster firing speed.
Pictogram plus.png 65% faster reload time.
Pictogram plus.png 5% damage bonus.
Pictogram plus.png 25% more accurate.
Pictogram plus.png Wearer never takes fall damage.
Pictogram minus.png 19.5% slower move speed on wearer.
Pictogram minus.png Boost reduced from 173% to 116%.
Pictogram minus.png Boost reduced on air jump.
Pictogram minus.png Boost reduced when hit.

Backpack Back Scatter.png

Primary
Back Scatter

Pictogram plus.png Minicrits targets when fired at their back from close range.
Pictogram minus.png 34% smaller clip size.
Pictogram minus.png No random critical hits.
Pictogram minus.png 20% bullet spread.

Pictogram plus.png 100% larger clip side.
Pictogram plus.png 55% faster firing speed.
Pictogram plus.png 50% more pellets per shot.
Pictogram plus.png 25% damage bonus (against players).
Pictogram plus.png Mini-crits targets when fired at their back from close range.
Pictogram minus.png 15% damage penalty.
Pictogram minus.png -50% less accurate.

Scout Secondaries
Backpack Pistol.png

Secondary
Pistol

Pictogram info.png  Stock weapon.

Pictogram plus.png 300% larger clip size.
Pictogram plus.png 27.5% damage bonus.
Pictogram plus.png 33% faster firing speed.
Pictogram plus.png 50% more accurate.
Pictogram minus.png 50% slower reload time.

Backpack Bonk! Atomic Punch.png

Secondary
Bonk! Atomic Punch

Pictogram info.png  When used, the player is immune to all damage, but is unable to attack. Knockback still affects the player.
Pictogram info.png  After the effect wears off, the user will be subjected to a slowdown effect based on the damage absorbed; this scales from 25% at low damage to 50% at 200+ damage. The slowdown effect lasts for 5 seconds.
Pictogram info.png The invulnerability effect lasts for 8 seconds and then has to recharge for about 22 seconds in order to be used again.

Pictogram info.png  When used, the player is immune to all damage, but is unable to attack. Knockback still affects the player.
Pictogram info.png  After the effect wears off, the user will be subjected to a slowdown effect based on the damage absorbed; this scales from 25% at low damage to 50% at 200+ damage. The slowdown effect lasts for 5 seconds.
Pictogram info.png The invulnerability effect lasts for 8 seconds and then it has to recharge for 30 seconds.
Pictogram plus.png Grants speed boost (~126%) to all nearby teammates for 8 seconds.

Backpack Winger.png

Secondary
Winger

Pictogram plus.png 15% more damage.
Pictogram plus.png Jump height increased by 25% when active.
Pictogram minus.png 60% smaller clip size.

Pictogram plus.png 100% larger clip size.
Pictogram plus.png 57.5% damage bonus.
Pictogram plus.png 33% faster firing speed.
Pictogram plus.png 37.5% more accurate.
Pictogram plus.png 25% faster deploy speed.
Pictogram plus.png 25% faster holster speed.
Pictogram plus.png 25% slower reload time.
Pictogram minus.png Disabled extra jump height.

Backpack Pretty Boy's Pocket Pistol.png

Secondary
Pretty Boy's Pocket Pistol

Pictogram plus.png On Hit: Gain up to +3 health.
Pictogram plus.png 15% faster firing speed.
Pictogram minus.png 25% smaller clip size.

Pictogram plus.png 200% larger clip size.
Pictogram plus.png 15% damage bonus.
Pictogram plus.png 45% faster firing speed.
Pictogram plus.png 17% more accurate.
Pictogram plus.png On Hit: Gain up to +3.0 health.
Pictogram minus.png 50% slower reload time.

Backpack Mad Milk.png

Secondary
Mad Milk

Pictogram plus.png Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage dealt to the attacking player's health.
Pictogram plus.png Partially nullifies Cloak on enemy Spies.
Pictogram plus.png Extinguishes fire on wielder and allied players.
Pictogram plus.png 20% decrease in recharge time when you extinguish an allied player.
Pictogram info.png Has a 20-second recharge time.

Pictogram plus.png +25 max health on wearer.
Pictogram plus.png Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage dealt to the attacking player's health.
Pictogram plus.png Partially nullifies Cloak on enemy Spies.
Pictogram plus.png Extinguishes fire on wielder and allied players.
Pictogram plus.png 20% decrease in recharge time when you extinguish an allied player.
Pictogram info.png Has a 20-second recharge time.

Backpack Crit-a-Cola.png

Secondary
Crit-a-Cola

Pictogram info.png While under effect:

Pictogram plus.png Guaranteed Mini-Crits.
Pictogram minus.png Making any attack while under the effect causes a 5-second Marked-For-Death debuff.

Pictogram info.png The mini-crit boost effect lasts for 8 seconds and then has to recharge for about 22 seconds in order to be used again.

Pictogram info.png While under effect:

Pictogram plus.png Guaranteed Mini-Crits.
Pictogram minus.png Making any attack while under the effect causes a 5-second Marked-For-Death debuff.

Pictogram info.png The mini-crit boost effect lasts for 8 seconds and then has to recharge for about 16 seconds in order to be used again.
Pictogram plus.png 100% faster holster speed.
Pictogram plus.png 100% faster deploy speed.

Backpack Flying Guillotine.png

Secondary
Flying Guillotine

Pictogram info.png Can be thrown to damage enemies. Recharges after 6 seconds.
Pictogram plus.png On hit: cause bleeding for 8 seconds and 50 damage.
Pictogram plus.png Long-distance hit reduces charge time by 1.5 seconds.
Pictogram minus.png No random Critical Hits.
Pictogram minus.png Cannot be picked up after being thrown.

Pictogram info.png Can be thrown to damage enemies and mark zombies for death. Recharges after 6 seconds.
Pictogram plus.png On hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 seconds.
Pictogram plus.png On hit: cause bleeding for 8 seconds and 111 damage.
Pictogram plus.png Long-distance hit reduces charge time by 1.5 second.
Pictogram minus.png Cannot be picked up after being thrown.

Scout Melees
Backpack Bat.png

Melee
Bat

Pictogram info.png  Stock weapon.

Pictogram info.png  No changes.

Backpack Sandman.png

Melee
Sandman

Pictogram plus.png Alt Fire: Launches a baseball that slows the enemy between 1–7 seconds, depending on distance. The baseball will recharge over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.
Pictogram minus.png Lose 15 max health.

Pictogram plus.png Alt Fire: Launches a baseball that slows the enemy for 3 seconds by 40%, depending on distance. The baseball will recharge over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.
Pictogram plus.png  +2 max balls (3 total balls).
Pictogram minus.png Lose 15 max health.
Pictogram minus.png 100% slower swing speed.
Pictogram minus.png  Each ball recharges one after the other (not all at the same time).

Backpack Atomizer.png

Melee
Atomizer

Pictogram plus.png Grants the ability to triple jump while weapon is deployed.
Pictogram plus.png Melee attacks mini-crit while airborne.
Pictogram minus.png 15% less damage against players.
Pictogram minus.png 50% deploy penalty.

Pictogram info.png When weapon is active:

Pictogram plus.png +3% faster movement speed (Only on certain maps).
Pictogram minus.png Health is drained at a rate of -3 per second

Pictogram plus.png Melee attacks mini-crit while airborne.
Pictogram minus.png 100% slower sing speed.
Pictogram minus.png 15% less damage against players
Pictogram minus.png Does not grant an extra jump while deployed

Backpack Sun-on-a-Stick.png

Melee
Sun-on-a-Stick

Pictogram plus.png  Guarantees Critical damage on burning targets.
Pictogram plus.png 25% damage resistance from fire while this weapon is active.
Pictogram minus.png 25% less damage.

Pictogram plus.png 20% faster switch-to and switch-from speed on wearer.
Pictogram minus.png 100% less damage.

Backpack Wrap Assassin.png

Melee
Wrap Assassin

Pictogram plus.png Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble will recharge over 7.5 seconds.
Pictogram plus.png Long-range hits guarantee a Critical hit.
Pictogram minus.png 25% increase in ball recharge rate.
Pictogram minus.png 65% less damage.

Pictogram plus.png Alt-Fire: Launches a festive ornament that shatters causing bleeding and on direct hit and explodes hurting everyone close to the explosion. The Bauble will recharge over 15 seconds.
Pictogram plus.png  Inflict 40% slowness for 1.5 seconds on direct hit.
Pictogram plus.png +1 max ball (2 total balls).
Pictogram info.png When weapon is active:

Pictogram minus.png -3% slower move speed.

Pictogram minus.png  Each ball recharges one after the other (not all at the same time).
Pictogram minus.png 50% decrease in ball recharge rate.
Pictogram minus.png 100% slower swing speed.
Pictogram minus.png 75% less damage

Backpack Fan O'War.png

Melee
Fan 0'War

Pictogram plus.png On hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 seconds.
Pictogram plus.png Crits whenever it would normally mini-crit.
Pictogram minus.png Deals 75% less damage.

Pictogram info.png  No changes.

Backpack Candy Cane.png

Melee
Candy Cane

Pictogram plus.png A small health pack is dropped when the player kills an enemy, regardless of what weapon the player was using in order to kill the enemy.
Pictogram minus.png 25% Explosive damage vulnerability on wearer.

Pictogram info.png When weapon is active:

Pictogram plus.png Up to +3 HP/s regen

Pictogram plus.png On hit: restore 50 health points.
Pictogram plus.png A small health pack is dropped when the player kills a zombie with the Candy Cane.
Pictogram minus.png 25% Explosive damage vulnerability on wearer.
Pictogram minus.png Marked for death (remains for a short period of time when switching weapons)

Backpack Boston Basher.png

Melee
Boston Basher

Pictogram plus.png On hit: causes bleed to enemy for 5 seconds.
Pictogram minus.png On miss, causes self-damage and bleed to the player for 5 seconds.

Pictogram plus.png On hit: causes bleed to enemy for 5 seconds.
Pictogram minus.png 25% less damage.

Soldier

Soldier Primaries
Weapon Base Game Attributes Zombie Escape Attributes
Backpack Rocket Launcher.png

Primary
Rocket Launcher

Pictogram info.png  Stock weapon.

Pictogram plus.png 25% faster reload time.
Pictogram plus.png 171% more damage.
Pictogram minus.png 50% less damage against players.
Pictogram minus.png Disabled self-knockback

Backpack Direct Hit.png

Primary
Direct Hit

Pictogram plus.png 80% faster rocket speed.
Pictogram plus.png 25% more damage.
Pictogram plus.png Guarantees mini-crit damage on opponents sent airborne by an explosion, grapple hook, or enemy attack.
Pictogram minus.png 70% smaller splash damage radius.

Pictogram plus.png 100% faster rocket speed.
Pictogram plus.png 25% faster reload time.
Pictogram plus.png 204% more damage.
Pictogram plus.png Guarantees mini-crit damage on opponents sent airborne by an explosion, grapple hook, or enemy attack.
Pictogram plus.png Applies a strong downwards force on hit.
Pictogram minus.png 25% less damage against players.
Pictogram minus.png 70% smaller splash damage radius.
Pictogram minus.png +100% blast damage from rocket jumps.
Pictogram minus.png Lose 25 max health.
Pictogram minus.png Disabled self-knockback.

Backpack Black Box.png

Primary
Black Box

On hit: restores up to 20 health points.
Pictogram minus.png  Has a 25% smaller clip size.

Pictogram plus.png 25% faster reload time.
Pictogram plus.png 34% longer banner duration.
Pictogram plus.png 144% more damage.
Pictogram plus.png Up to 20% more damage as rage increases.
Pictogram plus.png On hit: restores up to 20 health points.
Pictogram minus.png 50% less damage against players.
Pictogram minus.png 15% slower firing speed.
Pictogram minus.png Has a 25% smaller clip size.
Pictogram minus.png Disabled self-knockback.

Backpack Rocket Jumper.png

Primary
Rocket Jumper

Pictogram plus.png +200% max primary ammo on wearer.
Pictogram plus.png  No self inflicted blast damage taken.
Pictogram minus.png  -100% damage penalty.
Pictogram minus.png  No random critical hits.
Pictogram minus.png  Unable to carry the intelligence and the PASS Time JACK.

Pictogram plus.png 25% larger splash damage radius.
Pictogram plus.png 1011% more damage.
Pictogram plus.png On Hit: Slow target movement by 40% for 3.0s
Pictogram minus.png 50% less damage against players.
Pictogram minus.png 337% slower firing speed.
Pictogram minus.png 75% smaller clip size.
When weapon is active.

Pictogram minus.png 20% slower movement speed.

Pictogram minus.png 63% slower reload time.
Pictogram minus.png 50% slower projectile speed.
Pictogram minus.png 150% slower deploy and holster speed.
Pictogram minus.png +200% blast damage from rocket jumps.
Pictogram minus.png Disabled self-knockback.

Backpack Liberty Launcher.png

Primary
Liberty Launcher

+25% clip size.
Pictogram plus.png  Has 40% faster rocket speed.
Pictogram plus.png  -25% blast damage from rocket jumps.
Pictogram minus.png  -25% damage penalty.

Pictogram plus.png 25% larger clip size.
Pictogram plus.png 40% faster projectile speed.
Pictogram plus.png -25% blast damage from rocket jumps.
Pictogram plus.png 1 point of Rocket Specialist.

Pictogram plus.png 15% faster projectile speed.
Pictogram plus.png On direct hits:rocket does maximum damage, stuns target, and blast radius increased +15%.

Pictogram plus.png 204% more damage.
Pictogram minus.png 50% less damage against players.
Pictogram minus.png 15% slower firing speed.
Pictogram minus.png 25% slower reload time.

Backpack Cow Mangler 5000.png

Primary
Cow Mangler 5000

Pictogram info.png Does not use ammo (replaced with an ammo meter).
Pictogram minus.png  No random critical hits.
Pictogram minus.png  Deals only 20% damage to buildings.
Pictogram minus.png  Mini-crits whenever it would normally crit.
Pictogram info.png Secondary fire is a charged shot that:

Pictogram plus.png  Mini-crits players.
Pictogram plus.png  Causes enemies to suffer afterburn for 6 seconds.
Pictogram plus.png  Disables buildings for 4 seconds.
Pictogram minus.png  Empties entire ammo meter.
Pictogram minus.png  Cannot be used unless ammo meter is full.

Pictogram info.png Does not use ammo (replaced with an ammo meter).
Pictogram plus.png 67% longer banner duration.
Pictogram plus.png Up to 20% more damage as rage increases.
Pictogram plus.png 155% more damage.
Pictogram info.png Secondary fire is a charged shot that:

Pictogram plus.png  Mini-crits players.
Pictogram plus.png  Causes enemies to suffer afterburn for 6 seconds.
Pictogram plus.png  Disables buildings for 4 seconds.
Pictogram minus.png  Empties entire ammo meter.
Pictogram minus.png  Cannot be used unless ammo meter is full.

Pictogram minus.png 50% less damage against players.
Pictogram minus.png 15% slower firing speed.
Pictogram minus.png  Mini-crits whenever it would normally crit.
Pictogram minus.png Disabled self-knockback.

Backpack Beggar's Bazooka.png

Primary
Beggar's Bazooka

Hold Fire to load up to three rockets.

Pictogram plus.png  Release Fire to unleash the barrage at 223% increased fire rate.
Pictogram minus.png  +3 degrees random projectile deviation.
Pictogram minus.png  Overloading the chamber will cause a misfire.
Pictogram minus.png  Cannot collect ammo from dispensers while active.
Pictogram minus.png  -20% less explosion radius.

Pictogram minus.png 30% slower reload time.

Pictogram info.png Hold Fire to load up to three rockets.

Pictogram plus.png  Release Fire to unleash the barrage at 180.7% increased fire rate.
Pictogram minus.png  +1.5 degrees random projectile deviation.
Pictogram minus.png  Overloading the chamber will cause a misfire.
Pictogram minus.png  Cannot collect ammo from dispensers while active.
Pictogram minus.png  -20% less explosion radius.

Pictogram plus.png 100% more damage.
Pictogram minus.png 50% less damage against players
Pictogram minus.png 30% slower reload time.
Pictogram minus.png 15% slower firing speed,
Pictogram minus.png 30% slower reload time.
Pictogram minus.png Disabled self-knockback.

Backpack Air Strike.png

Primary
Air Strike

Pictogram plus.png -15% damage from rocket jumps.
Pictogram plus.png Increased attack speed while blast jumping.
Pictogram plus.png Clip size increased on kill (up to +4).
Pictogram minus.png 15% damage penalty.
Pictogram minus.png 10% smaller splash damage radius radius.
Pictogram minus.png 20% smaller splash damage radius while blast jumping.

