Difference between revisions of "Team Fortress Wiki:Weapon Demonstration"

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m (Making a demonstration video: update mastercomfig link)
 
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===Requirements===
 
===Requirements===
 
* Being able to run TF2 at a resolution of 1920x1080 or higher (must be 16:9 ratio), at more than 60 frames per second, on high settings, with DirectX 9, HDR enabled, and at least 2x multisample anti-aliasing (MSAA), and recording with any [[#Useful information|screen recording programs]] at the same time.
 
* Being able to run TF2 at a resolution of 1920x1080 or higher (must be 16:9 ratio), at more than 60 frames per second, on high settings, with DirectX 9, HDR enabled, and at least 2x multisample anti-aliasing (MSAA), and recording with any [[#Useful information|screen recording programs]] at the same time.
** Preferably, you should use [https://mastercomfig.com mastercomfig] with at least the "High" preset with the following changes: Shadows: Medium or High, Lighting: High, Model quality: Ultra (to avoid model LOD "jump", more noticeable in Medic's lab coat), Texture quality: Very High or Ultra, Player Model: Disabled, Contracts: Disabled, Match HUD: Disabled, HUD Achievements: Disabled, no modifying anything in the Weapons tab.
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** Preferably, you should use [https://comfig.app/ mastercomfig] with at least the "High" preset with the following changes: Shadows: Medium or High, Lighting: High, Model quality: Ultra (to avoid model LOD "jump", more noticeable in Medic's lab coat), Texture quality: Very High or Ultra, Player Model: Disabled, Contracts: Disabled, Match HUD: Disabled, HUD Achievements: Disabled, no modifying anything in the Weapons tab.
 
** In TF2's [https://help.steampowered.com/faqs/view/7D01-D2DD-D75E-2955 launch options], use {{code|-dxlevel 95}} and {{code|-no_texture_stream}} (disables [[Ultra high settings#Disable_Texture_Streaming|texture streaming]]).
 
** In TF2's [https://help.steampowered.com/faqs/view/7D01-D2DD-D75E-2955 launch options], use {{code|-dxlevel 95}} and {{code|-no_texture_stream}} (disables [[Ultra high settings#Disable_Texture_Streaming|texture streaming]]).
 
* Having the item you want to demonstrate. No name tag, no description tag, no craft number, no gifted item, and no Community quality. Item quality preference will be Normal > Unique > Vintage or Genuine > Other quality. Exceptions can be made for items that cannot exist in any of these qualities. If an item is more abundant or more easily obtainable in a different quality than these (e.g. Haunted quality for Halloween items), that alternate quality is also acceptable. If the item can have a decal applied, don't use a decal on it.
 
* Having the item you want to demonstrate. No name tag, no description tag, no craft number, no gifted item, and no Community quality. Item quality preference will be Normal > Unique > Vintage or Genuine > Other quality. Exceptions can be made for items that cannot exist in any of these qualities. If an item is more abundant or more easily obtainable in a different quality than these (e.g. Haunted quality for Halloween items), that alternate quality is also acceptable. If the item can have a decal applied, don't use a decal on it.
 
:{{c|Note:}} If you edit your game's files there must not be any way for viewers to tell that you did so (identical item level, plausible quality, same attributes, non-visibly-edited loadout screen). This guide will not provide any help on doing that.
 
:{{c|Note:}} If you edit your game's files there must not be any way for viewers to tell that you did so (identical item level, plausible quality, same attributes, non-visibly-edited loadout screen). This guide will not provide any help on doing that.
* Some knowledge about TF2, console commands, how to use any screen recording software, and video editing software.
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* Some knowledge about TF2, [[Bots#Puppet bots|Puppet bots]], console commands, how to use any screen recording software, and video editing software.
  
 
===Preparation===
 
===Preparation===
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** '''If the weapon cannot crit randomly but can crit under certain circumstances''' ([[Gunslinger]]), then you are free to do whatever you want as long as you make it crit at least once, whether that is during the first (main) clip or not.
 
** '''If the weapon cannot crit randomly but can crit under certain circumstances''' ([[Gunslinger]]), then you are free to do whatever you want as long as you make it crit at least once, whether that is during the first (main) clip or not.
 
** '''If the weapon can crit randomly and can also crit under certain circumstances''' ([[Sun on a Stick]]), then show both the crit on the Medic as described above and the special-circumstances crit using any way you want.
 
** '''If the weapon can crit randomly and can also crit under certain circumstances''' ([[Sun on a Stick]]), then show both the crit on the Medic as described above and the special-circumstances crit using any way you want.
** '''If the weapon cannot crit by itself in any way but can be made to crit with an external source (Kritzkrieg etc)''' ([[Southern Hospitality]]), then don't show crits. Just kill the Medic without crits.
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** '''If the weapon cannot crit by itself in any way but can be made to crit with an external source ([[Kritzkrieg]] etc)''' ([[Southern Hospitality]]), then don't show crits. Just kill the Medic without crits.
 
* For items that are equippable by multiple classes:
 
* For items that are equippable by multiple classes:
 
** For weapons, demonstrate the weapon on each class individually, and concatenate the videos, including a backpack view for each class.
 
