Difference between revisions of "Natascha"
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(Reworded it a bit better than my previous edit. Video of resistance behavior: https://youtu.be/k1pbWeoeR6c ; Source location: game/shared/tf/tf_gamerules.cpp:L6865) |
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| type = weapon | | type = weapon | ||
| image = Natascha.png | | image = Natascha.png | ||
− | | used-by = | + | | 3d-image-1 = Natascha |
+ | | 3d-image-2 = Natascha Festive | ||
+ | | 3d-button-1 = default | ||
+ | | 3d-button-2 = colored_pair | ||
+ | | 3d-viewname-1 = Default | ||
+ | | 3d-viewname-2 = Festivized | ||
+ | | used-by = {{used by|Heavy}} | ||
| slot = primary | | slot = primary | ||
− | | released = | + | | released = {{Patch name|8|19|2008}} |
− | | availability = | + | | released-major = Heavy Update |
+ | | availability = {{avail|unlock|drop|craft|purchase|crate21-strange|crate103-strange|collectors}} | ||
+ | | marketable = yes | ||
+ | | numbered = no | ||
| ammo-loaded = 200 | | ammo-loaded = 200 | ||
− | | ammo-carried = N/A | + | | ammo-carried = {{common string|N/A}} |
− | | reload = No | + | | reload = No reload |
| loadout = yes | | loadout = yes | ||
| loadout-prefix = none | | loadout-prefix = none | ||
− | | level | + | | item-kind = {{item kind|Minigun}} |
− | | att-1-positive = | + | | item-level = 5 |
− | | att-2-negative = -25 | + | | att-1-positive = {{attribute|Slow_Enemy_OnHit|100}} |
− | | att- | + | | att-2-positive = {{attribute|spup_damage_resistance|-20}} |
+ | | att-3-negative = {{attribute|DamageDone_Negative|-25}} | ||
+ | | att-4-negative = {{attribute|MinigunSpinup_Increased|30}} | ||
}} | }} | ||
− | |||
− | '''Natascha''' | + | {{Quotation|'''Natascha''' publicity blurb|Now Sasha - Don't be jealous}} |
− | + | The '''Natascha''' is an unlockable [[Weapons#heavyprimary|primary weapon]] for the [[Heavy]]. Similar in appearance to the default [[Minigun]], the weapon's ammunition carrier is colored jet black instead, and from it emerges an additional chain belt, layered on the right of the gun, that feeds into the barrel. | |
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− | Natascha | + | Each bullet fired by the Natascha [[Slowdown|slows]] any enemy hit to a speed of 113 [[Hammer unit]]s per second (roughly 7.75 km/h or 4.81 mph) for a brief period of time, unless they are being actively healed by a source of continuous healing (for example, a [[Medic]]'s Medi Gun, the [[Medicating Melody|Amputator's taunt]], or a [[Dispenser]]); the speed penalty inflicted by each bullet decreases the further away a target moves. When spun-up, the weapon grants 20% damage resistance if the player's health falls below 50% of base health upon being hit. However, the Natascha has a 30% longer spin-up time, and fires bullets that deal 25% less damage than those of the default Minigun. |
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− | + | The Natascha is automatically awarded to any player who obtains 16 [[Heavy achievements]]. | |
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− | == | + | The kill icon for the Natascha was contributed by [https://steamcommunity.com/id/neodement NeoDement]. |
− | + | ||
− | + | == Damage and function times == | |
− | + | {{Damage table | |
+ | | type = [[Hitscan]] | ||
+ | | damagetype = Bullet | ||
+ | | rangetype = Ranged | ||
+ | |||
+ | | damage = yes | ||
+ | | base = 6.75 / bullet | ||
+ | | fall off = 3.564 / bullet | ||
+ | | ramp up = 10.13 / bullet | ||
+ | | point blank = {{tooltip|32-40 / 1 ammo|81 / critical damage}}<br/>{{tooltip|304-380 / second|770 / critical damage}} | ||
+ | | medium range = {{tooltip|5-20 / 1 ammo|20/41/61/81 / critical damage}}<br/>{{tooltip|48-190 / second|385 / critical damage}} | ||
+ | | long range = {{tooltip|4-8 / 1 ammo|20/41 / critical damage}}<br/>{{tooltip|29-76 / second|190 / critical damage}} | ||
+ | | pellet spread = 25 | ||
+ | | crit = 20.25 / bullet | ||
+ | | minicrit = 9-14 / bullet | ||
+ | |||
+ | | function times = yes | ||
+ | | attack interval = {{tooltip|0.105|4 bullets fired with each shot}} | ||
+ | | windup time = 1.16 s | ||
+ | }} | ||
{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
− | ==Crafting== | + | == Crafting == |
{{See also|Crafting}} | {{See also|Crafting}} | ||