Pictogram plus.png 134% more damage.
Pictogram plus.png Clip size increased on kill (up to +4).
Pictogram plus.png 40% faster projectile speed.
Pictogram plus.png -15% damage from rocket jumps.
Pictogram plus.png 1 point of Rocket Specialist.

Pictogram plus.png 15% faster projectile speed.
Pictogram plus.png On direct hits:rocket does maximum damage, stuns target, and blast radius increased +15%.

Pictogram info.png Hold Fire to load up to four rockets.

Pictogram plus.png  Release Fire to unleash the barrage at 60% increased fire rate.
Pictogram minus.png  +1 degrees random projectile deviation.
Pictogram minus.png  Cannot collect ammo from dispensers while active.
Pictogram minus.png -10% less explosion radius.

Pictogram minus.png 50% less damage against players.
Pictogram minus.png 50% slower reload time.
Pictogram minus.png Disabled self-knockback.

Soldier Secondaries
Backpack Shotgun.png

Secondary
Shotgun

Pictogram info.png  Stock weapon.

Pictogram plus.png 200% larger clip size.
Pictogram plus.png 60% faster firing speed.
Pictogram plus.png 60% faster reload time.
Pictogram plus.png 20% damage bonus.

Backpack Buff Banner.png

Secondary
Buff Banner

Pictogram info.png Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.
Pictogram plus.png  At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed Mini-Crits.

Pictogram info.png Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.
Pictogram plus.png  At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed Mini-Crits.
Pictogram plus.png 50% longer banner duration.
Pictogram minus.png 14% longer activation time.

Backpack Battalion's Backup.png

Secondary
Battalion's Backup

Pictogram info.png  Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.
Pictogram plus.png  At 100% charge, using it grants player and nearby teammates 10 seconds of:

Pictogram plus.png Immunity to Critical damage.
Pictogram plus.png Raises resistance to damage by 35%.
Pictogram plus.png Raises resistance to Sentry Gun by 50% (does not stack with previous).

Pictogram plus.png  Passively increases max health by 20 points (220 total) on wearer.

Pictogram info.png  Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.
Pictogram plus.png  At 100% charge, using it grants player and nearby teammates 10 seconds of:

Pictogram plus.png Immunity to Critical damage.
Pictogram plus.png Raises resistance to damage by 35%.
Pictogram plus.png Raises resistance to Sentry Gun by 50% (does not stack with previous).

Pictogram plus.png  Passively increases max health by 20 points (220 total) on wearer.
Pictogram plus.png 50% longer banner duration.

Backpack Concheror.png

Secondary
Concheror

Pictogram info.png  Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.
Pictogram plus.png  While the buff is active, for 10 seconds the user and nearby teammates:

Pictogram plus.png Have their movement speed boosted.
Pictogram plus.png Are healed for 35% of the damage they deal.

Pictogram plus.png  Passively grants a health regeneration depending on recent damage taken; max is +4.

Pictogram info.png  Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.
Pictogram plus.png  While the buff is active, for 10 seconds the user and nearby teammates:

Pictogram plus.png Have their movement speed boosted.
Pictogram plus.png Are healed for 35% of the damage they deal.

Pictogram plus.png  Passively grants a health regeneration depending on recent damage taken; max is +4.
Pictogram plus.png 50% longer banner duration.
Pictogram minus.png 14% longer activation time.

Backpack Mantreads.png

Secondary
Mantreads

Pictogram plus.png  –75% reduction in push force taken from enemy damage.
Pictogram plus.png  Deals 3x falling damage to the player you land on.
Pictogram plus.png  -75% reduction in airblast vulnerability.
Pictogram plus.png  200% increased air control when blast jumping.
Pictogram info.png  Grants its abilities passively, does not need to be selected first in order to apply the ability.

Pictogram cross.png Weapon is banned.

Backpack Righteous Bison.png

Secondary
Righteous Bison

Pictogram info.png  Shoots an electric projectile instead of shotgun pellets.
Pictogram plus.png  Does not use ammo (replaced with an ammo meter).
Pictogram plus.png  Projectile penetrates enemy targets.
Pictogram plus.png  Projectiles cannot be deflected.
Pictogram minus.png  Deals only 20% damage to buildings.
Pictogram minus.png  Has a 33% smaller clip size.

Pictogram info.png  Shoots an electric projectile instead of shotgun pellets.
Pictogram plus.png  Does not use ammo (replaced with an ammo meter).
Pictogram plus.png  Projectile penetrates enemy targets.
Pictogram plus.png  Projectiles cannot be deflected.
Pictogram plus.png 130 damage bonus against players.
Pictogram plus.png 50% faster firing speed.
Pictogram plus.png 25% faster reload time.
Pictogram plus.png 33% larger clip size.
Pictogram minus.png  Deals only 20% damage to buildings.
Pictogram minus.png 100% damage penalty against NPCs (deals no damage)

Backpack Reserve Shooter.png

Secondary
Reserve Shooter

Pictogram plus.png  20% faster weapon switch-to speed.
Pictogram plus.png  15% faster weapon switch-from speed.
Pictogram plus.png  Mini-crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.

Pictogram info.png  Mini-crits only take affect within 5 seconds of deploying this weapon.

Pictogram minus.png  Has 34% smaller clip size.

Pictogram plus.png 100% larger clip size.
Pictogram plus.png  20% faster weapon switch-to speed.
Pictogram plus.png  Mini-crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.

Pictogram info.png  Mini-crits only take affect within 5 seconds of deploying this weapon.

Pictogram plus.png 60% faster firing speed.
Pictogram plus.png 60% saster reload time.
Pictogram plus.png 20% saster weapon deploy.
Pictogram plus.png 40% more accurate.
Pictogram plus.png 20% damage bonus.

Backpack Panic Attack.png

Secondary
Panic Attack

Pictogram plus.png  +50% bullets per shot.
Pictogram plus.png  +50% faster weapon deploy time.
Pictogram plus.png  Fires a fixed shot pattern.
Pictogram minus.png  -20% damage penalty.
Pictogram minus.png  Successive shots become less accurate.

Pictogram plus.png 200% larger clip size.
Pictogram plus.png  +50% bullets per shot.
Pictogram plus.png  +50% faster weapon deploy time.
Pictogram plus.png 80% faster firing speed
Pictogram plus.png 45% faster reload time
Pictogram plus.png 25% damage bonus against players.
Pictogram plus.png  Fires a fixed shot pattern.
Pictogram minus.png 37% damage penalty
Pictogram minus.png 50% less accurate
Pictogram minus.png  Successive shots become less accurate.

Backpack Gunboats.png

Secondary
Gunboats

Pictogram plus.png  Grants 60% less self-damage from rocket jumping.

Pictogram info.png  This doesn't affect fall damage.
Pictogram info.png  Grants its abilities passively, does not need to be selected first in order to apply the ability
.

Pictogram plus.png  Grants 60% less self-damage from rocket jumping.

Pictogram info.png  This doesn't affect fall damage.
Pictogram info.png  Grants its abilities passively, does not need to be selected first in order to apply the ability.

Pictogram plus.png  Wearer receives a default stock shotgun.

Backpack B.A.S.E. Jumper.png

Secondary
Base Jumper

Pictogram info.png  Allows player to activate a parachute whilst midair, slowing their descent.

Pictogram cross.png Weapon is banned.

Soldier Melees
Backpack Shovel.png

Melee
Shovel

Pictogram info.png  Stock weapon.

Pictogram info.png  No changes.

Backpack Equalizer.png

Melee
Equalizer

Pictogram info.png  When weapon is active:
Pictogram plus.png  Damage increase as user's remaining health decreases.
Pictogram minus.png  -90% less healing from Medic sources.

Pictogram info.png  No changes.

Backpack Market Gardener.png

Melee
Market Gardener

Pictogram plus.png  Deals crits while the wielder is rocket jumping.
Pictogram minus.png  20% slower firing speed.
Pictogram minus.png  No random critical hits.

Pictogram info.png  No changes.

Backpack Pain Train.png

Melee
Pain Train

Pictogram plus.png  Increases user's capture rate by 1 for points and carts.
Pictogram minus.png  Raises bullet vulnerability by 10%.

Pictogram plus.png  Increases user's capture rate by 1 for points and carts.
When weapon is active.

Pictogram plus.png 10% faster movement speed.
Pictogram minus.png Raised damage vulnerability by 20%.

Pictogram minus.png  Raises bullet vulnerability by 10%.

Backpack Half-Zatoichi.png

Melee
Half-Zatoichi

Pictogram plus.png  50% longer melee range.
Pictogram plus.png  On kill: heals 50% of user's base health.
Pictogram minus.png  No random critical hits.
Pictogram minus.png  75% slower deploy and holster time.
Pictogram minus.png  This weapon is Honorbound and once drawn will be holstered for -50 HP unless it kills.
Pictogram info.png  A single successful hit will kill an enemy wielding the same weapon.

Pictogram plus.png  50% longer melee range.
Pictogram minus.png  No random critical hits.
Pictogram minus.png  75% slower deploy and holster time.
Pictogram info.png  A single successful hit will kill an enemy wielding the same weapon.

Backpack Disciplinary Action.png

Melee
Disciplinary Action

Pictogram plus.png  70% longer melee range.
Pictogram plus.png  On hit ally: boosts player's speed for 3 seconds and boosts ally's speed for 2 seconds.
Pictogram minus.png  Deals 25% less damage.

Pictogram plus.png  70% longer melee range.
Pictogram minus.png 25% slower firing speed.

Backpack Escape Plan.png

Melee
Escape Plan

Pictogram info.png  When weapon is active:
Pictogram plus.png  Movement speed increase as user's remaining health decreases. (Up to 128%).
Pictogram minus.png  User takes mini-crits when weapon is active, and for 3 seconds after switching away.
Pictogram minus.png  -90% less healing from Medic sources.

Pictogram info.png  When weapon is active:
Pictogram plus.png  Movement speed increase as user's remaining health decreases (Up to 115%).
Pictogram minus.png  28% slower move speed.
Pictogram minus.png  User takes mini-crits when weapon is active, and for 3 seconds after switching away.
Pictogram minus.png  -90% less healing from Medic sources.

Pyro

Pyro Primaries
Weapon Edited Attributes Zombie Escape Attributes
Backpack Flame Thrower.png

Primary
Flame Thrower

Pictogram info.png  Stock weapon

Pictogram minus.png Airblast costs 50% more ammo to fire (30 instead of 20).
Pictogram minus.png -50% repressurization rate on Alt-Fire.
Pictogram minus.png  Zombies accumulate Airblast resistance with each usage (resets after 10 seconds).

Backpack Backburner.png

Primary
Backburner

Pictogram plus.png  Guarantees Critical hits when attacking from behind.
Pictogram minus.png  Airblasts cost 150% more ammo to fire (50 instead of 20).
Pictogram minus.png  No random critical hits.

Pictogram plus.png  Guarantees Critical hits when attacking from behind.
Pictogram plus.png +200% Airblast push force.
When weapon is active

Pictogram minus.png 100% less metal from Dispensers and Pickups.

Pictogram minus.png Airblast costs 350% more ammo to fire (80 instead of 20).
Pictogram minus.png -50% repressurization rate on Alt-Fire.
Pictogram minus.png  Zombies accumulate Airblast resistance with each usage (resets after 10 seconds).

Backpack Degreaser.png

Primary
Degreaser

Pictogram plus.png  +60% faster switch-to speed.
Pictogram plus.png  +30% faster switch-from speed.
Pictogram minus.png  Airblasts cost 25% more ammo to fire (25 instead of 20).
Pictogram minus.png  Deals 66% less afterburn damage.

Pictogram plus.png  +60% faster switch-to speed.
Pictogram plus.png  +30% faster switch-from speed.
Pictogram minus.png  Deals 66% less afterburn damage.
Pictogram minus.png Airblast costs 100% more ammo to fire (40 instead of 20).
Pictogram minus.png -50% repressurization rate on Alt-Fire.
Pictogram minus.png  Zombies accumulate Airblast resistance with each usage (resets after 10 seconds).

Backpack Phlogistinator.png

Primary
Phlogistinator

Pictogram plus.png  Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt.
Pictogram minus.png  Cannot fire blasts of compressed air.
Pictogram minus.png  No random critical hits.

Pictogram plus.png  Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt.
Pictogram plus.png 10% damage bonus.
Pictogram plus.png 10% longer range.
Pictogram plus.png 300% larger flame hitbox.
Pictogram minus.png  Cannot fire blasts of compressed air.
Pictogram minus.png  Zombies accumulate Airblast resistance with each usage (resets after 10 seconds).

Backpack Dragon's Fury.png

Primary
Dragon's Fury

Pictogram info.png A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies.
Pictogram info.png Uses a shared pressure tank for Primary Fire and Alt-Fire.
Pictogram plus.png  Deals 300% damage to burning players.

Pictogram info.png Bonus damage against a burning target requires the fireball's center to make contact with the target's hitbox.

Pictogram plus.png  +50% repressurization rate on hit.
Pictogram plus.png 40% longer range.
Pictogram minus.png  -50% repressurization rate on Alt-Fire.
Pictogram minus.png  No random critical hits.

Pictogram info.png A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies.
Pictogram info.png Uses a shared pressure tank for Primary Fire and Alt-Fire.
Pictogram plus.png  Deals 300% damage to burning players.
Pictogram plus.png  +50% repressurization rate on hit.
Pictogram plus.png 40% longer range.
Pictogram plus.png On hit: Inflicts slowdown.
Pictogram minus.png  -50% repressurization rate on Alt-Fire.
Pictogram minus.png  Zombies accumulate Airblast resistance with each usage (resets after 10 seconds).

Pyro Secondaries
Backpack Shotgun.png

Secondary
Shotgun

Pictogram info.png  Stock weapon.

Pictogram plus.png 200% larger clip size.
Pictogram plus.png 60% faster firing speed.
Pictogram plus.png 60% faster reload time.
Pictogram plus.png 20% damage bonus.

Backpack Flare Gun.png

Secondary
Flare Gun

Pictogram info.png  On hit: ignites enemy.
Pictogram info.png  This weapon will reload automatically when not active.
Pictogram plus.png  Guarantees Critical damage on burning targets.
Pictogram plus.png  Can be fired into water to damage enemies (no afterburn will be applied).

Pictogram info.png  On hit: ignites enemy.
Pictogram info.png  This weapon will reload automatically when not active.
Pictogram plus.png  Guarantees Critical damage on burning targets.
Pictogram plus.png  Can be fired into water to damage enemies (no afterburn will be applied).
Pictogram plus.png 25% faster firing speed.
Pictogram plus.png 700% damage bonus.
Pictogram plus.png Applies a strong downwards force on hit.
Pictogram minus.png 58% damage penalty against players.

Backpack Detonator.png

Secondary
Detonator

Pictogram info.png On hit: ignites enemy.
Pictogram info.png  Alt-fire: detonates flare in flight, creating a small explosion which ignites nearby players, but does less damage than a normal hit. The knockback can be used to flare jump.
Pictogram info.png  Flares detonate on impact, with a greatly reduced explosion radius.
Pictogram info.png  On detonation flare destroys enemy sticky bombs.
Pictogram info.png  This weapon will reload automatically when not active.
Pictogram plus.png  Guarantees Mini-Crit damage on burning targets, regardless of distance.
Pictogram plus.png  Can be fired into water to damage enemies (no afterburn will be applied).
Pictogram minus.png  50% explosion self-damage vulnerability on user.
Pictogram minus.png  25% damage penalty.

Pictogram info.png On hit: ignites enemy.
Pictogram info.png  Alt-fire: detonates flare in flight, creating a small explosion which ignites nearby players, but does less damage than a normal hit.
Pictogram info.png  Flares detonate on impact, with a greatly reduced explosion radius.
Pictogram info.png  On detonation flare destroys enemy sticky bombs.
Pictogram info.png  This weapon will reload automatically when not active.
Pictogram plus.png 600% damage bonus.
Pictogram plus.png 25% faster firing speed.
Pictogram plus.png  Guarantees Mini-Crit damage on burning targets, regardless of distance.
Pictogram plus.png  Can be fired into water to damage enemies (no afterburn will be applied).
Pictogram minus.png  50% explosion self-damage vulnerability on user.
Pictogram minus.png  58% damage penalty against players.
Pictogram minus.png Deals normal damage whenever it would normally crit.
Pictogram minus.png Disabled knockback on user.

