Difference between revisions of "Persian Persuader"

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m (on second thought, that's not even a bug...)
(removed a trivia that I find historically inaccurate - what's the actual "Persian Empire" in 9th century after the fall of Sassanid? The WP link even directs to the Achaemenid!)
 
(229 intermediate revisions by more than 100 users not shown)
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{{Redirects here|Persian|Harry}}
 
{{Item infobox
 
{{Item infobox
 
| type            = weapon
 
| type            = weapon
 
| image            = Persian Persuader.PNG
 
| image            = Persian Persuader.PNG
| used-by          = [[Demoman]]
+
| 3d-image-1      = Persian Persuader
 +
| 3d-image-2      = Persian Persuader Festivized
 +
| 3d-button-1      = default
 +
| 3d-button-2      = colored_pair
 +
| 3d-viewname-1    = Default
 +
| 3d-viewname-2    = Festivized
 +
| kill-icon-2      = barbarian swing
 +
| kill-tooltip-2  = Taunting
 +
| used-by          = {{used by|Demoman}}
 
| slot            = melee
 
| slot            = melee
| crafting-slot    =
+
| contributed-by  = {{Backpack Item Link|76561198006150236|326082522}}
| contributed-by  = [http://steamcommunity.com/id/lungcancer lungcancer]
+
| released        = {{Patch name|6|23|2011}}
| released        = [[Über Update]]
+
| released-major  = Über Update
| availability    = [[Crafting|Craft]], [[Item drop system|Drop]], [[Mann Co. Store|Purchase]]
+
| availability    = {{avail|drop|craft|purchase|crate45-strange|collectors|warpaint}}
 
| trade            = yes
 
| trade            = yes
 
| gift            = yes
 
| gift            = yes
 +
| marketable      = yes
 
| rename          = yes
 
| rename          = yes
 +
| numbered        = yes
 
| medieval        = yes
 
| medieval        = yes
| numbered        = yes
 
 
| loadout          = yes
 
| loadout          = yes
   | level         = Level 10 Sword
+
   | item-kind      = {{item kind|Sword}}
   | att-1-positive = +100% increase in charge recharge rate
+
  | item-level     = 10
   | att-2-positive = All ammo collected becomes health
+
   | att-1-neutral  = {{attribute|IsASword}}
   | att-3-negative = No random critical hits
+
   | att-2-positive = {{attribute|HitsRefillMeter|20}}
 +
   | att-3-positive = {{attribute|AmmoGivesCharge}}
 +
  | att-4-negative = {{attribute|CritChance_Disabled}}
 +
  | att-5-negative = {{attribute|MaxammoPrimary_Reduced|-80}}
 +
  | att-6-negative = {{attribute|MaxammoSecondary_Reduced|-80}}
 
}}
 
}}
{{Quotation|'''The Demoman''' on ammo's healing benefits|Ah, that's the stuff!|sound=Demoman_positivevocalization04.wav}}
 
The '''Persian Persuader''' is a melee weapon for the [[Demoman]]. It is a {{w|scimitar}} with a brass hilt and a bloodied blade.
 
  
Having the weapon equipped doubles the recharge rate of the charge of the [[Chargin' Targe]] or [[Splendid Screen]], allowing for more frequent use of the ability. In addition, it converts any [[ammo]] collected into [[health]]<!--, which makes it difficult to replenish the Demoman's supply of grenades.-->.
+
{{Quotation|'''The Demoman''' on ammo's charge-refilling benefits|Ah, that's the stuff!|sound=Demoman positivevocalization04.wav}}
 +
 
 +
The '''Persian Persuader''' is a [[Steam Workshop|community-created]] [[Weapons#demomanmelee|melee weapon]] for the [[Demoman]]. It is a [[w:Scimitar|scimitar]] with a brass hilt shaped to resemble the [[w:Loch Ness Monster|Loch Ness Monster]]'s head, and along with that is a bloodied blade.
 +
 