− | ===As a crafting ingredient=== | + | |
+ | === Blueprint === | ||
+ | {{Blueprint| autoresult = Heavy Primary}} | ||
+ | |||
+ | === As a crafting ingredient === | ||
{{Blueprint | {{Blueprint | ||
| ingredient-1 = Natascha | | ingredient-1 = Natascha | ||
| ingredient-2 = Reclaimed Metal | | ingredient-2 = Reclaimed Metal | ||
− | |||
| result = Brass Beast | | result = Brass Beast | ||
}} | }} | ||
− | == | + | == Strange variant == |
− | ==={{ | + | {{Strange item info |
+ | | item-type = {{item kind|Minigun}} | ||
+ | | rankson = kills | ||
+ | | rankson2 = | ||
+ | | festive = | ||
+ | | att-1-positive = {{attribute|Slow_Enemy_OnHit|100}} | ||
+ | | att-2-positive = {{attribute|spup_damage_resistance|-20}} | ||
+ | | att-3-negative = {{attribute|DamageDone_Negative|-25}} | ||
+ | | att-4-negative = {{attribute|MinigunSpinup_Increased|30}} | ||
+ | | can deal damage = yes | ||
+ | | can deal gib damage = no | ||
+ | | can headshot = no | ||
+ | | can reflect projectiles = no | ||
+ | | can deal posthumous damage = no | ||
+ | | can extinguish = no | ||
+ | | can deal long range damage = yes | ||
+ | | notes = | ||
+ | }} | ||
+ | |||
+ | == Related achievements == | ||
+ | === {{class link|Heavy}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Heavy|Don't Touch Sandvich}} | | 1 = {{Show achievement|Heavy|Don't Touch Sandvich}} | ||
{{Show achievement|Heavy|Heavy Industry}} | {{Show achievement|Heavy|Heavy Industry}} | ||
− | | 2 = {{Show achievement|Heavy| | + | {{Show achievement|Heavy|Marxman}} |
− | {{Show achievement|Heavy| | + | | 2 = {{Show achievement|Heavy|Permanent Revolution}} |
+ | {{Show achievement|Heavy|Rationing}} | ||
}} | }} | ||
== Update history == | == Update history == | ||
− | '''[[ | + | {{Update history| |
+ | '''{{Patch name|8|19|2008}}''' ([[Heavy Update]]) | ||
+ | * Natascha was added to the game. | ||
+ | |||
+ | '''{{Patch name|12|11|2008}}''' | ||
+ | * Natascha can now break apart the [[Demoman]]'s [[stickybomb]]s. | ||
+ | |||
+ | '''{{Patch name|1|28|2009}}''' | ||
* Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown. | * Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown. | ||
− | ''' | + | |
+ | '''{{Patch name|2|2|2009}}''' | ||
* Rewrote Natascha's slowdown code to be more consistent. | * Rewrote Natascha's slowdown code to be more consistent. | ||
− | ''' | + | |
− | * Removed Natascha's ammo belt in first person view model. | + | '''{{Patch name|2|16|2009}}''' |
− | ''' | + | * {{Undocumented}} Removed Natascha's ammo belt in first person view model. |
− | * Fixed a bug that caused | + | |
− | ''' | + | '''{{Patch name|3|5|2009}}''' |
+ | * Fixed a bug that caused Natascha's slow on hit effect to be inverted from 75% to 25%. | ||
+ | |||
+ | '''{{Patch name|3|13|2009}}''' | ||
* Fixed Natascha's chain not being drawn on the view model. | * Fixed Natascha's chain not being drawn on the view model. | ||
* Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect. | * Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect. | ||
− | '''[[ | + | |
− | * Fixed a Heavy [[exploit]] that let him run at full speed while shooting. | + | '''{{Patch name|7|8|2010}}''' ([[Engineer Update]]) |
− | ''' | + | * {{Undocumented}} Natascha was given its own [[kill icon]]. |
+ | |||
+ | '''{{Patch name|11|19|2010}}''' | ||
+ | * Fixed a Heavy [[exploit]] that let him run at full [[speed]] while shooting. | ||
+ | |||
+ | '''{{Patch name|12|17|2010}}''' ([[Australian Christmas]]) | ||
* The weapon is modified due to [[Team Fortress 2 Beta|Beta feedback]]. | * The weapon is modified due to [[Team Fortress 2 Beta|Beta feedback]]. | ||
** Spin-up time increased. | ** Spin-up time increased. | ||
** Slowdown-on-hit effect is reduced over distance. | ** Slowdown-on-hit effect is reduced over distance. | ||
− | + | '''{{Patch name|12|21|2010}}''' | |
− | {{ | + | * {{Undocumented}} Natascha was added to the [[crafting]] blueprint for the [[Brass Beast]]. |
+ | |||
+ | '''{{Patch name|1|7|2011}}''' | ||
+ | * {{Undocumented}} The spin-up and spin-down animations of the Heavy's miniguns were changed. | ||
+ | |||
+ | '''{{Patch name|6|3|2011}}''' | ||
+ | * Added community contributed response rules to Natascha. | ||
+ | |||
+ | '''{{Patch name|6|23|2011}}''' | ||
+ | * {{Undocumented}} Added [[Strange]] quality. | ||
+ | |||