Backpack Manmelter.png

Secondary
Manmelter

Pictogram info.png  On hit: ignites enemy.
Pictogram info.png  No extra damage on burning targets.
Pictogram info.png  Alt-fire: extinguishes teammates. Doing so gives 1 guaranteed crit per teammate extinguished (can hold up to 35).
Pictogram info.png  This weapon will reload automatically when not active.
Pictogram plus.png  Extinguishing teammates will heal you +20 HP.
Pictogram plus.png  Does not require ammo.
Pictogram plus.png  +50% projectile speed.
Pictogram plus.png  Can be fired into water to damage enemies (no afterburn will be applied).
Pictogram minus.png  Does not get random Critical hits.

Pictogram info.png  On hit: ignites enemy.
Pictogram info.png  No extra damage on burning targets.
Pictogram info.png  Alt-fire: extinguishes teammates. Doing so gives 1 guaranteed crit per teammate extinguished (can hold up to 35).
Pictogram info.png  This weapon will reload automatically when not active.
Pictogram plus.png  Extinguishing teammates will heal you +20 HP.
Pictogram plus.png  Does not require ammo.
Pictogram plus.png  +50% projectile speed.
Pictogram plus.png  Can be fired into water to damage enemies (no afterburn will be applied).
Pictogram plus.png 70% faster firing speed.
Pictogram plus.png 160% damage bonus.
Pictogram plus.png Applies a strong downwards force on hit.
Pictogram minus.png 50% penalty against players.
Pictogram minus.png Mini-crits whenever it would normally crit.

Backpack Scorch Shot.png

Secondary
Scorch Shot

Pictogram info.png  On hit: ignites enemy.
Pictogram info.png  This weapon will reload automatically when not active.
Pictogram plus.png  Flare knocks back target on hit and ignites enemy in a small radius.
Pictogram plus.png  Guarantees Mini-Crit damage and increased knockback on burning targets.
Pictogram plus.png  Flare can be used to destroy stickybombs.
Pictogram plus.png  Flare falls to the ground after directly hitting an enemy, lying there for a little while, potentially igniting those who touch it.
Pictogram minus.png  -35% damage penalty.
Pictogram minus.png  -35% self damage force penalty.

Pictogram info.png  Fires rockets instead of Flares.
Pictogram info.png  On hit: ignites enemy.
Pictogram info.png  This weapon will reload automatically when not active.
Pictogram plus.png  Rockets ignite enemies in a small radius.
Pictogram plus.png 740% damage bonus.
Pictogram plus.png Deals 700% more afterburn damage.
Pictogram plus.png Deals 100% damage to burning players.
Pictogram plus.png  +81% projectile speed.
Pictogram plus.png 10% faster reload time.
Pictogram plus.png  Guarantees Mini-Crit damage and increased knockback on burning targets.
Pictogram minus.png  50% damage penalty against players.
Pictogram minus.png 50% smaller splash damage radius.
Pictogram minus.png -67% afterburn duration.
Pictogram minus.png  -100% self damage force penalty.

Backpack Thermal Thruster.png

Secondary
Thermal Thruster

Pictogram plus.png  Pushes nearby enemies away upon landing.
Pictogram plus.png  Deals 3x the fall damage to an enemy you land on.
Pictogram plus.png  Extinguish teammates at the beginning of your launch.
Pictogram plus.png  Fall damage is decreased when a charge is used.
Pictogram info.png  Has a 15 second recharge for each launch.
Pictogram minus.png  0.8 second locked holster penalty.
Pictogram minus.png  30% knockback from all damage sources when a charge is used.

Pictogram cross.png Weapon is banned.

Backpack Gas Passer.png

Secondary
Gas Passer

Pictogram plus.png  Creates a horrific visible gas that coats enemies with a flammable material.
Pictogram plus.png  Enemies covered in gas ignite into afterburn if they take damage (even enemy Pyros!).
Pictogram plus.png  Gas meter builds with damage done and/or time.
Pictogram minus.png  Spawning and resupply do not affect the Gas meter.
Pictogram minus.png  Gas meter starts empty.
Pictogram info.png  Has a 60 second recharge if no damage is dealt.

Pictogram info.png Throws an incendiary grenade instead of a gas canister.
Pictogram info.png  On hit:

Pictogram plus.png Deals 100 damage to zombies and inflicts afterburn.
Pictogram plus.png Deals large amounts of damage to certain NPCs (even bosses!).

Pictogram plus.png 50% faster weapon switch to and from speed.
Pictogram plus.png 86% faster recharge time (8 seconds).
Pictogram minus.png Has limited amount of recharges (200).

Backpack Reserve Shooter.png

Secondary
Reserve Shooter

Pictogram plus.png  20% faster weapon switch-to speed.
Pictogram plus.png  15% faster weapon switch-from speed.
Pictogram plus.png  Mini-crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.

Pictogram info.png  Mini-crits only take affect within 5 seconds of deploying this weapon.

Pictogram minus.png  Has 34% smaller clip size.

Pictogram plus.png 100% larger clip size.
Pictogram plus.png  20% faster weapon switch-to speed.
Pictogram plus.png  Mini-crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.

Pictogram info.png  Mini-crits only take affect within 5 seconds of deploying this weapon.

Pictogram plus.png 60% faster firing speed.
Pictogram plus.png 60% faster reload time.
Pictogram plus.png 20% faster weapon deploy.
Pictogram plus.png 40% more accurate.
Pictogram plus.png 20% damage bonus.

Backpack Panic Attack.png

Secondary
Panic Attack

Pictogram plus.png  +50% bullets per shot.
Pictogram plus.png  +50% faster weapon deploy time.
Pictogram plus.png  Fires a fixed shot pattern.
Pictogram minus.png  -20% damage penalty.
Pictogram minus.png  Successive shots become less accurate.

Pictogram plus.png 200% larger clip size.
Pictogram plus.png  +50% bullets per shot.
Pictogram plus.png  +50% faster weapon deploy time.
Pictogram plus.png 80% faster firing speed
Pictogram plus.png 45% faster reload time
Pictogram plus.png 25% damage bonus against players.
Pictogram plus.png  Fires a fixed shot pattern.
Pictogram minus.png 37% damage penalty
Pictogram minus.png 50% less accurate
Pictogram minus.png  Successive shots become less accurate.

Pyro Melees
Backpack Homewrecker.png

Melee
Homewrecker

Pictogram plus.png Deals double damage against enemy buildings.
Pictogram plus.png Able to remove Electro Sappers (in one hit).
Pictogram minus.png Deals 25% less damage against players.

Backpack Sharpened Volcano Fragment.png

Melee
Sharpened Volcano Fragment

Pictogram plus.png On Hit: target is engulfed in flames.
Pictogram minus.png Deals 20% less damage.

Pictogram info.png  No changes.

Backpack Hot Hand.png

Melee
Hot Hand

Pictogram info.png On attack: dishes out two consecutive slaps.
Pictogram plus.png Gain a speed boost when you hit an enemy player.
Pictogram minus.png -20% damage penalty.
Pictogram info.png Broadcasts every successful hit on an enemy player over the death-notice area.
Pictogram info.png Kills are labelled as "SLAP-KILL" in the death-notice area.

Pictogram info.png  No changes.

Backpack Back Scratcher.png

Melee
Backscratcher

Pictogram plus.png Deals 25% more damage.
Pictogram plus.png When picking up health packs, 50% extra health is given on wearer.
Pictogram minus.png When receiving health from other sources, such as a Dispenser or Medi Gun, 75% less health is given on wearer.

Pictogram info.png No changes.

Backpack Neon Annihilator.png

Melee
Neon Annihilator

Pictogram plus.png 100% critical hit vs wet players.
Pictogram plus.png Able to remove Electro Sappers (in two hits).
Pictogram minus.png -20% damage penalty vs. players.
Pictogram minus.png No random critical hits.

Pictogram info.png No changes.

Backpack Third Degree.png

Melee
Third Degree

Pictogram plus.png Damage transfers to all players connected by Medic beams.

Pictogram info.png No changes.

Backpack Fire Axe.png

Melee
Axe

Pictogram info.png Stock weapon.

Pictogram info.png No changes.

Backpack Axtinguisher.png

Melee
Axtinguisher

Pictogram plus.png Mini-crits burning targets and extinguishes them.
Pictogram plus.png Damage increases based on remaining duration of afterburn.
Pictogram plus.png Killing blows on burning players grant a speed boost.
Pictogram minus.png -33% damage penalty.
Pictogram minus.png No random critical hits.
Pictogram minus.png 35% slower switch-from speed.

Pictogram info.png No changes.

Backpack Powerjack.png

Melee
Powerjack

Pictogram plus.png On kill: restores 25 health points.
Pictogram plus.png +15% faster move speed on wearer when active.
Pictogram minus.png Raises damage vulnerability by 20% when active.

Pictogram plus.png On kill: restores 25 health points.
Pictogram plus.png +5% faster move speed on wearer when active.
Pictogram minus.png Raises damage vulnerability by 40% when active.

Demoman

Demoman Primaries
Weapon Edited Attributes Zombie Escape Attributes
Backpack Grenade Launcher.png

Primary
Grenade Launcher

Pictogram info.png Stock weapon.

Pictogram plus.png 25% faster reload time.
Pictogram plus.png 210% damage bonus.
Pictogram minus.png 55% damage penalty against players.

Backpack Loch-n-Load.png

Primary
Loch-n-Load

Pictogram plus.png  Deals 20% more damage vs buildings.
Pictogram plus.png  Has 25% faster grenade travel speed.
Pictogram plus.png  Grenades do not tumble when fired.
Pictogram minus.png  -25% less clip size.
Pictogram minus.png  -25% less explosion radius.
Pictogram minus.png  Launched bombs shatter on surfaces.

Pictogram plus.png 75% faster firing speed.
Pictogram plus.png Has 50% faster grenade travel speed.
Pictogram plus.png 25% faster weapon switch to and switch from speed.
Pictogram plus.png 150% damage bonus.
Pictogram minus.png 75% smaller splash damage radius.
Pictogram minus.png 25% slower reload speed.
Pictogram minus.png  -25% smaller clip size.

Backpack Ali Baba's Wee Booties.png

Primary
Ali Baba's Wee Booties

Pictogram plus.png  Increases maximum health by 25.
Pictogram plus.png  Increases turning speed while charging by 200%.
Pictogram plus.png  Melee kills refill 25% of your charge meter.
Pictogram plus.png  +10% faster move speed on wearer with Chargin' Targe, Tide Turner or Splendid Screen.
Pictogram info.png  Grants its abilities passively, does not need to be selected.

Pictogram cross.png Weapon is banned.

Backpack Loose Cannon.png

Primary
Loose Cannon

Pictogram info.png  Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
Pictogram info.png  Holding down the fire key for too long will cause a misfire.
Pictogram plus.png  Cannonballs push players back on impact.
Pictogram plus.png  +20% faster projectile speed.
Pictogram plus.png  Double-Donk: If a cannonball deals both impact and explosive damage to an enemy within half a second, explosive damage will be a mini-crit.
Pictogram minus.png  Cannonballs do not explode on impact.
Pictogram minus.png  Cannonballs must be charged for at least 0.10 seconds for Double-Donks.

Pictogram info.png  Pills have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
Pictogram plus.png Applies a strong downwards force on hit.
Pictogram plus.png 25% larger splash damage radius.
Pictogram plus.png Has 50% faster grenade travel speed.
Pictogram plus.png 520% damage bonus.
Pictogram minus.png 40% damage penalty against players.
Pictogram minus.png 65% slower firing speed.
Pictogram minus.png 25% slower reload time.
Pictogram minus.png 100% explosion self-damage vulnerability on user.

Backpack Iron Bomber.png

Primary
Iron Bomber

Pictogram plus.png  Grenades have very little bounce and roll.
Pictogram plus.png  Grenades explode 30% faster.
Pictogram minus.png  -15% explosion radius.

Pictogram plus.png  Grenades have very little bounce and roll.
Pictogram plus.png  Grenades explode 30% faster.
Pictogram plus.png 25% faster reload time.
Pictogram plus.png 210% damage bonus.
Pictogram minus.png 55% damage penalty against players.
Pictogram minus.png  -15% explosion radius.

Backpack B.A.S.E. Jumper.png

Secondary
Base Jumper

Pictogram info.png  Allows player to activate a parachute whilst midair, slowing their descent.

Pictogram cross.png Weapon is banned.

Demoman Secondaries
Backpack Stickybomb Launcher.png

Secondary
Stickybomb Launcher

Pictogram info.png Stock weapon.

Pictogram plus.png 25 Max health on wearer.
Pictogram plus.png 25% Faster reload time.
Pictogram plus.png 25% Damage bonus.
Pictogram plus.png Up to +100% damage based on charge.
Pictogram plus.png On hit: Stun zombies for 3 seconds.
Pictogram minus.png 25% damage penalty against players.
Pictogram minus.png No knockback.

Backpack Chargin' Targe.png

Secondary
Chargin' Targe

Pictogram info.png  Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.
Pictogram plus.png  Charging removes debuffs.
Pictogram plus.png  +50% resistance to fire damage.
Pictogram plus.png  +30% resistance to explosive damage.
Pictogram info.png  Grants its abilities passively, does not need to be selected.
Pictogram info.png  Does not grant resistance to self-inflicted damage.

Pictogram info.png  Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.
Pictogram plus.png When hit: Consumes entire charge meter and applies 1 second of invulnerability.
Pictogram plus.png  Charging removes debuffs.
Pictogram plus.png  +50% resistance to fire damage.
Pictogram plus.png  +30% resistance to explosive damage.
Pictogram plus.png  Grants its abilities passively, does not need to be selected.
Pictogram info.png  Does not grant resistance to self-inflicted damage.
Pictogram info.png  Taking damage while shield charging reduces charge time.

Backpack Splendid Screen.png

Secondary
Splendid Screen

Pictogram info.png  Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.
Pictogram plus.png  Charging removes debuffs.
Pictogram plus.png  +20% resistance to fire damage.
Pictogram plus.png  +20% resistance to explosive damage.
Pictogram plus.png  +70% more charge impact damage.
Pictogram plus.png  +50% charge recharge rate.
Pictogram info.png  Grants its abilities passively, does not need to be selected.
Pictogram info.png  Does not grant resistance to self-inflicted damage.

Pictogram info.png  Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.
Pictogram plus.png When hit: Consumes entire charge meter and applies 1 second of invulnerability.
Pictogram plus.png  Charging removes debuffs.
Pictogram plus.png  +15% resistance to fire damage.
Pictogram plus.png  +15% resistance to explosive damage.
Pictogram plus.png Full turning control while charging.
Pictogram plus.png  Melee kills refill 75% of charge meter.
Pictogram plus.png  +70% more charge impact damage.
Pictogram plus.png  +50% charge recharge rate.
Pictogram info.png  Grants its abilities passively, does not need to be selected.
Pictogram info.png  Does not grant resistance to self-inflicted damage.

Backpack Tide Turner.png

Secondary
Tide Turner

Pictogram info.png  Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.
Pictogram plus.png  Charging removes debuffs.
Pictogram plus.png  +15% resistance to fire damage.
Pictogram plus.png  +15% resistance to explosive damage.
Pictogram plus.png  Full turning control while charging.
Pictogram plus.png  Melee kills refill 75% of charge meter.
Pictogram minus.png  Taking damage while shield charging reduces charge time.
Pictogram info.png  Grants its abilities passively, does not need to be selected.
Pictogram info.png  Does not grant resistance to self-inflicted damage.

Pictogram plus.png  Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.
Pictogram plus.png When hit: Consumes entire charge meter and applies 1 second of invulnerability.
Pictogram plus.png  Charging removes debuffs.
Pictogram plus.png  Charging removes debuffs.
Pictogram plus.png  +15% resistance to fire damage.
Pictogram plus.png  +15% resistance to explosive damage.
Pictogram plus.png  Full turning control while charging.
Pictogram plus.png  Melee kills refill 75% of charge meter.
Pictogram minus.png  Taking damage while shield charging reduces charge time.
Pictogram info.png  Grants its abilities passively, does not need to be selected.
Pictogram info.png  Does not grant resistance to self-inflicted damage.

Backpack Sticky Jumper.png

Secondary
Sticky Jumper

Pictogram plus.png  +200% max secondary ammo.(max is 72).
Pictogram plus.png  No self inflicted blast damage taken.
Pictogram minus.png  -100% damage penalty.
Pictogram minus.png  Unable to carry the intelligence and the PASS Time JACK.
Pictogram minus.png  -6 stickybombs out.(max is 2)
Pictogram info.png  No random critical hits (purely cosmetic, as they don't inflict any damage either).