 +
Hitting enemies with this weapon refills 20% [[Charging|charge]] on the Demoman's respective [[shield]]s, and also turns [[ammo]] pickups into charge, allowing for more frequent charging. As the downside, the user's primary and secondary weapons' reserve ammo are reduced by 80%, giving the user little more than a magazine of explosives.
 +
 
 +
Similar to the [[Eyelander]], this weapon has a 50% increased melee range and 75% slower deploy/holster speed, and it cannot deal random [[Critical hits]], forcing players to rely on the [[Chargin' Targe]] and the [[Splendid Screen]]'s special ability or a Crit boost to deliver any Critical hits.
 +
 
 +
[[Taunts|Taunting]] with the Persian Persuader equipped results in the [[Barbarian Swing]] kill taunt.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| damage             = yes
+
| identical        = [[Bottle]]
|  base             = 65
+
| damagetype      = Melee
|  point blank      = 55-75
+
| rangetype        = Melee
|  crit             = 195
+
 
|  minicrit         = 75-101
+
| damage           = yes
 +
|  base           = 65
 +
|  crit           = 195
 +
|  minicrit       = 88
  
| function times     = yes
+
| function times   = yes
|  attack interval   = 0.8 s
+
|  attack interval = 0.8 s
 
}}
 
}}
 +
 +
{{Weapon Demonstration}}
 +
 +
<!--==Charge refill table==
 +
 +
{| class="wikitable"  border="1"
 +
! class="header" | Ammo Picked Up
 +
! class="header" | Health
 +
|-
 +
! Large Ammo Box
 +
| 40
 +
|-
 +
! Medium Ammo Box
 +
| 20
 +
|-
 +
! Small Ammo Box
 +
| 10
 +
|}
 +
<br />
 +
{| class="wikitable"  border="1"
 +
! class="header" | Building Type
 +
! class="header" | Piece
 +
! class="header" | Total
 +
|-
 +
! Destroyed Sentry Gun
 +
| 20
 +
| 80
 +
|-
 +
! Destroyed Mini-sentry
 +
| 20
 +
| 80
 +
|-
 +
! Destroyed Dispenser
 +
| 20
 +
| 100
 +
|-
 +
! Destroyed Teleporter
 +
| 20
 +
| 80
 +
|}-->
  
 
== Item set ==
 
== Item set ==
Line 41: Line 104:
 
== Crafting ==
 
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
 +
 
=== Blueprint ===
 
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
Line 50: Line 114:
 
{{Blueprint
 
{{Blueprint
 
| autoresult = Demoman Melee
 
| autoresult = Demoman Melee
 +
}}
 +
 +
=== As a crafting ingredient ===
 +
{{Blueprint|autoresult=One Thousand and One Demoknights}}
 +
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Sword}}
 +
| rankson = kills
 +
  | att-1-neutral  = {{attribute|IsASword}}
 +
  | att-2-positive = {{attribute|HitsRefillMeter|20}}
 +
  | att-3-positive = {{attribute|AmmoGivesCharge}}
 +
  | att-4-negative = {{attribute|CritChance_Disabled}}
 +
  | att-5-negative = {{attribute|MaxammoPrimary_Reduced|-80}}
 +
  | att-6-negative = {{attribute|MaxammoSecondary_Reduced|80}}
 +
| can deal taunt damage = yes
 +
| can be equipped by soldier or demo = no
 +
}}
 +
 +
== Related achievements ==
 +
=== {{Class link|Demoman}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Demoman|Brainspotting}}
 +
      {{Show achievement|Demoman|Left 4 Heads}}
 +
      {{Show achievement|Demoman|Scotch Tap}}
 +
      {{Show achievement|Demoman|Shorn Connery}}
 +
| 2 = {{Show achievement|Demoman|Slammy Slayvis Woundya}}
 +
      {{Show achievement|Demoman|The Scottish Play}}
 +
      {{Show achievement|Demoman|There Can Be Only One}}
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
'''[[June 23, 2011 Patch]]''' ([[Uber Update]])
+
{{Update history | '''{{Patch name|6|23|2011}}''' ([[Über Update]])
 
* The Persian Persuader was added to the game.
 