+ | '''{{Patch name|7|22|2011}}''' | ||
+ | * {{Undocumented}} The damage penalty attribute was changed from "-25% damage done" to "-25% damage penalty". | ||
+ | |||
+ | '''{{Patch name|9|15|2011}}''' | ||
+ | * Fixed Natascha's bullets preventing [[Scout]]s from using [[Bonk! Atomic Punch|Bonk]] and [[Crit-a-Cola]]. | ||
+ | |||
+ | '''{{Patch name|11|12|2013}}''' | ||
+ | * {{Undocumented}} Added [[Collector's]] quality. | ||
+ | |||
+ | '''{{Patch name|2|7|2014}}''' | ||
+ | * Changed attribute: | ||
+ | ** Added +50% max primary ammo on wearer. | ||
+ | |||
+ | '''{{Patch name|3|5|2014}}''' | ||
+ | * Fixed Natascha using the wrong material for the viewmodel. | ||
+ | |||
+ | '''{{Patch name|6|18|2014}}''' | ||
+ | * All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing. | ||
+ | |||
+ | '''{{Patch name|7|8|2014}}''' | ||
+ | * Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty. | ||
+ | |||
+ | '''{{Patch name|2|11|2015}} #1''' | ||
+ | * Fixed not being able to switch away from the Minigun while spinning down. | ||
+ | |||
+ | '''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]]) | ||
+ | * Minigun damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%. | ||
+ | * Changed attributes: | ||
+ | ** Added 20% damage resistance while spun up. | ||
+ | ** Stun amount now has distance falloff. Decreases starting at 512 HU down to zero stun at 1536 HU. | ||
+ | ** {{Undocumented}} Removed +50% max primary ammo on wearer. | ||
+ | * {{Undocumented}} Updated model to c_model system. | ||
+ | |||
+ | '''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]]) | ||
+ | * 20% damage resistance now only applies when spun up and below 50% max health. | ||
− | + | '''{{Patch name|12|21|2016}}''' ([[Smissmas 2016]]) | |
+ | * Added [[Festivizer|Festivized]] variant. | ||
− | {| | + | '''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]]) |
− | + | * The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing. | |
− | + | * Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%. | |
− | + | }} | |
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− | ==Bugs== | + | == Bugs == |
− | *When a | + | * The attribute "'''{{attribute|spup_damage_resistance|-20}}'''" is incorrect; the resistance also applies if damage taken would put Heavy at or below 50% of his max health. |
+ | ** The attribute is incorrectly listed as "'''{{attribute|spup_damage_resistance|-20}}'''", instead of "'''+20%'''". | ||
+ | * When empty, the weapon's dry fire sound does not loop properly and cuts out after a few seconds. | ||
+ | * Holding alt-fire and tapping primary fire with one bullet left causes the Minigun to play the firing animation loop despite having no ammo. This is visible in third person and by other players. | ||
+ | * Immediately revving after taunting causes the barrel to not spin, fixed by firing the gun. | ||
+ | * When holding the primary fire button during a taunt, the Natascha's muzzle flash turns invisible. | ||
− | ==Trivia== | + | == Trivia == |
− | *Natascha is referred to as both the | + | * The Natascha is referred to as both the "Minifun" and "[[Ludmila]]" within the game files. |
− | |||
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== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Natascha 1st person | + | File:Natascha 1st person.png|First-person view. |
+ | File:Natascha 1st person festive RED.png|[[RED]] [[Festivizer|Festivized]] variant. | ||
+ | File:Natascha 1st person festive BLU.png|[[BLU]] Festivized variant. | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
− | *[[Heavy strategy#Natascha|Natascha strategy | + | * [[Basic Heavy strategy#Natascha|Natascha strategy]] |
− | |||
== External links == | == External links == | ||
− | *[ | + | * [https://www.teamfortress.com/heavy/natascha.htm The Heavy Update - Natascha] |
− | {{ | + | {{Heavy Update Nav}} |
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
− | |||
{{Heavy Nav}} | {{Heavy Nav}} | ||
− | |||
− |
Latest revision as of 22:29, 27 July 2024
“ | Now Sasha - Don't be jealous
— Natascha publicity blurb
|
” |
The Natascha is an unlockable primary weapon for the Heavy. Similar in appearance to the default Minigun, the weapon's ammunition carrier is colored jet black instead, and from it emerges an additional chain belt, layered on the right of the gun, that feeds into the barrel.
