Difference between revisions of "October 25, 2007 Patch"
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{{Patch layout | {{Patch layout | ||
− | | notes = | + | | before = {{Patch name|10|9|2007}} |
− | === | + | | day = 25 |
+ | | month = october | ||
+ | | year = 2007 | ||
+ | | after = {{Patch name|10|31|2007}} | ||
+ | | source-title = Team Fortress 2 Update Released | ||
+ | | source = http://store.steampowered.com/news/1270/ | ||
+ | | notes = ===Team Fortress 2=== | ||
+ | |||
* Improved compatibility for direct sound | * Improved compatibility for direct sound | ||
− | * [[Deathcam]] screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades | + | * [[Deathcam]] screenshots now move the player id panel to the lower right, and hide other [[hud]] elements until the freezecam fades |
− | * Improved autobalance calculation code when determining who to switch | + | * Improved [[autobalance]] calculation code when determining who to switch |
* Improved networking compatibility for some routers | * Improved networking compatibility for some routers | ||
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* Fixed a crash during level init related to model loading | * Fixed a crash during level init related to model loading | ||
− | * Fixed issues on [[Dustbowl]] and [[Hydro]] that could occur when a server emptied in the middle of a round | + | * Fixed issues on [[Dustbowl]] and [[Hydro]] that could occur when a [[server]] emptied in the middle of a round |
* Fixed a bug in the clientside player avoidance code, and smoothed it a little more | * Fixed a bug in the clientside player avoidance code, and smoothed it a little more | ||
* Further crash fixes related to paged pool memory usage | * Further crash fixes related to paged pool memory usage | ||
− | * Fixed scoreboard team scores label getting cut off | + | * Fixed [[scoreboard]] team scores label getting cut off |
− | * [[Engineer]] buildings now explode when the Engineer dies during [[sudden death]] | + | * [[Engineer]] [[buildings]] now explode when the Engineer dies during [[sudden death]] |
− | * Fixed a [[ | + | * Fixed a [[Spy]] [[backstab]] [[exploit]] where you could stab a player who was not facing away from you |
− | * Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically | + | * Fixed flailing at the low end of the cloak meter when the player gets [[uncloaked]] automatically |
* Fixed texture detail level setting "Very high" not being preserved | * Fixed texture detail level setting "Very high" not being preserved | ||
* Improved various error messages, and added links to steampowered support pages | * Improved various error messages, and added links to steampowered support pages | ||
− | * Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score | + | * Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in the total score |
* Fixed honeypot server problems | * Fixed honeypot server problems | ||
− | * Fixed a rare crash caused by a [[ | + | * Fixed a rare crash caused by a [[Medi Gun]] losing its owner |
− | * Fixed an exploit that allowed disconnected [[ | + | * Fixed an exploit that allowed disconnected [[Medic|Medics]] to continue [[ÜberCharge|Übercharging]] their target until they timed out |
* TeamMenu now disables the spectate button if <tt>mp_allowspectators</tt> is zero | * TeamMenu now disables the spectate button if <tt>mp_allowspectators</tt> is zero | ||
* Added a missing "cannot_be_spectator" localization string | * Added a missing "cannot_be_spectator" localization string | ||
− | * Fixed some edge cases where grenades could go through player or buildings | + | * Re-added class count numbers above class buttons for non-zero classes, in addition to the class images |
− | * Fixed rocket/grenade explosions being able to impart damage through thin ceilings | + | * Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed |
+ | * Fixed some edge cases where [[Grenade Launcher|grenades]] could go through player or buildings | ||
+ | * Fixed [[Projectiles#Projectiles|rocket]]/grenade explosions being able to impart damage through thin ceilings | ||
* The Engineer's "<tt>build X</tt>" commands will now behave properly when bound directly to keys | * The Engineer's "<tt>build X</tt>" commands will now behave properly when bound directly to keys | ||
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}} | }} | ||
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Latest revision as of 20:32, 22 February 2024
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Improved compatibility for direct sound
- Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
- Improved autobalance calculation code when determining who to switch
- Improved networking compatibility for some routers
- Fixed a crash during level init related to model loading
- Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round
- Fixed a bug in the clientside player avoidance code, and smoothed it a little more
- Further crash fixes related to paged pool memory usage
- Fixed scoreboard team scores label getting cut off
- Engineer buildings now explode when the Engineer dies during sudden death
- Fixed a Spy backstab exploit where you could stab a player who was not facing away from you
- Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically
- Fixed texture detail level setting "Very high" not being preserved
- Improved various error messages, and added links to steampowered support pages
- Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in the total score
- Fixed honeypot server problems
- Fixed a rare crash caused by a Medi Gun losing its owner
- Fixed an exploit that allowed disconnected Medics to continue Übercharging their target until they timed out
- TeamMenu now disables the spectate button if mp_allowspectators is zero
- Added a missing "cannot_be_spectator" localization string
- Re-added class count numbers above class buttons for non-zero classes, in addition to the class images
- Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed
- Fixed some edge cases where grenades could go through player or buildings
- Fixed rocket/grenade explosions being able to impart damage through thin ceilings
- The Engineer's "build X" commands will now behave properly when bound directly to keys