Pictogram plus.png 25% larger splash damage radius.
Pictogram plus.png 275% damage bonus.
Pictogram plus.png Up to +220% damage based on charge.
Pictogram plus.png On hit: Stun zombies for 3 seconds.
Pictogram minus.png  -2 stickybombs out.(max is 6)
Pictogram minus.png 25% damage penalty against players.
Pictogram minus.png 315% slower firing speed.
Pictogram minus.png When active: 20% slower move speed on wearer.
Pictogram minus.png 37% slower reload time.
Pictogram minus.png 150% slower weapon switch to and switch from speed.
Pictogram minus.png 1.15 sec slower bomb arm time.
Pictogram minus.png 200% explosion self-damage vulnerability on user.
Pictogram minus.png No knockback.

Backpack Scottish Resistance.png

Secondary
Scottish Resistance

Pictogram info.png  Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.
Pictogram plus.png  Can destroy enemy stickies.
Pictogram plus.png  +6 more stickybombs out at once (max is 14).
Pictogram plus.png  +50% more ammo carried (max is 36).
Pictogram plus.png  +25% faster firing speed.
Pictogram minus.png  Stickybombs have 0.8 second longer priming time.

Pictogram info.png Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button. Pictogram plus.png 25 Max health on wearer.
Pictogram plus.png 25% Faster reload time.
Pictogram plus.png 25% Damage bonus.
Pictogram plus.png Up to +100% damage based on charge.
Pictogram plus.png On hit: Stun zombies for 3 seconds.
Pictogram plus.png  +2 more stickybombs out at once (max is 10).
Pictogram minus.png 25% damage penalty against players.
Pictogram minus.png  Stickybombs have 0.8 second longer priming time.
Pictogram minus.png No knockback.

Backpack Quickiebomb Launcher.png

Secondary
Quickiebomb Launcher

Pictogram plus.png  Able to destroy enemy stickybombs.
Pictogram plus.png  -0.2 sec faster bomb arm time.
Pictogram plus.png  Max charge time decreased by 70%.
Pictogram plus.png  Up to +35% damage based on charge.
Pictogram minus.png  -15% damage penalty.
Pictogram minus.png  -50% clip size.

Pictogram plus.png 25 Max health on wearer.
Pictogram plus.png 40% faster firing speed.
Pictogram plus.png 25% Faster reload time.
Pictogram plus.png 5% Damage bonus.
Pictogram plus.png  Max charge time decreased by 70%.
Pictogram plus.png Up to +170% damage based on charge.
Pictogram plus.png  -0.2 sec faster bomb arm time. Pictogram plus.png On hit: Stun zombies for 3 seconds.
Pictogram minus.png 25% damage penalty against players.
Pictogram minus.png No knockback.

Demoman Melees
Backpack Bottle.png

Melee
Bottle

Pictogram info.png  Stock weapon.

Pictogram info.png  No changes.

Backpack Scotsman's Skullcutter.png

Melee
Scotsman's Skullcutter

Pictogram plus.png  Has 50% longer melee range.
Pictogram plus.png  Deals 20% more damage.
Pictogram minus.png  75% slower deploy and holster time.
Pictogram minus.png  Lowers speed by 15% when active.

Pictogram plus.png  Has 50% longer melee range.
Pictogram plus.png  Deals 20% more damage.
Pictogram minus.png  75% slower deploy and holster time.
Pictogram minus.png  Lowers speed by 15% when active.

Backpack Eyelander.png

Melee
Eyelander

Pictogram plus.png  Has 50% longer melee range.
Pictogram plus.png  Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times.
Pictogram plus.png  If a shield is equipped, every head taken raises shield damage by 5 to a maximum of 5 times.
Pictogram plus.png  If you kill an enemy that has the Eyelander, any of its reskins, the Bazaar Bargain, or the Air Strike equipped, you steal their heads (or kills).
Pictogram minus.png  Upon death: heads, and their bonuses, reset.
Pictogram minus.png  75% slower deploy and holster time.
Pictogram minus.png  Lowers maximum health by 25 points.
Pictogram minus.png  No random Critical hits.

Pictogram plus.png  Has 50% longer melee range.
Pictogram minus.png  75% slower deploy and holster time.
Pictogram minus.png  Lowers maximum health by 25 points.

Backpack Half-Zatoichi.png

Melee
Half-Zatoichi

Pictogram plus.png  Has 50% longer melee range.
Pictogram plus.png  On kill: heals you 50% base health.
Pictogram minus.png  No random critical hits.
Pictogram minus.png  75% slower deploy and holster time.
Pictogram minus.png  This weapon is Honorbound and once drawn will be holstered for -50 HP unless it kills.
Pictogram info.png  A single successful hit will kill an enemy wielding the same weapon.

Pictogram plus.png  Has 50% longer melee range.
Pictogram minus.png  75% slower deploy and holster time.
Pictogram minus.png  This weapon is Honorbound and once drawn will be holstered for -50 HP unless it kills.
Pictogram info.png  A single successful hit will kill an enemy wielding the same weapon.

Backpack Pain Train.png

Melee
Pain Train

Pictogram plus.png  Increases user's capture rate by 1 for points and carts.
Pictogram minus.png  Raises bullet vulnerability by 10%.

When active:

Pictogram plus.png 10% faster movement speed.
Pictogram minus.png Raised damage vulnerability by 20%.

Pictogram minus.png  Raises bullet vulnerability by 10%.

Backpack Ullapool Caber.png

Melee
Ullapool Caber

Pictogram info.png  The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius.
Pictogram minus.png  Deals only melee damage if the head is destroyed.
Pictogram minus.png 15% damage penalty.
Pictogram minus.png  20% attack speed penalty.
Pictogram minus.png  No random Critical hits.
Pictogram minus.png  100% slower switch-to speed.

Pictogram minus.png  20% attack speed penalty.
Pictogram minus.png  100% slower switch-to speed.

Backpack Claidheamh Mòr.png

Melee
Claidheamh Mòr

Pictogram plus.png  Has 50% longer melee range.
Pictogram plus.png  Melee kills refill 25% of your charge meter.
Pictogram plus.png  0.5 sec increase in charge duration.
Pictogram minus.png  75% slower deploy and holster time.
Pictogram minus.png  No random Critical hits.
Pictogram minus.png  +15% damage vulnerability while active.

Pictogram plus.png  Has 50% longer melee range.
Pictogram plus.png  Melee kills refill 25% of your charge meter.
Pictogram plus.png  0.5 sec increase in charge duration.
Pictogram minus.png  75% slower deploy and holster time.
Pictogram minus.png  +15% damage vulnerability while active.

Backpack Persian Persuader.png

Melee
Persian Persuader

Pictogram plus.png  Has 50% longer melee range.
Pictogram plus.png  Ammo can recharge charge.
Pictogram plus.png  On Hit: +20% charge refilled.
Pictogram minus.png  No random critical hits.
Pictogram minus.png  -80% max primary & secondary ammo.
Pictogram minus.png  Cannot refill ammo from ammo boxes unless charge meter is full.
Pictogram minus.png  75% slower deploy and holster time.

Pictogram plus.png  Has 50% longer melee range.
Pictogram minus.png  -80% max primary & secondary ammo.
Pictogram minus.png  75% slower deploy and holster time.

Heavy

Heavy Primaries
Weapon Edited Attributes Zombie Escape Attributes
Backpack Minigun.png

Primary
Minigun

Pictogram info.png Secondary fire spins-up the barrel without firing.
Pictogram info.png Fires 4 bullets per unit of ammo used.
Pictogram info.png  Stock weapon.

Pictogram info.png Secondary fire spins-up the barrel without firing.
Pictogram info.png Fires 4 bullets per unit of ammo used.
Pictogram plus.png 25% damage bonus against players.
Pictogram minus.png 6.5% damage penalty.

Backpack Natascha.png

Primary
Natascha

Pictogram info.png Secondary fire spins-up the barrel without firing.
Pictogram info.png Fires 4 bullets per unit of ammo used.
Pictogram plus.png On hit: slows down enemy players.

Pictogram info.png Slowdown-on-hit effect is reduced over distance.

Pictogram plus.png +20% damage resistance when spun up and health is less than 50% of max.
Pictogram minus.png Deals 25% less damage.
Pictogram minus.png 30% longer spin-up time.

Pictogram info.png Secondary fire spins-up the barrel without firing.
Pictogram info.png Fires 6 bullets per unit of ammo used.
Pictogram plus.png 25% faster firing speed.
Pictogram plus.png 50% more bullets per shot.
Pictogram plus.png 20% damage resistance when below spun up and health is less than 50% of max.
Pictogram minus.png 25% damage penalty against players.
Pictogram minus.png 60% damage penalty.
Pictogram minus.png 25% less accurate.
Pictogram minus.png 30% slower spin up time.

Backpack Brass Beast.png

Primary
Brass Beast

Pictogram info.png Secondary fire spins-up the barrel without firing.
Pictogram info.png Fires 4 bullets per unit of ammo used.
Pictogram plus.png +20% damage bonus.
Pictogram plus.png 20% damage resistance when spun up and health is less than 50% of max.
Pictogram minus.png 50% slower spin up time.
Pictogram minus.png 60% slower move speed when deployed.

Pictogram info.png Secondary fire spins-up the barrel without firing.
Pictogram info.png Fires 4 bullets per unit of ammo used.
Pictogram plus.png 10% faster firing speed.
Pictogram plus.png 33% damage resistance when spun up and health is less than 50% of max.
Pictogram plus.png 25% damage bonus against players.
Pictogram minus.png 5% damage penalty.
Pictogram minus.png 50% slower spin up time.
Pictogram minus.png 60% slower move speed when deployed.

Backpack Tomislav.png

Primary
Tomislav

Pictogram info.png Secondary fire deploys the barrel without firing.
Pictogram info.png Fires 4 bullets per unit of ammo used.
Pictogram plus.png 20% faster spin up time.
Pictogram plus.png 20% more accurate.
Pictogram plus.png Silent Killer: No spin-up sound.
Pictogram minus.png 20% slower firing speed.

Pictogram info.png Secondary fire deploys the barrel without firing.
Pictogram info.png Fires 4 bullets per unit of ammo used.
Pictogram plus.png Silent Killer: No spin-up sound.
Pictogram plus.png 60% faster spin up time.
Pictogram plus.png 50% more accurate.
Pictogram plus.png 25% damage bonus against players.
Pictogram minus.png 7% damage penalty.
Pictogram minus.png 20% slower firing speed.

Backpack Huo-Long Heater.png

Primary
Huo-Long Heater

Pictogram info.png Secondary fire deploys the barrel without firing.
Pictogram info.png Fires 4 bullets per unit of ammo used.
Pictogram plus.png Create a ring of flames while spun up.
Pictogram plus.png 25% more damage against burning players.
Pictogram minus.png Deals 10% less damage.
Pictogram minus.png Consumes an additional 4 ammo per second while spun up.

Pictogram info.png Secondary fire deploys the barrel without firing.
Pictogram info.png Fires 8 bullets per unit of ammo used.
Pictogram plus.png Create a ring of flames while spun up.
Pictogram plus.png 50% faster firing speed.
Pictogram plus.png 25% damage bonus against burning players.
Pictogram plus.png 100% more bullets per shot.
Pictogram plus.png 60% faster spin up time.
Pictogram plus.png 25% damage bonus against players.
Pictogram minus.png 66 damage penalty.
Pictogram minus.png 50% less accurate.
Pictogram minus.png Cannot collect ammo from dispensers while active.

Heavy Secondaries
Backpack Shotgun.png

Secondary
Shotgun

Pictogram info.png  Stock weapon.

Pictogram plus.png  200% larger clip size.
Pictogram plus.png  60% faster firing speed.
Pictogram plus.png  60% faster reload time.
Pictogram plus.png  20% damage bonus.

Backpack Sandvich.png

Secondary
Sandvich

Pictogram info.png With primary fire or taunt key, restores 300 health over about 4 seconds.
Pictogram info.png With secondary fire, throws it for another player to restore 50% health.
Pictogram info.png When thrown and then picked up, restores recharge bar.
Pictogram info.png If injured, after use it must recharge (over about 25.7 seconds or with any health pickup when at full health) to be used again.
Pictogram info.png If your health is full, collecting any health pickup will completely fill the recharge bar.

Pictogram plus.png 100% faster weapon switch to and switch from speed.
Pictogram info.png With primary fire or taunt key, restores 300 health over about 2 seconds.
Pictogram info.png With secondary fire, throws it for another player to restore 50% health.
Pictogram info.png When thrown and then picked up, restores recharge bar.
Pictogram info.png If injured, after use it must recharge (over about 25.7 seconds or with any health pickup when at full health) to be used again.
Pictogram info.png If your health is full, collecting any health pickup will completely fill the recharge bar.
Pictogram info.png When weapon is active

Pictogram plus.png 15% ammo regenerated per 5 seconds.
Backpack Panic Attack.png

Secondary
Panic Attack

Pictogram plus.png +50% bullets per shot.
Pictogram plus.png +50% faster weapon deploy time.
Pictogram plus.png Fires a fixed shot pattern.
Pictogram minus.png -20% damage penalty.
Pictogram minus.png Successive shots become less accurate.

Pictogram plus.png 200% larger clip size.
Pictogram plus.png +50% bullets per shot.
Pictogram plus.png 50% faster weapon deploy time.
Pictogram plus.png 80% faster firing speed
Pictogram plus.png 45% faster reload time
Pictogram plus.png 25% damage bonus against players.
Pictogram plus.png  Fires a fixed shot pattern.
Pictogram minus.png 37% damage penalty
Pictogram minus.png 50% less accurate
Pictogram minus.png  Successive shots become less accurate.

Backpack Dalokohs Bar.png

Secondary
Dalokohs Bar

Pictogram info.png With primary fire or taunt key, restores 100 health over about 4 seconds
Pictogram info.png With secondary fire, throws it for another player to restore 20.5% health.
Pictogram info.png When thrown and then picked up, restores recharge bar.
Pictogram info.png Raises maximum health by 50 points (350 total) for 30 seconds.
Pictogram info.png If injured, after use it must recharge (over about 10 seconds) to be used again.
Pictogram info.png If your health is full, collecting any health pickup will completely fill the recharge bar.
Pictogram plus.png If used when player is at full health, grants 50 points of overheal.

Pictogram plus.png Passively increases max health by 50 points (350 total) on wearer.
Pictogram plus.png 100% weapon switch to speed.
Pictogram info.png With primary fire or taunt key, restores 100 health over about 4 seconds
Pictogram info.png With secondary fire, throws it for another player to restore 20.5% health.
Pictogram info.png When thrown and then picked up, restores recharge bar.
Pictogram info.png Raises maximum health by 50 points (400 total) for 30 seconds.
Pictogram info.png If injured, after use it must recharge (over about 10 seconds) to be used again.
Pictogram info.png If your health is full, collecting any health pickup will completely fill the recharge bar.
Pictogram plus.png If used when player is at full health, grants 50 points of overheal.

Backpack Family Business.png

Secondary
Family Business

Pictogram plus.png 33% largerclip size.
Pictogram plus.png 15% increased attack speed.
Pictogram minus.png 15% damage bonus.

Pictogram plus.png 300% larger clip size.
Pictogram plus.png 65% faster firing speed.
Pictogram plus.png 55% faster reload time.
Pictogram plus.png 7.5% damage bonus.
Pictogram plus.png 50% tighter pellet spread.

Backpack Buffalo Steak Sandvich.png

Secondary
Buffalo Steak Sandvich

Pictogram info.png With primary fire or taunt key, activate the effect after about 4 seconds.
Pictogram info.png While under effect:

Pictogram plus.png All damage dealt is Mini-Crits.
Pictogram plus.png  Grants 30% faster movement.
Pictogram minus.png  Player can only use melee weapons.
Pictogram minus.png  Damage taken is increased by 20%.

Pictogram info.png Effects last for 16 seconds.
Pictogram info.png With secondary fire, throws it for another player to restore 50% health.
Pictogram info.png When thrown and then picked up, restores recharge bar.
Pictogram info.png After use it must recharge (over about 25.7 seconds or with any health pickup when at full health) to be used again.
Pictogram info.png If your health is full, collecting any health pickup will completely fill the recharge bar.