Each bullet fired by the Natascha slows any enemy hit to a speed of 113 Hammer units per second (roughly 7.75 km/h or 4.81 mph) for a brief period of time, unless they are being actively healed by a source of continuous healing (for example, a Medic's Medi Gun, the Amputator's taunt, or a Dispenser); the speed penalty inflicted by each bullet decreases the further away a target moves. When spun-up, the weapon grants 20% damage resistance if the player's health falls below 50% of base health upon being hit. However, the Natascha has a 30% longer spin-up time, and fires bullets that deal 25% less damage than those of the default Minigun.
The Natascha is automatically awarded to any player who obtains 16 Heavy achievements.
The kill icon for the Natascha was contributed by NeoDement.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 10.13 / bullet |
Base damage | 100% | 6.75 / bullet |
Maximum fall-off | 52.8% | 3.564 / bullet |
Point blank | 32-40 / 1 ammo 304-380 / second | |
Medium range | 5-20 / 1 ammo 48-190 / second | |
Long range | 4-8 / 1 ammo 29-76 / second | |
Pellet spread | 25:1 | |
Critical | 20.25 / bullet | |
Mini-crit | 9-14 / bullet | |
Function times | ||
Attack interval | 0.105 | |
Wind-up time | 1.16 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Heavy | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Natascha | Reclaimed Metal | Brass Beast | ||
+ | = |
Strange variant
[expand]Strange variant information |
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Related achievements
Heavy
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|
Update history
- Natascha was added to the game.
- Natascha can now break apart the Demoman's stickybombs.
- Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown.
- Rewrote Natascha's slowdown code to be more consistent.
- [Undocumented] Removed Natascha's ammo belt in first person view model.
- Fixed a bug that caused Natascha's slow on hit effect to be inverted from 75% to 25%.
- Fixed Natascha's chain not being drawn on the view model.
- Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Natascha was given its own kill icon.
December 17, 2010 Patch (Australian Christmas)
- The weapon is modified due to Beta feedback.
- Spin-up time increased.
- Slowdown-on-hit effect is reduced over distance.
- [Undocumented] Natascha was added to the crafting blueprint for the Brass Beast.
- [Undocumented] The spin-up and spin-down animations of the Heavy's miniguns were changed.
- Added community contributed response rules to Natascha.
- [Undocumented] Added Strange quality.
- [Undocumented] The damage penalty attribute was changed from "-25% damage done" to "-25% damage penalty".
- Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola.
- [Undocumented] Added Collector's quality.
- Changed attribute:
- Added +50% max primary ammo on wearer.
- Fixed Natascha using the wrong material for the viewmodel.
- All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
- Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty.
- Fixed not being able to switch away from the Minigun while spinning down.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Minigun damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
- Changed attributes:
- Added 20% damage resistance while spun up.
- Stun amount now has distance falloff. Decreases starting at 512 HU down to zero stun at 1536 HU.
- [Undocumented] Removed +50% max primary ammo on wearer.
- [Undocumented] Updated model to c_model system.
July 7, 2016 Patch #1 (Meet Your Match Update)
- 20% damage resistance now only applies when spun up and below 50% max health.
December 21, 2016 Patch (Smissmas 2016)
- Added Festivized variant.
October 20, 2017 Patch #1 (Jungle Inferno Update)
- The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
- Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.
Bugs
- The attribute "-20% damage resistance when below 50% health and spun up" is incorrect; the resistance also applies if damage taken would put Heavy at or below 50% of his max health.
- The attribute is incorrectly listed as "-20% damage resistance when below 50% health and spun up", instead of "+20%".
- When empty, the weapon's dry fire sound does not loop properly and cuts out after a few seconds.
- Holding alt-fire and tapping primary fire with one bullet left causes the Minigun to play the firing animation loop despite having no ammo. This is visible in third person and by other players.
- Immediately revving after taunting causes the barrel to not spin, fixed by firing the gun.
- When holding the primary fire button during a taunt, the Natascha's muzzle flash turns invisible.
Trivia
- The Natascha is referred to as both the "Minifun" and "Ludmila" within the game files.
Gallery
RED Festivized variant.
BLU Festivized variant.
See also
External links
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[expand]Weapons |
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