Difference between revisions of "February 14, 2008 Patch"

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{{Patch layout
 
{{Patch layout
| notes =  
+
| before      = {{Patch name|1|25|2008}}
===Source Engine===
+
| day          = 14
 +
| month        = february
 +
| year        = 2008
 +
| after        = {{Patch name|2|15|2008}}
 +
| source-title = Team Fortress 2 Update Released
 +
| source      = http://store.steampowered.com/news/1441/
 +
| notes       = ===Source Engine===
 
* Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
 
* Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
* Optimized some particle systems to improve performance on some hardware configurations
+
* [[Model optimization|Optimized]] some [[Particle effects|particle]] systems to improve performance on some hardware configurations
 
* Player stats are now sent up as they change, rather than when the player dies
 
* Player stats are now sent up as they change, rather than when the player dies
 +
 
===Team Fortress 2===
 
===Team Fortress 2===
* [[Badlands]] released
+
* [[Badlands (Control Point)|Badlands]] released
 
* Changes to [[Dustbowl]]
 
* Changes to [[Dustbowl]]
 
** Added a new access point to the stage 2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and [[Sentry Gun]] fire
 
** Added a new access point to the stage 2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and [[Sentry Gun]] fire
Line 13: Line 20:
 
** Fixed a high perch on stage 1, cap 1 house roof
 
** Fixed a high perch on stage 1, cap 1 house roof
 
** Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
 
** Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
** Fixed a few places where [[Rocket|rockets]]/[[Grenade launcher|Demoman pipes]] could pass through non-solid models
+
** Fixed a few places where [[Projectiles#Projectiles|rockets]]/[[Grenade Launcher|Demoman pipes]] could pass through non-solid models
 
** Sealed up a gap over stage 1 lower startgate
 
** Sealed up a gap over stage 1 lower startgate
 
** Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
 
** Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
* Changes to Capture the Flag [[CTF Well|Well]]
+
* Changes to [[Well (Capture the Flag)|Capture the Flag Well]]
** Fixed trains not starting on map spawn
+
** Fixed trains not starting on map [[Respawn|spawn]]
** Removed cap association from red spawns that were spamming console
+
** Removed cap association from [[RED|red]] spawns that were spamming console
* Changes to [[Granary]]
+
* Changes to [[Granary (Control Point)]]
 
** Removed spawn timing advantage from the middle (from -3 to 0)
 
** Removed spawn timing advantage from the middle (from -3 to 0)
 
** Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
 
** Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
 
** Fixed a few places where players could get stuck between containers and silos
 
** Fixed a few places where players could get stuck between containers and silos
 
** Adjusted playerclips on red container that made it appear like players were floating
 
** Adjusted playerclips on red container that made it appear like players were floating
* Added a small delay (200 ms) before a zoomed [[Sniper]] shot can get a [[Critical hit]]
+
* Added a small delay (200 ms) before a zoomed [[Sniper Rifle|Sniper shot]] can get a [[Critical hits|Critical hit]]
* Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
+
* Added server side convar {{code|mp_fadetoblack}}. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
* Added [[Flamethrower]] "sizzle" sound when the [[Pyro]] is hitting a target
+
* Added [[Flame Thrower|Flamethrower]] "sizzle" sound when the [[Pyro]] is hitting a target
 
* Updated explosion debris to be a bit darker
 
* Updated explosion debris to be a bit darker
* Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
+
* Fixed idle players not being kicked from the server if {{code|mp_allowspectators}} was set to 0
* Added [[CTF Well|ctf_well]] to the default mapcycle.txt file
+
* Added {{code|ctf_well}} to the default mapcycle.txt file
* Added ctf_well to the default motd.txt file
+
* Added {{code|ctf_well}} to the default motd.txt file
 
* Fixed floor tile material type
 
* Fixed floor tile material type
 
* Fixed some weapon damage info missing from TF2 game stats
 
* Fixed some weapon damage info missing from TF2 game stats
 
* Made some small changes to the [[Demoman]] viewmodel that were causing performance problems
 
* Made some small changes to the [[Demoman]] viewmodel that were causing performance problems
* Added a new timer to the [[HUD]] to show the value of mp_timelimit. This is useful if you're playing a timed match on [[2Fort]], where you only set a timelimit on the server and no other win conditions.
+
* Added a new timer to the [[Heads-up display|HUD]] to show the value of {{code|mp_timelimit}}. This is useful if you're playing a timed match on [[2Fort]], where you only set a timelimit on the server and no other win conditions.
 
* Added server log entry for [[buildings]] destroyed by their owner
 
* Added server log entry for [[buildings]] destroyed by their owner
* Fixed [[Sentry Gun]] shadows being clipped
+
* Fixed Sentry Gun shadows being clipped
 
* Updated glass material
 
* Updated glass material
 
| source = http://store.steampowered.com/news/1441/
 
 
 
|before= [[January 25, 2008 Patch]]
 
 
|after= [[February 15, 2008 Patch]]
 
 
}}
 
}}

Latest revision as of 22:00, 8 December 2024

Patch notes

Source Engine

  • Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
  • Optimized some particle systems to improve performance on some hardware configurations
  • Player stats are now sent up as they change, rather than when the player dies

Team Fortress 2

  • Badlands released
  • Changes to Dustbowl
    • Added a new access point to the stage 2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and Sentry Gun fire
    • Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip
    • Fixed a gap behind stage 1, cap 1 house
    • Fixed a high perch on stage 1, cap 1 house roof
    • Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
    • Fixed a few places where rockets/Demoman pipes could pass through non-solid models
    • Sealed up a gap over stage 1 lower startgate
    • Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
  • Changes to Capture the Flag Well
    • Fixed trains not starting on map spawn
    • Removed cap association from red spawns that were spamming console
  • Changes to Granary (Control Point)
    • Removed spawn timing advantage from the middle (from -3 to 0)
    • Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
    • Fixed a few places where players could get stuck between containers and silos
    • Adjusted playerclips on red container that made it appear like players were floating
  • Added a small delay (200 ms) before a zoomed Sniper shot can get a Critical hit
  • Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
  • Added Flamethrower "sizzle" sound when the Pyro is hitting a target
  • Updated explosion debris to be a bit darker
  • Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
  • Added ctf_well to the default mapcycle.txt file
  • Added ctf_well to the default motd.txt file
  • Fixed floor tile material type
  • Fixed some weapon damage info missing from TF2 game stats
  • Made some small changes to the Demoman viewmodel that were causing performance problems
  • Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
  • Added server log entry for buildings destroyed by their owner
  • Fixed Sentry Gun shadows being clipped
  • Updated glass material