* The Persian Persuader was added to the game.
  
== Bugs ==
+
'''{{Patch name|6|28|2011}}'''
* Like the [[Saxxy]], which this weapon's animations are based on, the Persian Persuader lacks a critical hit animation.
+
* Added/Refined recoil/draw/Crit/reload forces for the Persian Persuader.
* In first-person view, the weapon clips the [[Demoman]]'s ring finger and the pinkey finger does not grip the handle.
+
 
 +
'''{{Patch name|9|15|2011}}'''
 +
* Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health.
 +
 
 +
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
 +
* Updated community contributed response rules.
 +
* {{Undocumented}} The Persian Persuader can no longer receive ammo from Dispensers or the cart; in addition the amount of health received from fallen weapons and destroyed buildings has been reduced significantly.
 +
 
 +
'''{{Patch name|12|21|2011}}'''
 +
* Fixed missing forces for Demoman swords.
 +
 
 +
'''{{Patch name|5|17|2012}}'''
 +
* {{undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* Updated description to better detail the weapon's features.
 +
 
 +
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 +
* Changed attributes:
 +
** Increased deploy and holster time penalty.
 +
** Removed ammo pickups granting health instead of ammo.
 +
** Added penalties of reduced primary and secondary ammo.
 +
** Ammo pickups now replenish charge.
 +
** Now gains charge meter on hit.
 +
 
 +
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
 +
* Added [[Festivizer|Festivized]] variant.}}
 +
 
 +
== Bugs ==
 +
* Charge duration can be extended by picking up ammo packs or touching resupply cabinets while charging and holding alt-fire button as long as the pickup maxes out the charge bar.<ref>[https://youtu.be/5NWsl0st0kM Video] showing off charging bug.</ref>
 +
 
 +
== Trivia ==
 +
* The creator of both the Persian Persuader and the [[Sultan's Ceremonial]] had intended them to be a reference to the [[w:Moors|Moors]].<ref>[https://www.polycount.com/forum/showpost.php?p=1142071&postcount=661 Post] by user [https://www.polycount.com/forum/member.php?u=33309 ant] on thread "[https://www.polycount.com/forum/showthread.php?p=1142071 Team Fortress 2 art - Hats, Items, etc.] on [https://www.polycount.com/forum/ polycount.com forums], May 29, 2011. Accessed June 23, 2011.</ref>
  
 
== Gallery ==
 
== Gallery ==
 +
{{Tabs
 +
| noalign = 1
 +
| width = 90%
 +
| title = {{common string|Gallery}}
 +
| orientation = horizontal
 +
| icon1 = Default first-person view
 +
| icon2 = Festivized first-person view
 +
| content1 = <nowiki></nowiki>
 
<gallery>
 
<gallery>
 
File:Persian Persuader 1st person.png|First-person view.
 