** For weapons, demonstrate the weapon on each class individually, and concatenate the videos, including a backpack view for each class.
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===Submission===
 
===Submission===
Please upload your video to [https://www.youtube.com/ YouTube] as "Unlisted". Then provide the URL of the video to the [[Team Fortress Wiki talk:Weapon Demonstration|Talk page]]. '''Keep the original video file''' as you will have to upload it to some file hosting service ([https://drive.google.com/ Google Drive] is preferred, as it allows for viewing the video before downloading) in order for it to be uploaded to Official TF2 Wiki Channels.
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Please upload your video to [https://www.youtube.com/ YouTube] as "Unlisted". Then provide the URL of the video to the [[Team Fortress Wiki talk:Weapon Demonstration|Talk page]] by pasting the link after <code>| video = </code>. Make sure to not include any other comments after that, just the link. '''Keep the original video file''' as you will have to upload it to some file hosting service ([https://drive.google.com/ Google Drive] is preferred, as it allows for viewing the video before downloading) in order for it to be uploaded to Official TF Wiki channels. Alternatively, if the file host supports viewing the video, simply linking that is enough rather than uploading it to YouTube first.
 +
 
 +
When you've pasted the link, make sure to change the <code>| status =</code> from {{code|nodemo}} to {{code|review needed}}.
  
 
<!-- Once the final version of the demonstration is accepted by a project reviewer, '''.dem files must be provided''' for each clip in the demonstration. Check out [[Help:Recording demos]] for help on how to do that, though the only commands you need are <code>record somefilename</code> and <code>stop</code>. The demos should be uploaded [https://weaponref.wiki.tf/ here]. Please [[Special:EmailUser/WindPower|email WindPower]] to get a password.-->
 
<!-- Once the final version of the demonstration is accepted by a project reviewer, '''.dem files must be provided''' for each clip in the demonstration. Check out [[Help:Recording demos]] for help on how to do that, though the only commands you need are <code>record somefilename</code> and <code>stop</code>. The demos should be uploaded [https://weaponref.wiki.tf/ here]. Please [[Special:EmailUser/WindPower|email WindPower]] to get a password.-->
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* If you have had less than 5 demonstration videos approved in the past, you can only reserve demonstrations for items that have been released for over 2 weeks. This is to ensure that new demonstrations primarily get done by demonstrators who already know how to create a video meeting all the requirements, thus having quick review time.
 
* If you have had less than 5 demonstration videos approved in the past, you can only reserve demonstrations for items that have been released for over 2 weeks. This is to ensure that new demonstrations primarily get done by demonstrators who already know how to create a video meeting all the requirements, thus having quick review time.
  
To reserve a demonstration, please write <code><nowiki>{{Reservation|~~~~}}</nowiki></code> at the top of the item's section on the talk page. If the section does not exist, you may create it. Make sure your signature contains your Wiki username.
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To reserve a demonstration, please write <code><nowiki>~~~~</nowiki></code> after the <code>| reservation =</code> . If the section does not exist, you may create it using {{tl|Demo Header}} and {{tl|DemoEntry}}. Make sure your signature contains your Wiki username.
 
|}
 
|}
  

Latest revision as of 20:31, 31 July 2024

Weapon Demonstration Project

Thats a wrap.png

The Weapon Demonstration project's goal is to build a complete library of videos demonstrating the various aspects of all weapons, game mechanics, tools, and taunts in Team Fortress 2.

  • The idea: To have one consistent video style demonstrating how weapons, game mechanics, tools and taunts work.
  • The objective: To demonstrate how everything works: viewmodels, animations, special abilities, etc.
  • The benefits: Consistent, one video per page, looks good.

Anyone who meets the requirements can make a demonstration video that is needed for an item and submit the video for review, if the video meets the standard and is approved by Wiki administrators, your video will be uploaded to the Official TF2 Wiki Channel on YouTube and Bilibili. Check the section below for detailed requirements and a guide on how to make a demonstration video. You may also find the demonstration video that is needed or needs to be redone on this page. Feel free to ask any questions before starting making the demonstration on the talk page.

Project reviewers: Ashe, GrampaSwood. A video only needs approval from one Project reviewer for publication. While anyone can provide feedback on anyone else's video, only the Project reviewers may give the final stamp of approval for video publication.

Reference video

Following the structure of the following videos should give you a basic idea of what is expected. Visit the Official TF2 Wiki YouTube Channel for more videos.

Weapon

Taunt

Tool

Key

  • T (Talk): Link to talk page section
  • D (thumbnail Download): Direct link to the thumbnail image. Turns red when there is no thumbnail uploaded. How to make thumbnails.
  • U (thumbnail Upload): Link to thumbnail upload page. The file name and description are automatically populated; only the image file needs to be selected from the user's computer.

Due to MediaWiki limitations, D and U need to be both displayed at all times, even though they are mutually exclusive.

Needed Demonstrations

Tools

Mechanics

Action

Taunts

Demonstrations that need to be redone

Done