Difference between revisions of "User:Washys/Descent (mission)"
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* Regen - Carried by Demoman | * Regen - Carried by Demoman | ||
* Underworld - Carried by Skeleton | * Underworld - Carried by Skeleton | ||
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* The final wave teleports players to the Underworld where a boss fight occurs. | * The final wave teleports players to the Underworld where a boss fight occurs. | ||
− | * The final boss | + | * The final boss has a time limit of 4:28 minutes. If the boss is not killed, RED team loses. |
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== Waves == | == Waves == | ||
== Stat changes == | == Stat changes == | ||
− | {{User:Washys/Template: | + | {{User:Washys/Template:Descent_stats_change}} |
{{User:Washys/Template:Hexadecimal Horrors nav}} | {{User:Washys/Template:Hexadecimal Horrors nav}} | ||
− | [[Category:Operation Hexadecimal Horrors missions]] | + | [[:Category:Operation Hexadecimal Horrors missions]] |
Latest revision as of 00:06, 14 October 2023
![]() | “I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Descent | |
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![]() | |
Basic Information | |
Name: | Descent |
File name: |
mvm_whitecliff_event_rc2_exp_descent
|
Developer(s): | Jurrell |
Map: | Whitecliff Event |
Mission type: | Invasion |
Waves: | 5 |
Difficulty: | Expert |
Starting credits: | 450 |
Maximum possible credits: | 6650 |
Minimum respawn wave time: | 5 |
Maximum respawn wave time: | 10 |
Fixed respawn time: | No |
Tour: | Hexadecimal Horrors |
Sentry Buster spawn time: | 30 seconds |
Sentry Buster respawn time: | 45 seconds |
Descent is an expert invasion mission made by Jurrell. It is available on the custom Whitecliff Event map.
Contents
Notes
- This map features spellbots that drop spells, these spells do not require a spellbook to be equipped in your loadout.
Available spells
- Haste - Buffs firing speed and reload speed
- Regen - Heals the player, grants overheal if applicable
- Crits - Grants the player critical hits
- Underworld - Warps the player on pickup to a secondary Underworld
The spells that are dropped is dependent on what wave it is.
Spellbots
Wave 1
- Crits - Carried by Heavy
- Haste - Carried by Soldier
- Underworld - Carried by Skeleton
Wave 2
- Regen - Carried by Pyro
- Haste - Carried by Heavy
- Crits - Carried by Scout
- Underworld - Carried by Skeleton
Wave 3
- Haste - Carried by Sniper
- Regen - Carried by Soldier
- Underworld - Carried by Skeleton
Wave 4
- Crits - Carried by Soldier
- Regen - Carried by Demoman
- Underworld - Carried by Skeleton
- The final wave teleports players to the Underworld where a boss fight occurs.
- The final boss has a time limit of 4:28 minutes. If the boss is not killed, RED team loses.
Waves
Stat changes
Weapon/Class | New Stats/Stats Change |
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![]() Baby Face's Blaster |
![]() ![]() ![]() |
![]() Pistol |
![]() ![]() ![]() |
![]() Flying Guillotine |
![]() ![]() |
![]() Liberty Launcher |
![]() ![]() ![]() ![]() |
![]() Shotgun |
![]() ![]() |
![]() Gunboats |
![]() ![]() ![]() ![]() |
![]() B.A.S.E. Jumper |
![]() ![]() |
![]() Panic Attack |
![]() ![]() |
![]() Pain Train |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Family Business |
![]() ![]() ![]() ![]() |
![]() Gunslinger |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() SMG |
![]() ![]() ![]() ![]() ![]() |
![]() Amputator |
![]() ![]() |
![]() Invis Watch |
![]() |
![]() Cloak and Dagger |
![]() |
![]() Enforcer |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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