File:Persian Persuader 1st person.png|First-person view.
 +
File:Persian Persuader with Chargin' Targe 1st person.png|First-person view with the [[Chargin' Targe]].
 +
File:Persian Persuader with Festive Chargin' Targe RED First Person.png|First-person view with [[RED]] [[Festive weapons|Festive]] Chargin' Targe.
 +
File:Persian Persuader with Festive Chargin' Targe BLU First Person.png|First-person view with [[BLU]] Festive Chargin' Targe.
 +
File:Persian Persuader with Splendid Screen 1st person.png|First-person view with the [[Splendid Screen]] (Classic [[Styles|Style]]).
 +
File:Persian Persuader with Splendid Screen spike 1st person.png|First-person view with the Splendid Screen (Spike Style).
 +
File:Persian Persuader with Splendid Screen arrow 1st person.png|First-person view with the Splendid Screen (Arrow Style).
 +
File:Persian Persuader with Splendid Screen all 1st person.png|First-person view with Splendid Screen (Spike and Arrow Style).
 +
File:Tide Turner with Persian Persuader First Person.png|First-person view with [[Tide Turner]].
 +
</gallery>
 +
| content2 = <nowiki></nowiki>
 +
<gallery>
 +
File:Persian Persuader First Person Festivized Variant RED.png|RED [[Festivizer|Festivized]] variant.
 +
File:Persian Persuader First Person Festivized Variant BLU.png|BLU Festivized variant.
 +
File:Persian Persuader First Person Chargin' Targe Festivized Variant RED.png|RED Festivized variant with the Chargin' Targe.
 +
File:Persian Persuader First Person Chargin' Targe Festivized Variant BLU.png|BLU Festivized variant with the Chargin' Targe.
 +
File:Persian Persuader First Person Festive Chargin' Targe Festivized Variant RED.png|RED Festivized variant with the Festive Chargin' Targe.
 +
File:Persian Persuader First Person Festive Chargin' Targe Festivized Variant BLU.png|BLU Festivized variant with the Festive Chargin' Targe.
 +
File:Persian Persuader First Person Splendid Screen Festivized Variant RED.png|RED Festivized variant with the the Splendid Screen (Classic Style).
 +
File:Persian Persuader First Person Splendid Screen Festivized Variant BLU.png|BLU Festivized variant with the the Splendid Screen (Classic Style).
 +
File:Persian Persuader First Person Splendid Screen Spike Festivized Variant RED.png|RED Festivized variant with the Splendid Screen (Spike Style).
 +
File:Persian Persuader First Person Splendid Screen Spike Festivized Variant BLU.png|BLU Festivized variant with the Splendid Screen (Spike Style).
 +
File:Persian Persuader First Person Splendid Screen Arrow Festivized Variant RED.png|RED Festivized variant with the Splendid Screen (Arrow Style).
 +
File:Persian Persuader First Person Splendid Screen Arrow Festivized Variant BLU.png|BLU Festivized variant with the Splendid Screen (Arrow Style).
 +
File:Persian Persuader First Person Splendid Screen All Festivized Variant RED.png|RED Festivized variant with the Splendid Screen (Spike and Arrow Style).
 +
File:Persian Persuader First Person Splendid Screen All Festivized Variant BLU.png|BLU Festivized variant with the Splendid Screen (Spike and Arrow Style).
 +
File:Persian Persuader First Person Tide Turner Festivized Variant RED.png|RED Festivized variant with the Tide Turner.
 +
File:Persian Persuader First Person Tide Turner Festivized Variant BLU.png|BLU Festivized variant with the Tide Turner.
 
</gallery>
 
</gallery>
 
+
}}
== Trivia ==
 
* The creator of both the Persian Persuader and the [[Sultan's Ceremonial]] had intended them to be a reference to the {{w|Moors}}.<ref>[http://www.polycount.com/forum/showpost.php?p=1142071&postcount=661 Post] by user [http://www.polycount.com/forum/member.php?u=33309 ant] on thread "[http://www.polycount.com/forum/showthread.php?p=1142071 Team Fortress 2 art - Hats, Items, etc.] on [http://www.polycount.com/forum/ polycount.com forums], May 29, 2011. Accessed June 23, 2011.</ref>
 
  
 
== References ==
 
== References ==
<references />
+
<references/>
  
 +
== See also ==
 +
* [[Basic Demoman strategy#Persian Persuader|Persian Persuader strategy]]
  
{{ÜberUpdateNav}}
+
{{Über Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Demoman Nav}}
 
{{Demoman Nav}}

Latest revision as of 17:11, 12 October 2024

"Persian" redirects here. You may have been looking for Harry.
Ah, that's the stuff!
The Demoman on ammo's charge-refilling benefits

The Persian Persuader is a community-created melee weapon for the Demoman. It is a scimitar with a brass hilt shaped to resemble the Loch Ness Monster's head, and along with that is a bloodied blade.