Pictogram plus.png 100% faster weapon switch to and switch from speed.
Pictogram info.png With primary fire or taunt key, activate the effect after about 2 seconds.
Pictogram info.png While under effect:

Pictogram plus.png All damage dealt is Mini-Crits.
Pictogram plus.png  Grants 30% faster movement.
Pictogram minus.png  Player can only use melee weapons.
Pictogram minus.png  Damage taken is increased by 20%.

Pictogram info.png Effects last for 16 seconds.
Pictogram info.png With secondary fire, throws it for another player to restore 50% health.
Pictogram info.png When thrown and then picked up, restores recharge bar.
Pictogram info.png After use it must recharge (over about 25.7 seconds or with any health pickup when at full health) to be used again.

Backpack Second Banana.png

Secondary
Second Banana

Pictogram info.png With primary fire or taunt key, restores 200 health over about 4 seconds
Pictogram info.png With secondary fire, throws it for another player to restore 20.5% health.
Pictogram info.png When thrown and then picked up, restores recharge bar.
Pictogram info.png If injured, after use it must recharge (over about 10 seconds) to be used again.
Pictogram info.png If your health is full, collecting any health pickup will completely fill the recharge bar.

Pictogram info.png With primary fire or taunt key, restores 200 health over about 2 seconds
Pictogram info.png With secondary fire, throws it for another player to restore 20.5% health.
Pictogram info.png When thrown and then picked up, restores recharge bar.
Pictogram info.png If injured, after use it must recharge (over about 10 seconds) to be used again.
Pictogram info.png If your health is full, collecting any health pickup will completely fill the recharge bar.
Pictogram info.png When weapon is active

Pictogram plus.png 5% faster movement speed on wearer.

Pictogram minus.png 100% slower weapon switch to and switch from speed.

Heavy Melees
Backpack Fists.png

Melee
Fists

Pictogram info.png Stock weapon.

Pictogram info.png No changes.

Backpack Killing Gloves of Boxing.png

Melee
Killing Gloves of Boxing

Pictogram plus.png On kill: grants 5 seconds of guaranteed Critical hits for all weapons.
Pictogram minus.png Has 20% slower swing rate.

Pictogram plus.png 2% faster movement speed on wearer.
Pictogram plus.png On kill: grants 5 seconds of guaranteed Critical hits for all weapons.
Pictogram minus.png Has 20% slower swing rate.

Backpack Gloves of Running Urgently.png

Melee
Gloves of Running Urgently

Pictogram plus.png When active, grants 30% faster speed movement.
Pictogram minus.png -50% slower switch-from speed.
Pictogram minus.png Maximum health is drained while item is active at a rate of -10 per second, to a minimum of 100.
Pictogram info.png Maximum health is gradually recovered while this weapon is not active.

Pictogram plus.png When active, grants 20% faster speed movement.
Pictogram minus.png -50% slower switch-from speed.
Pictogram minus.png 10% slower movement speed on wearer.
Pictogram minus.png Raised damage vulnerability by 50%.

Backpack Warrior's Spirit.png

Melee
Warrior's Spirit

Pictogram plus.png +30% damage bonus.
Pictogram plus.png +50 health on kill.
Pictogram minus.png +30% damage vulnerability while active.

Pictogram plus.png +30% damage bonus.
Pictogram plus.png +50 health on kill.
Pictogram info.png When weapon is active:

Pictogram plus.png Passively grants a health regeneration of +7 health per seconds.

Pictogram minus.png +30% damage vulnerability while active.

Backpack Fists of Steel.png

Melee
Fists of Steel

Pictogram plus.png –40% damage from ranged sources while active.
Pictogram minus.png +100% slower switch-from speed.
Pictogram minus.png +100% damage vulnerability from melee sources while active.
Pictogram minus.png -40% maximum overheal on wearer.
Pictogram minus.png -40% health from healers on wearer.

Pictogram info.png  No changes.

Backpack Eviction Notice.png

Melee
Eviction Notice

Pictogram plus.png +40% faster firing speed.
Pictogram plus.png +15% faster move speed while active.
Pictogram plus.png Gain 3 second speed boost on hit.
Pictogram minus.png 60% damage penalty.
Pictogram minus.png Maximum health is drained while item is active at a rate of -5 per second, to a minimum of 100.
Pictogram info.png Maximum health is gradually recovered while this weapon is not active.

Pictogram plus.png +8% faster movement speed on wearer.
Pictogram plus.png +40% faster firing speed.
Pictogram minus.png 60% damage penalty.
Pictogram minus.png Lose 100 max health.

Backpack Holiday Punch.png

Melee
Holiday Punch

Pictogram plus.png  Critical hit forces victim to laugh.
Pictogram plus.png  Always critical hit from behind.
Pictogram plus.png  On Hit: Force enemies to laugh who are also wearing this item.
Pictogram minus.png  Critical hits do no damage.

Pictogram info.png No changes.

Engineer

Engineer Primaries
Weapon Stock Attributes Zombie Escape Attributes
Backpack Shotgun.png

Primary
Shotgun

Pictogram info.png  Stock weapon.

Pictogram plus.png 200% larger clip size.
Pictogram plus.png 60% faster firing speed.
Pictogram plus.png 60% faster reload time.
Pictogram plus.png 20% damage bonus.

Backpack Frontier Justice.png

Primary
Frontier Justice

Pictogram plus.png Stores 2 guaranteed critical shots for every Sentry Gun kill.
Pictogram plus.png Stores 1 guaranteed critical shot for every Sentry Gun kill assist.
Pictogram info.png Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition.
Pictogram minus.png 50% smaller clip size.
Pictogram minus.png No random Critical hits.
Pictogram minus.png Revenge crits are lost on death.

Pictogram plus.png 50% larger clip size.
Pictogram plus.png 100% damage bonus.
Pictogram plus.png 50% faster firing speed.
Pictogram plus.png 45% faster reload time.
Pictogram plus.png Stores 2 guaranteed critical shots for every Sentry Gun kill.
Pictogram plus.png Stores 1 guaranteed critical shot for every Sentry Gun kill assist.
Pictogram info.png Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition.

Backpack Widowmaker.png

Primary
Widowmaker

Pictogram plus.png On hit: damage dealt is returned as ammo.
Pictogram plus.png +10% damage to the same target as your sentry.
Pictogram plus.png No reload necessary.
Pictogram minus.png Uses metal as ammo.
Pictogram minus.png Per Shot: -30 metal.

Pictogram plus.png On hit: damage dealt is returned as ammo.
Pictogram plus.png +50% damage to the same target as your sentry.
Pictogram plus.png 40% faster firing speed.
Pictogram plus.png 35% tighter pellet spread.
Pictogram plus.png No reload necessary.
Pictogram minus.png Uses metal as ammo.
Pictogram minus.png Per Shot: -50 metal.
Pictogram minus.png 50% slower Sentry firing speed.
Pictogram minus.png 20% damage penalty.

Backpack Panic Attack.png

Primary
Panic Attack

Pictogram plus.png +50% bullets per shot.
Pictogram plus.png +50% faster weapon deploy time.
Pictogram plus.png Fires a fixed shot pattern.
Pictogram minus.png -20% damage penalty.
Pictogram minus.png Successive shots become less accurate.

Pictogram plus.png 200% larger clip size.
Pictogram plus.png +50% bullets per shot.
Pictogram plus.png 50% faster weapon deploy time.
Pictogram plus.png 80% faster firing speed
Pictogram plus.png 45% faster reload time
Pictogram plus.png 25% damage bonus against players.
Pictogram plus.png  Fires a fixed shot pattern.
Pictogram minus.png 37% damage penalty
Pictogram minus.png 50% less accurate
Pictogram minus.png  Successive shots become less accurate.

Backpack Pomson 6000.png

Primary
Pomson 6000

Pictogram info.png Shoots an electric projectile instead of shotgun pellets.
Pictogram plus.png Projectile cannot be deflected or destroyed. Pictogram plus.png Does not require ammo (replaced with an ammo meter).
Pictogram plus.png On Hit: Victim loses up to 10% Medigun charge.
Pictogram plus.png On Hit: Victim loses up to 20% cloak.
Pictogram minus.png Deals only 20% damage to buildings.
Pictogram minus.png Has a 33% smaller clip size.
Pictogram minus.png 2% slower reload time.

Pictogram info.png Shoots an electric projectile instead of shotgun pellets.
Pictogram plus.png Projectile cannot be deflected or destroyed.
Pictogram plus.png Does not require ammo (replaced with an ammo meter).
Pictogram plus.png 33% larger clip size.
Pictogram plus.png 25% faster firing speed.
Pictogram plus.png 50% Sentry Gun damage bonus.
Pictogram plus.png Projectile penetrates multiple players.
Pictogram plus.png On hit: slows down enemy players.
Pictogram minus.png 100% damage penalty against non-player characters.
Pictogram minus.png 2% slower reload time.

Backpack Rescue Ranger.png

Primary
Rescue Ranger

Pictogram plus.png Alt-Fire: Use 100 metal to pick up buildings from long range.
Pictogram plus.png Fires a special bolt that can repair friendly buildings at the cost of metal.
Pictogram plus.png 4-to-1 health-to-metal ratio when repairing buildings.
Pictogram minus.png -34% clip size.
Pictogram minus.png -50% max primary ammo on wearer.
Pictogram minus.png Self mark for death on building pick up, and a few seconds after redeployment.

Pictogram plus.png 66% larger clip size.
Pictogram plus.png Alt-Fire: Use 80 metal to pick up buildings from long range.
Pictogram plus.png Fires a special bolt that can repair friendly buildings at the cost of metal.
Pictogram plus.png 4-to-1 health-to-metal ratio when repairing buildings.
Pictogram plus.png 50% damage bonus.
Pictogram plus.png 50% faster firing speed.
Pictogram plus.png 40% faster reload time.
Pictogram plus.png 50% Sentry Gun damage bonus.
Pictogram plus.png Projectile penetrates multiple players.
Pictogram minus.png Self mark for death on building pick up, and a few seconds after redeployment.
Pictogram minus.png 100% damage penalty against non-player characters.

Engineer Secondaries
Backpack Pistol.png

Secondary
Pistol

Pictogram info.png Stock weapon.

Pictogram plus.png 300% larger clip size.
Pictogram plus.png 27.5% damage bonus.
Pictogram plus.png 33% faster firing speed.
Pictogram plus.png 50% more accurate.
Pictogram minus.png 50% slower reload time.

Backpack Wrangler.png

Secondary
Wrangler

Pictogram info.png Enables manual control of own Sentry Gun.
Pictogram plus.png The Sentry Gun gains double firing rate and a laser pointer to assist in aiming.
Pictogram plus.png The Sentry Gun gains a shield which blocks 66% of incoming damage.
Pictogram minus.png Ammo and repair given to the Sentry Gun is reduced by 66% while shield is active.
Pictogram minus.png Upon switching to another weapon or death, the Sentry Gun remains shielded but deactivated for 3 seconds.

Pictogram info.png Enables manual control of own Sentry Gun.
Pictogram plus.png The Sentry Gun gains double firing rate and a laser pointer to assist in aiming.
Pictogram plus.png The Sentry Gun gains a shield which blocks 66% of incoming damage.
Pictogram plus.png 20% faster Sentry Gun firing speed.
Pictogram plus.png 200% reduced sentry build speed.
Pictogram plus.png 200% increased dispenser range.
Pictogram minus.png Ammo and repair given to the Sentry Gun is reduced by 66% while shield is active.
Pictogram minus.png Upon switching to another weapon or death, the Sentry Gun remains shielded but deactivated for 3 seconds.

Backpack Short Circuit.png

Secondary
Short Circuit

Pictogram plus.png No reload necessary.
Pictogram minus.png Uses metal as ammo.
Pictogram minus.png Per Shot: –5 metal.
Pictogram minus.png 50% damage penalty.
Pictogram minus.png No random critical hits.
Pictogram minus.png Cannot pick up buildings when active.
Pictogram minus.png Cannot be crit-boosted.
Pictogram minus.png -93% damage to enemy buildings.
Pictogram minus.png Has limited range.
Pictogram info.png Alt-Fire:

Pictogram plus.png Launches a projectile-consuming energy ball.
Pictogram minus.png -65 metal per shot

Pictogram plus.png No reload necessary.
Pictogram plus.png 66% damage bonus.
Pictogram plus.png 30% faster firing speed (primary fire only).
Pictogram minus.png Uses metal as ammo.
Pictogram minus.png Per Shot: –5 metal.
Pictogram minus.png Cannot pick up buildings when active.
Pictogram minus.png Cannot be crit-boosted.
Pictogram minus.png -93% damage to enemy buildings.
Pictogram minus.png Has limited range.
Pictogram info.png Alt-Fire:

Pictogram plus.png Launches a projectile-consuming energy ball.
Pictogram plus.png On hit: slows down enemy players.
Pictogram minus.png -65 metal per shot
Engineer Melees
Backpack Wrench.png

Melee
Wrench

Pictogram plus.png Hitting friendly buildings upgrades, repairs and rearms them.
Pictogram plus.png Hitting friendly buildings during construction or redeployment speeds them up.
Pictogram info.png Stock weapon.

Pictogram plus.png Hitting friendly buildings upgrades, repairs and rearms them.
Pictogram plus.png Hitting friendly buildings during construction or redeployment speeds them up.
Pictogram info.png Replaces standard Sentry Gun with Combat Mini-Sentry Gun.

Compared to a level one Sentry:
Pictogram plus.png Build speed increased by 150%.
Pictogram plus.png Metal cost is reduced by 23% (total cost of 100 metal).
Pictogram plus.png +35% faster rotation.
Pictogram plus.png +50% faster firing speed.
Pictogram plus.png Sentry Gun starts construction at 50% health.
Pictogram minus.png -33% health.
Pictogram minus.png -50% damage.
Pictogram minus.png Cannot be upgraded.

Pictogram plus.png 10% Sentry Gun damage bonus.
Pictogram plus.png 10% faster Sentry Gun firing speed.
Pictogram plus.png +50% to Sentry Gun's max range.
Pictogram plus.png 150% increased dispenser range.
Pictogram plus.png Dispenser build speed is increased by 20%.
Pictogram plus.png Building construction cost is lowered by 20%.
Pictogram minus.png Build speed decreased by 110%.
Pictogram minus.png Buildings are destroyed (without leaving any gibs) if the Engineer attempts to stand atop them.
Pictogram info.png Sentry Guns start with full ammo assuming they were not hit during construction.

Backpack Gunslinger.png

Melee
Gunslinger

Pictogram plus.png Hitting friendly buildings upgrades, repairs and rearms them.
Pictogram plus.png Hitting friendly buildings during construction or redeployment speeds them up.
Pictogram info.png Replaces standard Sentry Gun with Combat Mini-Sentry Gun.

Compared to a level one Sentry:
Pictogram plus.png Build speed increased by 150%.
Pictogram plus.png Metal cost is reduced by 23% (total cost of 100 metal).
Pictogram plus.png +35% faster rotation.
Pictogram plus.png +50% faster firing speed.
Pictogram minus.png -33% health.
Pictogram minus.png -50% damage.
Pictogram minus.png Cannot be upgraded.

Pictogram plus.png Increases maximum health by 25 points.
Pictogram plus.png Guarantees a Critical hit on a third consecutive punch.
Pictogram minus.png No random Critical hits.

Pictogram plus.png Hitting friendly buildings upgrades, repairs and rearms them.
Pictogram plus.png Hitting friendly buildings during construction or redeployment speeds them up.
Pictogram info.png Replaces standard Sentry Gun with Combat Mini-Sentry Gun.

Compared to a level one Sentry:
Pictogram plus.png Build speed increased by 150%.
Pictogram plus.png Metal cost is reduced by 23% (total cost of 100 metal).
Pictogram plus.png +35% faster rotation.
Pictogram plus.png +50% faster firing speed.
Pictogram plus.png Sentry Gun starts construction at 50% health.
Pictogram minus.png -33% health.
Pictogram minus.png -50% damage.
Pictogram minus.png Cannot be upgraded.

Pictogram plus.png Increases maximum health by 25 points.
Pictogram plus.png 10% faster Sentry Gun firing speed.
Pictogram plus.png 32.5% Sentry Gun damage bonus.
Pictogram plus.png Guarantees a Critical hit on a third consecutive punch.
Pictogram minus.png Buildings are destroyed (without leaving any gibs) if the Engineer attempts to stand atop them.
Pictogram minus.png Sentry Gun starts with 90% less ammo.

