Difference between revisions of "October 25, 2007 Patch"

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{{Patch layout
 
{{Patch layout
| notes =
+
| before      = {{Patch name|10|9|2007}}
=== Changes ===
+
| day          = 25
 +
| month        = october
 +
| year        = 2007
 +
| after        = {{Patch name|10|31|2007}}
 +
| source-title = Team Fortress 2 Update Released
 +
| source      = http://store.steampowered.com/news/1270/
 +
| notes       = ===Team Fortress 2===
 +
 
 
* Improved compatibility for direct sound
 
* Improved compatibility for direct sound
* [[Deathcam]] screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
+
* [[Deathcam]] screenshots now move the player id panel to the lower right, and hide other [[hud]] elements until the freezecam fades
* Improved autobalance calculation code when determining who to switch
+
* Improved [[autobalance]] calculation code when determining who to switch
 
* Improved networking compatibility for some routers
 
* Improved networking compatibility for some routers
* Re-added class count numbers above class buttons for non-zero classes, in addition to the class images
 
* Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed
 
 
=== Bug fixes ===
 
 
* Fixed a crash during level init related to model loading
 
* Fixed a crash during level init related to model loading
* Fixed issues on [[Dustbowl]] and [[Hydro]] that could occur when a server emptied in the middle of a round
+
* Fixed issues on [[Dustbowl]] and [[Hydro]] that could occur when a [[server]] emptied in the middle of a round
 
* Fixed a bug in the clientside player avoidance code, and smoothed it a little more
 
* Fixed a bug in the clientside player avoidance code, and smoothed it a little more
 
* Further crash fixes related to paged pool memory usage
 
* Further crash fixes related to paged pool memory usage
* Fixed scoreboard team scores label getting cut off
+
* Fixed [[scoreboard]] team scores label getting cut off
* [[Engineer]] buildings now explode when the Engineer dies during [[sudden death]]
+
* [[Engineer]] [[buildings]] now explode when the Engineer dies during [[sudden death]]
* Fixed a [[spy]] [[backstab]] exploit where you could stab a player who was not facing away from you
+
* Fixed a [[Spy]] [[backstab]] [[exploit]] where you could stab a player who was not facing away from you
* Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically
+
* Fixed flailing at the low end of the cloak meter when the player gets [[uncloaked]] automatically
 
* Fixed texture detail level setting "Very high" not being preserved
 
* Fixed texture detail level setting "Very high" not being preserved
 
* Improved various error messages, and added links to steampowered support pages
 
* Improved various error messages, and added links to steampowered support pages
* Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score
+
* Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in the total score
 
* Fixed honeypot server problems
 
* Fixed honeypot server problems
* Fixed a rare crash caused by a [[medigun]] losing its owner
+
* Fixed a rare crash caused by a [[Medi Gun]] losing its owner
* Fixed an exploit that allowed disconnected [[medic]]s to continue [[ÜberCharge|Übercharging]] their target until they timed out
+
* Fixed an exploit that allowed disconnected [[Medic|Medics]] to continue [[ÜberCharge|Übercharging]] their target until they timed out
 
* TeamMenu now disables the spectate button if <tt>mp_allowspectators</tt> is zero
 
* TeamMenu now disables the spectate button if <tt>mp_allowspectators</tt> is zero
 
* Added a missing "cannot_be_spectator" localization string
 
* Added a missing "cannot_be_spectator" localization string
* Fixed some edge cases where grenades could go through player or buildings
+
* Re-added class count numbers above class buttons for non-zero classes, in addition to the class images
* Fixed rocket/grenade explosions being able to impart damage through thin ceilings
+
* Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed
 +
* Fixed some edge cases where [[Grenade Launcher|grenades]] could go through player or buildings
 +
* Fixed [[Projectiles#Projectiles|rocket]]/grenade explosions being able to impart damage through thin ceilings
 
* The Engineer's "<tt>build X</tt>" commands will now behave properly when bound directly to keys
 
* The Engineer's "<tt>build X</tt>" commands will now behave properly when bound directly to keys
 
| source = http://store.steampowered.com/news/1270/
 
 
| before =  [[October 9, 2007 Patch]]
 
| after =  [[October 31, 2007 Patch]]
 
 
}}
 
}}
{{Languages}}
 

Latest revision as of 20:32, 22 February 2024

Patch notes

Team Fortress 2

  • Improved compatibility for direct sound
  • Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
  • Improved autobalance calculation code when determining who to switch
  • Improved networking compatibility for some routers
  • Fixed a crash during level init related to model loading
  • Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round
  • Fixed a bug in the clientside player avoidance code, and smoothed it a little more
  • Further crash fixes related to paged pool memory usage
  • Fixed scoreboard team scores label getting cut off
  • Engineer buildings now explode when the Engineer dies during sudden death
  • Fixed a Spy backstab exploit where you could stab a player who was not facing away from you
  • Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically
  • Fixed texture detail level setting "Very high" not being preserved
  • Improved various error messages, and added links to steampowered support pages
  • Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in the total score
  • Fixed honeypot server problems
  • Fixed a rare crash caused by a Medi Gun losing its owner
  • Fixed an exploit that allowed disconnected Medics to continue Übercharging their target until they timed out
  • TeamMenu now disables the spectate button if mp_allowspectators is zero
  • Added a missing "cannot_be_spectator" localization string
  • Re-added class count numbers above class buttons for non-zero classes, in addition to the class images
  • Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed
  • Fixed some edge cases where grenades could go through player or buildings
  • Fixed rocket/grenade explosions being able to impart damage through thin ceilings
  • The Engineer's "build X" commands will now behave properly when bound directly to keys