Hitting enemies with this weapon refills 20% charge on the Demoman's respective shields, and also turns ammo pickups into charge, allowing for more frequent charging. As the downside, the user's primary and secondary weapons' reserve ammo are reduced by 80%, giving the user little more than a magazine of explosives.

Similar to the Eyelander, this weapon has a 50% increased melee range and 75% slower deploy/holster speed, and it cannot deal random Critical hits, forcing players to rely on the Chargin' Targe and the Splendid Screen's special ability or a Crit boost to deliver any Critical hits.

Taunting with the Persian Persuader equipped results in the Barbarian Swing kill taunt.

Damage and function times

See also: Damage
Identical to: Bottle
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Demonstration


Item set

Main article: Item sets
One Thousand and One Demoknights
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Half-Zatoichi Scrap Metal Persian Persuader
Item icon Half-Zatoichi.pngx2 + Item icon Scrap Metal.png = Item icon Persian Persuader.png
Class Token - Demoman Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Eyelander.png Item icon Scotsman's Skullcutter.png Item icon Ullapool Caber.png Item icon Claidheamh Mòr.png
Item icon Pain Train.png Item icon Half-Zatoichi.png Item icon Persian Persuader.png Item icon Nessie's Nine Iron.png
Item icon Scottish Handshake.png Item icon Freedom Staff.png Item icon Ham Shank.png Item icon Bat Outta Hell.png
Item icon Conscientious Objector.png

As a crafting ingredient

Refined Metal 1,001 Demoknights weapon Sultan's Ceremonial
Item icon Refined Metal.pngx4 + Item icon Ali Baba's Wee Booties.pngItem icon Splendid Screen.pngItem icon Persian Persuader.png = Item icon Sultan's Ceremonial.png

Strange variant


Related achievements

Leaderboard class demoman.png Demoman

Brainspotting
Brainspotting
Decapitate 50 enemy players.


Left 4 Heads
Left 4 Heads
Decapitate 4 players with only 10 seconds between each kill.


Scotch Tap
Scotch Tap
Glory in the slaughter of your enemies using the Eyelander.


Shorn Connery
Shorn Connery
Decapitate a cloaked Spy.
Slammy Slayvis Woundya
Slammy Slayvis Woundya
Decapitate an enemy Soldier who is brandishing the Equalizer.


The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.


There Can Be Only One
There Can Be Only One
Decapitate your nemesis.

Update history

June 23, 2011 Patch (Über Update)
  • The Persian Persuader was added to the game.

June 28, 2011 Patch

  • Added/Refined recoil/draw/Crit/reload forces for the Persian Persuader.

September 15, 2011 Patch

  • Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Updated community contributed response rules.
  • [Undocumented] The Persian Persuader can no longer receive ammo from Dispensers or the cart; in addition the amount of health received from fallen weapons and destroyed buildings has been reduced significantly.

December 21, 2011 Patch

  • Fixed missing forces for Demoman swords.

May 17, 2012 Patch

  • [Undocumented] Added Strange quality.

November 12, 2013 Patch

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

December 17, 2015 Patch (Tough Break Update)

  • Changed attributes:
    • Increased deploy and holster time penalty.
    • Removed ammo pickups granting health instead of ammo.
    • Added penalties of reduced primary and secondary ammo.
    • Ammo pickups now replenish charge.
    • Now gains charge meter on hit.

December 21, 2017 Patch (Smissmas 2017)

Bugs

  • Charge duration can be extended by picking up ammo packs or touching resupply cabinets while charging and holding alt-fire button as long as the pickup maxes out the charge bar.[1]

Trivia

Gallery

[hide]Gallery
  • Default first-person view
  • Festivized first-person view
show;hide

References

  1. Video showing off charging bug.
  2. Post by user ant on thread "Team Fortress 2 art - Hats, Items, etc. on polycount.com forums, May 29, 2011. Accessed June 23, 2011.

See also