Backpack Southern Hospitality.png

Melee
Southern Hospitality

Pictogram plus.png Hitting friendly buildings upgrades, repairs and rearms them.
Pictogram plus.png Hitting friendly buildings during construction or redeployment speeds them up. Pictogram plus.png On hit: causes opponent to bleed for 5 seconds.
Pictogram minus.png +20% fire vulnerability.
Pictogram minus.png No random Critical hits.

Pictogram plus.png Hitting friendly buildings upgrades, repairs and rearms them.
Pictogram plus.png Hitting friendly buildings during construction or redeployment speeds them up.
Pictogram info.png Replaces standard Sentry Gun with Combat Mini-Sentry Gun.

Compared to a level one Sentry:
Pictogram plus.png Build speed increased by 150%.
Pictogram plus.png Metal cost is reduced by 23% (total cost of 100 metal).
Pictogram plus.png +35% faster rotation.
Pictogram plus.png +50% faster firing speed.
Pictogram plus.png Sentry Gun starts construction at 50% health.
Pictogram minus.png -33% health.
Pictogram minus.png -50% damage.
Pictogram minus.png Cannot be upgraded.

Pictogram plus.png On hit: causes opponent to bleed for 5 seconds.
Pictogram plus.png Sentry Gun Build speed increased by 110%.
Pictogram plus.png 20% faster Sentry Gun firing speed.
Pictogram plus.png 5% faster movement speed on wearer.
Pictogram plus.png Metal cost is reduced by 25% for constructing buildings (75 metal).
Pictogram minus.png +20% fire vulnerability.
Pictogram minus.png 20% slower swing speed.
Pictogram minus.png Building health is reduced by 75%.
Pictogram minus.png Buildings are destroyed (without leaving any gibs) if the Engineer attempts to stand atop them.
Pictogram minus.png Sentry Guns start with 90% less ammo.

Backpack Jag.png

Melee
Jag

Pictogram plus.png Hitting friendly buildings upgrades, repairs and rearms them.
Pictogram plus.png Hitting friendly buildings during construction or redeployment speeds them up.
Pictogram plus.png Construction hit speed boost increased by 30%.
Pictogram plus.png +15% faster firing speed.
Pictogram minus.png -20% slower repair rate.
Pictogram minus.png –25% damage penalty.
Pictogram minus.png –33% damage penalty vs buildings.

Pictogram plus.png Hitting friendly buildings upgrades, repairs and rearms them.
Pictogram plus.png Hitting friendly buildings during construction or redeployment speeds them up.
Pictogram info.png Replaces standard Sentry Gun with Combat Mini-Sentry Gun.

Compared to a level one Sentry:
Pictogram plus.png Build speed increased by 150%.
Pictogram plus.png Metal cost is reduced by 23% (total cost of 100 metal).
Pictogram plus.png +35% faster rotation.
Pictogram plus.png +50% faster firing speed.
Pictogram plus.png Sentry Gun starts construction at 50% health.
Pictogram minus.png -33% health.
Pictogram minus.png -50% damage.
Pictogram minus.png Cannot be upgraded.

Pictogram plus.png 20% Faster swing speed.
Pictogram plus.png Construction hit speed boost increased by 30%.
Pictogram minus.png Sentry Gun build speed is decreased by 25%
Pictogram minus.png -20% slower repair rate.
Pictogram minus.png –25% damage penalty.
Pictogram minus.png Metal cost is increased by 40% for building construction.
Pictogram minus.png Buildings are destroyed (without leaving any gibs) if the Engineer attempts to stand atop them.
Pictogram minus.png Sentry Guns start with 90% less ammo.

Backpack Eureka Effect.png

Melee
Eureka Effect

Pictogram plus.png Hitting friendly buildings upgrades, repairs and rearms them.
Pictogram plus.png Hitting friendly buildings during construction or redeployment speeds them up.
Pictogram plus.png Press reload key to either teleport to your spawn area or teleporter exit.
Pictogram plus.png -50% metal cost when constructing or upgrading teleporters.
Pictogram minus.png Construction hit speed boost decreased by 50%.
Pictogram minus.png 20% less metal from Dispensers and Pickups.

Pictogram plus.png Hitting friendly buildings upgrades, repairs and rearms them.
Pictogram plus.png Hitting friendly buildings during construction or redeployment speeds them up.
Pictogram info.png Replaces standard Sentry Gun with Combat Mini-Sentry Gun.

Compared to a level one Sentry:
Pictogram plus.png Build speed increased by 150%.
Pictogram plus.png Metal cost is reduced by 23% (total cost of 100 metal).
Pictogram plus.png +35% faster rotation.
Pictogram plus.png +50% faster firing speed.
Pictogram plus.png Sentry Gun starts construction at 50% health.
Pictogram minus.png -33% health.
Pictogram minus.png -50% damage.
Pictogram minus.png Cannot be upgraded.

Pictogram plus.png 37.5% Sentry Gun damage bonus.
Pictogram minus.png 50% slower swing speed.
Pictogram minus.png Build speed decreased by 200%.
Pictogram minus.png Construction hit speed boost decreased by 20%.
Pictogram minus.png 20% less metal from Dispensers and Pickups.
Pictogram minus.png Buildings are destroyed (without leaving any gibs) if the Engineer attempts to stand atop them.
Pictogram info.png Sentry Guns start with full ammo assuming they were not hit during construction.

Melee Sentry Gun Dispenser
Cost Damage Health Deploy Time Cost Healing Health Deploy Time
Wrench
Jag
Eureka Effect
Souther Hospitality
Gunslinger

Medic

Medic Primaries
Weapon Edited Attributes Zombie Escape Attributes
Backpack Syringe Gun.png

Primary
Syringe Gun

Pictogram info.png Stock Weapon

Pictogram plus.png 150% damage bonus.

Backpack Blutsauger.png

Primary
Blutsauger

Pictogram plus.png Heals 3 health points on hit.
Pictogram minus.png Health regeneration lowered by 2 HP/sec. (1–4 HP/sec)

Pictogram plus.png Heals 3 health points on hit.
Pictogram plus.png 150% damage bonus.
Pictogram plus.png On hit: coats enemies in Mad Milk between 1 and 4 seconds, depending on the number of hits.
Pictogram minus.png 50% slower reload speed.
Pictogram minus.png -50% less healing from Medic sources.
Pictogram minus.png When active: Raises damage vulnerability by 50% from melee sources.
Pictogram minus.png Health regeneration lowered by 2 HP/sec. (1–4 HP/sec)

Backpack Crusader's Crossbow.png

Primary
Crusader's Crossbow

Pictogram info.png Fires special bolts that heal teammates and deal damage based on distance traveled.

Pictogram plus.png +280% damage (point blank) to +650% damage (long range) per bolt.
Pictogram plus.png Heals allies 75 health (point blank) to 150 health (long range) per bolt.

Pictogram info.png This weapon reloads automatically when not active.
Pictogram minus.png No headshots.
Pictogram minus.png –75% max primary ammo on wearer.
Pictogram minus.png -97.5% clip size.

Pictogram info.png Fires special bolts that heal teammates and deal damage based on distance traveled.

Pictogram plus.png +280% damage (point blank) to +650% damage (long range) per bolt.
Pictogram plus.png Heals allies 112 health (point blank) to 250 health (long range) per bolt.

Pictogram plus.png 20% faster reload speed.
Pictogram plus.png 50% Ubercharge build rate.
Pictogram plus.png 25% Overheal build rate.
Pictogram minus.png -97.5% clip size.

Backpack Overdose.png

Primary
Overdose

Pictogram plus.png When active, ÜberCharge percentage increases movement speed by up to 20%.
Pictogram minus.png –15% damage penalty.

Pictogram plus.png When active, ÜberCharge percentage increases movement speed by up to 20%.
Pictogram plus.png 135% damage bonus
Pictogram plus.png 10% faster firing speed.
Pictogram minus.png 50% slower reload time.
Pictogram minus.png When active: 11% slower movement speed on wearer.

Medic Secondaries
Backpack Medi Gun.png

Secondary
Medi Gun

Pictogram plus.png Match the speed of any faster heal target.
Pictogram info.png ÜberCharge grants Medic and patient 8 seconds of guaranteed invulnerability.
Pictogram info.png Stock weapon.

Pictogram info.png ÜberCharge grants Medic and patient 4 seconds of guaranteed invulnerability.
Pictogram plus.png Has 25% faster charge rate.
Pictogram minus.png -50% ÜberCharge duration.

Backpack Kritzkrieg.png

Secondary
Kritzkrieg

Pictogram info.png ÜberCharge grants patient 8 seconds of guaranteed critical damage.
Pictogram plus.png Match the speed of any faster heal target.
Pictogram plus.png Has 25% faster charge rate.

Pictogram info.png ÜberCharge grants patient 6 seconds of guaranteed critical damage.
Pictogram plus.png Has 75% faster charge rate.
Pictogram minus.png -25% charge duration.

Backpack Quick-Fix.png

Secondary
Quick-Fix

Pictogram info.png Über effect: Megaheal

Heal rate increased 3x on heal target and Medic
Heal target and Medic immune to stun and damage forces

Pictogram plus.png Heal rate increased 40%.
Pictogram plus.png ÜberCharge rate increased 10%.
Pictogram plus.png Match the speed of any faster heal target.
Pictogram plus.png Medic mirrors blast jump and shield charge of their heal target
Pictogram minus.png While ÜberCharge is active, Medic and patient are not able to defend/capture a point or push the cart.
Pictogram minus.png -50% max overheal.

Pictogram info.png Über effect: Megaheal

Heal rate increased 3x on heal target.
Heal target and Medic immune to stun and damage forces

Pictogram plus.png Heal rate increased 100%.
Pictogram plus.png ÜberCharge rate increased 50%.
Pictogram minus.png -50% max overheal.

Backpack Vaccinator.png

Secondary
Vaccinator

Pictogram info.png Reload: Cycle through resist types.

While healing, provides Medic and patient with constant 10% resistance to the selected damage type.

Pictogram info.png Übercharge provides a 2.5 second bubble of 75% resistance to a selected damage type and 100% crit resistance to that type to the Medic and patient.
Pictogram info.png Bubbles are consumed instantly upon activation.
Pictogram plus.png Match the speed of any faster heal target.
Pictogram plus.png +67% Übercharge rate.
Pictogram minus.png -33% ÜberCharge rate on overhealed patients.
Pictogram minus.png -66% overheal build rate.
Pictogram minus.png Lacks any melee resistance.

Pictogram info.png Reload: Cycle through resist types.

While healing, provides Medic and patient with constant 10% resistance to the selected damage type.

Pictogram info.png Übercharge provides a 2.5 second bubble of 75% resistance to a selected damage type and 100% crit resistance to that type to the Medic and patient.
Pictogram info.png Bubbles are consumed instantly upon activation.
Pictogram plus.png +67% Übercharge rate.
Pictogram plus.png +50% overheal build rate.
Pictogram plus.png 25% max overheal.
Pictogram plus.png -25% overheal decay rate.
Pictogram minus.png -33% ÜberCharge rate on overhealed patients.
Pictogram minus.png Lacks any melee resistance.

Medic Melees
Backpack Bonesaw.png

Melee
Bonesaw

Pictogram info.png Stock weapon.

Pictogram plus.png When active: 3% faster movement speed.

Backpack Vita-Saw.png

Melee
Vita-Saw

Pictogram plus.png A percentage of the Medic's ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.
Pictogram minus.png Lowers max health by 10 points (140 total) on wearer.

Pictogram plus.png Increases charge rate by 33%.
Pictogram plus.png Increases charge duration by 33%.

Backpack Solemn Vow.png

Melee
Solemn Vow

Pictogram plus.png Allows the Medic to see an enemy's health.
Pictogram minus.png 10% slower swing speed

Pictogram plus.png Increases Medigun heal rate by 20%.

Backpack Amputator.png

Melee
Amputator

Pictogram plus.png When active, +3 health regenerated per second on wearer.
Pictogram plus.png On taunt: Applies a healing effect to all nearby teammates.

Pictogram info.png Heals allies +25 health per second up to +75 health per second (within the 4 second taunt interval).

Pictogram minus.png Deals 20% less damage.

Pictogram plus.png When active, +3 health regenerated per second on wearer.
Pictogram plus.png On taunt: Applies a healing effect to all nearby teammates.

Pictogram info.png Heals allies +25 health per second up to +75 health per second (within the 4 second taunt interval).

Pictogram minus.png Deals 20% less damage.

Backpack Ubersaw.png

Melee
Ubersaw

Pictogram plus.png On Hit: 25% ÜberCharge added.
Pictogram minus.png 20% slower swing speed.

Pictogram plus.png On Hit: 50% ÜberCharge added.
Pictogram minus.png 100% slower swing speed.

Sniper

Sniper Primaries
Weapon Base Game Attributes Zombie Escape Attributes
Backpack Sniper Rifle.png

Primary
Sniper Rifle

Pictogram info.png Stock weapon.
Pictogram info.png Charges while zoomed.
Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram minus.png Can only headshot 0.2 seconds after scoping in.
Pictogram minus.png No random critical hits.

Pictogram info.png Charges while zoomed.
Pictogram info.png Charging has no additional effect on headshot damage.
Pictogram plus.png Upon a successful headshot, enemy is stunned for 3 seconds.
Pictogram plus.png Headshot damage increases as number of BLU members decreases.
Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png 350% damage bonus (225 uncharged, 675 full charge).
Pictogram plus.png 33.3% additional damage bonus on headshots (on uncharged shots).
Pictogram minus.png Can only headshot 0.2 seconds after scoping in.
Pictogram minus.png 66% damage penalty on body shots (75 uncharged, 225 full charge).

Backpack Sydney Sleeper.png

Primary
Sydney Sleeper

Pictogram info.png Charges while zoomed.
Pictogram plus.png On scoped hit, applies Jarate effect to the target for 2 to 5 seconds based on amount charged.
Pictogram plus.png Charge rate increased 25%.
Pictogram plus.png Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
Pictogram plus.png Scoped shots extinguish flames on wielder and allied players.
Pictogram minus.png Headshots do not crit.
Pictogram minus.png Can only headshot 0.15 seconds after scoping in.
Pictogram minus.png No random critical hits.

Pictogram info.png Charges while zoomed.
Pictogram plus.png On scoped hit, applies Jarate effect to the target for 2 to 5 seconds based on amount charged.
Pictogram plus.png Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
Pictogram plus.png Scoped shots extinguish flames on wielder and allied players.
Pictogram plus.png 125% damage bonus (112.5 uncharged, 337.5 full charge).
Pictogram plus.png 50% faster reload time.
Pictogram plus.png -50% maximum charge time.
Pictogram plus.png 97% additional damage bonus on headshots(300 uncharged, 900 full charge).
Pictogram minus.png Headshots do not crit.
Pictogram minus.png 33.3% damage penalty on body shots (75 uncharged, 226 full charge)

Backpack Machina.png

Primary
Machina

Pictogram info.png Charges while zoomed.
Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png Fully charged shots deal +15% damage.
Pictogram plus.png Fully charged shots penetrate players and damage enemies behind them.
Pictogram minus.png Only fires when zoomed.
Pictogram minus.png Shots leave a bright, easily traceable team-colored line behind them.
Pictogram minus.png No random critical hits.

Pictogram info.png Charges while zoomed.
Pictogram info.png Charging has no additional effect on headshot damage.
Pictogram plus.png Upon a successful headshot, enemy is stunned for 3 seconds.
Pictogram plus.png Headshot damage increases as number of BLU members decreases.
Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png 580% damage bonus (340 uncharged, 1020 full charge).
Pictogram plus.png Fully charged shots deal 76% bonus damage(1530).
Pictogram plus.png 66% damage bonus against players (566 uncharged, 3000 full charge).
Pictogram plus.png 5% damage bonus on headshots (On uncharged shots with all other pros applied).
Pictogram plus.png Fully charged shots penetrate players and damage enemies behind them.
Pictogram minus.png 50% damage penalty on bodyshots (283 uncharged, 1500 full charge).
Pictogram minus.png 100% damage penalty against Non-Player Characters.
Pictogram minus.png +50% maximum charge time.
Pictogram minus.png 300% slower weapon switch to speed.
Pictogram minus.png 100% slower weapon switch from speed.
Pictogram minus.png When active:6.7% slower movement speed on wearer.
Pictogram minus.png Only fires when zoomed.
Pictogram minus.png Shots leave a bright, easily traceable team-colored line behind them.

Backpack Bazaar Bargain.png

Primary
Bazaar Bargain

Pictogram info.png Charges while zoomed.
Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png Each scoped headshot kill increases the weapon's charge rate by 25% up to 200% (100% faster).
Pictogram minus.png No random critical hits.
Pictogram minus.png -50% base charge rate penalty.

Pictogram info.png Charges while zoomed.
Pictogram info.png Charging has no effect on headshot damage.
Pictogram plus.png Upon a successful headshot, enemy is stunned for 3 seconds.
Pictogram plus.png Headshot damage increases the more of user's teammates die.
Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png Each scoped headshot kill increases the weapon's charge rate by 25% up to 200% (100% faster).
Pictogram plus.png 29900% additional damage bonus on headshots (1200).
Pictogram plus.png 2400% maximum charge damage.
Pictogram minus.png 92% damage penalty (5 base).
Pictogram minus.png 100% damage penalty on bodyshots (0).
Pictogram minus.png -50% base charge rate penalty.

Backpack Hitman's Heatmaker.png

Primary
Hitman's Heatmaker

Pictogram info.png Charges while zoomed.
Pictogram info.png Shots are more quiet.
Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png Gain Focus on kills and assists.
Pictogram plus.png Press 'Reload' to activate focus.
Pictogram info.png When Focus is active:

Pictogram info.png Doesn't unscope between shots.
Pictogram plus.png +25% faster charge rate.
Pictogram minus.png Shots leave a bright, easily traceable team-colored line behind them.

Pictogram minus.png -20% damage penalty on body shot.
Pictogram minus.png No random critical hits.
Pictogram info.png Headshot kills cause decapitation.

Pictogram info.png Charges while zoomed.
Pictogram info.png Charging has no additional effect on headshot damage.
Pictogram plus.png Upon a successful headshot, enemy is stunned for 3 seconds.
Pictogram plus.png Headshot damage increases as number of BLU members decreases.
Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png Shots are more quiet.
Pictogram plus.png 195% damage bonus (147 uncharged, 441 fully charged)
Pictogram plus.png 102% additional bonus damage on head shots (600, assuming the player damage penalty).
Pictogram plus.png 30% faster reload speed.
Pictogram plus.png Gain Focus on kills and assists.
Pictogram plus.png Press 'Reload' to activate focus.
Pictogram info.png When Focus is active:

Pictogram info.png Doesn't unscope between shots.
Pictogram plus.png +25% faster charge rate.
Pictogram minus.png Shots leave a bright, easily traceable team-colored line behind them.

Pictogram minus.png 33.3% damage penalty against players (98 uncharged, 295 fully charged).
Pictogram minus.png 40% damage penalty on body shots (60 uncharged, 180 fully charged).

Backpack Classic.png

Primary
Classic

Pictogram info.png Does not automatically start charging when zoomed.
Pictogram info.png Hold down fire button to charge, release to fire.
Pictogram info.png Doesn't unscope between shots.
Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png Can charge without zooming.
Pictogram minus.png Cannot headshot unless fully charged.
Pictogram minus.png -10% damage penalty on body shot.
Pictogram minus.png Shots leave a dim, clear line behind them.
Pictogram minus.png No random critical hits.
Pictogram info.png Charged shots will gib victims.

Pictogram info.png Charged shots will gib victims.
Pictogram info.png Does not automatically start charging when zoomed.
Pictogram info.png Hold down fire button to charge, release to fire.
Pictogram plus.png Upon a successful headshot, enemy is stunned for 3 seconds.
Pictogram plus.png Headshot damage increases as number of BLU members decreases.
Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png Can charge without zooming.
Pictogram plus.png 300% damage bonus (200 uncharged, 600 fully charged).
Pictogram plus.png 33.5% damage bonus against players (267 un charged, 801 fully charged).
Pictogram plus.png 50% additional bonus damage on head shots (1200, requires a full charge)
Pictogram plus.png -100% maximum charge time.
Pictogram plus.png No movement speed penalty while charging.
Pictogram plus.png Can charge while mid-air.
Pictogram plus.png Can jump while charging.
Pictogram minus.png 73% damage penalty on body shots (75 uncharged, 226 fully charged).
Pictogram minus.png Cannot headshot unless fully charged.
Pictogram minus.png Shots leave a dim, clear line behind them.

Backpack Huntsman.png

Primary
Huntsman

Pictogram info.png Bullets replaced with an arrow projectile.
Pictogram info.png Hold primary fire to draw (and charge) the arrow; press secondary fire to retract the arrow.
Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png No laser pointer indicator.
Pictogram plus.png Arrows can be fired mid-air.
Pictogram plus.png Friendly Pyros can light arrows to add fire damage.
Pictogram plus.png -70% maximum charge time.
Pictogram plus.png +96% charging movement speed (total of 53% movement speed while charging)
Pictogram minus.png -20% maximum charge damage.

Pictogram info.png Base damage unchanged.

Pictogram minus.png -48% total ammo.
Pictogram minus.png No random critical hits.
Pictogram minus.png Arrows can be reflected, shot down, and vaporized.
Pictogram minus.png Arrows lose their accuracy if the bow is drawn for more than 5 seconds.
Pictogram info.png Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).

Pictogram info.png Bullets replaced with an arrow projectile.
Pictogram info.png Hold primary fire to draw (and charge) the arrow; press secondary fire to retract the arrow.
Pictogram info.png Charging has no effect on headshot damage.
Pictogram plus.png Upon a successful headshot, enemy is stunned for 3 seconds.
Pictogram plus.png Headshot damage increases as number of BLU members decreases.
Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png 240% damage bonus (170 uncharged, 510 fully charged).
Pictogram plus.png 75% additional damage bonus on headshots(900).
Pictogram plus.png 20% faster reload time.
Pictogram plus.png No laser pointer indicator.
Pictogram plus.png Arrows can be fired mid-air.
Pictogram plus.png Friendly Pyros can light arrows to add fire damage.
Pictogram plus.png On hit:Inflicts bleed for 5 seconds.
Pictogram plus.png -70% maximum charge time.
Pictogram plus.png +96% charging movement speed (total of 53% movement speed while charging)
Pictogram minus.png -20% maximum charge damage (408).
Pictogram minus.png Arrows lose their accuracy if the bow is drawn for more than 5 seconds.
Pictogram minus.png 33.3% damage penalty on bodyshots (114 uncharged, 268 fully charged).
Pictogram minus.png Deals no damage against Non-Player Characters.
Pictogram info.png Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).

Sniper Secondaries
Backpack SMG.png

Secondary
Submachine Gun

Pictogram info.png Stock weapon.

Pictogram plus.png 100% larger clip size.
Pictogram plus.png 180% damage bonus.
Pictogram plus.png 20% faster firing speed.
Pictogram minus.png 100% longer reload time.

Backpack Jarate.png

Secondary
Jarate

Pictogram plus.png Doused enemies take mini-crits on hit.
Pictogram plus.png Partially nullifies cloak on enemy Spies.
Pictogram plus.png Extinguishes flames on wielder and allied players.
Pictogram plus.png +20% increase in recharge rate when you extinguish an ally.
Pictogram minus.png Enemy Pyros can reflect Jarate.
Pictogram info.png Has a 20 second recharge.

Pictogram plus.png Doused enemies take mini-crits on hit.
Pictogram plus.png Doused enemies experience a strong slow-down effect.
Pictogram plus.png Partially nullifies cloak on enemy Spies.
Pictogram plus.png Extinguishes flames on wielder and allied players.
Pictogram plus.png +20% increase in recharge rate when you extinguish an ally.
Pictogram minus.png Enemy Pyros can reflect Jarate.
Pictogram info.png Has a 60 second recharge.

Backpack Razorback.png

Secondary
Razorback

Pictogram plus.png Nullifies a single backstab attempt, temporarily "shocking" the Spy, preventing him from switching weapons or attacking (Spy can still cloak).
Pictogram minus.png -100% overheal penalty
Pictogram info.png Regenerates after 30 seconds.
Pictogram info.png Grants its ability passively; does not need to be activated.

Pictogram info.png No changes.

Backpack Darwin's Danger Shield.png

Secondary
Darwin's Danger Shield

Pictogram plus.png +50% fire damage resistance on wearer.
Pictogram plus.png The wearer is immune to the effects of afterburn.
Pictogram info.png Grants its ability passively; does not need to be activated.

Pictogram info.png No changes.

Backpack Cozy Camper.png

Secondary
Cozy Camper

Pictogram plus.png No flinching when aiming and primary weapon is fully charged.
Pictogram plus.png Knockback reduced by 20% when aiming.
Pictogram plus.png Regenerates health per second depending on time since damage was last taken; max is +4.
Pictogram info.png Grants its ability passively; does not need to be activated.

Pictogram info.png No changes.

Backpack Cleaner's Carbine.png

Secondary
Cleaner's Carbine

Pictogram plus.png Dealing damage charges a "Crikey" meter.
Pictogram plus.png Alt Fire When Charged: Mini-crits for 8 seconds.

Pictogram info.png Mini-crits apply to all weapons.

Pictogram minus.png -20% clip size.
Pictogram minus.png -25% firing speed.
Pictogram minus.png No random critical hits.

Pictogram plus.png 320% damage bonus.
Pictogram plus.png Dealing damage charges a "Crikey" meter.
Pictogram plus.png Alt Fire When Charged: Mini-crits for 8 seconds.

Pictogram info.png Mini-crits apply to all weapons.

Pictogram minus.png 25% less accurate.
Pictogram minus.png 20 slower firing speed.
Pictogram minus.png 50% longer reload time.

Sniper Melees
Backpack Kukri.png

Melee
Kukri

Pictogram info.png Stock weapon.

Pictogram info.png No changes.

Backpack Bushwacka.png

Melee
Bushwhacka

Pictogram plus.png Crits whenever it would normally mini-crit.
Pictogram minus.png Raises damage vulnerability by 20% when active.
Pictogram minus.png No random crits.

Pictogram info.png No changes.

Backpack Tribalman's Shiv.png

Melee
Tribalman's Shiv

Pictogram plus.png On hit: causes bleed for 6 seconds.
Pictogram minus.png Deals 50% less damage.

Pictogram info.png No changes.

Backpack Shahanshah.png

Melee
Shahanshah

Pictogram plus.png +25% increase in damage when health is less than 50% of max.
Pictogram minus.png –25% decrease in damage when health is more than or equal to 50% of max.

Pictogram info.png No changes

Spy

Spy Primaries
Weapon Base Game Attributes Zombie Escape Attributes
Backpack Revolver.png

Primary
Revolver

Pictogram info.png Stock weapon.

Pictogram plus.png 200% larger clip size.
Pictogram plus.png 75% faster firing speed.
Pictogram plus.png 20% more accurate.
Pictogram minus.png 15% damage penalty.

Backpack Ambassador.png

Primary
Ambassador

Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram minus.png Accuracy decreases after initial shot. Has a short 1 second cooldown during which it never crits.
Pictogram minus.png –15% damage penalty.
Pictogram minus.png 20% slower firing speed.
Pictogram minus.png No random critical hits.
Pictogram minus.png Critical damage is affected by range.

Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png 235% damage bonus.
Pictogram plus.png On headshot: slows down enemies.
Pictogram plus.png Shots penetrate players and damage enemies behind them.
Pictogram minus.png 20% slower firing speed.
Pictogram minus.png 25% longer reload time.
Pictogram minus.png Accuracy decreases after initial shot. Has a short 1 second cooldown during which it never crits.

Pictogram minus.png Critical damage is affected by range.

Backpack L'Etranger.png

Primary
L'Etranger

Pictogram plus.png +40% cloak duration
Pictogram plus.png On hit: adds 15% charge to cloak.
Pictogram minus.png –20% damage penalty.

Pictogram plus.png 82.5% faster firing speed.
Pictogram plus.png 25% shorter reload time.
Pictogram plus.png +40% cloak duration.
Pictogram plus.png On hit: adds 1.5% charge to cloak.
Pictogram minus.png 7% damage penalty.

Backpack Enforcer.png

Primary
Enforcer

Pictogram plus.png +20% damage bonus while disguised.
Pictogram plus.png Attacks pierce damage resistance effects and bonuses.
Pictogram minus.png 20% slower firing speed.
Pictogram minus.png No random critical hits.

Pictogram plus.png 100% larger clip size.
Pictogram plus.png Attacks pierce damage resistance effects and bonuses.
Pictogram plus.png 67% damage bonus.
Pictogram plus.png 750% damage bonus while disguised.
Pictogram plus.png 50% faster firing speed.

Backpack Diamondback.png

Primary
Diamondback

Pictogram plus.png Earns 1 crit shot for each backstab kill and each building destroyed with a Sapper attached (can hold up to 35).
Pictogram minus.png –15% damage penalty.
Pictogram minus.png No random critical hits.

Pictogram plus.png Earns 1 crit shot for each backstab kill (can hold up to 35).
Pictogram plus.png 200% larger clip size.
Pictogram plus.png 65% faster firing speed.
Pictogram plus.png 300% bullets per shot.
Pictogram plus.png On kill: grants 13 seconds of guaranteed critical hits for all weapons.
Pictogram minus.png 74% damage penalty.
Pictogram minus.png 60% less accurate.
Pictogram minus.png 6.25% slower movement speed of wearer.
Pictogram minus.png Wearer cannot disguise.

Spy Secondaries
Backpack Red-Tape Recorder.png

Secondary
Red-Tape Recorder

Pictogram info.png Disables enemy Engineer buildings.
Pictogram plus.png Reverses enemy building construction.
Pictogram plus.png Removes metal inside Dispensers during deconstruction.
Pictogram minus.png Does not damage buildings.
Pictogram minus.png Takes longer than the stock Sapper to nullify an Engineer building.

Pictogram info.png Disables enemy Engineer buildings.
Pictogram plus.png Reverses enemy building construction.
Pictogram plus.png Removes metal inside Dispensers during deconstruction.
Pictogram info.png When weapon is active:

Pictogram plus.png Grants a health regeneration of up to +4 health per second.
Pictogram minus.png Raises damage vulnerability by 20% on wearer.

Pictogram minus.png Does not damage buildings.

Backpack Electro Sapper.png

Secondary
Sapper

Pictogram info.png Stock weapon.
Pictogram info.png Disables and slowly destroys enemy Engineer buildings.

Pictogram info.png Stock weapon.
Pictogram info.png Disables and slowly destroys enemy Engineer buildings.
Pictogram info.png When weapon is active:

Pictogram plus.png 2% faster movement speed on wearer.
Pictogram minus.png Raises damage vulnerability by 20% on wearer.
Spy Melees
Backpack Knife.png

Melee
Knife

Pictogram info.png Stock weapon

Pictogram plus.png Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.
Pictogram plus.png Victims do not make any noise when dying.

Backpack Big Earner.png

Melee
Big Earner

Pictogram plus.png Upon a kill, the Spy gains 30% of his cloak meter.
Pictogram plus.png Gain a 3 second speed boost on kill.
Pictogram minus.png –25 max health on wearer.

Pictogram plus.png Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.
Pictogram plus.png Upon a kill, the Spy gains 30% of his cloak meter.
Pictogram plus.png Gain a 3 second speed boost on kill.
Pictogram plus.png On hit: adds 10% charge to cloak.
Pictogram minus.png –25 max health on wearer.
Pictogram minus.png User takes mini-crits when weapon is active, and for 3 seconds after switching away.

Backpack Spy-cicle.png

Melee
Spy-cicle

Pictogram plus.png On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds.
Pictogram minus.png Backstab turns victim to ice.
Pictogram minus.png Melts in fire, regenerates in 15 seconds and by picking up ammo.

Pictogram plus.png Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.
Pictogram plus.png On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds.
Pictogram plus.png This weapon features a 50% increased melee range.
Pictogram plus.png On hit: slows down enemies by 35%.
Pictogram minus.png Backstab turns victim to ice.
Pictogram minus.png Melts in fire, regenerates in 15 seconds and by picking up ammo.
Pictogram minus.png 100% slower swing speed.

Backpack Conniver's Kunai.png

Melee
Conniver's Kunai

Pictogram plus.png On Backstab: Absorbs the health from your victim (minimum gain of 75 health points). Can overheal up to 300% of Spy's (reduced) health, i.e. up to 210 health points.
Pictogram minus.png –55 max health on wearer.

Pictogram plus.png On Backstab: Gain a speedboost
Pictogram plus.png On Backstab: Absorbs the health from your victim (minimum gain of 75 health points). Can overheal up to 105% of Spy's (reduced) health, i.e. up to 300 health points.
Pictogram minus.png –55 max health on wearer (145 health).

Backpack Your Eternal Reward.png

Melee
Your Eternal Reward

Pictogram plus.png Upon a successful backstab, the Spy instantly disguises as the backstab victim.
Pictogram plus.png Victims do not make any noise when dying.
Pictogram plus.png Victims' bodies disappear after being stabbed.
Pictogram plus.png If backstabbed, victims' death will not be shown in the killfeed for other enemies.
Pictogram minus.png +33% cloak drain rate.
Pictogram minus.png Normal disguises require (and consume) a full cloak meter.

Pictogram plus.png Upon a successful backstab, the Spy instantly disguises as the backstab victim.
Pictogram plus.png Victims do not make any noise when dying.
Pictogram plus.png Victims' bodies disappear after being stabbed.
Pictogram plus.png 66% damage bonus against players.
Pictogram minus.png +33% cloak drain rate.
Pictogram minus.png Normal disguises require (and consume) a full cloak meter.

Spy Watches
Backpack Cloak and Dagger.png

PDA
Cloak and Dagger

Cloak type: Motion sensitive
Pictogram plus.png Raises damage resistance by 20%.
Pictogram plus.png While standing still, cloaks Spy indefinitely and slowly refills cloak meter .
Pictogram plus.png Has +100 % cloak recharge rate.
Pictogram minus.png Cloak meter can not be refilled by ammo boxes while invisible.
Pictogram minus.png -35% cloak meter from ammo boxes.
Pictogram info.png Cloak consumption rate varies depending on the type of movement you use.
Pictogram info.png User can still stay partially cloaked once the cloak meter runs out.

Cloak type: Motion sensitive
Pictogram plus.png Increases max health by 25 on wearer.
Pictogram minus.png Cloak meter can not be refilled by ammo boxes while invisible.
Pictogram minus.png Cannot attack while invisible.
Pictogram minus.png 100% cloak drain rate.
Pictogram minus.png Bumping into enemies partially reveals the Spy's outline.
Pictogram info.png Cloak consumption rate varies depending on the type of movement you use.
Pictogram info.png User can still stay partially cloaked once the cloak meter runs out.

Backpack Invisibility Watch.png

PDA
Invis Watch

Cloak type: Timed
Pictogram info.png Cloaks Spy for 10 seconds.
Pictogram info.png Cloak meter can be refilled from ammo sources.
Pictogram plus.png Raises damage resistance by 20%.
Pictogram minus.png Cannot attack while invisible.
Pictogram minus.png Bumping into enemies partially reveals the Spy's outline.

Cloak type: Timed
Pictogram info.png Cloaks Spy for 10 seconds.
Pictogram info.png Cloak meter can be refilled from ammo sources.
Pictogram minus.png Cannot attack while invisible.
Pictogram minus.png Cloak meter can not be refilled by ammo boxes while invisible.

Backpack Dead Ringer.png

PDA
Dead Ringer

Cloak type: Feign death
Pictogram info.png Cloaks Spy for 7 seconds upon receiving damage, dropping a fake corpse.
Pictogram plus.png Reduces initial damage by 75%, then upcoming damage by 65% to 20% after 3 seconds.
Pictogram plus.png 50% faster cloak recharge rate.
Pictogram plus.png +40% cloak duration.
Pictogram plus.png Grants a 3 second speed boost upon receiving damage.
Pictogram plus.png Feign Death stealth has no bump shimmer for 3 seconds.
Pictogram minus.png Ammo kits and dispensers do not refill the Spy's cloak meter.
Pictogram minus.png Has a loud, distinctive decloak sound.
Pictogram minus.png Triggering feign death will lower the cloak meter to 50%.
Pictogram minus.png Cloak meter must be fully charged to use.

Cloak type: Feign death
Pictogram info.png Cloaks Spy for 4 seconds upon receiving damage, dropping a fake corpse.
Pictogram plus.png Reduces initial damage by 75%, then upcoming damage by 65% to 20% after 3 seconds.
Pictogram plus.png +40% cloak duration.
Pictogram plus.png Grants a 3 second speed boost upon receiving damage.
Pictogram plus.png Feign Death stealth has no bump shimmer for 3 seconds.
Pictogram minus.png +200% cloak drain rate.
Pictogram minus.png Ammo kits and dispensers do not refill the Spy's cloak meter.
Pictogram minus.png Has a loud, distinctive decloak sound.
Pictogram minus.png Triggering feign death will lower the cloak meter to 50%.
Pictogram minus.png Cloak meter must be fully charged to use.

Environmental hazards

Maps

Map name Port? Stages? NPCs? Bosses? Soundtrack
ze_A_E_S_T_H_E_T_I_C_p3
A_E_S_T_H_E_T_I_C_p3
CSS Port Single Gondola
King Gondola
All-Seeing-Eye Moanin, Cowboy Bebop OST 1 - Too Good Too Bad, Cowboy Bebop OST 4 - Yo pumpkin head, Retrofit, Genetic Scale (Goh Hotoda Mix), Moliendo cafe, Town of the Fisherman (extended), Tong-Nou (Upscale V3), Transmigration (Tong-Nou Ending Theme).
ze_ascension_v6b
ascension_v6b
TF2 Original Two
ze_atix_apocalypse_skial_12
atix_apocalypse_12
CSS Port Single with variations No No NA
ze_atix_panic_skial_5
atix_panic_5
CSS Port Single No No NA
ze_bathroom_skial_8
bathroom_8
CSS Port Two No Rubber Ducky
Sponge
I see fire, Two Steps From Hell - For the Win, Reanne
ze_best_korea_skial_4
best_korea_4
CSS Port Three North Korean Soldier
Suicide Bomber
Baby Kim Jong Un Chollima on the Wing, Aurora (Downshifted), The Mt.Paektu Wind Blows, Defend the Headquarters of the Revolution!, Snowstorm of the Revolution, Witch Doctor
ze_bioluminescent_v2
bioluminescent_v2
CSS Port Three No Omnipotent Cube Roller Mobster, T-Rex Echoes, Ethereal, Endless Reflections, Physical Nature, A Picture in Motion
ze_bowser_in_the_fire_sea_skial_6
bowser_in_the_fire_sea_6
CSS Port Four No Bowser NA
ze_breezy_v5
breezy_v5
TF2 Original Single plus Minigames/ZM mode No Electrical Box Battle with Final Despair, Battle with True Despair, The Man With The Machine Gun, V3Gallery Music, Showdown, nonsensecondon, Black Mesa Surface Tension 3, Black Mesa Surface Tension 4, Fear Factory
ze_contra_b3
contra_b3
CSS Port Armed Gate
Alien
Terminator
Fortress of Flame, Horrible Heartbeat, The Final Gauntlet, Helicopter, Intro, Jungle Battle, The Foggy Cave in the Darkness, Creatures from Outer Space, Death Bed, Thunder Landing, The Dawn, Neo Kobe Steel Factory, Maza Fortress Stage 2, Stage Clear, Ground Zero, Invasion
ze_crazy_escape_skial_2
crazy_escape_2
CSS Port Three Aeon, Away From Home, Angelica, Can't Go Home Again, Baby, Dread and Bold, Dreamer's Dream, Fear, Forbidden Anguish, Naive Race, Rose of Sharon, Sleeping Volcano, TeMP it Up, TeMPoison, Tokyo Drift, Welcome Mr Hwang
ze_dark_souls_skial_2
dark_souls_2
CSS Port Three plus Bonus stage They Hit Without Warning, Taurus Demon, A Moment's peace, Dance of the Boreal Valley, Gwyn, Lord of Cinder, Twin Princes, Nameless Song, Old Dragon Slayer, Firelink Shine, Fire Keepers, Old Demon King, Majula, Iron Golem, The Ancient Dragon, Dark Souls III
ze_deadcore_skial_5
deadcore_5
CSS Port Four Niflheimr, Anhedonia, Roarlis, Area184-Persona, PSYCHO-PASS, Axion Extended, Namae No Nai Kaibutsu (Instrumental), Cor puella, It's muzzle rules justice, Lax, At The Distant World of Stars, Truffle Shuffle, Galaxy Collapse
ze_defense3002_skial_2
defense3002_2
CSS Port Two Make It Bun Dem, I'm Sorry (Far Cry 3)
ze_diddle_skial_6
diddle_6
CSS Port Five plus Bonus stage and extreme Floating Heads
Diddler
Slasher
-HEAT UP- (8bit), -HEAT UP- (2nd mix), Miss Monomi's Practice Lesson, Beautiful Days (Piano Arrangement), STFU, Weeaboo song, All Star, Niko, Halloween Theme, Monster, Zodd, Sign II
ze_djinn_skial_2
djinn_2
CSS Port Single War Horn Dark, Magic Mamaliga, Alfadhirhaiti, Baiana (CloZee Remix), Paul's Dream, Scattle-Shambles, Turbo Killer, You're mine
ze_DOOM_skial_3
DOOM_3
CSS Port Three At Doom's Gate, The Imps Song, Dark Halls, Sign Of Evil, Hiding the Secrets, I Sawed the Demons, The Demons from Adrians Pen, https://www.youtube.com/watch?v=vVRbEvPvF7A Intermission from Doom], Untitled
ze_dreamin_b2
dreamin_b2
CSS Port Four かねこちはる-絶対零度, World Fragments, Bloomin' Lights, Starry Blossom, Chronomia/Lime, Decipher (Long Version), dreamin' of u (long ver), Dreamin', Glorious Crown, Fractal, Pastel Subliminal, Physical Emotion, WHITEOUT
ze_evernight_skial_1
evernight
CSS Port Three
ze_fall_guys_skial_2
fall_guys_2
CSS Port Two
ze_fapescape_rote_skial_9
fapescape_rote_9
CSS Port Six
ze_ffvii_cosmo_canyon_b1
ffvii_cosmo_canyon_b1
CSS Port Four plus ZM Mode
ze_ffvii_mako_reactor_skial_13
ffvii_mako_reactor_13
CSS Port Four
ze_ffvii_mako_reactor_v6_b5
ffvii_mako_reactor_v6_b5
CSS Port Five difficulties plus ZM Mode
ze_ffxii_mt_bur_omisace_b1
ffxii_mt_bur_omisace_b1
CSS Port Four plus ZM Mode
ze_ffxii_westersand_skial_3
ffxii_westersand_3
CSS Port Four
ze_ffxiv_wanderers_palace_skial_4
ffxiv_wanderers_palace_4
CSS Port Four
ze_frostdrake_tower_skial_3
frostdrake_tower_3
CSS Port Single
ze_frozen_abyss_skial_1
frozen_abyss
CSS Port Two
ze_garten_of_banban_laserdance_awesomeworld_taylors_version_v2
garten_of_banban_v2
TF2 Original Single
ze_gris_skial_5
gris_5
CSS Port Four plus Bonus stage
ze_halloween_house_skial_4
halloween_house_4
CSS Port
ze_hydroponic_garden_s_2
hydroponic_garden_s_2
CSS Port Four
ze_icecap_escape_skial_o2
icecap_escape_o2
CSS Port Single
ze_johnny_nukem_skial_6
johnny_nukem_6
CSS Port Three
ze_kitchen_skial_7
kitchen_7
CSS Port
ze_krusty_krab_skial_1
krusty_krab
CSS Port
ze_krusty_krab_skial_4
krusty_krab_4
TF2 Original
ze_l0v0l_v1
l0v0l
CSS Port Three plus Bonus stage
ze_laserheaven_v2a
laserheaven_v2a
TF2 Original
ze_laserhell_v1_1_1_1
laserhell_v1
TF2 Original
ze_last_man_standing_b1
last_man_standing_b1
CSS Port
ze_lotr_minas_tirith_skial_14
lotr_minas_tirith_14
CSS Port
ze_lotr_mines_of_moria_skial_4
lotr_mines_of_moria_4
CSS Port Single
ze_lotr_mount_doom_s2_tf2
lotr_mount_doom_s2_tf2
CSS Port
ze_luciddreams_v3_6_f2
luciddreams_v3_6_f2
CSS Port Single
ze_meatropolis_skial_2
meatropolis_2
CSS Port
ze_minecraft_adventure_skial_6
minecraft_adventure_6
CSS Port Three
ze_minecraft_universe_skial_2
minecraft_universe_2
CSS Port Single
ze_mist_skial_3
mist_3
CSS Port Single
ze_neochrome_b1
neochrome_b1
CSS Port Single
ze_offliner_skial_1
offliner
CSS Port
ze_otakuroom_skial_4
otakuroom_4
CSS Port Three plus ZM Mode
ze_outlast_skial_6
outlast_6
CSS Port
ze_palace_of_minolila_skial_4
palace_of_minolila_4
CSS Port
ze_parkour_paradise_v3d
parkour_paradise_v3d
TF2 Original
ze_persona_v3_fix
persona_v3
TF2 Original
ze_peter_griffin's_burger_emporium_v1
peter_griffin's_burger_emporium
TF2 Original
ze_pirates_port_royal_12
pirates_port_royal_12
CSS Port Six
ze_pokemon_adventure_skial_11
pokemon_adventure_11
CSS Port
ze_portal_story_skial_6
portal_story_6
CSS Port Single
ze_predator_ultimate_skial_3
predator_ultimate_3
CSS Port Four
ze_quicksand_v1e
quicksand_v1e
TF2 Original Four plus Bumper Car stage
ze_random_skial_7
random_7
CSS Port
ze_randomizer_b2
randomizer_b2
CSS Port
ze_realm_h2
realm_h2
TF2 Original Single
ze_rizomata_skial_8
rizomata_8
CSS Port Five
ze_rooftop_runaway2_v5_skial5
rooftop_runaway2_v5
CSS Port
ze_rush_b_skial_6
rush_b_6
CSS Port Single
ze_ryujin_v3
ryujin_v3
TF2 Original
ze_S_A_M_skial_9
S_A_M_9
CSS Port Five plus ZM Mode
ze_sandstone_v2
sandstone_v2
TF2 Original
ze_santassination_s4
santassination_s4
CSS Port Four plus the Truth Raindeer, Elf
Bender, Baby
Bipedal Present, Beaver
Slim Santa
Fat Santa
Socrates
O Tannenbaum, A Mysterious Christmas, Fear Factor, Forest Dance #2, Seven Swords’ Victory, Carol of the Bells, What Child is This, Deck the Halls, We Wish You a Merry Christmas, Dripping that Sauce, The Lion King-Circle Of Life, Jingle Bells, One Winged Angel (Final Fantasy VII), The Lion King-Stampedo, Last Christmas, Santa Mixtape, A/G
ze_saw_final_skial_8
saw_final_8
CSS Port
ze_scp_skial_4
scp_4
CSS Port
ze_serpentis_temple_skial_4
serpentis_temple_4
CSS Port Five
ze_shroomforest_skial_7
shroomforest_7
CSS Port
ze_shroomforest2_skial_1
shroomforest2
CSS Port Six plus ZM Mode
ze_shroomforest3_skial_1
shroomforest3
CSS Port
ze_sonic_3_skial_3
sonic_3_3
CSS Port Two
ze_sorrento_escape_skial_2
sorrento_escape_2
CSS Port
ze_space_station_skial_1
space_station
CSS Port
ze_squid_game_skial_6
squid_game_6
CSS Port Single
ze_stalker_ultimate_s3
stalker_ultimate_s3
CSS Port
ze_star_wars_prequel_skial_10
star_wars_prequel_10
CSS Port Three
ze_subway_escape_skial_9
subway_escape_9
TF2 Original Single
ze_super_mario_64_skial_3
super_mario_64_3
CSS Port
ze_surf_facility_skial_b1
surf_facility_b1
CSS Port
ze_surf_froyo_b3
surf_froyo_b3
CSS Port
ze_surf_sahok_skial_4
surf_sahok_4
CSS Port
ze_surf_vortex_skial_6
surf_vortex_6
CSS Port Single
ze_swamp_facility_b2d
swamp_facility_b2d
TF2 Original
ze_tesv_skyrim_skial_3¸
tesv_skyrim_3
CSS Port
ze_timesplitters_skial_2
timesplitters_2
CSS Port Single
ze_titanic_skial_13
titanic_13
CSS Port Single
ze_uchiha_legacy_skial_8
uchiha_legacy_8
CSS Port Four
ze_v0u0v_b2
v0u0v_b2
CSS Port
ze_voodoo_islands_skial_5
voodoo_islands_5
CSS Port Single
ze__2012__s2_tf2
2012_s2_tf2
CSS Port
ze_666_crazy_escape_skial_v2
666_crazy_escape_v2
CSS Port

Gallery

Bosses

NPCs